Dev Build: Difference between revisions
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{{Current version | {{Current version | ||
| Label = Latest Build: | | Label = Latest Build: | ||
| Version = <onlyinclude>Development Build 0.227.0. | | Version = <onlyinclude>Development Build 0.227.0.21</onlyinclude>}} | ||
'''Development Builds''' (often shortened to '''Dev Builds''') are work-in-progress versions of ''[[Starship Simulator]]''. They are periodically released by [[Fleetyard Studios]] to project supporters and testers. These builds contain the latest features, fixes, and experimental changes being actively developed, often significantly ahead of updates to the public versions of the Tech Demo or the eventual Early Access release. | '''Development Builds''' (often shortened to '''Dev Builds''') are work-in-progress versions of ''[[Starship Simulator]]''. They are periodically released by [[Fleetyard Studios]] to project supporters and testers. These builds contain the latest features, fixes, and experimental changes being actively developed, often significantly ahead of updates to the public versions of the Tech Demo or the eventual Early Access release. | ||
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== Content & Stability == | == Content & Stability == | ||
As active development versions, Dev Builds often contain features that are incomplete, unbalanced, or may have significant bugs (''[[WIP|WIP Post-it | As active development versions, Dev Builds often contain features that are incomplete, unbalanced, or may have significant bugs (''[[WIP|WIP Post-it notes]] are often used to mark such areas in-game''). They represent the cutting edge of development but are not intended to be as stable or polished as public demo releases or the final Early Access version. Specific changes implemented in each build are logged on the [[Dev Builds|Dev Build Update History]] page. | ||
== Access == | == Access == | ||
Access to | Access to Dev Builds is managed by [[Fleetyard Studios]] and distributed using unique Steam Keys. Historically, access has been granted through methods such as: | ||
* | * pledging money at specific tiers during the official Kickstarter Campaign (''which is now closed'') | ||
* | * supporting the project on the official [[https://ko-fi.com/starshipsimulator|Starship Simulator Ko-fi page]] at qualifying supporter tiers | ||
* | * winning access through occasional giveaways or raffles, such as those sometimes held during the first [[Dev Stream|Developer Live Stream]] of a month (entry often organized via Discord) | ||
Access methods and supporter tiers may change over time; refer to official Fleetyard Studios communications for current details. | Access methods and supporter tiers may change over time; refer to official Fleetyard Studios communications for current details. | ||
| Line 26: | Line 26: | ||
== Dev Build History== | == Dev Build History== | ||
The following are a list of development build updates made to ''Starship Simulator'', detailing changes made between major [[Game Versions|public releases]]. | The following are a list of development build updates made to ''Starship Simulator'', detailing changes made between major [[Game Versions|public releases]]. These are reproduced verbatim from Fleet yard Studios to authentically reflect the developments as they occurred. | ||
=== Development Build HistoryV0.225 — The Drake Equation === | === Development Build HistoryV0.225 — The Drake Equation === | ||
| Line 1,964: | Line 1,964: | ||
'''Fixes''' | '''Fixes''' | ||
* Fixed the FTL drive not working due to a lack of power. | * Fixed the FTL drive not working due to a lack of power. | ||
|- | |||
| '''2026-04-11''' | |||
! Development Build 0.227.0.11 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
'''New / Changes''' | |||
* Added 16 new generic NPC skills on the Sensors Station., | |||
* Added the ability to ask the Sensors NPC to "Search For Tech Signature", | |||
* Added the ability to ask the Sensors NPC to "Search For Earthlike Candidate", | |||
* Added Command Tasks to the command console., | |||
* Added "Objective Complete" alerts on the command console, with the ability to set the subject as the current command target., | |||
* Added Earth's moon in celebration of Artemis II., | |||
* Added procedural moons to ~75% of exoplanets., | |||
* Added some science-driven generation logic for determining where "Regular" moons should be generated. Non-regular will be added later., | |||
---- | |||
'''Not Yet Implemented''' | |||
* New erosion based planetary surface shader., | |||
* NPC Skill - Search for Tech Signatures, | |||
* NPC Skill - Search for Earthlike Analogues, | |||
---- | |||
'''Fixes''' | |||
* Fixed bug 2605: Short Range Scan Stuck in Infinite Loop, | |||
* Fixed bug 2600: Helm Continuously Engages and Disengages FTL Drive, | |||
* Fixed bug 2604/2607: Can't cancel shipwide order on the captain's console, | |||
* Fixed bug 2595: Lava lines inside the star, | |||
* Fixed bug 2609: Command target visible way out of holoprojector bounds | |||
|- | |||
| '''2026-04-14''' | |||
! Development Build 0.227.0.12 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
'''New / Changes''' | |||
* Significantly improved how moons are generated, enforcing Roche Limits and Hill Spheres. | |||
* Added Roche Limit and Hill Radius data points to the holo display. | |||
* Added a "System Overview" view mode to the Holo-Display on Medium Range mode. | |||
* Created some generic planet-type textures for the new System Overview. | |||
* Tweaked and polished various aspects of the star system generation code. | |||
---- | |||
'''Fixes''' | |||
* Fixed bug 2436: Galaxy - L Class Brown Dwarf - Direction light too bright | |||
* Fixed bug 2625: Habitable zone start and end visible inside star model in holomap | |||
* Fixed Terrestrial planets having a weird green tint on the surface map. | |||
---- | |||
'''Notes''' | |||
* The new System Overview isn't interactive yet, but that will be coming at some point. For now it's just there to provide a quick visual overview of the star system, whereby all objects are properly scaled relative to one another, including the star. | |||
|- | |||
| '''2026-04-15''' | |||
! Development Build 0.227.0.13 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
'''New / Changes''' | |||
* Updated the "looking at nothing" Radial Menu to inherit your department colour instead of being grey. | |||
* Updated the chairs so that the radial menu will always appear if you click them with E held, even if there is no NPC. | |||
---- | |||
'''Optimisations''' | |||
* Reduced the instruction count of the atmosphere shader to improve performance. | |||
---- | |||
'''Fixes''' | |||
* Fixed bug 2635: Shipwide Order Fails to Update Command Console that Mission is Complete | |||
* Fixed bug 2604: Can't cancel shipwide order on the captain's console | |||
* Fixed bug 2607: explore system shipwide order wont complete on UI or cancel | |||
* Fixed bug 2554: Cable in Door | |||
* Fixed bug 2371: Modelling - Pipes going through Engineering doors | |||
* Fixed bug 2568: Radial Menu - Deadzone not scaling properly with screen resolution | |||
* Fixed bug 2634: Lack of Command Target Selection Confirmation | |||
* Fixed bug 2636: cant select systems in sensors holo display in center of bridge | |||
* Fixed bug 2643: Changing display order or alignment rotataes the objects in the system overview | |||
* Fixed bug 2640: Mouse Cursor is draging camera | |||
|- | |||
| '''2026-04-25''' | |||
! Development Build 0.227.0.14 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
'''New / Changes''' | |||
* Added a new "Breadcrumb Trail" to the holo display (GPS & Long Range), which will update every time FTL is disengaged. | |||
* Added an "Account" section to the game settings. | |||
* Built a new framework for connecting the game to the Starship Simulator online portal. | |||
* The (very early wip) Caravella is now available for Admiral level backers with connected portal accounts. | |||
* Renamed "Start New Mission" to "Launch New Vessel" on the main menu. We're doubling down on the ship being the hero of the story. | |||
* Added a new Ship Configuration page to the Launch New Vessel menu sequence. | |||
* Added a new Select Character page to the Launch New Vessel menu sequence. (Not much on it yet) | |||
* Added a new Crew Roster page to the Launch New Vessel menu sequence. (Not much on it yet) | |||
* Added a new Online Fleet Registry Submission page to the Launch New Vessel menu sequence. | |||
* We now have multi-savegame support! The number of save games is limited only by your HDD space. | |||
* Each new vessel launched creates a new savegame, and if you opt-in, will also create a profile on the online portal. | |||
* Added the ability to delete save games, which also deletes the associated vessel from the online portal. | |||
* Added the first data output for the online portal. The ship will update its last known location every time FTL is disengaged. | |||
---- | |||
'''Notes''' | |||
* The new Starship Simulator Account system is **purely optional** and is not required to play the game. The only caveat is that you will need an account to access in-game backer rewards such as mission patches and the Admiral Cluck plush (both of which still need to be made). | |||
* Aside from gating access to backer rewards, the main purpose of the online portal is to serve as a Fleet Registry, allowing players to share their progress with one another by way of info cards for their vessels. It will also feature some league tables with data points such as "Farthest distance from Earth" and "Number of star systems fully explored". In the future we'll look at storing "First Discovered By" data, along with a galactic heatmap to show community exploration progress. | |||
* The new savegame system is undoubtedly going to have a few bugs, so if you notice something not loading or saving properly (that was working previously), please let me know on [https://discord.com/channels/823957955443163146/825663613653745674 Discord#DevBuildBugs]. | |||
* The new portal can be found at wip.starshipsimulator.co.uk, but please be aware it's still very much a work in progress. Nothing on it is final or in any way remotely finished. | |||
|- | |||
| '''2026-04-26''' | |||
! Development Build 0.227.0.15 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
'''New / Changes''' | |||
* The ability to use gameplay effecting debug commands is now gated behind staff account authorisation. | |||
* The Target and Actual speeds shown on the Helm now transition to showing LY/H above 8,766 C (1 LY/H). | |||
* The reactor draw value now shows voltage on the Helm UI, but it's going to need increasing when I do the next pass on it. | |||
* Ships will now report Distance From Earth and Total Distance Travelled on the portal page. | |||
---- | |||
'''Fixes''' | |||
* Fixed the breadcrumb trail not properly setting Earth as the initial origin point on new games. | |||
* Fixed the Continue Mission menu option not working if the old legacy save is deleted. | |||
---- | |||
'''Notes''' | |||
* If a debug command is used in-game (like teleporting the ship), it will flag as such on the ship's portal page and the vessel will then not be included in any league tables. Essentially that's cheating, so we need to ensure that sort of thing gets filtered out. | |||
* The current top speed of the ship is now accurately stated as 285 LY/H. This makes the average time between stars (4ly) roughly 50 seconds. This is actually faster than the target 60 seconds between stars, which is actually 239 LY/H. I'll probably make that the baseline speed without any upgrades in the future, and have hardware upgrades slowly push the ship towards 300 LY/H. | |||
|- | |||
| '''2026-04-28''' | |||
! Development Build 0.227.0.16 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
'''New / Changes''' | |||
* Your ship will now report its number of fully scanned systems to the website. | |||
* Changes made to your ship details via F3 will now sync with the website. | |||
* Added the Description field to the F3 ship customisation menu. | |||
* Updated the layout of the F3 ship customisation menu to accommodate the new fields. | |||
* You will now see other vessels on the Holo-Display if they match your ship's Org Prefix. In the future this will be toggleable. | |||
---- | |||
'''Optimisations''' | |||
* Removed the old Ship Customisation global event and replaced all instances of it with the improved Gameplay Messaging Subsystem approach. | |||
---- | |||
'''Fixes''' | |||
* The Ship Customisation should now be working reliably in both single and multiplayer. | |||
---- | |||
'''Notes''' | |||
* Updating your ship's Prefix & Registry will change its URL on the website, so if you have your ship profile up and try to refresh it, it will give you a 404 error. The URL will always be /fleet/Prefix_Registry. | |||
* The ability to see other ships on the Holo-Display is purely informational. You cannot interact with them, or see them physically in the world (yet). | |||
|- | |||
| '''2026-05-01''' | |||
! Development Build 0.227.0.17 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
'''New / Changes''' | |||
* Added a dev-only debug mode to the game for testing, which greatly speeds up FTL/Scans. | |||
* The Autopilot will now actively avoid flying through planets and moons. | |||
* The Autopilot will now exit FTL alongside planets, ensuring to keep them on the Port side. | |||
* The Autopilot will now always try to rotate itself to align with the star system's orbital plane. | |||
* Clamped the Autopilot arrival throttle to a minimum of 10% to prevent slow approach crawls. | |||
* Added little crowns above stars on the Long Range Holo-Display mode so you can see which systems have command actions queued. | |||
* Upped the brightness on the Long Range Holo-Display stars slightly. | |||
* Tweaked the FTL so that it ramps up a bit faster. It's now 1.05 times the current speed per tick, up from 1.025. | |||
--- | |||
'''Fixes''' | |||
* Fixed bug 2699: Started orbiting a sun and saw 2 of my ship on the holo display | |||
* Fixed bug 2697: I can see myself on the holo as another ship. | |||
* Fixed bug 2685: Mission time resets on reload | |||
* Fixed bud 2315: Sensors - When Display order is to "From Ship", distances do not update. | |||
* Fixed bug 2701: When warping into a new system, the AU distance counter on the holo display goes up. | |||
* Fixed bug 2647: Galaxy - system labels flash when the ship is stationary. | |||
* Fixed bug 2471: Distance to Objects withing a system not updating on holodisplay/Sensors | |||
* Fixed bug 2159: Holo Display - planet distances don't change on bridge hologram | |||
* Fixed bug 1924: Sensors - Setting Sensors UI Display Order to Ship Does Not Update Range | |||
* Fixed bug 2706: Holo ship has a shadow | |||
---- | |||
'''Starship Simulator Portal''' | |||
* Added player ship positions to the galaxy map on the website. You can display all, or filter by organisation. | |||
|- | |||
| '''2026-05-02''' | |||
! Development Build 0.227.0.18 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
'''New / Changes''' | |||
* Added a bit more in the way of outgassing to stars. | |||
* Tuned the Sun Flare so that it fades out entirely as you approach a star closely. | |||
* The Long Range Holo-Display will now immediately update the display of Org ships when zooming in/out. | |||
---- | |||
'''Not Yet Implemented''' | |||
* Significantly progressed the local content spawning system, which creates grids for spawning small object throughout a star system. | |||
---- | |||
'''Optimisations''' | |||
* Reduced the instruction count on the Sun Flare shader and added some better early-outs. | |||
---- | |||
'''Fixes''' | |||
* Fixed bug 2709: Started a new game and the ship is shaking | |||
* Fixed bug 2714: Ship reorientates on load | |||
* Fixed bug 2718: wobbly ship on new launch | |||
* Fixed bug 2703: Ship Registration | |||
* Fixed bug 2693: Dwarf lava planets in Sol system | |||
* Fixed bug 2710: The Sol system icy bodies are lava planets | |||
* Fixed bug 2680: Character Gen Screen Bio Windows expands | |||
* Fixed bug 2673: Star hiding out in data centre. | |||
* Fixed bug 2695: The bottom engine pod marker lights need to be moved down | |||
* Fixed bug 2501: Still seeing Sun Flare behind planets | |||
* Fixed bug 2667: Sunlight shines thorugh planets | |||
* Fixed bug 2708: Sun flare size. | |||
* Fixed bug 2711: Ship stuck in 10% max mode. | |||
* Fixed bug 2698: System scan count not retroactive | |||
* Fixed bug 2717: Other player ship names visible a long way outside the holodisplay. | |||
---- | |||
'''Starship Simulator Portal''' | |||
* The ship will now do a telemetry update with the website every 60 seconds while actively at FTL. | |||
|- | |||
| '''2026-05-05''' | |||
! Development Build 0.227.0.19 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
'''New / Changes''' | |||
* The Bridge NPC's dialogue will now show in the chat box and in a speech bubble above their head. (Toggleable in the future) | |||
* Added a little arrow under the speech bubble. | |||
* Added the ability to spawn an NPC Captain. The captain will autonomously direct the ship to search for Earthlike worlds. | |||
* Removed the Zoom In/Out orders from the Sensors NPC because it was just clunky and awkward to use. It will be replaced with a better solution. | |||
* Improved the look and feel of the Nav and Sensor target markers. | |||
* Set the Planet and Star labels out of the bridge window to Off by default, to improve system approach visuals. Targeted objects still show labels. | |||
---- | |||
'''Not Yet Implemented''' | |||
* Built a new "Territory Bubble" generator which uses a Signed Distance Field mesh to display a Civ's territory as a 3D bubble on the Holo-Display. | |||
---- | |||
'''Fixes''' | |||
* Fixed bug 2726: Holo display - Command targets are no longer saying Command. | |||
* Fixed bug 2727: Galaxy - Cloud coverage button is broken and is making the planets white | |||
* Fixed bug 2681: SaveGame Owner Dan | |||
* Fixed bug 2734: Bread Crumb Tail | |||
* Fixed bug 2723: Breadcrumb trail remains when turning Holodisplay off | |||
* Fixed bug 2721: Duplicate of back button when returning from descendant menu of children menu in context menu.. | |||
* Fixed bug 2656: Looping execution of a command on Galactic Position radial menu | |||
* Fixed bug 2713: Unable to Read Arrival Information sitting at Helm | |||
* Fixed bug 2542: Floor panel hight missmatch on bridge | |||
* Fixed bug 2567: Z fighting at the enterance to the bridge | |||
* Fixed bug 2637: Flying Camreas no longer exit though bridge winows | |||
* Fixed bug 2668: Command target icon still exists outside of holoprojector bounds | |||
---- | |||
'''Starship Simulator Portal''' | |||
* The ship will now do a telemetry update with the website every 60 seconds while actively at FTL. | |||
|- | |||
| '''2026-05-08''' | |||
! Development Build 0.227.0.20 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
'''New / Changes''' | |||
* You can now refuel the ship from the bridge! We don't have volumetric gas giants yet, so for now you simply need to be within 1.25-1.75 of a gas giant's radius to be in effective fuel scooping range. Ice giants are the best fuel sources, with effectiveness falling off on classes I through V. | |||
* Added a temporary /refuel command to the chat box to save anyone that forgets to watch the fuel tanks. It'll set the tanks to 10%. | |||
* Added a temporary (ish) flashing light above the Engineering console if any tank drops below 10% fuel. | |||
* The F1 bug reporting tool has been updated, and now also lists all open bug tickets in-game. More functionality on that will be coming. | |||
---- | |||
'''Fixes''' | |||
* The Caravella is now loadable for Admiral+ backers with portal accounts. Right now it's stuck in place, but you can poke around it. | |||
* Fixed bug #02613 Bug reoprt form too short | |||
* Fixed bug #02742 Floors aren't being cleaned | |||
* Fixed bug #01881 Feedback - Add audio in background when alt+tabbed | |||
---- | |||
'''Starship Simulator Portal''' | |||
* We've now replaced Mantis with our own proprietary bug tracker, built into the portal and the game. | |||
* You can now upvote bug tickets that you think should be a priority fix. | |||
* Anyone with an account can comment on bug tickets. | |||
---- | |||
'''Notes''' | |||
* The new bug tracker uses your Starsim account, so if you are logged in when you report a bug it will link that ticket to your account properly. You'll then be able to see any tickets you've raised on your dashboard, and it will glow yellow if any of your tickets have been updated. | |||
* The NPC Captain doesn't know about fuel scooping yet, so don't leave them unattended or you'll end up stuck without fuel. For now I'll add a temporary /refuel command to the chat box to save anyone that gets stranded. | |||
|- | |||
| '''2026-05-16''' | |||
! Development Build 0.227.0.21 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
'''New / Changes''' | |||
* Added some very simple reactor controls to the Engineering station on the Magellan's bridge. | |||
* The Caravella Class is now completely flyable, and has functional NPC's on the bridge. | |||
* Upgraded Unreal Engine to version 5.7.4. | |||
* Started building the A Deck bathroom on the Magellan Class. | |||
---- | |||
'''Not Yet Implemented''' | |||
* Created a more stable version of the sublight flight model with a fixed centre of mass. | |||
* Created a modular thruster component that simply takes in Max Newtons * Throttle as an input. | |||
---- | |||
'''Optimisations''' | |||
* Created a new optimised light component and converted the temp lights around the ship to use it (the round ones). | |||
* Enabled stereo and foveated rendering for VR. | |||
---- | |||
'''Fixes''' | |||
* Fixed the Caravella Class not loading. | |||
* Fixed bug #02752 - Open/Close Refill Valve buttons on new bridge engineering screen have typo | |||
* Fixed bug #02788 - Flying Camera shadows | |||
* Fixed bug #02753 - Chat Spamming | |||
* Fixed bug #02787 - Engineering Bridge NPCs are mislabelled | |||
* Fixed bug #02757 - Power | |||
---- | |||
'''Starship Simulator Portal''' | |||
* Renamed the Bug Ticket Severity fields so that they're more reflective of actual game issues. | |||
* Added the ability for players to set the Severity field directly when raising a bug ticket (we'll refine as-needed). | |||
* Added automated screenshot capture/upload when raising a bug ticket (you can opt-out). | |||
---- | |||
'''Notes''' | |||
* Upgrading engine versions always brings with it the potential for unexpected side-effects, so please let me know if anything is behaving strangely. | |||
* VR is working much better now, but enabling stereo rendering has caused some side-effects. Not least of which, if you have Bloom enabled it will cause the right-eye to have glitchy black areas all over it. Also, right now there are no in-game menus in VR, so once you are in game you will need to hit Alt+F4 to exit. | |||
* I've been testing both Wired and Air Link on my Quest 3 and they both seem to work fine. Typically I'm seeing ~60fps on my 4090 on Medium settings. | |||
* Unreal Engine 5.7 forces us to use the AgX Tonemapper over ACES, because the OpenColorIO plugin is required by MetaHumans. Ultimately this is a good thing, it gives us more accurate colour and better visuals, but until I tweak the post process it's going to look a little flat. | |||
|} | |} | ||
</div></div></div> | </div></div></div> | ||
Latest revision as of 12:26, 16 May 2026
This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
Latest Build: Development Build 0.227.0.21
Development Builds (often shortened to Dev Builds) are work-in-progress versions of Starship Simulator. They are periodically released by Fleetyard Studios to project supporters and testers. These builds contain the latest features, fixes, and experimental changes being actively developed, often significantly ahead of updates to the public versions of the Tech Demo or the eventual Early Access release.
Purpose
Dev Builds serve several key purposes for the development process:
- Allow dedicated supporters and testers early access to preview and experiment with new content and features.
- Provide Fleetyard Studios with crucial feedback on stability, bugs, and gameplay mechanics from a wider testing pool.
- Offer a transparent view into the ongoing development progress between major public updates.
Content & Stability
As active development versions, Dev Builds often contain features that are incomplete, unbalanced, or may have significant bugs (WIP Post-it notes are often used to mark such areas in-game). They represent the cutting edge of development but are not intended to be as stable or polished as public demo releases or the final Early Access version. Specific changes implemented in each build are logged on the Dev Build Update History page.
Access
Access to Dev Builds is managed by Fleetyard Studios and distributed using unique Steam Keys. Historically, access has been granted through methods such as:
- pledging money at specific tiers during the official Kickstarter Campaign (which is now closed)
- supporting the project on the official [Simulator Ko-fi page] at qualifying supporter tiers
- winning access through occasional giveaways or raffles, such as those sometimes held during the first Developer Live Stream of a month (entry often organized via Discord)
Access methods and supporter tiers may change over time; refer to official Fleetyard Studios communications for current details.
Updates and Communication
Detailed patch notes, discussions, bug reporting instructions, and feedback channels specifically for the Dev Builds are typically located within private channels on the official Starship Simulator Discord server, restricted to users who have been granted Dev Build access.
Dev Build History
The following are a list of development build updates made to Starship Simulator, detailing changes made between major public releases. These are reproduced verbatim from Fleet yard Studios to authentically reflect the developments as they occurred.
Development Build HistoryV0.225 — The Drake Equation
| Date (YYYY-MM-DD) | Development Build Number & Title | Updates |
|---|---|---|
| 2024-05-04 | Development Build 0.225.0.10 |
|
| 2024-05-05 | Development Build 0.225.0.11 |
|
| 2024-05-11 | Development Build 0.225.0.12 |
|
| 2024-05-18 | Development Build 0.225.0.13 |
|
| 2024-05-20 | Development Build 0.225.0.14 |
|
| 2024-05-20 | Development Build 0.255.0.15 - Hotfix... | ...It fixes the rogue wall panel jumping out at people on B Deck. |
| 2024-05-23 | Development Build 0.225.0.16 - Another midweek build!... | ...In this build we have a much refined galaxy code, fixes for the real world star locations in sector -258,0,0, and a new volumetric Sag A!
|
| 2024-05-26 | Development Build 0.225.0.17 - It's time for the not-Friday dev build! | ...I've been doing a lot of optimisation work on the galaxy side of things, and I've also implemented a YouTube player for the conference room. I need to investigate YouTube API compliance some more before we can call that feature permanent, but it's fun to play with for now at least
|
| 2024-05-30 | Development Build 0.225.0.18 - It's the first post-stream build!... | ...Rather than putting out new builds on Fridays, I am going to instead put out a new build every Wednesday and Sunday after the regular dev streams.
|
| 2024-06-03 | Development Build 0.225.0.19 - Time for another post-stream build! |
|
| 2024-06-06 | Development Build 0.225.0.20 - In this build we have a new fun little feature... | ...Hotfix. It fixes the rogue wall panel jumping out at people on B Deck.
|
| 2024-06-10 | Development Build 0.225.0.21 - In this build we've increased... | ...our real world data range to 2000ly, which is over ~17,600,000 real stars! Just to put that into perspective, with a 2000ly radius, and the ship's top speed being 300ly/h, that means it will take nearly 7 hours of constant flight to reach the edge of the real stars zone from Earth.
|
| 2024-06-10 | Development Build 0.225.0.22 |
|
| 2024-06-17 | Development Build 0.225.0.23 - There's not a lot of new stuff... | ... in this build as I've been on holiday all week, but here's what's new:
|
| 2024-06-21 | Development Build 0.225.0.24 - This is actually Wednesday's post-stream build... | but unexpected desk-sleeping and then some bugs that needed fixing induced a bit of a delay!
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| 2024-06-24 | Development Build 0.225.0.25 - We're now rocking L, T and Y Class stars! |
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| 2024-06-28 | Development Build 0.225.0.26 - A few fixes and a bunch of new framework |
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| 2024-07-01 | Development Build 0.225.0.27 Updated Real Stars list... | ...and the new D/E Deck layout roughed in.
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| 2024-07-05 | Development Build 0.225.0.28 Updated the greybox layout on D/E Decks... | ...and started exploring the connection to F Deck
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| 2024-07-11 | Development Build 0.225.0.29 More D/E Deck layout refinements... | ...and all Star/Planet types are now viewable on the short range sensors
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| 2024-07-19 | Development Build 0.225.0.30 - Piles of galaxy/star system data updates |
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| 2024-07-26 | Development Build 0.225.0.31 - Fundamentally changed... | ...and improved how star systems are generated. This actually went live last night, I'm just getting around to finishing up the notes
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| 2024-07-31 | Development Build 0.225.0.32 - Further improved planet generation... | ...with a more organic process and additional data points.
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| 2024-08-08 | Development Build 0.225.0.33 - Mostly modelling work and some tidying up. |
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| 2024-08-12 | Development Build 0.225.0.34 - Some accessibility improvements. |
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| 2024-08-15 | Development Build 0.225.0.35 - New crosshair options and some work on B Deck. |
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| 2024-08-19 | Development Build 0.225.0.36 - New wall panels on B Deck. |
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| 2024-08-20 | Development Build 0.225.0.37 - Hotfix for F/G Deck wall panels. |
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| 2024-08-22 | Development Build 0.225.0.38 - New Security Desk on B Deck. |
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| 2024-08-27 | Development Build 0.225.0.39 - Backer systems v0.1! |
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| 2024-08-29 | Development Build 0.225.0.40 - Now featuring dirty carpets |
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| 2024-09-02 | Development Build 0.225.0.41 - Bunch o' wall panels |
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| 2024-09-05 | Development Build 0.225.0.42 - An uplifting experience |
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| 2024-09-13 | Development Build 0.225.0.43 - I broke stuff, and then fixed it again, but better! |
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| 2024-09-17 | Development Build 0.225.0.44 - Now with added cat hair |
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| 2024-09-27 | Development Build 0.225.0.45 - Sensors Improvement |
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| 2024-09-27 | Development Build 0.225.0.45 - SQL Stellar Catalogues Hotfix |
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| 2024-10-06 | Development Build 0.225.0.46 - Time to start scanning |
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| 2024-10-07 | Development Build 0.225.0.47 - Unleash your inner honk! |
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| 2024-10-10 | Development Build 0.225.0.48 - Surface Maps |
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| 2024-10-14 | Development Build 0.225.0.49 - More sensor polish |
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| 2024-10-17 | Development Build 0.225.0.50 - New Long Range Orrery Map |
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| 2024-10-21 | Development Build 0.225.0.51 - More feature completeness |
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| 2024-10-25 | Development Build 0.225.0.52 - New surface scan overlays |
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| 2024-10-29 | Development Build 0.225.0.53 - Follow the orange dotted road |
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| 2024-10-31 | Development Build 0.225.0.54 - Scan everything! |
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| 2024-11-04 | Development Build 0.225.0.55 - AVA appears to be from Bristol. |
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| 2024-11-07 | Development Build 0.225.0.56 - Back to the construction yard |
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| 2024-11-12 | Development Build 0.225.0.57 - Time to mash that F1 key and report everything! |
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| 2024-11-21 | Development Build 0.225.0.58 - Mmm, that new flooring smell. |
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| 2024-11-25 | Development Build 0.225.0.59 - The network just cannae handle it cap'n! |
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| 2024-11-29 | Development Build 0.225.0.60 - Replicate everything! |
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| 2024-11-30 | Development Build 0.225.0.61 - Bunch O' Fixes |
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| 2024-12-03 | Development Build 0.225.0.62 - Moar Fixes |
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| 2024-12-12 | Development Build 0.225.0.63 "Aliens!" |
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| 2024-12-16 | Development Build 0.225.0.64 - Now with added fluff |
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| 2025-01-02 | Development Build 0.225.0.66 - All about the data. |
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| 2025-01-06 | Development Build 0.225.0.67 - Now with added Kuiper Belts! |
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| 2025-01-06 | Development Build 0.225.0.68 - Sol Data Hotfix |
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| 2025-01-09 | Development Build 0.225.0.69 - Moar Data! |
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| 2025-01-13 | Development Build 0.225.0.70 - Nearly done with the sensors! |
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| 2025-01-13 | Development Build 0.225.0.71 - Hotfix |
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| 2025-01-23 | Development Build 0.225.0.72 - Now with lumpier planets. |
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| 2025-01-24 | Development Build 0.225.0.73 - Engine upgrade? What engine upgrade? |
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| 2025-01-24 | Development Build 0.225.0.74 - Bug Fixorama |
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| 2025-01-26 | Development Build 0.225.0.75 Engines to full! |
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| 2025-01-26 | Development Build 0.225.0.76 |
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| 2025-01-26 | Development Build 0.225.0.77 |
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| 2025-01-27 | Development Build 0.225.0.78 Showing some Backer love |
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| 2025-02-02 | Development Build 0.225.0.79 Now with some modding support! |
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| 2025-02-07 | Development Build 0.225.0.80 |
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| 2025-02-10 | Development Build 0.225.0.81 |
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| 2025-03-13 | Development Build 0.225.0.82 Getting back to business! |
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| 2025-03-17 | Development Build 0.225.0.83 - So many wall panels |
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| 2025-03-20 | Development Build 0.225.0.84 - Even more wall panels |
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| 2025-03-24 | Development Build 0.225.0.85 - All the things |
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| 2025-03-31 | Development Build 0.225.0.86 - Everyone loves deck plans! |
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| 2025-04-07 | Development Build 0.225.0.87 - Another step closer |
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| 2025-04-10 | Development Build 0.225.0.88 |
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| 2025-04-12 | Development Build 0.225.0.89 |
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| 2025-04-17 | Development Build 0.225.0.90 |
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| 2025-04-18 | Development Build 0.225.0.91 |
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| 2025-04-19 | Development Build 0.225.0.92 - Take that, bugs! |
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| 2025-04-24 | Development Build 0.225.0.93 - No bug is safe! |
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| 2025-05-05 | Development Build 0.225.0.94 |
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| 2025-05-08 | Development Build 0.225.0.95 |
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| 2025-05-12 | Development Build 0.225.0.96 - OMG it's public now! |
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| 2025-05-13 | Development Build 0.225.0.97 - Many fixes |
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| 2025-05-14 | Development Build 0.225.0.98 |
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| 2025-05-15 | Development Build 0.225.0.99 |
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| 2025-05-17 | Development Build 0.225.0.100 |
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| 2025-05-19 | Development Build 0.225.0.101 |
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| 2025-05-22 | Development Build 0.225.0.102 |
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| 2025-05-30 | Development & Demo Pre-Release Build 0.225.0.103 |
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| 2025-06-01 | Development & Demo Pre-Release Build 0.225.0.104 |
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| 2025-06-04 | Development & Demo Pre-Release Build 0.225.0.105 |
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| 2025-06-12 | Development & Demo Pre-Release Build 0.225.0.106 |
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| 2025-06-16 | Development & Demo Pre-Release Build 0.225.0.107 |
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| 2025-06-20 | Development & Demo Pre-Release Build 0.225.0.108 |
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| 2025-06-24 | Development & Demo Pre-Release Build 0.225.0.109 |
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| 2025-06-25 | Development & Demo Pre-Release Build 0.225.0.110 |
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| 2025-06-26 | Development & Demo Pre-Release Build 0.225.0.111 |
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| 2025-07-02 | Development & Demo Pre-Release Build 0.225.0.112 |
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| 2025-07-03 | Development & Demo Pre-Release Build 0.225.0.113 |
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| 2025-07-03 | Development & Demo Pre-Release Build 0.225.0.114 |
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| 2025-07-04 | Development & Demo Pre-Release Build 0.225.0.115 |
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| 2025-07-04 | Development & Demo Pre-Release Build 0.225.0.116 |
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| 2025-07-04 | Development & Demo Build 0.225.0.117 - OMG it's live now. |
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Development Build HistoryV0.226 — VR
| Date (YYYY-MM-DD) | Development Build Number & Title | Updates |
|---|---|---|
| 2025-07-23 | Development Build 0.226.0.1 - Not for sufferers of megalophobia |
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| 2025-08-04 | Development Build 0.226.0.2 |
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| 2025-08-14 | Development Build 0.226.0.3 |
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| 2025-08-21 | Development Build 0.226.0.4 |
Two caveats for this build. Firstly, there are ceiling panels out of place all over the ship, which will be fixed over the next couple of builds. And secondly, the White Dwarf implementation is by no means finished, there's still a bunch of tweaking that needs to be done. |
| 2025-08-26 | Development Build 0.226.0.5 |
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| 2025-09-07 | Development Build 0.226.0.6 |
When the new settings menu is finished these will all be rolled into the default build, with a hybrid configuration being possible. I'm very interested to know what sort of FPS you are getting on your given GPU for these different build, so please report back 🙂 Right now there are waaaay too many White Dwarfs with nebulae around them, so that will be refined and tuned as we polish this patch. |
| 2025-09-15 | Development Build 0.226.0.7 |
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| 2025-09-25 | Development Build 0.226.0.8 |
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| 2025-10-05 | Development Build 0.226.0.9 |
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| 2025-10-17 | Development Build 0.226.0.10 |
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| 2025-11-15 | Development Build 0.226.0.11 | Optimised the distance-culling values of practically every wall, floor and ceiling panel (several thousand).,
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| 2025-11-16 | Development Build 0.226.0.12 |
Just as a reminder, the shuttle exists purely as a test of multiple-ship independent location capability. The shuttle will remain in orbit around Earth, while the Magellan can travel the galaxy as normal. Every time you teleport to the shuttle, you are teleporting your character to the Sol system. |
| 2025-11-17 | Development Build 0.226.0.13 |
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| 2025-11-18 | Development Build 0.226.0.14 |
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| 2025-11-22 | Development Build 0.226.0.15 |
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| 2025-12-11 | Development Build 0.226.0.16 |
The new planetary landings system will spawn planetary terrain when you are within 1,000,000km of a solid planet. A temporary portal will appear in the A Deck bathroom (on the left hand side) when valid terrain exists. Right now it's extremely basic, but the terrain will change depending on the planet type, and the sky should be accurate to the planet's location in the galaxy. To exit the surface just hit Alt+1 to teleport back to the bridge. |
| 2025-12-15 | Development Build 0.226.0.17 |
It's worth noting again that planetary surfaces are still very much a work in progress, and everything you see right now is purely for testing purposes. The final release-ready surface environments will be far more polished and diverse, but we won't be adding them to the demo until they are much closer to release quality. |
| 2025-12-19 | Development Build 0.226.0.18 |
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| 2025-12-30 | Development Build 0.226.0.19 |
This update adds our first implementation of shipwide objectives, and the ability to assign tasks to individual crewmembers. Right now there is just a single "explore this system" ship objective, but it's generating individual tasks via departmental task managers that are being assigned to NPC crewmembers. In the future these will viewable on in-game screens and on player HUD's. Once you issue an "explore this system" command from the long range holo display mode (make sure the display range is <20ly), the NPC crew will travel to, and short-range scan every planet in a system. This will result in the system being 100% explored, while you go off and grab some drinks at the bar. Right now you can't stop the process once it's started, but we'll add order cancellation once we have better UI coverage of what's going on. |
Development Build HistoryV0.227 — Taking Command
| Date (YYYY-MM-DD) | Development Build Number & Title | Updates |
|---|---|---|
| 2026-01-02 | Development Build 0.227.0.1 | New / Changes
Not Yet Implemented
Optimisations
Fixes
Misc
Notes
From this build onwards we'll move to the 227 patch numbering. We've already got ~75% of 227 implemented, so when we go live on the public demo (as soon as possible) we'll release it as 0.227.1.0. |
| 2026-01-14 | Development Build 0.227.0.2 | New / Changes
Not Yet Implemented
Optimisations
Fixes
Misc
Notes
Note #2 - I've updated the debug teleports to be vessel specific, so you'll now need to use the "Stuck" teleport or Alt+8 to teleport back from a planet surface. Note #3 - If you are testing in VR, please be sure to go into the Settings from the main menu and set your graphics to Medium to begin with. It's heavy in VR, so start low and work up. You might also want to disable "Motion Smoothing" in SteamVR is remove wobbly UI's under your fingertips. I will be adding a separate VR settings save in the next build to make this easier to manage, so you can switch from VR to First Person without needing to change the settings each time. |
| 2026-01-21 | Development Build 0.227.0.3 | New / Changes
Not Yet Implemented
Optimisations
Fixes
Misc
Notes
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| 2026-01-27 | Development Build 0.227.0.4 | New / Changes
Not Yet Implemented
Optimisations
Fixes
Misc
Notes
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| 2026-02-07 | Development Build 0.227.0.5 | New / Changes
Not Yet Implemented
Optimisations
Fixes
Misc
Notes
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| 2026-02-16 | Development Build 0.227.0.6 | New / Changes
Not Yet Implemented
Optimisations
Fixes
Misc
Notes
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| 2026-02-16 | Development Build 0.227.0.7 | Optimisations
Fixes
Notes
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| 2026-03-28 | Development Build 0.227.0.8 | New / Changes
Not Yet Implemented
Optimisations
Fixes
Misc
Notes
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| 2026-04-03 | Development Build 0.227.0.9 | New / Changes
Fixes
Notes
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| 2026-04-03 | Development Build 0.227.0.10 | Fixes
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| 2026-04-11 | Development Build 0.227.0.11 | New / Changes
Not Yet Implemented
Fixes
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| 2026-04-14 | Development Build 0.227.0.12 | New / Changes
Fixes
Notes
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| 2026-04-15 | Development Build 0.227.0.13 | New / Changes
Optimisations
Fixes
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| 2026-04-25 | Development Build 0.227.0.14 | New / Changes
Notes
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| 2026-04-26 | Development Build 0.227.0.15 | New / Changes
Fixes
Notes
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| 2026-04-28 | Development Build 0.227.0.16 | New / Changes
Optimisations
Fixes
Notes
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| 2026-05-01 | Development Build 0.227.0.17 | New / Changes
--- Fixes
Starship Simulator Portal
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| 2026-05-02 | Development Build 0.227.0.18 | New / Changes
Not Yet Implemented
Optimisations
Fixes
Starship Simulator Portal
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| 2026-05-05 | Development Build 0.227.0.19 | New / Changes
Not Yet Implemented
Fixes
Starship Simulator Portal
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| 2026-05-08 | Development Build 0.227.0.20 | New / Changes
Fixes
Starship Simulator Portal
Notes
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| 2026-05-16 | Development Build 0.227.0.21 | New / Changes
Not Yet Implemented
Optimisations
Fixes
Starship Simulator Portal
Notes
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Development Build HistoryV0.228 — Sublight Engines
| Date (YYYY-MM-DD) | Development Build Number & Title | Updates |
|---|---|---|
| date here | Development Build Number |