Dev Builds: Difference between revisions
Ayjayaredii (talk | contribs) Updated |
Ayjayaredii (talk | contribs) Updated |
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*Fixed the wall panels being rotated 90 degrees on F/G decks. </div></div> | *Fixed the wall panels being rotated 90 degrees on F/G decks. </div></div> | ||
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| '''2024-05-23''' || Development Build 0.225.0.16 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-05-20''' || Development Build 0.255.0.15 - Hotfix... || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
...It fixes the rogue wall panel jumping out at people on B Deck. | |||
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| '''2024-05-23''' || Development Build 0.225.0.16 - Another midweek build!... | |||
|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
...In this build we have a much refined galaxy code, fixes for the real world star locations in sector -258,0,0, and a new volumetric Sag A! | |||
*Greatly optimised the galaxy generation codebase. | *Greatly optimised the galaxy generation codebase. | ||
*Added the groundwork for more stellar object types. L,T,Y Classes, T-Tauri, Wolf-Rayet, Neutron Stars, White Dwarf stars and Rogue Planets. | *Added the groundwork for more stellar object types. L,T,Y Classes, T-Tauri, Wolf-Rayet, Neutron Stars, White Dwarf stars and Rogue Planets. | ||
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*Fixed the collisions in the VIP Quarters bedroom doorway. </div></div> | *Fixed the collisions in the VIP Quarters bedroom doorway. </div></div> | ||
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| '''2024-05-26''' || Development Build 0.225.0.17 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-05-26''' || Development Build 0.225.0.17 - It's time for the not-Friday dev build!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
...I've been doing a lot of optimisation work on the galaxy side of things, and I've also implemented a YouTube player for the conference room. I need to investigate YouTube API compliance some more before we can call that feature permanent, but it's fun to play with for now at least | |||
*Optimised the array-sorting code for the galaxy sectors. | *Optimised the array-sorting code for the galaxy sectors. | ||
*Moved some of the galaxy-gen code to async functions running on the background thread. | *Moved some of the galaxy-gen code to async functions running on the background thread. | ||
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*Added a new light source in the Conference Room that's synced to the YouTube video. It looks awesome if you turn the room lighting off. </div></div> | *Added a new light source in the Conference Room that's synced to the YouTube video. It looks awesome if you turn the room lighting off. </div></div> | ||
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| '''2024-05-30''' || Development Build 0.225.0.18 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-05-30''' || Development Build 0.225.0.18 - It's the first post-stream build!...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
...Rather than putting out new builds on Fridays, I am going to instead put out a new build every Wednesday and Sunday after the regular dev streams. | |||
*Created a new isolated data container for galactic sectors to store high level data. This means we can gather things like stellar populations without actually generating the star system data, which is much more performant. | *Created a new isolated data container for galactic sectors to store high level data. This means we can gather things like stellar populations without actually generating the star system data, which is much more performant. | ||
*Converted the Sensors UI to use the new data structure. | *Converted the Sensors UI to use the new data structure. | ||
*Greatly expanded the code for generating the "Background State" of any given sector. If you browse galactic sectors on the Sensors GPS tab, you will now see data relating to what the game will eventually generate there. </div></div> | *Greatly expanded the code for generating the "Background State" of any given sector. If you browse galactic sectors on the Sensors GPS tab, you will now see data relating to what the game will eventually generate there. </div></div> | ||
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| '''2024-06-03''' || Development Build 0.225.0.19 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-06-03''' || Development Build 0.225.0.19 - Time for another post-stream build!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added SQLite functionality in preparation for importing a 2000ly radius of real world stars (about 60 million real stars). | *Added SQLite functionality in preparation for importing a 2000ly radius of real world stars (about 60 million real stars). | ||
*Updated the "Hold E to use the mouse" functionality so that it no longer zooms the view. You can still hold RMB at the same time to zoom. | *Updated the "Hold E to use the mouse" functionality so that it no longer zooms the view. You can still hold RMB at the same time to zoom. | ||
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*Optimised some of the target marker code for the GPS display mode. </div></div> | *Optimised some of the target marker code for the GPS display mode. </div></div> | ||
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| '''2024-06-06''' || Development Build 0.225.0.20 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-06-06''' || Development Build 0.225.0.20 - In this build we have a new fun little feature...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
...Hotfix. It fixes the rogue wall panel jumping out at people on B Deck. | |||
*Added MIDI input support for the lounge piano. | *Added MIDI input support for the lounge piano. | ||
*Fixed the star names duplicating on the Long Range sensors. | *Fixed the star names duplicating on the Long Range sensors. | ||
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*The Long Range sensors will now list the stars from any manually entered sector, allowing you to plot a course to anywhere, from anywhere, at any range. </div></div> | *The Long Range sensors will now list the stars from any manually entered sector, allowing you to plot a course to anywhere, from anywhere, at any range. </div></div> | ||
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| '''2024-06-10''' || Development Build 0.225.0.21 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-06-10''' || Development Build 0.225.0.21 - In this build we've increased our real world data range to 2000ly...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
, which is over ~17,600,000 real stars! Just to put that into perspective, with a 2000ly radius, and the ship's top speed being 300ly/h, that means it will take nearly 7 hours of constant flight to reach the edge of the real stars zone from Earth. | |||
*Fixed the YouTube screen in the Conference Room. | *Fixed the YouTube screen in the Conference Room. | ||
*Improved the MIDI code on the piano, so hopefully it will support more devices now. | *Improved the MIDI code on the piano, so hopefully it will support more devices now. | ||
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*This is a hotfix for the MIDI/Piano system. A single space made all the difference. </div></div> | *This is a hotfix for the MIDI/Piano system. A single space made all the difference. </div></div> | ||
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| '''2024-06-17''' || Development Build 0.225.0.23 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-06-17''' || Development Build 0.225.0.23 - There's not a lot of new stuff...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
... in this build as I've been on holiday all week, but here's what's new: | |||
*The front of the ship now has its base geometry, which at this stage is still just a hollow shell. | *The front of the ship now has its base geometry, which at this stage is still just a hollow shell. | ||
*The drone camera speed controls (mouse wheel) are now exponential, and have a much higher upper speed limit. | *The drone camera speed controls (mouse wheel) are now exponential, and have a much higher upper speed limit. | ||
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*The first-person torch is now twice as bright, with double the range. </div></div> | *The first-person torch is now twice as bright, with double the range. </div></div> | ||
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| '''2024-06-21''' || Development Build 0.225.0.24 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-06-21''' || Development Build 0.225.0.24 - This is actually Wednesday's post-stream build...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
but unexpected desk-sleeping and then some bugs that needed fixing induced a bit of a delay! | |||
*Updated the piano code to be compatible with more MIDI devices. | *Updated the piano code to be compatible with more MIDI devices. | ||
*Worked with @Tristian to further refine the sector-gen code on the galaxy. It's only taking about 50ms now to generate a typical sector. | *Worked with @Tristian to further refine the sector-gen code on the galaxy. It's only taking about 50ms now to generate a typical sector. | ||
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*Updated the "Home" key when sat at the Helm so that it properly targets Earth's new location. </div></div> | *Updated the "Home" key when sat at the Helm so that it properly targets Earth's new location. </div></div> | ||
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| '''2024-06-24''' || Development Build 0.225.0.25 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-06-24''' || Development Build 0.225.0.25 - We're now rocking L, T and Y Class stars!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Updated the new game start location to align with the new Sol coordinates. | *Updated the new game start location to align with the new Sol coordinates. | ||
*Updated the Home button to align with the new Sol coordinates. | *Updated the Home button to align with the new Sol coordinates. | ||
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*Added procedural LTY class stars to the whole galaxy. Right now the population numbers are static. I need to research their real world distribution more. </div></div> | *Added procedural LTY class stars to the whole galaxy. Right now the population numbers are static. I need to research their real world distribution more. </div></div> | ||
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| '''2024-06-28''' || Development Build 0.225.0.26 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-06-28''' || Development Build 0.225.0.26 - A few fixes and a bunch of new framework|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed the Sol planets having strayed outside of the Sol system. | *Fixed the Sol planets having strayed outside of the Sol system. | ||
*Improved the lighting on LTY Class stars. | *Improved the lighting on LTY Class stars. | ||
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*Added/refined more of the structural framework on D and C decks. (The bit I did on stream is at the front of C Deck). </div></div> | *Added/refined more of the structural framework on D and C decks. (The bit I did on stream is at the front of C Deck). </div></div> | ||
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| '''2024-07-01''' || Development Build 0.225.0.27 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-07-01''' || Development Build 0.225.0.27 Updated Real Stars list and the new D/E Deck layout roughed in. | ||
|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | |||
*Added Saggitarius A* to the new Real Stars DB. I still need to add the code to recognise real Black Holes. | *Added Saggitarius A* to the new Real Stars DB. I still need to add the code to recognise real Black Holes. | ||
*@Yuudai has added approximately 2 million White Dwarf stars to the Real Stars DB. They will be recognised as such in game soon. | *@Yuudai has added approximately 2 million White Dwarf stars to the Real Stars DB. They will be recognised as such in game soon. | ||
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*Turned the player torch into a mini sun for exploring the new dark areas. </div></div> | *Turned the player torch into a mini sun for exploring the new dark areas. </div></div> | ||
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| '''2024-07-05''' || Development Build 0.225.0.28 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-07-05''' || Development Build 0.225.0.28 Updated the greybox layout on D/E Decks and started exploring the connection to F Deck|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Re-jigged the crew quarters corridors to create a straight path to the outer ring. | *Re-jigged the crew quarters corridors to create a straight path to the outer ring. | ||
*Doubled the width of the outer ring and placed test seating around it. | *Doubled the width of the outer ring and placed test seating around it. | ||
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*Generally tweaked and refined the D/E Deck interior layout. </div></div> | *Generally tweaked and refined the D/E Deck interior layout. </div></div> | ||
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| '''2024-07-11''' || Development Build 0.225.0.29 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-07-11''' || Development Build 0.225.0.29 More D/E Deck layout refinements and all Star/Planet types are now viewable on the short range sensors|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Further explored and refined the internal layout of D/E Decks. | *Further explored and refined the internal layout of D/E Decks. | ||
*Added the ability to zoom the Short Range sensors properly on the Holo-Display, with accurate distance scales. | *Added the ability to zoom the Short Range sensors properly on the Holo-Display, with accurate distance scales. | ||
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*Added some super WIP running lights to the ship's hull. </div></div> | *Added some super WIP running lights to the ship's hull. </div></div> | ||
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| '''2024-07-19''' || Development Build 0.225.0.30 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-07-19''' || Development Build 0.225.0.30 - Piles of galaxy/star system data updates|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Created macros for various bits of repetitive math used when building stellar data. | *Created macros for various bits of repetitive math used when building stellar data. | ||
*Added a few additional data points to the stellar data pool. | *Added a few additional data points to the stellar data pool. | ||
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*Updated the static Star Skybox to manage its own ship-relative rotation. </div></div> | *Updated the static Star Skybox to manage its own ship-relative rotation. </div></div> | ||
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| '''2024-07-26''' || Development Build 0.225.0.31 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-07-26''' || Development Build 0.225.0.31 - Fundamentally changed and improved how star systems are generated...|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
...This actually went live last night, I'm just getting around to finishing up the notes | |||
*Fixed the Sol planets all defaulting to the Earth class. | *Fixed the Sol planets all defaulting to the Earth class. | ||
*Fixed the Filter on the Long Range sensors not filtering properly. | *Fixed the Filter on the Long Range sensors not filtering properly. | ||
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*Fundamentally changed how planetary systems are constructed. </div></div> | *Fundamentally changed how planetary systems are constructed. </div></div> | ||
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| '''2024-07-31''' || Development Build 0.225.0.32 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-07-31''' || Development Build 0.225.0.32 - Further improved planet generation, with a more organic process and additional data points.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Proto-planetary disk mass fractions (Hydrogen / Helium / Metals) are now implemented. | *Proto-planetary disk mass fractions (Hydrogen / Helium / Metals) are now implemented. | ||
*Proto-planetary disk size is now properly calculated. | *Proto-planetary disk size is now properly calculated. | ||
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*Improved the Long Range sensors data on the UI, with separate boxes and more organised information. </div></div> | *Improved the Long Range sensors data on the UI, with separate boxes and more organised information. </div></div> | ||
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| '''2024-08-08''' || Development Build 0.225.0.33 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-08-08''' || Development Build 0.225.0.33 - Mostly modelling work and some tidying up.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Polished up more of the ceiling framework around the C Deck core and stairwell area. | *Polished up more of the ceiling framework around the C Deck core and stairwell area. | ||
*All floor panels on the ship have now been replaced by a common actor, with a simple static mesh input. Previously all floor panels were children of this actor, but this change removes some file structure bloat and makes the system far more versatile moving forwards. | *All floor panels on the ship have now been replaced by a common actor, with a simple static mesh input. Previously all floor panels were children of this actor, but this change removes some file structure bloat and makes the system far more versatile moving forwards. | ||
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*Rebuilt the ship-wide nav mesh, so NPC's can path around once more. </div></div> | *Rebuilt the ship-wide nav mesh, so NPC's can path around once more. </div></div> | ||
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| '''2024-08-12''' || Development Build 0.225.0.34 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-08-12''' || Development Build 0.225.0.34 - Some accessibility improvements.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Finished the new main stairwell stairs structure, and added some additional detail to the top and bottom steps. It still needs the glass adding back. | *Finished the new main stairwell stairs structure, and added some additional detail to the top and bottom steps. It still needs the glass adding back. | ||
*Added "Headbob" as an option under Gameplay Settings. It's now off by default, and is no longer connected to the "C" camera cycle. | *Added "Headbob" as an option under Gameplay Settings. It's now off by default, and is no longer connected to the "C" camera cycle. | ||
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*Fixed the floor panels in Engineering rendering as untextured squares. </div></div> | *Fixed the floor panels in Engineering rendering as untextured squares. </div></div> | ||
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| '''2024-08-15''' || Development Build 0.225.0.35 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-08-15''' || Development Build 0.225.0.35 - New crosshair options and some work on B Deck.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added 23 new crosshair variations to the Controls Settings. | *Added 23 new crosshair variations to the Controls Settings. | ||
*Fixed the "Press F" text staying on screen when you enter a drone camera. | *Fixed the "Press F" text staying on screen when you enter a drone camera. | ||
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*Removed the window meshes from the staterooms on B Deck temporarily. They'll be replaced with scene-projection capable versions. </div></div> | *Removed the window meshes from the staterooms on B Deck temporarily. They'll be replaced with scene-projection capable versions. </div></div> | ||
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| '''2024-08-19''' || Development Build 0.225.0.36 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-08-19''' || Development Build 0.225.0.36 - New wall panels on B Deck.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Nudged a few wall panel brackets around a bit for perfect alignment. | *Nudged a few wall panel brackets around a bit for perfect alignment. | ||
*Modelled 7 new wall panel meshes for B Deck. | *Modelled 7 new wall panel meshes for B Deck. | ||
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*Fixed some missing collisions and filled some framework gaps around B Deck. </div></div> | *Fixed some missing collisions and filled some framework gaps around B Deck. </div></div> | ||
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| '''2024-08-20''' || Development Build 0.225.0.37 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-08-20''' || Development Build 0.225.0.37 - Hotfix for F/G Deck wall panels.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed all the wall panels around F/G Decks. | *Fixed all the wall panels around F/G Decks. | ||
*Fixed some flooring panels around the G Deck maintenance tunnels. | *Fixed some flooring panels around the G Deck maintenance tunnels. | ||
*Modelled new floor panels for the stateroom entrance alcoves. </div></div> | *Modelled new floor panels for the stateroom entrance alcoves. </div></div> | ||
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| '''2024-08-22''' || Development Build 0.225.0.38 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-08-22''' || Development Build 0.225.0.38 - New Security Desk on B Deck.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Finalised a lot of the ceiling framework around B Deck. | *Finalised a lot of the ceiling framework around B Deck. | ||
*Adjusted the VIP Lounge entry panels on B Deck to include a curved top to match the ceiling panel. | *Adjusted the VIP Lounge entry panels on B Deck to include a curved top to match the ceiling panel. | ||
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*Optimised the framework wall panel brackets to be slightly less high-poly. </div></div> | *Optimised the framework wall panel brackets to be slightly less high-poly. </div></div> | ||
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| '''2024-08-27''' || Development Build 0.225.0.39 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-08-27''' || Development Build 0.225.0.39 - Backer systems v0.1!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Created a new SQL database for storing backer star systems. Right now it's just name, star temperature and location. The planets are procedural. | *Created a new SQL database for storing backer star systems. Right now it's just name, star temperature and location. The planets are procedural. | ||
*Implemented the new Backer Stars database into the galaxy gen. | *Implemented the new Backer Stars database into the galaxy gen. | ||
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*Merged the double floor panels in front and behind the B Deck security desk into single panels. </div></div> | *Merged the double floor panels in front and behind the B Deck security desk into single panels. </div></div> | ||
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| '''2024-08-29''' || Development Build 0.225.0.40 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-08-29''' || Development Build 0.225.0.40 - Now featuring dirty carpets|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*The flooring tiles now actively show dirt/grime when their grunge value increases. | *The flooring tiles now actively show dirt/grime when their grunge value increases. | ||
*When players/NPCs step on a floor tile they add 0.01 to that tile's grunge value. | *When players/NPCs step on a floor tile they add 0.01 to that tile's grunge value. | ||
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*Added additional backer systems to the new database. We now have 40 backer systems in the game. </div></div> | *Added additional backer systems to the new database. We now have 40 backer systems in the game. </div></div> | ||
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| '''2024-09-02''' || Development Build 0.225.0.41 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-09-02''' || Development Build 0.225.0.41 - Bunch o' wall panels|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fleshed out the structural framework behind the B Deck stairwell planters. | *Fleshed out the structural framework behind the B Deck stairwell planters. | ||
*Modelled 9 new wall panels for the B Deck stairwell area. | *Modelled 9 new wall panels for the B Deck stairwell area. | ||
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*Started modelling the B Deck ceiling area. </div></div> | *Started modelling the B Deck ceiling area. </div></div> | ||
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| '''2024-09-05''' || Development Build 0.225.0.42 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-09-05''' || Development Build 0.225.0.42 - An uplifting experience|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Experimented with various ceiling panel designs on B Deck. | *Experimented with various ceiling panel designs on B Deck. | ||
*Made the main crew lift fully functional, with call buttons on decks B through F, and a deck selection panel within the lift. | *Made the main crew lift fully functional, with call buttons on decks B through F, and a deck selection panel within the lift. | ||
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*Added mouse sensitivity controls to the camera drone. Simply press [ or ] to decrease/increase the sensitivity in 5% increments. </div></div> | *Added mouse sensitivity controls to the camera drone. Simply press [ or ] to decrease/increase the sensitivity in 5% increments. </div></div> | ||
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| '''2024-09-13''' || Development Build 0.225.0.43 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-09-13''' || Development Build 0.225.0.43 - I broke stuff, and then fixed it again, but better!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added bolts to a few more wall panels that were missing them. | *Added bolts to a few more wall panels that were missing them. | ||
*Updated the handrail height on most panels so that they all match, and added a support bracket so that the handrails are no longer hovering in mid-air. | *Updated the handrail height on most panels so that they all match, and added a support bracket so that the handrails are no longer hovering in mid-air. | ||
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*Increased the detail of the Resin floor material to include hairline scratches and a slight ripple effect. </div></div> | *Increased the detail of the Resin floor material to include hairline scratches and a slight ripple effect. </div></div> | ||
|- | |- | ||
| '''2024-09-17''' || Development Build 0.225.0.44 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-09-17''' || Development Build 0.225.0.44 - Now with added cat hair|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added bolts and new railings to 6 more wall panel meshes. | *Added bolts and new railings to 6 more wall panel meshes. | ||
*Added some subtle scratches to the ship's structural framework material. | *Added some subtle scratches to the ship's structural framework material. | ||
| Line 329: | Line 342: | ||
*Updated the Backer Systems database. We now have 54 backer systems in the game (Still only Name/Type/Location currently). </div></div> | *Updated the Backer Systems database. We now have 54 backer systems in the game (Still only Name/Type/Location currently). </div></div> | ||
|- | |- | ||
| '''2024-09-27''' || Development Build 0.225.0.45 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-09-27''' || Development Build 0.225.0.45 - Sensors Improvement|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Built a whole new list item UI element for listing star systems on the Long Range sensors. | *Built a whole new list item UI element for listing star systems on the Long Range sensors. | ||
*Added a splash of colour to the star system UI element, which uses the star's Kelvin temperature. | *Added a splash of colour to the star system UI element, which uses the star's Kelvin temperature. | ||
| Line 340: | Line 353: | ||
*Moved the "auto refresh" on/off UI element to a more sensible location on the Long Range sensors. </div></div> | *Moved the "auto refresh" on/off UI element to a more sensible location on the Long Range sensors. </div></div> | ||
|- | |- | ||
| '''2024-09-27''' || Development Build 0.225.0.45 - Hotfix || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-09-27''' || Development Build 0.225.0.45 - SQL Stellar Catalogues Hotfix|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added the Real World and Backer stellar catalogues. Unreal doesn't copy those files over automatically when packaging, so they were absent on the Laptop-based temporary build solution. </div></div> | *Added the Real World and Backer stellar catalogues. Unreal doesn't copy those files over automatically when packaging, so they were absent on the Laptop-based temporary build solution. </div></div> | ||
|- | |- | ||
| '''2024-10-06''' || Development Build 0.225.0.46 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-10-06''' || Development Build 0.225.0.46 - Time to start scanning|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Significantly improved the Sensors data structure. | *Significantly improved the Sensors data structure. | ||
*Created various new UI elements to support the new data structure. | *Created various new UI elements to support the new data structure. | ||
| Line 351: | Line 364: | ||
*Added a tree structure to the Long Range sensors planets listing. </div></div> | *Added a tree structure to the Long Range sensors planets listing. </div></div> | ||
|- | |- | ||
| '''2024-10-07''' || Development Build 0.225.0.47 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-10-07''' || Development Build 0.225.0.47 - Unleash your inner honk!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Updated the Medium Range sensors layout to bring it in line with the Long Range version. | *Updated the Medium Range sensors layout to bring it in line with the Long Range version. | ||
*Added the ability to perform a Medium Range scan while within a star system, which reveals more information about the planets therein ("Atmospheric Terrestrial Worlds" will further refine down to "Earth Analogues" or "Water Worlds" for example). | *Added the ability to perform a Medium Range scan while within a star system, which reveals more information about the planets therein ("Atmospheric Terrestrial Worlds" will further refine down to "Earth Analogues" or "Water Worlds" for example). | ||
*Added the additional exploration percentage gained from Medium Range scans to the existing save data. </div></div> | *Added the additional exploration percentage gained from Medium Range scans to the existing save data. </div></div> | ||
|- | |- | ||
| '''2024-10-10''' || Development Build 0.225.0.48 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-10-10''' || Development Build 0.225.0.48 - Surface Maps|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed a few minor issues with the sensors. | *Fixed a few minor issues with the sensors. | ||
*Build a new system for distributing generated planet textures to various different game systems. | *Build a new system for distributing generated planet textures to various different game systems. | ||
| Line 363: | Line 376: | ||
*The Short Range sensors will now update the distance to the ship in real time. </div></div> | *The Short Range sensors will now update the distance to the ship in real time. </div></div> | ||
|- | |- | ||
| '''2024-10-14''' || Development Build 0.225.0.49 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-10-14''' || Development Build 0.225.0.49 - More sensor polish|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added a 3 tier graphical indicator to planetary listings on the sensors, which reflects the 3 levels of scan depth. | *Added a 3 tier graphical indicator to planetary listings on the sensors, which reflects the 3 levels of scan depth. | ||
*Fixed the medium range scan not saving properly. | *Fixed the medium range scan not saving properly. | ||
| Line 386: | Line 399: | ||
*Replaced the "spawned planet actor" with a more lightweight textured sphere on the Short Range Holo Display. Still WIP. </div></div> | *Replaced the "spawned planet actor" with a more lightweight textured sphere on the Short Range Holo Display. Still WIP. </div></div> | ||
|- | |- | ||
| '''2024-10-17''' || Development Build 0.225.0.50 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-10-17''' || Development Build 0.225.0.50 - New Long Range Orrery Map|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added the little mode-details screen to the Medium and Short range sensors. | *Added the little mode-details screen to the Medium and Short range sensors. | ||
*The "Initiate Survey" button will now be greyed out and show as "Survey Complete" on the Medium & Long Range sensors if that system has already been scanned. | *The "Initiate Survey" button will now be greyed out and show as "Survey Complete" on the Medium & Long Range sensors if that system has already been scanned. | ||
| Line 395: | Line 408: | ||
*Added an Orrery Map to the Long Range Holo Display when selecting "View Detail" on any star system, at any range. </div></div> | *Added an Orrery Map to the Long Range Holo Display when selecting "View Detail" on any star system, at any range. </div></div> | ||
|- | |- | ||
| '''2024-10-21''' || Development Build 0.225.0.51 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-10-21''' || Development Build 0.225.0.51 - More feature completeness|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed the Orrery Map object alignment on the Holo Display. Everything is now in the correct relative location/rotation. | *Fixed the Orrery Map object alignment on the Holo Display. Everything is now in the correct relative location/rotation. | ||
*Renamed the "GPS Dish" text on the sensors UI to "XNAV Dish", reflecting its nature as a complex X-Ray Telescope. | *Renamed the "GPS Dish" text on the sensors UI to "XNAV Dish", reflecting its nature as a complex X-Ray Telescope. | ||
| Line 409: | Line 422: | ||
*Fixed numerous small niggles with the Long Range Sensors UI and the Holo Display. </div></div> | *Fixed numerous small niggles with the Long Range Sensors UI and the Holo Display. </div></div> | ||
|- | |- | ||
| '''2024-10-25''' || Development Build 0.225.0.52 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-10-25''' || Development Build 0.225.0.52 - New surface scan overlays|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added the ability to list the Medium Range sensors by distance "To Parent" or "To Ship". | *Added the ability to list the Medium Range sensors by distance "To Parent" or "To Ship". | ||
*Updated the distance display on the Long and Medium range sensors to show KM if the distance is <0.1 AU. | *Updated the distance display on the Long and Medium range sensors to show KM if the distance is <0.1 AU. | ||
| Line 419: | Line 432: | ||
*Added the ability to show tech signatures on the Short Range planet view. </div></div> | *Added the ability to show tech signatures on the Short Range planet view. </div></div> | ||
|- | |- | ||
| '''2024-10-29''' || Development Build 0.225.0.53 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-10-29''' || Development Build 0.225.0.53 - Follow the orange dotted road|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added 3D lines to the Nav and Sensor targets on the Long and Medium Range holo display modes. | *Added 3D lines to the Nav and Sensor targets on the Long and Medium Range holo display modes. | ||
*Created a new marquee material to make the 3D lines animated. | *Created a new marquee material to make the 3D lines animated. | ||
| Line 430: | Line 443: | ||
*Optimised a few aspects of the Holo Display rendering. </div></div> | *Optimised a few aspects of the Holo Display rendering. </div></div> | ||
|- | |- | ||
| '''2024-10-31''' || Development Build 0.225.0.54 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-10-31''' || Development Build 0.225.0.54 - Scan everything!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Renamed the "Display Zoom" titles back to "Display Range" on all 4 sensor modes. | *Renamed the "Display Zoom" titles back to "Display Range" on all 4 sensor modes. | ||
*Capped the sorted sector data to 50ly, which has all but completely fixed the per-lightyear hitching. | *Capped the sorted sector data to 50ly, which has all but completely fixed the per-lightyear hitching. | ||
| Line 444: | Line 457: | ||
*Polished and tweaked a few minor things here and there. </div></div> | *Polished and tweaked a few minor things here and there. </div></div> | ||
|- | |- | ||
| '''2024-11-04''' || Development Build 0.225.0.55 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-11-04''' || Development Build 0.225.0.55 - AVA appears to be from Bristol.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed some items on the holo display not layering properly with the glass panels around the bridge. | *Fixed some items on the holo display not layering properly with the glass panels around the bridge. | ||
*Renamed the "Display Order" category box to "Sensors UI" on the Medium Range sensors, and added a new toggle button for Display Order. | *Renamed the "Display Order" category box to "Sensors UI" on the Medium Range sensors, and added a new toggle button for Display Order. | ||
| Line 463: | Line 476: | ||
*Replaced the old Ring 0 framework geometry on F Deck with the new properly segmented version. </div></div> | *Replaced the old Ring 0 framework geometry on F Deck with the new properly segmented version. </div></div> | ||
|- | |- | ||
| '''2024-11-07''' || Development Build 0.225.0.56 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-11-07''' || Development Build 0.225.0.56 - Back to the construction yard|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed several player collision issues around the main crew lift area. | *Fixed several player collision issues around the main crew lift area. | ||
*Prepped F Deck for its new framework pieces by removing the existing (incorrectly sized) floor and wall panels. | *Prepped F Deck for its new framework pieces by removing the existing (incorrectly sized) floor and wall panels. | ||
| Line 474: | Line 487: | ||
*F Deck, Ring 2, Port, Forward, Starboard - New framework floor (WIP) & custom collision mesh. </div></div> | *F Deck, Ring 2, Port, Forward, Starboard - New framework floor (WIP) & custom collision mesh. </div></div> | ||
|- | |- | ||
| '''2024-11-12''' || Development Build 0.225.0.57 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-11-12''' || Development Build 0.225.0.57 - Time to mash that F1 key and report everything!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*F Deck, Ring 1, Aft - Updated framework walls. | *F Deck, Ring 1, Aft - Updated framework walls. | ||
*F Deck, Ring 2, Aft - Updated framework walls. | *F Deck, Ring 2, Aft - Updated framework walls. | ||
| Line 487: | Line 500: | ||
*Cut some access holes and fixed some collisions around G Deck. </div></div> | *Cut some access holes and fixed some collisions around G Deck. </div></div> | ||
|- | |- | ||
| '''2024-11-21''' || Development Build 0.225.0.58 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-11-21''' || Development Build 0.225.0.58 - Mmm, that new flooring smell.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*D/E/F/G Decks, Ring 0 - Re-modelled all 3 versions of the stairs in the reactor room so that they fit the new deck heights. | *D/E/F/G Decks, Ring 0 - Re-modelled all 3 versions of the stairs in the reactor room so that they fit the new deck heights. | ||
*D/E/F/G Decks, Ring 0 - Added new spline-driven railings to the new stairs. | *D/E/F/G Decks, Ring 0 - Added new spline-driven railings to the new stairs. | ||
| Line 495: | Line 508: | ||
*F Deck, Rings 1/2 - Fleshed out more of the structural framework pieces. </div></div> | *F Deck, Rings 1/2 - Fleshed out more of the structural framework pieces. </div></div> | ||
|- | |- | ||
| '''2024-11-25''' || Development Build 0.225.0.59 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-11-25''' || Development Build 0.225.0.59 - The network just cannae handle it cap'n!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*The new sensors are now ~90% functional in multiplayer. It's mostly just the main star listing not replicating now due to packet size issues. | *The new sensors are now ~90% functional in multiplayer. It's mostly just the main star listing not replicating now due to packet size issues. | ||
*Added a throttle to some of the sensor data updates to stop the replication being overwhelmed. | *Added a throttle to some of the sensor data updates to stop the replication being overwhelmed. | ||
| Line 503: | Line 516: | ||
*F Deck, Ring 2 - Updated the framework geometry around the battery rooms. </div></div> | *F Deck, Ring 2 - Updated the framework geometry around the battery rooms. </div></div> | ||
|- | |- | ||
| '''2024-11-29''' || Development Build 0.225.0.60 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-11-29''' || Development Build 0.225.0.60 - Replicate everything!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Updated the Galaxy Gen system so that it runs locally on client machines rather than being server-side only. | *Updated the Galaxy Gen system so that it runs locally on client machines rather than being server-side only. | ||
*There is now a physical box representing the Galaxy Gen system, located in the data centre on C Deck. It's a fun little meta thing. | *There is now a physical box representing the Galaxy Gen system, located in the data centre on C Deck. It's a fun little meta thing. | ||
| Line 512: | Line 525: | ||
*Fixed Jonesy's pathing issues. </div></div> | *Fixed Jonesy's pathing issues. </div></div> | ||
|- | |- | ||
| '''2024-11-30''' || Development Build 0.225.0.61 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-11-30''' || Development Build 0.225.0.61 - Bunch O' Fixes|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed the player being respawned every time the ship moves 1ly. | *Fixed the player being respawned every time the ship moves 1ly. | ||
*Fixed the client getting stuck on "Generating Galaxy" when joining a multiplayer game. | *Fixed the client getting stuck on "Generating Galaxy" when joining a multiplayer game. | ||
| Line 519: | Line 532: | ||
*Fixed bug 1217 - LINUX BLINDING LIGHTS. </div></div> | *Fixed bug 1217 - LINUX BLINDING LIGHTS. </div></div> | ||
|- | |- | ||
| '''2024-12-03''' || Development Build 0.225.0.62 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-12-03''' || Development Build 0.225.0.62 - Moar Fixes|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed bug 1382 - Visible FTL effect not rendering if you disengage and re-engage FTL too quickly. | *Fixed bug 1382 - Visible FTL effect not rendering if you disengage and re-engage FTL too quickly. | ||
*Fixed bug 1298 - Mouse cursor vanishes in menus when a controller is plugged in. | *Fixed bug 1298 - Mouse cursor vanishes in menus when a controller is plugged in. | ||
| Line 530: | Line 543: | ||
*Fixed the UI screens on the main crew lift. </div></div> | *Fixed the UI screens on the main crew lift. </div></div> | ||
|- | |- | ||
| '''2024-12-12''' || Development Build 0.225.0.63 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-12-12''' || Development Build 0.225.0.63 "Aliens!"|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*F Deck, Ring 1, Aft - Added bracing/brackets to the framework around the main stairs. | *F Deck, Ring 1, Aft - Added bracing/brackets to the framework around the main stairs. | ||
*F Deck, Ring 1, Aft - Added 7 new engineering style wall panel meshes and set up the panel labels. | *F Deck, Ring 1, Aft - Added 7 new engineering style wall panel meshes and set up the panel labels. | ||
| Line 545: | Line 558: | ||
*Implemented some distribution curves to control the procedural attributes of alien civilisations. </div></div> | *Implemented some distribution curves to control the procedural attributes of alien civilisations. </div></div> | ||
|- | |- | ||
| '''2024-12-16''' || Development Build 0.225.0.64 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2024-12-16''' || Development Build 0.225.0.64 - Now with added fluff|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Updated the Long Range summary field so that it generates a wordy description of the location instead of just data points. | *Updated the Long Range summary field so that it generates a wordy description of the location instead of just data points. | ||
*Updated the Holo Display so that inhabited systems show up as green dots. (Temporary for testing purposes). | *Updated the Holo Display so that inhabited systems show up as green dots. (Temporary for testing purposes). | ||
| Line 555: | Line 568: | ||
*Updated the information readout for stars on the Long Range system detail view. </div></div> | *Updated the information readout for stars on the Long Range system detail view. </div></div> | ||
|- | |- | ||
| '''2025-01-02''' || Development Build 0.225.0.66 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-01-02''' || Development Build 0.225.0.66 - All about the data.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Toned down the strength of the M Class stars out of the window, and removed the LTY class stars from view as they are far too low a magnitude to be visible. | *Toned down the strength of the M Class stars out of the window, and removed the LTY class stars from view as they are far too low a magnitude to be visible. | ||
*Migrated all of the text data from the Sensors UI to the Galaxy-Gen system, so descriptive text for celestial objects is immediately available to any game system. | *Migrated all of the text data from the Sensors UI to the Galaxy-Gen system, so descriptive text for celestial objects is immediately available to any game system. | ||
| Line 567: | Line 580: | ||
*Added plants to all of the planters on B Deck (Thanks @Clairimus Prime !). </div></div> | *Added plants to all of the planters on B Deck (Thanks @Clairimus Prime !). </div></div> | ||
|- | |- | ||
| '''2025-01-06''' || Development Build 0.225.0.67 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-01-06''' || Development Build 0.225.0.67 - Now with added Kuiper Belts!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed Mercury's spelling. | *Fixed Mercury's spelling. | ||
*Fixed the Sol planets not having L2/L3 names. | *Fixed the Sol planets not having L2/L3 names. | ||
| Line 581: | Line 594: | ||
*The Stellar sensor data is now complete and accurately duplicated on all relevant sensor modes. </div></div> | *The Stellar sensor data is now complete and accurately duplicated on all relevant sensor modes. </div></div> | ||
|- | |- | ||
| '''2025-01-06''' || Development Build 0.225.0.68 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-01-06''' || Development Build 0.225.0.68 - Sol Data Hotfix|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed exploration and some other data not loading properly when starting a new game. | *Fixed exploration and some other data not loading properly when starting a new game. | ||
*Fixed Venus not having a name at L2/L3 knowledge levels. | *Fixed Venus not having a name at L2/L3 knowledge levels. | ||
*Fixed the Sol system reporting 107% when fully explored. </div></div> | *Fixed the Sol system reporting 107% when fully explored. </div></div> | ||
|- | |- | ||
| '''2025-01-09''' || Development Build 0.225.0.69 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-01-09''' || Development Build 0.225.0.69 - Moar Data!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added a description to the Sol star. | *Added a description to the Sol star. | ||
*Added a "Life Sig" indicator to the sensors, alongside the "Tech Sig" one. | *Added a "Life Sig" indicator to the sensors, alongside the "Tech Sig" one. | ||
| Line 605: | Line 618: | ||
*Updated the Long Range target listing so that systems will now only show civilisation names when Level 3 knowledge exists. </div></div> | *Updated the Long Range target listing so that systems will now only show civilisation names when Level 3 knowledge exists. </div></div> | ||
|- | |- | ||
| '''2025-01-13''' || Development Build 0.225.0.70 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-01-13''' || Development Build 0.225.0.70 - Nearly done with the sensors!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added Alien Civ data to Planets on the Sensors UI. | *Added Alien Civ data to Planets on the Sensors UI. | ||
*Added proper summary text to Planets on the Sensors UI. | *Added proper summary text to Planets on the Sensors UI. | ||
| Line 621: | Line 634: | ||
*Added Nanite tesselation to the planets on the Holo Display. They will now have limited 3D terrain. </div></div> | *Added Nanite tesselation to the planets on the Holo Display. They will now have limited 3D terrain. </div></div> | ||
|- | |- | ||
| '''2025-01-13''' || Development Build 0.225.0.71 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-01-13''' || Development Build 0.225.0.71 - Hotfix|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed the massive FPS drop when warping at the same time as having an Orrery Map visible on the Holo Display. | *Fixed the massive FPS drop when warping at the same time as having an Orrery Map visible on the Holo Display. | ||
*Claire did some more gardening on E Deck. </div></div> | *Claire did some more gardening on E Deck. </div></div> | ||
|- | |- | ||
| '''2025-01-23''' || Development Build 0.225.0.72 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-01-23''' || Development Build 0.225.0.72 - Now with lumpier planets.|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed Jonesy's pathing problems. | *Fixed Jonesy's pathing problems. | ||
*Wrote a much better prop-saving system that allows props to be loaded as part of the level rather than being spawned from a data table. | *Wrote a much better prop-saving system that allows props to be loaded as part of the level rather than being spawned from a data table. | ||
| Line 641: | Line 654: | ||
*Updated the game engine version to Unreal Engine 5.5.1. </div></div> | *Updated the game engine version to Unreal Engine 5.5.1. </div></div> | ||
|- | |- | ||
| '''2025-01-24''' || Development Build 0.225.0.73 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-01-24''' || Development Build 0.225.0.73 - Engine upgrade? What engine upgrade?|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed (or at least improved) small objects falling through floors when client FPS is too low. | *Fixed (or at least improved) small objects falling through floors when client FPS is too low. | ||
*Fixed the weird green tint present in the 5.5 upgrade. Turns out it was the convolution bloom texture compression settings. | *Fixed the weird green tint present in the 5.5 upgrade. Turns out it was the convolution bloom texture compression settings. | ||
| Line 647: | Line 660: | ||
*Rolled back to Unreal Engine 5.4.4, because multiplayer is very broken in 5.5, along with a few other things. </div></div> | *Rolled back to Unreal Engine 5.4.4, because multiplayer is very broken in 5.5, along with a few other things. </div></div> | ||
|- | |- | ||
| '''2025-01-24''' || Development Build 0.225.0.74 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-01-24''' || Development Build 0.225.0.74 - Bug Fixorama|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Had another go at resolving the F1 crash issue. I'm also in discussion with the Mantis plugin author to try and properly resolve this. | *Had another go at resolving the F1 crash issue. I'm also in discussion with the Mantis plugin author to try and properly resolve this. | ||
*Fixed the floor panels disappearing when the client changes decks. | *Fixed the floor panels disappearing when the client changes decks. | ||
| Line 660: | Line 673: | ||
*Set Planetary Ring chance to 75% for Gas Giants, 1% for Terrestrials, and 0.1% for Dwarf Planets. </div></div> | *Set Planetary Ring chance to 75% for Gas Giants, 1% for Terrestrials, and 0.1% for Dwarf Planets. </div></div> | ||
|- | |- | ||
| '''2025-01-26''' || Development Build 0.225.0.75 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-01-26''' || Development Build 0.225.0.75 Engines to full!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed the main stairwell carpet being grubby. | *Fixed the main stairwell carpet being grubby. | ||
*Fixed the brig/mute buttons not allowing multiple clients at once on the host controls. | *Fixed the brig/mute buttons not allowing multiple clients at once on the host controls. | ||
| Line 687: | Line 700: | ||
*Tweaked the net settings on the skybox and live starfield. </div></div> | *Tweaked the net settings on the skybox and live starfield. </div></div> | ||
|- | |- | ||
| '''2025-01-27''' || Development Build 0.225.0.78 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-01-27''' || Development Build 0.225.0.78 Showing some Backer love|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Fixed the labels on the holo display not rotating to face the camera. | *Fixed the labels on the holo display not rotating to face the camera. | ||
*Fixed the bald hair style casting a shadow erroneously. | *Fixed the bald hair style casting a shadow erroneously. | ||
| Line 693: | Line 706: | ||
*Added 6,367 backer names to the game's credits. We're still missing a bunch, so please let Claire know if your name is not listed. </div></div> | *Added 6,367 backer names to the game's credits. We're still missing a bunch, so please let Claire know if your name is not listed. </div></div> | ||
|- | |- | ||
| '''2025-02-02''' || Development Build 0.225.0.79 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-02-02''' || Development Build 0.225.0.79 Now with some modding support!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Created a new external MySQL database to host the Backer Systems data. This means we can update it instantly outside of the build cycle. | *Created a new external MySQL database to host the Backer Systems data. This means we can update it instantly outside of the build cycle. | ||
*Updated the Galaxy Gen code to read from the remote MySQL database instead of the locally stored SQLite one for Backer Systems. | *Updated the Galaxy Gen code to read from the remote MySQL database instead of the locally stored SQLite one for Backer Systems. | ||
| Line 726: | Line 739: | ||
*Updated the Magellan Class loading screen to include an actual ship construction sequence. </div></div> | *Updated the Magellan Class loading screen to include an actual ship construction sequence. </div></div> | ||
|- | |- | ||
| '''2025-03-13''' || Development Build 0.225.0.82 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-03-13''' || Development Build 0.225.0.82 Getting back to business!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Finished the main stairwell handrail. | *Finished the main stairwell handrail. | ||
*Added the tinted blue glass back to the main stairwell. | *Added the tinted blue glass back to the main stairwell. | ||
| Line 741: | Line 754: | ||
*Added some basic geometry to mark the RCS thruster positions around the main hull. </div></div> | *Added some basic geometry to mark the RCS thruster positions around the main hull. </div></div> | ||
|- | |- | ||
| '''2025-03-17''' || Development Build 0.225.0.83 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-03-17''' || Development Build 0.225.0.83 - So many wall panels|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Updated the curved corner framework geometry at the fore of C Deck for better fit/layout. | *Updated the curved corner framework geometry at the fore of C Deck for better fit/layout. | ||
*Added numerous new floor panels on C Deck. | *Added numerous new floor panels on C Deck. | ||
| Line 751: | Line 764: | ||
*Fixed the Nav Mesh on B Deck again. </div></div> | *Fixed the Nav Mesh on B Deck again. </div></div> | ||
|- | |- | ||
| '''2025-03-20''' || Development Build 0.225.0.84 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-03-20''' || Development Build 0.225.0.84 - Even more wall panels|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added doors and windows to all of the labs on C Deck. | *Added doors and windows to all of the labs on C Deck. | ||
*Added more wall panels around C Deck. | *Added more wall panels around C Deck. | ||
| Line 758: | Line 771: | ||
*Updated the Warp VFX to ensure it's hidden when not required to prevent it impacting performance (It's a bit glitchy - I need to fix it). </div></div> | *Updated the Warp VFX to ensure it's hidden when not required to prevent it impacting performance (It's a bit glitchy - I need to fix it). </div></div> | ||
|- | |- | ||
| '''2025-03-24''' || Development Build 0.225.0.85 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-03-24''' || Development Build 0.225.0.85 - All the things|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added numerous more wall panels on C Deck. | *Added numerous more wall panels on C Deck. | ||
*Added numerous more wall panels on D Deck. | *Added numerous more wall panels on D Deck. | ||
| Line 779: | Line 792: | ||
*Updated the RM-84 logic so that it prioritises the dirtiest floor panels when picking a new destination. </div></div> | *Updated the RM-84 logic so that it prioritises the dirtiest floor panels when picking a new destination. </div></div> | ||
|- | |- | ||
| '''2025-03-31''' || Development Build 0.225.0.86 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-03-31''' || Development Build 0.225.0.86 - Everyone loves deck plans!|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Built a new generic wall screen actor that can be placed in any wall screen location. | *Built a new generic wall screen actor that can be placed in any wall screen location. | ||
*Updated all of the wall screen corridor panels to fit the new screen actor. | *Updated all of the wall screen corridor panels to fit the new screen actor. | ||
| Line 789: | Line 802: | ||
*Generally pottered around cleaning and tidying decks B through D. </div></div> | *Generally pottered around cleaning and tidying decks B through D. </div></div> | ||
|- | |- | ||
| '''2025-04-07''' || Development Build 0.225.0.87 || <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | | '''2025-04-07''' || Development Build 0.225.0.87 - Another step closer|| <div class="toccolours mw-collapsible mw-collapsed"> <div class="mw-collapsible-content"> | ||
*Added a new map graphic for D Deck. | *Added a new map graphic for D Deck. | ||
*Finished the bulk of the corridor floor panelling across F and G decks. | *Finished the bulk of the corridor floor panelling across F and G decks. | ||
Revision as of 16:13, 24 April 2025
Dev Build Update History
| Date | Development Build | Updates |
| 2024-05-04 | Development Build 0.225.0.10 |
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| 2024-05-05 | Development Build 0.225.0.11 |
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| 2024-05-11 | Development Build 0.225.0.12 |
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| 2024-05-18 | Development Build 0.225.0.13 |
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| 2024-05-20 | Development Build 0.225.0.14 |
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| 2024-05-20 | Development Build 0.255.0.15 - Hotfix... | ...It fixes the rogue wall panel jumping out at people on B Deck. |
| 2024-05-23 | Development Build 0.225.0.16 - Another midweek build!... | ...In this build we have a much refined galaxy code, fixes for the real world star locations in sector -258,0,0, and a new volumetric Sag A!
|
| 2024-05-26 | Development Build 0.225.0.17 - It's time for the not-Friday dev build! | ...I've been doing a lot of optimisation work on the galaxy side of things, and I've also implemented a YouTube player for the conference room. I need to investigate YouTube API compliance some more before we can call that feature permanent, but it's fun to play with for now at least
|
| 2024-05-30 | Development Build 0.225.0.18 - It's the first post-stream build!... | ...Rather than putting out new builds on Fridays, I am going to instead put out a new build every Wednesday and Sunday after the regular dev streams.
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| 2024-06-03 | Development Build 0.225.0.19 - Time for another post-stream build! |
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| 2024-06-06 | Development Build 0.225.0.20 - In this build we have a new fun little feature... | ...Hotfix. It fixes the rogue wall panel jumping out at people on B Deck.
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| 2024-06-10 | Development Build 0.225.0.21 - In this build we've increased our real world data range to 2000ly... | , which is over ~17,600,000 real stars! Just to put that into perspective, with a 2000ly radius, and the ship's top speed being 300ly/h, that means it will take nearly 7 hours of constant flight to reach the edge of the real stars zone from Earth.
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| 2024-06-10 | Development Build 0.225.0.22 |
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| 2024-06-17 | Development Build 0.225.0.23 - There's not a lot of new stuff... | ... in this build as I've been on holiday all week, but here's what's new:
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| 2024-06-21 | Development Build 0.225.0.24 - This is actually Wednesday's post-stream build... | but unexpected desk-sleeping and then some bugs that needed fixing induced a bit of a delay!
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| 2024-06-24 | Development Build 0.225.0.25 - We're now rocking L, T and Y Class stars! |
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| 2024-06-28 | Development Build 0.225.0.26 - A few fixes and a bunch of new framework |
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| 2024-07-01 | Development Build 0.225.0.27 Updated Real Stars list and the new D/E Deck layout roughed in. |
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| 2024-07-05 | Development Build 0.225.0.28 Updated the greybox layout on D/E Decks and started exploring the connection to F Deck |
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| 2024-07-11 | Development Build 0.225.0.29 More D/E Deck layout refinements and all Star/Planet types are now viewable on the short range sensors |
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| 2024-07-19 | Development Build 0.225.0.30 - Piles of galaxy/star system data updates |
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| 2024-07-26 | Development Build 0.225.0.31 - Fundamentally changed and improved how star systems are generated... | ...This actually went live last night, I'm just getting around to finishing up the notes
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| 2024-07-31 | Development Build 0.225.0.32 - Further improved planet generation, with a more organic process and additional data points. |
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| 2024-08-08 | Development Build 0.225.0.33 - Mostly modelling work and some tidying up. |
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| 2024-08-12 | Development Build 0.225.0.34 - Some accessibility improvements. |
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| 2024-08-15 | Development Build 0.225.0.35 - New crosshair options and some work on B Deck. |
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| 2024-08-19 | Development Build 0.225.0.36 - New wall panels on B Deck. |
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| 2024-08-20 | Development Build 0.225.0.37 - Hotfix for F/G Deck wall panels. |
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| 2024-08-22 | Development Build 0.225.0.38 - New Security Desk on B Deck. |
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| 2024-08-27 | Development Build 0.225.0.39 - Backer systems v0.1! |
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| 2024-08-29 | Development Build 0.225.0.40 - Now featuring dirty carpets |
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| 2024-09-02 | Development Build 0.225.0.41 - Bunch o' wall panels |
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| 2024-09-05 | Development Build 0.225.0.42 - An uplifting experience |
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| 2024-09-13 | Development Build 0.225.0.43 - I broke stuff, and then fixed it again, but better! |
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| 2024-09-17 | Development Build 0.225.0.44 - Now with added cat hair |
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| 2024-09-27 | Development Build 0.225.0.45 - Sensors Improvement |
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| 2024-09-27 | Development Build 0.225.0.45 - SQL Stellar Catalogues Hotfix |
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| 2024-10-06 | Development Build 0.225.0.46 - Time to start scanning |
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| 2024-10-07 | Development Build 0.225.0.47 - Unleash your inner honk! |
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| 2024-10-10 | Development Build 0.225.0.48 - Surface Maps |
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| 2024-10-14 | Development Build 0.225.0.49 - More sensor polish |
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| 2024-10-17 | Development Build 0.225.0.50 - New Long Range Orrery Map |
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| 2024-10-21 | Development Build 0.225.0.51 - More feature completeness |
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| 2024-10-25 | Development Build 0.225.0.52 - New surface scan overlays |
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| 2024-10-29 | Development Build 0.225.0.53 - Follow the orange dotted road |
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| 2024-10-31 | Development Build 0.225.0.54 - Scan everything! |
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| 2024-11-04 | Development Build 0.225.0.55 - AVA appears to be from Bristol. |
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| 2024-11-07 | Development Build 0.225.0.56 - Back to the construction yard |
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| 2024-11-12 | Development Build 0.225.0.57 - Time to mash that F1 key and report everything! |
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| 2024-11-21 | Development Build 0.225.0.58 - Mmm, that new flooring smell. |
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| 2024-11-25 | Development Build 0.225.0.59 - The network just cannae handle it cap'n! |
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| 2024-11-29 | Development Build 0.225.0.60 - Replicate everything! |
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| 2024-11-30 | Development Build 0.225.0.61 - Bunch O' Fixes |
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| 2024-12-03 | Development Build 0.225.0.62 - Moar Fixes |
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| 2024-12-12 | Development Build 0.225.0.63 "Aliens!" |
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| 2024-12-16 | Development Build 0.225.0.64 - Now with added fluff |
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| 2025-01-02 | Development Build 0.225.0.66 - All about the data. |
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| 2025-01-06 | Development Build 0.225.0.67 - Now with added Kuiper Belts! |
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| 2025-01-06 | Development Build 0.225.0.68 - Sol Data Hotfix |
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| 2025-01-09 | Development Build 0.225.0.69 - Moar Data! |
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| 2025-01-13 | Development Build 0.225.0.70 - Nearly done with the sensors! |
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| 2025-01-13 | Development Build 0.225.0.71 - Hotfix |
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| 2025-01-23 | Development Build 0.225.0.72 - Now with lumpier planets. |
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| 2025-01-24 | Development Build 0.225.0.73 - Engine upgrade? What engine upgrade? |
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| 2025-01-24 | Development Build 0.225.0.74 - Bug Fixorama |
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| 2025-01-26 | Development Build 0.225.0.75 Engines to full! |
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| 2025-01-26 | Development Build 0.225.0.76 |
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| 2025-01-26 | Development Build 0.225.0.77 |
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| 2025-01-27 | Development Build 0.225.0.78 Showing some Backer love |
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| 2025-02-02 | Development Build 0.225.0.79 Now with some modding support! |
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| 2025-02-07 | Development Build 0.225.0.80 |
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| 2025-02-10 | Development Build 0.225.0.81 |
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| 2025-03-13 | Development Build 0.225.0.82 Getting back to business! |
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| 2025-03-17 | Development Build 0.225.0.83 - So many wall panels |
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| 2025-03-20 | Development Build 0.225.0.84 - Even more wall panels |
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| 2025-03-24 | Development Build 0.225.0.85 - All the things |
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| 2025-03-31 | Development Build 0.225.0.86 - Everyone loves deck plans! |
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| 2025-04-07 | Development Build 0.225.0.87 - Another step closer |
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| 2025-04-10 | Development Build 0.225.0.88 |
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| 2025-04-12 | Development Build 0.225.0.89 |
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| 2025-04-17 | Development Build 0.225.0.90 |
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| 2025-04-18 | Development Build 0.225.0.91 |
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| 2025-04-19 | Development Build 0.225.0.92 - Take that, bugs! |
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| 2025-04-24 | Development Build 0.225.0.93 - No bug is safe! |
|