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	<updated>2026-09-03T19:57:03Z</updated>
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	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Genesis_System&amp;diff=3584</id>
		<title>Genesis System</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Genesis_System&amp;diff=3584"/>
		<updated>2026-08-18T11:06:20Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
The &#039;&#039;&#039;Genesis system&#039;&#039;&#039; is the game mechanic used to create and generate the game world in &#039;&#039;[[Starship Simulator]]&#039;&#039;. It serves as both the galaxy and system generation mechanic, creating the layout of both the [[Milky Way]] galaxy and the various star systems that populate it.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Genesis System utilises galaxy and star system generation using astrophysics papers and real-world astronomical data gathered from multiple sources. There are fourteen steps split between each phase. In Phase 1, it generates the galactic density and star generation around the Milky Way galaxy. In Phase 2, star-forming regions and HII-fit arms in the outer regions of the galaxy. In Phase 3, the star systems and their regions are developed, including planet locations and types, Kuiper belts, moons and stellar remnants. This allows galaxies to be seed-driven, enabling an infinite number of unique galaxies and paving the way for features like wormhole travel. Genesis features a celestial-sphere star renderer, utilizing a unit-direction by fixed-radius Niagara field with slot-stable incremental spawn and kill mechanics, which requires approximately 450 times less spawn work per light-year. The system also utilizes the Tanner-Helland fit algorithm for calculating blackbody color.&lt;br /&gt;
&lt;br /&gt;
=== Real-World Data Integration ===&lt;br /&gt;
Genesis collates data from various real-world catalogues to generate a highly accurate universe. The foundation utilizes the AT-HYG v3.3 bright/named star base catalogue, supplemented by Gaia DR3 for faint-end M/K dwarfs and white-dwarfs up to 2,000 light-years from Earth. The Tokovinin 2018 Multiple Star Catalog is used to populate the per-star companions field. The system currently features over 21 million real-world stars, including:&lt;br /&gt;
* &#039;&#039;&#039;M Class:&#039;&#039;&#039; 12,567,403&lt;br /&gt;
* &#039;&#039;&#039;K Class:&#039;&#039;&#039; 4,058,175&lt;br /&gt;
* &#039;&#039;&#039;G Class:&#039;&#039;&#039; 1,598,614&lt;br /&gt;
* &#039;&#039;&#039;F Class:&#039;&#039;&#039; 951,215&lt;br /&gt;
* &#039;&#039;&#039;A Class:&#039;&#039;&#039; 324,345&lt;br /&gt;
* &#039;&#039;&#039;White Dwarfs:&#039;&#039;&#039; 197,692&lt;br /&gt;
* &#039;&#039;&#039;B Class:&#039;&#039;&#039; 58,093&lt;br /&gt;
* &#039;&#039;&#039;HII Regions:&#039;&#039;&#039; 8,399&lt;br /&gt;
* &#039;&#039;&#039;Exoplanets:&#039;&#039;&#039; 6,316&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;862 stars&#039;&#039;&#039; required to draw known Earth constellations are isolated in their own rendering cell to guarantee accurate night-sky visibility.&lt;br /&gt;
&lt;br /&gt;
== The Generation Pipeline ==&lt;br /&gt;
The formation process is fully simulated from start to finish, dynamically calculating system architecture through a structured 14-step pipeline split across three phases:&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Galactic Density Model===&lt;br /&gt;
The Galactic Density Model phase is generated in four stages:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Three component galactic density model:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Genesis System calculates the size of the galaxy and the location of the disc characteristics. It uses Sloan Digital Sky Survey provide data for calculating the thick disc, thin disc, halo, Sérsic bulge and disc breaks in the galaxy. The system then uses spatanic structures to calculate mono-abundance structures around the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Analytic log-periodic spiral arms, bar, warp and flare:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Generates structural parameters using BeSSeL VLBI maser parallaxes, classical-Cepheid warp models (Chen et al. 2019), and galactic bar data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Per class-distribution: arm contrast, vertical scale heights, younger-star cluster rational:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines arm contrast and vertical scale heights, operating on the rationale that old stellar mass traces two arms while gas and young stars trace four. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Real-sky catalogue:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bakes the ~21 million real-world stars into the world.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Star-forming regions and HII-fit arms===&lt;br /&gt;
The Star-forming regions and HII-fit arms phase is generated in a single step:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. HII-fit spiral arms and the SFR layer:&#039;&#039;&#039;&lt;br /&gt;
Fits spiral arms to 1,058 regions from the WISE HII-region catalogue and applies initial mass functions to determine O and Wolf-Rayet Star Forming Region generation.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Star system generation===&lt;br /&gt;
The Star system generation phase is generated in nine steps:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Proto-planetary disc modeling:&#039;&#039;&#039;&lt;br /&gt;
Calculates self-similar viscous disc profiles, temperature/snow lines, and disc mass/lifetime distributions, successfully fixing an issue where M dwarfs received giant planets by applying the M_disc ∝ M★^1.8 scaling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. Planet growth:&#039;&#039;&#039;&lt;br /&gt;
Simulates oligarchic seeding, pebble accretion, and the Kelvin-Helmholtz gas race. This results in an emergent 10 Earth-mass threshold required for runaway gas accretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. System architecture:&#039;&#039;&#039;&lt;br /&gt;
Runs stability passes and calculates resonant capture, planetesimal-driven outward migration, and Kuiper belt structures. Kepler multi-planet systems are densely packed at 12–14 mutual Hill radii.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Planet properties:&#039;&#039;&#039;&lt;br /&gt;
Determines radius and composition using a mass-radius relation with less than 3% error from Ceres to Earth, and calculates habitable-zone flux polynomials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Moons:&#039;&#039;&#039;&lt;br /&gt;
Simulates three formation channels (circumplanetary-disc, giant-impact, and orbital stability limits) while observing the &amp;quot;potato radius&amp;quot; for small bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11. Stellar multiplicity and binary planet suppression:&#039;&#039;&#039;&lt;br /&gt;
Simulates companion truncation/drainage and circumbinary flips. The model emergently reproduces a ~39.3% close-binary hosting rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12. Per-position metallicity and age:&#039;&#039;&#039;&lt;br /&gt;
Feeds disc solids using galactic chemical gradients and alpha-enhancement mixture coefficients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13. Stellar remnants:&#039;&#039;&#039;&lt;br /&gt;
Generates white dwarf, neutron star, and black hole systems. It simulates planetary engulfment during giant phases, post-mass-loss destabilization, and the formation of second-generation pulsar planets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14. Validation:&#039;&#039;&#039;&lt;br /&gt;
Scores generated systems against SystemLab targets, confirming emergent properties like the giant-metallicity correlation and hot-Jupiter loneliness.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
During development of dev build 0.227.0.22, multiple engine crashes occurred during development due to flaws in the [[Galaxy Generation]] blueprint and overuse of GameState systems. It was eventually determined that the system had to be broken up and split into multiple files. This also meant breaking up and merging systems such as star and planet generation mechanics.&lt;br /&gt;
&lt;br /&gt;
As of August 2026, it was announced that the massive visual and performance optimizations.&amp;lt;!--Might change--&amp;gt; The old &amp;quot;27 Sectors&amp;quot; approach to per-class stellar cells was replaced, which greatly increased the visibility of large/bright stars (O, B, Wolf-Rayet) while heavily reducing the generation and rendering cost of smaller, fainter stars (M, L, T, Y). The updates removed of per-ly CPU hitching and hampering, and added the ability to travel at speeds faster than 300ly/h. It also allowed stars to be seen from outside their 1ly cube, made multi-star system possible to generate and added star constellations visible from [[Earth]]. It also implemented features planned for version 0.225.1.0 such as atmospheric and ocean chemical modelling.&lt;br /&gt;
&lt;br /&gt;
The update also implemented:&lt;br /&gt;
* Logarithmic arcs generated from accurate root locations to map the Milky Way&#039;s physical structure, utilizing a database of known HII star-forming regions.&lt;br /&gt;
* A new noise generator designed to mimic galactic cloud structures specifically inspired by James Webb Space Telescope infrared imagery.&lt;br /&gt;
* Accurate multi-star system lighting and the generation of planetary rings.&lt;br /&gt;
** Volumetric stars featuring true 3D depth, density, and parallax movement for seamless interior to exterior views.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Galaxy Generation]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Genesis_System&amp;diff=3582</id>
		<title>Genesis System</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Genesis_System&amp;diff=3582"/>
		<updated>2026-08-16T14:38:02Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
The &#039;&#039;&#039;Genesis system&#039;&#039;&#039; is the game mechanic used to create and generate the game world in &#039;&#039;[[Starship Simulator]]&#039;&#039;. It serves as both the galaxy and system generation mechanic, creating the layout of both the [[Milky Way]] galaxy and the various star systems that populate it.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Genesis System utilises galaxy and star system generation using astrophysics papers and astronomical data gathered from multiple sources. There are fourteen steps split between each phase. In Phase 1, it generates the galactic density and star generation around the Milky Way galaxy. In Phase 2, star-forming regions and HII-fit arms in the outer regions of the galaxy. In Phase 3, the star systems and their regions are developed, including planet locations and types, Kuiper belts, moons and stellar remnants.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Galactic Density Model===&lt;br /&gt;
The Galactic Density Model phase is generated in four stages:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Three component galactic density model:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Genesis System calculates the size of the galaxy and the location of the disc characteristics. It uses Sloan Digital Sky Survey provide data for calculating the thick disc, thin disc, halo, Sérsic bulge and disc breaks in the galaxy. The system then uses spatanic structures to calculate mono-abundance structures around the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Log-period spiral arms, bar, warp and flare:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Per class-distribution: arm contrast, vertical scale heights, younger-star cluster rational:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Real-sky catalogue:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Star-forming regions and HII-fit arms===&lt;br /&gt;
The Star-forming regions and HII-fit arms phase is generated in a single step:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. HII-fit spiral arms and the SFR layer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Star system generation===&lt;br /&gt;
The Star system generation phase is generated in nine steps:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Proto-planetary disc modeling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. Planet growth:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. System architecture:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Planet properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Moons:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11. Stellar multiplicity and binary planet suppression:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12. Per-position metallicity and age:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13. Stellar remnants:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14. Validation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
During development of dev build 0.227.0.22, multiple engine crashes occurred during development due to flaws in the [[Galaxy Generation]] blueprint and overuse of GameState systems. It was eventually determined that the system had to be broken up and split into multiple files. This also meant breaking up and merging systems such as star and planet generation mechanics.&lt;br /&gt;
&lt;br /&gt;
As of August 2026, it was announced that the Galaxy Generation and Star System Generation had both been combined into the Genesis System. The new systems allowed more features comparted to the previous galaxy generation systems, such as the ability to view stars from 2,000 lightyears away, the removal of per-ly CPU hitching and hampering, and the ability to travel at speeds faster than 300ly/h. It also allowed stars to be seen from outside their 1ly cube, made multi-star system possible to generate and added star constellations visible from [[Earth]]. It also implemented features planned for version 0.225.1.0 such as atmospheric and ocean chemical modelling.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Galaxy Generation]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Galaxy_Generation&amp;diff=3581</id>
		<title>Galaxy Generation</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Galaxy_Generation&amp;diff=3581"/>
		<updated>2026-08-15T12:47:41Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Galaxy Generation&#039;&#039;&#039; system was used to generate the [[Milky Way]] galaxy in &#039;&#039;[[Starship Simulator]]&#039;&#039;. It used a combination of procedural generation techniques driven by astrophysical principles and integrated real-world astronomical data. During development for version 0.227.1.0, the Galaxy Generation system was redesigned and merged with the [[Genesis System]] due to frequent crashing during development.&lt;br /&gt;
&lt;br /&gt;
== Core Principles &amp;amp; Scale Management ==&lt;br /&gt;
The system employs several key strategies to manage the immense scale of the galaxy and provide a seamless experience:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sector-Based Structure:&#039;&#039;&#039; the galaxy is divided into millions of cubic sectors, each 100 light-years on a side (100ly³).&lt;br /&gt;
* &#039;&#039;&#039;Sub-Sectors:&#039;&#039;&#039; each 100ly³ sector is further subdivided into 1 million cubic sub-sectors, each 1 light-year on a side (1ly³), which serve as locations for content like star systems. Star systems occupy a single sub-sector and cannot exceed 0.5ly in radius.&lt;br /&gt;
* &#039;&#039;&#039;Unique Seeds:&#039;&#039;&#039; each 100ly³ sector is generated using its own unique seed, allowing for isolated generation and preventing changes in one sector from affecting others. Different classes of sub-sectors also utilize distinct seed pools. An upgraded seed system providing 2&amp;lt;sup&amp;gt;256&amp;lt;/sup&amp;gt; unique seeds was implemented in [[Dev Builds|Build 0.225.0.21]].&lt;br /&gt;
* &#039;&#039;&#039;Coordinate System:&#039;&#039;&#039; a 64-bit Cartesian coordinate system is used. The system was re-based during development to place the true galactic centre, [[Sagittarius A*]], at coordinates 0,0,0 ([[Dev Builds|Build 0.225.0.14]], 0.225.0.16). [[Sol]] is located at coordinates -26670, 0, 56.&lt;br /&gt;
* &#039;&#039;&#039;Origin Re-basing:&#039;&#039;&#039; in order to maintain precision, the player&#039;s local coordinate origin is continuously re-based relative to the sub-sector they are in, ensuring the player&#039;s ship effectively never travels more than 0.5 light-years from its current local origin point.&lt;br /&gt;
* &#039;&#039;&#039;Seamless Travel:&#039;&#039;&#039; this system enables travel across the galaxy, including [[Alcubierre Drive|warp drive]] jumps, without loading screens.&lt;br /&gt;
&lt;br /&gt;
== Data Sources ==&lt;br /&gt;
The galaxy simulation incorporates various data sources:&lt;br /&gt;
* &#039;&#039;&#039;Procedural Generation:&#039;&#039;&#039; algorithms based on astrophysics generate the majority of stars, planets, and phenomena, filling gaps where real-world data is unavailable.&lt;br /&gt;
* &#039;&#039;&#039;Real Star Data:&#039;&#039;&#039; information from real-world astronomical surveys (like the [[wikipedia:Gaia catalogues|Gaia catalogue]] mentioned in development) is integrated, including millions of stars within a significant radius (e.g., 2000ly mentioned in [[Dev Builds|Build 0.225.0.21]]) of [[Sol System|Sol]]. Specific nearby stars (like [[Sirius]], [[Alpha Centauri]], [[Barnards Star|Barnard&#039;s Star]], [[Wolf 359]]) and Sol system objects are included ([[Dev Builds|Build 0.225.0.16]], 0.225.0.67). Data is retrieved by means of SQL database integration during the generation process.&lt;br /&gt;
* &#039;&#039;&#039;Backer Contributions:&#039;&#039;&#039; systems and races designed by backers are integrated into the galaxy using database lookups ([[Dev Builds|Build 0.225.0.39]], 0.225.0.79).&lt;br /&gt;
* &#039;&#039;&#039;Modding Support:&#039;&#039;&#039; a local SQLite file (`stars_modded.db`) allows players to add custom star systems locally ([[Dev Builds|Build 0.225.0.79]]).&lt;br /&gt;
* &#039;&#039;&#039;Custom Content:&#039;&#039;&#039; the system allows for specific procedural sectors to be replaced with hand-crafted ones for bespoke content or missions.&lt;br /&gt;
&lt;br /&gt;
== Galaxy Structure &amp;amp; Stellar Distribution ==&lt;br /&gt;
The simulation models the known large-scale structure of the [[Milky Way]] (see [[The Galaxy In Detail]]):&lt;br /&gt;
* &#039;&#039;&#039;Components:&#039;&#039;&#039; includes representations of the Galactic Core, Bulge, Disc, Stellar Halo, Globular Clusters, Open Clusters, and potentially stellar streams and emission nebulae.&lt;br /&gt;
* &#039;&#039;&#039;Density Map:&#039;&#039;&#039; a large format greyscale density map defines the overall shape and stellar density distribution, where each pixel represents a 100ly³ sector.&lt;br /&gt;
* &#039;&#039;&#039;Stellar Density:&#039;&#039;&#039; densities within sectors range from 0 up to 8,000 stars, based on the density map value.&lt;br /&gt;
* &#039;&#039;&#039;Vertical Distribution:&#039;&#039;&#039; the distribution of stars above and below the galactic plane within a sector is calculated mathematically.&lt;br /&gt;
&lt;br /&gt;
== Generation Process ==&lt;br /&gt;
The galaxy and its systems are generated dynamically as the player explores:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Galaxy Generation (Triggered by Movement):&#039;&#039;&#039; when the ship moves significantly (trigger points exist at 100ly and 1ly intervals), the system calculates data for a 3x3x3 grid of sectors around the player. For each sector, it reads the density map, assigns seeds, generates FTL civilizations, retrieves stellar data from databases, determines the sector&#039;s political state and galactic region type, generates sub-sector locations (prioritizing larger features first), and creates a textual description. Data from these sectors is combined, filtered by distance (within 50ly for performance - [[Dev Builds|Build 0.225.0.54]]), sorted by distance to the ship, and broadcast (typically several thousand locations) for use by systems like [[Sensors]]. Generation speed optimisations were a focus in development ([[Dev Builds|Build 0.225.0.16]], 0.225.0.21).&lt;br /&gt;
* &#039;&#039;&#039;Star System Generation (Triggered by Arrival/Scan):&#039;&#039;&#039; when a player enters a system or scans it deeply, the detailed system generation process begins. This involves:&lt;br /&gt;
** computing stellar data ([[Star types|sub-class]], mass fractions, escape velocity, [[wikipedia:Roche_limit|Roche Limit]], [[Habitable Zone]], etc. - refined in builds like 0.225.0.30, 0.225.0.67)&lt;br /&gt;
** creating a proto-planetary disk (considering H/He/Metals, lifespan, Hill radius - implemented [[Dev Builds|Build 0.225.0.32]])&lt;br /&gt;
** calculating stellar temperature regions (determining Habitable Zone, Frost Line (~150K), Dust Sublimation Line (~2000K) - [[Dev Builds|Build 0.225.0.66]], Lava Line (~1200K))&lt;br /&gt;
** iteratively determining planet orbits (using a formulation related to the Titius-Bode Law)&lt;br /&gt;
** for each potential planet: core mass accretion -&amp;gt; determining Rocky vs. Gas Giant (based on escape velocity vs. H2 thermal velocity - [[Dev Builds|Build 0.225.0.32]]) -&amp;gt; calculating physical characteristics -&amp;gt; determining atmospheric composition -&amp;gt; assigning final planet type -&amp;gt; generating life flag -&amp;gt; deducing mass from the proto-disk&lt;br /&gt;
** generating a Kuiper Belt equivalent once the main disk mass is depleted ([[Dev Builds|Build 0.225.0.67]])&lt;br /&gt;
&lt;br /&gt;
== Planet Characteristics ==&lt;br /&gt;
Generated planets have detailed, calculated properties including:&lt;br /&gt;
* Orbital Mechanics: orbital distance, period, velocity ([[Dev Builds|Build 0.225.0.69]])&lt;br /&gt;
* Physical Properties: mass, radius, volume, gravity, core/mantle/crust densities, Roche Limit, Hill Radius ([[Dev Builds|Build 0.225.0.30]], 0.225.0.69)&lt;br /&gt;
* Atmosphere: presence/absence determined by factors like gravity and temperature; composition calculated (e.g., chemicals for gas giants, &amp;quot;tenuous exospheres&amp;quot; for airless bodies - [[Dev Builds|Build 0.225.0.31]], 0.225.0.70)&lt;br /&gt;
* Temperature: equilibrium and surface temperatures calculated based on stellar output, Bond Albedo, greenhouse effects, etc. ([[Dev Builds|Build 0.225.0.69]])&lt;br /&gt;
* Surface Features: basic surface maps generated for [[Sensors]]/[[Holoprojector]] ([[Dev Builds|Build 0.225.0.48]], 0.225.0.70), incorporating [[wikipedia:Nanite (Unreal Engine)|Nanite]] tessellation for visual detail ([[Dev Builds|Build 0.225.0.70]], 0.225.0.72)&lt;br /&gt;
&lt;br /&gt;
== Life and Civilization ==&lt;br /&gt;
The system generates alien life and civilizations:&lt;br /&gt;
* &#039;&#039;&#039;Life Generation:&#039;&#039;&#039; a &amp;quot;Has Life?&amp;quot; flag is determined during planet generation ([[Dev Builds|Build 0.225.0.30]]), influenced by factors such as the [[Habitable Zone]]. Confirmation requires detailed Short Range scans ([[Life and Tech Signatures]], [[Dev Builds|Build 0.225.0.69]]).&lt;br /&gt;
* &#039;&#039;&#039;Civilizations:&#039;&#039;&#039; alien civilizations are generated throughout the galaxy&lt;br /&gt;
** Their chance of appearing is tied to the sector type&lt;br /&gt;
** Their technology level (ranging 0-100) is determined by the age of their star system ([[Dev Builds|Build 0.225.0.63]])&lt;br /&gt;
** FTL-capable civilizations are generated &amp;quot;in isolation&amp;quot;. Non-FTL civilizations occur naturally based on planetary conditions during system generation&lt;br /&gt;
** Random alien race names are generated (with blacklist filter - [[Dev Builds|Build 0.225.0.69]])&lt;br /&gt;
** Detection relies on [[Life and Tech Signatures|Tech Signatures]] (Level 1 Knowledge / Long Range Scan - [[Dev Builds|Build 0.225.0.63]]) and [[Life and Tech Signatures|Life Signatures]] (Level 3 Knowledge / Short Range Scan)&lt;br /&gt;
&lt;br /&gt;
== Implementation &amp;amp; Consistency ==&lt;br /&gt;
* &#039;&#039;&#039;Isolated Generation:&#039;&#039;&#039; generating sectors independently prevents cascading changes if generation logic is updated&lt;br /&gt;
* &#039;&#039;&#039;Hand-Crafted Content:&#039;&#039;&#039; the system allows developers to replace any procedurally generated sector with bespoke, hand-crafted content&lt;br /&gt;
* &#039;&#039;&#039;Code Stability:&#039;&#039;&#039; the developers aim to lock down the core galaxy-generation code as much as possible once finalized to ensure consistency&lt;br /&gt;
* &#039;&#039;&#039;Multiplayer Handling:&#039;&#039;&#039; galaxy generation runs locally on client machines for improved performance in multiplayer ([[Dev Builds|Build 0.225.0.60]])&lt;br /&gt;
* &#039;&#039;&#039;In-Game Hardware Representation:&#039;&#039;&#039; a physical box representing the Galaxy Generation computer exists in the [[Data Centre]] on [[C Deck]] ([[Dev Builds|Build 0.225.0.60]])&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
Players primarily interact with the generated galaxy via the [[Sensors]] suite, which reveals progressively more detail about systems and celestial bodies based on scan type, proximity to a target and achieved knowledge levels. The [[Holoprojector]] provides visual representations on orrery models. Navigation data is used by the [[Helm]].&lt;br /&gt;
&lt;br /&gt;
On the [https://www.youtube.com/watch?v=0n3DCsmZ99U dev stream &#039;&#039;&#039;Starship Simulator - Random F̶r̶i̶d̶a̶y̶ Saturday! (Planetary Landings)&#039;&#039;&#039;] on 2025-12-06 Dan started the background work for [[Planetary Landings]] with a planned feature in which players gain the ablility to take a shuttle from the ship and take it to a planet&#039;s surface to explore. A basic proof of concept feature was created and released on [[Dev_Build#Development_Build_HistoryV0.226_—_VR | Development Build 0.226.0.16]] where players can use a hidden teleport in a bridge-adjacent room to access the planet. This will not be available for the public patch until it is implemented fully and falls within the patch cycle of the [[Roadmap]]. Further development was made on [https://www.youtube.com/watch?v=1lMms_DZv2g 2025-12-12] where an improved planet genaration surface map code was created within the engine to give better surface reproduction.&lt;br /&gt;
&lt;br /&gt;
== Future Expansion ==&lt;br /&gt;
Planned additions and refinements to the galaxy simulation include:&lt;br /&gt;
* wormholes&lt;br /&gt;
* rogue Planets (added for Demo 4 update)&lt;br /&gt;
* moons and multi-star systems&lt;br /&gt;
* visible Proto-planetary disks&lt;br /&gt;
* volumetric Planetary Rings&lt;br /&gt;
* volumetric Gas Giants&lt;br /&gt;
* planetary Nebulae (added for Demo 4 update)&lt;br /&gt;
* real World Nebulae &amp;amp; Sci-fi Nebulae&lt;br /&gt;
* comets&lt;br /&gt;
* Oort Clouds&lt;br /&gt;
* more Stellar Classes&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
* Fleetyard Studios Pitcon Presentation #2 (April 2025) - slides available [https://docs.google.com/presentation/d/16hy0FAoNFTbwVr1x0sHxHSVxLT8KET_Dp8sOq7CvOBE/edit#slide=id.g34fb5b24b7f_0_163 Here]. - Fleetyard Studios Pitcon Presentation #2 Video Recording (Segment: 2:46:30 - 3:24:00) - [https://www.youtube.com/watch?v=9XEw_qSheag&amp;amp;t=9990s Link]&lt;br /&gt;
* [[Dev Builds|Development Build Update History]] (Various entries referenced above)&lt;br /&gt;
* [[Dev Stream History|Dev Streams]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Genesis_System&amp;diff=3580</id>
		<title>Genesis System</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Genesis_System&amp;diff=3580"/>
		<updated>2026-08-15T12:35:21Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The &#039;&#039;&#039;Genesis system&#039;&#039;&#039; is the game mechanic used to create and generate the game world in &#039;&#039;[[Starship Simulator]]&#039;&#039;. It serves as both the galaxy and system generation mechanic, creating the layout of both the [[Milky Way]] galaxy and the various star systems that populate it.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
During development of dev build 0.227.0.22, multiple engine crashes occurred during development due to flaws in the [[Galaxy Generation]] blueprint and overuse of GameState systems. It was eventually determined that the system had to be broken up and split into multiple files. This also meant breaking up and merging systems such as star and planet generation mechanics.&lt;br /&gt;
&lt;br /&gt;
As of August 2026, it was announced that the Galaxy Generation and Star System Generation had both been combined into the Genesis System. The new systems allowed more features comparted to the previous galaxy generation systems, such as the ability to view stars from 2,000 lightyears away, the removal of per-ly CPU hitching and hampering, and the ability to travel at speeds faster than 300ly/h. It also allowed stars to be seen from outside their 1ly cube, made multi-star system possible to generate and added star constellations visible from [[Earth]]. It also implemented features planned for version 0.225.1.0 such as atmospheric and ocean chemical modelling.&lt;br /&gt;
&lt;br /&gt;
[[Category:Galaxy Generation]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Genesis_System&amp;diff=3579</id>
		<title>Genesis System</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Genesis_System&amp;diff=3579"/>
		<updated>2026-08-15T12:27:23Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: Created page with &amp;quot; The &amp;#039;&amp;#039;&amp;#039;Genesis system&amp;#039;&amp;#039;&amp;#039; is the game mechanic used to create and generate the game world in &amp;#039;&amp;#039;Starship Simulator&amp;#039;&amp;#039;. It serves as both the galaxy and system generation mechanic, creating the layout of both the Milky Way galaxy and the various star systems that populate it.  ==Development== During development of dev build 0.227.0.22, multiple engine crashes occurred during development due to flaws in the Galaxy Generation blueprint and overuse of GameState sys...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The &#039;&#039;&#039;Genesis system&#039;&#039;&#039; is the game mechanic used to create and generate the game world in &#039;&#039;[[Starship Simulator]]&#039;&#039;. It serves as both the galaxy and system generation mechanic, creating the layout of both the [[Milky Way]] galaxy and the various star systems that populate it.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
During development of dev build 0.227.0.22, multiple engine crashes occurred during development due to flaws in the [[Galaxy Generation]] blueprint and overuse of GameState systems. It was eventually determined that the system had to be broken up and split into multiple files. This also included combining the &lt;br /&gt;
&lt;br /&gt;
As of August 2026, it was announced that the Galaxy Generation and Star System Generation had both been combined into the Genesis System. The new systems allowed more features comparted to the previous galaxy generation systems, such as the ability to view stars from 2,000 lightyears away, the removal of per-ly CPU hitching and hampering, and the ability to travel at speeds faster than 300ly/h. It also allowed stars to be seen from outside their 1ly cube, made multi-star system possible to generate and added star constellations visible from [[Earth]]. It also implemented features planned for version 0.225.1.0 such as atmospheric and ocean chemical modelling.&lt;br /&gt;
&lt;br /&gt;
[[Category:Galaxy Generation]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Training_Modules&amp;diff=3578</id>
		<title>Training Modules</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Training_Modules&amp;diff=3578"/>
		<updated>2026-08-04T12:39:37Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Training Modules.jpg|400px|thumb|Training Modules in [[Tech Demo 3]]]]&lt;br /&gt;
&#039;&#039;&#039;Training Modules&#039;&#039;&#039; are in-game tutorials for &#039;&#039;[[Starship Simulator]]&#039;&#039;. They provide demonstrations for gameplay mechanics and department roles, such as using [[Sensors]] to navigate the [[Milky Way]] and bringing the ship&#039;s [[Fusion Reactor]] online to power the ship. The tutorials can be accessed through the main menu and take place in environments isolated from gameplay, so that existing game saves remain unaffected. Training Modules were added in [[Tech Demo 2]], with new modules and updates added when new gameplay mechanics are added in development.&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
These are training modules currently available in [[Tech Demo 3]]&lt;br /&gt;
*[[Bridge - Scanning &amp;amp; Navigation]]&lt;br /&gt;
*[[Engineering - Cold-Start Sequence]]&lt;br /&gt;
&lt;br /&gt;
==Abandoned Modules==&lt;br /&gt;
These are training modules which featured in earlier versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;br /&gt;
[[Category:Training Modules| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Spectral_Class&amp;diff=3577</id>
		<title>Spectral Class</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Spectral_Class&amp;diff=3577"/>
		<updated>2026-07-19T15:29:23Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
This page details the &#039;&#039;&#039;Stellar Classification&#039;&#039;&#039; system used in [[Starship Simulator]] to categorize stars based on their spectral characteristics, temperature, and luminosity. The game utilizes the real-world &#039;&#039;&#039;Morgan-Keenan (MK) System&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Stars are classified by a string of characters (e.g., &#039;&#039;&#039;G2V&#039;&#039;&#039;). This code provides a snapshot of the star&#039;s surface temperature, its position within a temperature bracket, and its size/brightness (luminosity).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Letter (O-Y):&#039;&#039;&#039; the Spectral Class (Temperature).&lt;br /&gt;
* &#039;&#039;&#039;Number (0-9):&#039;&#039;&#039; the Numerical Sub-class (Temperature precision).&lt;br /&gt;
* &#039;&#039;&#039;Roman Numeral (I-VII):&#039;&#039;&#039; the Luminosity Class (Size/Life stage).&lt;br /&gt;
&lt;br /&gt;
== Spectral Classes (OBAFGKMLTY) ==&lt;br /&gt;
The primary sequence runs from the hottest (O) to the coldest (Y). A common mnemonic to remember the main sequence is: &#039;&#039;&amp;quot;&#039;&#039;&#039;O&#039;&#039;&#039;h, &#039;&#039;&#039;B&#039;&#039;&#039;e &#039;&#039;&#039;A&#039;&#039;&#039; &#039;&#039;&#039;F&#039;&#039;&#039;ine &#039;&#039;&#039;G&#039;&#039;&#039;irl/&#039;&#039;&#039;G&#039;&#039;&#039;uy, &#039;&#039;&#039;K&#039;&#039;&#039;iss &#039;&#039;&#039;M&#039;&#039;&#039;e, &#039;&#039;&#039;L&#039;&#039;&#039;ovenly &#039;&#039;&#039;T&#039;&#039;&#039;oday, &#039;&#039;&#039;Y&#039;&#039;&#039;ay.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! Class !! Color !! Temperature (Kelvin) !! Characteristics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#9bb2ff;&amp;quot; | &#039;&#039;&#039;O&#039;&#039;&#039; || Deep Blue || &amp;gt; 30,000 K || Extremely hot and massive; very rare and short-lived.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#bbccff;&amp;quot; | &#039;&#039;&#039;B&#039;&#039;&#039; || Blue-White || 10,000 – 30,000 K || Highly luminous; often found in young stellar clusters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f8f7ff;&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039; || White || 7,500 – 10,000 K || Common naked-eye stars with strong hydrogen lines (e.g., Sirius).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff4ea;&amp;quot; | &#039;&#039;&#039;F&#039;&#039;&#039; || Yellow-White || 6,000 – 7,500 K || Slightly hotter and larger than the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff200;&amp;quot; | &#039;&#039;&#039;G&#039;&#039;&#039; || Yellow || 5,200 – 6,000 K || &amp;quot;Yellow Dwarfs&amp;quot; like our Sun (Sol is a G2V).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ffad5b;&amp;quot; | &#039;&#039;&#039;K&#039;&#039;&#039; || Orange || 3,700 – 5,200 K || &amp;quot;Orange Dwarfs&amp;quot;; Slightly cooler and smaller than the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ff6060;&amp;quot; | &#039;&#039;&#039;M&#039;&#039;&#039; || Red || 2,400 – 3,700 K || &amp;quot;Red Dwarfs&amp;quot;; the most common type of star in the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Extended Classes (Brown Dwarfs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#b03060;&amp;quot; | &#039;&#039;&#039;L&#039;&#039;&#039; || Deep Red || 1,300 – 2,400 K || Very cool objects; transition between stars and brown dwarfs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#800080; color:white;&amp;quot; | &#039;&#039;&#039;T&#039;&#039;&#039; || Magenta/Methane || 700 – 1,300 K || Methane-rich brown dwarfs; emit mostly infrared light.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#4b0082; color:white;&amp;quot; | &#039;&#039;&#039;Y&#039;&#039;&#039; || Ultra-Cool || &amp;lt; 700 K || Theoretical &amp;quot;Cold&amp;quot; brown dwarfs; surface temps can be room temperature.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Numerical Sub-classes (0–9) ==&lt;br /&gt;
Each letter class is divided into ten sub-divisions to provide more detail on temperature. &lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039; is the &#039;&#039;&#039;hottest&#039;&#039;&#039; end of a class.&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; is the &#039;&#039;&#039;coolest&#039;&#039;&#039; end of a class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: An &#039;&#039;&#039;A0&#039;&#039;&#039; star is significantly hotter than an &#039;&#039;&#039;A9&#039;&#039;&#039; star. Following the sequence, an &#039;&#039;&#039;A9&#039;&#039;&#039; is only slightly hotter than an &#039;&#039;&#039;F0&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Luminosity Classes (Roman Numerals) ==&lt;br /&gt;
The Roman numeral at the end of the spectral type describes the star&#039;s size and &amp;quot;Luminosity.&amp;quot; This tells you if the star is a tiny dwarf or a massive supergiant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;0 / Ia-0:&#039;&#039;&#039; Hypergiants (Extremely rare and massive)&lt;br /&gt;
* &#039;&#039;&#039;I:&#039;&#039;&#039; Supergiants (Ia: Luminous, Ib: Less Luminous)&lt;br /&gt;
* &#039;&#039;&#039;II:&#039;&#039;&#039; Bright Giants&lt;br /&gt;
* &#039;&#039;&#039;III:&#039;&#039;&#039; Giants&lt;br /&gt;
* &#039;&#039;&#039;IV:&#039;&#039;&#039; Subgiants&lt;br /&gt;
* &#039;&#039;&#039;V:&#039;&#039;&#039; Main Sequence (Dwarfs) — &#039;&#039;This is where the Sun and most stable stars live.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;VI:&#039;&#039;&#039; Sub-dwarfs&lt;br /&gt;
* &#039;&#039;&#039;D / VII:&#039;&#039;&#039; White Dwarfs (Remnants of dead stars)&lt;br /&gt;
&lt;br /&gt;
== Example Breakdown: &#039;&#039;&#039;Sol&#039;&#039;&#039; (&#039;&#039;Our Sun&#039;&#039;) G2V ==&lt;br /&gt;
* &#039;&#039;&#039;G:&#039;&#039;&#039; Spectral Class (Yellow, ~5,800 K).&lt;br /&gt;
* &#039;&#039;&#039;2:&#039;&#039;&#039; Sub-class (Hotter end of the G-scale).&lt;br /&gt;
* &#039;&#039;&#039;V:&#039;&#039;&#039; Luminosity Class (Main Sequence Dwarf).&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Sirius&amp;diff=3576</id>
		<title>Sirius</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Sirius&amp;diff=3576"/>
		<updated>2026-07-11T13:10:42Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Star_Data&lt;br /&gt;
| title = Sirius&lt;br /&gt;
| Common Name = Sirius (Dog Star)&lt;br /&gt;
| System = Sirius System (Alpha Canis Majoris)&lt;br /&gt;
| Location = -26676,-5,69&lt;br /&gt;
| Planets = 14&lt;br /&gt;
| Spectral Class = A1V (Sirius A) / DA2 (Sirius B)&lt;br /&gt;
| Temperature = ~9,940 K (Sirius A) / ~25,200 K (Sirius B)&lt;br /&gt;
| Mass = ~2.06 M☉ (Sirius A) / ~1.02 M☉ (Sirius B)&lt;br /&gt;
| Radius = ~1.71 R☉ (Sirius A) / ~0.0084 R☉ (Sirius B)&lt;br /&gt;
| Luminosity = ~25.4 L☉ (Sirius A) / ~0.026 L☉ (Sirius B)&lt;br /&gt;
| Habitable Zone = ~4.8 AU – ~6.9 AU (Sirius A)&lt;br /&gt;
| caption_suffix = (Approx. / Reference - Sirius A)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sirius&#039;&#039;&#039; (also known as &#039;&#039;&#039;Alpha Canis Majoris&#039;&#039;&#039; or the &#039;&#039;&#039;Dog Star&#039;&#039;&#039;) is the brightest star visible in [[Earth]]&#039;s night sky and one of the closest star systems to [[Sol System|Sol]]. Located approximately 8.6 light-years away in the constellation Canis Major, Sirius is actually a binary star system consisting of a bright primary star (Sirius A) and a faint white dwarf companion (Sirius B).&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
The Sirius system comprises two distinct stars:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sirius A:&#039;&#039;&#039; the primary star, classified as &#039;&#039;&#039;[[Star types#A-Type|A1V]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;A:&#039;&#039;&#039; indicates it is a hot, blue-white main-sequence star (surface temperature ~9,940 K)&lt;br /&gt;
**&#039;&#039;&#039;1:&#039;&#039;&#039; a sub-division indicating it&#039;s near the hotter end of the A-class spectrum&lt;br /&gt;
**&#039;&#039;&#039;V:&#039;&#039;&#039; the luminosity class signifies it is on the Main Sequence, fusing hydrogen into helium&lt;br /&gt;
Sirius A is roughly twice as massive and 1.7 times the diameter of [[Sol]], but about 25 times more luminous. Its brilliance in Earth&#039;s sky is due to both its intrinsic luminosity and its relative proximity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sirius B:&#039;&#039;&#039; the companion star, classified as &#039;&#039;&#039;[[Star types#D-Type (White Dwarf)|DA2]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;D:&#039;&#039;&#039; indicates it is a degenerate star, specifically a white dwarf where &#039;A&#039; signifies a hydrogen-rich atmosphere, and &#039;2&#039; relates to its temperature (~25,200 K)&lt;br /&gt;
**Sirius B is the remnant core of a once much larger star (estimated ~5 M☉) that evolved off the main sequence. Despite having a mass comparable to [[Sol]] (~1.02 M☉), it has collapsed to a size similar to [[Earth]] (~0.0084 R☉), making it incredibly dense. It is one of the most massive white dwarfs known and the closest one to Earth.&lt;br /&gt;
&lt;br /&gt;
The two stars orbit their common centre of mass with a period of approximately 50 years, their separation varying between about 8 and 31 AU.&lt;br /&gt;
&lt;br /&gt;
== Role in Sirius System ==&lt;br /&gt;
Sirius A is the dominant gravitational anchor and energy source for the Sirius system. Its high luminosity creates a [[Habitable Zone]] much further out (~4.8 - 6.9 AU) and wider than Sol&#039;s. No planets have been confirmed orbiting either star in real-world observations. The evolution of Sirius B into a red giant and then a white dwarf would likely have significantly impacted any inner planets that might have formed earlier.&lt;br /&gt;
&lt;br /&gt;
== In-Game Representation ==&lt;br /&gt;
Sirius is included in [[Starship Simulator]] as part of the real-world star data integrated into the [[Galaxy Generation]] system (mentioned in [[Dev Builds|Build 0.225.0.21 &amp;amp; 0.225.0.24]]), making it one of the &amp;quot;famous galactic neighbours&amp;quot; accessible to players.&lt;br /&gt;
* it can be targeted and scanned using the ship&#039;s [[Sensors]]&lt;br /&gt;
* its high luminosity may affect visual rendering and potentially sensor readings when nearby&lt;br /&gt;
* early development logs noted it might appear under the name &amp;quot;Dog Star&amp;quot; in some data lists&lt;br /&gt;
* the presence and characteristics of any procedurally generated planets within the Sirius system in-game may differ from real-world data (or lack thereof)&lt;br /&gt;
* both Sirius A and Sirius B are rendered as distinct stellar objects&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Template:Star_Data&amp;diff=3575</id>
		<title>Template:Star Data</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Template:Star_Data&amp;diff=3575"/>
		<updated>2026-07-11T13:08:55Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable {{{collapsed|}}}&amp;quot; style=&amp;quot;float:{{{float|right}}}; margin-left:1em; width:{{{width|300px}}}; font-size:{{{font_size|90%}}};&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;{{{title|}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:{{{Image|Galaxy Gen.jpg}}}|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2 | Stellar Data&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Common Name&lt;br /&gt;
| {{{Common Name|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | System&lt;br /&gt;
| {{{System|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Location (Galactic Coordinates)&lt;br /&gt;
| {{{Location|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Object Class&lt;br /&gt;
| {{{Object Class|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Spectral Class]]&lt;br /&gt;
| {{{Spectral Class|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Temperature (Surface)&lt;br /&gt;
| {{{Temperature|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Mass&lt;br /&gt;
| {{{Mass|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Radius&lt;br /&gt;
| {{{Radius|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Luminosity&lt;br /&gt;
| {{{Luminosity|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Habitable Zone]]&lt;br /&gt;
| {{{Habitable Zone|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Planets&lt;br /&gt;
| {{{Planets|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Roche Limit&lt;br /&gt;
| {{{Roche Limit|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Hill Radius&lt;br /&gt;
| {{{Hill Radius|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2000K Dust Sublimation&lt;br /&gt;
| {{{Dust Sublimation|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 1200K Lava Line&lt;br /&gt;
| {{{Lava Line|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 320K Habitable Zone Start&lt;br /&gt;
| {{{Habitable Zone Start|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 230K Habitable Zone End&lt;br /&gt;
| {{{Habitable Zone End|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 150K Frost Line&lt;br /&gt;
| {{{Frost Line|Unknown}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used to display standardized data tables for individual stars.&lt;br /&gt;
For other celestial objects (planets, comets, etc.), separate templates may be used.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
* &#039;&#039;&#039;For floating infoboxes (like on individual star pages):&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Star_Data&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| title = [[Star Name]]&amp;lt;/nowiki&amp;gt; (Required: The name of the object, often linked to its page)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Image = [ImageName].[filetype]&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Common Name = Common Name (e.g., The Sun)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| System = [[System Name]]&amp;lt;/nowiki&amp;gt; (Optional: The system it belongs to)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Location = X, Y, Z&amp;lt;/nowiki&amp;gt; (Optional: Galactic Coordinates)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Object Class = Object type for non-stars (e.g., Supermassive Black Hole)&amp;lt;/nowiki&amp;gt; (Optional: Use for objects like Sgr A* instead of Spectral Class)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Spectral Class = [[Star types|Spectral Class]]&amp;lt;/nowiki&amp;gt; (Optional: For stars)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Temperature = Temperature (e.g., ~5,778 K)&amp;lt;/nowiki&amp;gt; (Optional: Surface Temperature)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Mass = Mass (e.g., 1 M☉)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Radius = Radius (e.g., 1 R☉)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Luminosity = Luminosity (e.g., 1 L☉)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Habitable Zone = Habitable Zone range (e.g., ~0.63 AU – ~1.23 AU)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Planets = Number or description of planets (e.g., 8 (plus Dwarf Planets))&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Roche Limit = Roche Limit (e.g., 1,077,467 KM)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Hill Radius = Hill Radius (e.g., 3.62 LY)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Dust Sublimation = 2000K Dust Sublimation (e.g., 2,726,012 KM)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Lava Line = 1200K Lava Line (e.g., 7,272,256 KM)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Habitable Zone Start = 320K Habitable Zone Start (e.g., 0.63 AU)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Habitable Zone End = 230K Habitable Zone End (e.g., 1.23 AU)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Frost Line = 150K Frost Line (e.g., 2.89 AU)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| caption_suffix = (Any additional text for &#039;Stellar Data&#039; caption, e.g., Approx. / Reference - Sirius A)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;For full-width, collapsible tables (like on the Locations page):&#039;&#039;&#039;&lt;br /&gt;
Add the following parameters to the above:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| collapsed = mw-collapsible mw-collapsed&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| float = none&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| width = 100%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| font_size = 100%&amp;lt;/nowiki&amp;gt; (or adjust as needed)&lt;br /&gt;
&lt;br /&gt;
All parameters are optional. If a parameter is not provided, its row will not appear in the table.&lt;br /&gt;
&lt;br /&gt;
[[Category:Formatting templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Sol&amp;diff=3574</id>
		<title>Sol</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Sol&amp;diff=3574"/>
		<updated>2026-07-11T13:07:45Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: Updated Star Data and added a field for images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Star_Data&lt;br /&gt;
| title = [[Sol]]&lt;br /&gt;
| Image=Sol.jpg&lt;br /&gt;
| Common Name = the Sun&lt;br /&gt;
| System = Sol System&lt;br /&gt;
| Location = -26670,0,56&lt;br /&gt;
| Planets = 8 + Dwarf Planets&lt;br /&gt;
| Object Class = Main Sequence Star&lt;br /&gt;
| Spectral Class = G2V&lt;br /&gt;
| Roche Limit = 1,077,467 KM&lt;br /&gt;
| Hill Radius = 3.62 LY&lt;br /&gt;
| Dust Sublimation = 2,726,012 KM&lt;br /&gt;
| Lava Line = 7,272,256 KM&lt;br /&gt;
| Habitable Zone Start = 0.63 AU&lt;br /&gt;
| Habitable Zone End = 1.23 AU&lt;br /&gt;
| Frost Line = 2.89 AU&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; is the proper designation for the home star of humanity, located at the centre of the [[Sol System]]. Known colloquially as &amp;quot;the Sun&amp;quot;, it is a stable main-sequence star vital for the existence of life on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Sol is classified as a &#039;&#039;&#039;[[Star types#G-Type|G2V]]&#039;&#039;&#039; star:&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; indicates it is a yellow main-sequence star, falling within the temperature range of approximately 5,200 K to 6,000 K (surface temperature ~5,778 K)&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; the sub-division indicates it is relatively hot within the G-class spectrum (hotter than G3...G9)&lt;br /&gt;
*&#039;&#039;&#039;V:&#039;&#039;&#039; the luminosity class signifies it is currently on the Main Sequence (a &amp;quot;dwarf&amp;quot; star), actively fusing hydrogen into helium in its core&lt;br /&gt;
&lt;br /&gt;
As a typical G-type star, Sol is relatively common in the [[Milky Way]] galaxy. It possesses characteristics considered highly favourable for the development of life on orbiting planets:&lt;br /&gt;
*&#039;&#039;&#039;Stability:&#039;&#039;&#039; provides a consistent energy output over long timescales&lt;br /&gt;
*&#039;&#039;&#039;Lifespan:&#039;&#039;&#039; has a total main-sequence lifespan estimated around 10 billion years (currently about 4.6 billion years old in 2261 AD), offering ample time for planetary evolution&lt;br /&gt;
*&#039;&#039;&#039;Habitable Zone:&#039;&#039;&#039; possesses a well-defined [[Habitable Zone]] where [[Earth]] resides, allowing for the presence of surface liquid water&lt;br /&gt;
&lt;br /&gt;
== Role in Sol System ==&lt;br /&gt;
Sol is the gravitational anchor of the [[Sol System]], holding [[Earth]] and all other planets, dwarf planets, asteroids, and comets in orbit around it. Its energy output dictates the temperature zones within the system, including the boundaries of the [[Habitable Zone]], the [[Sol System#Frost Line (~150K)|Frost Line]], and the inner [[Sol System#Lava Line (~1200K)|Lava Line]] / [[Sol System#Dust Sublimation Line (~2000K)|Dust Sublimation Line]]. It is the primary source of light and heat for all bodies within the system.&lt;br /&gt;
&lt;br /&gt;
== In-Game Representation ==&lt;br /&gt;
In [[Starship Simulator]], Sol is the central star that players start near when beginning their journey from the [[Sol System]]:&lt;br /&gt;
* it can be targeted and scanned using the ship&#039;s [[Sensors]], providing specific data (a descriptive text for Sol was added in [[Dev Builds|Build 0.225.0.69]]).&lt;br /&gt;
* its position defines the centre of the Sol System simulation space&lt;br /&gt;
* it provides the primary illumination for planets and objects within the system&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Template:Star_Data&amp;diff=3573</id>
		<title>Template:Star Data</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Template:Star_Data&amp;diff=3573"/>
		<updated>2026-07-11T13:07:09Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable {{{collapsed|}}}&amp;quot; style=&amp;quot;float:{{{float|right}}}; margin-left:1em; width:{{{width|300px}}}; font-size:{{{font_size|90%}}};&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;{{{title|}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:{{{Image|Galaxy Gen.jpg}}}|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2 | Stellar Data&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Common Name&lt;br /&gt;
| {{{Common Name|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | System&lt;br /&gt;
| {{{System|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Location (Galactic Coordinates)&lt;br /&gt;
| {{{Location|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Object Class&lt;br /&gt;
| {{{Object Class|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Spectral Class]]&lt;br /&gt;
| {{{Spectral Class|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Temperature (Surface)&lt;br /&gt;
| {{{Temperature|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Mass&lt;br /&gt;
| {{{Mass|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Radius&lt;br /&gt;
| {{{Radius|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Luminosity&lt;br /&gt;
| {{{Luminosity|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Habitable Zone]]&lt;br /&gt;
| {{{Habitable Zone|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Planets&lt;br /&gt;
| {{{Planets|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Roche Limit&lt;br /&gt;
| {{{Roche Limit|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Hill Radius&lt;br /&gt;
| {{{Hill Radius|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2000K Dust Sublimation&lt;br /&gt;
| {{{Dust Sublimation|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 1200K Lava Line&lt;br /&gt;
| {{{Lava Line|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 320K Habitable Zone Start&lt;br /&gt;
| {{{Habitable Zone Start|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 230K Habitable Zone End&lt;br /&gt;
| {{{Habitable Zone End|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 150K Frost Line&lt;br /&gt;
| {{{Frost Line|Unknown}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used to display standardized data tables for individual stars.&lt;br /&gt;
For other celestial objects (planets, comets, etc.), separate templates may be used.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
* &#039;&#039;&#039;For floating infoboxes (like on individual star pages):&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Star_Data&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| title = [[Star Name]]&amp;lt;/nowiki&amp;gt; (Required: The name of the object, often linked to its page)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Image = [[File:Image.[filetype]|300px]]&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Common Name = Common Name (e.g., The Sun)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| System = [[System Name]]&amp;lt;/nowiki&amp;gt; (Optional: The system it belongs to)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Location = X, Y, Z&amp;lt;/nowiki&amp;gt; (Optional: Galactic Coordinates)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Object Class = Object type for non-stars (e.g., Supermassive Black Hole)&amp;lt;/nowiki&amp;gt; (Optional: Use for objects like Sgr A* instead of Spectral Class)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Spectral Class = [[Star types|Spectral Class]]&amp;lt;/nowiki&amp;gt; (Optional: For stars)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Temperature = Temperature (e.g., ~5,778 K)&amp;lt;/nowiki&amp;gt; (Optional: Surface Temperature)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Mass = Mass (e.g., 1 M☉)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Radius = Radius (e.g., 1 R☉)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Luminosity = Luminosity (e.g., 1 L☉)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Habitable Zone = Habitable Zone range (e.g., ~0.63 AU – ~1.23 AU)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Planets = Number or description of planets (e.g., 8 (plus Dwarf Planets))&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Roche Limit = Roche Limit (e.g., 1,077,467 KM)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Hill Radius = Hill Radius (e.g., 3.62 LY)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Dust Sublimation = 2000K Dust Sublimation (e.g., 2,726,012 KM)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Lava Line = 1200K Lava Line (e.g., 7,272,256 KM)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Habitable Zone Start = 320K Habitable Zone Start (e.g., 0.63 AU)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Habitable Zone End = 230K Habitable Zone End (e.g., 1.23 AU)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Frost Line = 150K Frost Line (e.g., 2.89 AU)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| caption_suffix = (Any additional text for &#039;Stellar Data&#039; caption, e.g., Approx. / Reference - Sirius A)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;For full-width, collapsible tables (like on the Locations page):&#039;&#039;&#039;&lt;br /&gt;
Add the following parameters to the above:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| collapsed = mw-collapsible mw-collapsed&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| float = none&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| width = 100%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| font_size = 100%&amp;lt;/nowiki&amp;gt; (or adjust as needed)&lt;br /&gt;
&lt;br /&gt;
All parameters are optional. If a parameter is not provided, its row will not appear in the table.&lt;br /&gt;
&lt;br /&gt;
[[Category:Formatting templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Template:Star_Data&amp;diff=3572</id>
		<title>Template:Star Data</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Template:Star_Data&amp;diff=3572"/>
		<updated>2026-07-11T13:06:01Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable {{{collapsed|}}}&amp;quot; style=&amp;quot;float:{{{float|right}}}; margin-left:1em; width:{{{width|300px}}}; font-size:{{{font_size|90%}}};&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;{{{title|}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{{Image|[[File:Galaxy Gen.jpg|300px]]}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2 | Stellar Data&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Common Name&lt;br /&gt;
| {{{Common Name|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | System&lt;br /&gt;
| {{{System|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Location (Galactic Coordinates)&lt;br /&gt;
| {{{Location|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Object Class&lt;br /&gt;
| {{{Object Class|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Spectral Class]]&lt;br /&gt;
| {{{Spectral Class|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Temperature (Surface)&lt;br /&gt;
| {{{Temperature|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Mass&lt;br /&gt;
| {{{Mass|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Radius&lt;br /&gt;
| {{{Radius|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Luminosity&lt;br /&gt;
| {{{Luminosity|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Habitable Zone]]&lt;br /&gt;
| {{{Habitable Zone|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Planets&lt;br /&gt;
| {{{Planets|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Roche Limit&lt;br /&gt;
| {{{Roche Limit|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Hill Radius&lt;br /&gt;
| {{{Hill Radius|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2000K Dust Sublimation&lt;br /&gt;
| {{{Dust Sublimation|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 1200K Lava Line&lt;br /&gt;
| {{{Lava Line|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 320K Habitable Zone Start&lt;br /&gt;
| {{{Habitable Zone Start|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 230K Habitable Zone End&lt;br /&gt;
| {{{Habitable Zone End|Unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 150K Frost Line&lt;br /&gt;
| {{{Frost Line|Unknown}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used to display standardized data tables for individual stars.&lt;br /&gt;
For other celestial objects (planets, comets, etc.), separate templates may be used.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
* &#039;&#039;&#039;For floating infoboxes (like on individual star pages):&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Star_Data&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| title = [[Star Name]]&amp;lt;/nowiki&amp;gt; (Required: The name of the object, often linked to its page)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Image = [[File:Image.[filetype]|300px]]&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Common Name = Common Name (e.g., The Sun)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| System = [[System Name]]&amp;lt;/nowiki&amp;gt; (Optional: The system it belongs to)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Location = X, Y, Z&amp;lt;/nowiki&amp;gt; (Optional: Galactic Coordinates)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Object Class = Object type for non-stars (e.g., Supermassive Black Hole)&amp;lt;/nowiki&amp;gt; (Optional: Use for objects like Sgr A* instead of Spectral Class)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Spectral Class = [[Star types|Spectral Class]]&amp;lt;/nowiki&amp;gt; (Optional: For stars)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Temperature = Temperature (e.g., ~5,778 K)&amp;lt;/nowiki&amp;gt; (Optional: Surface Temperature)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Mass = Mass (e.g., 1 M☉)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Radius = Radius (e.g., 1 R☉)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Luminosity = Luminosity (e.g., 1 L☉)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Habitable Zone = Habitable Zone range (e.g., ~0.63 AU – ~1.23 AU)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Planets = Number or description of planets (e.g., 8 (plus Dwarf Planets))&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Roche Limit = Roche Limit (e.g., 1,077,467 KM)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Hill Radius = Hill Radius (e.g., 3.62 LY)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Dust Sublimation = 2000K Dust Sublimation (e.g., 2,726,012 KM)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Lava Line = 1200K Lava Line (e.g., 7,272,256 KM)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Habitable Zone Start = 320K Habitable Zone Start (e.g., 0.63 AU)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Habitable Zone End = 230K Habitable Zone End (e.g., 1.23 AU)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| Frost Line = 150K Frost Line (e.g., 2.89 AU)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| caption_suffix = (Any additional text for &#039;Stellar Data&#039; caption, e.g., Approx. / Reference - Sirius A)&amp;lt;/nowiki&amp;gt; (Optional)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;For full-width, collapsible tables (like on the Locations page):&#039;&#039;&#039;&lt;br /&gt;
Add the following parameters to the above:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| collapsed = mw-collapsible mw-collapsed&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| float = none&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| width = 100%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;| font_size = 100%&amp;lt;/nowiki&amp;gt; (or adjust as needed)&lt;br /&gt;
&lt;br /&gt;
All parameters are optional. If a parameter is not provided, its row will not appear in the table.&lt;br /&gt;
&lt;br /&gt;
[[Category:Formatting templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Helm&amp;diff=3571</id>
		<title>Helm</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Helm&amp;diff=3571"/>
		<updated>2026-07-11T13:04:49Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:Helm Unoccupied.jpg|thumb|400px|The &#039;&#039;&#039;Helm&#039;&#039;&#039; station aboard a [[Magellan Class|Magellan-class vessel]]]]&lt;br /&gt;
The &#039;&#039;&#039;Helm&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;Helm Station&#039;&#039;&#039; or &#039;&#039;&#039;Conn&#039;&#039;&#039;) is the primary flight control station aboard a [[starship]]. Manned by a [[pilot|pilot/helm officer]], the station is responsible for controlling the ship&#039;s movement, navigation, and orientation in space. The helm is usually located on the ship&#039;s [[bridge]], often as the forward-most console in the room.&lt;br /&gt;
&lt;br /&gt;
== Location and Layout ==&lt;br /&gt;
On a [[Magellan Class]] vessel, the Helm station is the only station located at the forward end of the bridge. It faces the bridge-front window, albeit the station&#039;s chair can swivel through 360°.&lt;br /&gt;
&lt;br /&gt;
The console interface consists of multiple interactive panels displaying critical flight data and provides controls for various ship functions. Key panels include:&lt;br /&gt;
* &#039;&#039;&#039;[[Tutorial:Helm#Navigation Panel|Navigation Panel]]:&#039;&#039;&#039; displays current ship and target coordinates featuring a keypad for manual data entry, and buttons for setting/accepting navigation targets&lt;br /&gt;
* &#039;&#039;&#039;[[Tutorial:Helm#FTL System Panel|FTL System Panel]]:&#039;&#039;&#039; manages the [[Alcubierre Drive]], displaying the requested power percentage (Helm throttle), FTL velocity, and a control to engage/disengage the drive&lt;br /&gt;
* &#039;&#039;&#039;[[Tutorial:Helm#Manual Flight Controls (Sublight &amp;amp; RCS)|Helm Controls Panel]]:&#039;&#039;&#039; provides interface elements related to manual control via [[RCS Thrusters]] (Pitch, Yaw, Roll, Translation) and Sublight Engine throttle&lt;br /&gt;
* &#039;&#039;&#039;[[Tutorial:Helm#Autopilot Panel|Autopilot Panel]]:&#039;&#039;&#039; allows engagement and monitoring of the ship&#039;s automated navigation system, showing target information and ETA&lt;br /&gt;
* &#039;&#039;&#039;Targeting Panel:&#039;&#039;&#039; displays information about the current navigation target and allows toggling of HUD target indicators&lt;br /&gt;
* &#039;&#039;&#039;Lighting Panel:&#039;&#039;&#039; includes controls for the ship&#039;s external lighting systems (status currently TBD)&lt;br /&gt;
&lt;br /&gt;
== Core Functions ==&lt;br /&gt;
Operations performed at the Helm station include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Manual Flight:&#039;&#039;&#039; direct control over the ship&#039;s manoeuvrability using:&lt;br /&gt;
** [[RCS Thrusters]] for [[Six degrees of freedom#Pitch (Rotation)|rotational maneuvers]] (Pitch, Yaw, Roll) and [[Six degrees of freedom#Yaw (Rotation)|translational maneuvers]] (Heave, Sway)&lt;br /&gt;
** Main Sublight Engines for [[Six degrees of freedom#Surge (Translation)|forward and reverse thrust]] (Surge) via throttle controls&lt;br /&gt;
* &#039;&#039;&#039;Navigation:&#039;&#039;&#039;&lt;br /&gt;
** setting destinations by manually inputting galactic coordinates&lt;br /&gt;
** accepting target coordinates sent from the [[Sensors]] station (using the &#039;Use Sensor Target&#039; function)&lt;br /&gt;
** targeting specific known locations such as [[Earth]].&lt;br /&gt;
* &#039;&#039;&#039;[[Alcubierre Drive|FTL Operation]]:&#039;&#039;&#039;&lt;br /&gt;
** setting the desired FTL power level (Helm throttle).&lt;br /&gt;
** engaging and disengaging the Alcubierre Drive for interstellar travel&lt;br /&gt;
* &#039;&#039;&#039;Autopilot Management:&#039;&#039;&#039;&lt;br /&gt;
** engaging the autopilot system to automatically navigate the ship to the selected target&lt;br /&gt;
** monitoring autopilot status and disengaging when necessary&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
To operate the Helm, a player typically approaches the console and presses the interact key (default &#039;&#039;&#039;F&#039;&#039;&#039;) to sit down, or simply clicks on the station&#039;s chair using the Left Mouse Button (LMB). Interaction with the on-screen panels is usually done by holding the &#039;Use Mouse&#039; key (default &#039;&#039;&#039;E&#039;&#039;&#039;) and clicking elements with the &#039;&#039;&#039;LMB. Many functions also have dedicated keyboard shortcuts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;For a detailed list of key bindings, see the [[Controls#Helm Controls (When Seated at Helm)|Helm Controls]] section on the Controls page.&#039;&#039;&lt;br /&gt;
* &#039;&#039;For step-by-step procedures, see the [[Tutorial:Helm|Helm Controls Tutorial]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridge Stations]]&lt;br /&gt;
[[Category:Ship Systems]]&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;br /&gt;
[[Category:Controls]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Black_Hole&amp;diff=3570</id>
		<title>Black Hole</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Black_Hole&amp;diff=3570"/>
		<updated>2026-07-11T12:48:57Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blackhole gif.gif|thumb|350px|A black hole]]&lt;br /&gt;
A &#039;&#039;&#039;black hole&#039;&#039;&#039; is a compact celestial body with a gravitational pull strong enough to prevent anything from escaping, including light. They are typically formed when supermassive [[star]]s reach the final stages of existence and collapse upon themselves. Black holes can be found around the [[Milky Way]], with the supermassive [[Sagittarius A*]] serving as the very centre of the galaxy.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Black Holes were added during development in 2022, though lacked a lot of data and appeared as large black spheres. The code was updated by October 2023, where volumetric black holes were added to generate a greater variety of and more realistic appearances. During dev build 0.225.0.32, black holes were given proper stellar mass and the galaxy generation update allowed planets to generate in their system. In dev build 0.225.0.102, a bug was fixed which presented black holes as a planet on the [[Holo-Display]].&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
*[[wikipedia:Black hole|Black Holes on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stellar Remnants]]&lt;br /&gt;
[[Category:Black Holes| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Star&amp;diff=3569</id>
		<title>Star</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Star&amp;diff=3569"/>
		<updated>2026-07-11T12:47:08Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: Added images and reorganised a section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:Sol.jpg|thumb|350px|The star [[Sol]], the central point in the [[Sol System]]]]&lt;br /&gt;
A &#039;&#039;&#039;star&#039;&#039;&#039; is any massive gravitational self-luminous celestial body of gas that shines by radiation derived from its internal energy sources. Stars are predominantly the principal object found at the centre of [[Star System]]s, where other astronomical bodies orbit them.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Stars are usually located at the centre of star systems as the main gravitational body, around which other astronomical bodies will orbit them. Stars keep theses systems together through gravity and other astrophysical concepts like the [[Roche Limit]]. Stars will have three zones within their area: the [[Lava Zone]], the [[Habitable Zone]] and the [[Frost Line]]. These dictate generation of [[planets]] and other astronomical bodies within their system, specifically what types of these appear within certain distances.&lt;br /&gt;
&lt;br /&gt;
Many stars will generate lightyears away from each other but can be observed from other systems. Without the usage of faster-than-light systems such as the [[Alcubierre Drive]], travel between them would usually take many years ranging from several to entire centuries.&lt;br /&gt;
&lt;br /&gt;
===Generation===&lt;br /&gt;
[[File:Stars.jpg|left|thumb|250px|A number of stars observed from another [[star system]]]]&lt;br /&gt;
:&#039;&#039;Main page: [[Galaxy Generation]]&#039;&#039;&lt;br /&gt;
Stars populate the [[Milky Way]] and outer space in-game within a cubic area of 1 lightyear. Stars within 2000 ly of the [[Sol System]] are generated using the Real Stars DB, a SQL database created from the [[wikipedia:European Space Agency|European Space Agency]]&#039;s [[wikipedia:Gaia Catalogue|Gaia Catalogue]]. Outside this area, stars generate on a seed system with varying characteristics and locations from a randomly generated seed. Some new star systems may generate within the area of the Real Stars database.&lt;br /&gt;
&lt;br /&gt;
In future versions a [[star system designer tool]] is planned allowing game backers to create their own star systems, which will persist permanently in the in-game galaxy. Plans also feature set systems created by backers of Captain Tier or above that will feature in the game world.&lt;br /&gt;
&lt;br /&gt;
===Star Types===&lt;br /&gt;
:&#039;&#039;Main page: [[Star types]]&#039;&#039;&lt;br /&gt;
An array of star types can be found in the galaxy. They are categorised by their class, size and how hot they are within their temperature range. A large amount of information can be viewed and sorted on the [[Sensors Station]]. Stars are sorted using real-world stellar Classification.&lt;br /&gt;
&lt;br /&gt;
Stars in their main life cycle are sorted from hottest to coldest. The sequence is O-Type, B-Type, A-Type, F-Type, G-Type, K-Type and M-Type. Some stars will generate as [[Brown Dwarf]]s, which are yet to ignite. Their sequence is L-Type, T-Type and Y-Type. In future, player vessels will be able to discover stellar remnants in the galaxy in place of star systems, including [[White Dwarf]]s, [[Neutron Star]]s, and [[Black Hole]]s. They will also be able to find T-Tauri stars (those in their early stages of formation) and Wolf-Rayet stars (those which are towards the end of their life cycles).&lt;br /&gt;
&lt;br /&gt;
===Sensors Data===&lt;br /&gt;
Stars can currently undergo multiple [[sensor]] surveys within their vicinity. The XNAV Array will passively gather data on the star, including its star type, orbital characteristics, stellar temperature regions and physical characteristics. From long range surveys, the sensors will gather more information such as Spectral Analysis and Photosphere data. Whilst medium and short range surveys can be performed on stars, neither will yield any data on it. However, scanning a star in both is required to attain 100% survey data on its star system.&lt;br /&gt;
&lt;br /&gt;
The following table presents the sensor data for stars and the sensors level/array used to gather it from them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Survey Level!!Range!!Array!!Data Gathered&lt;br /&gt;
|-&lt;br /&gt;
|0||Default Overview||[[SCMI Array]]||style=&amp;quot;width:300px;|&lt;br /&gt;
&#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
:A brief description of the star. These will be updated as higher level surveys are performed on it.&lt;br /&gt;
&#039;&#039;&#039;Orbital Characteristics&#039;&#039;&#039;&lt;br /&gt;
*Roche Limit&lt;br /&gt;
*Scattered Disk Start&lt;br /&gt;
*Scattered Disk End&lt;br /&gt;
*Tibal Truncation Limit&lt;br /&gt;
*Hill Radius&lt;br /&gt;
&#039;&#039;&#039;Stellar Temperature Regions&#039;&#039;&#039;&lt;br /&gt;
*Dust Sublimination&lt;br /&gt;
*Lava Line&lt;br /&gt;
*Habitable Zone Start&lt;br /&gt;
*Habitable Zone End&lt;br /&gt;
*Frost Line&lt;br /&gt;
&#039;&#039;&#039;Physical Characteristics&#039;&#039;&#039;&lt;br /&gt;
*Age&lt;br /&gt;
*Mass&lt;br /&gt;
*Density&lt;br /&gt;
*Radius&lt;br /&gt;
*Volume&lt;br /&gt;
*Gravity&lt;br /&gt;
*Escape Velocity&lt;br /&gt;
|-&lt;br /&gt;
|1||Long Range||[[SCMI Array]]||&lt;br /&gt;
&#039;&#039;&#039;Spectral Analysis&#039;&#039;&#039;&lt;br /&gt;
*Wavelength (nm)&lt;br /&gt;
&#039;&#039;&#039;Photosphere&#039;&#039;&#039;&lt;br /&gt;
*Temperature&lt;br /&gt;
*Hydrogen&lt;br /&gt;
*Helium&lt;br /&gt;
*Metals&lt;br /&gt;
*Metallicty&lt;br /&gt;
|-&lt;br /&gt;
|2||Medium Range||[[MBIS Array]]||&lt;br /&gt;
&#039;&#039;No Data&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3||Short Range||[[SATIR Array]]||&lt;br /&gt;
&#039;&#039;No Data&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;To be added&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;br /&gt;
[[Category:Stars| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=File:Stars.jpg&amp;diff=3568</id>
		<title>File:Stars.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=File:Stars.jpg&amp;diff=3568"/>
		<updated>2026-07-11T12:35:01Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: A collection of stars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A collection of [[star]]s&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=File:Sol.jpg&amp;diff=3567</id>
		<title>File:Sol.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=File:Sol.jpg&amp;diff=3567"/>
		<updated>2026-07-11T12:32:29Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: The star Sol from the view of a Flying Camera&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The star [[Sol]] from the view of a [[Flying Camera]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Planet&amp;diff=3566</id>
		<title>Planet</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Planet&amp;diff=3566"/>
		<updated>2026-07-11T11:00:35Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: /* Sensor Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
A &#039;&#039;&#039;planet&#039;&#039;&#039; is a spherical body found in space. They are characterised by being in orbit around a parent star and meet a certain size. Additionally possessing gravity, they are modelled spherically and constructed of various materials including gases, solid rock, ice or combinations of these. Planet types and their specific characteristics often depend on where they were spawned. Factors such as whether or not they are found within a system&#039;s [[Habitable Zone]], or in its hotter or colder reaches can greatly determine their individual characteristics. Although their makeup varies, planets are generated at sizes and volumes consistent with the star types of the systems in which they are found.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
Planets are generated using the [[Galaxy Generation]] mechanic. They can be revealed initially using a Long Range Survey on a system. For procedurally generated systems, those planets found in the [[Habitable Zone]] have a further chance of supporting life and broadcasting tech signatures.&lt;br /&gt;
&lt;br /&gt;
===Generation Process===&lt;br /&gt;
Planets appearing in a star system are created in-game using real-world data, such as the [[wikipedia:Roche limit|Roche limit]] and [[wikipedia:Titius-Bode law|Titius-Bode Law]]. When star systems are generated, the Galaxy Generation system calculates proto-planetary disks as a first step in lieu of creating the final planets, which determines the star&#039;s material composite ([[wikipedia:Hydrogen|H]]/[[wikipedia:Helium|He]]/Metals), lifespan and hill sphere. Using the Titius-Bode law, the planets&#039; orbital path around the star will be determined. Planets will generally spawn between the star and the [[Kuiper Belt]] equivalent for the system.&lt;br /&gt;
&lt;br /&gt;
After each potential planet is determined, planets are generated on core mass accretion, which establishes each planet type based on potential escape velocity against H2 thermal velocity. Physical characteristics are then generated, including atmospheric composition and the final Planet Type classification. If the planet orbits a star in its [[Habitable Zone]] and if characteristics are possible to sustain life on its surface, [[Life and Tech Signatures]] may be revealed on a planet once the ship comes within the necessary sensor range required for detection. After spawning, a planet&#039;s mass is deducted from the proto-disk to ensure that available materials are reduced in order to prevent copies coming into existence.&lt;br /&gt;
&lt;br /&gt;
===Sensor Data===&lt;br /&gt;
Using the [[Sensors Station]], starships can gather information on a planet&#039;s characteristics. These are generated/gathered by performing surveys on the planet surfaces. By default, the planet appears on the survey as an unknown celestial body with only its orbital data gathered. Characteristics and descriptions are updated as various surveys are performed.&lt;br /&gt;
&lt;br /&gt;
By default, the sensors will gather information about the planet&#039;s orbital track around its parent [[star]]; however, performing a &amp;quot;Knowledge Level 1&amp;quot; survey on the planet will also gather information about its Physical Characteristics and an estimation of the planet type (Terrestrial, [Gas] Giant, Dwarf, Icy Body). As more surveys are performed (Knowledge Levels 2 &amp;amp; 3), more data is gathered, including on any civilisations that habit the planet.&lt;br /&gt;
&lt;br /&gt;
The following table presents the sensor data for planets and the sensors level/array used to gather it from them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Survey Level!!Range!!Array!!Data Gathered&lt;br /&gt;
|-&lt;br /&gt;
|0||Default Overview||[[SCMI Array]]||style=&amp;quot;width:300px;|&lt;br /&gt;
&#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
:A brief description of the planet. These will be updated as higher level surveys are performed on it.&lt;br /&gt;
&#039;&#039;&#039;Orbital Characteristics&#039;&#039;&#039;&lt;br /&gt;
*Roche Limit&lt;br /&gt;
*Hill Radius&lt;br /&gt;
*Semi-Major Axis&lt;br /&gt;
*Semi-Minor Axis&lt;br /&gt;
*Apoapsis&lt;br /&gt;
*Periapsis&lt;br /&gt;
*Average Distance&lt;br /&gt;
*Eccentricity&lt;br /&gt;
*Inclination&lt;br /&gt;
*Orbital Period&lt;br /&gt;
*Orbital Velocity&lt;br /&gt;
|-&lt;br /&gt;
|1||Long Range||[[SCMI Array]]||&lt;br /&gt;
&#039;&#039;&#039;Physical Characteristics&#039;&#039;&#039;&lt;br /&gt;
*Age&lt;br /&gt;
*Mass&lt;br /&gt;
*Density&lt;br /&gt;
*Radius&lt;br /&gt;
*Volume&lt;br /&gt;
*Gravity&lt;br /&gt;
*Escape Velocity&lt;br /&gt;
*Equilibrium temperature&lt;br /&gt;
|-&lt;br /&gt;
|2||Medium Range||[[MBIS Array]]||&lt;br /&gt;
&#039;&#039;&#039;Atmosphere Data&#039;&#039;&#039;&lt;br /&gt;
*Atmosphere&lt;br /&gt;
*Average Temperature&lt;br /&gt;
*Hydrogen&lt;br /&gt;
*Helium&lt;br /&gt;
*Methane&lt;br /&gt;
|-&lt;br /&gt;
|3||Short Range||[[SATIR Array]]||&lt;br /&gt;
&#039;&#039;&#039;Surface Data&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Coming Soon&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Civilisation Data&#039;&#039;&#039;&lt;br /&gt;
*Civilisation Name&lt;br /&gt;
*Physiology&lt;br /&gt;
*Government&lt;br /&gt;
*Religion&lt;br /&gt;
*Tech Level&lt;br /&gt;
*Aggression&lt;br /&gt;
*Xenophobia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Planet Types==&lt;br /&gt;
===Terrestrial Planets===&lt;br /&gt;
Terrestrial planets are composed primarily of rocks and solid materials such as metals. They often consist of a core and multiple material layers. Some terrestrial planets spawn with liquid environments including water or with very hot molten substances on their surfaces, emerging sometimes as Earth-like Analogues having atmosphere or conversely as Lava Planets. Some also spawn with gases like ozone in their atmosphere, becoming Earth-like analogues capable of supporting life itself.&lt;br /&gt;
&lt;br /&gt;
====Atmospheric Terrestrials====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; rocky surfaces and atmospheres, though often lacking in liquid surfaces like water or lava&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; [[Mercury]], [[Venus]], [[Mars]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; will often spawn in or outside the [[Habitable Zone]], invariably between the [[Lava Zone]] and the [[Frost Line]]&lt;br /&gt;
&lt;br /&gt;
====Lava Planets====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; rocky surfaces and atmospheres with molten materials on their surfaces&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; will often spawn in the Lava Zone in a star system&#039;s orbit&lt;br /&gt;
&lt;br /&gt;
====Earth-like Analogues====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; rocky surfaces and possessing atmosphere, with the surface being able to support life and generate water at the surface&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; [[Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; will often spawn within the habitable zone of certain stars, such as [[Star types#G-Type|G]] and [[Star types#K-Type|K class stars]]&lt;br /&gt;
&lt;br /&gt;
===Giant Planets===&lt;br /&gt;
Giant Planet is a term describing planets that substantially exceed Earth&#039;s size. Gas Giants are often composed of light materials and gases, often [[Hydrogen]] or [[Helium]]. There are five classifications depending on their atmospheric properties; however, Ice Giants consist of frozen materials on their surface. By default, [[SCMI Array|long range]] [[sensors]] will recognise any giant planet as a gas giant until a [[MBIS Array|medium range]] survey is performed. Examples of giant planets include [[Jupiter]], [[Saturn]], [[Neptune]] and [[Uranus]].&lt;br /&gt;
&lt;br /&gt;
====Class I Gas Giants====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; the planet&#039;s temperature does not exceed 150 K and atmosphere primarily consists of the chemical ammonia clouds&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; [[Jupiter]], [[Saturn]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can currently spawn outside a star&#039;s frost line, due to the volatile nature of the planet&#039;s content&lt;br /&gt;
&lt;br /&gt;
====Class II Gas Giants====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; the planet&#039;s temperature does not exceed 250 K and atmosphere primarily consists of water ice clouds&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; Epsilon Eridani b, Upsilon Andromedae d (both speculated)&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can currently spawn outside a star&#039;s frost line, due to the volatile nature of the planet&#039;s content&lt;br /&gt;
&lt;br /&gt;
====Class III Gas Giants====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; the planet&#039;s temperature is between 350 to 800 K and its atmosphere is unable to form clouds due to the lack of chemicals in the atmosphere capable of forming them&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; Upsilon Andromedae c, Gliese 876 b (both speculated)&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can currently spawn between the lava zone and frost line&lt;br /&gt;
&lt;br /&gt;
====Class IV Gas Giants====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; the planet&#039;s temperature exceeds 900 K and alkali metals can be found in abundance in the planet&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; 55 Cancri Ab, HD 209458 b (both speculated)&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can currently spawn within a star&#039;s lava zone&lt;br /&gt;
&lt;br /&gt;
====Class V Gas Giants====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; the planet&#039;s temperature exceeds 1400 K. This classification is also given to cooler gas giants with temperatures lower than Jupiter&#039;s.&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039;  51 Pegasi b, Upsilon Andromedae b (both speculated)&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can currently spawn within a star&#039;s lava zone&lt;br /&gt;
&lt;br /&gt;
====Ice Giants====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; surfaces are often composed of frozen materials heavier than gases, such as carbon or water&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; [[Uranus]], [[Neptune]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can currently spawn outside a star&#039;s frost line&lt;br /&gt;
&lt;br /&gt;
===Dwarf Planets===&lt;br /&gt;
====Ice Dwarfs====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; surfaces often similar to Ice Giants, containing frozen materials&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; [[Pluto]], [[Sedna]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; will spawn outside a star&#039;s frost line&lt;br /&gt;
&lt;br /&gt;
====Rocky Dwarfs====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; surfaces are similar to Terrestrial Planets&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; [[Ceres]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can spawn both inside and outside the habitable zone&lt;br /&gt;
&lt;br /&gt;
===Rogue Planets===&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; the planet is found independent of any star system&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; S Ori 70, Cha 110913−773444 (both speculated)&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Refinement of planetary spawning began during the 0.225 dev builds alongside [[Galaxy Generation]] process. These included implementation of calculations for the Roche limit, Hill Spheres, Orbital Periods and Velocity in a star system. Additional features were planned, including atmospheric pressure and chemicals, ocean chemicals and greenhouse effect calculations. Although some were partially implemented, development of these was paused until future versions.&lt;br /&gt;
&lt;br /&gt;
Planetary Nebulae and Rogue Planets are intended to be implemented in Tech Demo 4. The former was implemented in dev build 0.226.0.4 whilst the latter was added during 0.226.0.19. During dev build 0.226.0.16, groundwork on explorable [[planetary surface]]s was commenced in the game for future planetary landing mechanics. During patch cycle 0.227.0.12, [[moon]] generation was added to planets using their hill sphere and roche limit systems.&lt;br /&gt;
&lt;br /&gt;
Future dev builds are intended to feature further characteristics and astronomical objects being generated within a planet&#039;s orbit such as planetary rings, using the hill sphere implemented in 0.225&#039;s development cycle.&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;br /&gt;
[[Category:Planets| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Star&amp;diff=3565</id>
		<title>Star</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Star&amp;diff=3565"/>
		<updated>2026-07-11T11:00:20Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
A &#039;&#039;&#039;star&#039;&#039;&#039; is any massive gravitational self-luminous celestial body of gas that shines by radiation derived from its internal energy sources. Stars are predominantly the principal object found at the centre of [[Star System]]s, where other astronomical bodies orbit them.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Stars are usually located at the centre of star systems as the main gravitational body, around which other astronomical bodies will orbit them. Stars keep theses systems together through gravity and other astrophysical concepts like the [[Roche Limit]]. Stars will have three zones within their area: the [[Lava Zone]], the [[Habitable Zone]] and the [[Frost Line]]. These dictate generation of [[planets]] and other astronomical bodies within their system, specifically what types of these appear within certain distances.&lt;br /&gt;
&lt;br /&gt;
===Sensors Data===&lt;br /&gt;
Stars can currently undergo multiple [[sensor]] surveys within their vicinity. The XNAV Array will passively gather data on the star, including its star type, orbital characteristics, stellar temperature regions and physical characteristics. From long range surveys, the sensors will gather more information such as Spectral Analysis and Photosphere data. Whilst medium and short range surveys can be performed on stars, neither will yield any data on it. However, scanning a star in both is required to attain 100% survey data on its star system.&lt;br /&gt;
&lt;br /&gt;
The following table presents the sensor data for stars and the sensors level/array used to gather it from them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Survey Level!!Range!!Array!!Data Gathered&lt;br /&gt;
|-&lt;br /&gt;
|0||Default Overview||[[SCMI Array]]||style=&amp;quot;width:300px;|&lt;br /&gt;
&#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
:A brief description of the star. These will be updated as higher level surveys are performed on it.&lt;br /&gt;
&#039;&#039;&#039;Orbital Characteristics&#039;&#039;&#039;&lt;br /&gt;
*Roche Limit&lt;br /&gt;
*Scattered Disk Start&lt;br /&gt;
*Scattered Disk End&lt;br /&gt;
*Tibal Truncation Limit&lt;br /&gt;
*Hill Radius&lt;br /&gt;
&#039;&#039;&#039;Stellar Temperature Regions&#039;&#039;&#039;&lt;br /&gt;
*Dust Sublimination&lt;br /&gt;
*Lava Line&lt;br /&gt;
*Habitable Zone Start&lt;br /&gt;
*Habitable Zone End&lt;br /&gt;
*Frost Line&lt;br /&gt;
&#039;&#039;&#039;Physical Characteristics&#039;&#039;&#039;&lt;br /&gt;
*Age&lt;br /&gt;
*Mass&lt;br /&gt;
*Density&lt;br /&gt;
*Radius&lt;br /&gt;
*Volume&lt;br /&gt;
*Gravity&lt;br /&gt;
*Escape Velocity&lt;br /&gt;
|-&lt;br /&gt;
|1||Long Range||[[SCMI Array]]||&lt;br /&gt;
&#039;&#039;&#039;Spectral Analysis&#039;&#039;&#039;&lt;br /&gt;
*Wavelength (nm)&lt;br /&gt;
&#039;&#039;&#039;Photosphere&#039;&#039;&#039;&lt;br /&gt;
*Temperature&lt;br /&gt;
*Hydrogen&lt;br /&gt;
*Helium&lt;br /&gt;
*Metals&lt;br /&gt;
*Metallicty&lt;br /&gt;
|-&lt;br /&gt;
|2||Medium Range||[[MBIS Array]]||&lt;br /&gt;
&#039;&#039;No Data&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3||Short Range||[[SATIR Array]]||&lt;br /&gt;
&#039;&#039;No Data&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation===&lt;br /&gt;
:&#039;&#039;Main page: [[Galaxy Generation]]&#039;&#039;&lt;br /&gt;
Stars populate the [[Milky Way]] and outer space in-game within a cubic area of 1 lightyear. Stars within 2000 ly of the [[Sol System]] are generated using the Real Stars DB, a SQL database created from the [[wikipedia:European Space Agency|European Space Agency]]&#039;s [[wikipedia:Gaia Catalogue|Gaia Catalogue]]. Outside this area, stars generate on a seed system with varying characteristics and locations from a randomly generated seed. Some new star systems may generate within the area of the Real Stars database.&lt;br /&gt;
&lt;br /&gt;
In future versions a [[star system designer tool]] is planned allowing game backers to create their own star systems, which will persist permanently in the in-game galaxy. Plans also feature set systems created by backers of Captain Tier or above that will feature in the game world.&lt;br /&gt;
&lt;br /&gt;
===Star Types===&lt;br /&gt;
:&#039;&#039;Main page: [[Star types]]&#039;&#039;&lt;br /&gt;
An array of star types can be found in the galaxy. They are categorised by their class, size and how hot they are within their temperature range. A large amount of information can be viewed and sorted on the [[Sensors Station]]. Stars are sorted using real-world stellar Classification.&lt;br /&gt;
&lt;br /&gt;
Stars in their main life cycle are sorted from hottest to coldest. The sequence is O-Type, B-Type, A-Type, F-Type, G-Type, K-Type and M-Type. Some stars will generate as [[Brown Dwarf]]s, which are yet to ignite. Their sequence is L-Type, T-Type and Y-Type. In future, player vessels will be able to discover stellar remnants in the galaxy in place of star systems, including [[White Dwarf]]s, [[Neutron Star]]s, and [[Black Hole]]s. They will also be able to find T-Tauri stars (those in their early stages of formation) and Wolf-Rayet stars (those which are towards the end of their life cycles).&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;To be added&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;br /&gt;
[[Category:Stars| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Star&amp;diff=3564</id>
		<title>Star</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Star&amp;diff=3564"/>
		<updated>2026-07-10T11:51:54Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: /* Sensors Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
A &#039;&#039;&#039;star&#039;&#039;&#039; is any massive gravitational self-luminous celestial body of gas that shines by radiation derived from its internal energy sources. Stars are predominantly the principal object found at the centre of [[Star System]]s, where other astronomical bodies orbit them.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Stars are usually located at the centre of star systems as the main gravitational body, around which other astronomical bodies will orbit them. Stars keep theses systems together through gravity and other astrophysical concepts like the [[Roche Limit]]. Stars will have three zones within their area: the [[Lava Zone]], the [[Habitable Zone]] and the [[Frost Line]]. These dictate generation of [[planets]] and other astronomical bodies within their system, specifically what types of these appear within certain distances.&lt;br /&gt;
&lt;br /&gt;
===Sensors Data===&lt;br /&gt;
Stars can currently undergo multiple [[sensor]] surveys within their vicinity. The XNAV Array will passively gather data on the star, including its star type, orbital characteristics, stellar temperature regions and physical characteristics. From long range surveys, the sensors will gather more information such as Spectral Analysis and Photosphere data. Whilst medium and short range surveys can be performed on stars, neither will yield any data on it. However, scanning a star in both is required to attain 100% survey data on its star system.&lt;br /&gt;
&lt;br /&gt;
===Generation===&lt;br /&gt;
:&#039;&#039;Main page: [[Galaxy Generation]]&#039;&#039;&lt;br /&gt;
Stars populate the [[Milky Way]] and outer space in-game within a cubic area of 1 lightyear. Stars within 2000 ly of the [[Sol System]] are generated using the Real Stars DB, a SQL database created from the [[wikipedia:European Space Agency|European Space Agency]]&#039;s [[wikipedia:Gaia Catalogue|Gaia Catalogue]]. Outside this area, stars generate on a seed system with varying characteristics and locations from a randomly generated seed. Some new star systems may generate within the area of the Real Stars database.&lt;br /&gt;
&lt;br /&gt;
In future versions a [[star system designer tool]] is planned allowing game backers to create their own star systems, which will persist permanently in the in-game galaxy. Plans also feature set systems created by backers of Captain Tier or above that will feature in the game world.&lt;br /&gt;
&lt;br /&gt;
===Star Types===&lt;br /&gt;
:&#039;&#039;Main page: [[Star types]]&#039;&#039;&lt;br /&gt;
An array of star types can be found in the galaxy. They are categorised by their class, size and how hot they are within their temperature range. A large amount of information can be viewed and sorted on the [[Sensors Station]]. Stars are sorted using real-world stellar Classification.&lt;br /&gt;
&lt;br /&gt;
Stars in their main life cycle are sorted from hottest to coldest. The sequence is O-Type, B-Type, A-Type, F-Type, G-Type, K-Type and M-Type. Some stars will generate as [[Brown Dwarf]]s, which are yet to ignite. Their sequence is L-Type, T-Type and Y-Type. In future, player vessels will be able to discover stellar remnants in the galaxy in place of star systems, including [[White Dwarf]]s, [[Neutron Star]]s, and [[Black Hole]]s. They will also be able to find T-Tauri stars (those in their early stages of formation) and Wolf-Rayet stars (those which are towards the end of their life cycles).&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;To be added&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;br /&gt;
[[Category:Stars| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Star&amp;diff=3563</id>
		<title>Star</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Star&amp;diff=3563"/>
		<updated>2026-07-10T11:47:23Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
A &#039;&#039;&#039;star&#039;&#039;&#039; is any massive gravitational self-luminous celestial body of gas that shines by radiation derived from its internal energy sources. Stars are predominantly the principal object found at the centre of [[Star System]]s, where other astronomical bodies orbit them.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Stars are usually located at the centre of star systems as the main gravitational body, around which other astronomical bodies will orbit them. Stars keep theses systems together through gravity and other astrophysical concepts like the [[Roche Limit]]. Stars will have three zones within their area: the [[Lava Zone]], the [[Habitable Zone]] and the [[Frost Line]]. These dictate generation of [[planets]] and other astronomical bodies within their system, specifically what types of these appear within certain distances.&lt;br /&gt;
&lt;br /&gt;
===Sensors Data===&lt;br /&gt;
Stars can currently undergo multiple [[sensor]] surveys within their vicinity. The XNAV Array will passively gather data on the star, including its star type, orbital characteristics, stellar temperature regions and physical characteristics. From long range surveys, the sensors will gather more information such as Spectral Analysis and Photosphere data. Whilst medium and short range surveys can be performed on stars, neither will yield any data on it. However, scanning it in both is required to attain 100% survey data on the star system.&lt;br /&gt;
&lt;br /&gt;
===Generation===&lt;br /&gt;
:&#039;&#039;Main page: [[Galaxy Generation]]&#039;&#039;&lt;br /&gt;
Stars populate the [[Milky Way]] and outer space in-game within a cubic area of 1 lightyear. Stars within 2000 ly of the [[Sol System]] are generated using the Real Stars DB, a SQL database created from the [[wikipedia:European Space Agency|European Space Agency]]&#039;s [[wikipedia:Gaia Catalogue|Gaia Catalogue]]. Outside this area, stars generate on a seed system with varying characteristics and locations from a randomly generated seed. Some new star systems may generate within the area of the Real Stars database.&lt;br /&gt;
&lt;br /&gt;
In future versions a [[star system designer tool]] is planned allowing game backers to create their own star systems, which will persist permanently in the in-game galaxy. Plans also feature set systems created by backers of Captain Tier or above that will feature in the game world.&lt;br /&gt;
&lt;br /&gt;
===Star Types===&lt;br /&gt;
:&#039;&#039;Main page: [[Star types]]&#039;&#039;&lt;br /&gt;
An array of star types can be found in the galaxy. They are categorised by their class, size and how hot they are within their temperature range. A large amount of information can be viewed and sorted on the [[Sensors Station]]. Stars are sorted using real-world stellar Classification.&lt;br /&gt;
&lt;br /&gt;
Stars in their main life cycle are sorted from hottest to coldest. The sequence is O-Type, B-Type, A-Type, F-Type, G-Type, K-Type and M-Type. Some stars will generate as [[Brown Dwarf]]s, which are yet to ignite. Their sequence is L-Type, T-Type and Y-Type. In future, player vessels will be able to discover stellar remnants in the galaxy in place of star systems, including [[White Dwarf]]s, [[Neutron Star]]s, and [[Black Hole]]s. They will also be able to find T-Tauri stars (those in their early stages of formation) and Wolf-Rayet stars (those which are towards the end of their life cycles).&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;To be added&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;br /&gt;
[[Category:Stars| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Star&amp;diff=3562</id>
		<title>Star</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Star&amp;diff=3562"/>
		<updated>2026-07-10T11:47:11Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
A &#039;&#039;&#039;star&#039;&#039;&#039; is any massive gravitational self-luminous celestial body of gas that shines by radiation derived from its internal energy sources. Stars are predominantly the principal object found at the centre of [[Star System]]s, where other astronomical bodies orbit them.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Stars are usually located at the centre of star systems as the main gravitational body, around which other astronomical bodies will orbit them. Stars keep theses systems together through gravity and other astrophysical concepts like the [[Roche Limit]]. Stars will have three zones within their area: the [[Lava Zone]], the [[Habitable Zone]] and the [[Frost Line]]. These dictate generation of [[planets]] and other astronomical bodies within their system, specifically what types of these appear within certain distances.&lt;br /&gt;
&lt;br /&gt;
===Sensors Data==&lt;br /&gt;
Stars can currently undergo multiple [[sensor]] surveys within their vicinity. The XNAV Array will passively gather data on the star, including its star type, orbital characteristics, stellar temperature regions and physical characteristics. From long range surveys, the sensors will gather more information such as Spectral Analysis and Photosphere data. Whilst medium and short range surveys can be performed on stars, neither will yield any data on it. However, scanning it in both is required to attain 100% survey data on the star system.&lt;br /&gt;
&lt;br /&gt;
===Generation===&lt;br /&gt;
:&#039;&#039;Main page: [[Galaxy Generation]]&#039;&#039;&lt;br /&gt;
Stars populate the [[Milky Way]] and outer space in-game within a cubic area of 1 lightyear. Stars within 2000 ly of the [[Sol System]] are generated using the Real Stars DB, a SQL database created from the [[wikipedia:European Space Agency|European Space Agency]]&#039;s [[wikipedia:Gaia Catalogue|Gaia Catalogue]]. Outside this area, stars generate on a seed system with varying characteristics and locations from a randomly generated seed. Some new star systems may generate within the area of the Real Stars database.&lt;br /&gt;
&lt;br /&gt;
In future versions a [[star system designer tool]] is planned allowing game backers to create their own star systems, which will persist permanently in the in-game galaxy. Plans also feature set systems created by backers of Captain Tier or above that will feature in the game world.&lt;br /&gt;
&lt;br /&gt;
===Star Types===&lt;br /&gt;
:&#039;&#039;Main page: [[Star types]]&#039;&#039;&lt;br /&gt;
An array of star types can be found in the galaxy. They are categorised by their class, size and how hot they are within their temperature range. A large amount of information can be viewed and sorted on the [[Sensors Station]]. Stars are sorted using real-world stellar Classification.&lt;br /&gt;
&lt;br /&gt;
Stars in their main life cycle are sorted from hottest to coldest. The sequence is O-Type, B-Type, A-Type, F-Type, G-Type, K-Type and M-Type. Some stars will generate as [[Brown Dwarf]]s, which are yet to ignite. Their sequence is L-Type, T-Type and Y-Type. In future, player vessels will be able to discover stellar remnants in the galaxy in place of star systems, including [[White Dwarf]]s, [[Neutron Star]]s, and [[Black Hole]]s. They will also be able to find T-Tauri stars (those in their early stages of formation) and Wolf-Rayet stars (those which are towards the end of their life cycles).&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;To be added&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;br /&gt;
[[Category:Stars| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Black_Hole&amp;diff=3561</id>
		<title>Black Hole</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Black_Hole&amp;diff=3561"/>
		<updated>2026-07-06T10:40:51Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;black hole&#039;&#039;&#039; is a compact celestial body with a gravitational pull strong enough to prevent anything from escaping, including light. They are typically formed when supermassive [[star]]s reach the final stages of existence and collapse upon themselves. Black holes can be found around the [[Milky Way]], with the supermassive [[Sagittarius A*]] serving as the very centre of the galaxy.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Black Holes were added during development in 2022, though lacked a lot of data and appeared as large black spheres. The code was updated by October 2023, where volumetric black holes were added to generate a greater variety of and more realistic appearances. During dev build 0.225.0.32, black holes were given proper stellar mass and the galaxy generation update allowed planets to generate in their system. In dev build 0.225.0.102, a bug was fixed which presented black holes as a planet on the [[Holo-Display]].&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
*[[wikipedia:Black hole|Black Holes on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stellar Remnants]]&lt;br /&gt;
[[Category:Black Holes| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Category:Stellar_Remnants&amp;diff=3560</id>
		<title>Category:Stellar Remnants</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Category:Stellar_Remnants&amp;diff=3560"/>
		<updated>2026-07-05T16:07:10Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: Created page with &amp;quot;:&amp;#039;&amp;#039;This category is for stellar remnants found in the galaxy.&amp;#039;&amp;#039;  Category:Stars&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This category is for [[wikipedia:Stellar remnant|stellar remnants]] found in the galaxy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Category:Black_Holes&amp;diff=3559</id>
		<title>Category:Black Holes</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Category:Black_Holes&amp;diff=3559"/>
		<updated>2026-07-05T16:05:44Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This category is for black holes found in Starship Simulator.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Stellar Remnants]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Planets&amp;diff=3557</id>
		<title>Planets</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Planets&amp;diff=3557"/>
		<updated>2026-07-01T09:07:19Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: Redirected page to Planet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Planet]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Black_Hole&amp;diff=3556</id>
		<title>Black Hole</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Black_Hole&amp;diff=3556"/>
		<updated>2026-06-23T11:56:27Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;black hole&amp;#039;&amp;#039;&amp;#039; is a compact celestial body with a gravitational pull strong enough to prevent anything from escaping, including light. They are typically formed when supermassive stars reach the final stages of existence and collapse upon themselves. Black holes can be found around the Milky Way, with the supermassive Sagittarius A* serving as the very centre of the galaxy.  ==Development== Black Holes were added during development in 2022, though lacked...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;black hole&#039;&#039;&#039; is a compact celestial body with a gravitational pull strong enough to prevent anything from escaping, including light. They are typically formed when supermassive [[star]]s reach the final stages of existence and collapse upon themselves. Black holes can be found around the [[Milky Way]], with the supermassive [[Sagittarius A*]] serving as the very centre of the galaxy.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Black Holes were added during development in 2022, though lacked a lot of data and appeared as large black spheres. The code was updated by October 2023, where volumetric black holes were added to generate a greater variety of and more realistic appearances. During dev build 0.225.0.32, black holes were given proper stellar mass and the galaxy generation update allowed planets to generate in their system. In dev build 0.225.0.102, a bug was fixed which presented black holes as a planet on the [[Holo-Display]].&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
*[[wikipedia:Black hole|Black Holes on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;br /&gt;
[[Category:Black Holes| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Star_System&amp;diff=3555</id>
		<title>Star System</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Star_System&amp;diff=3555"/>
		<updated>2026-06-23T11:26:49Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
A &#039;&#039;&#039;star system&#039;&#039;&#039; is the term given to the area containing and surrounding a [[star]]. This space is represented within a notional in-game cubic light year of the [[Milky Way]] and includes celestial bodies that orbit it, such as [[planet]]s, comets, asteroids, [[moon]]s and planetary nebulae. Star systems can consist of more than one star, e.g. binary stars like [[Sirius]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*In real life astronomy, [[wikipedia:Star system|star systems]] are clusters of multiple stars that orbit each other. The in-game star systems are mapped using sources including those of NASA where celestial bodies are depicted orbiting a central point, as &#039;&#039;&#039;planetary systems&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[wikipedia:Planetary system|Wikipedia Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Astronomical Objects]]&lt;br /&gt;
[[Category:Star Systems| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Category:Black_Holes&amp;diff=3554</id>
		<title>Category:Black Holes</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Category:Black_Holes&amp;diff=3554"/>
		<updated>2026-06-23T11:21:41Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This category is for black holes found in Starship Simulator.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Category:Star_Systems&amp;diff=3553</id>
		<title>Category:Star Systems</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Category:Star_Systems&amp;diff=3553"/>
		<updated>2026-06-23T11:21:20Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This category is for star systems discovered in Starship Simulator.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Astronomical Objects]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Category:Celestial_Bodies&amp;diff=3552</id>
		<title>Category:Celestial Bodies</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Category:Celestial_Bodies&amp;diff=3552"/>
		<updated>2026-06-23T11:20:55Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: Created page with &amp;quot;:&amp;#039;&amp;#039;This category is for celestial bodies in Starship Simulator.&amp;#039;&amp;#039;  Category:Locations Category:Galaxy Generation&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This category is for celestial bodies in Starship Simulator.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Galaxy Generation]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3551</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3551"/>
		<updated>2026-06-23T11:17:04Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: /* Astrophysics and Planetary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Body&#039;&#039;&#039; : A physical object that exists in the universe, for example a [[star]], [[planet]] or [[moon]] (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A collection of astronomical/celestial bodies, such as a [[galaxy]], star system or nebulae (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]&#039;&#039;&#039; : front section of the starship. See also Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]&#039;&#039;&#039; : Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]&#039;&#039;&#039; : The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]&#039;&#039;&#039; : An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]&#039;&#039;&#039; : A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
;&#039;&#039;&#039;[[Framework]]&#039;&#039;&#039; : The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]&#039;&#039;&#039; : The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Keel|Keel]]&#039;&#039;&#039; : The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]&#039;&#039;&#039; : External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Ring]]&#039;&#039;&#039; : Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; : The rear section of the starship. See also Aft.&lt;br /&gt;
;&#039;&#039;&#039;[[Labels]]&#039;&#039;&#039; : Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]&#039;&#039;&#039; : The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]&#039;&#039;&#039; : Computer-Aided Design software, is a tool used to create and modify 2-D and 3-D digital models for engineering projects, such as starship design.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]&#039;&#039;&#039; : A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]&#039;&#039;&#039; : The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:battery|Battery]]&#039;&#039;&#039; : A device designed to store and distribute electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]&#039;&#039;&#039; : Open an electrical circuit to stop current flow.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]&#039;&#039;&#039; : An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]&#039;&#039;&#039; : A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]&#039;&#039;&#039; : A series of wires used in transporting high levels of electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]&#039;&#039;&#039; : A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]&#039;&#039;&#039; : A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]&#039;&#039;&#039; : A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]&#039;&#039;&#039; : Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]&#039;&#039;&#039; : The flow of electricity in a circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]&#039;&#039;&#039; : Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]&#039;&#039;&#039; : Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Error|Fault]]&#039;&#039;&#039; : A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]&#039;&#039;&#039; : A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]&#039;&#039;&#039; : Fluid entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]&#039;&#039;&#039; : To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Input]]&#039;&#039;&#039; : The electrical power or signal entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]&#039;&#039;&#039; : A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]&#039;&#039;&#039; : Fluid leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Output]]&#039;&#039;&#039; : The power or signal leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]&#039;&#039;&#039; : A hollow tube used to transfer liquids and gases.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]&#039;&#039;&#039; : The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pump|Pump]]&#039;&#039;&#039; : A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
;&#039;&#039;&#039;[[Startup]]&#039;&#039;&#039; : The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Switch|Switch]]&#039;&#039;&#039; : A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]&#039;&#039;&#039; : A container used to store fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]&#039;&#039;&#039; : To bring a process or sequence to an end.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:test|Test]]&#039;&#039;&#039; : To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]&#039;&#039;&#039; : A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Valve|Valve]]&#039;&#039;&#039; : A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Wire|Wire]]&#039;&#039;&#039; : A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
;&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]&#039;&#039;&#039; : The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial exists for the procedure in the game.&lt;br /&gt;
;&#039;&#039;&#039;[[Dev Build]]&#039;&#039;&#039; : Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
;&#039;&#039;&#039;[[First Contact]]&#039;&#039;&#039; : The initial encounter and interaction with a previously unknown alien civilisation. Often involves diplomacy via dialogue choices.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]&#039;&#039;&#039; : A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]&#039;&#039;&#039; : Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]&#039;&#039;&#039; : An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]&#039;&#039;&#039; : A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]&#039;&#039;&#039; : A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]&#039;&#039;&#039; : Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tech Demo]]&#039;&#039;&#039; : A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
;&#039;&#039;&#039;[[WIP]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
;&#039;&#039;&#039;[[Fleetyard Studios]]&#039;&#039;&#039; : The independent developer of Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[Magellan Class]]&#039;&#039;&#039; : The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
;&#039;&#039;&#039;[[Sol System]]&#039;&#039;&#039; : The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]&#039;&#039;&#039; : The human organisation, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Magellan]]&#039;&#039;&#039; : The default name of the primary player operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Admiral]]&#039;&#039;&#039; : A high ranking Admiral in the [[United Nations Space Fleet|UNSF]], the rank immediately above a Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]&#039;&#039;&#039; : An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Cadet]]&#039;&#039;&#039; : A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Captain]]&#039;&#039;&#039; : The commanding officer responsible for the conduct and good governance of a starship. The ship&#039;s company of crew and officers are commanded by the Captain, who reports to the Admiralty.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Civilian]]&#039;&#039;&#039; : Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialised researchers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commander]]&#039;&#039;&#039; : A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]&#039;&#039;&#039; : Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
;&#039;&#039;&#039;[[Commodore]]&#039;&#039;&#039; : A naval rank usually placed between the Captains and Admirals in terms of seniority in many navies. In Starship Simulator not a UNSF rank, but is mentioned as a game Backer tier in the community.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Doctor]]&#039;&#039;&#039; : The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Engineer]]&#039;&#039;&#039; : Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]&#039;&#039;&#039; : Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ensign]]&#039;&#039;&#039; : The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]&#039;&#039;&#039; : Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]&#039;&#039;&#039; : A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crew members, such as departmental supervision.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]&#039;&#039;&#039; : A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]&#039;&#039;&#039; : Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Pilot]]&#039;&#039;&#039; : Crew member operating the Helm station on the [[Bridge]], responsible for manoeuvring the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]&#039;&#039;&#039; : Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]&#039;&#039;&#039; : Crew member responsible for internal ship security, operating the [[Brig]], and potentially offering security to teams working away from the ship. Uses Internal Security Systems.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]&#039;&#039;&#039; : Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defences (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
;&#039;&#039;&#039;[[Alcubierre Drive]]&#039;&#039;&#039; : A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]&#039;&#039;&#039; : The theoretical temperature a planet would have were it based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]&#039;&#039;&#039; : Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]&#039;&#039;&#039; : The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]&#039;&#039;&#039; : The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary or moon systems.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]&#039;&#039;&#039; : Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]&#039;&#039;&#039; : The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Heave]]&#039;&#039;&#039; : The linear vertical (up or down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]&#039;&#039;&#039; : The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Roll]]&#039;&#039;&#039; : The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing to dip. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]&#039;&#039;&#039; : Six degrees of freedom (6DOF) refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Surge]]&#039;&#039;&#039; : The linear forward or backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use manoeuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
;&#039;&#039;&#039;Sublight&#039;&#039;&#039; : Speed of travel slower than the speed of light.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Sway]]&#039;&#039;&#039; : The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
;&#039;&#039;&#039;Target&#039;&#039;&#039; : Point of interest or object, sometimes a literal entity to be shot at.&lt;br /&gt;
;&#039;&#039;&#039;Throttle&#039;&#039;&#039; : The speed of travel of the RTS engines.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]&#039;&#039;&#039; : The angular (rotational) left or right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Aft]]&#039;&#039;&#039; : Toward the rear end (stern) of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Dorsal]]&#039;&#039;&#039; : Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Forward]]&#039;&#039;&#039; : Toward the front end (bow) of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Inboard]]&#039;&#039;&#039; : Toward the Centreline or centre of the starship deck/room.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Outboard]]&#039;&#039;&#039; : Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Port]]&#039;&#039;&#039; : The left side of the starship when facing Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Starboard]]&#039;&#039;&#039; : The right side of the starship when facing Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Ventral]]&#039;&#039;&#039; : Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
;&#039;&#039;&#039;[[Alcubierre Drive]]&#039;&#039;&#039; : The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Cryogenic Storage]]&#039;&#039;&#039; : Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
;&#039;&#039;&#039;[[Fusion Reactor]]&#039;&#039;&#039; : The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
;&#039;&#039;&#039;[[Helm]]&#039;&#039;&#039; : The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
;&#039;&#039;&#039;[[Holoprojector]]&#039;&#039;&#039; : The large holographic display unit located in the centre of the [[Bridge]], used to visualise sensor data, maps, and potentially tactical information.&lt;br /&gt;
;&#039;&#039;&#039;[[Internal Security Systems]]&#039;&#039;&#039; : Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
;&#039;&#039;&#039;[[Main Crew Lift]]&#039;&#039;&#039; : The primary elevator connecting decks B through F.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]&#039;&#039;&#039; : Used in-game to allow players to play the [[VIP piano]] using a real world MIDI keyboard connected to their computer.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]&#039;&#039;&#039; : The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]&#039;&#039;&#039; : Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational manoeuvering.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors]]&#039;&#039;&#039; : The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Lighting]]&#039;&#039;&#039; : The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
;&#039;&#039;&#039;[[Tactical Systems]]&#039;&#039;&#039; : Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Category:Stars&amp;diff=3550</id>
		<title>Category:Stars</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Category:Stars&amp;diff=3550"/>
		<updated>2026-06-23T11:13:09Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This category is for stars in Starship Simulator.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Category:Planets&amp;diff=3549</id>
		<title>Category:Planets</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Category:Planets&amp;diff=3549"/>
		<updated>2026-06-23T11:12:51Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This category is for planets that can be found and visited in the galaxy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Star&amp;diff=3548</id>
		<title>Star</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Star&amp;diff=3548"/>
		<updated>2026-06-23T11:11:14Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
A &#039;&#039;&#039;star&#039;&#039;&#039; is any massive gravitational self-luminous celestial body of gas that shines by radiation derived from its internal energy sources. Stars are predominantly the principal object found at the centre of [[Star System]]s, where other astronomical objects such as [[planet]]s orbit them.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
:&#039;&#039;Main page: [[Galaxy Generation]]&#039;&#039;&lt;br /&gt;
Stars populate the [[Milky Way]] and outer space in-game within a cubic area of 1 lightyear. Any stars populated within 200 LY of the [[Sol System]] utilise the [[wikipedia:European Space Agency|ESA]]&#039;s [[Wikipedia:Gaia catalogues|Gaia catalogues]], which in common with all &lt;br /&gt;
Stars within 2000 ly of Earth are generated using the Giaa Database. This data is stored and retrieved from a SQL database, which governs the set number of stars that can be generated within the region of space. Outside this limit, stars generate on a seed system with varying characteristics and locations.&lt;br /&gt;
&lt;br /&gt;
In future versions a [[star system designer tool]] is planned allowing game backers to create their own star systems, which will persist permanently in the in-game galaxy.&lt;br /&gt;
&lt;br /&gt;
===Star Types===&lt;br /&gt;
:&#039;&#039;Main page: [[Star types]]&#039;&#039;&lt;br /&gt;
An array of star types can be found in the galaxy. They are categorised by their class, size and how hot they are within their temperature range. A large amount of information can be viewed and sorted on the [[Sensors Station]]. Stars are sorted using real-world stellar Classification.&lt;br /&gt;
&lt;br /&gt;
Stars in their main life cycle are sorted from hottest to coldest. The sequence is O-Type, B-Type, A-Type, F-Type, G-Type, K-Type and M-Type. Some stars will generate as brown dwarfs, which are yet to ignite. Their sequence is L-Type, T-Type and Y-Type. In future, player vessels will be able to discover stellar remnants in the galaxy in place of star systems, including white dwarfs, neutron stars, and black holes. They will also be able to find T-Tauri stars (those in their early stages of formation) and Wolf-Rayet stars (those which are towards the end of their life cycles).&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;br /&gt;
[[Category:Stars| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Moon&amp;diff=3547</id>
		<title>Moon</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Moon&amp;diff=3547"/>
		<updated>2026-06-23T11:10:46Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;moon&#039;&#039;&#039; (also called a &#039;&#039;&#039;natural satellite&#039;&#039;&#039;) is a naturally forming celestial body that orbits a [[planet]]. Their characteristics vary depending on multiple factors, though they generally will abide by principles such as the [[Roche Limit]] and [[Hill Sphere]]. Examples of moons include [[Moon (Earth)|the Moon/Lunar]], Phobos, Demios, Io, Europa, Titan, Trition, Styx, Nix, et al.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Moons were added to the game during dev build 0.227.0.11 in celebration for the completion of the [[wikipedia:Artemis II|Artemis II mission]]. This included [[Moon (Earth)|Earth&#039;s Moon]] and the addition of moon generation in procedurally generated star systems. During dev build 0.227.0.12, moon generation was improved by incorporating systems such as the [[Roche Limit]] and [[Hill Sphere]] systems.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*In real-life, the professional term for a moon is a &#039;&#039;&#039;natural satellite&#039;&#039;&#039;. However, many organisations call these moons because it is the term often used for simplicity, with [[wikipedia:Moon|Earth&#039;s Moon]] being used to describe Lunar.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
*[[wikipedia:Moon|Moon on Wikipedia]]&lt;br /&gt;
*[[wikipedia:Natural satellite|Natural satellite on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Planet&amp;diff=3546</id>
		<title>Planet</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Planet&amp;diff=3546"/>
		<updated>2026-06-23T11:09:17Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
A &#039;&#039;&#039;planet&#039;&#039;&#039; is a spherical body found in space. They are characterised by being in orbit around a parent star and meet a certain size. Additionally possessing gravity, they are modelled spherically and constructed of various materials including gases, solid rock, ice or combinations of these. Planet types and their specific characteristics often depend on where they were spawned. Factors such as whether or not they are found within a system&#039;s [[Habitable Zone]], or in its hotter or colder reaches can greatly determine their individual characteristics. Although their makeup varies, planets are generated at sizes and volumes consistent with the star types of the systems in which they are found.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
Planets are generated using the [[Galaxy Generation]] mechanic. They can be revealed initially using a Long Range Survey on a system. For procedurally generated systems, those planets found in the [[Habitable Zone]] have a further chance of supporting life and broadcasting tech signatures.&lt;br /&gt;
&lt;br /&gt;
===Generation Process===&lt;br /&gt;
Planets appearing in a star system are created in-game using real-world data, such as the [[wikipedia:Roche limit|Roche limit]] and [[wikipedia:Titius-Bode law|Titius-Bode Law]]. When star systems are generated, the Galaxy Generation system calculates proto-planetary disks as a first step in lieu of creating the final planets, which determines the star&#039;s material composite ([[wikipedia:Hydrogen|H]]/[[wikipedia:Helium|He]]/Metals), lifespan and hill sphere. Using the Titius-Bode law, the planets&#039; orbital path around the star will be determined. Planets will generally spawn between the star and the [[Kuiper Belt]] equivalent for the system.&lt;br /&gt;
&lt;br /&gt;
After each potential planet is determined, planets are generated on core mass accretion, which establishes each planet type based on potential escape velocity against H2 thermal velocity. Physical characteristics are then generated, including atmospheric composition and the final Planet Type classification. If the planet orbits a star in its [[Habitable Zone]] and if characteristics are possible to sustain life on its surface, [[Life and Tech Signatures]] may be revealed on a planet once the ship comes within the necessary sensor range required for detection. After spawning, a planet&#039;s mass is deducted from the proto-disk to ensure that available materials are reduced in order to prevent copies coming into existence.&lt;br /&gt;
&lt;br /&gt;
===Sensor Data===&lt;br /&gt;
Using the [[Sensors Station]], starships can gather information on a planet&#039;s characteristics. These are generated/gathered by performing surveys on the planet surfaces. By default, the planet appears on the survey as an unknown celestial body with only its orbital data gathered. Characteristics and descriptions are updated as various surveys are performed.&lt;br /&gt;
&lt;br /&gt;
By default, the sensors will gather information about the planet&#039;s orbital track around its parent [[star]]; however, performing a &amp;quot;Knowledge Level 1&amp;quot; survey on the planet will also gather information about its Physical Characteristics and an estimation of the planet type (Terrestrial, [Gas] Giant, Dwarf, Icy Body). As more surveys are performed (Knowledge Levels 2 &amp;amp; 3), more data is gathered, including on any civilisations that habit the planet.&lt;br /&gt;
&lt;br /&gt;
The following table presents the sensor data for planets and the sensors level/array used to gather it from them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Survey Level!!Range!!Array!!Data Gathered&lt;br /&gt;
|-&lt;br /&gt;
|0||Default Overview||[[SCMI Array]]||style=&amp;quot;width:300px;|&lt;br /&gt;
&#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
:A brief description of the planet. These will be updated as higher level surveys performed on it.&lt;br /&gt;
&#039;&#039;&#039;Orbital Characteristics&#039;&#039;&#039;&lt;br /&gt;
*Roche Limit&lt;br /&gt;
*Hill Radius&lt;br /&gt;
*Semi-Major Axis&lt;br /&gt;
*Semi-Minor Axis&lt;br /&gt;
*Apoapsis&lt;br /&gt;
*Periapsis&lt;br /&gt;
*Average Distance&lt;br /&gt;
*Eccentricity&lt;br /&gt;
*Inclination&lt;br /&gt;
*Orbital Period&lt;br /&gt;
*Orbital Velocity&lt;br /&gt;
|-&lt;br /&gt;
|1||Long Range||[[SCMI Array]]||&lt;br /&gt;
&#039;&#039;&#039;Physical Characteristics&#039;&#039;&#039;&lt;br /&gt;
*Age&lt;br /&gt;
*Mass&lt;br /&gt;
*Density&lt;br /&gt;
*Radius&lt;br /&gt;
*Volume&lt;br /&gt;
*Gravity&lt;br /&gt;
*Escape Velocity&lt;br /&gt;
*Equilibrium temperature&lt;br /&gt;
|-&lt;br /&gt;
|2||Medium Range||[[MBIS Array]]||&lt;br /&gt;
&#039;&#039;&#039;Atmosphere Data&#039;&#039;&#039;&lt;br /&gt;
*Atmosphere&lt;br /&gt;
*Average Temperature&lt;br /&gt;
*Hydrogen&lt;br /&gt;
*Helium&lt;br /&gt;
*Methane&lt;br /&gt;
|-&lt;br /&gt;
|3||Short Range||[[SATIR Array]]||&lt;br /&gt;
&#039;&#039;&#039;Surface Data&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Coming Soon&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Civilisation Data&#039;&#039;&#039;&lt;br /&gt;
*Civilisation Name&lt;br /&gt;
*Physiology&lt;br /&gt;
*Government&lt;br /&gt;
*Religion&lt;br /&gt;
*Tech Level&lt;br /&gt;
*Aggression&lt;br /&gt;
*Xenophobia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Planet Types==&lt;br /&gt;
===Terrestrial Planets===&lt;br /&gt;
Terrestrial planets are composed primarily of rocks and solid materials such as metals. They often consist of a core and multiple material layers. Some terrestrial planets spawn with liquid environments including water or with very hot molten substances on their surfaces, emerging sometimes as Earth-like Analogues having atmosphere or conversely as Lava Planets. Some also spawn with gases like ozone in their atmosphere, becoming Earth-like analogues capable of supporting life itself.&lt;br /&gt;
&lt;br /&gt;
====Atmospheric Terrestrials====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; rocky surfaces and atmospheres, though often lacking in liquid surfaces like water or lava&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; [[Mercury]], [[Venus]], [[Mars]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; will often spawn in or outside the [[Habitable Zone]], invariably between the [[Lava Zone]] and the [[Frost Line]]&lt;br /&gt;
&lt;br /&gt;
====Lava Planets====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; rocky surfaces and atmospheres with molten materials on their surfaces&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; will often spawn in the Lava Zone in a star system&#039;s orbit&lt;br /&gt;
&lt;br /&gt;
====Earth-like Analogues====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; rocky surfaces and possessing atmosphere, with the surface being able to support life and generate water at the surface&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; [[Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; will often spawn within the habitable zone of certain stars, such as [[Star types#G-Type|G]] and [[Star types#K-Type|K class stars]]&lt;br /&gt;
&lt;br /&gt;
===Giant Planets===&lt;br /&gt;
Giant Planet is a term describing planets that substantially exceed Earth&#039;s size. Gas Giants are often composed of light materials and gases, often [[Hydrogen]] or [[Helium]]. There are five classifications depending on their atmospheric properties; however, Ice Giants consist of frozen materials on their surface. By default, [[SCMI Array|long range]] [[sensors]] will recognise any giant planet as a gas giant until a [[MBIS Array|medium range]] survey is performed. Examples of giant planets include [[Jupiter]], [[Saturn]], [[Neptune]] and [[Uranus]].&lt;br /&gt;
&lt;br /&gt;
====Class I Gas Giants====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; the planet&#039;s temperature does not exceed 150 K and atmosphere primarily consists of the chemical ammonia clouds&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; [[Jupiter]], [[Saturn]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can currently spawn outside a star&#039;s frost line, due to the volatile nature of the planet&#039;s content&lt;br /&gt;
&lt;br /&gt;
====Class II Gas Giants====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; the planet&#039;s temperature does not exceed 250 K and atmosphere primarily consists of water ice clouds&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; Epsilon Eridani b, Upsilon Andromedae d (both speculated)&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can currently spawn outside a star&#039;s frost line, due to the volatile nature of the planet&#039;s content&lt;br /&gt;
&lt;br /&gt;
====Class III Gas Giants====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; the planet&#039;s temperature is between 350 to 800 K and its atmosphere is unable to form clouds due to the lack of chemicals in the atmosphere capable of forming them&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; Upsilon Andromedae c, Gliese 876 b (both speculated)&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can currently spawn between the lava zone and frost line&lt;br /&gt;
&lt;br /&gt;
====Class IV Gas Giants====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; the planet&#039;s temperature exceeds 900 K and alkali metals can be found in abundance in the planet&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; 55 Cancri Ab, HD 209458 b (both speculated)&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can currently spawn within a star&#039;s lava zone&lt;br /&gt;
&lt;br /&gt;
====Class V Gas Giants====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; the planet&#039;s temperature exceeds 1400 K. This classification is also given to cooler gas giants with temperatures lower than Jupiter&#039;s.&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039;  51 Pegasi b, Upsilon Andromedae b (both speculated)&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can currently spawn within a star&#039;s lava zone&lt;br /&gt;
&lt;br /&gt;
====Ice Giants====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; surfaces are often composed of frozen materials heavier than gases, such as carbon or water&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; [[Uranus]], [[Neptune]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can currently spawn outside a star&#039;s frost line&lt;br /&gt;
&lt;br /&gt;
===Dwarf Planets===&lt;br /&gt;
====Ice Dwarfs====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; surfaces often similar to Ice Giants, containing frozen materials&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; [[Pluto]], [[Sedna]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; will spawn outside a star&#039;s frost line&lt;br /&gt;
&lt;br /&gt;
====Rocky Dwarfs====&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; surfaces are similar to Terrestrial Planets&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; [[Ceres]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; can spawn both inside and outside the habitable zone&lt;br /&gt;
&lt;br /&gt;
===Rogue Planets===&lt;br /&gt;
*&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; the planet is found independent of any star system&lt;br /&gt;
*&#039;&#039;&#039;Examples:&#039;&#039;&#039; S Ori 70, Cha 110913−773444 (both speculated)&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Refinement of planetary spawning began during the 0.225 dev builds alongside [[Galaxy Generation]] process. These included implementation of calculations for the Roche limit, Hill Spheres, Orbital Periods and Velocity in a star system. Additional features were planned, including atmospheric pressure and chemicals, ocean chemicals and greenhouse effect calculations. Although some were partially implemented, development of these was paused until future versions.&lt;br /&gt;
&lt;br /&gt;
Planetary Nebulae and Rogue Planets are intended to be implemented in Tech Demo 4. The former was implemented in dev build 0.226.0.4 whilst the latter was added during 0.226.0.19. During dev build 0.226.0.16, groundwork on explorable [[planetary surface]]s was commenced in the game for future planetary landing mechanics. During patch cycle 0.227.0.12, [[moon]] generation was added to planets using their hill sphere and roche limit systems.&lt;br /&gt;
&lt;br /&gt;
Future dev builds are intended to feature further characteristics and astronomical objects being generated within a planet&#039;s orbit such as planetary rings, using the hill sphere implemented in 0.225&#039;s development cycle.&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial Bodies]]&lt;br /&gt;
[[Category:Planets| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Planetary_surface&amp;diff=3545</id>
		<title>Planetary surface</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Planetary_surface&amp;diff=3545"/>
		<updated>2026-06-23T10:52:44Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: Redirected page to Planetary Surface&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Planetary Surface]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Passenger&amp;diff=3543</id>
		<title>Passenger</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Passenger&amp;diff=3543"/>
		<updated>2026-06-22T13:01:38Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;passenger&#039;&#039;&#039; is a member of personnel not associated with the [[starship]]&#039;s crew. They are often travelling on the ship from one destination to another or staying aboard the ship during its travels. Passengers are considered members of the [[civilian]] department, meaning they have no obligations to performing tasks or operations aboard the starship.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
Aboard a starship, a passenger holds no responsibilities related to ship tasks and operations. They are expected to travel on the ship either from one destination to another, for a specified amount of time or indefinitely. As such, a passenger is expected to simply use facilities aboard the ship for recreation. They will very likely be granted quarters to use for sleep and other purposes, possibly including [[staterooms]].&lt;br /&gt;
&lt;br /&gt;
Despite their status, a passenger is expected to follow the ship&#039;s code of conduct and laws. This likely includes their actions aboard the ship and, if allowed, on other planets. Due to security and safety concerns, they are also limited in access to locations critical to ship systems, such as the [[bridge]] or the [[Fusion Reactor]], and will not be allowed to interact with certain ship systems.&lt;br /&gt;
&lt;br /&gt;
==Primary Location and Access Level==&lt;br /&gt;
On a [[Magellan Class]] starship, a passenger is currently expected to have access only to [[B Deck]], including the [[VIP Lounge]] and [[Staterooms]]. It&#039;s assumed that they will also have access to other facilities around the ship, such as [[the Mall]] and its facilities. However, it is expected that passenger access will be limited due to security and safety procedures. Those that disobey rules and orders may be confined to the [[Brig]] until they reach their destination or the end of their travel period.&lt;br /&gt;
&lt;br /&gt;
==Key Interactions==&lt;br /&gt;
Passengers are not expected to utilise or affect any ship systems a starship. However, they are expected to utilise recreational facilities in their designated areas, such as the [[Pool Table]], [[Chess Board]] and [[VIP piano|Piano]] in the [[VIP Lounge]]. They are also granted quarters where they will be able to use facilities provided, whether it be a bed to sleep or kitchen to prepare their own meals.&lt;br /&gt;
&lt;br /&gt;
===Personnel===&lt;br /&gt;
Passengers will likely interact with the [[Captain]] and other senior members of crew, depending on their journey requirements and role aboard the ship. It&#039;s likely that they will be able to affect the course of transport by requesting the captain visit certain destinations, but the chance of visiting it will be determined by the commanding officer&#039;s judgement. Current systems are unknown, especially if a passenger is caught in a restricted area by a member of crew.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Focus==&lt;br /&gt;
Playing as a passenger is expected to revolve around player enjoyment and the lack of duties aboard the ship. It is also expected to be a more passive role compared to other shipbound positions. Key gameplay elements will include:&lt;br /&gt;
*Travelling on the ship until they reach their intended destination or travel period&lt;br /&gt;
*Lacking duties or any tasks to perform aboard the ship&lt;br /&gt;
*Awareness of ship security and safety protocols, including restriction&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The term &#039;&#039;&#039;passenger&#039;&#039;&#039; was previously used to describe the department that the role is part of: the [[civilian]] department. The term is still used to refer to it during development.&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
*[[Tutorial:Being a Passenger]] - Tutorial for the passenger role&lt;br /&gt;
&lt;br /&gt;
[[Category:UNSF Roles]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Being_a_Passenger&amp;diff=3542</id>
		<title>Tutorial:Being a Passenger</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Being_a_Passenger&amp;diff=3542"/>
		<updated>2026-06-22T13:01:26Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
&lt;br /&gt;
Playing as a &#039;&#039;&#039;[[passenger]]&#039;&#039;&#039; aboard a starship offers a unique perspective focussed on experiencing life aboard a deep space vessel, without the responsibilities of command or operational duties.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Focus ==&lt;br /&gt;
As a passenger, your primary role is to exist within the ship&#039;s environment during its journey. There are no assigned tasks or jobs related to [[Ship Systems]], operations or maintenance. Gameplay revolves around:&lt;br /&gt;
* exploring the accessible areas of the ship&lt;br /&gt;
* interacting with non-critical systems and amenities&lt;br /&gt;
* observing the ship&#039;s operations and the actions of the [[Deck Crew|crew]]&lt;br /&gt;
* experiencing the journey through the simulated [[Milky Way]] galaxy&lt;br /&gt;
* participating in the daily routine without expectations of fulfilling mission critical tasks&lt;br /&gt;
&lt;br /&gt;
== Access Restrictions ==&lt;br /&gt;
While passengers have considerable freedom to roam, certain areas critical to ship operations or security are restricted. Access to these locations is typically limited to assigned crew members. Restricted areas are likely to include:&lt;br /&gt;
* the [[Bridge]]&lt;br /&gt;
* [[Engineering]] sections, including the [[Reactor Room]] and [[Battery Rooms]]&lt;br /&gt;
* [[Tactical]] stations&lt;br /&gt;
* [[Operations]] centres&lt;br /&gt;
* secure locations like the [[Brig]] and potentially the [[Data Centre]]&lt;br /&gt;
* other areas potentially marked by signage or requiring specific key card access (See [[Tutorial:Door Keypads]])&lt;br /&gt;
&lt;br /&gt;
Attempting to enter these areas without authorisation may be impossible or could potentially invite warnings or responses from security personnel (once fully implemented).&lt;br /&gt;
&lt;br /&gt;
== Accessible Areas &amp;amp; Activities ==&lt;br /&gt;
Passengers can enjoy a wide range of amenities and common areas designed for comfort and recreation during long voyages. These will probably include:&lt;br /&gt;
* &#039;&#039;&#039;[[The Mall]]:&#039;&#039;&#039; a central hub for relaxation and potentially simulated commerce or information.&lt;br /&gt;
* &#039;&#039;&#039;Lounges:&#039;&#039;&#039; including general lounges and the exclusive [[VIP Lounge]] for designated passengers. Activities might include relaxing, socialising, or playing [[chess]] or the [[VIP piano]].&lt;br /&gt;
* &#039;&#039;&#039;Observation Areas:&#039;&#039;&#039; decks or specific rooms designed to offer views of space (location TBD based on ship design)&lt;br /&gt;
* &#039;&#039;&#039;Recreational Facilities:&#039;&#039;&#039; such as the pool table (currently static) mentioned in [[Dev Builds|Dev Build 0.225.0.21]] or the planned bowling alley (Dev Build 0.225.0.28)&lt;br /&gt;
* &#039;&#039;&#039;Personal Quarters:&#039;&#039;&#039; (details on passenger-specific cabins TBD)&lt;br /&gt;
* &#039;&#039;&#039;General Corridors &amp;amp; Lifts:&#039;&#039;&#039; providing access between accessible decks ([[A Deck]], [[B Deck]], [[C Deck]], [[D Deck]], [[E Deck]], [[F Deck]], [[G Deck]] - noting restrictions within certain decks)&lt;br /&gt;
* &#039;&#039;&#039;Amenities:&#039;&#039;&#039; using facilities like the [[Tutorial:Conference Room Video Player|Conference Room video player]]&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
Passengers may be able to interact with:&lt;br /&gt;
* non-critical ship interfaces (e.g., information screens)&lt;br /&gt;
* recreational items (piano, etc.)&lt;br /&gt;
* crew members (potentially asking questions or receiving directions, depending on NPC implementation)&lt;br /&gt;
* other passengers (in multiplayer scenarios)&lt;br /&gt;
&lt;br /&gt;
== Role Evolution ==&lt;br /&gt;
Since [[Starship Simulator]] is under active [[Starship Simulator Development|development]], the specifics of the passenger role, the exact boundaries of restricted areas, and the available activities are subject to change. Future updates outlined in the [[Roadmap]] may introduce more interactive elements or refine the passenger experience. It has occasionally been mooted in discussions with the developers that in the as yet sketchily outlined game lore that a faction will actively try to intrude upon the progress of the Magellan mission, even to the point of resorting to sabotage. Potentially, passenger gameplay might involve this aspect of shipboard life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Passenger&amp;diff=3541</id>
		<title>Passenger</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Passenger&amp;diff=3541"/>
		<updated>2026-06-22T12:57:06Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: /* Key Interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;passenger&#039;&#039;&#039; is a member of personnel not associated with the [[starship]]&#039;s crew. They are often travelling on the ship from one destination to another or staying aboard the ship during its travels. Passengers are considered members of the [[civilian]] department, meaning they have no obligations to performing tasks or operations aboard the starship.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
Aboard a starship, a passenger holds no responsibilities related to ship tasks and operations. They are expected to travel on the ship either from one destination to another, for a specified amount of time or indefinitely. As such, a passenger is expected to simply use facilities aboard the ship for recreation. They will very likely be granted quarters to use for sleep and other purposes, possibly including [[staterooms]].&lt;br /&gt;
&lt;br /&gt;
Despite their status, a passenger is expected to follow the ship&#039;s code of conduct and laws. This likely includes their actions aboard the ship and, if allowed, on other planets. Due to security and safety concerns, they are also limited in access to locations critical to ship systems, such as the [[bridge]] or the [[Fusion Reactor]], and will not be allowed to interact with certain ship systems.&lt;br /&gt;
&lt;br /&gt;
==Primary Location and Access Level==&lt;br /&gt;
On a [[Magellan Class]] starship, a passenger is currently expected to have access only to [[B Deck]], including the [[VIP Lounge]] and [[Staterooms]]. It&#039;s assumed that they will also have access to other facilities around the ship, such as [[the Mall]] and its facilities. However, it is expected that passenger access will be limited due to security and safety procedures. Those that disobey rules and orders may be confined to the [[Brig]] until they reach their destination or the end of their travel period.&lt;br /&gt;
&lt;br /&gt;
==Key Interactions==&lt;br /&gt;
Passengers are not expected to utilise or affect any ship systems a starship. However, they are expected to utilise recreational facilities in their designated areas, such as the [[Pool Table]], [[Chess Board]] and [[VIP piano|Piano]] in the [[VIP Lounge]]. They are also granted quarters where they will be able to use facilities provided, whether it be a bed to sleep or kitchen to prepare their own meals.&lt;br /&gt;
&lt;br /&gt;
===Personnel===&lt;br /&gt;
Passengers will likely interact with the [[Captain]] and other senior members of crew, depending on their journey requirements and role aboard the ship. It&#039;s likely that they will be able to affect the course of transport by requesting the captain visit certain destinations, but the chance of visiting it will be determined by the commanding officer&#039;s judgement. Current systems are unknown, especially if a passenger is caught in a restricted area by a member of crew.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Focus==&lt;br /&gt;
Playing as a passenger is expected to revolve around player enjoyment and the lack of duties aboard the ship. It is also expected to be a more passive role compared to other shipbound positions. Key gameplay elements will include:&lt;br /&gt;
*Travelling on the ship until they reach their intended destination or travel period&lt;br /&gt;
*Lacking duties or any tasks to perform aboard the ship&lt;br /&gt;
*Awareness of ship security and safety protocols, including restriction&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The term &#039;&#039;&#039;passenger&#039;&#039;&#039; was previously used to describe the department that the role is part of: the [[civilian]] department. The term is still used to refer to it during development.&lt;br /&gt;
&lt;br /&gt;
[[Category:UNSF Roles]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Passenger&amp;diff=3540</id>
		<title>Passenger</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Passenger&amp;diff=3540"/>
		<updated>2026-06-22T12:56:25Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;passenger&amp;#039;&amp;#039;&amp;#039; is a member of personnel not associated with the starship&amp;#039;s crew. They are often travelling on the ship from one destination to another or staying aboard the ship during its travels. Passengers are considered members of the civilian department, meaning they have no obligations to performing tasks or operations aboard the starship.  ==Responsibilities== Aboard a starship, a passenger holds no responsibilities related to ship tasks and operations....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;passenger&#039;&#039;&#039; is a member of personnel not associated with the [[starship]]&#039;s crew. They are often travelling on the ship from one destination to another or staying aboard the ship during its travels. Passengers are considered members of the [[civilian]] department, meaning they have no obligations to performing tasks or operations aboard the starship.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
Aboard a starship, a passenger holds no responsibilities related to ship tasks and operations. They are expected to travel on the ship either from one destination to another, for a specified amount of time or indefinitely. As such, a passenger is expected to simply use facilities aboard the ship for recreation. They will very likely be granted quarters to use for sleep and other purposes, possibly including [[staterooms]].&lt;br /&gt;
&lt;br /&gt;
Despite their status, a passenger is expected to follow the ship&#039;s code of conduct and laws. This likely includes their actions aboard the ship and, if allowed, on other planets. Due to security and safety concerns, they are also limited in access to locations critical to ship systems, such as the [[bridge]] or the [[Fusion Reactor]], and will not be allowed to interact with certain ship systems.&lt;br /&gt;
&lt;br /&gt;
==Primary Location and Access Level==&lt;br /&gt;
On a [[Magellan Class]] starship, a passenger is currently expected to have access only to [[B Deck]], including the [[VIP Lounge]] and [[Staterooms]]. It&#039;s assumed that they will also have access to other facilities around the ship, such as [[the Mall]] and its facilities. However, it is expected that passenger access will be limited due to security and safety procedures. Those that disobey rules and orders may be confined to the [[Brig]] until they reach their destination or the end of their travel period.&lt;br /&gt;
&lt;br /&gt;
==Key Interactions==&lt;br /&gt;
===Stations and Devices===&lt;br /&gt;
Passengers are not expected to utilise or affect any ship systems a starship. However, they are expected to utilise recreational facilities in their designated areas, such as the [[Pool Table]], [[Chess Board]] and [[VIP piano|Piano]] in the [[VIP Lounge]]. They are also granted quarters where they will be able to use facilities provided, whether it be a bed to sleep or kitchen to prepare their own meals.&lt;br /&gt;
&lt;br /&gt;
===Personnel===&lt;br /&gt;
Passengers will likely interact with the [[Captain]] and other senior members of crew, depending on their journey requirements and role aboard the ship. It&#039;s likely that they will be able to affect the course of transport by requesting the captain visit certain destinations, but the chance of visiting it will be determined by the commanding officer&#039;s judgement. Current systems are unknown, especially if a passenger is caught in a restricted area by a member of crew.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Focus==&lt;br /&gt;
Playing as a passenger is expected to revolve around player enjoyment and the lack of duties aboard the ship. It is also expected to be a more passive role compared to other shipbound positions. Key gameplay elements will include:&lt;br /&gt;
*Travelling on the ship until they reach their intended destination or travel period&lt;br /&gt;
*Lacking duties or any tasks to perform aboard the ship&lt;br /&gt;
*Awareness of ship security and safety protocols, including restriction&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The term &#039;&#039;&#039;passenger&#039;&#039;&#039; was previously used to describe the department that the role is part of: the [[civilian]] department. The term is still used to refer to it during development.&lt;br /&gt;
&lt;br /&gt;
[[Category:UNSF Roles]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Moon&amp;diff=3539</id>
		<title>Moon</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Moon&amp;diff=3539"/>
		<updated>2026-06-22T12:17:14Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;moon&amp;#039;&amp;#039;&amp;#039; (also called a &amp;#039;&amp;#039;&amp;#039;natural satellite&amp;#039;&amp;#039;&amp;#039;) is a naturally forming celestial body that orbits a planet. Their characteristics vary depending on multiple factors, though they generally will abide by principles such as the Roche Limit and Hill Sphere. Examples of moons include the Moon/Lunar, Phobos, Demios, Io, Europa, Titan, Trition, Styx, Nix, et al.  ==Development== Moons were added to the game during dev build 0.227.0.11 in celebr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;moon&#039;&#039;&#039; (also called a &#039;&#039;&#039;natural satellite&#039;&#039;&#039;) is a naturally forming celestial body that orbits a [[planet]]. Their characteristics vary depending on multiple factors, though they generally will abide by principles such as the [[Roche Limit]] and [[Hill Sphere]]. Examples of moons include [[Moon (Earth)|the Moon/Lunar]], Phobos, Demios, Io, Europa, Titan, Trition, Styx, Nix, et al.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Moons were added to the game during dev build 0.227.0.11 in celebration for the completion of the [[wikipedia:Artemis II|Artemis II mission]]. This included [[Moon (Earth)|Earth&#039;s Moon]] and the addition of moon generation in procedurally generated star systems. During dev build 0.227.0.12, moon generation was improved by incorporating systems such as the [[Roche Limit]] and [[Hill Sphere]] systems.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*In real-life, the professional term for a moon is a &#039;&#039;&#039;natural satellite&#039;&#039;&#039;. However, many organisations call these moons because it is the term often used for simplicity, with [[wikipedia:Moon|Earth&#039;s Moon]] being used to describe Lunar.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
*[[wikipedia:Moon|Moon on Wikipedia]]&lt;br /&gt;
*[[wikipedia:Natural satellite|Natural satellite on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Celestial bodies]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Star_System&amp;diff=3538</id>
		<title>Star System</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Star_System&amp;diff=3538"/>
		<updated>2026-06-22T11:32:36Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
A &#039;&#039;&#039;star system&#039;&#039;&#039; is the term given to the area containing and surrounding a [[star]]. This space is represented within a notional in-game cubic light year of the [[Milky Way]] and includes celestial bodies that orbit it, such as [[planet]]s, comets, asteroids, [[moon]]s and planetary nebulae. Star systems can consist of more than one star, e.g. binary stars like [[Sirius]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*In real life astronomy, [[wikipedia:Star system|star systems]] are clusters of multiple stars that orbit each other. The in-game star systems are mapped using sources including those of NASA where celestial bodies are depicted orbiting a central point, as &#039;&#039;&#039;planetary systems&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[wikipedia:Planetary system|Wikipedia Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems| ]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Civilian&amp;diff=3537</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Civilian&amp;diff=3537"/>
		<updated>2026-06-22T10:59:40Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:Passenger.jpg|thumb|Alignment|Size|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Civilians&#039;&#039;&#039;]]&lt;br /&gt;
A &#039;&#039;&#039;Civilian&#039;&#039;&#039; (also called a &#039;&#039;&#039;Passenger&#039;&#039;&#039;) is a person without any regular shipboard duties. They may be seeking passage, using the ship as a conference location, or simply enjoying the ride. Civilians currently wear black uniform, similar to the [[stewards]] department.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
In a broad context, a civilian is a personnel not affiliated with the ship&#039;s crew and organisation operating the vessel. As such, they have no obligation to complete any tasks aboard or assist in their operations. Many of their activities will likely be relegated to using the ship facilities available to them, whether it be the [[VIP Lounge]] or [[the Mall]]. However, civilians have limited access due to safety and security regulations.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
===[[Passenger]]===&lt;br /&gt;
Civilians who are aboard either for a journey or have been picked up to travel to a location.&lt;br /&gt;
&lt;br /&gt;
===Ambassador===&lt;br /&gt;
Delegates and negotiators who are visiting or travelling on ship for diplomatic purposes.&lt;br /&gt;
&lt;br /&gt;
==Duties on Ship (Gameplay)==&lt;br /&gt;
* No duties to perform at all.&lt;br /&gt;
* Relax and enjoy the ride.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The department was originally referred to as the &#039;&#039;&#039;Passenger&#039;&#039;&#039;. During development, the department was renamed in-game as the &#039;&#039;&#039;Civilian&#039;&#039;&#039; department. However, some promotional material still uses the term passenger to refer to the department.&lt;br /&gt;
&lt;br /&gt;
According to the Early Access Roadmap, it is expected for civilians to sabotage the ship in later builds of the game.[https://docs.google.com/document/d/1Jq89gbpPqkl65TCsMDspWDn3TDt0azjMIShKy1Zhs5w/edit?tab=t.0#heading=h.2pyh8qpn1sj1]&lt;br /&gt;
&lt;br /&gt;
{{Departments}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Departments]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Engineer&amp;diff=3535</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Engineer&amp;diff=3535"/>
		<updated>2026-06-21T11:52:28Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
An &#039;&#039;&#039;engineer&#039;&#039;&#039; is a shipwide role aboard a [[starship]]. The role places the officer in charge of maintaining the ship&#039;s devices and equipment, often to check whether they are still functioning and perform maintenance. Some roles will place them at stations on the [[bridge]], such as the propulsion and power stations. In the [[UNSF]], engineers hold the rank of [[crewmen]] and are members of the [[engineering]] department.&lt;br /&gt;
&lt;br /&gt;
[[Category:UNSF Roles]]&lt;br /&gt;
[[Category:Engineering]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Maintenance_Tunnels&amp;diff=3534</id>
		<title>Maintenance Tunnels</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Maintenance_Tunnels&amp;diff=3534"/>
		<updated>2026-06-21T11:52:12Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Maintenance Tunnels Corner.jpg|thumb|400px]]&lt;br /&gt;
&#039;&#039;&#039;Maintenance Tunnels&#039;&#039;&#039; are passageways on the lower decks of a [[Magellan Class]] [[starship]]. They are used by the [[Engineering]] department to access core systems and locations needed to supply the ship&#039;s functions. The maintenance tunnels can be accessed using entrances on [[E Deck|E]], [[F Deck|F]] and [[G Deck]]s.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
Maintenance tunnels primarily consist of metal [[framework]] and insulation mesh. Metal walkways serve as the primary flooring, connected to the deck&#039;s transversal frames for support. Barriers are placed around the walkways to prevent falling accidents. Ceiling above the tunnels does not exist, exposing air ventilation and other systems to easier access. Lighting can be found around the tunnels, extended over the walkways from the framework.&lt;br /&gt;
&lt;br /&gt;
The tunnels run around the outer rooms of the ship. On F and G Decks, they are circular akin to the ring corridors. Several straight tunnels connect the outer ring corridors and stairways leading to decks. On D and E Decks the tunnels will primarily be connected to isolated systems such as the [[Alcubierre Drive]], weapon arrays and RTS thrusters. The design is intended to allow engineers unimpeded access to the ship&#039;s more sensitive systems during periods of intense activity in the regular corridors, also to facilitate better safety standards and isolation when working with critical systems and services.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
On F Deck, the Maintenance Tunnels house Battery Array Aggregator panels. These connect each battery room to the Deck Distributor Panels in the [[Reactor Room]], distributing power to all seven decks on the ship. When starting the Magellan-class from a [[Cold &amp;amp; Dark Start|Cold &amp;amp; Dark state]], engineers must switch these on to provide power to the ship&#039;s deck systems.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magellan F Deck features]]&lt;br /&gt;
[[Category:Magellan G Deck features]]&lt;br /&gt;
[[Category:Engineering]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Bridge_-_Scanning_%26_Navigation&amp;diff=3533</id>
		<title>Bridge - Scanning &amp; Navigation</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Bridge_-_Scanning_%26_Navigation&amp;diff=3533"/>
		<updated>2026-06-21T11:51:59Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bridge - Scanning &amp;amp; Navigation&#039;&#039;&#039; is a [[Training Module]] available to players in [[Tech Demo 2]] and [[Tech Demo 3]]. The aim of the module is to teach the player about using the [[Sensors Station]] and [[Helm]] to navigate the [[Milky Way]] and gather data from star systems. It primarily takes place in the [[Bridge]] on [[A Deck]].&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The player begins the tutorial in the [[Conference Room]] of a fully-functional [[Magellan Class]] [[starship]]. [[AVA]] communicates with them and guides them to the [[Bridge]] using waypoints. After being introduced to the bridge, the player is guided to the [[Sensors Station]].&lt;br /&gt;
&lt;br /&gt;
At the sensors station, the player is introduced to the GPS system. They can then use the coordinates system to set a focal point and switch between it and the ship. AVA guides the player to select the Long Range Sensors mode. They are instructed to select [[Alpha Centauri]], align the sensors to it and perform a long range survey. After completing it, AVA explains the data gathered and the functions of the long-range scans. The player is then instructed to select a planet in the Star System and send it to the navigation system by pressing the &amp;quot;Send to [[Helm]]&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The player is guided to the Helm, where they are given an overview of the three panels. They are introduced to the three different screens: navigation, flight control and autopilot. AVA guides them to press &amp;quot;Use SNSR Target&amp;quot; on the navigation panel, then &#039;Engage Autopilot&#039; on the autopilot screen, then activate FTL Drive to travel to the chosen target. As she guides the ship to the chosen target, AVA explain the mechanics of the Magellan&#039;s FTL systems and its main mission: to explore new worlds, to seek out new life in all of its diversity, and establish peaceful relations with an civilisations discovered.&lt;br /&gt;
&lt;br /&gt;
After arriving at the planet, the player is guided back to the Sensors station. They are guided to select the Medium Range sensors and use them to initiate another survey. Ava explains the data gathered and how it can be used to gather information about the planet.&lt;br /&gt;
&lt;br /&gt;
After its completion, AVA asks the player to select the short range sensors and use them to run a short range survey of the planet they are orbiting. Once completed, she explains the data recovered and its use in searching for life in the galaxy. Finally, AVA asks the player to use the Surface Map function to display the planet&#039;s surface on the Bridge&#039;s Holoprojector and explains the various toggle options for the surface map. This concludes the Training Module.&lt;br /&gt;
&lt;br /&gt;
From this point, the player can stay in the Module to continue exploring the ship or continue using the sensors to explore the Milky Way.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===[[Tech Demo 2]]===&lt;br /&gt;
In original version of the module, the player would first be instructed by [[AVA]] to use the medium range sensors to navigate to a planet in the [[Sol System]]. Afterward, they were instructed to use the long range sensors to navigate to Alpha Centauri, where the tutorial ended. Due to the lack of scanning functionality, the tutorial did not cover scanning planets or star systems for data.&lt;br /&gt;
&lt;br /&gt;
In 0.223 versions, AVA was voiced by a text-to-speech application. However, in 0.224 versions, AVA&#039;s voice lines were re-recorded by [[Dan Govier]], with his voice modulated for the character.&lt;br /&gt;
&lt;br /&gt;
===[[Tech Demo 3]]===&lt;br /&gt;
In the 0.225.0.0, the module was expanded to include using the sensors to gather information on planets and star systems, including running surveys with the long, medium and short range sensors. The module was updated to work with the new sensors interface due to changes made to it during the update. Travelling to a planet in the Sol system was also removed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Training Modules]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Engineering_-_Cold-Start_Sequence&amp;diff=3532</id>
		<title>Engineering - Cold-Start Sequence</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Engineering_-_Cold-Start_Sequence&amp;diff=3532"/>
		<updated>2026-06-21T11:50:44Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Engineering - Cold-Start Sequence&#039;&#039;&#039; is a [[Training Module]] available to players in [[Tech Demo 2]] and [[Tech Demo 3]]. The aim of the modules it to teach the player how to safely start a [[Magellan Class|Magellan class starship]]&#039;s [[Fusion Reactor]] and supply power to the rest of the ship. It primarily takes place in the [[Reactor Room]], [[Cryogenic Storage]] and [[Maintenance Tunnels]] on [[F Deck|F]] and [[G Deck]]s, although a final task takes the player up to the [[Bridge]] on [[A Deck]].&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The player begins the module in the F Deck Aft Corridor of a [[Magellan Class]] [[starship]]. They are contacted by AVA, who explains the module&#039;s objectives in bringing the ships power online. AVA explains that the ship is in a [[Cold &amp;amp; Dark Start|Cold and Dark State]], where there is no power provided to the ship&#039;s systems, and that she has activated the player&#039;s torch to help them see where they&#039;re going.&lt;br /&gt;
&lt;br /&gt;
AVA directs the player to the Reactor Room, where they are shown that the main [[Fusion Reactor]] and other systems are without power. They are then shown to the Startup Distributors, where their function is explained and how they act as a separate supply for the ship. The player then connects the four quadrants on F and G Decks to the capacitors, providing emergency lighting. AVA then instructs them to turn their torch off with &amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt; and directs them back to the Reactor Room.&lt;br /&gt;
&lt;br /&gt;
The player is next directed to the [[Fusion Reactor Controls]] panel, where they learn about each segment and their functions. AVA asks them to switch the Reactor to Startup Mode so they can begin the process, then to activate the vacuum pump to get it to the correct pressure level.&lt;br /&gt;
&lt;br /&gt;
Whilst this process takes place, the player is guided to the [[Cryogenic Storage]] room. AVA explains the supply process, each of the resources (Helium, Heilum-3 and Deuterium) and their functions in the reactor. AVA guides the player to a position behind the tanks, where they activate the tanks&#039; Cryo Coolers and open the valves in order to supply their needed components. The player is then guided back to the inner area of the room, where they are instructed to open the output valves and power on the supply&#039;s pumps.&lt;br /&gt;
&lt;br /&gt;
With this process complete, the player is guided back to the Reactor Room. They are instructed to open the supply valves, providing the reactor with its needed components. AVA directs the player back to the Reactor Controls, where are told to activate the Field Coils and wait for the reactor to reach its optimum temperature. Once both are completed, AVA tells the player to initiate the Fusion Reactor, thus bringing it online. With power down at 10%, they are asked to bring it up to 100% so that the systems can be provided with the necessary power. As they do so, AVA warns them that they can bring it up beyond that threshold, though doing so will cause damage if continued for long periods and this may cause an uncontrolled shutdown.&lt;br /&gt;
&lt;br /&gt;
With the reactor now online and at full operational capacity, the power supply process is ready to begin. AVA instructs the player to put it in Supply Mode, then guides them to the Output Distributor. AVA explains that the panel distributes the power to each of the ships main systems (FTL Systems, Shield System, Weapons System, and Sub-Light Propulsion), but also directs it to the Main Battery Distributor for other systems. The player then must connect all five breakers on the panel to continue the process. AVA then guides them to the Main Battery Distributor, explaining it directs power to the Battery Arrays around F Deck. The player is then instructed to connect each of the breakers so that the battery arrays can begin charging. &lt;br /&gt;
&lt;br /&gt;
AVA guides the player to Port Battery Room 1. Inside, they begin a visual inspection of the arrays whilst being told how they function and provide power to each quadrant. AVA directs the player to Port Battery Array 4, where they have the interface explained. They are then directed to Port Battery Aggregator 1 in the [[Maintenance Tunnels]], where AVA explains their function. The player then must connect the Aggregator to the Deck Distributor, then travel around the tunnels to connect the other Aggregators to the panels. Once completed, they are guided back to the Reactor Room.&lt;br /&gt;
&lt;br /&gt;
Inside, AVA guides the player to the Forward Deck Distributor panel, where she explains its functions and how each quadrant is separated for redundancy. The player is then asked to connect the Distributor to each of the deck breakers and complete it for the Starboard, Aft and Port quadrants. The player then directed to the G Deck Forward Distributor, where they are instructed to switch the power supply from the Startup Capacitors to the Deck Distributor. They then must complete it on the other panels for G and F Deck in the four quadrants. With this done, the power is now supplied to the ship.&lt;br /&gt;
&lt;br /&gt;
AVA has one last final task for the player and begins guiding them up to the Bridge on A Deck. They are shown that the lights and hardware in the room are still deactivated, so must bring it online. AVA directs the player to the A Deck Distributor panel, where they&#039;re asked to connect the breakers for the lights and hardware. With these brought online, the module is complete. AVA thanks the player for completing it and signs off. From here, the player can stay to either begin exploring the galaxy or complete [[Bridge - Scanning &amp;amp; Navigation|another training module]].&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Initially in original releases of [[Tech Demo 2]] in Dev Builds 0.223, Engineering - Cold-Start Sequence was presented on the Training Modules menu, but was inaccessible; however, it was completed for Dev Build 0.224. AVA currently refers to the A Deck Distributor as the Engineering Alcove, as it serves as a placeholder for the station in current builds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Training Modules]]&lt;br /&gt;
[[Category:Engineering]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Shutdown&amp;diff=3531</id>
		<title>Tutorial:Shutdown</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Shutdown&amp;diff=3531"/>
		<updated>2026-06-21T11:37:25Z</updated>

		<summary type="html">&lt;p&gt;Dark Knight 2013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
&lt;br /&gt;
This tutorial provides a step-by-step guide for completely shutting down a [[Magellan Class]] from a flight-ready state back to a &#039;&#039;&#039;[[Cold &amp;amp; Dark Start|Cold &amp;amp; Dark]]&#039;&#039;&#039; condition. This procedure essentially reverses the [[Tutorial:Cold_and_Dark|startup process]] and primarily involves deactivating power distributors and isolating the [[Fusion Reactor]]. &#039;&#039;This guide is based on the detailed shutdown procedure originally compiled by Discord user &#039;&#039;&#039;Abrogator&#039;&#039;&#039; (see [https://docs.google.com/document/d/1ZZNYxjrasqlXl9svPwZB83VLAH7VFxKLV2booVSahbk/edit?usp=sharing original guide]).&#039;&#039; &#039;&#039;(Note: This procedure involves moving between multiple decks. Ensure you know how to navigate the ship.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Standard Shutdown Procedure (Reactor Online) ==&lt;br /&gt;
&lt;br /&gt;
=== A Deck Shutdown ===&lt;br /&gt;
# &#039;&#039;&#039;Offices &amp;amp; Conference Room:&#039;&#039;&#039; enter the [[A Deck#Captain&#039;s Office|Captain’s Office]], [[A Deck#Executive Officer&#039;s Office|XO’s Office]], and [[A Deck#Conference Room|Conference Room]]. Action: turn &#039;&#039;&#039;OFF&#039;&#039;&#039; all lights using their respective controls.&lt;br /&gt;
# &#039;&#039;&#039;[[A Deck#Bridge|Bridge]] Distributor:&#039;&#039;&#039; locate the main distributor panel on the Bridge (near the entrance). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on this panel.&lt;br /&gt;
&lt;br /&gt;
=== B Deck Shutdown ===&lt;br /&gt;
# &#039;&#039;&#039;[[B Deck#VIP Lounge (upper)|VIP Lounge Area]]:&#039;&#039;&#039; find the distributor panel associated with the VIP Lounge (reportedly near a door to its left). Action: &#039;&#039;&#039;Disable&#039;&#039;&#039; everything on this panel.&lt;br /&gt;
# &#039;&#039;&#039;[[B Deck#Data Centre|Data Centre]]:&#039;&#039;&#039;&lt;br /&gt;
## Locate the panel labeled &#039;&#039;&#039;“Data Center Upper”&#039;&#039;&#039; (on the back wall, middle). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything.&lt;br /&gt;
## Locate all &#039;&#039;&#039;8 distributor panels&#039;&#039;&#039; (4 on the upper B Deck level and 4 on the lower C Deck level). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on all 8 panels. &#039;&#039;(Note: The lowest panel on C Deck might be inoperable/black in some builds).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== C Deck Shutdown ===&lt;br /&gt;
# &#039;&#039;&#039;Hallways:&#039;&#039;&#039; locate all &#039;&#039;&#039;9 distributor panels&#039;&#039;&#039; controlling lights and utilities in the main spoke hallways 2 per quadrant hallway, plus 1 in the hallway near the Probe Facility). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on each panel.&lt;br /&gt;
&lt;br /&gt;
=== D Deck Shutdown ===&lt;br /&gt;
# &#039;&#039;&#039;Hallways:&#039;&#039;&#039;locate all &#039;&#039;&#039;12 distributor panels&#039;&#039;&#039; controlling lights and utilities in the spoke hallways (3 per quadrant). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on each panel. &#039;&#039;(ignore the central reactor room structure for now).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== E Deck Shutdown ===&lt;br /&gt;
# &#039;&#039;&#039;Hallways:&#039;&#039;&#039; locate all &#039;&#039;&#039;12 distributor panels&#039;&#039;&#039; controlling lights and utilities in the spoke hallways (3 per quadrant). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on each panel.&lt;br /&gt;
&lt;br /&gt;
=== Conditional: Startup Capacitor Activation (Optional) ===&lt;br /&gt;
&#039;&#039;Perform this step ONLY if batteries have insufficient charge to complete the rest of the shutdown OR if attempting the full Battery Drain procedure later.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Start Capacitor Room|G Deck - Start Capacitor Room]]:&#039;&#039;&#039; Action: &#039;&#039;&#039;Enable&#039;&#039;&#039; the Startup Capacitor systems (activating systems specifically for G Deck distributors).&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Reactor Control Room|G Deck - Reactor Room]]:&#039;&#039;&#039; go to the 4 G-Deck Quadrant Distributors. Action: change the &#039;&#039;&#039;Input&#039;&#039;&#039; for each from &amp;quot;Deck Distributor&amp;quot; to &#039;&#039;&#039;Startup Distributor&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;[[D Deck]], [[E Deck]], [[F Deck]] Distributors:&#039;&#039;&#039; &#039;&#039;(This step seems counterintuitive if just shutting down normally, potentially part of the drain procedure prep?)&#039;&#039; The guide mentions disconnecting distributors on D, E, F floors after enabling startup capacitor. Action: Navigate to D, E, and F deck engineering areas and &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on the quadrant distributors (4 per deck, 12 total). &#039;&#039;(Clarification may be needed depending on context - standard shutdown vs drain prep).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== F Deck Shutdown ===&lt;br /&gt;
# &#039;&#039;&#039;[[F Deck|F Deck Hallways]] (Rings 1 &amp;amp; 2):&#039;&#039;&#039; locate the &#039;&#039;&#039;8 distributor panels&#039;&#039;&#039; titled &#039;&#039;&#039;“Distributor - F Deck Ring [1 or 2] [QUADRANT]”&#039;&#039;&#039; (4 panels in Ring 1, 4 panels in Ring 2). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on all 8 panels.&lt;br /&gt;
# &#039;&#039;&#039;[[F Deck#Maintenance Tunnels|F Deck Maintenance Tunnels]] (Rings 3 &amp;amp; 4):&#039;&#039;&#039; locate the &#039;&#039;&#039;8 distributor panels&#039;&#039;&#039; titled &#039;&#039;&#039;“Distributor - F Deck Ring [3 or 4] [QUADRANT]”&#039;&#039;&#039;. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on all 8 panels.&lt;br /&gt;
# &#039;&#039;&#039;[[F Deck#Maintenance Tunnels|F Deck Maintenance Tunnels]] (Ring 3 Area):&#039;&#039;&#039; while disabling Ring 3/4 distributors, also find the 8 &#039;&#039;&#039;Battery Array Distributor&#039;&#039;&#039; panels (usually located near the Ring 3 distributors). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on these 8 panels. &#039;&#039;&#039;Important:&#039;&#039;&#039; Do &#039;&#039;&#039;NOT&#039;&#039;&#039; disconnect anything on the &#039;&#039;&#039;Battery Array Aggregator&#039;&#039;&#039; panels at this stage for a standard shutdown.&lt;br /&gt;
&lt;br /&gt;
=== G Deck Shutdown (Reactor &amp;amp; Cryo) ===&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Reactor Control Room|Reactor Room]]:&#039;&#039;&#039;&lt;br /&gt;
## Go to the dedicated distributor panels for major systems. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on the panels for &#039;&#039;&#039;FTL&#039;&#039;&#039;, &#039;&#039;&#039;Sublight&#039;&#039;&#039;, &#039;&#039;&#039;Shields&#039;&#039;&#039;, &#039;&#039;&#039;Weapons&#039;&#039;&#039;, and &#039;&#039;&#039;Battery&#039;&#039;&#039; systems.&lt;br /&gt;
## Locate the panel labeled &#039;&#039;&#039;“Reactor Output Distributor”&#039;&#039;&#039;. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything.&lt;br /&gt;
## Go to the main reactor console. Action: Set &#039;&#039;&#039;Reactor Mode&#039;&#039;&#039; to &#039;&#039;&#039;Isolate&#039;&#039;&#039;.&lt;br /&gt;
## Action: shut down the &#039;&#039;&#039;Vacuum Pump&#039;&#039;&#039;.&lt;br /&gt;
## Action: shut down the reactor &#039;&#039;&#039;Field Coils&#039;&#039;&#039;.&lt;br /&gt;
## Go to the reactor core area. Action: &#039;&#039;&#039;Close&#039;&#039;&#039; all 6 large valves surrounding the reactor.&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Cryogenic Storage|Cryo Storage Room]]:&#039;&#039;&#039;&lt;br /&gt;
## Action: shut &#039;&#039;&#039;OFF&#039;&#039;&#039; all Chillers (He, He-3, Deuterium - 6 total).&lt;br /&gt;
## Action: shut &#039;&#039;&#039;OFF&#039;&#039;&#039; all Pumps (He, He-3, Deuterium - 3 total).&lt;br /&gt;
## Action: &#039;&#039;&#039;Close&#039;&#039;&#039; all tank and supply valves (He, He-3, Deuterium - 12 total).&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Maintenance Tunnels|G Deck Maintenance Tunnels]]:&#039;&#039;&#039; find all &#039;&#039;&#039;8 distributors&#039;&#039;&#039; for lights/utilities. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything.&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Reactor Control Room|Reactor Room]]:&#039;&#039;&#039; locate the panel labeled &#039;&#039;&#039;“Distributor - Reactor Room”&#039;&#039;&#039;. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything.&lt;br /&gt;
&lt;br /&gt;
=== Final Power Down ===&lt;br /&gt;
# &#039;&#039;&#039;All Decks (G, F, E, D):&#039;&#039;&#039; navigate back up through the engineering sections. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on the &#039;&#039;&#039;Quadrant Distributor&#039;&#039;&#039; panels on &#039;&#039;&#039;each&#039;&#039;&#039; floor (4 per deck, 16 total). &#039;&#039;(Note: D, E, F might have been done earlier if prepping for battery drain).&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Reactor Control Room|G Deck Reactor Room]]:&#039;&#039;&#039; locate the 4 main &#039;&#039;&#039;Deck Distributor&#039;&#039;&#039; panels (1 per quadrant). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything.&lt;br /&gt;
# &#039;&#039;&#039;[[F Deck#Maintenance Tunnels|F Deck Maintenance Tunnels]]:&#039;&#039;&#039; locate the 8 &#039;&#039;&#039;Battery Array Aggregator&#039;&#039;&#039; panels (2 per quadrant). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything.&lt;br /&gt;
# &#039;&#039;&#039;[[F Deck#Battery Rooms|F Deck Battery Rooms]]:&#039;&#039;&#039; enter all 8 rooms.&lt;br /&gt;
## Action: on each of the 48 &#039;&#039;&#039;Battery Array&#039;&#039;&#039; consoles, &#039;&#039;&#039;Disconnect&#039;&#039;&#039; both the &#039;&#039;&#039;Aggregator&#039;&#039;&#039; output and the &#039;&#039;&#039;Distributor&#039;&#039;&#039; input.&lt;br /&gt;
## &#039;&#039;&#039;&#039;&#039;Bonus Objective (Optional &amp;amp; Tedious):&#039;&#039;&#039;&#039;&#039; to fully power down the array panels themselves, you must also physically &#039;&#039;&#039;unmount&#039;&#039;&#039; all 480 individual battery cells (10 per array), or wait for them to completely discharge.&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Start Capacitor Room|G Deck Start Capacitor Room]]:&#039;&#039;&#039; if you activated the startup capacitors earlier, return here. Action: &#039;&#039;&#039;Disable&#039;&#039;&#039; everything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Standard Shutdown Procedure Complete. The ship should now be in a Cold &amp;amp; Dark state, similar to the start option, though residual battery charge may remain unless cells were unmounted or drained.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Advanced: Full Battery Drain Procedure (NEEDS TESTING) ==&lt;br /&gt;
This procedure aims to fully deplete all battery power for an ultimate dark state, but takes significantly longer.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[F Deck#Battery Rooms|F Deck Battery Rooms]]:&#039;&#039;&#039; Go to each of the &#039;&#039;&#039;48 Battery Array&#039;&#039;&#039; panels. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; the &#039;&#039;&#039;Battery Distributor Input&#039;&#039;&#039; feed ONLY. Leave the Aggregator Output connected.&lt;br /&gt;
# &#039;&#039;&#039;Wait (Approx. 40+ minutes):&#039;&#039;&#039; Allow the ship&#039;s systems (primarily the still-active Aggregator panels and minimal background draw) to drain the batteries until they are nearly empty (e.g., ~1/3 full or less). Power draw is low, so this takes a long time. Monitor charge levels across different quadrants as drain rates may vary.&lt;br /&gt;
# &#039;&#039;&#039;Shutdown Upper Decks (A, B, C, D, E):&#039;&#039;&#039; Follow steps 1-5 from the Standard Shutdown procedure (disconnecting Bridge, VIP, Data Centre, and Hallway distributors on A, B, C, D, E Decks).&lt;br /&gt;
# &#039;&#039;&#039;Shutdown F Deck Distributors:&#039;&#039;&#039; Follow step 6 from the Standard Shutdown procedure (disconnecting hallway distributors in Rings 1 &amp;amp; 2).&lt;br /&gt;
# &#039;&#039;&#039;Shutdown F Deck Tunnel Distributors:&#039;&#039;&#039; Follow step 7 (first part) from the Standard Shutdown procedure (disconnecting tunnel distributors in Rings 3 &amp;amp; 4).&lt;br /&gt;
# &#039;&#039;&#039;Enable Startup Capacitor (G Deck Power):&#039;&#039;&#039; Follow the &amp;quot;Conditional: Startup Capacitor Activation&amp;quot; steps from the Standard Shutdown (Enable capacitor, switch G Deck Quad Distributors to Startup power input).&lt;br /&gt;
# &#039;&#039;&#039;Disconnect Upper Deck Quad Distributors (D, E, F):&#039;&#039;&#039; Follow the second part of the &amp;quot;Conditional&amp;quot; step (Disconnect everything on the 12 quadrant distributors on D, E, F decks).&lt;br /&gt;
# &#039;&#039;&#039;Disconnect G Deck Deck Distributors:&#039;&#039;&#039; Follow step 11 from the Standard Shutdown procedure (Disconnect everything on the 4 main Deck Distributors in the G Deck Reactor Room).&lt;br /&gt;
# &#039;&#039;&#039;Disconnect F Deck Aggregators:&#039;&#039;&#039; Follow step 12 from the Standard Shutdown procedure (Disconnect everything on the 8 Battery Array Aggregator panels in the F Deck tunnels).&lt;br /&gt;
# &#039;&#039;&#039;Disconnect G Deck Tunnel Distributors (Partial):&#039;&#039;&#039; Locate the 8 distributors in the G Deck tunnels. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on 7 of them, but leave &#039;&#039;&#039;“G Deck Ring 1 Fwd Distributor”&#039;&#039;&#039; connected for now.&lt;br /&gt;
# &#039;&#039;&#039;Wait (Final Battery Drain):&#039;&#039;&#039; Allow the remaining connected systems (Aggregator panels via the Battery Array outputs) to completely drain the batteries. This can take a very long time.&lt;br /&gt;
# &#039;&#039;&#039;Final F Deck Disconnects:&#039;&#039;&#039; Once batteries are fully depleted:&lt;br /&gt;
## Go to each of the &#039;&#039;&#039;48 Battery Array&#039;&#039;&#039; panels. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; the &#039;&#039;&#039;Aggregator Output&#039;&#039;&#039;.&lt;br /&gt;
## &#039;&#039;(Optional Bonus):&#039;&#039; Dismount all 480 battery cells.&lt;br /&gt;
# &#039;&#039;&#039;Final G Deck Shutdown:&#039;&#039;&#039;&lt;br /&gt;
## Follow steps 8, 9, and 10 from the Standard Shutdown (disconnecting FTL/Sublight/etc panels, Reactor Output Distributor, setting reactor to Isolate, shutting down pumps/coils, closing valves, shutting down Cryo Storage).&lt;br /&gt;
## Find and &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on the last remaining G Deck tunnel distributor (&#039;&#039;&#039;“G Deck Ring 1 Fwd Distributor”&#039;&#039;&#039;).&lt;br /&gt;
## Disconnect everything on &#039;&#039;&#039;“Distributor - Reactor Room”&#039;&#039;&#039;.&lt;br /&gt;
## Disconnect everything on the &#039;&#039;&#039;4 G Deck Quadrant Distributors&#039;&#039;&#039;.&lt;br /&gt;
## Disable everything on the &#039;&#039;&#039;Startup Capacitors&#039;&#039;&#039; if they were enabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battery Drain Procedure Complete. The ship should be in a fully unpowered state.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Engineering]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
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