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	<id>http://wiki.starshipsimulator.co.uk/index.php?action=history&amp;feed=atom&amp;title=Tutorial%3AGame_Settings</id>
	<title>Tutorial:Game Settings - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.starshipsimulator.co.uk/index.php?action=history&amp;feed=atom&amp;title=Tutorial%3AGame_Settings"/>
	<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Game_Settings&amp;action=history"/>
	<updated>2026-09-03T19:00:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Game_Settings&amp;diff=3391&amp;oldid=prev</id>
		<title>Gatehouse at 19:36, 16 May 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Game_Settings&amp;diff=3391&amp;oldid=prev"/>
		<updated>2026-05-16T19:36:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:36, 16 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Tutorial}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Tutorial}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Build|0.277.0.8}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Build|0.277.0.8}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tutorial explains how to use the &#039;&#039;&#039;Game Settings&#039;&#039;&#039; menu in &#039;&#039;[[Starship Simulator]]&#039;&#039; to adjust the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games verious &lt;/del&gt;settings&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As &lt;/del&gt;well as some details on what different settings change or mean.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tutorial explains how to use the &#039;&#039;&#039;Game Settings&#039;&#039;&#039; menu in &#039;&#039;[[Starship Simulator]]&#039;&#039; to adjust the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s various &lt;/ins&gt;settings&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as &lt;/ins&gt;well as some details on what different settings change&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;or mean.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Accessing the Menu ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Accessing the Menu ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Main Interface ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Main Interface ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The menu presents several tabs allowing customization of different aspects of the game. Across the bottom are three standard buttons:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The menu presents several tabs allowing customization of different aspects of the game. Across the bottom are three standard buttons:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;CANCEL:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Closes &lt;/del&gt;the menu without applying any pending changes&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;CANCEL:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closes &lt;/ins&gt;the menu without applying any pending changes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;RESTORE SAVED:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resets &lt;/del&gt;all options on the currently viewed tab to the the last saved settings&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;RESTORE SAVED:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resets &lt;/ins&gt;all options on the currently viewed tab to the the last saved settings&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;SAVE:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Applies &lt;/del&gt;any changes made across all tabs and closes the menu&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;SAVE:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;applies &lt;/ins&gt;any changes made across all tabs and closes the menu&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Sections (Tabs)==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Sections (Tabs)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===PREFERENCES===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===PREFERENCES===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Preferences Screen lists the options to change basic settings for the gameplay experience.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Preferences Screen lists the options to change basic settings for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall &lt;/ins&gt;gameplay experience.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Game_Settings&amp;diff=2916&amp;oldid=prev</id>
		<title>Ayjayaredii: Updated</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Game_Settings&amp;diff=2916&amp;oldid=prev"/>
		<updated>2026-03-29T13:40:05Z</updated>

		<summary type="html">&lt;p&gt;Updated&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:40, 29 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{WIP}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{WIP}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Tutorial}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Tutorial}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Build|0.277.0.8}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tutorial explains how to use the &amp;#039;&amp;#039;&amp;#039;Game Settings&amp;#039;&amp;#039;&amp;#039; menu in &amp;#039;&amp;#039;[[Starship Simulator]]&amp;#039;&amp;#039; to adjust the games verious settings. As well as some details on what different settings change or mean.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tutorial explains how to use the &amp;#039;&amp;#039;&amp;#039;Game Settings&amp;#039;&amp;#039;&amp;#039; menu in &amp;#039;&amp;#039;[[Starship Simulator]]&amp;#039;&amp;#039; to adjust the games verious settings. As well as some details on what different settings change or mean.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ayjayaredii</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Game_Settings&amp;diff=2505&amp;oldid=prev</id>
		<title>Ayjayaredii: Create page</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Game_Settings&amp;diff=2505&amp;oldid=prev"/>
		<updated>2025-10-19T15:42:38Z</updated>

		<summary type="html">&lt;p&gt;Create page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to use the &amp;#039;&amp;#039;&amp;#039;Game Settings&amp;#039;&amp;#039;&amp;#039; menu in &amp;#039;&amp;#039;[[Starship Simulator]]&amp;#039;&amp;#039; to adjust the games verious settings. As well as some details on what different settings change or mean.&lt;br /&gt;
&lt;br /&gt;
== Accessing the Menu ==&lt;br /&gt;
The Games Setting menu can typically be accessed at any time while in-game by pressing the &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; key and selecting &amp;#039;&amp;#039;Settings&amp;#039;&amp;#039; on the Main Menu.&lt;br /&gt;
&lt;br /&gt;
== Main Interface ==&lt;br /&gt;
The menu presents several tabs allowing customization of different aspects of the game. Across the bottom are three standard buttons:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;CANCEL:&amp;#039;&amp;#039;&amp;#039; Closes the menu without applying any pending changes.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;RESTORE SAVED:&amp;#039;&amp;#039;&amp;#039; Resets all options on the currently viewed tab to the the last saved settings.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SAVE:&amp;#039;&amp;#039;&amp;#039; Applies any changes made across all tabs and closes the menu.&lt;br /&gt;
&lt;br /&gt;
==Sections (Tabs)==&lt;br /&gt;
&lt;br /&gt;
===PREFERENCES===&lt;br /&gt;
&lt;br /&gt;
The Preferences Screen lists the options to change basic settings for the gameplay experience. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;PREFERENCES Settings Table&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
! Options&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Language&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Allows you to adjust the game&amp;#039;s language.&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;English&amp;#039;&amp;#039;&amp;#039; (Currently the only option; others will be added later in development).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Headbob&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggles the bouncy movement for the camera when in &amp;#039;&amp;#039;First Person Camera Mode&amp;#039;&amp;#039; to simulate natural movements.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;On&amp;#039;&amp;#039;&amp;#039;: Movement simulation is activated.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off&amp;#039;&amp;#039;&amp;#039;: Movement simulation is not activated.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Name Tag (players)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets a visible on-screen label above non-bot players&amp;#039; avatars, displaying their rank and name.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;On&amp;#039;&amp;#039;&amp;#039;: Player&amp;#039;s tag labels are visible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off&amp;#039;&amp;#039;&amp;#039;: Player&amp;#039;s tag labels are not visible.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Name Tag (NPC)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets a visible on-screen label above bot NPC avatars, displaying their rank and name.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;On&amp;#039;&amp;#039;&amp;#039;: NPC&amp;#039;s tag labels are visible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off&amp;#039;&amp;#039;&amp;#039;: NPC&amp;#039;s tag labels are not visible.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Show Static Background Stars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggles a &amp;#039;&amp;#039;Skybox&amp;#039;&amp;#039; of &amp;quot;Fake&amp;quot; stars used as a filler to fill the sky. This is a temporary option until the star draw distance is increased.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;On&amp;#039;&amp;#039;&amp;#039;: Skybox is visible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off&amp;#039;&amp;#039;&amp;#039;: Skybox is not visible.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;On-Screen Hints and Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggles on-screen display text to help the player with in-game interactions (e.g., &amp;#039;Press &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; to Sit&amp;#039;).&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;On&amp;#039;&amp;#039;&amp;#039;: Hints and Tips are visible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off&amp;#039;&amp;#039;&amp;#039;: Hints and Tips are not visible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DISPLAY===&lt;br /&gt;
The Display Screen lists the options to change display settings for the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;DISPLAY Settings Table&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
! Options&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets the displayed &amp;#039;&amp;#039;&amp;#039;pixel resolution&amp;#039;&amp;#039;&amp;#039; for the game&amp;#039;s output, which should match your monitor&amp;#039;s optimal settings for the sharpest image.&lt;br /&gt;
| Multiple resolutions will be displayed depending on your monitor&amp;#039;s capabilities.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Screen Mode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets how the game window is displayed on your system.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Window&amp;#039;&amp;#039;&amp;#039; - Plays the game in a standard, adjustable window on your desktop.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fullscreen Window&amp;#039;&amp;#039;&amp;#039; - Plays the game in a borderless window that covers the entire screen (maximised). This allows faster switching to other applications.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fullscreen&amp;#039;&amp;#039;&amp;#039; - Plays the game in true full-screen mode, which may slightly prioritise game performance over quick access to the desktop.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vertical Sync (VSync)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Synchronises the game&amp;#039;s &amp;#039;&amp;#039;&amp;#039;frame rate (FPS)&amp;#039;&amp;#039;&amp;#039; with the monitor&amp;#039;s &amp;#039;&amp;#039;&amp;#039;refresh rate (Hz)&amp;#039;&amp;#039;&amp;#039;. Its primary goal is to &amp;#039;&amp;#039;&amp;#039;eliminate screen tearing&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;On&amp;#039;&amp;#039;&amp;#039; - Eliminates screen tearing by capping the frame rate to the monitor&amp;#039;s refresh rate. *Use this if screen tearing is very distracting.* The downside is a potential increase in &amp;#039;&amp;#039;&amp;#039;input lag&amp;#039;&amp;#039;&amp;#039; and possible frame stuttering.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off&amp;#039;&amp;#039;&amp;#039; - Allows the frame rate to run uncapped. *Use this for the lowest possible input lag and maximum FPS* (critical in competitive games). The downside is that screen tearing may occur.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field of View (FOV)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets the angle of the visible game world, determining how much of the environment you see on screen at one time.&lt;br /&gt;
| Adjustable by degrees (e.g., &amp;#039;&amp;#039;&amp;#039;90°&amp;#039;&amp;#039;&amp;#039;). A higher FOV shows more, but objects in the centre may appear distorted. A lower FOV feels more zoomed-in.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;FPS Limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Caps the maximum number of frames the graphics card can render per second. Limiting FPS can reduce GPU heat and power consumption, or provide a consistent experience.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;24 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;30 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;90 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;120 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;144 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Uncapped&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Show FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggles an on-screen counter displaying the game&amp;#039;s current frame rate.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ON&amp;#039;&amp;#039;&amp;#039; - Displays the current FPS on screen.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OFF&amp;#039;&amp;#039;&amp;#039; - Hides the FPS counter.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Show Unit Times&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggles the display of time-related performance metrics (beyond simple FPS) on screen.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ON&amp;#039;&amp;#039;&amp;#039; - Displays advanced performance timings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OFF&amp;#039;&amp;#039;&amp;#039; - Hides advanced performance timings.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Performance Metrics Explained (Unit Times)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! Metric&lt;br /&gt;
! Unit&lt;br /&gt;
! What it Measures &amp;amp; What to Look For&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;FPS&amp;#039;&amp;#039;&amp;#039; (Frames Per Second)&lt;br /&gt;
| Frames/sec&lt;br /&gt;
| The number of complete frames rendered by the system per second. &amp;#039;&amp;#039;&amp;#039;Goal:&amp;#039;&amp;#039;&amp;#039; A higher, stable number (e.g., 60 or above) is best. A low number indicates low performance.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frame Time&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ms (milliseconds)&lt;br /&gt;
| The total time it takes the system to process and display a single frame. This is the inverse of FPS (e.g., 60 FPS $\approx 16.6$ ms). &amp;#039;&amp;#039;&amp;#039;Goal:&amp;#039;&amp;#039;&amp;#039; A low, consistent number is ideal. &amp;#039;&amp;#039;&amp;#039;Issue:&amp;#039;&amp;#039;&amp;#039; Spikes in this number indicate stuttering, even if FPS remains high.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ms (milliseconds)&lt;br /&gt;
| The time the &amp;#039;&amp;#039;&amp;#039;CPU&amp;#039;&amp;#039;&amp;#039; spends processing &amp;#039;&amp;#039;&amp;#039;game logic&amp;#039;&amp;#039;&amp;#039; (AI, physics, updates, etc.) for a frame. &amp;#039;&amp;#039;&amp;#039;CPU Bottleneck:&amp;#039;&amp;#039;&amp;#039; If this value is close to or higher than &amp;#039;&amp;#039;&amp;#039;Frame Time&amp;#039;&amp;#039;&amp;#039;, your CPU is the main performance limit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Draw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ms (milliseconds)&lt;br /&gt;
| The time the &amp;#039;&amp;#039;&amp;#039;CPU&amp;#039;&amp;#039;&amp;#039; spends instructing the GPU on what to render (the *rendering thread*). &amp;#039;&amp;#039;&amp;#039;CPU Bottleneck:&amp;#039;&amp;#039;&amp;#039; If this value is close to or higher than &amp;#039;&amp;#039;&amp;#039;Frame Time&amp;#039;&amp;#039;&amp;#039;, your CPU is limiting the GPU.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;RHIT&amp;#039;&amp;#039;&amp;#039; (Rendering Hardware Interface Thread)&lt;br /&gt;
| ms (milliseconds)&lt;br /&gt;
| The time spent translating rendering commands to the specific graphics API (e.g., DirectX, Vulkan). This is part of the CPU&amp;#039;s preparation work. &amp;#039;&amp;#039;&amp;#039;Issue:&amp;#039;&amp;#039;&amp;#039; A high value here suggests an inefficiency in how the CPU is communicating with the graphics driver.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GPU Time&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ms (milliseconds)&lt;br /&gt;
| The time the &amp;#039;&amp;#039;&amp;#039;Graphics Card (GPU)&amp;#039;&amp;#039;&amp;#039; spends on the actual rendering (shading, textures, post-processing). &amp;#039;&amp;#039;&amp;#039;GPU Bottleneck:&amp;#039;&amp;#039;&amp;#039; If this value is significantly higher than the &amp;#039;&amp;#039;&amp;#039;Game&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Draw&amp;#039;&amp;#039;&amp;#039; times, your GPU is the main limit. Reduce graphics quality or resolution.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mem&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| GB (Gigabytes)&lt;br /&gt;
| The total amount of &amp;#039;&amp;#039;&amp;#039;Video RAM (VRAM)&amp;#039;&amp;#039;&amp;#039; being used by the game on your graphics card. &amp;#039;&amp;#039;&amp;#039;Issue:&amp;#039;&amp;#039;&amp;#039; If this value approaches or exceeds the VRAM capacity of your GPU, performance can drop dramatically.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;RenderRes&amp;#039;&amp;#039;&amp;#039; (Render Resolution)&lt;br /&gt;
| % &amp;amp; Pixels&lt;br /&gt;
| The current internal resolution the game is rendering at, often shown as a percentage of the display resolution. &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This is usually tied to a Graphics Quality or Upscaling setting. Lowering this percentage improves GPU performance but reduces image quality.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Draws&amp;#039;&amp;#039;&amp;#039; (Draw Calls)&lt;br /&gt;
| Count&lt;br /&gt;
| The number of times the &amp;#039;&amp;#039;&amp;#039;CPU&amp;#039;&amp;#039;&amp;#039; instructs the &amp;#039;&amp;#039;&amp;#039;GPU&amp;#039;&amp;#039;&amp;#039; to draw an object. &amp;#039;&amp;#039;&amp;#039;Issue:&amp;#039;&amp;#039;&amp;#039; A very high number can indicate a CPU bottleneck, as draw calls require CPU preparation time.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Prims&amp;#039;&amp;#039;&amp;#039; (Primitives)&lt;br /&gt;
| Count (e.g., K for thousands)&lt;br /&gt;
| The total number of graphical primitives (usually triangles) being rendered in the scene. &amp;#039;&amp;#039;&amp;#039;Issue:&amp;#039;&amp;#039;&amp;#039; A very high number contributes to high &amp;#039;&amp;#039;&amp;#039;GPU Time&amp;#039;&amp;#039;&amp;#039;. Reducing complex geometry (e.g., using lower &amp;#039;&amp;#039;&amp;#039;LODs&amp;#039;&amp;#039;&amp;#039; or simpler meshes) reduces this count. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GRAPHICS===&lt;br /&gt;
The Graphics Screen lists the options to change Graphical settings for the user hardware. This also INcludeds some preset options for quick adjustments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;GRAPHICS Settings Table&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;RENDERING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Render Scale&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Governs the internal resolution the game is rendered at, affecting image clarity and performance.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Slider that adjusts from &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;200%&amp;#039;&amp;#039;&amp;#039; in 5% steps. &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Setting above 100% (supersampling) improves visual quality but heavily impacts FPS; setting below 100% improves FPS but reduces clarity.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Anti-aliasing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| A technique used to smooth out jagged edges on objects (jaggies) caused by low-resolution screens.&lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; - Disables anti-aliasing entirely. Provides the highest performance but results in noticeable, sharp, stair-step edges (aliasing).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;FXAA&amp;#039;&amp;#039;&amp;#039; (Fast Approximate Anti-aliasing) - A fast, low-cost post-process filter that blurs high-contrast edges to smooth them. Very low performance impact, but can cause general image blurriness.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;TAA&amp;#039;&amp;#039;&amp;#039; (Temporal Anti-aliasing) - Uses data from previous frames to create a smoother, high-quality final image. Excellent quality for static images, but can suffer from ghosting and blurriness during fast camera movement.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;TSR&amp;#039;&amp;#039;&amp;#039; (Temporal Super Resolution) - An advanced, modern temporal upscaler (often built into Unreal Engine) that renders the game at a lower internal resolution and uses frame data to reconstruct a sharp, high-resolution image. Provides superior quality to TAA with better performance, especially when combined with a lower &amp;#039;&amp;#039;&amp;#039;Render Scale&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Volumetric Fog&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls the quality and density of fog effects that react to light sources, giving a sense of depth and atmosphere.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Low&amp;#039;&amp;#039;&amp;#039; - Simple, less detailed fog rendering with minimal performance impact.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039; - Increased fog density and visibility, with moderate performance cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;High&amp;#039;&amp;#039;&amp;#039; - Dense, higher-quality fog that interacts realistically with light sources (e.g., God Rays). High performance cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Max&amp;#039;&amp;#039;&amp;#039; - Maximum density and quality; the most demanding setting, offering the highest visual fidelity.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;LIGHTING &amp;amp; SHADOWS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lighting Quality&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls the fidelity and complexity of the game&amp;#039;s lighting model, including light scattering, reflections, and ambient shading.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Low&amp;#039;&amp;#039;&amp;#039; - Simplistic light models and less accurate rendering; best for performance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039; - Balanced lighting complexity and detail.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;High&amp;#039;&amp;#039;&amp;#039; - Detailed and accurate light calculations with smoother transitions and richer colours.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Max&amp;#039;&amp;#039;&amp;#039; - Highest visual fidelity for light interactions; can be very demanding on the GPU.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Global Illumination&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simulates how light bounces off surfaces (indirect light), making scenes look physically realistic with soft ambient light and colour bleeding.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; - Disables indirect light bouncing. Best performance, but objects may look flat and less integrated into the environment.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Screen Space&amp;#039;&amp;#039;&amp;#039; (SSGI) - Calculates light bouncing based only on what is currently visible on your screen. Offers good performance but can produce flickering or inaccurate lighting on off-screen objects.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lumen&amp;#039;&amp;#039;&amp;#039; - Unreal Engine&amp;#039;s advanced, fully dynamic GI system. It uses ray tracing (both software and hardware-accelerated) to calculate infinite light bounces and indirect reflections in real-time. This provides the highest quality and realism but is the most demanding setting.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Star Shadow Quality&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Determines the sharpness, detail, and render distance of shadows cast by celestial bodies.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Low&amp;#039;&amp;#039;&amp;#039; - Minimal shadow complexity and shortest render distance; best for performance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039; - Balanced shadow quality and render distance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;High&amp;#039;&amp;#039;&amp;#039; - Sharp, detailed shadows with a greater draw distance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Max&amp;#039;&amp;#039;&amp;#039; - Highest resolution shadows rendered at the furthest distance; high GPU cost.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;REFLECTIONS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reflections Quality&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls the quality of dynamic reflections on shiny and wet surfaces (Screen Space Reflections).&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off&amp;#039;&amp;#039;&amp;#039; - Disables dynamic reflections. Uses static reflection probes (cubemaps) only. Provides the greatest performance gain but leads to flat or inaccurate reflections.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Low&amp;#039;&amp;#039;&amp;#039; - Lowest resolution and sample count for dynamic reflections. Reflections appear grainy and fade out quickly. Moderate performance cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;High&amp;#039;&amp;#039;&amp;#039; - Higher resolution, clearer reflections with better temporal stability and reduced graininess. Most expensive setting, should be disabled if FPS is a concern.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;POST PROCESSING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ambient Occlusion Method&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls the intensity and quality of contact shadows where objects or surfaces meet, adding depth.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SSAO&amp;#039;&amp;#039;&amp;#039; (Screen Space Ambient Occlusion) - A fast, legacy method that calculates soft shadows using only depth information visible on screen. Cheapest option but can cause visible noise and dark &amp;quot;halos&amp;quot; around objects.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;GTAO&amp;#039;&amp;#039;&amp;#039; (Ground Truth Ambient Occlusion) - A modern, higher-quality, physically based method that provides more accurate and stable contact shadows than SSAO at a slightly higher cost. Recommended balance of quality and performance.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bloom Quality&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Governs the intensity and quality of the visual glow effect surrounding bright light sources.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off&amp;#039;&amp;#039;&amp;#039; - Disables the glow effect entirely. Best performance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&amp;#039; - Uses a fast, traditional blurring algorithm to create a soft glow. Good balance of performance and effect.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Convolution&amp;#039;&amp;#039;&amp;#039; - Uses a high-quality Fast Fourier Transform (FFT) method to create physically realistic starbursts or lens diffraction effects. Very high GPU cost; best for cinematics or high-end systems.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Motion Blur&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Simulates the blur effect seen in fast movement, often used to smooth out low frame rates.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off&amp;#039;&amp;#039;&amp;#039; - Provides the sharpest, clearest image possible during fast movement. Recommended for competitive play or if you experience motion sickness.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;On&amp;#039;&amp;#039;&amp;#039; - Applies a blur to objects and the camera during rapid motion. Can make low frame rates appear smoother and enhances the cinematic feel, but reduces visual clarity and can cause motion sickness.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chromatic Aberration&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| A camera lens effect that causes colour fringing near the edges of the screen.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off&amp;#039;&amp;#039;&amp;#039; - Disables the effect completely. Recommended for visual clarity and competitive play.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mild&amp;#039;&amp;#039;&amp;#039; - Applies a subtle colour fringing, usually at the periphery, to suggest a cinematic or camera-lens view.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039; - Applies a strong, noticeable colour separation that can be used for stylistic effect (e.g., to represent intoxication or damaged vision).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extreme&amp;#039;&amp;#039;&amp;#039; - Maximum intensity fringing, which is highly distracting and can cause significant eye strain.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Image Sharpening&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Applies a post-process filter to increase the perceived sharpness and clarity of the final image. This is often used to counter the blurring introduced by Anti-aliasing or Resolution Scaling.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; - Disables the sharpening filter. Provides the cleanest image but may appear soft if TAA is enabled.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mild&amp;#039;&amp;#039;&amp;#039; - Applies a subtle sharpening filter. Ideal for reducing TAA blur without introducing artifacts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039; - Applies a strong sharpening effect. Provides crisp details but may cause shimmering, noise, or harsh halos around edges.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extreme&amp;#039;&amp;#039;&amp;#039; - Maximum sharpening. Will produce the sharpest edges but comes with a high risk of visual artifacts and noise.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Graphical Presets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Low !! Medium !! High !! Ultra&lt;br /&gt;
|-&lt;br /&gt;
| Render Scale || 60% || 75% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Anti-aliasing || TAA || TAA || TSR || TSR&lt;br /&gt;
|-&lt;br /&gt;
| Volumetric Fog || LOW || Medium || High || Max&lt;br /&gt;
|-&lt;br /&gt;
| Lighting Quality || LOW || Medium || High || High&lt;br /&gt;
|-&lt;br /&gt;
| Global Illumination || None || None || Screen Space || Lumen&lt;br /&gt;
|-&lt;br /&gt;
| Star Shadow Quality || LOW || Medium || High || Max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===AUDIO===&lt;br /&gt;
The Audio Screen lists the options to change sound settings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;AUDIO Settings Table&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
! Options&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Master Volume&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls the overall loudness of all sound elements in the game. Used to adjust the entire game&amp;#039;s volume relative to your operating system volume.&lt;br /&gt;
| Slider that adjusts from &amp;#039;&amp;#039;&amp;#039;0%&amp;#039;&amp;#039;&amp;#039; (Muted) to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; (Maximum) in 1% steps.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Music&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls the volume level of the background music, soundtrack, and score.&lt;br /&gt;
| Slider that adjusts from &amp;#039;&amp;#039;&amp;#039;0%&amp;#039;&amp;#039;&amp;#039; (Muted) to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; (Maximum) in 1% steps.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ambiance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls the volume level of background environmental sounds, such as spaceship hum, wind, distant effects, and general atmosphere.&lt;br /&gt;
| Slider that adjusts from &amp;#039;&amp;#039;&amp;#039;0%&amp;#039;&amp;#039;&amp;#039; (Muted) to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; (Maximum) in 1% steps.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Interface&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls the volume level of user interface sounds, such as menu clicks, button presses, and notifications.&lt;br /&gt;
| Slider that adjusts from &amp;#039;&amp;#039;&amp;#039;0%&amp;#039;&amp;#039;&amp;#039; (Muted) to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; (Maximum) in 1% steps.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls the volume level of critical in-game sound effects, such as weapon fire, explosions, machine noise, and movement sounds.&lt;br /&gt;
| Slider that adjusts from &amp;#039;&amp;#039;&amp;#039;0%&amp;#039;&amp;#039;&amp;#039; (Muted) to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; (Maximum) in 1% steps.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Voice Chat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls the volume level of incoming player voice communications.&lt;br /&gt;
| Slider that adjusts from &amp;#039;&amp;#039;&amp;#039;0%&amp;#039;&amp;#039;&amp;#039; (Muted) to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; (Maximum) in 1% steps.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CONTROLS===&lt;br /&gt;
The Controls Screen lists the options to change basic input settings for the users input controllers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;CONTROLS Settings Table&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
! Options&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mouse Sensitivity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls the responsiveness and speed of the camera movement relative to physical mouse movement.&lt;br /&gt;
| Slider that adjusts from &amp;#039;&amp;#039;&amp;#039;1%&amp;#039;&amp;#039;&amp;#039; (Very slow) to &amp;#039;&amp;#039;&amp;#039;300%&amp;#039;&amp;#039;&amp;#039; (Very fast) in 1% steps.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Invert Mouse Y&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Reverses the vertical (Y-axis) camera movement. Moving the mouse up will look down, and moving the mouse down will look up.&lt;br /&gt;
| Toggle with options: &amp;#039;&amp;#039;&amp;#039;ON&amp;#039;&amp;#039;&amp;#039; (Inverted) or &amp;#039;&amp;#039;&amp;#039;OFF&amp;#039;&amp;#039;&amp;#039; (Standard).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crosshair&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Selects the style or visibility of the on-screen targeting reticle (crosshair).&lt;br /&gt;
| Integer selection representing different styles, 23 options from vaules 1 to 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ACCESSIBILITY===&lt;br /&gt;
The Accessibility Screen lists the options to change accessability settings for users with visual.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;ACCESSIBILITY Settings Table&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
! Options&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Camera Zoom Amount&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets the level of magnification when the camera is zoomed (Right Mouse Button by default).&lt;br /&gt;
| Slider that adjusts from &amp;#039;&amp;#039;&amp;#039;0%&amp;#039;&amp;#039;&amp;#039; (No zoom) to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; (Maximum zoom) in 10% steps.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Visual Deficiency Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Selects the type of colour vision deficiency filter applied to the game world.&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; - Disables the colour filter.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deuteranope&amp;#039;&amp;#039;&amp;#039; (Green Weak/Blind) - Applies a filter to aid those with green-colour deficiency.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Protanope&amp;#039;&amp;#039;&amp;#039; (Red Weak/Blind) - Applies a filter to aid those with red-colour deficiency.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tritanope&amp;#039;&amp;#039;&amp;#039; (Blue Weak/Blind) - Applies a filter to aid those with blue-colour deficiency.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Correction Strength&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls the intensity of the selected colour correction filter.&lt;br /&gt;
| Slider that adjusts from &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; (Minimal correction) to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; (Full correction) in 10% steps.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Saving Changes ==&lt;br /&gt;
After making adjustments across any of the tabs, click the &amp;#039;&amp;#039;&amp;#039;SAVE&amp;#039;&amp;#039;&amp;#039; button at the bottom to apply them to your game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Ayjayaredii</name></author>
	</entry>
</feed>