<?xml version="1.0"?>
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	<id>http://wiki.starshipsimulator.co.uk/index.php?action=history&amp;feed=atom&amp;title=Tutorial%3AChairs</id>
	<title>Tutorial:Chairs - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.starshipsimulator.co.uk/index.php?action=history&amp;feed=atom&amp;title=Tutorial%3AChairs"/>
	<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;action=history"/>
	<updated>2026-09-03T19:00:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=3371&amp;oldid=prev</id>
		<title>Gatehouse: /* Sitting and Standing */</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=3371&amp;oldid=prev"/>
		<updated>2026-05-13T16:02:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sitting and Standing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:02, 13 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Sitting and Standing===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Sitting and Standing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player must be within a metre&#039;s distance from the chair to sit in it. To sit, the player must look at it and press the default Interaction Key (default &amp;lt;code&amp;gt;LMB&amp;lt;/code&amp;gt;). If successful, the player character will sit in the chair and their first person perspective will change to a seated view. Pressing the &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; key while looking at the chair allows an alternative. This brings up the radial menu and anything allowed as interaction, in keeping with all other in-game entities will be shown. Choose &quot;Sit Down&quot; from the menu.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player must be within a metre&#039;s distance from the chair to sit in it. To sit, the player must look at it and press the default Interaction Key (default &amp;lt;code&amp;gt;LMB&amp;lt;/code&amp;gt;). If successful, the player character will sit in the chair and their first person perspective will change to a seated view. Pressing the &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; key while looking at the chair allows an alternative. This brings up the radial menu and anything allowed as interaction, in keeping with all other in-game entities will be shown. Choose &quot;Sit Down&quot; from the menu &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(see below: Radial Menu)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To leave a chair, the player must press the Jump Key (default &amp;lt;code&amp;gt;Space Bar&amp;lt;/code&amp;gt;). This causes the player character to stand up and leave the chair at its current position. Unless this button is pressed, the character will remain seated indefinitely. The chair will retain the attitude it was in when the player and character leaves it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To leave a chair, the player must press the Jump Key (default &amp;lt;code&amp;gt;Space Bar&amp;lt;/code&amp;gt;). This causes the player character to stand up and leave the chair at its current position. Unless this button is pressed, the character will remain seated indefinitely. The chair will retain the attitude it was in when the player and character leaves it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=3370&amp;oldid=prev</id>
		<title>Gatehouse: /* Positioning */</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=3370&amp;oldid=prev"/>
		<updated>2026-05-13T15:59:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Positioning&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:59, 13 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Positioning===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Positioning===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whilst in a chair, the player can move around and change their perspective. This is done by moving the &amp;lt;code&amp;gt;Mouse&amp;lt;/code&amp;gt; and looking at other objects. Interaction with technology and other props is possible in a chair, working &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how it features &lt;/del&gt;when the player is standing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whilst in a chair, the player can move around and change their perspective. This is done by moving the &amp;lt;code&amp;gt;Mouse&amp;lt;/code&amp;gt; and looking at other objects. Interaction with technology and other props is possible in a chair, working &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similarly &lt;/ins&gt;to when the player is standing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some chairs are equipped with wheels, allowing them to be moved about by the player whilst they are seated. These can be moved using the Movement Keys (&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; forward; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt; backward; &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; left; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; right). This maintains the player&#039;s position and changes the location of the chair in the environment. Those without wheels or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;attached to the floor (as the case with Bridge Stations and those in the VIP Lounge) cannot be moved around.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some chairs are equipped with wheels, allowing them to be moved about by the player whilst they are seated. These can be moved using the Movement Keys (&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; forward; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt; backward; &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; left; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; right). This maintains the player&#039;s position and changes the location of the chair in the environment. Those without wheels or attached &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permanently &lt;/ins&gt;to the floor (as the case with Bridge Stations and those in the VIP Lounge) cannot be moved around.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Radial Menu===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Radial Menu===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=3369&amp;oldid=prev</id>
		<title>Gatehouse: /* Sitting and Standing */</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=3369&amp;oldid=prev"/>
		<updated>2026-05-13T15:57:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sitting and Standing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:57, 13 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player must be within a metre&amp;#039;s distance from the chair to sit in it. To sit, the player must look at it and press the default Interaction Key (default &amp;lt;code&amp;gt;LMB&amp;lt;/code&amp;gt;). If successful, the player character will sit in the chair and their first person perspective will change to a seated view. Pressing the &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; key while looking at the chair allows an alternative. This brings up the radial menu and anything allowed as interaction, in keeping with all other in-game entities will be shown. Choose &amp;quot;Sit Down&amp;quot; from the menu.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player must be within a metre&amp;#039;s distance from the chair to sit in it. To sit, the player must look at it and press the default Interaction Key (default &amp;lt;code&amp;gt;LMB&amp;lt;/code&amp;gt;). If successful, the player character will sit in the chair and their first person perspective will change to a seated view. Pressing the &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; key while looking at the chair allows an alternative. This brings up the radial menu and anything allowed as interaction, in keeping with all other in-game entities will be shown. Choose &amp;quot;Sit Down&amp;quot; from the menu.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To leave a chair, the player must press the Jump Key (default &amp;lt;code&amp;gt;Space Bar&amp;lt;/code&amp;gt;). This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cause &lt;/del&gt;the player character to stand up and leave the chair at its current position. Unless this button is pressed, the character will remain seated indefinitely. The chair will retain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perspective &lt;/del&gt;it was in when the player and character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left &lt;/del&gt;it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To leave a chair, the player must press the Jump Key (default &amp;lt;code&amp;gt;Space Bar&amp;lt;/code&amp;gt;). This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;causes &lt;/ins&gt;the player character to stand up and leave the chair at its current position. Unless this button is pressed, the character will remain seated indefinitely. The chair will retain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attitude &lt;/ins&gt;it was in when the player and character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaves &lt;/ins&gt;it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Note: If you press the Jump Key while moving in the chair, the character will not leave the Chair until the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters &lt;/del&gt;movement has come to a complete stop.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Note: If you press the Jump Key while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still seated and &lt;/ins&gt;moving in the chair, the character will not leave the Chair until the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&#039;s &lt;/ins&gt;movement has come to a complete stop.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Positioning===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Positioning===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=3368&amp;oldid=prev</id>
		<title>Gatehouse: /* Sitting and Standing */</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=3368&amp;oldid=prev"/>
		<updated>2026-05-13T15:38:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sitting and Standing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:38, 13 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Sitting and Standing===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Sitting and Standing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player must be within a metre&#039;s distance from the chair to sit in it. To sit, the player must look at it and press the default Interaction Key (default &amp;lt;code&amp;gt;LMB&amp;lt;/code&amp;gt;). If successful, the player character will sit in the chair and their perspective will change to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/del&gt;a seated &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perspective&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player must be within a metre&#039;s distance from the chair to sit in it. To sit, the player must look at it and press the default Interaction Key (default &amp;lt;code&amp;gt;LMB&amp;lt;/code&amp;gt;). If successful, the player character will sit in the chair and their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first person &lt;/ins&gt;perspective will change to a seated &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;view. Pressing the &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; key while looking at the chair allows an alternative. This brings up the radial menu and anything allowed as interaction, in keeping with all other in-game entities will be shown. Choose &quot;Sit Down&quot; from the menu&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To leave a chair, the player must press the Jump Key (default &amp;lt;code&amp;gt;Space Bar&amp;lt;/code&amp;gt;). This cause the player character to stand up and leave the chair at its current position. Unless this button is pressed, the character will remain seated indefinitely. The chair will retain the perspective it was in when the player and character left it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To leave a chair, the player must press the Jump Key (default &amp;lt;code&amp;gt;Space Bar&amp;lt;/code&amp;gt;). This cause the player character to stand up and leave the chair at its current position. Unless this button is pressed, the character will remain seated indefinitely. The chair will retain the perspective it was in when the player and character left it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Note: If you press the Jump Key while moving, the character will not leave the Chair until the characters movement has come to a complete stop.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Note: If you press the Jump Key while moving &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the chair&lt;/ins&gt;, the character will not leave the Chair until the characters movement has come to a complete stop.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Positioning===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Positioning===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=3367&amp;oldid=prev</id>
		<title>Gatehouse: /* Stationary vs. Mobility */</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=3367&amp;oldid=prev"/>
		<updated>2026-05-13T15:29:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Stationary vs. Mobility&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:29, 13 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interaction with a chair is vital for multiple purposes in &amp;#039;&amp;#039;Starship Simulator&amp;#039;&amp;#039;. Many stations require the player to sit down to properly access their controls and full functionality. There may also be formal purposes, such as meetings with ship personnel and diplomatic actions. A chair is also used whilst eating meals and recreational activities, allowing the occupant to sit down whilst they interact with their object of focus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interaction with a chair is vital for multiple purposes in &amp;#039;&amp;#039;Starship Simulator&amp;#039;&amp;#039;. Many stations require the player to sit down to properly access their controls and full functionality. There may also be formal purposes, such as meetings with ship personnel and diplomatic actions. A chair is also used whilst eating meals and recreational activities, allowing the occupant to sit down whilst they interact with their object of focus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Stationary vs. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mobility&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Stationary vs. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mobile&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some chairs are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay at the &lt;/del&gt;object &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are placed at&lt;/del&gt;, therefore are referred to as stationary. Once &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these are sat at&lt;/del&gt;, the occupant (whether it be player or NPC) will only be able to look around to interact with the station it is located at and other nearby objects. Examples of these include those at the [[Helm]] Station and [[Sensors Station]] on a [[starship]]&#039;s [[bridge]], and those located on the lower deck of the [[VIP Lounge]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some chairs are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliberately fixed adjacent &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;object, therefore are referred to as stationary. Once &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seated&lt;/ins&gt;, the occupant (whether it be player or NPC) will only be able to look around to interact with the station it is located at and other nearby objects. Examples of these include those at the [[Helm]] Station and [[Sensors Station]] on a [[starship]]&#039;s [[bridge]], and those located on the lower deck of the [[VIP Lounge]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. They are invariably limited to 360° swivel motion&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, some &lt;/del&gt;are designed to be moved around, allowing the occupant to change their position within the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area&lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;be done for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus &lt;/del&gt;purposes, such as avoiding obstacles that block presentations or allowing better interaction with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other occupants. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes these are &lt;/del&gt;used &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for recreation&lt;/del&gt;, such as chair racing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from one end of a starship with another. These &lt;/del&gt;chairs can be taken out of the room and positioned in other areas of the ship.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some others &lt;/ins&gt;are designed to be moved around, allowing the occupant to change their position within the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;space&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might &lt;/ins&gt;be done for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focussing &lt;/ins&gt;purposes, such as avoiding obstacles that block presentations or allowing better interaction with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others nearby; however&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some say that they can also be &lt;/ins&gt;used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recreationally&lt;/ins&gt;, such as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for impromptu &lt;/ins&gt;chair racing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contests! For whatever purpose though, these &lt;/ins&gt;chairs can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite easily &lt;/ins&gt;taken out of the room and positioned in other areas of the ship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=2941&amp;oldid=prev</id>
		<title>Ayjayaredii: /* Sitting and Standing */  added note</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=2941&amp;oldid=prev"/>
		<updated>2026-03-30T22:45:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sitting and Standing: &lt;/span&gt;  added note&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:45, 30 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To leave a chair, the player must press the Jump Key (default &amp;lt;code&amp;gt;Space Bar&amp;lt;/code&amp;gt;). This cause the player character to stand up and leave the chair at its current position. Unless this button is pressed, the character will remain seated indefinitely. The chair will retain the perspective it was in when the player and character left it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To leave a chair, the player must press the Jump Key (default &amp;lt;code&amp;gt;Space Bar&amp;lt;/code&amp;gt;). This cause the player character to stand up and leave the chair at its current position. Unless this button is pressed, the character will remain seated indefinitely. The chair will retain the perspective it was in when the player and character left it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Note: If you press the Jump Key while moving, the character will not leave the Chair until the characters movement has come to a complete stop.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Positioning===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Positioning===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ayjayaredii</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=2935&amp;oldid=prev</id>
		<title>Dark Knight 2013: Created page with &quot;{{WIP}} {{Tutorial}} {{Build|0.227.0.8}}  This tutorial covers the interaction and usage mechanics of chairs in &#039;&#039;Starship Simulator&#039;&#039;. This includes sitting and standing from them, summoning NPCs in stations, and other interaction methods with them.  ==Overview== A chair is an object designed to be sat on by one person. They are often found at tables, desks and stations where a user is expected to be stationed for long amounts of time. Chairs are often positione...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Chairs&amp;diff=2935&amp;oldid=prev"/>
		<updated>2026-03-30T12:33:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{WIP}} {{Tutorial}} {{Build|0.227.0.8}}  This tutorial covers the interaction and usage mechanics of &lt;a href=&quot;/index.php?title=Chair&quot; title=&quot;Chair&quot;&gt;chairs&lt;/a&gt; in &amp;#039;&amp;#039;Starship Simulator&amp;#039;&amp;#039;. This includes sitting and standing from them, summoning NPCs in stations, and other &lt;a href=&quot;/index.php?title=Interaction&quot; title=&quot;Interaction&quot;&gt;interaction&lt;/a&gt; methods with them.  ==Overview== A chair is an object designed to be sat on by one person. They are often found at tables, desks and stations where a user is expected to be stationed for long amounts of time. Chairs are often positione...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
{{Build|0.227.0.8}}&lt;br /&gt;
&lt;br /&gt;
This tutorial covers the interaction and usage mechanics of [[chair]]s in &amp;#039;&amp;#039;Starship Simulator&amp;#039;&amp;#039;. This includes sitting and standing from them, summoning NPCs in stations, and other [[interaction]] methods with them.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A chair is an object designed to be sat on by one person. They are often found at tables, desks and stations where a user is expected to be stationed for long amounts of time. Chairs are often positioned to seat the occupant at eye-level with the object of focus, usually a workstation or recreational activity.&lt;br /&gt;
&lt;br /&gt;
Interaction with a chair is vital for multiple purposes in &amp;#039;&amp;#039;Starship Simulator&amp;#039;&amp;#039;. Many stations require the player to sit down to properly access their controls and full functionality. There may also be formal purposes, such as meetings with ship personnel and diplomatic actions. A chair is also used whilst eating meals and recreational activities, allowing the occupant to sit down whilst they interact with their object of focus.&lt;br /&gt;
&lt;br /&gt;
===Stationary vs. Mobility===&lt;br /&gt;
Some chairs are designed to stay at the object they are placed at, therefore are referred to as stationary. Once these are sat at, the occupant (whether it be player or NPC) will only be able to look around to interact with the station it is located at and other nearby objects. Examples of these include those at the [[Helm]] Station and [[Sensors Station]] on a [[starship]]&amp;#039;s [[bridge]], and those located on the lower deck of the [[VIP Lounge]].&lt;br /&gt;
&lt;br /&gt;
However, some are designed to be moved around, allowing the occupant to change their position within the area. This can be done for focus purposes, such as avoiding obstacles that block presentations or allowing better interaction with other occupants. However, sometimes these are used for recreation, such as chair racing from one end of a starship with another. These chairs can be taken out of the room and positioned in other areas of the ship.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Sitting and Standing===&lt;br /&gt;
The player must be within a metre&amp;#039;s distance from the chair to sit in it. To sit, the player must look at it and press the default Interaction Key (default &amp;lt;code&amp;gt;LMB&amp;lt;/code&amp;gt;). If successful, the player character will sit in the chair and their perspective will change to from a seated perspective.&lt;br /&gt;
&lt;br /&gt;
To leave a chair, the player must press the Jump Key (default &amp;lt;code&amp;gt;Space Bar&amp;lt;/code&amp;gt;). This cause the player character to stand up and leave the chair at its current position. Unless this button is pressed, the character will remain seated indefinitely. The chair will retain the perspective it was in when the player and character left it.&lt;br /&gt;
&lt;br /&gt;
===Positioning===&lt;br /&gt;
Whilst in a chair, the player can move around and change their perspective. This is done by moving the &amp;lt;code&amp;gt;Mouse&amp;lt;/code&amp;gt; and looking at other objects. Interaction with technology and other props is possible in a chair, working similar to how it features when the player is standing.&lt;br /&gt;
&lt;br /&gt;
Some chairs are equipped with wheels, allowing them to be moved about by the player whilst they are seated. These can be moved using the Movement Keys (&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; forward; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt; backward; &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; left; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; right). This maintains the player&amp;#039;s position and changes the location of the chair in the environment. Those without wheels or are attached to the floor (as the case with Bridge Stations and those in the VIP Lounge) cannot be moved around.&lt;br /&gt;
&lt;br /&gt;
===Radial Menu===&lt;br /&gt;
:&amp;#039;&amp;#039;See: [[Tutorial:Radial Menu]]&amp;#039;&amp;#039;&lt;br /&gt;
Chairs at [[bridge]] stations can be interacted with via the [[Radial Menu]]. This provides an interface for the player to interact with and options available. Currently, whilst chairs are unoccupied, the Radial Menu provides options to either sit in the chair or summon an NPC to man the station. If the chair is occupied, the player is provided either options to command the NPC or dismiss them so that they can take the seat.&lt;br /&gt;
&lt;br /&gt;
To access radial options, look at the chair whilst standing and press the Radial Menu key (default &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;). Once accessed, the menu will provide interaction options for the chair. The mouse can be moved around freely and hover over the options. To select an option, hover over it and press the interact key (default &amp;lt;code&amp;gt;LMB&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*In Tech Demos 1 to 3 and dev builds prior to 0.227.0.8, the player would required to press the &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; key to interact with a chair. This included pressing the key to leave the seat and stand up.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Interaction]]&lt;br /&gt;
[[Category:Controls]]&lt;/div&gt;</summary>
		<author><name>Dark Knight 2013</name></author>
	</entry>
</feed>