Genesis System
The Genesis system is the game mechanic used to create and generate the game world in Starship Simulator. It serves as both the galaxy and system generation mechanic, creating the layout of both the Milky Way galaxy and the various star systems that populate it.
Development
During development of dev build 0.227.0.22, multiple engine crashes occurred during development due to flaws in the Galaxy Generation blueprint and overuse of GameState systems. It was eventually determined that the system had to be broken up and split into multiple files. This also included combining the
As of August 2026, it was announced that the Galaxy Generation and Star System Generation had both been combined into the Genesis System. The new systems allowed more features comparted to the previous galaxy generation systems, such as the ability to view stars from 2,000 lightyears away, the removal of per-ly CPU hitching and hampering, and the ability to travel at speeds faster than 300ly/h. It also allowed stars to be seen from outside their 1ly cube, made multi-star system possible to generate and added star constellations visible from Earth. It also implemented features planned for version 0.225.1.0 such as atmospheric and ocean chemical modelling.