Dev Builds: Difference between revisions
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| Date (YYYY-MM-DD) || Development Build Number & Title || Updates | | Date (YYYY-MM-DD) || Development Build Number & Title || Updates | ||
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| '''2024-05-04''' | | '''2024-05-04''' | ||
! Development Build 0.225.0.10 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*The ship's framework around the B Deck central ring and stairwell is now mostly complete. | *The ship's framework around the B Deck central ring and stairwell is now mostly complete. | ||
*New flooring tiles have been added to the B Deck stairwell landing area, which are now damage/dirt aware. | *New flooring tiles have been added to the B Deck stairwell landing area, which are now damage/dirt aware. | ||
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*Removed the "impact simulation" functionality that was assigned to the "i" key previously. Props will no longer fly around when you press "i". </div></div> | *Removed the "impact simulation" functionality that was assigned to the "i" key previously. Props will no longer fly around when you press "i". </div></div> | ||
|- | |- | ||
| '''2024-05-05''' | | '''2024-05-05''' | ||
! Development Build 0.225.0.11 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*The B Deck corridor and stairwell area now have their final flooring tiles (they do still need a final detail run though). | *The B Deck corridor and stairwell area now have their final flooring tiles (they do still need a final detail run though). | ||
*Connected the new floor tiles to the ship customisation system. | *Connected the new floor tiles to the ship customisation system. | ||
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*Fixed a number of issues that cropped up with the 5.4.1 upgrade. </div></div> | *Fixed a number of issues that cropped up with the 5.4.1 upgrade. </div></div> | ||
|- | |- | ||
| '''2024-05-11''' | | '''2024-05-11''' | ||
! Development Build 0.225.0.12 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Created detailed segment templates for 99% of C Deck. | *Created detailed segment templates for 99% of C Deck. | ||
*Added the bulk of the new C Deck framework geometry. | *Added the bulk of the new C Deck framework geometry. | ||
*Placed temporary lighting around all of the new C Deck areas to aid in exploration. </div></div> | *Placed temporary lighting around all of the new C Deck areas to aid in exploration. </div></div> | ||
|- | |- | ||
| '''2024-05-18''' | | '''2024-05-18''' | ||
! Development Build 0.225.0.13 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Created 3 new wall panel meshes for the B Deck stairwell area. | *Created 3 new wall panel meshes for the B Deck stairwell area. | ||
*Created a new global wall panel actor with support for dynamic text labels on panels. | *Created a new global wall panel actor with support for dynamic text labels on panels. | ||
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*Generally tweaked the framework meshes around B/C Decks. </div></div> | *Generally tweaked the framework meshes around B/C Decks. </div></div> | ||
|- | |- | ||
| '''2024-05-20''' | | '''2024-05-20''' | ||
! Development Build 0.225.0.14 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Updated the galactic seed generation system to use CRC hashes instead of a simple math formula. | *Updated the galactic seed generation system to use CRC hashes instead of a simple math formula. | ||
*Rebased the galactic coordinate system, moving the true galactic centre to coordinates 0, 0, 0. | *Rebased the galactic coordinate system, moving the true galactic centre to coordinates 0, 0, 0. | ||
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*Fixed the wall panels being rotated 90 degrees on F/G decks. </div></div> | *Fixed the wall panels being rotated 90 degrees on F/G decks. </div></div> | ||
|- | |- | ||
| '''2024-05-20''' | | '''2024-05-20''' | ||
! Development Build 0.255.0.15 - Hotfix... || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
...It fixes the rogue wall panel jumping out at people on B Deck. | ...It fixes the rogue wall panel jumping out at people on B Deck. | ||
|- | |- | ||
| '''2024-05-23''' | | '''2024-05-23''' | ||
! Development Build 0.225.0.16 - Another midweek build!... | |||
|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
...In this build we have a much refined galaxy code, fixes for the real world star locations in sector -258,0,0, and a new volumetric Sag A! | ...In this build we have a much refined galaxy code, fixes for the real world star locations in sector -258,0,0, and a new volumetric Sag A! | ||
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*Fixed the collisions in the VIP Quarters bedroom doorway. </div></div> | *Fixed the collisions in the VIP Quarters bedroom doorway. </div></div> | ||
|- | |- | ||
| '''2024-05-26''' | | '''2024-05-26''' | ||
! Development Build 0.225.0.17 - It's time for the not-Friday dev build!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
...I've been doing a lot of optimisation work on the galaxy side of things, and I've also implemented a YouTube player for the conference room. I need to investigate YouTube API compliance some more before we can call that feature permanent, but it's fun to play with for now at least | ...I've been doing a lot of optimisation work on the galaxy side of things, and I've also implemented a YouTube player for the conference room. I need to investigate YouTube API compliance some more before we can call that feature permanent, but it's fun to play with for now at least | ||
*Optimised the array-sorting code for the galaxy sectors. | *Optimised the array-sorting code for the galaxy sectors. | ||
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*Added a new light source in the Conference Room that's synced to the YouTube video. It looks awesome if you turn the room lighting off. </div></div> | *Added a new light source in the Conference Room that's synced to the YouTube video. It looks awesome if you turn the room lighting off. </div></div> | ||
|- | |- | ||
| '''2024-05-30''' | | '''2024-05-30''' | ||
! Development Build 0.225.0.18 - It's the first post-stream build!...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
...Rather than putting out new builds on Fridays, I am going to instead put out a new build every Wednesday and Sunday after the regular dev streams. | ...Rather than putting out new builds on Fridays, I am going to instead put out a new build every Wednesday and Sunday after the regular dev streams. | ||
*Created a new isolated data container for galactic sectors to store high level data. This means we can gather things like stellar populations without actually generating the star system data, which is much more performant. | *Created a new isolated data container for galactic sectors to store high level data. This means we can gather things like stellar populations without actually generating the star system data, which is much more performant. | ||
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*Greatly expanded the code for generating the "Background State" of any given sector. If you browse galactic sectors on the Sensors GPS tab, you will now see data relating to what the game will eventually generate there. </div></div> | *Greatly expanded the code for generating the "Background State" of any given sector. If you browse galactic sectors on the Sensors GPS tab, you will now see data relating to what the game will eventually generate there. </div></div> | ||
|- | |- | ||
| '''2024-06-03''' | | '''2024-06-03''' | ||
! Development Build 0.225.0.19 - Time for another post-stream build!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added SQLite functionality in preparation for importing a 2000ly radius of real world stars (about 60 million real stars). | *Added SQLite functionality in preparation for importing a 2000ly radius of real world stars (about 60 million real stars). | ||
*Updated the "Hold E to use the mouse" functionality so that it no longer zooms the view. You can still hold RMB at the same time to zoom. | *Updated the "Hold E to use the mouse" functionality so that it no longer zooms the view. You can still hold RMB at the same time to zoom. | ||
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*Optimised some of the target marker code for the GPS display mode. </div></div> | *Optimised some of the target marker code for the GPS display mode. </div></div> | ||
|- | |- | ||
| '''2024-06-06''' | | '''2024-06-06''' | ||
! Development Build 0.225.0.20 - In this build we have a new fun little feature...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
...Hotfix. It fixes the rogue wall panel jumping out at people on B Deck. | ...Hotfix. It fixes the rogue wall panel jumping out at people on B Deck. | ||
*Added MIDI input support for the lounge piano. | *Added MIDI input support for the lounge piano. | ||
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*The Long Range sensors will now list the stars from any manually entered sector, allowing you to plot a course to anywhere, from anywhere, at any range. </div></div> | *The Long Range sensors will now list the stars from any manually entered sector, allowing you to plot a course to anywhere, from anywhere, at any range. </div></div> | ||
|- | |- | ||
| '''2024-06-10''' | | '''2024-06-10''' | ||
! Development Build 0.225.0.21 - In this build we've increased...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
...our real world data range to 2000ly, which is over ~17,600,000 real stars! Just to put that into perspective, with a 2000ly radius, and the ship's top speed being 300ly/h, that means it will take nearly 7 hours of constant flight to reach the edge of the real stars zone from Earth. | ...our real world data range to 2000ly, which is over ~17,600,000 real stars! Just to put that into perspective, with a 2000ly radius, and the ship's top speed being 300ly/h, that means it will take nearly 7 hours of constant flight to reach the edge of the real stars zone from Earth. | ||
*Fixed the YouTube screen in the Conference Room. | *Fixed the YouTube screen in the Conference Room. | ||
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*Added a pool table to the VIP Lounge. It's just a static prop right now, but I have plans for it in the future. </div></div> | *Added a pool table to the VIP Lounge. It's just a static prop right now, but I have plans for it in the future. </div></div> | ||
|- | |- | ||
| '''2024-06-10''' | | '''2024-06-10''' | ||
! Development Build 0.225.0.22 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*This is a hotfix for the MIDI/Piano system. A single space made all the difference. </div></div> | *This is a hotfix for the MIDI/Piano system. A single space made all the difference. </div></div> | ||
|- | |- | ||
| '''2024-06-17''' | | '''2024-06-17''' | ||
! Development Build 0.225.0.23 - There's not a lot of new stuff...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
... in this build as I've been on holiday all week, but here's what's new: | ... in this build as I've been on holiday all week, but here's what's new: | ||
*The front of the ship now has its base geometry, which at this stage is still just a hollow shell. | *The front of the ship now has its base geometry, which at this stage is still just a hollow shell. | ||
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*The first-person torch is now twice as bright, with double the range. </div></div> | *The first-person torch is now twice as bright, with double the range. </div></div> | ||
|- | |- | ||
| '''2024-06-21''' | | '''2024-06-21''' | ||
! Development Build 0.225.0.24 - This is actually Wednesday's post-stream build...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
but unexpected desk-sleeping and then some bugs that needed fixing induced a bit of a delay! | but unexpected desk-sleeping and then some bugs that needed fixing induced a bit of a delay! | ||
*Updated the piano code to be compatible with more MIDI devices. | *Updated the piano code to be compatible with more MIDI devices. | ||
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*Updated the "Home" key when sat at the Helm so that it properly targets Earth's new location. </div></div> | *Updated the "Home" key when sat at the Helm so that it properly targets Earth's new location. </div></div> | ||
|- | |- | ||
| '''2024-06-24''' | | '''2024-06-24''' | ||
! Development Build 0.225.0.25 - We're now rocking L, T and Y Class stars!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Updated the new game start location to align with the new Sol coordinates. | *Updated the new game start location to align with the new Sol coordinates. | ||
*Updated the Home button to align with the new Sol coordinates. | *Updated the Home button to align with the new Sol coordinates. | ||
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*Added procedural LTY class stars to the whole galaxy. Right now the population numbers are static. I need to research their real world distribution more. </div></div> | *Added procedural LTY class stars to the whole galaxy. Right now the population numbers are static. I need to research their real world distribution more. </div></div> | ||
|- | |- | ||
| '''2024-06-28''' | | '''2024-06-28''' | ||
! Development Build 0.225.0.26 - A few fixes and a bunch of new framework|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed the Sol planets having strayed outside of the Sol system. | *Fixed the Sol planets having strayed outside of the Sol system. | ||
*Improved the lighting on LTY Class stars. | *Improved the lighting on LTY Class stars. | ||
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*Added/refined more of the structural framework on D and C decks. (The bit I did on stream is at the front of C Deck). </div></div> | *Added/refined more of the structural framework on D and C decks. (The bit I did on stream is at the front of C Deck). </div></div> | ||
|- | |- | ||
| '''2024-07-01''' | | '''2024-07-01''' | ||
! Development Build 0.225.0.27 Updated Real Stars list... || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
...and the new D/E Deck layout roughed in. | ...and the new D/E Deck layout roughed in. | ||
*Added Saggitarius A* to the new Real Stars DB. I still need to add the code to recognise real Black Holes. | *Added Saggitarius A* to the new Real Stars DB. I still need to add the code to recognise real Black Holes. | ||
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*Turned the player torch into a mini sun for exploring the new dark areas. </div></div> | *Turned the player torch into a mini sun for exploring the new dark areas. </div></div> | ||
|- | |- | ||
| '''2024-07-05''' | | '''2024-07-05''' | ||
! Development Build 0.225.0.28 Updated the greybox layout on D/E Decks...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
...and started exploring the connection to F Deck | ...and started exploring the connection to F Deck | ||
*Re-jigged the crew quarters corridors to create a straight path to the outer ring. | *Re-jigged the crew quarters corridors to create a straight path to the outer ring. | ||
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*Generally tweaked and refined the D/E Deck interior layout. </div></div> | *Generally tweaked and refined the D/E Deck interior layout. </div></div> | ||
|- | |- | ||
| '''2024-07-11''' | | '''2024-07-11''' | ||
! Development Build 0.225.0.29 More D/E Deck layout refinements...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
...and all Star/Planet types are now viewable on the short range sensors | ...and all Star/Planet types are now viewable on the short range sensors | ||
*Further explored and refined the internal layout of D/E Decks. | *Further explored and refined the internal layout of D/E Decks. | ||
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*Added some super WIP running lights to the ship's hull. </div></div> | *Added some super WIP running lights to the ship's hull. </div></div> | ||
|- | |- | ||
| '''2024-07-19''' | | '''2024-07-19''' | ||
! Development Build 0.225.0.30 - Piles of galaxy/star system data updates|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Created macros for various bits of repetitive math used when building stellar data. | *Created macros for various bits of repetitive math used when building stellar data. | ||
*Added a few additional data points to the stellar data pool. | *Added a few additional data points to the stellar data pool. | ||
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*Updated the static Star Skybox to manage its own ship-relative rotation. </div></div> | *Updated the static Star Skybox to manage its own ship-relative rotation. </div></div> | ||
|- | |- | ||
| '''2024-07-26''' | | '''2024-07-26''' | ||
! Development Build 0.225.0.31 - Fundamentally changed...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
...and improved how star systems are generated. This actually went live last night, I'm just getting around to finishing up the notes | ...and improved how star systems are generated. This actually went live last night, I'm just getting around to finishing up the notes | ||
*Fixed the Sol planets all defaulting to the Earth class. | *Fixed the Sol planets all defaulting to the Earth class. | ||
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*Fundamentally changed how planetary systems are constructed. </div></div> | *Fundamentally changed how planetary systems are constructed. </div></div> | ||
|- | |- | ||
| '''2024-07-31''' | | '''2024-07-31''' | ||
! Development Build 0.225.0.32 - Further improved planet generation...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
...with a more organic process and additional data points. | ...with a more organic process and additional data points. | ||
*Proto-planetary disk mass fractions (Hydrogen / Helium / Metals) are now implemented. | *Proto-planetary disk mass fractions (Hydrogen / Helium / Metals) are now implemented. | ||
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*Improved the Long Range sensors data on the UI, with separate boxes and more organised information. </div></div> | *Improved the Long Range sensors data on the UI, with separate boxes and more organised information. </div></div> | ||
|- | |- | ||
| '''2024-08-08''' | | '''2024-08-08''' | ||
! Development Build 0.225.0.33 - Mostly modelling work and some tidying up.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Polished up more of the ceiling framework around the C Deck core and stairwell area. | *Polished up more of the ceiling framework around the C Deck core and stairwell area. | ||
*All floor panels on the ship have now been replaced by a common actor, with a simple static mesh input. Previously all floor panels were children of this actor, but this change removes some file structure bloat and makes the system far more versatile moving forwards. | *All floor panels on the ship have now been replaced by a common actor, with a simple static mesh input. Previously all floor panels were children of this actor, but this change removes some file structure bloat and makes the system far more versatile moving forwards. | ||
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*Rebuilt the ship-wide nav mesh, so NPC's can path around once more. </div></div> | *Rebuilt the ship-wide nav mesh, so NPC's can path around once more. </div></div> | ||
|- | |- | ||
| '''2024-08-12''' | | '''2024-08-12''' | ||
! Development Build 0.225.0.34 - Some accessibility improvements.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Finished the new main stairwell stairs structure, and added some additional detail to the top and bottom steps. It still needs the glass adding back. | *Finished the new main stairwell stairs structure, and added some additional detail to the top and bottom steps. It still needs the glass adding back. | ||
*Added "Headbob" as an option under Gameplay Settings. It's now off by default, and is no longer connected to the "C" camera cycle. | *Added "Headbob" as an option under Gameplay Settings. It's now off by default, and is no longer connected to the "C" camera cycle. | ||
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*Fixed the floor panels in Engineering rendering as untextured squares. </div></div> | *Fixed the floor panels in Engineering rendering as untextured squares. </div></div> | ||
|- | |- | ||
| '''2024-08-15''' | | '''2024-08-15''' | ||
! Development Build 0.225.0.35 - New crosshair options and some work on B Deck.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added 23 new crosshair variations to the Controls Settings. | *Added 23 new crosshair variations to the Controls Settings. | ||
*Fixed the "Press F" text staying on screen when you enter a drone camera. | *Fixed the "Press F" text staying on screen when you enter a drone camera. | ||
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*Removed the window meshes from the staterooms on B Deck temporarily. They'll be replaced with scene-projection capable versions. </div></div> | *Removed the window meshes from the staterooms on B Deck temporarily. They'll be replaced with scene-projection capable versions. </div></div> | ||
|- | |- | ||
| '''2024-08-19''' | | '''2024-08-19''' | ||
! Development Build 0.225.0.36 - New wall panels on B Deck.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Nudged a few wall panel brackets around a bit for perfect alignment. | *Nudged a few wall panel brackets around a bit for perfect alignment. | ||
*Modelled 7 new wall panel meshes for B Deck. | *Modelled 7 new wall panel meshes for B Deck. | ||
| Line 270: | Line 297: | ||
*Fixed some missing collisions and filled some framework gaps around B Deck. </div></div> | *Fixed some missing collisions and filled some framework gaps around B Deck. </div></div> | ||
|- | |- | ||
| '''2024-08-20''' | | '''2024-08-20''' | ||
! Development Build 0.225.0.37 - Hotfix for F/G Deck wall panels.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed all the wall panels around F/G Decks. | *Fixed all the wall panels around F/G Decks. | ||
*Fixed some flooring panels around the G Deck maintenance tunnels. | *Fixed some flooring panels around the G Deck maintenance tunnels. | ||
*Modelled new floor panels for the stateroom entrance alcoves. </div></div> | *Modelled new floor panels for the stateroom entrance alcoves. </div></div> | ||
|- | |- | ||
| '''2024-08-22''' | | '''2024-08-22''' | ||
! Development Build 0.225.0.38 - New Security Desk on B Deck.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Finalised a lot of the ceiling framework around B Deck. | *Finalised a lot of the ceiling framework around B Deck. | ||
*Adjusted the VIP Lounge entry panels on B Deck to include a curved top to match the ceiling panel. | *Adjusted the VIP Lounge entry panels on B Deck to include a curved top to match the ceiling panel. | ||
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*Optimised the framework wall panel brackets to be slightly less high-poly. </div></div> | *Optimised the framework wall panel brackets to be slightly less high-poly. </div></div> | ||
|- | |- | ||
| '''2024-08-27''' | | '''2024-08-27''' | ||
! Development Build 0.225.0.39 - Backer systems v0.1!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Created a new SQL database for storing backer star systems. Right now it's just name, star temperature and location. The planets are procedural. | *Created a new SQL database for storing backer star systems. Right now it's just name, star temperature and location. The planets are procedural. | ||
*Implemented the new Backer Stars database into the galaxy gen. | *Implemented the new Backer Stars database into the galaxy gen. | ||
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*Merged the double floor panels in front and behind the B Deck security desk into single panels. </div></div> | *Merged the double floor panels in front and behind the B Deck security desk into single panels. </div></div> | ||
|- | |- | ||
| '''2024-08-29''' | | '''2024-08-29''' | ||
! Development Build 0.225.0.40 - Now featuring dirty carpets|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*The flooring tiles now actively show dirt/grime when their grunge value increases. | *The flooring tiles now actively show dirt/grime when their grunge value increases. | ||
*When players/NPCs step on a floor tile they add 0.01 to that tile's grunge value. | *When players/NPCs step on a floor tile they add 0.01 to that tile's grunge value. | ||
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*Added additional backer systems to the new database. We now have 40 backer systems in the game. </div></div> | *Added additional backer systems to the new database. We now have 40 backer systems in the game. </div></div> | ||
|- | |- | ||
| '''2024-09-02''' | | '''2024-09-02''' | ||
! Development Build 0.225.0.41 - Bunch o' wall panels|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fleshed out the structural framework behind the B Deck stairwell planters. | *Fleshed out the structural framework behind the B Deck stairwell planters. | ||
*Modelled 9 new wall panels for the B Deck stairwell area. | *Modelled 9 new wall panels for the B Deck stairwell area. | ||
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*Started modelling the B Deck ceiling area. </div></div> | *Started modelling the B Deck ceiling area. </div></div> | ||
|- | |- | ||
| '''2024-09-05''' | | '''2024-09-05''' | ||
! Development Build 0.225.0.42 - An uplifting experience|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Experimented with various ceiling panel designs on B Deck. | *Experimented with various ceiling panel designs on B Deck. | ||
*Made the main crew lift fully functional, with call buttons on decks B through F, and a deck selection panel within the lift. | *Made the main crew lift fully functional, with call buttons on decks B through F, and a deck selection panel within the lift. | ||
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*Added mouse sensitivity controls to the camera drone. Simply press [ or ] to decrease/increase the sensitivity in 5% increments. </div></div> | *Added mouse sensitivity controls to the camera drone. Simply press [ or ] to decrease/increase the sensitivity in 5% increments. </div></div> | ||
|- | |- | ||
| '''2024-09-13''' | | '''2024-09-13''' | ||
! Development Build 0.225.0.43 - I broke stuff, and then fixed it again, but better!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added bolts to a few more wall panels that were missing them. | *Added bolts to a few more wall panels that were missing them. | ||
*Updated the handrail height on most panels so that they all match, and added a support bracket so that the handrails are no longer hovering in mid-air. | *Updated the handrail height on most panels so that they all match, and added a support bracket so that the handrails are no longer hovering in mid-air. | ||
| Line 339: | Line 373: | ||
*Increased the detail of the Resin floor material to include hairline scratches and a slight ripple effect. </div></div> | *Increased the detail of the Resin floor material to include hairline scratches and a slight ripple effect. </div></div> | ||
|- | |- | ||
| '''2024-09-17''' | | '''2024-09-17''' | ||
! Development Build 0.225.0.44 - Now with added cat hair|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added bolts and new railings to 6 more wall panel meshes. | *Added bolts and new railings to 6 more wall panel meshes. | ||
*Added some subtle scratches to the ship's structural framework material. | *Added some subtle scratches to the ship's structural framework material. | ||
| Line 353: | Line 388: | ||
*Updated the Backer Systems database. We now have 54 backer systems in the game (Still only Name/Type/Location currently). </div></div> | *Updated the Backer Systems database. We now have 54 backer systems in the game (Still only Name/Type/Location currently). </div></div> | ||
|- | |- | ||
| '''2024-09-27''' | | '''2024-09-27''' | ||
! Development Build 0.225.0.45 - Sensors Improvement|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Built a whole new list item UI element for listing star systems on the Long Range sensors. | *Built a whole new list item UI element for listing star systems on the Long Range sensors. | ||
*Added a splash of colour to the star system UI element, which uses the star's Kelvin temperature. | *Added a splash of colour to the star system UI element, which uses the star's Kelvin temperature. | ||
| Line 364: | Line 400: | ||
*Moved the "auto refresh" on/off UI element to a more sensible location on the Long Range sensors. </div></div> | *Moved the "auto refresh" on/off UI element to a more sensible location on the Long Range sensors. </div></div> | ||
|- | |- | ||
| '''2024-09-27''' | | '''2024-09-27''' | ||
! Development Build 0.225.0.45 - SQL Stellar Catalogues Hotfix|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added the Real World and Backer stellar catalogues. Unreal doesn't copy those files over automatically when packaging, so they were absent on the Laptop-based temporary build solution. </div></div> | *Added the Real World and Backer stellar catalogues. Unreal doesn't copy those files over automatically when packaging, so they were absent on the Laptop-based temporary build solution. </div></div> | ||
|- | |- | ||
| '''2024-10-06''' | | '''2024-10-06''' | ||
! Development Build 0.225.0.46 - Time to start scanning|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Significantly improved the Sensors data structure. | *Significantly improved the Sensors data structure. | ||
*Created various new UI elements to support the new data structure. | *Created various new UI elements to support the new data structure. | ||
| Line 375: | Line 413: | ||
*Added a tree structure to the Long Range sensors planets listing. </div></div> | *Added a tree structure to the Long Range sensors planets listing. </div></div> | ||
|- | |- | ||
| '''2024-10-07''' | | '''2024-10-07''' | ||
! Development Build 0.225.0.47 - Unleash your inner honk!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Updated the Medium Range sensors layout to bring it in line with the Long Range version. | *Updated the Medium Range sensors layout to bring it in line with the Long Range version. | ||
*Added the ability to perform a Medium Range scan while within a star system, which reveals more information about the planets therein ("Atmospheric Terrestrial Worlds" will further refine down to "Earth Analogues" or "Water Worlds" for example). | *Added the ability to perform a Medium Range scan while within a star system, which reveals more information about the planets therein ("Atmospheric Terrestrial Worlds" will further refine down to "Earth Analogues" or "Water Worlds" for example). | ||
*Added the additional exploration percentage gained from Medium Range scans to the existing save data. </div></div> | *Added the additional exploration percentage gained from Medium Range scans to the existing save data. </div></div> | ||
|- | |- | ||
| '''2024-10-10''' | | '''2024-10-10''' | ||
! Development Build 0.225.0.48 - Surface Maps|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed a few minor issues with the sensors. | *Fixed a few minor issues with the sensors. | ||
*Build a new system for distributing generated planet textures to various different game systems. | *Build a new system for distributing generated planet textures to various different game systems. | ||
| Line 387: | Line 427: | ||
*The Short Range sensors will now update the distance to the ship in real time. </div></div> | *The Short Range sensors will now update the distance to the ship in real time. </div></div> | ||
|- | |- | ||
| '''2024-10-14''' | | '''2024-10-14''' | ||
! Development Build 0.225.0.49 - More sensor polish|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added a 3 tier graphical indicator to planetary listings on the sensors, which reflects the 3 levels of scan depth. | *Added a 3 tier graphical indicator to planetary listings on the sensors, which reflects the 3 levels of scan depth. | ||
*Fixed the medium range scan not saving properly. | *Fixed the medium range scan not saving properly. | ||
| Line 410: | Line 451: | ||
*Replaced the "spawned planet actor" with a more lightweight textured sphere on the Short Range Holo Display. Still WIP. </div></div> | *Replaced the "spawned planet actor" with a more lightweight textured sphere on the Short Range Holo Display. Still WIP. </div></div> | ||
|- | |- | ||
| '''2024-10-17''' | | '''2024-10-17''' | ||
! Development Build 0.225.0.50 - New Long Range Orrery Map|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added the little mode-details screen to the Medium and Short range sensors. | *Added the little mode-details screen to the Medium and Short range sensors. | ||
*The "Initiate Survey" button will now be greyed out and show as "Survey Complete" on the Medium & Long Range sensors if that system has already been scanned. | *The "Initiate Survey" button will now be greyed out and show as "Survey Complete" on the Medium & Long Range sensors if that system has already been scanned. | ||
| Line 419: | Line 461: | ||
*Added an Orrery Map to the Long Range Holo Display when selecting "View Detail" on any star system, at any range. </div></div> | *Added an Orrery Map to the Long Range Holo Display when selecting "View Detail" on any star system, at any range. </div></div> | ||
|- | |- | ||
| '''2024-10-21''' | | '''2024-10-21''' | ||
! Development Build 0.225.0.51 - More feature completeness|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed the Orrery Map object alignment on the Holo Display. Everything is now in the correct relative location/rotation. | *Fixed the Orrery Map object alignment on the Holo Display. Everything is now in the correct relative location/rotation. | ||
*Renamed the "GPS Dish" text on the sensors UI to "XNAV Dish", reflecting its nature as a complex X-Ray Telescope. | *Renamed the "GPS Dish" text on the sensors UI to "XNAV Dish", reflecting its nature as a complex X-Ray Telescope. | ||
| Line 433: | Line 476: | ||
*Fixed numerous small niggles with the Long Range Sensors UI and the Holo Display. </div></div> | *Fixed numerous small niggles with the Long Range Sensors UI and the Holo Display. </div></div> | ||
|- | |- | ||
| '''2024-10-25''' | | '''2024-10-25''' | ||
! Development Build 0.225.0.52 - New surface scan overlays|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added the ability to list the Medium Range sensors by distance "To Parent" or "To Ship". | *Added the ability to list the Medium Range sensors by distance "To Parent" or "To Ship". | ||
*Updated the distance display on the Long and Medium range sensors to show KM if the distance is <0.1 AU. | *Updated the distance display on the Long and Medium range sensors to show KM if the distance is <0.1 AU. | ||
| Line 443: | Line 487: | ||
*Added the ability to show tech signatures on the Short Range planet view. </div></div> | *Added the ability to show tech signatures on the Short Range planet view. </div></div> | ||
|- | |- | ||
| '''2024-10-29''' | | '''2024-10-29''' | ||
! Development Build 0.225.0.53 - Follow the orange dotted road|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added 3D lines to the Nav and Sensor targets on the Long and Medium Range holo display modes. | *Added 3D lines to the Nav and Sensor targets on the Long and Medium Range holo display modes. | ||
*Created a new marquee material to make the 3D lines animated. | *Created a new marquee material to make the 3D lines animated. | ||
| Line 454: | Line 499: | ||
*Optimised a few aspects of the Holo Display rendering. </div></div> | *Optimised a few aspects of the Holo Display rendering. </div></div> | ||
|- | |- | ||
| '''2024-10-31''' | | '''2024-10-31''' | ||
! Development Build 0.225.0.54 - Scan everything!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Renamed the "Display Zoom" titles back to "Display Range" on all 4 sensor modes. | *Renamed the "Display Zoom" titles back to "Display Range" on all 4 sensor modes. | ||
*Capped the sorted sector data to 50ly, which has all but completely fixed the per-lightyear hitching. | *Capped the sorted sector data to 50ly, which has all but completely fixed the per-lightyear hitching. | ||
| Line 468: | Line 514: | ||
*Polished and tweaked a few minor things here and there. </div></div> | *Polished and tweaked a few minor things here and there. </div></div> | ||
|- | |- | ||
| '''2024-11-04''' | | '''2024-11-04''' | ||
! Development Build 0.225.0.55 - AVA appears to be from Bristol.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed some items on the holo display not layering properly with the glass panels around the bridge. | *Fixed some items on the holo display not layering properly with the glass panels around the bridge. | ||
*Renamed the "Display Order" category box to "Sensors UI" on the Medium Range sensors, and added a new toggle button for Display Order. | *Renamed the "Display Order" category box to "Sensors UI" on the Medium Range sensors, and added a new toggle button for Display Order. | ||
| Line 487: | Line 534: | ||
*Replaced the old Ring 0 framework geometry on F Deck with the new properly segmented version. </div></div> | *Replaced the old Ring 0 framework geometry on F Deck with the new properly segmented version. </div></div> | ||
|- | |- | ||
| '''2024-11-07''' | | '''2024-11-07''' | ||
! Development Build 0.225.0.56 - Back to the construction yard|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed several player collision issues around the main crew lift area. | *Fixed several player collision issues around the main crew lift area. | ||
*Prepped F Deck for its new framework pieces by removing the existing (incorrectly sized) floor and wall panels. | *Prepped F Deck for its new framework pieces by removing the existing (incorrectly sized) floor and wall panels. | ||
| Line 498: | Line 546: | ||
*F Deck, Ring 2, Port, Forward, Starboard - New framework floor (WIP) & custom collision mesh. </div></div> | *F Deck, Ring 2, Port, Forward, Starboard - New framework floor (WIP) & custom collision mesh. </div></div> | ||
|- | |- | ||
| '''2024-11-12''' | | '''2024-11-12''' | ||
! Development Build 0.225.0.57 - Time to mash that F1 key and report everything!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*F Deck, Ring 1, Aft - Updated framework walls. | *F Deck, Ring 1, Aft - Updated framework walls. | ||
*F Deck, Ring 2, Aft - Updated framework walls. | *F Deck, Ring 2, Aft - Updated framework walls. | ||
| Line 511: | Line 560: | ||
*Cut some access holes and fixed some collisions around G Deck. </div></div> | *Cut some access holes and fixed some collisions around G Deck. </div></div> | ||
|- | |- | ||
| '''2024-11-21''' | | '''2024-11-21''' | ||
! Development Build 0.225.0.58 - Mmm, that new flooring smell.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*D/E/F/G Decks, Ring 0 - Re-modelled all 3 versions of the stairs in the reactor room so that they fit the new deck heights. | *D/E/F/G Decks, Ring 0 - Re-modelled all 3 versions of the stairs in the reactor room so that they fit the new deck heights. | ||
*D/E/F/G Decks, Ring 0 - Added new spline-driven railings to the new stairs. | *D/E/F/G Decks, Ring 0 - Added new spline-driven railings to the new stairs. | ||
| Line 519: | Line 569: | ||
*F Deck, Rings 1/2 - Fleshed out more of the structural framework pieces. </div></div> | *F Deck, Rings 1/2 - Fleshed out more of the structural framework pieces. </div></div> | ||
|- | |- | ||
| '''2024-11-25''' | | '''2024-11-25''' | ||
! Development Build 0.225.0.59 - The network just cannae handle it cap'n!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*The new sensors are now ~90% functional in multiplayer. It's mostly just the main star listing not replicating now due to packet size issues. | *The new sensors are now ~90% functional in multiplayer. It's mostly just the main star listing not replicating now due to packet size issues. | ||
*Added a throttle to some of the sensor data updates to stop the replication being overwhelmed. | *Added a throttle to some of the sensor data updates to stop the replication being overwhelmed. | ||
| Line 527: | Line 578: | ||
*F Deck, Ring 2 - Updated the framework geometry around the battery rooms. </div></div> | *F Deck, Ring 2 - Updated the framework geometry around the battery rooms. </div></div> | ||
|- | |- | ||
| '''2024-11-29''' | | '''2024-11-29''' | ||
! Development Build 0.225.0.60 - Replicate everything!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Updated the Galaxy Gen system so that it runs locally on client machines rather than being server-side only. | *Updated the Galaxy Gen system so that it runs locally on client machines rather than being server-side only. | ||
*There is now a physical box representing the Galaxy Gen system, located in the data centre on C Deck. It's a fun little meta thing. | *There is now a physical box representing the Galaxy Gen system, located in the data centre on C Deck. It's a fun little meta thing. | ||
| Line 536: | Line 588: | ||
*Fixed Jonesy's pathing issues. </div></div> | *Fixed Jonesy's pathing issues. </div></div> | ||
|- | |- | ||
| '''2024-11-30''' | | '''2024-11-30''' | ||
! Development Build 0.225.0.61 - Bunch O' Fixes|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed the player being respawned every time the ship moves 1ly. | *Fixed the player being respawned every time the ship moves 1ly. | ||
*Fixed the client getting stuck on "Generating Galaxy" when joining a multiplayer game. | *Fixed the client getting stuck on "Generating Galaxy" when joining a multiplayer game. | ||
| Line 543: | Line 596: | ||
*Fixed bug 1217 - LINUX BLINDING LIGHTS. </div></div> | *Fixed bug 1217 - LINUX BLINDING LIGHTS. </div></div> | ||
|- | |- | ||
| '''2024-12-03''' | | '''2024-12-03''' | ||
! Development Build 0.225.0.62 - Moar Fixes|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed bug 1382 - Visible FTL effect not rendering if you disengage and re-engage FTL too quickly. | *Fixed bug 1382 - Visible FTL effect not rendering if you disengage and re-engage FTL too quickly. | ||
*Fixed bug 1298 - Mouse cursor vanishes in menus when a controller is plugged in. | *Fixed bug 1298 - Mouse cursor vanishes in menus when a controller is plugged in. | ||
| Line 554: | Line 608: | ||
*Fixed the UI screens on the main crew lift. </div></div> | *Fixed the UI screens on the main crew lift. </div></div> | ||
|- | |- | ||
| '''2024-12-12''' | | '''2024-12-12''' | ||
! Development Build 0.225.0.63 "Aliens!"|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*F Deck, Ring 1, Aft - Added bracing/brackets to the framework around the main stairs. | *F Deck, Ring 1, Aft - Added bracing/brackets to the framework around the main stairs. | ||
*F Deck, Ring 1, Aft - Added 7 new engineering style wall panel meshes and set up the panel labels. | *F Deck, Ring 1, Aft - Added 7 new engineering style wall panel meshes and set up the panel labels. | ||
| Line 569: | Line 624: | ||
*Implemented some distribution curves to control the procedural attributes of alien civilisations. </div></div> | *Implemented some distribution curves to control the procedural attributes of alien civilisations. </div></div> | ||
|- | |- | ||
| '''2024-12-16''' | | '''2024-12-16''' | ||
! Development Build 0.225.0.64 - Now with added fluff|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Updated the Long Range summary field so that it generates a wordy description of the location instead of just data points. | *Updated the Long Range summary field so that it generates a wordy description of the location instead of just data points. | ||
*Updated the Holo Display so that inhabited systems show up as green dots. (Temporary for testing purposes). | *Updated the Holo Display so that inhabited systems show up as green dots. (Temporary for testing purposes). | ||
| Line 579: | Line 635: | ||
*Updated the information readout for stars on the Long Range system detail view. </div></div> | *Updated the information readout for stars on the Long Range system detail view. </div></div> | ||
|- | |- | ||
| '''2025-01-02''' | | '''2025-01-02''' | ||
! Development Build 0.225.0.66 - All about the data.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Toned down the strength of the M Class stars out of the window, and removed the LTY class stars from view as they are far too low a magnitude to be visible. | *Toned down the strength of the M Class stars out of the window, and removed the LTY class stars from view as they are far too low a magnitude to be visible. | ||
*Migrated all of the text data from the Sensors UI to the Galaxy-Gen system, so descriptive text for celestial objects is immediately available to any game system. | *Migrated all of the text data from the Sensors UI to the Galaxy-Gen system, so descriptive text for celestial objects is immediately available to any game system. | ||
| Line 591: | Line 648: | ||
*Added plants to all of the planters on B Deck (Thanks @Clairimus Prime !). </div></div> | *Added plants to all of the planters on B Deck (Thanks @Clairimus Prime !). </div></div> | ||
|- | |- | ||
| '''2025-01-06''' | | '''2025-01-06''' | ||
! Development Build 0.225.0.67 - Now with added Kuiper Belts!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed Mercury's spelling. | *Fixed Mercury's spelling. | ||
*Fixed the Sol planets not having L2/L3 names. | *Fixed the Sol planets not having L2/L3 names. | ||
| Line 605: | Line 663: | ||
*The Stellar sensor data is now complete and accurately duplicated on all relevant sensor modes. </div></div> | *The Stellar sensor data is now complete and accurately duplicated on all relevant sensor modes. </div></div> | ||
|- | |- | ||
| '''2025-01-06''' | | '''2025-01-06''' | ||
! Development Build 0.225.0.68 - Sol Data Hotfix|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed exploration and some other data not loading properly when starting a new game. | *Fixed exploration and some other data not loading properly when starting a new game. | ||
*Fixed Venus not having a name at L2/L3 knowledge levels. | *Fixed Venus not having a name at L2/L3 knowledge levels. | ||
*Fixed the Sol system reporting 107% when fully explored. </div></div> | *Fixed the Sol system reporting 107% when fully explored. </div></div> | ||
|- | |- | ||
| '''2025-01-09''' | | '''2025-01-09''' | ||
! Development Build 0.225.0.69 - Moar Data!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added a description to the Sol star. | *Added a description to the Sol star. | ||
*Added a "Life Sig" indicator to the sensors, alongside the "Tech Sig" one. | *Added a "Life Sig" indicator to the sensors, alongside the "Tech Sig" one. | ||
| Line 629: | Line 689: | ||
*Updated the Long Range target listing so that systems will now only show civilisation names when Level 3 knowledge exists. </div></div> | *Updated the Long Range target listing so that systems will now only show civilisation names when Level 3 knowledge exists. </div></div> | ||
|- | |- | ||
| '''2025-01-13''' | | '''2025-01-13''' | ||
! Development Build 0.225.0.70 - Nearly done with the sensors!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added Alien Civ data to Planets on the Sensors UI. | *Added Alien Civ data to Planets on the Sensors UI. | ||
*Added proper summary text to Planets on the Sensors UI. | *Added proper summary text to Planets on the Sensors UI. | ||
| Line 645: | Line 706: | ||
*Added Nanite tesselation to the planets on the Holo Display. They will now have limited 3D terrain. </div></div> | *Added Nanite tesselation to the planets on the Holo Display. They will now have limited 3D terrain. </div></div> | ||
|- | |- | ||
| '''2025-01-13''' | | '''2025-01-13''' | ||
! Development Build 0.225.0.71 - Hotfix|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed the massive FPS drop when warping at the same time as having an Orrery Map visible on the Holo Display. | *Fixed the massive FPS drop when warping at the same time as having an Orrery Map visible on the Holo Display. | ||
*Claire did some more gardening on E Deck. </div></div> | *Claire did some more gardening on E Deck. </div></div> | ||
|- | |- | ||
| '''2025-01-23''' | | '''2025-01-23''' | ||
! Development Build 0.225.0.72 - Now with lumpier planets.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed Jonesy's pathing problems. | *Fixed Jonesy's pathing problems. | ||
*Wrote a much better prop-saving system that allows props to be loaded as part of the level rather than being spawned from a data table. | *Wrote a much better prop-saving system that allows props to be loaded as part of the level rather than being spawned from a data table. | ||
| Line 665: | Line 728: | ||
*Updated the game engine version to Unreal Engine 5.5.1. </div></div> | *Updated the game engine version to Unreal Engine 5.5.1. </div></div> | ||
|- | |- | ||
| '''2025-01-24''' | | '''2025-01-24''' | ||
! Development Build 0.225.0.73 - Engine upgrade? What engine upgrade?|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed (or at least improved) small objects falling through floors when client FPS is too low. | *Fixed (or at least improved) small objects falling through floors when client FPS is too low. | ||
*Fixed the weird green tint present in the 5.5 upgrade. Turns out it was the convolution bloom texture compression settings. | *Fixed the weird green tint present in the 5.5 upgrade. Turns out it was the convolution bloom texture compression settings. | ||
| Line 671: | Line 735: | ||
*Rolled back to Unreal Engine 5.4.4, because multiplayer is very broken in 5.5, along with a few other things. </div></div> | *Rolled back to Unreal Engine 5.4.4, because multiplayer is very broken in 5.5, along with a few other things. </div></div> | ||
|- | |- | ||
| '''2025-01-24''' | | '''2025-01-24''' | ||
! Development Build 0.225.0.74 - Bug Fixorama|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Had another go at resolving the F1 crash issue. I'm also in discussion with the Mantis plugin author to try and properly resolve this. | *Had another go at resolving the F1 crash issue. I'm also in discussion with the Mantis plugin author to try and properly resolve this. | ||
*Fixed the floor panels disappearing when the client changes decks. | *Fixed the floor panels disappearing when the client changes decks. | ||
| Line 684: | Line 749: | ||
*Set Planetary Ring chance to 75% for Gas Giants, 1% for Terrestrials, and 0.1% for Dwarf Planets. </div></div> | *Set Planetary Ring chance to 75% for Gas Giants, 1% for Terrestrials, and 0.1% for Dwarf Planets. </div></div> | ||
|- | |- | ||
| '''2025-01-26''' | | '''2025-01-26''' | ||
! Development Build 0.225.0.75 Engines to full!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed the main stairwell carpet being grubby. | *Fixed the main stairwell carpet being grubby. | ||
*Fixed the brig/mute buttons not allowing multiple clients at once on the host controls. | *Fixed the brig/mute buttons not allowing multiple clients at once on the host controls. | ||
| Line 694: | Line 760: | ||
*Updated the audio attenuation settings on the cleaning bot. </div></div> | *Updated the audio attenuation settings on the cleaning bot. </div></div> | ||
|- | |- | ||
| '''2025-01-26''' | | '''2025-01-26''' | ||
! Development Build 0.225.0.76 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed the Host Controls showing 5 players in single player, and also ignoring the host when starting a fresh game. | *Fixed the Host Controls showing 5 players in single player, and also ignoring the host when starting a fresh game. | ||
*Fixed the Host Controls brig/mute buttons on the "Saved" tab. | *Fixed the Host Controls brig/mute buttons on the "Saved" tab. | ||
| Line 703: | Line 770: | ||
*Fixed the "Press F To Sit" text being in your face when trying to interact with consoles while standing next to a chair. </div></div> | *Fixed the "Press F To Sit" text being in your face when trying to interact with consoles while standing next to a chair. </div></div> | ||
|- | |- | ||
| '''2025-01-26''' | | '''2025-01-26''' | ||
! Development Build 0.225.0.77 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Updated the main engine VFX so that the breaking thrusters fire the moment FTL is disengaged. | *Updated the main engine VFX so that the breaking thrusters fire the moment FTL is disengaged. | ||
*Built a new Backer Credits screen that automatically populates from an external SQL database. This means we can update the credits without having to patch the game. | *Built a new Backer Credits screen that automatically populates from an external SQL database. This means we can update the credits without having to patch the game. | ||
| Line 711: | Line 779: | ||
*Tweaked the net settings on the skybox and live starfield. </div></div> | *Tweaked the net settings on the skybox and live starfield. </div></div> | ||
|- | |- | ||
| '''2025-01-27''' | | '''2025-01-27''' | ||
! Development Build 0.225.0.78 Showing some Backer love|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Fixed the labels on the holo display not rotating to face the camera. | *Fixed the labels on the holo display not rotating to face the camera. | ||
*Fixed the bald hair style casting a shadow erroneously. | *Fixed the bald hair style casting a shadow erroneously. | ||
| Line 717: | Line 786: | ||
*Added 6,367 backer names to the game's credits. We're still missing a bunch, so please let Claire know if your name is not listed. </div></div> | *Added 6,367 backer names to the game's credits. We're still missing a bunch, so please let Claire know if your name is not listed. </div></div> | ||
|- | |- | ||
| '''2025-02-02''' | | '''2025-02-02''' | ||
! Development Build 0.225.0.79 Now with some modding support!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Created a new external MySQL database to host the Backer Systems data. This means we can update it instantly outside of the build cycle. | *Created a new external MySQL database to host the Backer Systems data. This means we can update it instantly outside of the build cycle. | ||
*Updated the Galaxy Gen code to read from the remote MySQL database instead of the locally stored SQLite one for Backer Systems. | *Updated the Galaxy Gen code to read from the remote MySQL database instead of the locally stored SQLite one for Backer Systems. | ||
| Line 726: | Line 796: | ||
*Updated all of the ship's framework sections around the F Deck Ring 2/3 area. You have to try much harder to fall out of the ship now. </div></div> | *Updated all of the ship's framework sections around the F Deck Ring 2/3 area. You have to try much harder to fall out of the ship now. </div></div> | ||
|- | |- | ||
| '''2025-02-07''' | | '''2025-02-07''' | ||
! Development Build 0.225.0.80 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added a few new wall panel types around F Deck. | *Added a few new wall panel types around F Deck. | ||
*Created a new LED Strip actor that's connected to the alert lighting system. This will mostly be used on stairs, etc. | *Created a new LED Strip actor that's connected to the alert lighting system. This will mostly be used on stairs, etc. | ||
| Line 742: | Line 813: | ||
*Fixed the two offices on A Deck using the wrong/old lighting solution. </div></div> | *Fixed the two offices on A Deck using the wrong/old lighting solution. </div></div> | ||
|- | |- | ||
| '''2025-02-10''' | | '''2025-02-10''' | ||
! Development Build 0.225.0.81 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added more wall panels to B Deck. | *Added more wall panels to B Deck. | ||
*Added a new glass railing to B Deck. | *Added a new glass railing to B Deck. | ||
| Line 750: | Line 822: | ||
*Updated the Magellan Class loading screen to include an actual ship construction sequence. </div></div> | *Updated the Magellan Class loading screen to include an actual ship construction sequence. </div></div> | ||
|- | |- | ||
| '''2025-03-13''' | | '''2025-03-13''' | ||
! Development Build 0.225.0.82 Getting back to business!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Finished the main stairwell handrail. | *Finished the main stairwell handrail. | ||
*Added the tinted blue glass back to the main stairwell. | *Added the tinted blue glass back to the main stairwell. | ||
| Line 765: | Line 838: | ||
*Added some basic geometry to mark the RCS thruster positions around the main hull. </div></div> | *Added some basic geometry to mark the RCS thruster positions around the main hull. </div></div> | ||
|- | |- | ||
| '''2025-03-17''' | | '''2025-03-17''' | ||
! Development Build 0.225.0.83 - So many wall panels|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Updated the curved corner framework geometry at the fore of C Deck for better fit/layout. | *Updated the curved corner framework geometry at the fore of C Deck for better fit/layout. | ||
*Added numerous new floor panels on C Deck. | *Added numerous new floor panels on C Deck. | ||
| Line 775: | Line 849: | ||
*Fixed the Nav Mesh on B Deck again. </div></div> | *Fixed the Nav Mesh on B Deck again. </div></div> | ||
|- | |- | ||
| '''2025-03-20''' | | '''2025-03-20''' | ||
! Development Build 0.225.0.84 - Even more wall panels|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added doors and windows to all of the labs on C Deck. | *Added doors and windows to all of the labs on C Deck. | ||
*Added more wall panels around C Deck. | *Added more wall panels around C Deck. | ||
| Line 782: | Line 857: | ||
*Updated the Warp VFX to ensure it's hidden when not required to prevent it impacting performance (It's a bit glitchy - I need to fix it). </div></div> | *Updated the Warp VFX to ensure it's hidden when not required to prevent it impacting performance (It's a bit glitchy - I need to fix it). </div></div> | ||
|- | |- | ||
| '''2025-03-24''' | | '''2025-03-24''' | ||
! Development Build 0.225.0.85 - All the things|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added numerous more wall panels on C Deck. | *Added numerous more wall panels on C Deck. | ||
*Added numerous more wall panels on D Deck. | *Added numerous more wall panels on D Deck. | ||
| Line 803: | Line 879: | ||
*Updated the RM-84 logic so that it prioritises the dirtiest floor panels when picking a new destination. </div></div> | *Updated the RM-84 logic so that it prioritises the dirtiest floor panels when picking a new destination. </div></div> | ||
|- | |- | ||
| '''2025-03-31''' | | '''2025-03-31''' | ||
! Development Build 0.225.0.86 - Everyone loves deck plans!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Built a new generic wall screen actor that can be placed in any wall screen location. | *Built a new generic wall screen actor that can be placed in any wall screen location. | ||
*Updated all of the wall screen corridor panels to fit the new screen actor. | *Updated all of the wall screen corridor panels to fit the new screen actor. | ||
| Line 813: | Line 890: | ||
*Generally pottered around cleaning and tidying decks B through D. </div></div> | *Generally pottered around cleaning and tidying decks B through D. </div></div> | ||
|- | |- | ||
| '''2025-04-07''' | | '''2025-04-07''' | ||
! Development Build 0.225.0.87 - Another step closer|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added a new map graphic for D Deck. | *Added a new map graphic for D Deck. | ||
*Finished the bulk of the corridor floor panelling across F and G decks. | *Finished the bulk of the corridor floor panelling across F and G decks. | ||
| Line 831: | Line 909: | ||
*Added more temporary lighting around decks C through E. </div></div> | *Added more temporary lighting around decks C through E. </div></div> | ||
|- | |- | ||
| '''2025-04-10''' | | '''2025-04-10''' | ||
! Development Build 0.225.0.88 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added a new /bugtp command to teleport to the location of a bug. (Copy/Paste the Camera field from a bug ticket). | *Added a new /bugtp command to teleport to the location of a bug. (Copy/Paste the Camera field from a bug ticket). | ||
*Added 7 new floor panels around the F Deck stairwell area. | *Added 7 new floor panels around the F Deck stairwell area. | ||
| Line 843: | Line 922: | ||
*Fixed an invisible wall blocking the stairs between the F and G Deck maintenance tunnels. </div></div> | *Fixed an invisible wall blocking the stairs between the F and G Deck maintenance tunnels. </div></div> | ||
|- | |- | ||
| '''2025-04-12''' | | '''2025-04-12''' | ||
! Development Build 0.225.0.89 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Updated more framework geometry around F Deck. | *Updated more framework geometry around F Deck. | ||
*Added additional snap guides to cover Ring 3 of the F Deck maintenance tunnels. | *Added additional snap guides to cover Ring 3 of the F Deck maintenance tunnels. | ||
| Line 858: | Line 938: | ||
*Fixed the movable chairs resetting to their spawn location every 0.25 seconds. </div></div> | *Fixed the movable chairs resetting to their spawn location every 0.25 seconds. </div></div> | ||
|- | |- | ||
| '''2025-04-17''' | | '''2025-04-17''' | ||
! Development Build 0.225.0.90 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
* Fixed bug 1017 - ETA value incorrect when lower than 10% FTL power. Removed the 30km/s lower limit. | * Fixed bug 1017 - ETA value incorrect when lower than 10% FTL power. Removed the 30km/s lower limit. | ||
* FTL power values below 10% now affect the ship speed. The ship can now warp super slowly (temporary workaround). | * FTL power values below 10% now affect the ship speed. The ship can now warp super slowly (temporary workaround). | ||
| Line 870: | Line 951: | ||
* Added windows and window frame panels to the F Deck Ring 2 corridor. </div></div> | * Added windows and window frame panels to the F Deck Ring 2 corridor. </div></div> | ||
|- | |- | ||
| '''2025-04-18''' | | '''2025-04-18''' | ||
! Development Build 0.225.0.91 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
* Updated the tutorial breadcrumb trail endpoint code in an effort to make it more reliable. | * Updated the tutorial breadcrumb trail endpoint code in an effort to make it more reliable. | ||
* Added all the work Claire has been doing, which I neglected to pull from git before putting 0.225.0.90 live! </div></div> | * Added all the work Claire has been doing, which I neglected to pull from git before putting 0.225.0.90 live! </div></div> | ||
|- | |- | ||
| '''2025-04-19''' | | '''2025-04-19''' | ||
! Development Build 0.225.0.92 - Take that, bugs! || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
* Progressed the Scanning & Nav tutorial. | * Progressed the Scanning & Nav tutorial. | ||
* Added more wall panel geometry to F Deck. | * Added more wall panel geometry to F Deck. | ||
| Line 900: | Line 983: | ||
* Fixed bug 1431 - Ship customisation resets when you save and press F3 again. </div></div> | * Fixed bug 1431 - Ship customisation resets when you save and press F3 again. </div></div> | ||
|- | |- | ||
| '''2025-04-24''' | | '''2025-04-24''' | ||
! Development Build 0.225.0.93 - No bug is safe! || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
* Fixed bug 1689 - G deck snap guide visible when lights are off. | * Fixed bug 1689 - G deck snap guide visible when lights are off. | ||
* Fixed bug 1688 - Lounge tables have no prop collisions. | * Fixed bug 1688 - Lounge tables have no prop collisions. | ||
| Line 914: | Line 998: | ||
* Fixed bug 1138 - Interrupts walking / running when pressing TAB. </div></div> | * Fixed bug 1138 - Interrupts walking / running when pressing TAB. </div></div> | ||
|- | |- | ||
| '''2025-05-05''' | | '''2025-05-05''' | ||
! Development Build 0.225.0.94 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
* Almost finished the new Scanning & Navigation tutorial (just a few more voice dialogue lines to add). | * Almost finished the new Scanning & Navigation tutorial (just a few more voice dialogue lines to add). | ||
* Fixed bug 1518 - Sol surface maps not showing. | * Fixed bug 1518 - Sol surface maps not showing. | ||
| Line 922: | Line 1,007: | ||
* Added Active & Stored versions of all seasonal overlay levels, so things like christmas trees are correctly removed from their storage location when placed out on display. </div></div> | * Added Active & Stored versions of all seasonal overlay levels, so things like christmas trees are correctly removed from their storage location when placed out on display. </div></div> | ||
|- | |- | ||
| '''2025-05-08''' | | '''2025-05-08''' | ||
! Development Build 0.225.0.95 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ! Development Build 0.225.0.95 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
* The new Scanning & Navigation tutorial is now 99% finished. | * The new Scanning & Navigation tutorial is now 99% finished. | ||
Revision as of 17:44, 8 May 2025
Summery
This page provides a chronological history of Starship Simulator development build updates, detailing changes made between major public releases.
Development Build HistoryV0.225 — The Drake Equation
| Date (YYYY-MM-DD) | Development Build Number & Title | Updates |
| 2024-05-04 | Development Build 0.225.0.10 |
|
|---|---|---|
| 2024-05-05 | Development Build 0.225.0.11 |
|
| 2024-05-11 | Development Build 0.225.0.12 |
|
| 2024-05-18 | Development Build 0.225.0.13 |
|
| 2024-05-20 | Development Build 0.225.0.14 |
|
| 2024-05-20 | Development Build 0.255.0.15 - Hotfix... | ...It fixes the rogue wall panel jumping out at people on B Deck. |
| 2024-05-23 | Development Build 0.225.0.16 - Another midweek build!... | ...In this build we have a much refined galaxy code, fixes for the real world star locations in sector -258,0,0, and a new volumetric Sag A!
|
| 2024-05-26 | Development Build 0.225.0.17 - It's time for the not-Friday dev build! | ...I've been doing a lot of optimisation work on the galaxy side of things, and I've also implemented a YouTube player for the conference room. I need to investigate YouTube API compliance some more before we can call that feature permanent, but it's fun to play with for now at least
|
| 2024-05-30 | Development Build 0.225.0.18 - It's the first post-stream build!... | ...Rather than putting out new builds on Fridays, I am going to instead put out a new build every Wednesday and Sunday after the regular dev streams.
|
| 2024-06-03 | Development Build 0.225.0.19 - Time for another post-stream build! |
|
| 2024-06-06 | Development Build 0.225.0.20 - In this build we have a new fun little feature... | ...Hotfix. It fixes the rogue wall panel jumping out at people on B Deck.
|
| 2024-06-10 | Development Build 0.225.0.21 - In this build we've increased... | ...our real world data range to 2000ly, which is over ~17,600,000 real stars! Just to put that into perspective, with a 2000ly radius, and the ship's top speed being 300ly/h, that means it will take nearly 7 hours of constant flight to reach the edge of the real stars zone from Earth.
|
| 2024-06-10 | Development Build 0.225.0.22 |
|
| 2024-06-17 | Development Build 0.225.0.23 - There's not a lot of new stuff... | ... in this build as I've been on holiday all week, but here's what's new:
|
| 2024-06-21 | Development Build 0.225.0.24 - This is actually Wednesday's post-stream build... | but unexpected desk-sleeping and then some bugs that needed fixing induced a bit of a delay!
|
| 2024-06-24 | Development Build 0.225.0.25 - We're now rocking L, T and Y Class stars! |
|
| 2024-06-28 | Development Build 0.225.0.26 - A few fixes and a bunch of new framework |
|
| 2024-07-01 | Development Build 0.225.0.27 Updated Real Stars list... | ...and the new D/E Deck layout roughed in.
|
| 2024-07-05 | Development Build 0.225.0.28 Updated the greybox layout on D/E Decks... | ...and started exploring the connection to F Deck
|
| 2024-07-11 | Development Build 0.225.0.29 More D/E Deck layout refinements... | ...and all Star/Planet types are now viewable on the short range sensors
|
| 2024-07-19 | Development Build 0.225.0.30 - Piles of galaxy/star system data updates |
|
| 2024-07-26 | Development Build 0.225.0.31 - Fundamentally changed... | ...and improved how star systems are generated. This actually went live last night, I'm just getting around to finishing up the notes
|
| 2024-07-31 | Development Build 0.225.0.32 - Further improved planet generation... | ...with a more organic process and additional data points.
|
| 2024-08-08 | Development Build 0.225.0.33 - Mostly modelling work and some tidying up. |
|
| 2024-08-12 | Development Build 0.225.0.34 - Some accessibility improvements. |
|
| 2024-08-15 | Development Build 0.225.0.35 - New crosshair options and some work on B Deck. |
|
| 2024-08-19 | Development Build 0.225.0.36 - New wall panels on B Deck. |
|
| 2024-08-20 | Development Build 0.225.0.37 - Hotfix for F/G Deck wall panels. |
|
| 2024-08-22 | Development Build 0.225.0.38 - New Security Desk on B Deck. |
|
| 2024-08-27 | Development Build 0.225.0.39 - Backer systems v0.1! |
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| 2024-08-29 | Development Build 0.225.0.40 - Now featuring dirty carpets |
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| 2024-09-02 | Development Build 0.225.0.41 - Bunch o' wall panels |
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| 2024-09-05 | Development Build 0.225.0.42 - An uplifting experience |
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| 2024-09-13 | Development Build 0.225.0.43 - I broke stuff, and then fixed it again, but better! |
|
| 2024-09-17 | Development Build 0.225.0.44 - Now with added cat hair |
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| 2024-09-27 | Development Build 0.225.0.45 - Sensors Improvement |
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| 2024-09-27 | Development Build 0.225.0.45 - SQL Stellar Catalogues Hotfix |
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| 2024-10-06 | Development Build 0.225.0.46 - Time to start scanning |
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| 2024-10-07 | Development Build 0.225.0.47 - Unleash your inner honk! |
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| 2024-10-10 | Development Build 0.225.0.48 - Surface Maps |
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| 2024-10-14 | Development Build 0.225.0.49 - More sensor polish |
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| 2024-10-17 | Development Build 0.225.0.50 - New Long Range Orrery Map |
|
| 2024-10-21 | Development Build 0.225.0.51 - More feature completeness |
|
| 2024-10-25 | Development Build 0.225.0.52 - New surface scan overlays |
|
| 2024-10-29 | Development Build 0.225.0.53 - Follow the orange dotted road |
|
| 2024-10-31 | Development Build 0.225.0.54 - Scan everything! |
|
| 2024-11-04 | Development Build 0.225.0.55 - AVA appears to be from Bristol. |
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| 2024-11-07 | Development Build 0.225.0.56 - Back to the construction yard |
|
| 2024-11-12 | Development Build 0.225.0.57 - Time to mash that F1 key and report everything! |
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| 2024-11-21 | Development Build 0.225.0.58 - Mmm, that new flooring smell. |
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| 2024-11-25 | Development Build 0.225.0.59 - The network just cannae handle it cap'n! |
|
| 2024-11-29 | Development Build 0.225.0.60 - Replicate everything! |
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| 2024-11-30 | Development Build 0.225.0.61 - Bunch O' Fixes |
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| 2024-12-03 | Development Build 0.225.0.62 - Moar Fixes |
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| 2024-12-12 | Development Build 0.225.0.63 "Aliens!" |
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| 2024-12-16 | Development Build 0.225.0.64 - Now with added fluff |
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| 2025-01-02 | Development Build 0.225.0.66 - All about the data. |
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| 2025-01-06 | Development Build 0.225.0.67 - Now with added Kuiper Belts! |
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| 2025-01-06 | Development Build 0.225.0.68 - Sol Data Hotfix |
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| 2025-01-09 | Development Build 0.225.0.69 - Moar Data! |
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| 2025-01-13 | Development Build 0.225.0.70 - Nearly done with the sensors! |
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| 2025-01-13 | Development Build 0.225.0.71 - Hotfix |
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| 2025-01-23 | Development Build 0.225.0.72 - Now with lumpier planets. |
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| 2025-01-24 | Development Build 0.225.0.73 - Engine upgrade? What engine upgrade? |
|
| 2025-01-24 | Development Build 0.225.0.74 - Bug Fixorama |
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| 2025-01-26 | Development Build 0.225.0.75 Engines to full! |
|
| 2025-01-26 | Development Build 0.225.0.76 |
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| 2025-01-26 | Development Build 0.225.0.77 |
|
| 2025-01-27 | Development Build 0.225.0.78 Showing some Backer love |
|
| 2025-02-02 | Development Build 0.225.0.79 Now with some modding support! |
|
| 2025-02-07 | Development Build 0.225.0.80 |
|
| 2025-02-10 | Development Build 0.225.0.81 |
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| 2025-03-13 | Development Build 0.225.0.82 Getting back to business! |
|
| 2025-03-17 | Development Build 0.225.0.83 - So many wall panels |
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| 2025-03-20 | Development Build 0.225.0.84 - Even more wall panels |
|
| 2025-03-24 | Development Build 0.225.0.85 - All the things |
|
| 2025-03-31 | Development Build 0.225.0.86 - Everyone loves deck plans! |
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| 2025-04-07 | Development Build 0.225.0.87 - Another step closer |
|
| 2025-04-10 | Development Build 0.225.0.88 |
|
| 2025-04-12 | Development Build 0.225.0.89 |
|
| 2025-04-17 | Development Build 0.225.0.90 |
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| 2025-04-18 | Development Build 0.225.0.91 |
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| 2025-04-19 | Development Build 0.225.0.92 - Take that, bugs! |
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| 2025-04-24 | Development Build 0.225.0.93 - No bug is safe! |
|
| 2025-05-05 | Development Build 0.225.0.94 |
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| 2025-05-08 | Development Build 0.225.0.95 |
|
Development Build HistoryV0.226 — Taking Command
| Date (YYYY-MM-DD) | Development Build Number & Title | Updates |
| date here | Development Build Number |
Development Build HistoryV0.227 — Sublight Engines
| Date (YYYY-MM-DD) | Development Build Number & Title | Updates |
| date here | Development Build Number |