<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>http://wiki.starshipsimulator.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gatehouse</id>
	<title>Starship Simulator - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.starshipsimulator.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gatehouse"/>
	<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Special:Contributions/Gatehouse"/>
	<updated>2026-06-13T13:17:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Character_Gameplay&amp;diff=3487</id>
		<title>Character Gameplay</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Character_Gameplay&amp;diff=3487"/>
		<updated>2026-06-05T21:54:58Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Gameplay (On Duty) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page provides an overview of playing as a character in [[Starship Simulator]], detailing how character choices influence gameplay and what activities are available both on and off duty.&lt;br /&gt;
&lt;br /&gt;
== Starting a New Game/Character ==&lt;br /&gt;
When you begin a new mission in [[Starship Simulator]] (whether a flight ready scenario or a [[Cold &amp;amp; Dark Start|cold and dark]] one), you will have the opportunity to customize your character. This process allows you to define your character&#039;s [[Tutorial:Character Customisation|appearance]], [[UNSF Ranks|rank]], [[:Category:Departments|department]], and role. Your choices here will significantly impact upon your gameplay experience.&lt;br /&gt;
&lt;br /&gt;
== Gameplay (On Duty) ==&lt;br /&gt;
Once you have chosen your [[role]], your primary gameplay loop will involve fulfilling the tasks and responsibilities associated with that position within a starship, either as a member of the [[United Nations Space Fleet]] or a privately owned corporate vessel.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Command (department)|Command]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: [[Captain]], [[Executive Officer|First Officer]], [[Admiral]].&lt;br /&gt;
**Gameplay: issuing commands to the ship and [[Deck Crew]], making critical decisions regarding [[Ship Systems]], navigation, and mission parameters. Taking overall command of the ship and managing [[Crew Schedules]] (if implemented). Directly [[Interaction|interacting]] with the [[Helm]], [[Sensors Station]], and [[Tactical]] consoles to direct ship operations.&lt;br /&gt;
**Relevant Pages: [[Command (department)]], [[Bridge]], [[Bridge - Scanning &amp;amp; Navigation]], [[Helm]], [[Tactical]], [[Executive Officer]]&lt;br /&gt;
* &#039;&#039;&#039;[[Operations]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: [[Deck Crew]], Pilot, Deck Chief.&lt;br /&gt;
**Gameplay: piloting the ship, managing [[FTL Coil|FTL]] and [[RCS Thrusters|RCS]] systems, managing [[Ship Directions]], and assisting with general ship operations. Operating the [[Helm]] and related navigational systems.&lt;br /&gt;
**Relevant Pages: [[Operations]], [[Helm]], [[Ship Directions]], [[Space Travel]]&lt;br /&gt;
* &#039;&#039;&#039;[[Engineering]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: Engineer, Chief Engineer.&lt;br /&gt;
**Gameplay: managing the ship&#039;s power grid, including the [[Fusion Reactor]], [[Battery Rooms]], and [[Start Capacitors]]. Performing [[Maintenance]] on [[Ship Systems]], monitoring fluid flows, and ensuring optimal ship performance. Addressing [[Bugs List|issues]] and [[Damage Control]] (planned) when systems fail.&lt;br /&gt;
**Relevant Pages: [[Engineering]], [[Reactor Room]], [[Fusion Reactor Controls]], [[Battery Rooms]], [[Start Capacitors]], [[Maintenance Tunnels]] (Planned page)&lt;br /&gt;
* &#039;&#039;&#039;[[Tactical]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: Tactical Officer, Security Chief.&lt;br /&gt;
**Gameplay: monitoring ship defenses, managing weapon systems (if implemented), and handling [[Internal Security Systems]] (Planned page), including the [[Brig]]. Engaging in [[First Contact]] scenarios, potentially managing diplomatic or hostile encounters.&lt;br /&gt;
**Relevant Pages: [[Tactical]], [[Brig]], [[First Contact]]&lt;br /&gt;
* &#039;&#039;&#039;[[Science]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: Scientist, Head of Science.&lt;br /&gt;
**Gameplay: operating [[Sensors]] to scan [[Star Systems]] and [[Planets]], analysing [[Sensor Data Explained|sensor data]], and identifying [[Life and Tech Signatures]]. Conducting research in various [[Template:Science_Labs|science labs]] (Planned pages like [[Astrophysics Lab]], [[Biology Lab]], [[Botany Lab]], [[Chemistry Lab]], [[Geology Lab]], [[Linguistics Lab]], [[Material Science Lab]], [[Quantum Physics Lab]]).&lt;br /&gt;
**Relevant Pages:** [[Science]], [[Sensors]], [[Sensors Station]], [[Life and Tech Signatures]]&lt;br /&gt;
* &#039;&#039;&#039;[[Medical]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: Medic, Chief Medical Officer.&lt;br /&gt;
**Gameplay: managing the ship&#039;s medical facilities and addressing crew health needs. (Further details to be implemented in game).&lt;br /&gt;
**Relevant Pages: [[Medical]], [[Medical Facilities]] (Planned page), [[Tutorial:Medical Bay Operations]] (Planned page)&lt;br /&gt;
* &#039;&#039;&#039;[[Stewards]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: Chef, Chief Steward, Janitor, Bartender.&lt;br /&gt;
**Gameplay: maintaining crew comfort and ship cleanliness. Managing the [[Mess Hall]] (Planned page) and [[VIP Lounge]], preparing [[Food]] (Planned page), and providing services to the crew and [[Passengers]]. Includes duties like [[Housekeeping]] (Planned page) and managing [[Hydroponics]] (Planned page).&lt;br /&gt;
**Relevant Pages: [[Stewards]], [[VIP Lounge]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: [[Passengers]], Ambassador.&lt;br /&gt;
**Gameplay: primarily focussed on exploration and social interaction. Passengers might have less direct operational control but can observe and engage with the ship&#039;s environment and crew. Ambassadors might engage in [[First Contact]] and [[Diplomacy]] (planned) scenarios.&lt;br /&gt;
**Relevant Pages: [[Passengers]], [[Tutorial:Being a Passenger]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay (Off Duty) ==&lt;br /&gt;
Beyond formal duties, characters can engage in various activities during their downtime to immerse themselves in ship life:&lt;br /&gt;
&lt;br /&gt;
*Socializing: Interacting with other [[List of Characters in Starship Simulator|NPCs]] and players (in multiplayer) in common areas like the [[VIP Lounge]] or [[The Mall]].&lt;br /&gt;
*Recreation: Engaging with interactive [[Props]] such as playing the [[VIP piano]]. Future recreational activities might include a bowling alley (planned) or other amenities.&lt;br /&gt;
*Personal Time:&lt;br /&gt;
**Sleeping: Retreating to [[Staterooms]] or [[Quarters]] (Planned page) for rest.&lt;br /&gt;
**Eating: Visiting the [[Mess Hall]] (Planned page).&lt;br /&gt;
**Exploration: Freely exploring the various [[deck]]s and [[Maintenance Tunnels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Character_Gameplay&amp;diff=3486</id>
		<title>Character Gameplay</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Character_Gameplay&amp;diff=3486"/>
		<updated>2026-06-05T21:50:43Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Starting a New Game/Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page provides an overview of playing as a character in [[Starship Simulator]], detailing how character choices influence gameplay and what activities are available both on and off duty.&lt;br /&gt;
&lt;br /&gt;
== Starting a New Game/Character ==&lt;br /&gt;
When you begin a new mission in [[Starship Simulator]] (whether a flight ready scenario or a [[Cold &amp;amp; Dark Start|cold and dark]] one), you will have the opportunity to customize your character. This process allows you to define your character&#039;s [[Tutorial:Character Customisation|appearance]], [[UNSF Ranks|rank]], [[:Category:Departments|department]], and role. Your choices here will significantly impact upon your gameplay experience.&lt;br /&gt;
&lt;br /&gt;
== Gameplay (On Duty) ==&lt;br /&gt;
Once you have chosen your [[role]], your primary gameplay loop will involve fulfilling the tasks and responsibilities associated with that position within a starship, either as a member of the [[United Nations Space Fleet]] or a privately owned corporate vessel.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Command (department)|Command]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: [[Captain]], [[Executive Officer|First Officer]], [[Admiral]].&lt;br /&gt;
**Gameplay: Issuing commands to the ship and [[Deck Crew]], making critical decisions regarding [[Ship Systems]], navigation, and mission parameters. Taking overall command of the ship and managing [[Crew Schedules]] (if implemented). Directly [[Interaction|interacting]] with the [[Helm]], [[Sensors Station]], and [[Tactical]] consoles to direct ship operations.&lt;br /&gt;
**Relevant Pages: [[Command (department)]], [[Bridge]], [[Bridge - Scanning &amp;amp; Navigation]], [[Helm]], [[Tactical]], [[Executive Officer]]&lt;br /&gt;
* &#039;&#039;&#039;[[Operations]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: [[Deck Crew]], Pilot, Deck Chief.&lt;br /&gt;
**Gameplay: Piloting the ship, managing [[FTL Coil|FTL]] and [[RCS Thrusters|RCS]] systems, managing [[Ship Directions]], and assisting with general ship operations. Operating the [[Helm]] and related navigational systems.&lt;br /&gt;
**Relevant Pages: [[Operations]], [[Helm]], [[Ship Directions]], [[Space Travel]]&lt;br /&gt;
* &#039;&#039;&#039;[[Engineering]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: Engineer, Chief Engineer.&lt;br /&gt;
**Gameplay: Managing the ship&#039;s power grid, including the [[Fusion Reactor]], [[Battery Rooms]], and [[Start Capacitors]]. Performing [[Maintenance]] on [[Ship Systems]], monitoring fluid flows, and ensuring optimal ship performance. Addressing [[Bugs List|issues]] and [[Damage Control]] (planned) when systems fail.&lt;br /&gt;
**Relevant Pages: [[Engineering]], [[Reactor Room]], [[Fusion Reactor Controls]], [[Battery Rooms]], [[Start Capacitors]], [[Maintenance Tunnels]] (Planned page)&lt;br /&gt;
* &#039;&#039;&#039;[[Tactical]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: Tactical Officer, Security Chief.&lt;br /&gt;
**Gameplay: Monitoring ship defenses, managing weapon systems (if implemented), and handling [[Internal Security Systems]] (Planned page), including the [[Brig]]. Engaging in [[First Contact]] scenarios, potentially managing diplomatic or hostile encounters.&lt;br /&gt;
**Relevant Pages: [[Tactical]], [[Brig]], [[First Contact]]&lt;br /&gt;
* &#039;&#039;&#039;[[Science]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: Scientist, Head of Science.&lt;br /&gt;
**Gameplay: Operating [[Sensors]] to scan [[Star Systems]] and [[Planets]], analysing [[Sensor Data Explained|sensor data]], and identifying [[Life and Tech Signatures]]. Conducting research in various [[Template:Science_Labs|science labs]] (Planned pages like [[Astrophysics Lab]], [[Biology Lab]], [[Botany Lab]], [[Chemistry Lab]], [[Geology Lab]], [[Linguistics Lab]], [[Material Science Lab]], [[Quantum Physics Lab]]).&lt;br /&gt;
**Relevant Pages:** [[Science]], [[Sensors]], [[Sensors Station]], [[Life and Tech Signatures]]&lt;br /&gt;
* &#039;&#039;&#039;[[Medical]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: Medic, Chief Medical Officer.&lt;br /&gt;
**Gameplay: Managing the ship&#039;s medical facilities and addressing crew health needs. (Further details to be implemented in game).&lt;br /&gt;
**Relevant Pages: [[Medical]], [[Medical Facilities]] (Planned page), [[Tutorial:Medical Bay Operations]] (Planned page)&lt;br /&gt;
* &#039;&#039;&#039;[[Stewards]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: Chef, Chief Steward, Janitor, Bartender.&lt;br /&gt;
**Gameplay: Maintaining crew comfort and ship cleanliness. Managing the [[Mess Hall]] (Planned page) and [[VIP Lounge]], preparing [[Food]] (Planned page), and providing services to the crew and [[Passengers]]. Includes duties like [[Housekeeping]] (Planned page) and managing [[Hydroponics]] (Planned page).&lt;br /&gt;
**Relevant Pages: [[Stewards]], [[VIP Lounge]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
**Roles: [[Passengers]], Ambassador.&lt;br /&gt;
**Gameplay: Primarily focussed on exploration and social interaction. Passengers might have less direct operational control but can observe and engage with the ship&#039;s environment and crew. Ambassadors might engage in [[First Contact]] and [[Diplomacy]] (planned) scenarios.&lt;br /&gt;
**Relevant Pages: [[Passengers]], [[Tutorial:Being a Passenger]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay (Off Duty) ==&lt;br /&gt;
Beyond formal duties, characters can engage in various activities during their downtime to immerse themselves in ship life:&lt;br /&gt;
&lt;br /&gt;
*Socializing: Interacting with other [[List of Characters in Starship Simulator|NPCs]] and players (in multiplayer) in common areas like the [[VIP Lounge]] or [[The Mall]].&lt;br /&gt;
*Recreation: Engaging with interactive [[Props]] such as playing the [[VIP piano]]. Future recreational activities might include a bowling alley (planned) or other amenities.&lt;br /&gt;
*Personal Time:&lt;br /&gt;
**Sleeping: Retreating to [[Staterooms]] or [[Quarters]] (Planned page) for rest.&lt;br /&gt;
**Eating: Visiting the [[Mess Hall]] (Planned page).&lt;br /&gt;
**Exploration: Freely exploring the various [[deck]]s and [[Maintenance Tunnels]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3485</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3485"/>
		<updated>2026-06-05T20:49:24Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Technology / Ship Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]&#039;&#039;&#039; : front section of the starship. See also Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]&#039;&#039;&#039; : Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]&#039;&#039;&#039; : The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]&#039;&#039;&#039; : An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]&#039;&#039;&#039; : A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
;&#039;&#039;&#039;[[Framework]]&#039;&#039;&#039; : The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]&#039;&#039;&#039; : The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Keel|Keel]]&#039;&#039;&#039; : The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]&#039;&#039;&#039; : External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Ring]]&#039;&#039;&#039; : Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; : The rear section of the starship. See also Aft.&lt;br /&gt;
;&#039;&#039;&#039;[[Labels]]&#039;&#039;&#039; : Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]&#039;&#039;&#039; : The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]&#039;&#039;&#039; : Computer-Aided Design software, is a tool used to create and modify 2-D and 3-D digital models for engineering projects, such as starship design.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]&#039;&#039;&#039; : A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]&#039;&#039;&#039; : The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:battery|Battery]]&#039;&#039;&#039; : A device designed to store and distribute electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]&#039;&#039;&#039; : Open an electrical circuit to stop current flow.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]&#039;&#039;&#039; : An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]&#039;&#039;&#039; : A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]&#039;&#039;&#039; : A series of wires used in transporting high levels of electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]&#039;&#039;&#039; : A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]&#039;&#039;&#039; : A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]&#039;&#039;&#039; : A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]&#039;&#039;&#039; : Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]&#039;&#039;&#039; : The flow of electricity in a circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]&#039;&#039;&#039; : Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]&#039;&#039;&#039; : Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Error|Fault]]&#039;&#039;&#039; : A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]&#039;&#039;&#039; : A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]&#039;&#039;&#039; : Fluid entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]&#039;&#039;&#039; : To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Input]]&#039;&#039;&#039; : The electrical power or signal entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]&#039;&#039;&#039; : A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]&#039;&#039;&#039; : Fluid leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Output]]&#039;&#039;&#039; : The power or signal leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]&#039;&#039;&#039; : A hollow tube used to transfer liquids and gases.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]&#039;&#039;&#039; : The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pump|Pump]]&#039;&#039;&#039; : A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
;&#039;&#039;&#039;[[Startup]]&#039;&#039;&#039; : The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Switch|Switch]]&#039;&#039;&#039; : A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]&#039;&#039;&#039; : A container used to store fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]&#039;&#039;&#039; : To bring a process or sequence to an end.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:test|Test]]&#039;&#039;&#039; : To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]&#039;&#039;&#039; : A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Valve|Valve]]&#039;&#039;&#039; : A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Wire|Wire]]&#039;&#039;&#039; : A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
;&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]&#039;&#039;&#039; : The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial exists for the procedure in the game.&lt;br /&gt;
;&#039;&#039;&#039;[[Dev Build]]&#039;&#039;&#039; : Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
;&#039;&#039;&#039;[[First Contact]]&#039;&#039;&#039; : The initial encounter and interaction with a previously unknown alien civilisation. Often involves diplomacy via dialogue choices.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]&#039;&#039;&#039; : A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]&#039;&#039;&#039; : Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]&#039;&#039;&#039; : An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]&#039;&#039;&#039; : A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]&#039;&#039;&#039; : A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]&#039;&#039;&#039; : Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tech Demo]]&#039;&#039;&#039; : A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
;&#039;&#039;&#039;[[WIP]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
;&#039;&#039;&#039;[[Fleetyard Studios]]&#039;&#039;&#039; : The independent developer of Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[Magellan Class]]&#039;&#039;&#039; : The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
;&#039;&#039;&#039;[[Sol System]]&#039;&#039;&#039; : The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]&#039;&#039;&#039; : The human organisation, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Magellan]]&#039;&#039;&#039; : The default name of the primary player operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Admiral]]&#039;&#039;&#039; : A high ranking Admiral in the [[United Nations Space Fleet|UNSF]], the rank immediately above a Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]&#039;&#039;&#039; : An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Cadet]]&#039;&#039;&#039; : A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Captain]]&#039;&#039;&#039; : The commanding officer responsible for the conduct and good governance of a starship. The ship&#039;s company of crew and officers are commanded by the Captain, who reports to the Admiralty.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Civilian]]&#039;&#039;&#039; : Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialised researchers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commander]]&#039;&#039;&#039; : A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]&#039;&#039;&#039; : Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
;&#039;&#039;&#039;[[Commodore]]&#039;&#039;&#039; : A naval rank usually placed between the Captains and Admirals in terms of seniority in many navies. In Starship Simulator not a UNSF rank, but is mentioned as a game Backer tier in the community.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Doctor]]&#039;&#039;&#039; : The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Engineer]]&#039;&#039;&#039; : Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]&#039;&#039;&#039; : Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ensign]]&#039;&#039;&#039; : The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]&#039;&#039;&#039; : Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]&#039;&#039;&#039; : A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crew members, such as departmental supervision.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]&#039;&#039;&#039; : A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]&#039;&#039;&#039; : Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Pilot]]&#039;&#039;&#039; : Crew member operating the Helm station on the [[Bridge]], responsible for manoeuvring the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]&#039;&#039;&#039; : Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]&#039;&#039;&#039; : Crew member responsible for internal ship security, operating the [[Brig]], and potentially offering security to teams working away from the ship. Uses Internal Security Systems.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]&#039;&#039;&#039; : Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defences (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
;&#039;&#039;&#039;[[Alcubierre Drive]]&#039;&#039;&#039; : A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]&#039;&#039;&#039; : The theoretical temperature a planet would have were it based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]&#039;&#039;&#039; : Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]&#039;&#039;&#039; : The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]&#039;&#039;&#039; : The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary or moon systems.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]&#039;&#039;&#039; : Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]&#039;&#039;&#039; : The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Heave]]&#039;&#039;&#039; : The linear vertical (up or down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]&#039;&#039;&#039; : The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Roll]]&#039;&#039;&#039; : The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing to dip. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]&#039;&#039;&#039; : Six degrees of freedom (6DOF) refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Surge]]&#039;&#039;&#039; : The linear forward or backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use manoeuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
;&#039;&#039;&#039;Sublight&#039;&#039;&#039; : Speed of travel slower than the speed of light.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Sway]]&#039;&#039;&#039; : The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
;&#039;&#039;&#039;Target&#039;&#039;&#039; : Point of interest or object, sometimes a literal entity to be shot at.&lt;br /&gt;
;&#039;&#039;&#039;Throttle&#039;&#039;&#039; : The speed of travel of the RTS engines.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]&#039;&#039;&#039; : The angular (rotational) left or right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Aft]]&#039;&#039;&#039; : Toward the rear end (stern) of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Dorsal]]&#039;&#039;&#039; : Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Forward]]&#039;&#039;&#039; : Toward the front end (bow) of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Inboard]]&#039;&#039;&#039; : Toward the Centreline or centre of the starship deck/room.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Outboard]]&#039;&#039;&#039; : Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Port]]&#039;&#039;&#039; : The left side of the starship when facing Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Starboard]]&#039;&#039;&#039; : The right side of the starship when facing Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Ventral]]&#039;&#039;&#039; : Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
;&#039;&#039;&#039;[[Alcubierre Drive]]&#039;&#039;&#039; : The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Cryogenic Storage]]&#039;&#039;&#039; : Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
;&#039;&#039;&#039;[[Fusion Reactor]]&#039;&#039;&#039; : The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
;&#039;&#039;&#039;[[Helm]]&#039;&#039;&#039; : The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
;&#039;&#039;&#039;[[Holoprojector]]&#039;&#039;&#039; : The large holographic display unit located in the centre of the [[Bridge]], used to visualise sensor data, maps, and potentially tactical information.&lt;br /&gt;
;&#039;&#039;&#039;[[Internal Security Systems]]&#039;&#039;&#039; : Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
;&#039;&#039;&#039;[[Main Crew Lift]]&#039;&#039;&#039; : The primary elevator connecting decks B through F.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]&#039;&#039;&#039; : Used in-game to allow players to play the [[VIP piano]] using a real world MIDI keyboard connected to their computer.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]&#039;&#039;&#039; : The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]&#039;&#039;&#039; : Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational manoeuvering.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors]]&#039;&#039;&#039; : The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Lighting]]&#039;&#039;&#039; : The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
;&#039;&#039;&#039;[[Tactical Systems]]&#039;&#039;&#039; : Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3484</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3484"/>
		<updated>2026-06-05T20:42:41Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Ship Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]&#039;&#039;&#039; : front section of the starship. See also Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]&#039;&#039;&#039; : Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]&#039;&#039;&#039; : The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]&#039;&#039;&#039; : An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]&#039;&#039;&#039; : A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
;&#039;&#039;&#039;[[Framework]]&#039;&#039;&#039; : The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]&#039;&#039;&#039; : The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Keel|Keel]]&#039;&#039;&#039; : The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]&#039;&#039;&#039; : External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Ring]]&#039;&#039;&#039; : Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; : The rear section of the starship. See also Aft.&lt;br /&gt;
;&#039;&#039;&#039;[[Labels]]&#039;&#039;&#039; : Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]&#039;&#039;&#039; : The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]&#039;&#039;&#039; : Computer-Aided Design software, is a tool used to create and modify 2-D and 3-D digital models for engineering projects, such as starship design.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]&#039;&#039;&#039; : A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]&#039;&#039;&#039; : The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:battery|Battery]]&#039;&#039;&#039; : A device designed to store and distribute electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]&#039;&#039;&#039; : Open an electrical circuit to stop current flow.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]&#039;&#039;&#039; : An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]&#039;&#039;&#039; : A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]&#039;&#039;&#039; : A series of wires used in transporting high levels of electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]&#039;&#039;&#039; : A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]&#039;&#039;&#039; : A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]&#039;&#039;&#039; : A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]&#039;&#039;&#039; : Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]&#039;&#039;&#039; : The flow of electricity in a circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]&#039;&#039;&#039; : Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]&#039;&#039;&#039; : Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Error|Fault]]&#039;&#039;&#039; : A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]&#039;&#039;&#039; : A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]&#039;&#039;&#039; : Fluid entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]&#039;&#039;&#039; : To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Input]]&#039;&#039;&#039; : The electrical power or signal entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]&#039;&#039;&#039; : A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]&#039;&#039;&#039; : Fluid leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Output]]&#039;&#039;&#039; : The power or signal leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]&#039;&#039;&#039; : A hollow tube used to transfer liquids and gases.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]&#039;&#039;&#039; : The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pump|Pump]]&#039;&#039;&#039; : A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
;&#039;&#039;&#039;[[Startup]]&#039;&#039;&#039; : The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Switch|Switch]]&#039;&#039;&#039; : A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]&#039;&#039;&#039; : A container used to store fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]&#039;&#039;&#039; : To bring a process or sequence to an end.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:test|Test]]&#039;&#039;&#039; : To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]&#039;&#039;&#039; : A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Valve|Valve]]&#039;&#039;&#039; : A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Wire|Wire]]&#039;&#039;&#039; : A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
;&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]&#039;&#039;&#039; : The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial exists for the procedure in the game.&lt;br /&gt;
;&#039;&#039;&#039;[[Dev Build]]&#039;&#039;&#039; : Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
;&#039;&#039;&#039;[[First Contact]]&#039;&#039;&#039; : The initial encounter and interaction with a previously unknown alien civilisation. Often involves diplomacy via dialogue choices.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]&#039;&#039;&#039; : A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]&#039;&#039;&#039; : Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]&#039;&#039;&#039; : An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]&#039;&#039;&#039; : A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]&#039;&#039;&#039; : A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]&#039;&#039;&#039; : Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tech Demo]]&#039;&#039;&#039; : A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
;&#039;&#039;&#039;[[WIP]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
;&#039;&#039;&#039;[[Fleetyard Studios]]&#039;&#039;&#039; : The independent developer of Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[Magellan Class]]&#039;&#039;&#039; : The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
;&#039;&#039;&#039;[[Sol System]]&#039;&#039;&#039; : The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]&#039;&#039;&#039; : The human organisation, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Magellan]]&#039;&#039;&#039; : The default name of the primary player operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Admiral]]&#039;&#039;&#039; : A high ranking Admiral in the [[United Nations Space Fleet|UNSF]], the rank immediately above a Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]&#039;&#039;&#039; : An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Cadet]]&#039;&#039;&#039; : A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Captain]]&#039;&#039;&#039; : The commanding officer responsible for the conduct and good governance of a starship. The ship&#039;s company of crew and officers are commanded by the Captain, who reports to the Admiralty.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Civilian]]&#039;&#039;&#039; : Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialised researchers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commander]]&#039;&#039;&#039; : A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]&#039;&#039;&#039; : Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
;&#039;&#039;&#039;[[Commodore]]&#039;&#039;&#039; : A naval rank usually placed between the Captains and Admirals in terms of seniority in many navies. In Starship Simulator not a UNSF rank, but is mentioned as a game Backer tier in the community.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Doctor]]&#039;&#039;&#039; : The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Engineer]]&#039;&#039;&#039; : Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]&#039;&#039;&#039; : Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ensign]]&#039;&#039;&#039; : The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]&#039;&#039;&#039; : Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]&#039;&#039;&#039; : A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crew members, such as departmental supervision.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]&#039;&#039;&#039; : A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]&#039;&#039;&#039; : Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Pilot]]&#039;&#039;&#039; : Crew member operating the Helm station on the [[Bridge]], responsible for manoeuvring the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]&#039;&#039;&#039; : Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]&#039;&#039;&#039; : Crew member responsible for internal ship security, operating the [[Brig]], and potentially offering security to teams working away from the ship. Uses Internal Security Systems.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]&#039;&#039;&#039; : Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defences (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
;&#039;&#039;&#039;[[Alcubierre Drive]]&#039;&#039;&#039; : A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]&#039;&#039;&#039; : The theoretical temperature a planet would have were it based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]&#039;&#039;&#039; : Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]&#039;&#039;&#039; : The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]&#039;&#039;&#039; : The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary or moon systems.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]&#039;&#039;&#039; : Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]&#039;&#039;&#039; : The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Heave]]&#039;&#039;&#039; : The linear vertical (up or down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]&#039;&#039;&#039; : The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Roll]]&#039;&#039;&#039; : The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing to dip. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]&#039;&#039;&#039; : Six degrees of freedom (6DOF) refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Surge]]&#039;&#039;&#039; : The linear forward or backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use manoeuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
;&#039;&#039;&#039;Sublight&#039;&#039;&#039; : Speed of travel slower than the speed of light.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Sway]]&#039;&#039;&#039; : The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
;&#039;&#039;&#039;Target&#039;&#039;&#039; : Point of interest or object, sometimes a literal entity to be shot at.&lt;br /&gt;
;&#039;&#039;&#039;Throttle&#039;&#039;&#039; : The speed of travel of the RTS engines.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]&#039;&#039;&#039; : The angular (rotational) left or right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Aft]]&#039;&#039;&#039; : Toward the rear end (stern) of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Dorsal]]&#039;&#039;&#039; : Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Forward]]&#039;&#039;&#039; : Toward the front end (bow) of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Inboard]]&#039;&#039;&#039; : Toward the Centreline or centre of the starship deck/room.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Outboard]]&#039;&#039;&#039; : Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Port]]&#039;&#039;&#039; : The left side of the starship when facing Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Starboard]]&#039;&#039;&#039; : The right side of the starship when facing Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[Ship Directions|Ventral]]&#039;&#039;&#039; : Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cryogenic Storage]]:&#039;&#039;&#039; Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Fusion Reactor]]:&#039;&#039;&#039; The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Helm]]:&#039;&#039;&#039; The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
*&#039;&#039;&#039;[[Holoprojector]]:&#039;&#039;&#039; The large holographic display unit located in the centre of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.&lt;br /&gt;
*&#039;&#039;&#039;[[Internal Security Systems]]:&#039;&#039;&#039; Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
*&#039;&#039;&#039;[[Main Crew Lift]]:&#039;&#039;&#039; The primary elevator connecting decks B through F.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]:&#039;&#039;&#039; Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]:&#039;&#039;&#039; The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]:&#039;&#039;&#039; Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;[[Sensors]]:&#039;&#039;&#039; The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Lighting]]:&#039;&#039;&#039; The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Systems]]:&#039;&#039;&#039; Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3483</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3483"/>
		<updated>2026-06-05T20:38:28Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Piloting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]&#039;&#039;&#039; : front section of the starship. See also Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]&#039;&#039;&#039; : Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]&#039;&#039;&#039; : The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]&#039;&#039;&#039; : An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]&#039;&#039;&#039; : A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
;&#039;&#039;&#039;[[Framework]]&#039;&#039;&#039; : The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]&#039;&#039;&#039; : The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Keel|Keel]]&#039;&#039;&#039; : The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]&#039;&#039;&#039; : External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Ring]]&#039;&#039;&#039; : Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; : The rear section of the starship. See also Aft.&lt;br /&gt;
;&#039;&#039;&#039;[[Labels]]&#039;&#039;&#039; : Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]&#039;&#039;&#039; : The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]&#039;&#039;&#039; : Computer-Aided Design software, is a tool used to create and modify 2-D and 3-D digital models for engineering projects, such as starship design.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]&#039;&#039;&#039; : A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]&#039;&#039;&#039; : The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:battery|Battery]]&#039;&#039;&#039; : A device designed to store and distribute electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]&#039;&#039;&#039; : Open an electrical circuit to stop current flow.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]&#039;&#039;&#039; : An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]&#039;&#039;&#039; : A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]&#039;&#039;&#039; : A series of wires used in transporting high levels of electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]&#039;&#039;&#039; : A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]&#039;&#039;&#039; : A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]&#039;&#039;&#039; : A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]&#039;&#039;&#039; : Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]&#039;&#039;&#039; : The flow of electricity in a circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]&#039;&#039;&#039; : Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]&#039;&#039;&#039; : Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Error|Fault]]&#039;&#039;&#039; : A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]&#039;&#039;&#039; : A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]&#039;&#039;&#039; : Fluid entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]&#039;&#039;&#039; : To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Input]]&#039;&#039;&#039; : The electrical power or signal entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]&#039;&#039;&#039; : A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]&#039;&#039;&#039; : Fluid leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Output]]&#039;&#039;&#039; : The power or signal leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]&#039;&#039;&#039; : A hollow tube used to transfer liquids and gases.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]&#039;&#039;&#039; : The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pump|Pump]]&#039;&#039;&#039; : A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
;&#039;&#039;&#039;[[Startup]]&#039;&#039;&#039; : The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Switch|Switch]]&#039;&#039;&#039; : A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]&#039;&#039;&#039; : A container used to store fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]&#039;&#039;&#039; : To bring a process or sequence to an end.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:test|Test]]&#039;&#039;&#039; : To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]&#039;&#039;&#039; : A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Valve|Valve]]&#039;&#039;&#039; : A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Wire|Wire]]&#039;&#039;&#039; : A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
;&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]&#039;&#039;&#039; : The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial exists for the procedure in the game.&lt;br /&gt;
;&#039;&#039;&#039;[[Dev Build]]&#039;&#039;&#039; : Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
;&#039;&#039;&#039;[[First Contact]]&#039;&#039;&#039; : The initial encounter and interaction with a previously unknown alien civilisation. Often involves diplomacy via dialogue choices.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]&#039;&#039;&#039; : A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]&#039;&#039;&#039; : Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]&#039;&#039;&#039; : An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]&#039;&#039;&#039; : A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]&#039;&#039;&#039; : A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]&#039;&#039;&#039; : Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tech Demo]]&#039;&#039;&#039; : A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
;&#039;&#039;&#039;[[WIP]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
;&#039;&#039;&#039;[[Fleetyard Studios]]&#039;&#039;&#039; : The independent developer of Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[Magellan Class]]&#039;&#039;&#039; : The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
;&#039;&#039;&#039;[[Sol System]]&#039;&#039;&#039; : The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]&#039;&#039;&#039; : The human organisation, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Magellan]]&#039;&#039;&#039; : The default name of the primary player operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Admiral]]&#039;&#039;&#039; : A high ranking Admiral in the [[United Nations Space Fleet|UNSF]], the rank immediately above a Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]&#039;&#039;&#039; : An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Cadet]]&#039;&#039;&#039; : A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Captain]]&#039;&#039;&#039; : The commanding officer responsible for the conduct and good governance of a starship. The ship&#039;s company of crew and officers are commanded by the Captain, who reports to the Admiralty.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Civilian]]&#039;&#039;&#039; : Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialised researchers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commander]]&#039;&#039;&#039; : A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]&#039;&#039;&#039; : Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
;&#039;&#039;&#039;[[Commodore]]&#039;&#039;&#039; : A naval rank usually placed between the Captains and Admirals in terms of seniority in many navies. In Starship Simulator not a UNSF rank, but is mentioned as a game Backer tier in the community.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Doctor]]&#039;&#039;&#039; : The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Engineer]]&#039;&#039;&#039; : Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]&#039;&#039;&#039; : Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ensign]]&#039;&#039;&#039; : The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]&#039;&#039;&#039; : Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]&#039;&#039;&#039; : A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crew members, such as departmental supervision.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]&#039;&#039;&#039; : A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]&#039;&#039;&#039; : Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Pilot]]&#039;&#039;&#039; : Crew member operating the Helm station on the [[Bridge]], responsible for manoeuvring the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]&#039;&#039;&#039; : Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]&#039;&#039;&#039; : Crew member responsible for internal ship security, operating the [[Brig]], and potentially offering security to teams working away from the ship. Uses Internal Security Systems.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]&#039;&#039;&#039; : Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defences (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
;&#039;&#039;&#039;[[Alcubierre Drive]]&#039;&#039;&#039; : A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]&#039;&#039;&#039; : The theoretical temperature a planet would have were it based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]&#039;&#039;&#039; : Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]&#039;&#039;&#039; : The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]&#039;&#039;&#039; : The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary or moon systems.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]&#039;&#039;&#039; : Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]&#039;&#039;&#039; : The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Heave]]&#039;&#039;&#039; : The linear vertical (up or down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]&#039;&#039;&#039; : The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Roll]]&#039;&#039;&#039; : The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing to dip. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]&#039;&#039;&#039; : Six degrees of freedom (6DOF) refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Surge]]&#039;&#039;&#039; : The linear forward or backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use manoeuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
;&#039;&#039;&#039;Sublight&#039;&#039;&#039; : Speed of travel slower than the speed of light.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Sway]]&#039;&#039;&#039; : The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
;&#039;&#039;&#039;Target&#039;&#039;&#039; : Point of interest or object, sometimes a literal entity to be shot at.&lt;br /&gt;
;&#039;&#039;&#039;Throttle&#039;&#039;&#039; : The speed of travel of the RTS engines.&lt;br /&gt;
;&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]&#039;&#039;&#039; : The angular (rotational) left or right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Aft]]:&#039;&#039;&#039; Toward the rear end (stern) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Dorsal]]:&#039;&#039;&#039; Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Forward]]:&#039;&#039;&#039; Toward the front end (bow) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Inboard]]:&#039;&#039;&#039; Toward the centerline or center of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Outboard]]:&#039;&#039;&#039; Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Port]]:&#039;&#039;&#039; The left side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Starboard]]:&#039;&#039;&#039; The right side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Ventral]]:&#039;&#039;&#039; Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cryogenic Storage]]:&#039;&#039;&#039; Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Fusion Reactor]]:&#039;&#039;&#039; The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Helm]]:&#039;&#039;&#039; The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
*&#039;&#039;&#039;[[Holoprojector]]:&#039;&#039;&#039; The large holographic display unit located in the centre of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.&lt;br /&gt;
*&#039;&#039;&#039;[[Internal Security Systems]]:&#039;&#039;&#039; Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
*&#039;&#039;&#039;[[Main Crew Lift]]:&#039;&#039;&#039; The primary elevator connecting decks B through F.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]:&#039;&#039;&#039; Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]:&#039;&#039;&#039; The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]:&#039;&#039;&#039; Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;[[Sensors]]:&#039;&#039;&#039; The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Lighting]]:&#039;&#039;&#039; The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Systems]]:&#039;&#039;&#039; Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3482</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3482"/>
		<updated>2026-06-05T20:25:27Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Physics Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]&#039;&#039;&#039; : front section of the starship. See also Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]&#039;&#039;&#039; : Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]&#039;&#039;&#039; : The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]&#039;&#039;&#039; : An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]&#039;&#039;&#039; : A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
;&#039;&#039;&#039;[[Framework]]&#039;&#039;&#039; : The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]&#039;&#039;&#039; : The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Keel|Keel]]&#039;&#039;&#039; : The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]&#039;&#039;&#039; : External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Ring]]&#039;&#039;&#039; : Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; : The rear section of the starship. See also Aft.&lt;br /&gt;
;&#039;&#039;&#039;[[Labels]]&#039;&#039;&#039; : Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]&#039;&#039;&#039; : The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]&#039;&#039;&#039; : Computer-Aided Design software, is a tool used to create and modify 2-D and 3-D digital models for engineering projects, such as starship design.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]&#039;&#039;&#039; : A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]&#039;&#039;&#039; : The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:battery|Battery]]&#039;&#039;&#039; : A device designed to store and distribute electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]&#039;&#039;&#039; : Open an electrical circuit to stop current flow.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]&#039;&#039;&#039; : An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]&#039;&#039;&#039; : A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]&#039;&#039;&#039; : A series of wires used in transporting high levels of electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]&#039;&#039;&#039; : A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]&#039;&#039;&#039; : A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]&#039;&#039;&#039; : A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]&#039;&#039;&#039; : Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]&#039;&#039;&#039; : The flow of electricity in a circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]&#039;&#039;&#039; : Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]&#039;&#039;&#039; : Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Error|Fault]]&#039;&#039;&#039; : A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]&#039;&#039;&#039; : A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]&#039;&#039;&#039; : Fluid entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]&#039;&#039;&#039; : To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Input]]&#039;&#039;&#039; : The electrical power or signal entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]&#039;&#039;&#039; : A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]&#039;&#039;&#039; : Fluid leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Output]]&#039;&#039;&#039; : The power or signal leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]&#039;&#039;&#039; : A hollow tube used to transfer liquids and gases.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]&#039;&#039;&#039; : The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pump|Pump]]&#039;&#039;&#039; : A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
;&#039;&#039;&#039;[[Startup]]&#039;&#039;&#039; : The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Switch|Switch]]&#039;&#039;&#039; : A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]&#039;&#039;&#039; : A container used to store fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]&#039;&#039;&#039; : To bring a process or sequence to an end.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:test|Test]]&#039;&#039;&#039; : To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]&#039;&#039;&#039; : A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Valve|Valve]]&#039;&#039;&#039; : A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Wire|Wire]]&#039;&#039;&#039; : A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
;&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]&#039;&#039;&#039; : The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial exists for the procedure in the game.&lt;br /&gt;
;&#039;&#039;&#039;[[Dev Build]]&#039;&#039;&#039; : Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
;&#039;&#039;&#039;[[First Contact]]&#039;&#039;&#039; : The initial encounter and interaction with a previously unknown alien civilisation. Often involves diplomacy via dialogue choices.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]&#039;&#039;&#039; : A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]&#039;&#039;&#039; : Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]&#039;&#039;&#039; : An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]&#039;&#039;&#039; : A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]&#039;&#039;&#039; : A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]&#039;&#039;&#039; : Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tech Demo]]&#039;&#039;&#039; : A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
;&#039;&#039;&#039;[[WIP]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
;&#039;&#039;&#039;[[Fleetyard Studios]]&#039;&#039;&#039; : The independent developer of Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[Magellan Class]]&#039;&#039;&#039; : The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
;&#039;&#039;&#039;[[Sol System]]&#039;&#039;&#039; : The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]&#039;&#039;&#039; : The human organisation, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Magellan]]&#039;&#039;&#039; : The default name of the primary player operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Admiral]]&#039;&#039;&#039; : A high ranking Admiral in the [[United Nations Space Fleet|UNSF]], the rank immediately above a Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]&#039;&#039;&#039; : An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Cadet]]&#039;&#039;&#039; : A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Captain]]&#039;&#039;&#039; : The commanding officer responsible for the conduct and good governance of a starship. The ship&#039;s company of crew and officers are commanded by the Captain, who reports to the Admiralty.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Civilian]]&#039;&#039;&#039; : Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialised researchers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commander]]&#039;&#039;&#039; : A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]&#039;&#039;&#039; : Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
;&#039;&#039;&#039;[[Commodore]]&#039;&#039;&#039; : A naval rank usually placed between the Captains and Admirals in terms of seniority in many navies. In Starship Simulator not a UNSF rank, but is mentioned as a game Backer tier in the community.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Doctor]]&#039;&#039;&#039; : The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Engineer]]&#039;&#039;&#039; : Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]&#039;&#039;&#039; : Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ensign]]&#039;&#039;&#039; : The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]&#039;&#039;&#039; : Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]&#039;&#039;&#039; : A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crew members, such as departmental supervision.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]&#039;&#039;&#039; : A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]&#039;&#039;&#039; : Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Pilot]]&#039;&#039;&#039; : Crew member operating the Helm station on the [[Bridge]], responsible for manoeuvring the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]&#039;&#039;&#039; : Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]&#039;&#039;&#039; : Crew member responsible for internal ship security, operating the [[Brig]], and potentially offering security to teams working away from the ship. Uses Internal Security Systems.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]&#039;&#039;&#039; : Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defences (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
;&#039;&#039;&#039;[[Alcubierre Drive]]&#039;&#039;&#039; : A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]&#039;&#039;&#039; : The theoretical temperature a planet would have were it based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]&#039;&#039;&#039; : Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]&#039;&#039;&#039; : The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]&#039;&#039;&#039; : The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary or moon systems.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]&#039;&#039;&#039; : Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]&#039;&#039;&#039; : The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Heave]]:&#039;&#039;&#039; The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]:&#039;&#039;&#039; The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Roll]]:&#039;&#039;&#039; The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]:&#039;&#039;&#039; The six directions which are possible in space.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Surge]]:&#039;&#039;&#039; The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
*&#039;&#039;&#039;Sublight:&#039;&#039;&#039; Speed of travel slower than the speed of light.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Sway]]:&#039;&#039;&#039; The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
*&#039;&#039;&#039;Target:&#039;&#039;&#039; Point of interest or object.&lt;br /&gt;
*&#039;&#039;&#039;Throttle:&#039;&#039;&#039; The speed of travel of the RTS engines.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]:&#039;&#039;&#039; The angular (rotational) left-or-right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Aft]]:&#039;&#039;&#039; Toward the rear end (stern) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Dorsal]]:&#039;&#039;&#039; Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Forward]]:&#039;&#039;&#039; Toward the front end (bow) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Inboard]]:&#039;&#039;&#039; Toward the centerline or center of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Outboard]]:&#039;&#039;&#039; Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Port]]:&#039;&#039;&#039; The left side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Starboard]]:&#039;&#039;&#039; The right side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Ventral]]:&#039;&#039;&#039; Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cryogenic Storage]]:&#039;&#039;&#039; Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Fusion Reactor]]:&#039;&#039;&#039; The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Helm]]:&#039;&#039;&#039; The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
*&#039;&#039;&#039;[[Holoprojector]]:&#039;&#039;&#039; The large holographic display unit located in the centre of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.&lt;br /&gt;
*&#039;&#039;&#039;[[Internal Security Systems]]:&#039;&#039;&#039; Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
*&#039;&#039;&#039;[[Main Crew Lift]]:&#039;&#039;&#039; The primary elevator connecting decks B through F.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]:&#039;&#039;&#039; Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]:&#039;&#039;&#039; The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]:&#039;&#039;&#039; Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;[[Sensors]]:&#039;&#039;&#039; The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Lighting]]:&#039;&#039;&#039; The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Systems]]:&#039;&#039;&#039; Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3481</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3481"/>
		<updated>2026-06-05T20:20:28Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Personnel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]&#039;&#039;&#039; : front section of the starship. See also Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]&#039;&#039;&#039; : Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]&#039;&#039;&#039; : The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]&#039;&#039;&#039; : An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]&#039;&#039;&#039; : A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
;&#039;&#039;&#039;[[Framework]]&#039;&#039;&#039; : The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]&#039;&#039;&#039; : The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Keel|Keel]]&#039;&#039;&#039; : The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]&#039;&#039;&#039; : External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Ring]]&#039;&#039;&#039; : Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; : The rear section of the starship. See also Aft.&lt;br /&gt;
;&#039;&#039;&#039;[[Labels]]&#039;&#039;&#039; : Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]&#039;&#039;&#039; : The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]&#039;&#039;&#039; : Computer-Aided Design software, is a tool used to create and modify 2-D and 3-D digital models for engineering projects, such as starship design.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]&#039;&#039;&#039; : A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]&#039;&#039;&#039; : The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:battery|Battery]]&#039;&#039;&#039; : A device designed to store and distribute electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]&#039;&#039;&#039; : Open an electrical circuit to stop current flow.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]&#039;&#039;&#039; : An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]&#039;&#039;&#039; : A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]&#039;&#039;&#039; : A series of wires used in transporting high levels of electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]&#039;&#039;&#039; : A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]&#039;&#039;&#039; : A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]&#039;&#039;&#039; : A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]&#039;&#039;&#039; : Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]&#039;&#039;&#039; : The flow of electricity in a circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]&#039;&#039;&#039; : Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]&#039;&#039;&#039; : Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Error|Fault]]&#039;&#039;&#039; : A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]&#039;&#039;&#039; : A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]&#039;&#039;&#039; : Fluid entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]&#039;&#039;&#039; : To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Input]]&#039;&#039;&#039; : The electrical power or signal entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]&#039;&#039;&#039; : A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]&#039;&#039;&#039; : Fluid leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Output]]&#039;&#039;&#039; : The power or signal leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]&#039;&#039;&#039; : A hollow tube used to transfer liquids and gases.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]&#039;&#039;&#039; : The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pump|Pump]]&#039;&#039;&#039; : A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
;&#039;&#039;&#039;[[Startup]]&#039;&#039;&#039; : The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Switch|Switch]]&#039;&#039;&#039; : A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]&#039;&#039;&#039; : A container used to store fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]&#039;&#039;&#039; : To bring a process or sequence to an end.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:test|Test]]&#039;&#039;&#039; : To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]&#039;&#039;&#039; : A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Valve|Valve]]&#039;&#039;&#039; : A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Wire|Wire]]&#039;&#039;&#039; : A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
;&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]&#039;&#039;&#039; : The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial exists for the procedure in the game.&lt;br /&gt;
;&#039;&#039;&#039;[[Dev Build]]&#039;&#039;&#039; : Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
;&#039;&#039;&#039;[[First Contact]]&#039;&#039;&#039; : The initial encounter and interaction with a previously unknown alien civilisation. Often involves diplomacy via dialogue choices.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]&#039;&#039;&#039; : A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]&#039;&#039;&#039; : Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]&#039;&#039;&#039; : An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]&#039;&#039;&#039; : A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]&#039;&#039;&#039; : A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]&#039;&#039;&#039; : Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tech Demo]]&#039;&#039;&#039; : A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
;&#039;&#039;&#039;[[WIP]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
;&#039;&#039;&#039;[[Fleetyard Studios]]&#039;&#039;&#039; : The independent developer of Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[Magellan Class]]&#039;&#039;&#039; : The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
;&#039;&#039;&#039;[[Sol System]]&#039;&#039;&#039; : The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]&#039;&#039;&#039; : The human organisation, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Magellan]]&#039;&#039;&#039; : The default name of the primary player operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Admiral]]&#039;&#039;&#039; : A high ranking Admiral in the [[United Nations Space Fleet|UNSF]], the rank immediately above a Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]&#039;&#039;&#039; : An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Cadet]]&#039;&#039;&#039; : A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Captain]]&#039;&#039;&#039; : The commanding officer responsible for the conduct and good governance of a starship. The ship&#039;s company of crew and officers are commanded by the Captain, who reports to the Admiralty.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Civilian]]&#039;&#039;&#039; : Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialised researchers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commander]]&#039;&#039;&#039; : A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]&#039;&#039;&#039; : Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
;&#039;&#039;&#039;[[Commodore]]&#039;&#039;&#039; : A naval rank usually placed between the Captains and Admirals in terms of seniority in many navies. In Starship Simulator not a UNSF rank, but is mentioned as a game Backer tier in the community.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Doctor]]&#039;&#039;&#039; : The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Engineer]]&#039;&#039;&#039; : Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]&#039;&#039;&#039; : Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ensign]]&#039;&#039;&#039; : The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]&#039;&#039;&#039; : Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]&#039;&#039;&#039; : A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crew members, such as departmental supervision.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]&#039;&#039;&#039; : A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]&#039;&#039;&#039; : Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Pilot]]&#039;&#039;&#039; : Crew member operating the Helm station on the [[Bridge]], responsible for manoeuvring the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]&#039;&#039;&#039; : Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]&#039;&#039;&#039; : Crew member responsible for internal ship security, operating the [[Brig]], and potentially offering security to teams working away from the ship. Uses Internal Security Systems.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]&#039;&#039;&#039; : Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defences (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]:&#039;&#039;&#039; The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]:&#039;&#039;&#039; Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]:&#039;&#039;&#039; The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]:&#039;&#039;&#039; The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]:&#039;&#039;&#039; Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]:&#039;&#039;&#039; The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self-attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Heave]]:&#039;&#039;&#039; The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]:&#039;&#039;&#039; The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Roll]]:&#039;&#039;&#039; The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]:&#039;&#039;&#039; The six directions which are possible in space.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Surge]]:&#039;&#039;&#039; The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
*&#039;&#039;&#039;Sublight:&#039;&#039;&#039; Speed of travel slower than the speed of light.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Sway]]:&#039;&#039;&#039; The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
*&#039;&#039;&#039;Target:&#039;&#039;&#039; Point of interest or object.&lt;br /&gt;
*&#039;&#039;&#039;Throttle:&#039;&#039;&#039; The speed of travel of the RTS engines.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]:&#039;&#039;&#039; The angular (rotational) left-or-right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Aft]]:&#039;&#039;&#039; Toward the rear end (stern) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Dorsal]]:&#039;&#039;&#039; Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Forward]]:&#039;&#039;&#039; Toward the front end (bow) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Inboard]]:&#039;&#039;&#039; Toward the centerline or center of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Outboard]]:&#039;&#039;&#039; Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Port]]:&#039;&#039;&#039; The left side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Starboard]]:&#039;&#039;&#039; The right side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Ventral]]:&#039;&#039;&#039; Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cryogenic Storage]]:&#039;&#039;&#039; Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Fusion Reactor]]:&#039;&#039;&#039; The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Helm]]:&#039;&#039;&#039; The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
*&#039;&#039;&#039;[[Holoprojector]]:&#039;&#039;&#039; The large holographic display unit located in the centre of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.&lt;br /&gt;
*&#039;&#039;&#039;[[Internal Security Systems]]:&#039;&#039;&#039; Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
*&#039;&#039;&#039;[[Main Crew Lift]]:&#039;&#039;&#039; The primary elevator connecting decks B through F.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]:&#039;&#039;&#039; Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]:&#039;&#039;&#039; The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]:&#039;&#039;&#039; Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;[[Sensors]]:&#039;&#039;&#039; The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Lighting]]:&#039;&#039;&#039; The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Systems]]:&#039;&#039;&#039; Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3480</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3480"/>
		<updated>2026-06-05T20:12:46Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Personnel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]&#039;&#039;&#039; : front section of the starship. See also Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]&#039;&#039;&#039; : Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]&#039;&#039;&#039; : The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]&#039;&#039;&#039; : An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]&#039;&#039;&#039; : A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
;&#039;&#039;&#039;[[Framework]]&#039;&#039;&#039; : The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]&#039;&#039;&#039; : The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Keel|Keel]]&#039;&#039;&#039; : The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]&#039;&#039;&#039; : External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Ring]]&#039;&#039;&#039; : Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; : The rear section of the starship. See also Aft.&lt;br /&gt;
;&#039;&#039;&#039;[[Labels]]&#039;&#039;&#039; : Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]&#039;&#039;&#039; : The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]&#039;&#039;&#039; : Computer-Aided Design software, is a tool used to create and modify 2-D and 3-D digital models for engineering projects, such as starship design.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]&#039;&#039;&#039; : A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]&#039;&#039;&#039; : The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:battery|Battery]]&#039;&#039;&#039; : A device designed to store and distribute electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]&#039;&#039;&#039; : Open an electrical circuit to stop current flow.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]&#039;&#039;&#039; : An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]&#039;&#039;&#039; : A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]&#039;&#039;&#039; : A series of wires used in transporting high levels of electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]&#039;&#039;&#039; : A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]&#039;&#039;&#039; : A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]&#039;&#039;&#039; : A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]&#039;&#039;&#039; : Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]&#039;&#039;&#039; : The flow of electricity in a circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]&#039;&#039;&#039; : Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]&#039;&#039;&#039; : Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Error|Fault]]&#039;&#039;&#039; : A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]&#039;&#039;&#039; : A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]&#039;&#039;&#039; : Fluid entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]&#039;&#039;&#039; : To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Input]]&#039;&#039;&#039; : The electrical power or signal entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]&#039;&#039;&#039; : A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]&#039;&#039;&#039; : Fluid leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Output]]&#039;&#039;&#039; : The power or signal leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]&#039;&#039;&#039; : A hollow tube used to transfer liquids and gases.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]&#039;&#039;&#039; : The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pump|Pump]]&#039;&#039;&#039; : A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
;&#039;&#039;&#039;[[Startup]]&#039;&#039;&#039; : The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Switch|Switch]]&#039;&#039;&#039; : A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]&#039;&#039;&#039; : A container used to store fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]&#039;&#039;&#039; : To bring a process or sequence to an end.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:test|Test]]&#039;&#039;&#039; : To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]&#039;&#039;&#039; : A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Valve|Valve]]&#039;&#039;&#039; : A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Wire|Wire]]&#039;&#039;&#039; : A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
;&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]&#039;&#039;&#039; : The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial exists for the procedure in the game.&lt;br /&gt;
;&#039;&#039;&#039;[[Dev Build]]&#039;&#039;&#039; : Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
;&#039;&#039;&#039;[[First Contact]]&#039;&#039;&#039; : The initial encounter and interaction with a previously unknown alien civilisation. Often involves diplomacy via dialogue choices.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]&#039;&#039;&#039; : A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]&#039;&#039;&#039; : Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]&#039;&#039;&#039; : An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]&#039;&#039;&#039; : A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]&#039;&#039;&#039; : A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]&#039;&#039;&#039; : Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tech Demo]]&#039;&#039;&#039; : A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
;&#039;&#039;&#039;[[WIP]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
;&#039;&#039;&#039;[[Fleetyard Studios]]&#039;&#039;&#039; : The independent developer of Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[Magellan Class]]&#039;&#039;&#039; : The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
;&#039;&#039;&#039;[[Sol System]]&#039;&#039;&#039; : The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]&#039;&#039;&#039; : The human organisation, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Magellan]]&#039;&#039;&#039; : The default name of the primary player operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Admiral]]&#039;&#039;&#039; : A high ranking Admiral in the [[United Nations Space Fleet|UNSF]], the rank immediately above a Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]&#039;&#039;&#039; : An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Cadet]]&#039;&#039;&#039; : A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Captain]]&#039;&#039;&#039; : The commanding officer responsible for the conduct and good governance of a starship. The ship&#039;s company of crew and officers are commanded by the Captain, who reports to the Admiralty.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Civilian]]&#039;&#039;&#039; : Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialised researchers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commander]]&#039;&#039;&#039; : A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]&#039;&#039;&#039; : Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Doctor]]&#039;&#039;&#039; : The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Engineer]]&#039;&#039;&#039; : Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]&#039;&#039;&#039; : Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Ensign]]&#039;&#039;&#039; : The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]&#039;&#039;&#039; : Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]&#039;&#039;&#039; : A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crew members, such as departmental supervision.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]&#039;&#039;&#039; : A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]&#039;&#039;&#039; : Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Pilot]]&#039;&#039;&#039; : Crew member operating the Helm station on the [[Bridge]], responsible for manoeuvring the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]&#039;&#039;&#039; : Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]&#039;&#039;&#039; : Crew member responsible for internal ship security, operating the [[Brig]], and potentially offering security to teams working away from the ship. Uses Internal Security Systems.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]&#039;&#039;&#039; : Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defences (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]:&#039;&#039;&#039; The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]:&#039;&#039;&#039; Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]:&#039;&#039;&#039; The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]:&#039;&#039;&#039; The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]:&#039;&#039;&#039; Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]:&#039;&#039;&#039; The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self-attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Heave]]:&#039;&#039;&#039; The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]:&#039;&#039;&#039; The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Roll]]:&#039;&#039;&#039; The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]:&#039;&#039;&#039; The six directions which are possible in space.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Surge]]:&#039;&#039;&#039; The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
*&#039;&#039;&#039;Sublight:&#039;&#039;&#039; Speed of travel slower than the speed of light.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Sway]]:&#039;&#039;&#039; The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
*&#039;&#039;&#039;Target:&#039;&#039;&#039; Point of interest or object.&lt;br /&gt;
*&#039;&#039;&#039;Throttle:&#039;&#039;&#039; The speed of travel of the RTS engines.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]:&#039;&#039;&#039; The angular (rotational) left-or-right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Aft]]:&#039;&#039;&#039; Toward the rear end (stern) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Dorsal]]:&#039;&#039;&#039; Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Forward]]:&#039;&#039;&#039; Toward the front end (bow) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Inboard]]:&#039;&#039;&#039; Toward the centerline or center of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Outboard]]:&#039;&#039;&#039; Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Port]]:&#039;&#039;&#039; The left side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Starboard]]:&#039;&#039;&#039; The right side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Ventral]]:&#039;&#039;&#039; Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cryogenic Storage]]:&#039;&#039;&#039; Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Fusion Reactor]]:&#039;&#039;&#039; The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Helm]]:&#039;&#039;&#039; The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
*&#039;&#039;&#039;[[Holoprojector]]:&#039;&#039;&#039; The large holographic display unit located in the centre of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.&lt;br /&gt;
*&#039;&#039;&#039;[[Internal Security Systems]]:&#039;&#039;&#039; Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
*&#039;&#039;&#039;[[Main Crew Lift]]:&#039;&#039;&#039; The primary elevator connecting decks B through F.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]:&#039;&#039;&#039; Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]:&#039;&#039;&#039; The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]:&#039;&#039;&#039; Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;[[Sensors]]:&#039;&#039;&#039; The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Lighting]]:&#039;&#039;&#039; The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Systems]]:&#039;&#039;&#039; Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3479</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3479"/>
		<updated>2026-06-05T19:51:05Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Lore / Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]&#039;&#039;&#039; : front section of the starship. See also Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]&#039;&#039;&#039; : Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]&#039;&#039;&#039; : The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]&#039;&#039;&#039; : An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]&#039;&#039;&#039; : A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
;&#039;&#039;&#039;[[Framework]]&#039;&#039;&#039; : The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]&#039;&#039;&#039; : The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Keel|Keel]]&#039;&#039;&#039; : The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]&#039;&#039;&#039; : External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Ring]]&#039;&#039;&#039; : Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; : The rear section of the starship. See also Aft.&lt;br /&gt;
;&#039;&#039;&#039;[[Labels]]&#039;&#039;&#039; : Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]&#039;&#039;&#039; : The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]&#039;&#039;&#039; : Computer-Aided Design software, is a tool used to create and modify 2-D and 3-D digital models for engineering projects, such as starship design.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]&#039;&#039;&#039; : A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]&#039;&#039;&#039; : The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:battery|Battery]]&#039;&#039;&#039; : A device designed to store and distribute electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]&#039;&#039;&#039; : Open an electrical circuit to stop current flow.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]&#039;&#039;&#039; : An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]&#039;&#039;&#039; : A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]&#039;&#039;&#039; : A series of wires used in transporting high levels of electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]&#039;&#039;&#039; : A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]&#039;&#039;&#039; : A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]&#039;&#039;&#039; : A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]&#039;&#039;&#039; : Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]&#039;&#039;&#039; : The flow of electricity in a circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]&#039;&#039;&#039; : Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]&#039;&#039;&#039; : Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Error|Fault]]&#039;&#039;&#039; : A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]&#039;&#039;&#039; : A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]&#039;&#039;&#039; : Fluid entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]&#039;&#039;&#039; : To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Input]]&#039;&#039;&#039; : The electrical power or signal entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]&#039;&#039;&#039; : A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]&#039;&#039;&#039; : Fluid leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Output]]&#039;&#039;&#039; : The power or signal leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]&#039;&#039;&#039; : A hollow tube used to transfer liquids and gases.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]&#039;&#039;&#039; : The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pump|Pump]]&#039;&#039;&#039; : A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
;&#039;&#039;&#039;[[Startup]]&#039;&#039;&#039; : The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Switch|Switch]]&#039;&#039;&#039; : A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]&#039;&#039;&#039; : A container used to store fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]&#039;&#039;&#039; : To bring a process or sequence to an end.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:test|Test]]&#039;&#039;&#039; : To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]&#039;&#039;&#039; : A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Valve|Valve]]&#039;&#039;&#039; : A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Wire|Wire]]&#039;&#039;&#039; : A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
;&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]&#039;&#039;&#039; : The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial exists for the procedure in the game.&lt;br /&gt;
;&#039;&#039;&#039;[[Dev Build]]&#039;&#039;&#039; : Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
;&#039;&#039;&#039;[[First Contact]]&#039;&#039;&#039; : The initial encounter and interaction with a previously unknown alien civilisation. Often involves diplomacy via dialogue choices.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]&#039;&#039;&#039; : A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]&#039;&#039;&#039; : Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]&#039;&#039;&#039; : An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]&#039;&#039;&#039; : A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]&#039;&#039;&#039; : A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]&#039;&#039;&#039; : Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tech Demo]]&#039;&#039;&#039; : A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
;&#039;&#039;&#039;[[WIP]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
;&#039;&#039;&#039;[[Fleetyard Studios]]&#039;&#039;&#039; : The independent developer of Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[Magellan Class]]&#039;&#039;&#039; : The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
;&#039;&#039;&#039;[[Sol System]]&#039;&#039;&#039; : The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]&#039;&#039;&#039; : The human organisation, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
;&#039;&#039;&#039;[[UNSF Magellan]]&#039;&#039;&#039; : The default name of the primary player operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Admiral]]:&#039;&#039;&#039; A high-ranking Admiral in the [[United Nations Space Fleet|UNSF]], outranking Captains.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]:&#039;&#039;&#039; An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Cadet]]:&#039;&#039;&#039; A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Captain]]:&#039;&#039;&#039; The commanding officer is responsible for the whole conduct and good government of the starship. The ship&#039;s company of crew and officers are commanded by the captain, who reports to the Admiralty.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Civilian]]:&#039;&#039;&#039; Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialized researchers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commander]]:&#039;&#039;&#039; A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]:&#039;&#039;&#039; Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Doctor]]:&#039;&#039;&#039; The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Engineer]]:&#039;&#039;&#039; Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]:&#039;&#039;&#039; Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ensign]]:&#039;&#039;&#039; The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]:&#039;&#039;&#039; Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]:&#039;&#039;&#039; A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crewmembers, such as departmental supervision.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]:&#039;&#039;&#039; A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]:&#039;&#039;&#039; Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Pilot]]:&#039;&#039;&#039; Crew member operating the Helm station on the [[Bridge]], responsible for maneuvering the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]:&#039;&#039;&#039; Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]:&#039;&#039;&#039; Crew member responsible for internal ship security, operating the [[Brig]], and potentially serving on away teams. Uses Internal Security Systems.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]:&#039;&#039;&#039; Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defenses (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]:&#039;&#039;&#039; The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]:&#039;&#039;&#039; Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]:&#039;&#039;&#039; The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]:&#039;&#039;&#039; The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]:&#039;&#039;&#039; Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]:&#039;&#039;&#039; The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self-attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Heave]]:&#039;&#039;&#039; The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]:&#039;&#039;&#039; The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Roll]]:&#039;&#039;&#039; The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]:&#039;&#039;&#039; The six directions which are possible in space.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Surge]]:&#039;&#039;&#039; The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
*&#039;&#039;&#039;Sublight:&#039;&#039;&#039; Speed of travel slower than the speed of light.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Sway]]:&#039;&#039;&#039; The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
*&#039;&#039;&#039;Target:&#039;&#039;&#039; Point of interest or object.&lt;br /&gt;
*&#039;&#039;&#039;Throttle:&#039;&#039;&#039; The speed of travel of the RTS engines.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]:&#039;&#039;&#039; The angular (rotational) left-or-right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Aft]]:&#039;&#039;&#039; Toward the rear end (stern) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Dorsal]]:&#039;&#039;&#039; Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Forward]]:&#039;&#039;&#039; Toward the front end (bow) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Inboard]]:&#039;&#039;&#039; Toward the centerline or center of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Outboard]]:&#039;&#039;&#039; Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Port]]:&#039;&#039;&#039; The left side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Starboard]]:&#039;&#039;&#039; The right side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Ventral]]:&#039;&#039;&#039; Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cryogenic Storage]]:&#039;&#039;&#039; Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Fusion Reactor]]:&#039;&#039;&#039; The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Helm]]:&#039;&#039;&#039; The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
*&#039;&#039;&#039;[[Holoprojector]]:&#039;&#039;&#039; The large holographic display unit located in the centre of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.&lt;br /&gt;
*&#039;&#039;&#039;[[Internal Security Systems]]:&#039;&#039;&#039; Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
*&#039;&#039;&#039;[[Main Crew Lift]]:&#039;&#039;&#039; The primary elevator connecting decks B through F.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]:&#039;&#039;&#039; Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]:&#039;&#039;&#039; The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]:&#039;&#039;&#039; Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;[[Sensors]]:&#039;&#039;&#039; The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Lighting]]:&#039;&#039;&#039; The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Systems]]:&#039;&#039;&#039; Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3478</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3478"/>
		<updated>2026-06-05T19:47:28Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Gameplay Terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]&#039;&#039;&#039; : front section of the starship. See also Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]&#039;&#039;&#039; : Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]&#039;&#039;&#039; : The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]&#039;&#039;&#039; : An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]&#039;&#039;&#039; : A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
;&#039;&#039;&#039;[[Framework]]&#039;&#039;&#039; : The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]&#039;&#039;&#039; : The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Keel|Keel]]&#039;&#039;&#039; : The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]&#039;&#039;&#039; : External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Ring]]&#039;&#039;&#039; : Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; : The rear section of the starship. See also Aft.&lt;br /&gt;
;&#039;&#039;&#039;[[Labels]]&#039;&#039;&#039; : Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]&#039;&#039;&#039; : The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]&#039;&#039;&#039; : Computer-Aided Design software, is a tool used to create and modify 2-D and 3-D digital models for engineering projects, such as starship design.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]&#039;&#039;&#039; : A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]&#039;&#039;&#039; : The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:battery|Battery]]&#039;&#039;&#039; : A device designed to store and distribute electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]&#039;&#039;&#039; : Open an electrical circuit to stop current flow.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]&#039;&#039;&#039; : An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]&#039;&#039;&#039; : A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]&#039;&#039;&#039; : A series of wires used in transporting high levels of electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]&#039;&#039;&#039; : A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]&#039;&#039;&#039; : A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]&#039;&#039;&#039; : A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]&#039;&#039;&#039; : Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]&#039;&#039;&#039; : The flow of electricity in a circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]&#039;&#039;&#039; : Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]&#039;&#039;&#039; : Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Error|Fault]]&#039;&#039;&#039; : A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]&#039;&#039;&#039; : A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]&#039;&#039;&#039; : Fluid entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]&#039;&#039;&#039; : To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Input]]&#039;&#039;&#039; : The electrical power or signal entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]&#039;&#039;&#039; : A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]&#039;&#039;&#039; : Fluid leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Output]]&#039;&#039;&#039; : The power or signal leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]&#039;&#039;&#039; : A hollow tube used to transfer liquids and gases.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]&#039;&#039;&#039; : The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pump|Pump]]&#039;&#039;&#039; : A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
;&#039;&#039;&#039;[[Startup]]&#039;&#039;&#039; : The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Switch|Switch]]&#039;&#039;&#039; : A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]&#039;&#039;&#039; : A container used to store fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]&#039;&#039;&#039; : To bring a process or sequence to an end.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:test|Test]]&#039;&#039;&#039; : To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]&#039;&#039;&#039; : A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Valve|Valve]]&#039;&#039;&#039; : A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Wire|Wire]]&#039;&#039;&#039; : A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
;&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]&#039;&#039;&#039; : The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial exists for the procedure in the game.&lt;br /&gt;
;&#039;&#039;&#039;[[Dev Build]]&#039;&#039;&#039; : Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
;&#039;&#039;&#039;[[First Contact]]&#039;&#039;&#039; : The initial encounter and interaction with a previously unknown alien civilisation. Often involves diplomacy via dialogue choices.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]&#039;&#039;&#039; : A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]&#039;&#039;&#039; : Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]&#039;&#039;&#039; : An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]&#039;&#039;&#039; : A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]&#039;&#039;&#039; : A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
;&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]&#039;&#039;&#039; : Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
;&#039;&#039;&#039;[[Tech Demo]]&#039;&#039;&#039; : A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
;&#039;&#039;&#039;[[WIP]]&#039;&#039;&#039; : See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
*&#039;&#039;&#039;[[Fleetyard Studios]]:&#039;&#039;&#039; The independent developer of Starship Simulator.&lt;br /&gt;
*&#039;&#039;&#039;[[Magellan Class]]:&#039;&#039;&#039; The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
*&#039;&#039;&#039;[[Sol System]]:&#039;&#039;&#039; The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
*&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]:&#039;&#039;&#039; The human organization, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Magellan]]:&#039;&#039;&#039; The default name of the primary player-operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Admiral]]:&#039;&#039;&#039; A high-ranking Admiral in the [[United Nations Space Fleet|UNSF]], outranking Captains.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]:&#039;&#039;&#039; An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Cadet]]:&#039;&#039;&#039; A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Captain]]:&#039;&#039;&#039; The commanding officer is responsible for the whole conduct and good government of the starship. The ship&#039;s company of crew and officers are commanded by the captain, who reports to the Admiralty.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Civilian]]:&#039;&#039;&#039; Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialized researchers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commander]]:&#039;&#039;&#039; A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]:&#039;&#039;&#039; Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Doctor]]:&#039;&#039;&#039; The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Engineer]]:&#039;&#039;&#039; Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]:&#039;&#039;&#039; Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ensign]]:&#039;&#039;&#039; The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]:&#039;&#039;&#039; Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]:&#039;&#039;&#039; A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crewmembers, such as departmental supervision.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]:&#039;&#039;&#039; A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]:&#039;&#039;&#039; Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Pilot]]:&#039;&#039;&#039; Crew member operating the Helm station on the [[Bridge]], responsible for maneuvering the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]:&#039;&#039;&#039; Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]:&#039;&#039;&#039; Crew member responsible for internal ship security, operating the [[Brig]], and potentially serving on away teams. Uses Internal Security Systems.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]:&#039;&#039;&#039; Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defenses (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]:&#039;&#039;&#039; The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]:&#039;&#039;&#039; Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]:&#039;&#039;&#039; The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]:&#039;&#039;&#039; The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]:&#039;&#039;&#039; Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]:&#039;&#039;&#039; The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self-attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Heave]]:&#039;&#039;&#039; The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]:&#039;&#039;&#039; The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Roll]]:&#039;&#039;&#039; The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]:&#039;&#039;&#039; The six directions which are possible in space.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Surge]]:&#039;&#039;&#039; The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
*&#039;&#039;&#039;Sublight:&#039;&#039;&#039; Speed of travel slower than the speed of light.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Sway]]:&#039;&#039;&#039; The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
*&#039;&#039;&#039;Target:&#039;&#039;&#039; Point of interest or object.&lt;br /&gt;
*&#039;&#039;&#039;Throttle:&#039;&#039;&#039; The speed of travel of the RTS engines.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]:&#039;&#039;&#039; The angular (rotational) left-or-right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Aft]]:&#039;&#039;&#039; Toward the rear end (stern) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Dorsal]]:&#039;&#039;&#039; Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Forward]]:&#039;&#039;&#039; Toward the front end (bow) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Inboard]]:&#039;&#039;&#039; Toward the centerline or center of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Outboard]]:&#039;&#039;&#039; Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Port]]:&#039;&#039;&#039; The left side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Starboard]]:&#039;&#039;&#039; The right side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Ventral]]:&#039;&#039;&#039; Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cryogenic Storage]]:&#039;&#039;&#039; Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Fusion Reactor]]:&#039;&#039;&#039; The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Helm]]:&#039;&#039;&#039; The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
*&#039;&#039;&#039;[[Holoprojector]]:&#039;&#039;&#039; The large holographic display unit located in the centre of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.&lt;br /&gt;
*&#039;&#039;&#039;[[Internal Security Systems]]:&#039;&#039;&#039; Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
*&#039;&#039;&#039;[[Main Crew Lift]]:&#039;&#039;&#039; The primary elevator connecting decks B through F.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]:&#039;&#039;&#039; Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]:&#039;&#039;&#039; The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]:&#039;&#039;&#039; Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;[[Sensors]]:&#039;&#039;&#039; The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Lighting]]:&#039;&#039;&#039; The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Systems]]:&#039;&#039;&#039; Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3477</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3477"/>
		<updated>2026-06-05T19:40:26Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Engineering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]&#039;&#039;&#039; : front section of the starship. See also Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]&#039;&#039;&#039; : Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]&#039;&#039;&#039; : The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]&#039;&#039;&#039; : An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]&#039;&#039;&#039; : A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
;&#039;&#039;&#039;[[Framework]]&#039;&#039;&#039; : The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]&#039;&#039;&#039; : The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Keel|Keel]]&#039;&#039;&#039; : The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]&#039;&#039;&#039; : External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Ring]]&#039;&#039;&#039; : Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; : The rear section of the starship. See also Aft.&lt;br /&gt;
;&#039;&#039;&#039;[[Labels]]&#039;&#039;&#039; : Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]&#039;&#039;&#039; : The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]&#039;&#039;&#039; : Computer-Aided Design software, is a tool used to create and modify 2-D and 3-D digital models for engineering projects, such as starship design.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]&#039;&#039;&#039; : A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]&#039;&#039;&#039; : The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:battery|Battery]]&#039;&#039;&#039; : A device designed to store and distribute electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]&#039;&#039;&#039; : Open an electrical circuit to stop current flow.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]&#039;&#039;&#039; : An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]&#039;&#039;&#039; : A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]&#039;&#039;&#039; : A series of wires used in transporting high levels of electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]&#039;&#039;&#039; : A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]&#039;&#039;&#039; : A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]&#039;&#039;&#039; : A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]&#039;&#039;&#039; : Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]&#039;&#039;&#039; : The flow of electricity in a circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]&#039;&#039;&#039; : Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]&#039;&#039;&#039; : Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Error|Fault]]&#039;&#039;&#039; : A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]&#039;&#039;&#039; : A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]&#039;&#039;&#039; : Fluid entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]&#039;&#039;&#039; : To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Input]]&#039;&#039;&#039; : The electrical power or signal entering a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]&#039;&#039;&#039; : A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]&#039;&#039;&#039; : Fluid leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Input/output|Output]]&#039;&#039;&#039; : The power or signal leaving a system or component.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]&#039;&#039;&#039; : A hollow tube used to transfer liquids and gases.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]&#039;&#039;&#039; : The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Pump|Pump]]&#039;&#039;&#039; : A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
;&#039;&#039;&#039;[[Startup]]&#039;&#039;&#039; : The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Switch|Switch]]&#039;&#039;&#039; : A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]&#039;&#039;&#039; : A container used to store fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]&#039;&#039;&#039; : To bring a process or sequence to an end.&lt;br /&gt;
;&#039;&#039;&#039;[[Wiktionary:test|Test]]&#039;&#039;&#039; : To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]&#039;&#039;&#039; : A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Valve|Valve]]&#039;&#039;&#039; : A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Wire|Wire]]&#039;&#039;&#039; : A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
*&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]:&#039;&#039;&#039; The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Dev Build]]:&#039;&#039;&#039; Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
*&#039;&#039;&#039;[[First Contact]]:&#039;&#039;&#039; The initial encounter and interaction with a previously unknown alien civilization. Often involves diplomacy via dialogue choices.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]:&#039;&#039;&#039; A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
*&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]:&#039;&#039;&#039; Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]:&#039;&#039;&#039; An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]:&#039;&#039;&#039; A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]:&#039;&#039;&#039; See Acronyms and Abbreviations.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]:&#039;&#039;&#039; A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
*&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]:&#039;&#039;&#039; Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
*&#039;&#039;&#039;[[Tech Demo]]:&#039;&#039;&#039; A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
*&#039;&#039;&#039;[[WIP]]:&#039;&#039;&#039; See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
*&#039;&#039;&#039;[[Fleetyard Studios]]:&#039;&#039;&#039; The independent developer of Starship Simulator.&lt;br /&gt;
*&#039;&#039;&#039;[[Magellan Class]]:&#039;&#039;&#039; The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
*&#039;&#039;&#039;[[Sol System]]:&#039;&#039;&#039; The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
*&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]:&#039;&#039;&#039; The human organization, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Magellan]]:&#039;&#039;&#039; The default name of the primary player-operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Admiral]]:&#039;&#039;&#039; A high-ranking Admiral in the [[United Nations Space Fleet|UNSF]], outranking Captains.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]:&#039;&#039;&#039; An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Cadet]]:&#039;&#039;&#039; A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Captain]]:&#039;&#039;&#039; The commanding officer is responsible for the whole conduct and good government of the starship. The ship&#039;s company of crew and officers are commanded by the captain, who reports to the Admiralty.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Civilian]]:&#039;&#039;&#039; Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialized researchers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commander]]:&#039;&#039;&#039; A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]:&#039;&#039;&#039; Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Doctor]]:&#039;&#039;&#039; The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Engineer]]:&#039;&#039;&#039; Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]:&#039;&#039;&#039; Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ensign]]:&#039;&#039;&#039; The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]:&#039;&#039;&#039; Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]:&#039;&#039;&#039; A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crewmembers, such as departmental supervision.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]:&#039;&#039;&#039; A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]:&#039;&#039;&#039; Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Pilot]]:&#039;&#039;&#039; Crew member operating the Helm station on the [[Bridge]], responsible for maneuvering the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]:&#039;&#039;&#039; Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]:&#039;&#039;&#039; Crew member responsible for internal ship security, operating the [[Brig]], and potentially serving on away teams. Uses Internal Security Systems.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]:&#039;&#039;&#039; Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defenses (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]:&#039;&#039;&#039; The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]:&#039;&#039;&#039; Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]:&#039;&#039;&#039; The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]:&#039;&#039;&#039; The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]:&#039;&#039;&#039; Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]:&#039;&#039;&#039; The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self-attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Heave]]:&#039;&#039;&#039; The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]:&#039;&#039;&#039; The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Roll]]:&#039;&#039;&#039; The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]:&#039;&#039;&#039; The six directions which are possible in space.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Surge]]:&#039;&#039;&#039; The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
*&#039;&#039;&#039;Sublight:&#039;&#039;&#039; Speed of travel slower than the speed of light.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Sway]]:&#039;&#039;&#039; The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
*&#039;&#039;&#039;Target:&#039;&#039;&#039; Point of interest or object.&lt;br /&gt;
*&#039;&#039;&#039;Throttle:&#039;&#039;&#039; The speed of travel of the RTS engines.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]:&#039;&#039;&#039; The angular (rotational) left-or-right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Aft]]:&#039;&#039;&#039; Toward the rear end (stern) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Dorsal]]:&#039;&#039;&#039; Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Forward]]:&#039;&#039;&#039; Toward the front end (bow) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Inboard]]:&#039;&#039;&#039; Toward the centerline or center of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Outboard]]:&#039;&#039;&#039; Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Port]]:&#039;&#039;&#039; The left side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Starboard]]:&#039;&#039;&#039; The right side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Ventral]]:&#039;&#039;&#039; Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cryogenic Storage]]:&#039;&#039;&#039; Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Fusion Reactor]]:&#039;&#039;&#039; The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Helm]]:&#039;&#039;&#039; The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
*&#039;&#039;&#039;[[Holoprojector]]:&#039;&#039;&#039; The large holographic display unit located in the centre of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.&lt;br /&gt;
*&#039;&#039;&#039;[[Internal Security Systems]]:&#039;&#039;&#039; Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
*&#039;&#039;&#039;[[Main Crew Lift]]:&#039;&#039;&#039; The primary elevator connecting decks B through F.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]:&#039;&#039;&#039; Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]:&#039;&#039;&#039; The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]:&#039;&#039;&#039; Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;[[Sensors]]:&#039;&#039;&#039; The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Lighting]]:&#039;&#039;&#039; The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Systems]]:&#039;&#039;&#039; Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3476</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3476"/>
		<updated>2026-06-05T19:22:34Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]&#039;&#039;&#039; : front section of the starship. See also Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]&#039;&#039;&#039; : Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]&#039;&#039;&#039; : The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]&#039;&#039;&#039; : An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]&#039;&#039;&#039; : A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
;&#039;&#039;&#039;[[Framework]]&#039;&#039;&#039; : The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]&#039;&#039;&#039; : The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Keel|Keel]]&#039;&#039;&#039; : The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]&#039;&#039;&#039; : External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Ring]]&#039;&#039;&#039; : Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; : The rear section of the starship. See also Aft.&lt;br /&gt;
;&#039;&#039;&#039;[[Labels]]&#039;&#039;&#039; : Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]&#039;&#039;&#039; : The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]&#039;&#039;&#039; : Computer-Aided Design software, is a tool used to create and modify 2-D and 3-D digital models for engineering projects, such as starship design.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]&#039;&#039;&#039; : A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]&#039;&#039;&#039; : The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:battery|Battery]]:&#039;&#039;&#039; A device designed to store and distribute electricity.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]:&#039;&#039;&#039; Open an electrical circuit to stop current flow.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]:&#039;&#039;&#039; An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]:&#039;&#039;&#039; A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]:&#039;&#039;&#039; A series of wires used in transporting high levels of electricity.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]:&#039;&#039;&#039; A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]:&#039;&#039;&#039; A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]:&#039;&#039;&#039; A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]:&#039;&#039;&#039; Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]:&#039;&#039;&#039; The flow of electricity in a circuit.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]:&#039;&#039;&#039; Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]:&#039;&#039;&#039; Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Error|Fault]]:&#039;&#039;&#039; A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]:&#039;&#039;&#039; A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]:&#039;&#039;&#039; Fluid entering a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]:&#039;&#039;&#039; To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Input/output|Input]]:&#039;&#039;&#039; The electrical power or signal entering a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]:&#039;&#039;&#039; A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]:&#039;&#039;&#039; Fluid leaving a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Input/output|Output]]:&#039;&#039;&#039; The power or signal leaving a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]:&#039;&#039;&#039; A hollow tube used to transfer liquids and gases.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]:&#039;&#039;&#039; The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pump|Pump]]:&#039;&#039;&#039; A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
*&#039;&#039;&#039;Startup:&#039;&#039;&#039; The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Switch|Switch]]:&#039;&#039;&#039; A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]:&#039;&#039;&#039; A container used to store fluids.&lt;br /&gt;
*&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]:&#039;&#039;&#039; To bring a process or sequence to an end.&lt;br /&gt;
*&#039;&#039;&#039;[[Wiktionary:test|Test]]:&#039;&#039;&#039; To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]:&#039;&#039;&#039; A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Valve|Valve]]:&#039;&#039;&#039; A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Wire|Wire]]:&#039;&#039;&#039; A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
*&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]:&#039;&#039;&#039; The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Dev Build]]:&#039;&#039;&#039; Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
*&#039;&#039;&#039;[[First Contact]]:&#039;&#039;&#039; The initial encounter and interaction with a previously unknown alien civilization. Often involves diplomacy via dialogue choices.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]:&#039;&#039;&#039; A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
*&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]:&#039;&#039;&#039; Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]:&#039;&#039;&#039; An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]:&#039;&#039;&#039; A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]:&#039;&#039;&#039; See Acronyms and Abbreviations.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]:&#039;&#039;&#039; A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
*&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]:&#039;&#039;&#039; Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
*&#039;&#039;&#039;[[Tech Demo]]:&#039;&#039;&#039; A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
*&#039;&#039;&#039;[[WIP]]:&#039;&#039;&#039; See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
*&#039;&#039;&#039;[[Fleetyard Studios]]:&#039;&#039;&#039; The independent developer of Starship Simulator.&lt;br /&gt;
*&#039;&#039;&#039;[[Magellan Class]]:&#039;&#039;&#039; The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
*&#039;&#039;&#039;[[Sol System]]:&#039;&#039;&#039; The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
*&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]:&#039;&#039;&#039; The human organization, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Magellan]]:&#039;&#039;&#039; The default name of the primary player-operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Admiral]]:&#039;&#039;&#039; A high-ranking Admiral in the [[United Nations Space Fleet|UNSF]], outranking Captains.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]:&#039;&#039;&#039; An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Cadet]]:&#039;&#039;&#039; A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Captain]]:&#039;&#039;&#039; The commanding officer is responsible for the whole conduct and good government of the starship. The ship&#039;s company of crew and officers are commanded by the captain, who reports to the Admiralty.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Civilian]]:&#039;&#039;&#039; Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialized researchers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commander]]:&#039;&#039;&#039; A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]:&#039;&#039;&#039; Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Doctor]]:&#039;&#039;&#039; The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Engineer]]:&#039;&#039;&#039; Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]:&#039;&#039;&#039; Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ensign]]:&#039;&#039;&#039; The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]:&#039;&#039;&#039; Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]:&#039;&#039;&#039; A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crewmembers, such as departmental supervision.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]:&#039;&#039;&#039; A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]:&#039;&#039;&#039; Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Pilot]]:&#039;&#039;&#039; Crew member operating the Helm station on the [[Bridge]], responsible for maneuvering the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]:&#039;&#039;&#039; Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]:&#039;&#039;&#039; Crew member responsible for internal ship security, operating the [[Brig]], and potentially serving on away teams. Uses Internal Security Systems.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]:&#039;&#039;&#039; Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defenses (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]:&#039;&#039;&#039; The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]:&#039;&#039;&#039; Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]:&#039;&#039;&#039; The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]:&#039;&#039;&#039; The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]:&#039;&#039;&#039; Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]:&#039;&#039;&#039; The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self-attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Heave]]:&#039;&#039;&#039; The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]:&#039;&#039;&#039; The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Roll]]:&#039;&#039;&#039; The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]:&#039;&#039;&#039; The six directions which are possible in space.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Surge]]:&#039;&#039;&#039; The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
*&#039;&#039;&#039;Sublight:&#039;&#039;&#039; Speed of travel slower than the speed of light.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Sway]]:&#039;&#039;&#039; The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
*&#039;&#039;&#039;Target:&#039;&#039;&#039; Point of interest or object.&lt;br /&gt;
*&#039;&#039;&#039;Throttle:&#039;&#039;&#039; The speed of travel of the RTS engines.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]:&#039;&#039;&#039; The angular (rotational) left-or-right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Aft]]:&#039;&#039;&#039; Toward the rear end (stern) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Dorsal]]:&#039;&#039;&#039; Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Forward]]:&#039;&#039;&#039; Toward the front end (bow) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Inboard]]:&#039;&#039;&#039; Toward the centerline or center of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Outboard]]:&#039;&#039;&#039; Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Port]]:&#039;&#039;&#039; The left side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Starboard]]:&#039;&#039;&#039; The right side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Ventral]]:&#039;&#039;&#039; Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cryogenic Storage]]:&#039;&#039;&#039; Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Fusion Reactor]]:&#039;&#039;&#039; The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Helm]]:&#039;&#039;&#039; The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
*&#039;&#039;&#039;[[Holoprojector]]:&#039;&#039;&#039; The large holographic display unit located in the centre of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.&lt;br /&gt;
*&#039;&#039;&#039;[[Internal Security Systems]]:&#039;&#039;&#039; Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
*&#039;&#039;&#039;[[Main Crew Lift]]:&#039;&#039;&#039; The primary elevator connecting decks B through F.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]:&#039;&#039;&#039; Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]:&#039;&#039;&#039; The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]:&#039;&#039;&#039; Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;[[Sensors]]:&#039;&#039;&#039; The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Lighting]]:&#039;&#039;&#039; The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Systems]]:&#039;&#039;&#039; Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3475</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3475"/>
		<updated>2026-06-05T19:17:12Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Construction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]&#039;&#039;&#039; : front section of the starship. See also Forward.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]&#039;&#039;&#039; : Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
;&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]&#039;&#039;&#039; : The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]&#039;&#039;&#039; : An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]&#039;&#039;&#039; : A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
;&#039;&#039;&#039;[[Framework]]&#039;&#039;&#039; : The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]&#039;&#039;&#039; : The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Keel|Keel]]&#039;&#039;&#039; : The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]&#039;&#039;&#039; : External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[Ring]]&#039;&#039;&#039; : Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; : The rear section of the starship. See also Aft.&lt;br /&gt;
;&#039;&#039;&#039;[[Labels]]&#039;&#039;&#039; : Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]:&#039;&#039;&#039; The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]:&#039;&#039;&#039; Computer-Aided Design software, is a tool used to create and modify 2D and 3D digital models for engineering projects, such as starship design.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]:&#039;&#039;&#039; A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]:&#039;&#039;&#039; The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:battery|Battery]]:&#039;&#039;&#039; A device designed to store and distribute electricity.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]:&#039;&#039;&#039; Open an electrical circuit to stop current flow.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]:&#039;&#039;&#039; An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]:&#039;&#039;&#039; A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]:&#039;&#039;&#039; A series of wires used in transporting high levels of electricity.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]:&#039;&#039;&#039; A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]:&#039;&#039;&#039; A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]:&#039;&#039;&#039; A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]:&#039;&#039;&#039; Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]:&#039;&#039;&#039; The flow of electricity in a circuit.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]:&#039;&#039;&#039; Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]:&#039;&#039;&#039; Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Error|Fault]]:&#039;&#039;&#039; A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]:&#039;&#039;&#039; A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]:&#039;&#039;&#039; Fluid entering a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]:&#039;&#039;&#039; To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Input/output|Input]]:&#039;&#039;&#039; The electrical power or signal entering a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]:&#039;&#039;&#039; A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]:&#039;&#039;&#039; Fluid leaving a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Input/output|Output]]:&#039;&#039;&#039; The power or signal leaving a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]:&#039;&#039;&#039; A hollow tube used to transfer liquids and gases.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]:&#039;&#039;&#039; The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pump|Pump]]:&#039;&#039;&#039; A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
*&#039;&#039;&#039;Startup:&#039;&#039;&#039; The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Switch|Switch]]:&#039;&#039;&#039; A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]:&#039;&#039;&#039; A container used to store fluids.&lt;br /&gt;
*&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]:&#039;&#039;&#039; To bring a process or sequence to an end.&lt;br /&gt;
*&#039;&#039;&#039;[[Wiktionary:test|Test]]:&#039;&#039;&#039; To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]:&#039;&#039;&#039; A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Valve|Valve]]:&#039;&#039;&#039; A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Wire|Wire]]:&#039;&#039;&#039; A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
*&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]:&#039;&#039;&#039; The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Dev Build]]:&#039;&#039;&#039; Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
*&#039;&#039;&#039;[[First Contact]]:&#039;&#039;&#039; The initial encounter and interaction with a previously unknown alien civilization. Often involves diplomacy via dialogue choices.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]:&#039;&#039;&#039; A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
*&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]:&#039;&#039;&#039; Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]:&#039;&#039;&#039; An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]:&#039;&#039;&#039; A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]:&#039;&#039;&#039; See Acronyms and Abbreviations.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]:&#039;&#039;&#039; A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
*&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]:&#039;&#039;&#039; Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
*&#039;&#039;&#039;[[Tech Demo]]:&#039;&#039;&#039; A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
*&#039;&#039;&#039;[[WIP]]:&#039;&#039;&#039; See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
*&#039;&#039;&#039;[[Fleetyard Studios]]:&#039;&#039;&#039; The independent developer of Starship Simulator.&lt;br /&gt;
*&#039;&#039;&#039;[[Magellan Class]]:&#039;&#039;&#039; The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
*&#039;&#039;&#039;[[Sol System]]:&#039;&#039;&#039; The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
*&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]:&#039;&#039;&#039; The human organization, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Magellan]]:&#039;&#039;&#039; The default name of the primary player-operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Admiral]]:&#039;&#039;&#039; A high-ranking Admiral in the [[United Nations Space Fleet|UNSF]], outranking Captains.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]:&#039;&#039;&#039; An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Cadet]]:&#039;&#039;&#039; A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Captain]]:&#039;&#039;&#039; The commanding officer is responsible for the whole conduct and good government of the starship. The ship&#039;s company of crew and officers are commanded by the captain, who reports to the Admiralty.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Civilian]]:&#039;&#039;&#039; Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialized researchers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commander]]:&#039;&#039;&#039; A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]:&#039;&#039;&#039; Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Doctor]]:&#039;&#039;&#039; The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Engineer]]:&#039;&#039;&#039; Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]:&#039;&#039;&#039; Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ensign]]:&#039;&#039;&#039; The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]:&#039;&#039;&#039; Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]:&#039;&#039;&#039; A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crewmembers, such as departmental supervision.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]:&#039;&#039;&#039; A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]:&#039;&#039;&#039; Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Pilot]]:&#039;&#039;&#039; Crew member operating the Helm station on the [[Bridge]], responsible for maneuvering the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]:&#039;&#039;&#039; Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]:&#039;&#039;&#039; Crew member responsible for internal ship security, operating the [[Brig]], and potentially serving on away teams. Uses Internal Security Systems.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]:&#039;&#039;&#039; Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defenses (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]:&#039;&#039;&#039; The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]:&#039;&#039;&#039; Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]:&#039;&#039;&#039; The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]:&#039;&#039;&#039; The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]:&#039;&#039;&#039; Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]:&#039;&#039;&#039; The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self-attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Heave]]:&#039;&#039;&#039; The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]:&#039;&#039;&#039; The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Roll]]:&#039;&#039;&#039; The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]:&#039;&#039;&#039; The six directions which are possible in space.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Surge]]:&#039;&#039;&#039; The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
*&#039;&#039;&#039;Sublight:&#039;&#039;&#039; Speed of travel slower than the speed of light.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Sway]]:&#039;&#039;&#039; The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
*&#039;&#039;&#039;Target:&#039;&#039;&#039; Point of interest or object.&lt;br /&gt;
*&#039;&#039;&#039;Throttle:&#039;&#039;&#039; The speed of travel of the RTS engines.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]:&#039;&#039;&#039; The angular (rotational) left-or-right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Aft]]:&#039;&#039;&#039; Toward the rear end (stern) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Dorsal]]:&#039;&#039;&#039; Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Forward]]:&#039;&#039;&#039; Toward the front end (bow) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Inboard]]:&#039;&#039;&#039; Toward the centerline or center of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Outboard]]:&#039;&#039;&#039; Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Port]]:&#039;&#039;&#039; The left side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Starboard]]:&#039;&#039;&#039; The right side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Ventral]]:&#039;&#039;&#039; Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cryogenic Storage]]:&#039;&#039;&#039; Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Fusion Reactor]]:&#039;&#039;&#039; The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Helm]]:&#039;&#039;&#039; The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
*&#039;&#039;&#039;[[Holoprojector]]:&#039;&#039;&#039; The large holographic display unit located in the centre of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.&lt;br /&gt;
*&#039;&#039;&#039;[[Internal Security Systems]]:&#039;&#039;&#039; Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
*&#039;&#039;&#039;[[Main Crew Lift]]:&#039;&#039;&#039; The primary elevator connecting decks B through F.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]:&#039;&#039;&#039; Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]:&#039;&#039;&#039; The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]:&#039;&#039;&#039; Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;[[Sensors]]:&#039;&#039;&#039; The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Lighting]]:&#039;&#039;&#039; The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Systems]]:&#039;&#039;&#039; Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3474</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3474"/>
		<updated>2026-06-05T14:45:54Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Astrophysics and Planetary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
;&#039;&#039;&#039;Astronomical/Celestial Object&#039;&#039;&#039; : A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
;&#039;&#039;&#039;Black Hole&#039;&#039;&#039; : A former star of extremely intense gravity where constituent matter has fallen in from all sides so that it has become compressed to a point of zero volume and infinite density known as a singularity.&lt;br /&gt;
;&#039;&#039;&#039;Frost Line&#039;&#039;&#039; : In astrophysics, the radial distance from a central protostar within a protoplanetary disk at which the temperature drops below the condensation point of water ice, typically in the range of 150–170 K. Based upon the real-world evolution of stars in the galaxy, in Starship Simulator the term denotes the line at which regions where solid matter is dominated by rocks are divided from those where ice becomes abundant, giving an indication as to what has influenced the size and composition of the planets in any given system. &lt;br /&gt;
;&#039;&#039;&#039;Habitable Zone&#039;&#039;&#039; : The region in a star&#039;s orbit where water can form on planetary surfaces within parameters that could possibly support life.&lt;br /&gt;
;&#039;&#039;&#039;Lava Zone&#039;&#039;&#039; : The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
;&#039;&#039;&#039;Planet&#039;&#039;&#039; : Any relatively large natural body that revolves in an orbit around a star, which does not radiate energy from internal nuclear fusion reactions. Stricter constraints over what consists of a planet other than this broad definition have been expressed in an effort to classify astronomical objects. These include among many questions: is there a minimum size for a planet such that it ought to be termed an asteroid if smaller; is the body dense enough to count as a planet; is the shape of the planet consistent with it having been formed by the pressure of its own gravity into a sphere; does it have mass sufficient for its core to have experienced even temporary nuclear fusion.&lt;br /&gt;
;&#039;&#039;&#039;Star&#039;&#039;&#039; : Any massive self-luminous celestial body of gas that shines by radiation derived from its internal energy sources.&lt;br /&gt;
;&#039;&#039;&#039;System&#039;&#039;&#039; : A collection of objects bound in a gravitational orbit, usually around a star.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]:&#039;&#039;&#039; front section of the starship. See also Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]:&#039;&#039;&#039; Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]:&#039;&#039;&#039; The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]:&#039;&#039;&#039; An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]:&#039;&#039;&#039; A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
*&#039;&#039;&#039;[[Framework]]:&#039;&#039;&#039; The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]:&#039;&#039;&#039; The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Keel|Keel]]:&#039;&#039;&#039; The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]:&#039;&#039;&#039; External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Ring]]:&#039;&#039;&#039; Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; The rear section of the starship. See also Aft.&lt;br /&gt;
*&#039;&#039;&#039;[[Labels]]:&#039;&#039;&#039; Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]:&#039;&#039;&#039; The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]:&#039;&#039;&#039; Computer-Aided Design software, is a tool used to create and modify 2D and 3D digital models for engineering projects, such as starship design.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]:&#039;&#039;&#039; A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]:&#039;&#039;&#039; The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:battery|Battery]]:&#039;&#039;&#039; A device designed to store and distribute electricity.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]:&#039;&#039;&#039; Open an electrical circuit to stop current flow.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]:&#039;&#039;&#039; An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]:&#039;&#039;&#039; A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]:&#039;&#039;&#039; A series of wires used in transporting high levels of electricity.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]:&#039;&#039;&#039; A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]:&#039;&#039;&#039; A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]:&#039;&#039;&#039; A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]:&#039;&#039;&#039; Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]:&#039;&#039;&#039; The flow of electricity in a circuit.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]:&#039;&#039;&#039; Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]:&#039;&#039;&#039; Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Error|Fault]]:&#039;&#039;&#039; A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]:&#039;&#039;&#039; A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]:&#039;&#039;&#039; Fluid entering a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]:&#039;&#039;&#039; To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Input/output|Input]]:&#039;&#039;&#039; The electrical power or signal entering a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]:&#039;&#039;&#039; A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]:&#039;&#039;&#039; Fluid leaving a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Input/output|Output]]:&#039;&#039;&#039; The power or signal leaving a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]:&#039;&#039;&#039; A hollow tube used to transfer liquids and gases.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]:&#039;&#039;&#039; The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pump|Pump]]:&#039;&#039;&#039; A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
*&#039;&#039;&#039;Startup:&#039;&#039;&#039; The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Switch|Switch]]:&#039;&#039;&#039; A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]:&#039;&#039;&#039; A container used to store fluids.&lt;br /&gt;
*&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]:&#039;&#039;&#039; To bring a process or sequence to an end.&lt;br /&gt;
*&#039;&#039;&#039;[[Wiktionary:test|Test]]:&#039;&#039;&#039; To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]:&#039;&#039;&#039; A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Valve|Valve]]:&#039;&#039;&#039; A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Wire|Wire]]:&#039;&#039;&#039; A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
*&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]:&#039;&#039;&#039; The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Dev Build]]:&#039;&#039;&#039; Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
*&#039;&#039;&#039;[[First Contact]]:&#039;&#039;&#039; The initial encounter and interaction with a previously unknown alien civilization. Often involves diplomacy via dialogue choices.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]:&#039;&#039;&#039; A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
*&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]:&#039;&#039;&#039; Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]:&#039;&#039;&#039; An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]:&#039;&#039;&#039; A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]:&#039;&#039;&#039; See Acronyms and Abbreviations.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]:&#039;&#039;&#039; A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
*&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]:&#039;&#039;&#039; Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
*&#039;&#039;&#039;[[Tech Demo]]:&#039;&#039;&#039; A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
*&#039;&#039;&#039;[[WIP]]:&#039;&#039;&#039; See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
*&#039;&#039;&#039;[[Fleetyard Studios]]:&#039;&#039;&#039; The independent developer of Starship Simulator.&lt;br /&gt;
*&#039;&#039;&#039;[[Magellan Class]]:&#039;&#039;&#039; The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
*&#039;&#039;&#039;[[Sol System]]:&#039;&#039;&#039; The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
*&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]:&#039;&#039;&#039; The human organization, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Magellan]]:&#039;&#039;&#039; The default name of the primary player-operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Admiral]]:&#039;&#039;&#039; A high-ranking Admiral in the [[United Nations Space Fleet|UNSF]], outranking Captains.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]:&#039;&#039;&#039; An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Cadet]]:&#039;&#039;&#039; A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Captain]]:&#039;&#039;&#039; The commanding officer is responsible for the whole conduct and good government of the starship. The ship&#039;s company of crew and officers are commanded by the captain, who reports to the Admiralty.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Civilian]]:&#039;&#039;&#039; Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialized researchers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commander]]:&#039;&#039;&#039; A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]:&#039;&#039;&#039; Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Doctor]]:&#039;&#039;&#039; The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Engineer]]:&#039;&#039;&#039; Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]:&#039;&#039;&#039; Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ensign]]:&#039;&#039;&#039; The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]:&#039;&#039;&#039; Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]:&#039;&#039;&#039; A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crewmembers, such as departmental supervision.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]:&#039;&#039;&#039; A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]:&#039;&#039;&#039; Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Pilot]]:&#039;&#039;&#039; Crew member operating the Helm station on the [[Bridge]], responsible for maneuvering the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]:&#039;&#039;&#039; Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]:&#039;&#039;&#039; Crew member responsible for internal ship security, operating the [[Brig]], and potentially serving on away teams. Uses Internal Security Systems.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]:&#039;&#039;&#039; Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defenses (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]:&#039;&#039;&#039; The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]:&#039;&#039;&#039; Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]:&#039;&#039;&#039; The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]:&#039;&#039;&#039; The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]:&#039;&#039;&#039; Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]:&#039;&#039;&#039; The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self-attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Heave]]:&#039;&#039;&#039; The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]:&#039;&#039;&#039; The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Roll]]:&#039;&#039;&#039; The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]:&#039;&#039;&#039; The six directions which are possible in space.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Surge]]:&#039;&#039;&#039; The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
*&#039;&#039;&#039;Sublight:&#039;&#039;&#039; Speed of travel slower than the speed of light.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Sway]]:&#039;&#039;&#039; The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
*&#039;&#039;&#039;Target:&#039;&#039;&#039; Point of interest or object.&lt;br /&gt;
*&#039;&#039;&#039;Throttle:&#039;&#039;&#039; The speed of travel of the RTS engines.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]:&#039;&#039;&#039; The angular (rotational) left-or-right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Aft]]:&#039;&#039;&#039; Toward the rear end (stern) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Dorsal]]:&#039;&#039;&#039; Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Forward]]:&#039;&#039;&#039; Toward the front end (bow) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Inboard]]:&#039;&#039;&#039; Toward the centerline or center of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Outboard]]:&#039;&#039;&#039; Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Port]]:&#039;&#039;&#039; The left side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Starboard]]:&#039;&#039;&#039; The right side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Ventral]]:&#039;&#039;&#039; Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cryogenic Storage]]:&#039;&#039;&#039; Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Fusion Reactor]]:&#039;&#039;&#039; The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Helm]]:&#039;&#039;&#039; The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
*&#039;&#039;&#039;[[Holoprojector]]:&#039;&#039;&#039; The large holographic display unit located in the centre of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.&lt;br /&gt;
*&#039;&#039;&#039;[[Internal Security Systems]]:&#039;&#039;&#039; Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
*&#039;&#039;&#039;[[Main Crew Lift]]:&#039;&#039;&#039; The primary elevator connecting decks B through F.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]:&#039;&#039;&#039; Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]:&#039;&#039;&#039; The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]:&#039;&#039;&#039; Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;[[Sensors]]:&#039;&#039;&#039; The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Lighting]]:&#039;&#039;&#039; The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Systems]]:&#039;&#039;&#039; Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3473</id>
		<title>Help:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Help:Glossary&amp;diff=3473"/>
		<updated>2026-06-05T13:46:46Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Acronyms and Abbreviations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page serves as a &#039;&#039;&#039;glossary&#039;&#039;&#039; for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Acronyms and Abbreviations ==&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Astronomical_unit|Astronomical Unit (AU)]]&#039;&#039;&#039; : A unit of distance roughly equal to the average distance between the Earth and the Sun.&lt;br /&gt;
;&#039;&#039;&#039;[[AVA|Advanced Voice Assistant (AVA)]]&#039;&#039;&#039; : UNSF&#039;s official ship vocal Artificial Intelligence Assistant.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:British_Summer_Time|British Summer Time (BST)]]&#039;&#039;&#039; : (UTC+1). The time zone observed in the UK during summer months, principally relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Computer-aided_design|Computer-Aided Design (CAD)]]&#039;&#039;&#039; : Software used for creating 2-D and 3-D models.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Extravehicular_activity|Extravehicular Activity (EVA)]]&#039;&#039;&#039; : Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Faster-than-light|Faster-Than-Light (FTL)]]&#039;&#039;&#039; : Travel or the effects of travelling when exceeding the speed of light in a vacuum (constant: &#039;&#039;c&#039;&#039;). See [[Alcubierre Drive]].&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Greenwich_Mean_Time|Greenwich Mean Time (GMT)]]&#039;&#039;&#039; : (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Dev Stream]] schedules.&lt;br /&gt;
;&#039;&#039;&#039;[[Tutorial:Sensors#Galactic Positioning System (GPS)|GPS]]&#039;&#039;&#039; : [[Tutorial:Sensors#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [[wikipedia:Global_Positioning_System|GPS]])&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Head-up_display|Head-Up Display (HUD)]]&#039;&#039;&#039; : Information overlaid onto the player&#039;s first-person view.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Light-year|Light Year (LY)]]&#039;&#039;&#039; : The distance light travels in a vacuum in one Julian year.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Non-player_character|Non-Player Character (NPC)]]&#039;&#039;&#039; : Characters within the game controlled by the computer/AI rather than a human player.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Reaction_control_system|Reaction Control System (RCS)]]&#039;&#039;&#039; : Thrusters used for fine attitude control and manoeuvring of the starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:SQL|SQL]]&#039;&#039;&#039; : Structured Query Language. A database language mentioned in relation to game data processing (e.g., Backer Stars, Credits).&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|UE5]]&#039;&#039;&#039; : Unreal Engine 5. The game engine used to develop Starship Simulator.&lt;br /&gt;
;&#039;&#039;&#039;[[UNOS]]&#039;&#039;&#039; : United Nations Operating System. The proprietary computer Operating System used in-game.&lt;br /&gt;
;&#039;&#039;&#039;[[United Nations Space Fleet|UNSF]]&#039;&#039;&#039; : United Nations Space Fleet.The human organisation operating the player&#039;s starship.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Coordinated_Universal_Time|Coordinated Universal Time (UTC)]]&#039;&#039;&#039; : The primary time standard by which the world regulates clocks and time.&lt;br /&gt;
;&#039;&#039;&#039;[[wikipedia:Work_in_progress|Work In Progress (WIP)]]&#039;&#039;&#039; : Indicates a feature or area that is not yet complete.&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|LGAS Array]]&#039;&#039;&#039; : Low Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HGAS Array]]&#039;&#039;&#039; : High Gain Astrometry Survey&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|HIDS Array]]&#039;&#039;&#039; : (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
;&#039;&#039;&#039;[[Sensors|XNAV Dish]]&#039;&#039;&#039; : X-ray Navigation&lt;br /&gt;
&lt;br /&gt;
== Astrophysics and Planetary ==&lt;br /&gt;
*&#039;&#039;&#039;Astronomical/Celestial Object:&#039;&#039;&#039; A physical object that exists in the universe (term used interchangeably, but former considered more scientific).&lt;br /&gt;
*&#039;&#039;&#039;Black Hole:&#039;&#039;&#039; A dense pocket of gravity which sucks in all object, including light and time, and believed to be inescapable.&lt;br /&gt;
*&#039;&#039;&#039;Frost Line:&#039;&#039;&#039; The minimum distance in a star&#039;s orbit where the temperature is safe for volatile substances.&lt;br /&gt;
*&#039;&#039;&#039;Habitable Zone:&#039;&#039;&#039; The area in a star&#039;s orbit where water can form on its surface and possibly support life on its surface.&lt;br /&gt;
*&#039;&#039;&#039;Lava Zone:&#039;&#039;&#039; The area within a star&#039;s orbit where lava planets could form.&lt;br /&gt;
*&#039;&#039;&#039;Planet:&#039;&#039;&#039; An astrological body orbiting a stellar object, typically a star.&lt;br /&gt;
*&#039;&#039;&#039;Star:&#039;&#039;&#039; A large spherical object that serves as a point of light and source of gravity for a system.&lt;br /&gt;
*&#039;&#039;&#039;System:&#039;&#039;&#039; A collection of objects bound in a gravitational orbit, usually around a star or point of gravity.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Bow_(ship)|Bow]]:&#039;&#039;&#039; front section of the starship. See also Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Bulkhead_(partition)|Bulkhead]]:&#039;&#039;&#039; Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Compartment (ship)|Compartment]]:&#039;&#039;&#039; The space between a bulkhead and decks, comparable to rooms in a building.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Corridor|Corridor]]:&#039;&#039;&#039; An internal passageway connecting different rooms or sections of a deck, or connecting different rings.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Deck_(ship)|Deck]]:&#039;&#039;&#039; A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).&lt;br /&gt;
*&#039;&#039;&#039;[[Framework]]:&#039;&#039;&#039; The underlying structural skeleton of the starship, often visible during construction phases or behind panels.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Hull_(watercraft)|Hull]]:&#039;&#039;&#039; The outermost layer or shell of the starship, providing protection from the space environment.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Keel|Keel]]:&#039;&#039;&#039; The lowermost structural element along the centerline of the ship&#039;s hull, often extending ventrally.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Nacelle|Nacelle]]:&#039;&#039;&#039; External pods, typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Ring]]:&#039;&#039;&#039; Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Stern|Stern]]:&#039;&#039;&#039; The rear section of the starship. See also Aft.&lt;br /&gt;
*&#039;&#039;&#039;[[Labels]]:&#039;&#039;&#039; Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Blueprint_(Unreal_Engine)|Blueprint]]:&#039;&#039;&#039; The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Computer-aided_design|CAD]]:&#039;&#039;&#039; Computer-Aided Design software, is a tool used to create and modify 2D and 3D digital models for engineering projects, such as starship design.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:SketchUp|Sketchup]]:&#039;&#039;&#039; A specific CAD software mentioned as being used to create starship models for Starship Simulator.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Unreal_Engine#Unreal_Engine_5|Unreal Engine 5]]:&#039;&#039;&#039; The specific version of the Unreal Engine game engine used to build Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:battery|Battery]]:&#039;&#039;&#039; A device designed to store and distribute electricity.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Open-circuit_voltage|Break]]:&#039;&#039;&#039; Open an electrical circuit to stop current flow.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circuit_breaker|Breaker]]:&#039;&#039;&#039; An electrical switch designed to protect circuits from damage caused by excess current.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Busbar|Bus]]:&#039;&#039;&#039; A component, often a busbar, used to isolate and channel electrical currents between different circuits.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electrical_cable|Cable]]:&#039;&#039;&#039; A series of wires used in transporting high levels of electricity.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Capacitor|Capacitor]]:&#039;&#039;&#039; A circuit component that accumulates and stores electrical energy.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electronic_circuit|Circuit]]:&#039;&#039;&#039; A series of interconnected electronic components forming a path for electrical current.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Computer_terminal#System_console|Console]]:&#039;&#039;&#039; A device (panel, screen, interface) used to display information and allow control of a ship system.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Coolant|Coolant]]:&#039;&#039;&#039; Material fluid used to absorb and transfer heat, reducing a device or system&#039;s temperature.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_current|Current]]:&#039;&#039;&#039; The flow of electricity in a circuit.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electricity|Electrical]]:&#039;&#039;&#039; Relating to, derived from, produced by, or involving electricity.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electronic_component|Electronic]]:&#039;&#039;&#039; Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Error|Fault]]:&#039;&#039;&#039; A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Fluid|Fluid]]:&#039;&#039;&#039; A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Discharge_(hydrology)#Inflow|Inflow]]:&#039;&#039;&#039; Fluid entering a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[Wiktionary:initiate|Initiate]]:&#039;&#039;&#039; To start or activate a system process (e.g., reactor startup).&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Input/output|Input]]:&#039;&#039;&#039; The electrical power or signal entering a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:No_load_power|No Load]]:&#039;&#039;&#039; A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:outflowDischarge_(hydrology)|Outflow]]:&#039;&#039;&#039; Fluid leaving a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Input/output|Output]]:&#039;&#039;&#039; The power or signal leaving a system or component.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pipe_(fluid_conveyance)|Pipe]]:&#039;&#039;&#039; A hollow tube used to transfer liquids and gases.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Power_(physics)|Power]]:&#039;&#039;&#039; The rate at which [energy is transferred or converted per unit time, often measured in Watts.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pump|Pump]]:&#039;&#039;&#039; A device used to move fluids (liquids or gases) by mechanical action.&lt;br /&gt;
*&#039;&#039;&#039;Startup:&#039;&#039;&#039; The initial process of activating and bringing electrical or mechanical systems online.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Switch|Switch]]:&#039;&#039;&#039; A component used to complete close or interrupt (break) an electrical circuit.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Storage_tank|Tank]]:&#039;&#039;&#039; A container used to store fluids.&lt;br /&gt;
*&#039;&#039;&#039;[[Wiktionary:terminate|Terminate]]:&#039;&#039;&#039; To bring a process or sequence to an end.&lt;br /&gt;
*&#039;&#039;&#039;[[Wiktionary:test|Test]]:&#039;&#039;&#039; To run a diagnostic check on a component or system to determine its operational status or identify faults.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Vacuum|Vacuum]]:&#039;&#039;&#039; A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Valve|Valve]]:&#039;&#039;&#039; A control device used to regulate, direct, or control the flow of fluids.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Wire|Wire]]:&#039;&#039;&#039; A metal filament or strand used to conduct electricity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Terms ==&lt;br /&gt;
*&#039;&#039;&#039;[[Cold &amp;amp; Dark Start]]:&#039;&#039;&#039; The detailed procedure for starting the ship&#039;s [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Dev Build]]:&#039;&#039;&#039; Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Builds|Dev Build Update History]].&lt;br /&gt;
*&#039;&#039;&#039;[[First Contact]]:&#039;&#039;&#039; The initial encounter and interaction with a previously unknown alien civilization. Often involves diplomacy via dialogue choices.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors|Knowledge Level]]:&#039;&#039;&#039; A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range).&lt;br /&gt;
*&#039;&#039;&#039;[[Life and Tech Signatures#Life Signatures|Life Signature]]:&#039;&#039;&#039; Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Long Range Sensors|Long Range Survey]]:&#039;&#039;&#039; An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Medium Range Sensors|Medium Range Scan]]:&#039;&#039;&#039; A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the &amp;quot;Honk&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Non-player_character|(NPC)]]:&#039;&#039;&#039; See Acronyms and Abbreviations.&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial:Sensors#Short Range Sensors|Short Range Scan]]:&#039;&#039;&#039; A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.&lt;br /&gt;
*&#039;&#039;&#039;[[Life and Tech Signatures#Tech Signatures|Tech Signature]]:&#039;&#039;&#039; Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.&lt;br /&gt;
*&#039;&#039;&#039;[[Tech Demo]]:&#039;&#039;&#039; A public demonstration version of the game released during development. See [[Tech Demo|Tech Demo 1]], [[Tech Demo 2]].&lt;br /&gt;
*&#039;&#039;&#039;[[WIP]]:&#039;&#039;&#039; See Acronyms and Abbreviations.&lt;br /&gt;
&lt;br /&gt;
== Lore / Organizations ==&lt;br /&gt;
*&#039;&#039;&#039;[[Fleetyard Studios]]:&#039;&#039;&#039; The independent developer of Starship Simulator.&lt;br /&gt;
*&#039;&#039;&#039;[[Magellan Class]]:&#039;&#039;&#039; The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].&lt;br /&gt;
*&#039;&#039;&#039;[[Sol System]]:&#039;&#039;&#039; The home [[wikipedia:Solar_System|star system]] of humanity, containing [[Earth]].&lt;br /&gt;
*&#039;&#039;&#039;[[United Nations Space Fleet|United Nations Space Fleet (UNSF)]]:&#039;&#039;&#039; The human organization, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Magellan]]:&#039;&#039;&#039; The default name of the primary player-operated [[Magellan Class]] starship.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Admiral]]:&#039;&#039;&#039; A high-ranking Admiral in the [[United Nations Space Fleet|UNSF]], outranking Captains.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ambassador]]:&#039;&#039;&#039; An official Ambassador, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Cadet]]:&#039;&#039;&#039; A Cadet in the process of becoming a commissioned officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Captain]]:&#039;&#039;&#039; The commanding officer is responsible for the whole conduct and good government of the starship. The ship&#039;s company of crew and officers are commanded by the captain, who reports to the Admiralty.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Civilian]]:&#039;&#039;&#039; Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialized researchers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commander]]:&#039;&#039;&#039; A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Commissioned Officer]]:&#039;&#039;&#039; Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Doctor]]:&#039;&#039;&#039; The primary medical officer physician responsible for the physical health of the crew.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Engineer]]:&#039;&#039;&#039; Crew member responsible for the maintenance, repair, and operation of the ship&#039;s technical systems, including the reactor and FTL drive. Based in [[Engineering]].&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Enlisted]]:&#039;&#039;&#039; Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Ensign]]:&#039;&#039;&#039; The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Executive Officer (XO)]]:&#039;&#039;&#039; Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant]]:&#039;&#039;&#039; A junior, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crewmembers, such as departmental supervision.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Lieutenant Commander]]:&#039;&#039;&#039; A mid-level, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Morale Officer]]:&#039;&#039;&#039; Crew member responsible for the crew&#039;s mental well-being, potentially serving as chef and/or bartender, listening to concerns.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Pilot]]:&#039;&#039;&#039; Crew member operating the Helm station on the [[Bridge]], responsible for maneuvering the ship, piloting shuttles, and executing FTL jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Science Officer]]:&#039;&#039;&#039; Crew member operating the Sensors station on the [[Bridge]] and working in [[Science|Science Labs]], responsible for scanning, data analysis, and research.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Security Officer]]:&#039;&#039;&#039; Crew member responsible for internal ship security, operating the [[Brig]], and potentially serving on away teams. Uses Internal Security Systems.&lt;br /&gt;
*&#039;&#039;&#039;[[UNSF Ranks|Tactical Officer]]:&#039;&#039;&#039; Crew member operating the Tactical station on the [[Bridge]], responsible for ship&#039;s defenses (shields) and weaponry during combat situations.&lt;br /&gt;
&lt;br /&gt;
== Physics Concepts ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a &#039;warp bubble&#039;. The likely inspiration for the game&#039;s FTL system. See [[Alcubierre Drive]] page or [[wikipedia:Alcubierre_drive|Alcubierre Drive (Wikipedia)]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Planetary_equilibrium_temperature|Equilibrium Temperature]]:&#039;&#039;&#039; The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Exotic_matter|Exotic Matter]]:&#039;&#039;&#039; Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Circumstellar_habitable_zone|Habitable Zone]]:&#039;&#039;&#039; The region around a star where conditions might be suitable for liquid water to exist on a planet&#039;s surface, a key factor in searching for Earth-like worlds.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Hill_sphere|Hill sphere]]:&#039;&#039;&#039; The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Negative_mass#Negative_energy|Negative Energy / Negative Mass]]:&#039;&#039;&#039; Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Roche_limit|Roche limit]]:&#039;&#039;&#039; The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body&#039;s tidal forces exceeding the first body&#039;s gravitational self-attraction. Relevant for ring formation and close orbits.&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Heave]]:&#039;&#039;&#039; The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Pitch]]:&#039;&#039;&#039; The angular (rotational) up-or-down movement of the starship&#039;s bow relative to its lateral (side-to-side) axis. See [[wikipedia:Pitch_(aviation)|Pitch (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Roll]]:&#039;&#039;&#039; The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion. See [[wikipedia:Roll_(aviation)|Roll (aviation)]].&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Six degrees of freedom|Six Degrees of Freedom]]:&#039;&#039;&#039; The six directions which are possible in space.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Surge]]:&#039;&#039;&#039; The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.&lt;br /&gt;
*&#039;&#039;&#039;Sublight:&#039;&#039;&#039; Speed of travel slower than the speed of light.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Sway]]:&#039;&#039;&#039; The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.&lt;br /&gt;
*&#039;&#039;&#039;Target:&#039;&#039;&#039; Point of interest or object.&lt;br /&gt;
*&#039;&#039;&#039;Throttle:&#039;&#039;&#039; The speed of travel of the RTS engines.&lt;br /&gt;
*&#039;&#039;&#039;[[Six degrees of freedom|Yaw]]:&#039;&#039;&#039; The angular (rotational) left-or-right movement of the starship&#039;s bow relative to its vertical axis. See [[wikipedia:Yaw_(rotation)|Yaw (rotation)]].&lt;br /&gt;
&lt;br /&gt;
== Ship Navigation ==&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Aft]]:&#039;&#039;&#039; Toward the rear end (stern) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Dorsal]]:&#039;&#039;&#039; Toward the top or &amp;quot;back&amp;quot; of the starship (relative to its usual orientation).&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Forward]]:&#039;&#039;&#039; Toward the front end (bow) of the starship.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Inboard]]:&#039;&#039;&#039; Toward the centerline or center of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Outboard]]:&#039;&#039;&#039; Toward the outer edge or hull of the starship deck/room.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Port]]:&#039;&#039;&#039; The left side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Starboard]]:&#039;&#039;&#039; The right side of the starship when facing Forward.&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Directions|Ventral]]:&#039;&#039;&#039; Toward the bottom or &amp;quot;belly&amp;quot; (keel) of the starship.&lt;br /&gt;
&lt;br /&gt;
== Technology / Ship Systems ==&lt;br /&gt;
*&#039;&#039;&#039;[[Alcubierre Drive]]:&#039;&#039;&#039; The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [[wikipedia:Alcubierre_drive|Wikipedia: Alcubierre drive]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cryogenic Storage]]:&#039;&#039;&#039; Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([[wikipedia:Cryogenics|cryogenics]]), located in [[Engineering]]. See [[Cryogenic Storage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Fusion Reactor]]:&#039;&#039;&#039; The primary power source for the [[Magellan Class]] starship, based on [[wikipedia:Fusion_power|nuclear fusion]], located on [[F Deck]]. See [[Fusion Reactor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Helm]]:&#039;&#039;&#039; The [[Bridge]] console and associated systems responsible for controlling the ship&#039;s movement, course plotting, and FTL engagement. &lt;br /&gt;
*&#039;&#039;&#039;[[Holoprojector]]:&#039;&#039;&#039; The large holographic display unit located in the centre of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.&lt;br /&gt;
*&#039;&#039;&#039;[[Internal Security Systems]]:&#039;&#039;&#039; Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).&lt;br /&gt;
*&#039;&#039;&#039;[[Main Crew Lift]]:&#039;&#039;&#039; The primary elevator connecting decks B through F.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:MIDI|MIDI Interface]]:&#039;&#039;&#039; Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Electric_power_distribution|Power Distribution]]:&#039;&#039;&#039; The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Reaction_control_system|RCS Thrusters]]:&#039;&#039;&#039; Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;[[Sensors]]:&#039;&#039;&#039; The suite of instruments used for detecting and analysing objects across various ranges and providing detailed information. See [[Sensors]].&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|LGAS Array]]:&#039;&#039;&#039; Low Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HGAS Array]]:&#039;&#039;&#039; High Gain Astrometry Survey&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|HIDS Array]]:&#039;&#039;&#039; (&#039;&#039;Description needed&#039;&#039;)&lt;br /&gt;
::*&#039;&#039;&#039;[[Sensors|XNAV Dish]]:&#039;&#039;&#039; Xray Navigation&lt;br /&gt;
*&#039;&#039;&#039;[[Ship Lighting]]:&#039;&#039;&#039; The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Systems]]:&#039;&#039;&#039; Systems related to combat, including shields and weapons (largely planned features).&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=XO%27s_Office&amp;diff=3472</id>
		<title>XO&#039;s Office</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=XO%27s_Office&amp;diff=3472"/>
		<updated>2026-06-04T21:59:47Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Window */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XO&#039;s Office.jpg|thumb|350px|The Executive Officer/XO&#039;s office aboard a [[Magellan Class]] vessel]]&lt;br /&gt;
The &#039;&#039;&#039;XO&#039;s Office&#039;&#039;&#039; (short for &#039;&#039;&#039;Executive Officer&#039;s Office&#039;&#039;&#039;) is a dedicated space for the [[Executive Officer]] of a starship. It is often used as a work location for the captain, either to perform duties or meet with people privately.&lt;br /&gt;
&lt;br /&gt;
==Layout and Design==&lt;br /&gt;
On [[Magellan Class]] starships, the XO&#039;s Office is located on the port side of [[A Deck]] between the [[Captain&#039;s Office]] and [[VIP Lounge]]. It is connected to the rest of the ship via the A Deck corridor.&lt;br /&gt;
&lt;br /&gt;
The office is square shaped, with the XO&#039;s desk located on its aft side with three chairs for personnel to sit at. Either side of the desk at start of game there are usually two plant pots. On its forward wall, a shelf can be found decorated with either a globe or seasonal decorations. On its outer wall, the office has a window overlooking the port side of the ship, with controls for it located on the right hand side of it.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Desk===&lt;br /&gt;
An L-shaped desk for the Executive Officer can be found in the aft region of the room. This currently lacks gameplay functions, though will likely feature a computer for the captain to perform duties at in future versions. The desk features a number of props, including a [[mug]], a [[tablet]] and a [[book]]. A number of reports can also be found on the desk, but cannot be interacted with.&lt;br /&gt;
&lt;br /&gt;
The desk features three [[chair]]s to sit at, one of the Executive Officer on its aft side, and two for other personnel on its forward side. These can currently be sat at and taken out of the room.&lt;br /&gt;
&lt;br /&gt;
===Shelving===&lt;br /&gt;
A shelf can be found on the forward wall of the room. It contains multiple props which can be picked up and interacted with, including two [[vase]]s, two [[Plant Pot|potted plants]], and a [[decorative bowl]]. The shelf also features a larger plant pot and twelve volumes of &#039;&#039;Enciclopedia Natural Ilustrada&#039;&#039;, neither of which can be currently interacted with. In future versions, the shelf will likely feature more props or allow customisation options.&lt;br /&gt;
&lt;br /&gt;
===Window===&lt;br /&gt;
Like the [[Conference Room]] and [[Captain&#039;s Office]], the window of the office is fitted with polarising glass and holographic technology. These can be altered from the Window Controls panel, which can cycle through a series of panoramic displays.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magellan A Deck features]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=XO%27s_Office&amp;diff=3471</id>
		<title>XO&#039;s Office</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=XO%27s_Office&amp;diff=3471"/>
		<updated>2026-06-04T21:55:17Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Desk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XO&#039;s Office.jpg|thumb|350px|The Executive Officer/XO&#039;s office aboard a [[Magellan Class]] vessel]]&lt;br /&gt;
The &#039;&#039;&#039;XO&#039;s Office&#039;&#039;&#039; (short for &#039;&#039;&#039;Executive Officer&#039;s Office&#039;&#039;&#039;) is a dedicated space for the [[Executive Officer]] of a starship. It is often used as a work location for the captain, either to perform duties or meet with people privately.&lt;br /&gt;
&lt;br /&gt;
==Layout and Design==&lt;br /&gt;
On [[Magellan Class]] starships, the XO&#039;s Office is located on the port side of [[A Deck]] between the [[Captain&#039;s Office]] and [[VIP Lounge]]. It is connected to the rest of the ship via the A Deck corridor.&lt;br /&gt;
&lt;br /&gt;
The office is square shaped, with the XO&#039;s desk located on its aft side with three chairs for personnel to sit at. Either side of the desk at start of game there are usually two plant pots. On its forward wall, a shelf can be found decorated with either a globe or seasonal decorations. On its outer wall, the office has a window overlooking the port side of the ship, with controls for it located on the right hand side of it.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Desk===&lt;br /&gt;
An L-shaped desk for the Executive Officer can be found in the aft region of the room. This currently lacks gameplay functions, though will likely feature a computer for the captain to perform duties at in future versions. The desk features a number of props, including a [[mug]], a [[tablet]] and a [[book]]. A number of reports can also be found on the desk, but cannot be interacted with.&lt;br /&gt;
&lt;br /&gt;
The desk features three [[chair]]s to sit at, one of the Executive Officer on its aft side, and two for other personnel on its forward side. These can currently be sat at and taken out of the room.&lt;br /&gt;
&lt;br /&gt;
===Shelving===&lt;br /&gt;
A shelf can be found on the forward wall of the room. It contains multiple props which can be picked up and interacted with, including two [[vase]]s, two [[Plant Pot|potted plants]], and a [[decorative bowl]]. The shelf also features a larger plant pot and twelve volumes of &#039;&#039;Enciclopedia Natural Ilustrada&#039;&#039;, neither of which can be currently interacted with. In future versions, the shelf will likely feature more props or allow customisation options.&lt;br /&gt;
&lt;br /&gt;
===Window===&lt;br /&gt;
Like the [[Conference Room]] and [[Captain&#039;s Office]], the window of the office is fitted with polarising glass and holographic technology. These can be altered from the Window Controls panel, which can alter the scene displayed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magellan A Deck features]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=XO%27s_Office&amp;diff=3470</id>
		<title>XO&#039;s Office</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=XO%27s_Office&amp;diff=3470"/>
		<updated>2026-06-04T21:54:16Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Layout and Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XO&#039;s Office.jpg|thumb|350px|The Executive Officer/XO&#039;s office aboard a [[Magellan Class]] vessel]]&lt;br /&gt;
The &#039;&#039;&#039;XO&#039;s Office&#039;&#039;&#039; (short for &#039;&#039;&#039;Executive Officer&#039;s Office&#039;&#039;&#039;) is a dedicated space for the [[Executive Officer]] of a starship. It is often used as a work location for the captain, either to perform duties or meet with people privately.&lt;br /&gt;
&lt;br /&gt;
==Layout and Design==&lt;br /&gt;
On [[Magellan Class]] starships, the XO&#039;s Office is located on the port side of [[A Deck]] between the [[Captain&#039;s Office]] and [[VIP Lounge]]. It is connected to the rest of the ship via the A Deck corridor.&lt;br /&gt;
&lt;br /&gt;
The office is square shaped, with the XO&#039;s desk located on its aft side with three chairs for personnel to sit at. Either side of the desk at start of game there are usually two plant pots. On its forward wall, a shelf can be found decorated with either a globe or seasonal decorations. On its outer wall, the office has a window overlooking the port side of the ship, with controls for it located on the right hand side of it.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Desk===&lt;br /&gt;
A L-shaped desk for the executive officer can be found in the aft region of the room. This currently lacks gameplay functions, though will likely feature a computer for the captain to perform duties at in future versions. The desk features a number of props, including a [[mug]], a [[tablet]] and a [[book]]. A number of reports can also be found on the desk, but cannot be interacted with.&lt;br /&gt;
&lt;br /&gt;
The desk features three [[chair]]s to sit at, one of the executive officer on its aft side, and two for other personnel on its forward side. These can currently be sat at and taken out of the room.&lt;br /&gt;
&lt;br /&gt;
===Shelving===&lt;br /&gt;
A shelf can be found on the forward wall of the room. It contains multiple props which can be picked up and interacted with, including two [[vase]]s, two [[Plant Pot|potted plants]], and a [[decorative bowl]]. The shelf also features a larger plant pot and twelve volumes of &#039;&#039;Enciclopedia Natural Ilustrada&#039;&#039;, neither of which can be currently interacted with. In future versions, the shelf will likely feature more props or allow customisation options.&lt;br /&gt;
&lt;br /&gt;
===Window===&lt;br /&gt;
Like the [[Conference Room]] and [[Captain&#039;s Office]], the window of the office is fitted with polarising glass and holographic technology. These can be altered from the Window Controls panel, which can alter the scene displayed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magellan A Deck features]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Wine_Bottle&amp;diff=3469</id>
		<title>Wine Bottle</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Wine_Bottle&amp;diff=3469"/>
		<updated>2026-06-04T21:49:54Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Functionality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:Wine Bottle.jpg|thumbnail|right|An in-game wine bottle prop.]]&lt;br /&gt;
The &#039;&#039;&#039;Wine Bottle&#039;&#039;&#039; is a common interactable [[Props|prop]] found within [[Magellan Class|Magellan-class]] starships. It serves as a decorative and atmospheric item, often appearing in social and dining areas.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Wine bottles contribute to the detailed and lived-in atmosphere of the starship, particularly in the [[VIP Lounge]] and [[Mess Hall]] (planned page), enhancing the sense of a luxurious or comfortable environment. Players can pick up and manipulate these items within the game world.&lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
* &#039;&#039;&#039;Physics:&#039;&#039;&#039; Wine bottles possess in-game physics, allowing players to manipulate them (e.g., pick them up, drop them, throw them).&lt;br /&gt;
* &#039;&#039;&#039;No Current Gameplay Function:&#039;&#039;&#039; as of current development builds, wine bottles do not serve any specific gameplay purpose beyond their physical interaction (e.g., they cannot be consumed, affect character stats, or be used for any specific mission objectives).&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
You&#039;ll typically find wine bottles in social and dining areas, such as the [[VIP Lounge]] or the [[Mess Hall]] (planned page).&lt;br /&gt;
&lt;br /&gt;
[[Category:Props]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Watermelon&amp;diff=3468</id>
		<title>Watermelon</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Watermelon&amp;diff=3468"/>
		<updated>2026-06-04T21:48:30Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Functionality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:Watermelon.jpg|thumbnail|right|An in-game watermelon prop.]]&lt;br /&gt;
The &#039;&#039;&#039;Watermelon&#039;&#039;&#039; is a large, interactable [[Props|prop]] found within [[Magellan Class|Magellan-class]] starships. It represents a substantial piece of fruit and can be interacted with physically in the game world.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Watermelon props add to the detailed and lived-in atmosphere of the starship, particularly in areas where food might be prepared or served. Due to its size, it stands out among other food props. Players can pick up and manipulate these items within the environment.&lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
* &#039;&#039;&#039;Physics:&#039;&#039;&#039; Watermelons have in-game physics, letting players manipulate them (e.g., pick them up, drop them, throw them)&lt;br /&gt;
* &#039;&#039;&#039;No Current Gameplay Function:&#039;&#039;&#039; as of current development builds, watermelons don&#039;t serve any specific gameplay purpose beyond their physical interaction (e.g., you can&#039;t eat them for health, use them as a tool, or use them for any mission objectives)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
You&#039;ll typically find watermelons in common areas where food might be present, such as the [[Mess Hall]] (planned page) or [[VIP Lounge]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Props]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Wall_panels&amp;diff=3467</id>
		<title>Wall panels</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Wall_panels&amp;diff=3467"/>
		<updated>2026-06-04T18:08:58Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall panels&#039;&#039;&#039; are modular components that form the interior surfaces of vessels in [[Starship Simulator]]. They serve both aesthetic and functional purposes, covering the ship&#039;s structural [[framework]] and concealing internal utilities such as [[Ship Systems|electrical conduits]] and [[Ship Systems|pipework]].&lt;br /&gt;
&lt;br /&gt;
== Purpose &amp;amp; Function ==&lt;br /&gt;
Wall panels are integral to the ship&#039;s design and operation:&lt;br /&gt;
* &#039;&#039;&#039;Interior Finishing:&#039;&#039;&#039; they provide the visible walls within corridors, rooms, and other spaces, defining the ship&#039;s internal appearance and environment&lt;br /&gt;
* &#039;&#039;&#039;Protection:&#039;&#039;&#039; panels shield the underpinning [[Framework]], insulation, wiring, and plumbing from accidental damage or interference&lt;br /&gt;
* &#039;&#039;&#039;Access for Maintenance:&#039;&#039;&#039; designed to be removable and sustain damage, they allow [[Deck Crew|crew members]], particularly [[Engineering]] personnel, to access internal systems for inspection, servicing, or replacement. The standardised labelling system aids in locating specific panels for these tasks.&lt;br /&gt;
* &#039;&#039;&#039;Location Identification:&#039;&#039;&#039; the visible labels on each panel provide precise location information within the ship.&lt;br /&gt;
* &#039;&#039;&#039;Integrated Components:&#039;&#039;&#039; some panels are designed to house or mount other systems, such as dynamic text labels (See [[Dev Builds|Build 0.225.0.13]]), information screens displaying deck plans (Build 0.225.0.86), lighting fixtures, controls, or handrails (Build 0.225.0.43)&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Features ==&lt;br /&gt;
Wall panels exhibit several design characteristics:&lt;br /&gt;
* &#039;&#039;&#039;Modularity:&#039;&#039;&#039; created as distinct units that can be installed throughout the ship, sometimes copied between different [[Deck|decks]] (e.g., [[B Deck]] panels copied to [[C Deck]] in Build 0.225.0.39)&lt;br /&gt;
* &#039;&#039;&#039;Removability:&#039;&#039;&#039; typically secured by visible bolts and brackets, allowing for their removal for maintenance access. The addition and alignment of these fixings have been noted in several [[Dev Builds]] updates (e.g., Build 0.225.0.38, 0.225.0.43).&lt;br /&gt;
* &#039;&#039;&#039;Variety:&#039;&#039;&#039; different panel designs exist for various areas, reflecting the function or status of the location (e.g., standard corridor panels, engineering-style panels on [[F Deck]] (Build 0.225.0.62), panels in the [[VIP Lounge]] or VIP Quarters)&lt;br /&gt;
* &#039;&#039;&#039;Standardized Labeling:&#039;&#039;&#039; &#039;&#039;all&#039;&#039; wall panels feature a visible, standardised labelling code. This code serves two main functions:&lt;br /&gt;
** precise location identification within the ship&#039;s structure&lt;br /&gt;
** assisting crew in locating specific equipment or systems situated behind a panel for maintenance or repair&lt;br /&gt;
** &#039;&#039;&#039;Format Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;FS-206-L&amp;lt;/code&amp;gt; indicates:&lt;br /&gt;
*** &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; = [[F Deck|Deck F]]&lt;br /&gt;
*** &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt; = Side (Starboard - see [[Ship Directions]])&lt;br /&gt;
*** &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; = Ring number/Deck structural zone (e.g., Ring 2)&lt;br /&gt;
*** &amp;lt;code&amp;gt;06&amp;lt;/code&amp;gt; = Specific panel number in that zone&lt;br /&gt;
*** &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt; = Sub-panel identifier (e.g., Left section)&lt;br /&gt;
* &#039;&#039;&#039;Materials &amp;amp; Appearance:&#039;&#039;&#039; subject to visual refinement through material updates and advanced shader techniques like triplanar projection (Build 0.225.0.43)&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The design, modelling, and placement of wall panels represent a significant and ongoing part of the ship&#039;s interior construction during [[Starship Simulator Development|development]]. Numerous [[Dev Builds]] detail the creation, refinement, fixing, and placement of wall panels across various decks, including the addition of the universal labelling system (Build 0.225.0.87 mentioned adding numbering). Systems like snapping guides (Build 0.225.0.80) have been implemented to aid in their deployment.&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Infrastructure]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=WIP&amp;diff=3466</id>
		<title>WIP</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=WIP&amp;diff=3466"/>
		<updated>2026-06-04T18:00:24Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WIP_Pad.jpg|thumb|right|&#039;&#039;&#039;Example WIP Post-It&#039;&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;WIP Notes&#039;&#039;&#039; are virtual sticky notes (or occasionally stickers) found placed on various surfaces, consoles, or equipment throughout the [[UNSF Magellan]] in [[Starship Simulator]].&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
These notes serve as visual indicators placed by the developers, [[Dan Govier]] and [[Claire Govier]], during the game&#039;s development. They signify that a particular area, object, interface, or feature is incomplete, a placeholder, or currently a &#039;&#039;&#039;W&#039;&#039;&#039;ork &#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;P&#039;&#039;&#039;rogress (WIP). They help manage player expectations when exploring the ship, especially in [[Dev Builds]] or [[Tech Demo 2|Demo]] versions where many elements are still under active development.&lt;br /&gt;
&lt;br /&gt;
== Appearance and Placement ==&lt;br /&gt;
They typically resemble yellow sticky notes with &amp;quot;WIP&amp;quot; handwritten on them.&lt;br /&gt;
&lt;br /&gt;
According to a comment often made by Dan Govier, the notes are usually placed somewhat crookedly, reflecting the idea that &amp;quot;no one puts up a post-it straight in real life&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
WIP Notes might be found:&lt;br /&gt;
* on unfinished wall or floor panels&lt;br /&gt;
* attached to consoles with incomplete UI elements&lt;br /&gt;
* in rooms or corridors that are still using placeholder &amp;quot;greybox&amp;quot; geometry&lt;br /&gt;
* on specific equipment that is not yet functional (like the reactor early in development)&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=VIP_piano&amp;diff=3465</id>
		<title>VIP piano</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=VIP_piano&amp;diff=3465"/>
		<updated>2026-06-04T17:57:54Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Piano MIDI Integration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;VIP Piano&#039;&#039;&#039; is an interactive object found in the [[B Deck#VIP Lounge (lower)|lower level of the VIP Lounge]] on B Deck of the Magellan class starship in Starship Simulator.&lt;br /&gt;
&lt;br /&gt;
[[File:Image_36cc9c.jpg|thumb|right|The VIP Piano in the lower VIP Lounge on B Deck.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The piano is an upright model with a glossy black finish. It features 77 playable keys (Pitch Range from C0 to E6). Below the keyboard are three foot pedals, though these are currently non-functional in the game.&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
&lt;br /&gt;
=== Player interaction with Mouse ===&lt;br /&gt;
Players can interact with the piano manually in two ways:&lt;br /&gt;
*&#039;&#039;&#039;Mouse Click Free Aim:&#039;&#039;&#039; Clicking directly on the piano keys with the mouse while aiming with the crosshair will play the corresponding note.&lt;br /&gt;
*&#039;&#039;&#039;Mouse Click Precise Aim&#039;&#039;&#039; Holding &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; While looking at the piano Key to Freely move the mouse curser while keeping the camera still then clicking on the keys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Piano MIDI Integration ===&lt;br /&gt;
The piano can be played with the use of a Midi enabled keyboard or controller. The Midi input interface must be connected to the computer &#039;&#039;&#039;before&#039;&#039;&#039; launching Starship Simulator, the players can then use it to play the piano in-game.&lt;br /&gt;
&lt;br /&gt;
The Midi Channel range is from numbers &#039;&#039;&#039;24&#039;&#039;&#039; &#039;&#039;C0&#039;&#039; to &#039;&#039;&#039;100&#039;&#039;&#039; &#039;&#039;E6&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[wikihow:Connect-a-MIDI-Keyboard-to-Pro-Tools|(Guide on how to connect a MIDI keyboard &#039;&#039;steps 1 - 6&#039;&#039;)]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The piano is situated in the lower section of the VIP Lounge on [[B Deck]] to the right of the bar. It is placed against a wall, flanked by two potted plants.&lt;br /&gt;
&lt;br /&gt;
[[Category:Props]]&lt;br /&gt;
[[Category:Magellan B Deck features]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=VIP_Lounge&amp;diff=3464</id>
		<title>VIP Lounge</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=VIP_Lounge&amp;diff=3464"/>
		<updated>2026-06-04T17:54:49Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Chess Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:Lounge walk.gif|thumb|right|450px|&#039;&#039;&#039;VIP Lounge&#039;&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;VIP Lounge&#039;&#039;&#039; is the main recreational area for executive crew members and passengers on starships. They are used as either the main dining area or to host events among the high-ranking crew members.&lt;br /&gt;
&lt;br /&gt;
==Layout and Design==&lt;br /&gt;
On [[Magellan Class|Magellan-class]] starships, the VIP lounge is located in the furthest aft regions on [[A Deck]] and [[B Deck]]. A set of windows are located in the outer wall, allowing observation of the ship&#039;s upper aft region. A Deck of the VIP lounge is connected to the A Deck corridor and the command centre of the ship. B Deck of the room is connected to Ring 1 of the deck and kitchen facilities. The starboard region of the B Deck region includes a small corridor connected to a storage room and the VIP bathroom.&lt;br /&gt;
&lt;br /&gt;
On B Deck, the VIP lounge contains a number of tables, a piano and a bar. On A Deck, there are two tables located near the inner wall and a balcony area overlooking the outer B Deck region. Both levels are connected together by a glass lift and spiral staircase.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Tables and Seating===&lt;br /&gt;
Multiple tables are located with at least four chairs. The only function is to sit and set props on the tables. Most tables are decorated with small plant pots in the centre of them.&lt;br /&gt;
&lt;br /&gt;
===Lift and staircase===&lt;br /&gt;
A lift and staircase is located in the centre of the VIP lounge. It provides access from each level to the other, and serves as the only traversal method from A Deck to another part of the ship. The lift is currently automatic, travelling between the two decks in 10 second intervals.&lt;br /&gt;
&lt;br /&gt;
===Bar===&lt;br /&gt;
[[File:Screenshot_lounge_sunlight.jpg|thumb|right|420px|&#039;&#039;&#039;VIP Bar Area&#039;&#039;&#039;]]&lt;br /&gt;
A small bar is located in the inner port side of the VIP deck. It contains several drinks. In future updates, this may be tended to by a member of the [[stewards]] department.&lt;br /&gt;
&lt;br /&gt;
===[[VIP piano|Piano]]===&lt;br /&gt;
A small piano is located on the port wall of the VIP deck. It can be played and interacted with by player characters. From development build 0.225.0.20, the piano can be played through MIDI input support.&lt;br /&gt;
&lt;br /&gt;
===[[Pool Table]]===&lt;br /&gt;
A pool table was added in development build 0.225.0.21. It currently has no gameplay functionality, though is planned to be playable in the future.&lt;br /&gt;
&lt;br /&gt;
===[[Chess|Chess Set]]===&lt;br /&gt;
An interactable chess set and table added in development build 0.255.0.104. The set is a playable physics object with the use of the mouse. &lt;br /&gt;
&lt;br /&gt;
[[Category:Magellan A Deck features]]&lt;br /&gt;
[[Category:Magellan B Deck features]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations&amp;diff=3463</id>
		<title>United Nations</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations&amp;diff=3463"/>
		<updated>2026-06-04T17:51:31Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Relationship with the UNSF */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;United Nations&#039;&#039;&#039; (UN) in [[Starship Simulator]] is the primary interstellar governing body of humanity in the 23rd century. It is depicted as a future, reformed version of the real-world United Nations, overseeing global affairs on [[Earth]] and directing humanity&#039;s expansion into space, primarily through its operational arm, the [[United Nations Space Fleet]] (UNSF).&lt;br /&gt;
&lt;br /&gt;
==History (In-Lore)==&lt;br /&gt;
According to comments made by [[Dan Govier]] during development streams, the lore of [[Starship Simulator]] includes a significant historical turning point:&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Great Reformation&amp;quot; (Working Title):&#039;&#039;&#039; At some point prior to the game&#039;s setting (circa 2261 AD), a cataclysmic global event, possibly akin to a &amp;quot;world war 3,&amp;quot; led to the dissolution or fundamental crisis of the original United Nations.&lt;br /&gt;
* &#039;&#039;&#039;Formation of the New UN:&#039;&#039;&#039; From the aftermath of this event, a newer, reformed United Nations was established. This new body was designed with a different structure, incorporating new checks, balances, and potentially a revised charter to address the challenges of a new era and prevent past mistakes. The specifics of this reformed structure are still being developed.&lt;br /&gt;
&lt;br /&gt;
By the mid-23rd century (around 2261 AD, when the game is set), this reformed United Nations manages global affairs. Humanity is described as having achieved a &amp;quot;post-scarcity society,&amp;quot; potentially with universal basic income, which likely underpins the large-scale investment in space exploration initiatives like the [[UNSF Magellan]] project [Source: Dev Stream Q&amp;amp;A - approx. March 26, 2024].&lt;br /&gt;
&lt;br /&gt;
==Role and Mandate in 2261 AD==&lt;br /&gt;
In the game&#039;s current timeline, the United Nations serves as the supreme governing authority for humanity and has several key mandates:&lt;br /&gt;
* &#039;&#039;&#039;Global Governance:&#039;&#039;&#039; maintaining peace, stability, and cooperation between nations and blocs on [[Earth]] and any established off-world colonies&lt;br /&gt;
* &#039;&#039;&#039;Space Exploration &amp;amp; Expansion:&#039;&#039;&#039; directing and funding the [[United Nations Space Fleet]] in its primary mission to explore the [[Milky Way]] galaxy, conduct scientific research, seek out habitable worlds, and make [[First Contact|peaceful first contact]] with alien civilizations&lt;br /&gt;
* &#039;&#039;&#039;Resource Management &amp;amp; Development:&#039;&#039;&#039; likely overseeing the ethical and sustainable development of off-world resources for the benefit of humanity&lt;br /&gt;
* &#039;&#039;&#039;Interstellar Diplomacy:&#039;&#039;&#039; representing humanity as a unified entity in interactions with any encountered extraterrestrial species&lt;br /&gt;
* &#039;&#039;&#039;Addressing Internal Dissent:&#039;&#039;&#039; the UN&#039;s agenda for space exploration is not universally supported. Factions such as the &amp;quot;Society for the Preservation of Humanity&amp;quot; (SPH) actively oppose these endeavours and may act to sabotage UNSF missions [Source: Dev Stream Q&amp;amp;A - approx. March 20 &amp;amp; 26, 2024]. Dealing with such internal pressures would also fall under the UN&#039;s purview.&lt;br /&gt;
&lt;br /&gt;
==Structure and Governance==&lt;br /&gt;
While detailed specifics are yet to be revealed, the reformed United Nations likely features:&lt;br /&gt;
* a representative body for member states/regions of [[Earth]] and potentially early off-world settlements&lt;br /&gt;
* specialised councils or agencies dedicated to interstellar affairs, scientific advancement, and space fleet oversight&lt;br /&gt;
* the &amp;quot;new checks and balances&amp;quot; mentioned by developers, aimed at ensuring stability and effective governance in an era of interstellar reach&lt;br /&gt;
&lt;br /&gt;
==Relationship with the UNSF==&lt;br /&gt;
* the [[United Nations Space Fleet]] operates as the primary exploratory, scientific, and potentially defensive arm of the United Nations in space&lt;br /&gt;
* the UNSF executes missions and directives issued by UN civilian authorities and is accountable to them&lt;br /&gt;
* the [[Captain]] and crew of vessels like the [[UNSF Magellan]] are officers and personnel of the UNSF, acting under the UN&#039;s broader mandate&lt;br /&gt;
&lt;br /&gt;
==Development Notes==&lt;br /&gt;
The detailed political structure, historical events leading to its reformation, and specific interactions with the in-game United Nations are part of the ongoing lore development for [[Starship Simulator]].&lt;br /&gt;
&lt;br /&gt;
[[Category:United Nations]]&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations&amp;diff=3462</id>
		<title>United Nations</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations&amp;diff=3462"/>
		<updated>2026-06-04T17:50:40Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Structure and Governance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;United Nations&#039;&#039;&#039; (UN) in [[Starship Simulator]] is the primary interstellar governing body of humanity in the 23rd century. It is depicted as a future, reformed version of the real-world United Nations, overseeing global affairs on [[Earth]] and directing humanity&#039;s expansion into space, primarily through its operational arm, the [[United Nations Space Fleet]] (UNSF).&lt;br /&gt;
&lt;br /&gt;
==History (In-Lore)==&lt;br /&gt;
According to comments made by [[Dan Govier]] during development streams, the lore of [[Starship Simulator]] includes a significant historical turning point:&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Great Reformation&amp;quot; (Working Title):&#039;&#039;&#039; At some point prior to the game&#039;s setting (circa 2261 AD), a cataclysmic global event, possibly akin to a &amp;quot;world war 3,&amp;quot; led to the dissolution or fundamental crisis of the original United Nations.&lt;br /&gt;
* &#039;&#039;&#039;Formation of the New UN:&#039;&#039;&#039; From the aftermath of this event, a newer, reformed United Nations was established. This new body was designed with a different structure, incorporating new checks, balances, and potentially a revised charter to address the challenges of a new era and prevent past mistakes. The specifics of this reformed structure are still being developed.&lt;br /&gt;
&lt;br /&gt;
By the mid-23rd century (around 2261 AD, when the game is set), this reformed United Nations manages global affairs. Humanity is described as having achieved a &amp;quot;post-scarcity society,&amp;quot; potentially with universal basic income, which likely underpins the large-scale investment in space exploration initiatives like the [[UNSF Magellan]] project [Source: Dev Stream Q&amp;amp;A - approx. March 26, 2024].&lt;br /&gt;
&lt;br /&gt;
==Role and Mandate in 2261 AD==&lt;br /&gt;
In the game&#039;s current timeline, the United Nations serves as the supreme governing authority for humanity and has several key mandates:&lt;br /&gt;
* &#039;&#039;&#039;Global Governance:&#039;&#039;&#039; maintaining peace, stability, and cooperation between nations and blocs on [[Earth]] and any established off-world colonies&lt;br /&gt;
* &#039;&#039;&#039;Space Exploration &amp;amp; Expansion:&#039;&#039;&#039; directing and funding the [[United Nations Space Fleet]] in its primary mission to explore the [[Milky Way]] galaxy, conduct scientific research, seek out habitable worlds, and make [[First Contact|peaceful first contact]] with alien civilizations&lt;br /&gt;
* &#039;&#039;&#039;Resource Management &amp;amp; Development:&#039;&#039;&#039; likely overseeing the ethical and sustainable development of off-world resources for the benefit of humanity&lt;br /&gt;
* &#039;&#039;&#039;Interstellar Diplomacy:&#039;&#039;&#039; representing humanity as a unified entity in interactions with any encountered extraterrestrial species&lt;br /&gt;
* &#039;&#039;&#039;Addressing Internal Dissent:&#039;&#039;&#039; the UN&#039;s agenda for space exploration is not universally supported. Factions such as the &amp;quot;Society for the Preservation of Humanity&amp;quot; (SPH) actively oppose these endeavours and may act to sabotage UNSF missions [Source: Dev Stream Q&amp;amp;A - approx. March 20 &amp;amp; 26, 2024]. Dealing with such internal pressures would also fall under the UN&#039;s purview.&lt;br /&gt;
&lt;br /&gt;
==Structure and Governance==&lt;br /&gt;
While detailed specifics are yet to be revealed, the reformed United Nations likely features:&lt;br /&gt;
* a representative body for member states/regions of [[Earth]] and potentially early off-world settlements&lt;br /&gt;
* specialised councils or agencies dedicated to interstellar affairs, scientific advancement, and space fleet oversight&lt;br /&gt;
* the &amp;quot;new checks and balances&amp;quot; mentioned by developers, aimed at ensuring stability and effective governance in an era of interstellar reach&lt;br /&gt;
&lt;br /&gt;
==Relationship with the UNSF==&lt;br /&gt;
* The [[United Nations Space Fleet]] operates as the primary exploratory, scientific, and potentially defensive arm of the United Nations in space.&lt;br /&gt;
* The UNSF executes missions and directives issued by UN civilian authorities and is accountable to them.&lt;br /&gt;
* The [[Captain]] and crew of vessels like the [[UNSF Magellan]] are officers and personnel of the UNSF, acting under the UN&#039;s broader mandate.&lt;br /&gt;
&lt;br /&gt;
==Development Notes==&lt;br /&gt;
The detailed political structure, historical events leading to its reformation, and specific interactions with the in-game United Nations are part of the ongoing lore development for [[Starship Simulator]].&lt;br /&gt;
&lt;br /&gt;
[[Category:United Nations]]&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations&amp;diff=3461</id>
		<title>United Nations</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations&amp;diff=3461"/>
		<updated>2026-06-04T17:49:38Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Role and Mandate in 2261 AD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;United Nations&#039;&#039;&#039; (UN) in [[Starship Simulator]] is the primary interstellar governing body of humanity in the 23rd century. It is depicted as a future, reformed version of the real-world United Nations, overseeing global affairs on [[Earth]] and directing humanity&#039;s expansion into space, primarily through its operational arm, the [[United Nations Space Fleet]] (UNSF).&lt;br /&gt;
&lt;br /&gt;
==History (In-Lore)==&lt;br /&gt;
According to comments made by [[Dan Govier]] during development streams, the lore of [[Starship Simulator]] includes a significant historical turning point:&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Great Reformation&amp;quot; (Working Title):&#039;&#039;&#039; At some point prior to the game&#039;s setting (circa 2261 AD), a cataclysmic global event, possibly akin to a &amp;quot;world war 3,&amp;quot; led to the dissolution or fundamental crisis of the original United Nations.&lt;br /&gt;
* &#039;&#039;&#039;Formation of the New UN:&#039;&#039;&#039; From the aftermath of this event, a newer, reformed United Nations was established. This new body was designed with a different structure, incorporating new checks, balances, and potentially a revised charter to address the challenges of a new era and prevent past mistakes. The specifics of this reformed structure are still being developed.&lt;br /&gt;
&lt;br /&gt;
By the mid-23rd century (around 2261 AD, when the game is set), this reformed United Nations manages global affairs. Humanity is described as having achieved a &amp;quot;post-scarcity society,&amp;quot; potentially with universal basic income, which likely underpins the large-scale investment in space exploration initiatives like the [[UNSF Magellan]] project [Source: Dev Stream Q&amp;amp;A - approx. March 26, 2024].&lt;br /&gt;
&lt;br /&gt;
==Role and Mandate in 2261 AD==&lt;br /&gt;
In the game&#039;s current timeline, the United Nations serves as the supreme governing authority for humanity and has several key mandates:&lt;br /&gt;
* &#039;&#039;&#039;Global Governance:&#039;&#039;&#039; maintaining peace, stability, and cooperation between nations and blocs on [[Earth]] and any established off-world colonies&lt;br /&gt;
* &#039;&#039;&#039;Space Exploration &amp;amp; Expansion:&#039;&#039;&#039; directing and funding the [[United Nations Space Fleet]] in its primary mission to explore the [[Milky Way]] galaxy, conduct scientific research, seek out habitable worlds, and make [[First Contact|peaceful first contact]] with alien civilizations&lt;br /&gt;
* &#039;&#039;&#039;Resource Management &amp;amp; Development:&#039;&#039;&#039; likely overseeing the ethical and sustainable development of off-world resources for the benefit of humanity&lt;br /&gt;
* &#039;&#039;&#039;Interstellar Diplomacy:&#039;&#039;&#039; representing humanity as a unified entity in interactions with any encountered extraterrestrial species&lt;br /&gt;
* &#039;&#039;&#039;Addressing Internal Dissent:&#039;&#039;&#039; the UN&#039;s agenda for space exploration is not universally supported. Factions such as the &amp;quot;Society for the Preservation of Humanity&amp;quot; (SPH) actively oppose these endeavours and may act to sabotage UNSF missions [Source: Dev Stream Q&amp;amp;A - approx. March 20 &amp;amp; 26, 2024]. Dealing with such internal pressures would also fall under the UN&#039;s purview.&lt;br /&gt;
&lt;br /&gt;
==Structure and Governance==&lt;br /&gt;
While detailed specifics are yet to be revealed, the reformed United Nations likely features:&lt;br /&gt;
* A representative body for member states/regions of [[Earth]] and potentially early off-world settlements.&lt;br /&gt;
* Specialized councils or agencies dedicated to interstellar affairs, scientific advancement, and space fleet oversight.&lt;br /&gt;
* The &amp;quot;new checks and balances&amp;quot; mentioned by developers, aimed at ensuring stability and effective governance in an era of interstellar reach.&lt;br /&gt;
&lt;br /&gt;
==Relationship with the UNSF==&lt;br /&gt;
* The [[United Nations Space Fleet]] operates as the primary exploratory, scientific, and potentially defensive arm of the United Nations in space.&lt;br /&gt;
* The UNSF executes missions and directives issued by UN civilian authorities and is accountable to them.&lt;br /&gt;
* The [[Captain]] and crew of vessels like the [[UNSF Magellan]] are officers and personnel of the UNSF, acting under the UN&#039;s broader mandate.&lt;br /&gt;
&lt;br /&gt;
==Development Notes==&lt;br /&gt;
The detailed political structure, historical events leading to its reformation, and specific interactions with the in-game United Nations are part of the ongoing lore development for [[Starship Simulator]].&lt;br /&gt;
&lt;br /&gt;
[[Category:United Nations]]&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations&amp;diff=3460</id>
		<title>United Nations</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations&amp;diff=3460"/>
		<updated>2026-06-04T17:49:00Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Role and Mandate in 2261 AD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;United Nations&#039;&#039;&#039; (UN) in [[Starship Simulator]] is the primary interstellar governing body of humanity in the 23rd century. It is depicted as a future, reformed version of the real-world United Nations, overseeing global affairs on [[Earth]] and directing humanity&#039;s expansion into space, primarily through its operational arm, the [[United Nations Space Fleet]] (UNSF).&lt;br /&gt;
&lt;br /&gt;
==History (In-Lore)==&lt;br /&gt;
According to comments made by [[Dan Govier]] during development streams, the lore of [[Starship Simulator]] includes a significant historical turning point:&lt;br /&gt;
* &#039;&#039;&#039;The &amp;quot;Great Reformation&amp;quot; (Working Title):&#039;&#039;&#039; At some point prior to the game&#039;s setting (circa 2261 AD), a cataclysmic global event, possibly akin to a &amp;quot;world war 3,&amp;quot; led to the dissolution or fundamental crisis of the original United Nations.&lt;br /&gt;
* &#039;&#039;&#039;Formation of the New UN:&#039;&#039;&#039; From the aftermath of this event, a newer, reformed United Nations was established. This new body was designed with a different structure, incorporating new checks, balances, and potentially a revised charter to address the challenges of a new era and prevent past mistakes. The specifics of this reformed structure are still being developed.&lt;br /&gt;
&lt;br /&gt;
By the mid-23rd century (around 2261 AD, when the game is set), this reformed United Nations manages global affairs. Humanity is described as having achieved a &amp;quot;post-scarcity society,&amp;quot; potentially with universal basic income, which likely underpins the large-scale investment in space exploration initiatives like the [[UNSF Magellan]] project [Source: Dev Stream Q&amp;amp;A - approx. March 26, 2024].&lt;br /&gt;
&lt;br /&gt;
==Role and Mandate in 2261 AD==&lt;br /&gt;
In the game&#039;s current timeline, the United Nations serves as the supreme governing authority for humanity and has several key mandates:&lt;br /&gt;
* &#039;&#039;&#039;Global Governance:&#039;&#039;&#039;maintaining peace, stability, and cooperation between nations and blocs on [[Earth]] and any established off-world colonies&lt;br /&gt;
* &#039;&#039;&#039;Space Exploration &amp;amp; Expansion:&#039;&#039;&#039; directing and funding the [[United Nations Space Fleet]] in its primary mission to explore the [[Milky Way]] galaxy, conduct scientific research, seek out habitable worlds, and make [[First Contact|peaceful first contact]] with alien civilizations&lt;br /&gt;
* &#039;&#039;&#039;Resource Management &amp;amp; Development:&#039;&#039;&#039; likely overseeing the ethical and sustainable development of off-world resources for the benefit of humanity&lt;br /&gt;
* &#039;&#039;&#039;Interstellar Diplomacy:&#039;&#039;&#039; representing humanity as a unified entity in interactions with any encountered extraterrestrial species&lt;br /&gt;
* &#039;&#039;&#039;Addressing Internal Dissent:&#039;&#039;&#039; the UN&#039;s agenda for space exploration is not universally supported. Factions such as the &amp;quot;Society for the Preservation of Humanity&amp;quot; (SPH) actively oppose these endeavours and may act to sabotage UNSF missions [Source: Dev Stream Q&amp;amp;A - approx. March 20 &amp;amp; 26, 2024]. Dealing with such internal pressures would also fall under the UN&#039;s purview.&lt;br /&gt;
&lt;br /&gt;
==Structure and Governance==&lt;br /&gt;
While detailed specifics are yet to be revealed, the reformed United Nations likely features:&lt;br /&gt;
* A representative body for member states/regions of [[Earth]] and potentially early off-world settlements.&lt;br /&gt;
* Specialized councils or agencies dedicated to interstellar affairs, scientific advancement, and space fleet oversight.&lt;br /&gt;
* The &amp;quot;new checks and balances&amp;quot; mentioned by developers, aimed at ensuring stability and effective governance in an era of interstellar reach.&lt;br /&gt;
&lt;br /&gt;
==Relationship with the UNSF==&lt;br /&gt;
* The [[United Nations Space Fleet]] operates as the primary exploratory, scientific, and potentially defensive arm of the United Nations in space.&lt;br /&gt;
* The UNSF executes missions and directives issued by UN civilian authorities and is accountable to them.&lt;br /&gt;
* The [[Captain]] and crew of vessels like the [[UNSF Magellan]] are officers and personnel of the UNSF, acting under the UN&#039;s broader mandate.&lt;br /&gt;
&lt;br /&gt;
==Development Notes==&lt;br /&gt;
The detailed political structure, historical events leading to its reformation, and specific interactions with the in-game United Nations are part of the ongoing lore development for [[Starship Simulator]].&lt;br /&gt;
&lt;br /&gt;
[[Category:United Nations]]&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=UNSF_Ranks&amp;diff=3459</id>
		<title>UNSF Ranks</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=UNSF_Ranks&amp;diff=3459"/>
		<updated>2026-06-04T15:48:15Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[United Nations Space Fleet]] (UNSF) ranking system serves as the backbone of command and crew organisation aboard deep-space exploration vessels. Inspired by traditional naval hierarchies and adapted for spacefaring operations, the UNSF rank structure is designed to provide clear lines of authority, responsibility, and progression across all departments—Command, Engineering, Science, Tactical, and Operations. It governs everything from bridge officer assignments to promotion eligibility and role-based access throughout the ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rank Title !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Fleet Admiral || most senior flag officer who oversees the entire UNSF fleet&lt;br /&gt;
|-&lt;br /&gt;
| Admiral || a flag officer overseeing specific regions and fleet branches&lt;br /&gt;
|-&lt;br /&gt;
| Commodore || a junior flag officer overseeing multiple starships and outposts in divisions&lt;br /&gt;
|-&lt;br /&gt;
| Captain || commanding officer of a starship or major outpost&lt;br /&gt;
|-&lt;br /&gt;
| Commander || executive officer of a starship or major outpost&lt;br /&gt;
|-&lt;br /&gt;
| Lieutenant Commander || senior bridge officer or department head&lt;br /&gt;
|-&lt;br /&gt;
| Lieutenant || junior officer serving as a department head&lt;br /&gt;
|-&lt;br /&gt;
| Ensign || entry level officer, recently commissioned&lt;br /&gt;
|-&lt;br /&gt;
| Enlisted Crewman || enlisted personnel performing general duties or acting in a specialist role or function &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNSF Roles]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=UNSF_Magellan&amp;diff=3458</id>
		<title>UNSF Magellan</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=UNSF_Magellan&amp;diff=3458"/>
		<updated>2026-06-04T15:37:28Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Specifications and Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:UNSF Magellan Icon.jpg|thumb|right|500px|The UNSF &#039;&#039;Magellan&#039;&#039; (Conceptual)]]&lt;br /&gt;
The &#039;&#039;&#039;UNSF &#039;&#039;Magellan&#039;&#039;&#039;&#039;&#039; is the default designation for a player-operated [[Magellan Class|Magellan-class starship]]. It is a deep space exploration vessel operated by the [[United Nations Space Fleet]] (UNSF).&lt;br /&gt;
&lt;br /&gt;
== Mission and Purpose ==&lt;br /&gt;
As one of humanity&#039;s first starships equipped with a functional [[Alcubierre Drive]], the UNSF Magellan (and potentially its sister ship(s)) spearheads the [[United Nations Space Fleet|UNSF]]&#039;s initial wave of interstellar exploration in the mid-23rd century (circa 2261 AD).&lt;br /&gt;
&lt;br /&gt;
Its mandated mission includes:&lt;br /&gt;
* exploring star systems beyond the [[Sol System]]&lt;br /&gt;
* conducting scientific surveys of planets, stars, and anomalies&lt;br /&gt;
* seeking out habitable worlds suitable for potential future colonization&lt;br /&gt;
* making peaceful first contact with any encountered extraterrestrial species&lt;br /&gt;
* serving as a testbed for advanced starship technologies and extended spaceflight operations&lt;br /&gt;
&lt;br /&gt;
== Specifications and Design ==&lt;br /&gt;
The UNSF &#039;&#039;Magellan&#039;&#039; conforms to the standard specifications of the [[Magellan Class]] starship design. Key features include:&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; [[Magellan Class]] Deep Space Exploration Vessel&lt;br /&gt;
*&#039;&#039;&#039;Operator:&#039;&#039;&#039; [[United Nations Space Fleet]] (UNSF)&lt;br /&gt;
*&#039;&#039;&#039;Propulsion:&#039;&#039;&#039; [[Alcubierre Drive]] for FTL travel; [[wikipedia:Variable Specific Impulse Magnetoplasma Rocket|VASIMR]] sublight engines; [[RCS Thrusters]] for maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;Power Plant:&#039;&#039;&#039; [[Fusion Reactor]] located on [[F Deck]].&lt;br /&gt;
*&#039;&#039;&#039;Layout:&#039;&#039;&#039; 7 decks containing over 200 rooms.&lt;br /&gt;
*&#039;&#039;&#039;Simulation Depth:&#039;&#039;&#039; features highly detailed and interconnected ship systems (power, fluids, structural, environmental, etc.)&lt;br /&gt;
*&#039;&#039;&#039;Design Aesthetic:&#039;&#039;&#039; interiors influenced by [[wikipedia:Retrofuturism|Retrofuturism]], and architects like [[wikipedia:Zaha_Hadid|Zaha Hadid]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For detailed technical specifications and design philosophy, see the main [[Magellan Class]] article.&#039;&#039;&lt;br /&gt;
{{Ship Specs&lt;br /&gt;
| Name =UNSF Magellan&lt;br /&gt;
| Manufacturer = United Nations Space Fleet&lt;br /&gt;
| Class = Magellan Class&lt;br /&gt;
| Role = Exploration&lt;br /&gt;
| Dimensions = 320m/150m/150M&lt;br /&gt;
| Mass = 267K Tons&lt;br /&gt;
| Speed = Unknown&lt;br /&gt;
| Sublight = VASIMR&lt;br /&gt;
| FTL Speed =  2,501,730.7c (&#039;&#039;Ly/Hour&#039;&#039;)&lt;br /&gt;
| Power Plant = Fusion Reactor&lt;br /&gt;
| Power Output = 100MV &#039;&#039;@ 100% Standard Operation&#039;&#039;&lt;br /&gt;
| Weapons = Unknown&lt;br /&gt;
| Decks = 7 (A-G)&lt;br /&gt;
| Crew = &amp;gt;200&lt;br /&gt;
| Rooms = &amp;gt;200&lt;br /&gt;
| Battery Type = Solid State &#039;&#039;48 Arrays and 480 individual Cells&#039;&#039;&lt;br /&gt;
| Battery Charge Rate = ~1 kV &#039;&#039;@ 50 A (50 kW)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Decks On Magellan Class==&lt;br /&gt;
{{UNSF Magellan Decks}}&lt;br /&gt;
&lt;br /&gt;
== Crew ==&lt;br /&gt;
The standard operating complement for a Magellan Class vessel like the UNSF Magellan is over 200 personnel. In [[Starship Simulator]], this includes both NPCs performing various duties and player characters filling chosen Crew Roles. The ship is also home to [[Jonesy]], the ship&#039;s cat.&lt;br /&gt;
&lt;br /&gt;
{{Departments}}&lt;br /&gt;
&lt;br /&gt;
== Role in Gameplay ==&lt;br /&gt;
The UNSF Magellan serves as the primary setting and player vehicle in [[Starship Simulator]]. Players experience the game largely through the lens of being a crew member aboard this vessel, operating its systems, exploring its decks, and using it as their base for exploring the galaxy. Its detailed simulation is central to the core gameplay mechanics.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The ship is named after Ferdinand Magellan, the 16th-century Portuguese explorer who organised the Spanish expedition to the East Indies from 1519 to 1522, resulting in the first circumnavigation of the Earth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magellan class starships]]&lt;br /&gt;
[[Category:UNSF Vessels]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=UNSF_Magellan&amp;diff=3457</id>
		<title>UNSF Magellan</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=UNSF_Magellan&amp;diff=3457"/>
		<updated>2026-06-04T15:27:54Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Mission and Purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:UNSF Magellan Icon.jpg|thumb|right|500px|The UNSF &#039;&#039;Magellan&#039;&#039; (Conceptual)]]&lt;br /&gt;
The &#039;&#039;&#039;UNSF &#039;&#039;Magellan&#039;&#039;&#039;&#039;&#039; is the default designation for a player-operated [[Magellan Class|Magellan-class starship]]. It is a deep space exploration vessel operated by the [[United Nations Space Fleet]] (UNSF).&lt;br /&gt;
&lt;br /&gt;
== Mission and Purpose ==&lt;br /&gt;
As one of humanity&#039;s first starships equipped with a functional [[Alcubierre Drive]], the UNSF Magellan (and potentially its sister ship(s)) spearheads the [[United Nations Space Fleet|UNSF]]&#039;s initial wave of interstellar exploration in the mid-23rd century (circa 2261 AD).&lt;br /&gt;
&lt;br /&gt;
Its mandated mission includes:&lt;br /&gt;
* exploring star systems beyond the [[Sol System]]&lt;br /&gt;
* conducting scientific surveys of planets, stars, and anomalies&lt;br /&gt;
* seeking out habitable worlds suitable for potential future colonization&lt;br /&gt;
* making peaceful first contact with any encountered extraterrestrial species&lt;br /&gt;
* serving as a testbed for advanced starship technologies and extended spaceflight operations&lt;br /&gt;
&lt;br /&gt;
== Specifications and Design ==&lt;br /&gt;
The UNSF &#039;&#039;Magellan&#039;&#039; conforms to the standard specifications of the [[Magellan Class]] starship design. Key features include:&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; [[Magellan Class]] Deep Space Exploration Vessel&lt;br /&gt;
*&#039;&#039;&#039;Operator:&#039;&#039;&#039; [[United Nations Space Fleet]] (UNSF)&lt;br /&gt;
*&#039;&#039;&#039;Propulsion:&#039;&#039;&#039; [[Alcubierre Drive]] for FTL travel; [[wikipedia:Variable Specific Impulse Magnetoplasma Rocket|VASIMR]] sublight engines; [[RCS Thrusters]] for maneuvering.&lt;br /&gt;
*&#039;&#039;&#039;Power Plant:&#039;&#039;&#039; [[Fusion Reactor]] located on [[F Deck]].&lt;br /&gt;
*&#039;&#039;&#039;Layout:&#039;&#039;&#039; 7 decks containing over 200 rooms.&lt;br /&gt;
*&#039;&#039;&#039;Simulation Depth:&#039;&#039;&#039; Features highly detailed and interconnected ship systems (power, fluids, structural, environmental, etc.)&lt;br /&gt;
*&#039;&#039;&#039;Design Aesthetic:&#039;&#039;&#039; Interiors influenced by [[wikipedia:Retrofuturism|Retrofuturism]], and architects like [[wikipedia:Zaha_Hadid|Zaha Hadid]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For detailed technical specifications and design philosophy, see the main [[Magellan Class]] article.&#039;&#039;&lt;br /&gt;
{{Ship Specs&lt;br /&gt;
| Name =UNSF Magellan&lt;br /&gt;
| Manufacturer = United Nations Space Fleet&lt;br /&gt;
| Class = Magellan Class&lt;br /&gt;
| Role = Exploration&lt;br /&gt;
| Dimensions = 320m/150m/150M&lt;br /&gt;
| Mass = 267K Tons&lt;br /&gt;
| Speed = Unknown&lt;br /&gt;
| Sublight = VASIMR&lt;br /&gt;
| FTL Speed =  2,501,730.7c (&#039;&#039;Ly/Hour&#039;&#039;)&lt;br /&gt;
| Power Plant = Fusion Reactor&lt;br /&gt;
| Power Output = 100MV &#039;&#039;@ 100% Standard Operation&#039;&#039;&lt;br /&gt;
| Weapons = Unknown&lt;br /&gt;
| Decks = 7 (A-G)&lt;br /&gt;
| Crew = &amp;gt;200&lt;br /&gt;
| Rooms = &amp;gt;200&lt;br /&gt;
| Battery Type = Solid State &#039;&#039;48 Arrays and 480 individual Cells&#039;&#039;&lt;br /&gt;
| Battery Charge Rate = ~1 kV &#039;&#039;@ 50 A (50 kW)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Decks On Magellan Class==&lt;br /&gt;
{{UNSF Magellan Decks}}&lt;br /&gt;
&lt;br /&gt;
== Crew ==&lt;br /&gt;
The standard operating complement for a Magellan Class vessel like the UNSF Magellan is over 200 personnel. In [[Starship Simulator]], this includes both NPCs performing various duties and player characters filling chosen Crew Roles. The ship is also home to [[Jonesy]], the ship&#039;s cat.&lt;br /&gt;
&lt;br /&gt;
{{Departments}}&lt;br /&gt;
&lt;br /&gt;
== Role in Gameplay ==&lt;br /&gt;
The UNSF Magellan serves as the primary setting and player vehicle in [[Starship Simulator]]. Players experience the game largely through the lens of being a crew member aboard this vessel, operating its systems, exploring its decks, and using it as their base for exploring the galaxy. Its detailed simulation is central to the core gameplay mechanics.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The ship is named after Ferdinand Magellan, the 16th-century Portuguese explorer who organised the Spanish expedition to the East Indies from 1519 to 1522, resulting in the first circumnavigation of the Earth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magellan class starships]]&lt;br /&gt;
[[Category:UNSF Vessels]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations_Space_Fleet&amp;diff=3456</id>
		<title>United Nations Space Fleet</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations_Space_Fleet&amp;diff=3456"/>
		<updated>2026-06-04T15:24:56Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Planned UNSF Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler Warning}} {{WIP}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;United Nations Space Fleet&#039;&#039;&#039; (UNSF) is Earth&#039;s primary ([[human]]) space exploration organisation depicted in the &#039;&#039;[[Starship Simulator]]&#039;&#039; universe. It operates humanity&#039;s first [[Alcubierre Drive|faster-than-light (FTL)]] capable vessels, such as the [[Magellan Class|Magellan Class]] [[UNSF Magellan]], with the goal of exploring the galaxy.&lt;br /&gt;
&lt;br /&gt;
==UN Reformation==&lt;br /&gt;
By the late 2030s and early 2040s, the authority of the United Nations had slipped into a period of decline. Though its agencies continued to provide humanitarian aid, monitor elections, and coordinate relief efforts, the institution itself was increasingly viewed as incapable of responding to the scale of the crises unfolding around it. Rising sea levels, prolonged droughts, crop failures, and increasingly destructive storms displaced tens of millions of people across Africa, Asia, the Middle East, and parts of the Americas. These mass movements of refugees placed enormous strain on national borders and public services, fuelling political extremism, sectarian violence, and a resurgence of hardline nationalism across much of the world.&lt;br /&gt;
&lt;br /&gt;
The Security Council, long criticised for its structure, became the clearest symbol of the UN’s paralysis. Repeated attempts to pass binding resolutions on refugee protections, emissions enforcement, maritime security, and emergency intervention were blocked by the competing interests of the permanent members. To much of the world, the veto had ceased to appear as a safeguard against reckless war and instead came to be seen as a mechanism by which powerful states protected themselves and their allies from meaningful accountability. The General Assembly continued to debate, condemn, and recommend, but without the power to compel action, its words increasingly rang hollow against images of burning coastlines, collapsing harvests, and overcrowded camps stretching across entire regions.&lt;br /&gt;
&lt;br /&gt;
The breaking point came during the Crisis Decade of the 2040s. A convergence of extreme weather, global food price shocks, freshwater shortages, cyber attacks on key infrastructure, and several limited regional wars triggered the largest wave of displacement in recorded history. International supply chains fractured under the strain, piracy and insurgency surged along major trade routes, and a number of fragile states collapsed outright. In several widely publicised cases, relief corridors, peacekeeping deployments, and coordinated sanctions measures failed to materialise because veto-holding powers blocked or diluted proposed resolutions for reasons widely perceived as cynical and self-serving. Public confidence in the United Nations, already badly eroded, collapsed completely. Even among member states, a dangerous consensus began to form: the institution still existed, but it no longer governed events.&lt;br /&gt;
&lt;br /&gt;
In response, a broad coalition of medium powers, climate-vulnerable nations, and heavily affected population blocs called for an emergency global constitutional congress outside the deadlocked framework of the Security Council. Although controversial, the gathering was justified as an act of preservation rather than revolution: a final attempt to save international cooperation by abandoning the mechanisms that had rendered it impotent. Over months of negotiation, delegates drafted what would become known as the New Geneva Charter, abolishing permanent veto privilege and replacing the old Security Council order with a unified General Assembly in which all member states voted as equals under a revised system of binding supermajority resolutions. The old United Nations was not formally dissolved, so much as politically superseded; its institutions, agencies, and legal legacy were absorbed into a reformed body that claimed continuity with the original ideals of 1945 while rejecting the power structures that had undermined them.&lt;br /&gt;
&lt;br /&gt;
Historians now generally regard the Reformation of the United Nations as one of the defining political events of the twenty-first century. It did not emerge from idealism, nor from any sudden moral awakening among the great powers, but from accumulated failure on a planetary scale. The lesson drawn by later generations was a bitter one: humanity did not unite at the first warning signs of collapse, nor at the second. It united only when the costs of division had become impossible to ignore. Yet from that failure emerged a more durable international order, one built not on the privileges of a few states, but on the recognition that the survival of civilisation itself could no longer be held hostage to national veto.&lt;br /&gt;
&lt;br /&gt;
==Role and Mandate==&lt;br /&gt;
Operating in the mid-23rd century (around 2261 AD), the UNSF represents humanity&#039;s expansion into interstellar space following the invention of a viable FTL drive. Its primary mandate appears to be:&lt;br /&gt;
*&#039;&#039;&#039;Exploration:&#039;&#039;&#039; charting unknown regions of the [[Milky Way]] galaxy beyond Earth&#039;s solar system&lt;br /&gt;
*&#039;&#039;&#039;Scientific Research:&#039;&#039;&#039; seeking out habitable worlds, conducting scientific surveys of stellar phenomena and planets, and analysing discovered artifacts or life forms.&lt;br /&gt;
*&#039;&#039;&#039;First Contact:&#039;&#039;&#039; establishing peaceful relations with any alien civilisations encountered, requiring careful diplomacy&lt;br /&gt;
*&#039;&#039;&#039;Data Gathering:&#039;&#039;&#039; collecting information about the galaxy and reporting findings back to the [[United Nations]] on Earth&lt;br /&gt;
&lt;br /&gt;
Based on developer comments and game role descriptions, the UN Space Fleet operates under the direction of a body potentially named the &#039;&#039;&#039;United Nations Space Exploration Committee&#039;&#039;&#039;, with its ships acting primarily as exploration or scout vessels. While exploration and science are the main focus, incorporation of a tactical element to missions suggests the UNSF is prepared for defensive measures, if required.&lt;br /&gt;
&lt;br /&gt;
==Known UNSF Assets==&lt;br /&gt;
*[[Magellan Class|Magellan Class]]: the first class of UNSF vessels equipped with FTL drives for use in deep space exploration. These ships are large, multi-deck vessels designed for extended missions with crews of over 200 personnel. They were the first generation developed from the previous prototype testing era and part of the mission objectives for the ship is to inform newer class designs that will iron out or improve drawbacks revealed by the cut and thrust of harsh operational activities to which the Magellan will inevitably become exposed. While not considered an experimental vessel and definitely not a prototype, nevertheless the class is fully intended to be a jumping off point for more superior vessels.&lt;br /&gt;
&lt;br /&gt;
==Place in the Game==&lt;br /&gt;
In [[Starship Simulator]], players take on the role of a crew member serving aboard a UNSF vessel, usually the [[UNSF Magellan]]. They participate directly in the UNSF&#039;s mission by fulfilling their chosen crew role and by contributing to the operation and exploration goals of the ship.&lt;br /&gt;
&lt;br /&gt;
==Planned UNSF Assets==&lt;br /&gt;
&lt;br /&gt;
The intended successor to the Magellan class is the [[Pathfinder Class|Pathfinder Class]].&lt;br /&gt;
&lt;br /&gt;
==Non UNSF FTL capable craft==&lt;br /&gt;
Following on from the development of the Magellan, another interested commercial party developed its own smaller ship class intended for use as a mining and other resources search vessel:&lt;br /&gt;
&lt;br /&gt;
*[[Caravella Class|Caravella Class]]: a vessel built by the [[Lunara]] corporation and intended for use within the game.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The idea around this version of the UN was based on the idea that the UN was dissolved and reformed into a new UN with a new structure. While not much information is finalised yet, some information can be found in YouTube streams and Discord channels. &lt;br /&gt;
&lt;br /&gt;
[[Dan Govier]] has been quoted saying:&lt;br /&gt;
&lt;br /&gt;
  &amp;quot;One of the drivers for reforming the UN was its general impotence, and its inability to deal with global issues fairly due to vetos being used by major powers. We don&#039;t have an established date for the new charter yet, but let&#039;s put it forward enough that an orbital station for the UN headquarters is viable. &amp;lt;br&amp;gt; I like the idea that, rather that being located in a member nation&#039;s territory, the UN seat of power oversees the entire planet. The general assembly room would absolutely need massive windows to give officials a proper global perspective when debating global issues.&amp;lt;br&amp;gt; We want &amp;quot;general commuting&amp;quot; between Earth and orbital locations like the Moon to be commonplace in 2261, so an orbital station shouldn&#039;t be too much of a stretch for regular gathering etc.&amp;lt;br&amp;gt; For the academy, I would prefer that be located on Earth because I like the idea of tutorial missions taking you through ground based lessons, and then transitioning to orbit via a shuttle, before finally boarding an actual vessel for the final tutorial steps.  It should be all kinds of epic&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;br /&gt;
[[Category:United Nations Space Fleet| ]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations_Space_Fleet&amp;diff=3455</id>
		<title>United Nations Space Fleet</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations_Space_Fleet&amp;diff=3455"/>
		<updated>2026-06-04T15:20:19Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler Warning}} {{WIP}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;United Nations Space Fleet&#039;&#039;&#039; (UNSF) is Earth&#039;s primary ([[human]]) space exploration organisation depicted in the &#039;&#039;[[Starship Simulator]]&#039;&#039; universe. It operates humanity&#039;s first [[Alcubierre Drive|faster-than-light (FTL)]] capable vessels, such as the [[Magellan Class|Magellan Class]] [[UNSF Magellan]], with the goal of exploring the galaxy.&lt;br /&gt;
&lt;br /&gt;
==UN Reformation==&lt;br /&gt;
By the late 2030s and early 2040s, the authority of the United Nations had slipped into a period of decline. Though its agencies continued to provide humanitarian aid, monitor elections, and coordinate relief efforts, the institution itself was increasingly viewed as incapable of responding to the scale of the crises unfolding around it. Rising sea levels, prolonged droughts, crop failures, and increasingly destructive storms displaced tens of millions of people across Africa, Asia, the Middle East, and parts of the Americas. These mass movements of refugees placed enormous strain on national borders and public services, fuelling political extremism, sectarian violence, and a resurgence of hardline nationalism across much of the world.&lt;br /&gt;
&lt;br /&gt;
The Security Council, long criticised for its structure, became the clearest symbol of the UN’s paralysis. Repeated attempts to pass binding resolutions on refugee protections, emissions enforcement, maritime security, and emergency intervention were blocked by the competing interests of the permanent members. To much of the world, the veto had ceased to appear as a safeguard against reckless war and instead came to be seen as a mechanism by which powerful states protected themselves and their allies from meaningful accountability. The General Assembly continued to debate, condemn, and recommend, but without the power to compel action, its words increasingly rang hollow against images of burning coastlines, collapsing harvests, and overcrowded camps stretching across entire regions.&lt;br /&gt;
&lt;br /&gt;
The breaking point came during the Crisis Decade of the 2040s. A convergence of extreme weather, global food price shocks, freshwater shortages, cyber attacks on key infrastructure, and several limited regional wars triggered the largest wave of displacement in recorded history. International supply chains fractured under the strain, piracy and insurgency surged along major trade routes, and a number of fragile states collapsed outright. In several widely publicised cases, relief corridors, peacekeeping deployments, and coordinated sanctions measures failed to materialise because veto-holding powers blocked or diluted proposed resolutions for reasons widely perceived as cynical and self-serving. Public confidence in the United Nations, already badly eroded, collapsed completely. Even among member states, a dangerous consensus began to form: the institution still existed, but it no longer governed events.&lt;br /&gt;
&lt;br /&gt;
In response, a broad coalition of medium powers, climate-vulnerable nations, and heavily affected population blocs called for an emergency global constitutional congress outside the deadlocked framework of the Security Council. Although controversial, the gathering was justified as an act of preservation rather than revolution: a final attempt to save international cooperation by abandoning the mechanisms that had rendered it impotent. Over months of negotiation, delegates drafted what would become known as the New Geneva Charter, abolishing permanent veto privilege and replacing the old Security Council order with a unified General Assembly in which all member states voted as equals under a revised system of binding supermajority resolutions. The old United Nations was not formally dissolved, so much as politically superseded; its institutions, agencies, and legal legacy were absorbed into a reformed body that claimed continuity with the original ideals of 1945 while rejecting the power structures that had undermined them.&lt;br /&gt;
&lt;br /&gt;
Historians now generally regard the Reformation of the United Nations as one of the defining political events of the twenty-first century. It did not emerge from idealism, nor from any sudden moral awakening among the great powers, but from accumulated failure on a planetary scale. The lesson drawn by later generations was a bitter one: humanity did not unite at the first warning signs of collapse, nor at the second. It united only when the costs of division had become impossible to ignore. Yet from that failure emerged a more durable international order, one built not on the privileges of a few states, but on the recognition that the survival of civilisation itself could no longer be held hostage to national veto.&lt;br /&gt;
&lt;br /&gt;
==Role and Mandate==&lt;br /&gt;
Operating in the mid-23rd century (around 2261 AD), the UNSF represents humanity&#039;s expansion into interstellar space following the invention of a viable FTL drive. Its primary mandate appears to be:&lt;br /&gt;
*&#039;&#039;&#039;Exploration:&#039;&#039;&#039; charting unknown regions of the [[Milky Way]] galaxy beyond Earth&#039;s solar system&lt;br /&gt;
*&#039;&#039;&#039;Scientific Research:&#039;&#039;&#039; seeking out habitable worlds, conducting scientific surveys of stellar phenomena and planets, and analysing discovered artifacts or life forms.&lt;br /&gt;
*&#039;&#039;&#039;First Contact:&#039;&#039;&#039; establishing peaceful relations with any alien civilisations encountered, requiring careful diplomacy&lt;br /&gt;
*&#039;&#039;&#039;Data Gathering:&#039;&#039;&#039; collecting information about the galaxy and reporting findings back to the [[United Nations]] on Earth&lt;br /&gt;
&lt;br /&gt;
Based on developer comments and game role descriptions, the UN Space Fleet operates under the direction of a body potentially named the &#039;&#039;&#039;United Nations Space Exploration Committee&#039;&#039;&#039;, with its ships acting primarily as exploration or scout vessels. While exploration and science are the main focus, incorporation of a tactical element to missions suggests the UNSF is prepared for defensive measures, if required.&lt;br /&gt;
&lt;br /&gt;
==Known UNSF Assets==&lt;br /&gt;
*[[Magellan Class|Magellan Class]]: the first class of UNSF vessels equipped with FTL drives for use in deep space exploration. These ships are large, multi-deck vessels designed for extended missions with crews of over 200 personnel. They were the first generation developed from the previous prototype testing era and part of the mission objectives for the ship is to inform newer class designs that will iron out or improve drawbacks revealed by the cut and thrust of harsh operational activities to which the Magellan will inevitably become exposed. While not considered an experimental vessel and definitely not a prototype, nevertheless the class is fully intended to be a jumping off point for more superior vessels.&lt;br /&gt;
&lt;br /&gt;
==Place in the Game==&lt;br /&gt;
In [[Starship Simulator]], players take on the role of a crew member serving aboard a UNSF vessel, usually the [[UNSF Magellan]]. They participate directly in the UNSF&#039;s mission by fulfilling their chosen crew role and by contributing to the operation and exploration goals of the ship.&lt;br /&gt;
&lt;br /&gt;
==Planned UNSF Assets==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non UNSF FTL capable craft==&lt;br /&gt;
Following on from the development of the Magellan, another interested commercial party developed its own smaller ship class intended for use as a mining and other resources search vessel:&lt;br /&gt;
&lt;br /&gt;
*[[Caravella Class|Caravella Class]]: a vessel built by the [[Lunara]] corporation and intended for use within the game.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The idea around this version of the UN was based on the idea that the UN was dissolved and reformed into a new UN with a new structure. While not much information is finalised yet, some information can be found in YouTube streams and Discord channels. &lt;br /&gt;
&lt;br /&gt;
[[Dan Govier]] has been quoted saying:&lt;br /&gt;
&lt;br /&gt;
  &amp;quot;One of the drivers for reforming the UN was its general impotence, and its inability to deal with global issues fairly due to vetos being used by major powers. We don&#039;t have an established date for the new charter yet, but let&#039;s put it forward enough that an orbital station for the UN headquarters is viable. &amp;lt;br&amp;gt; I like the idea that, rather that being located in a member nation&#039;s territory, the UN seat of power oversees the entire planet. The general assembly room would absolutely need massive windows to give officials a proper global perspective when debating global issues.&amp;lt;br&amp;gt; We want &amp;quot;general commuting&amp;quot; between Earth and orbital locations like the Moon to be commonplace in 2261, so an orbital station shouldn&#039;t be too much of a stretch for regular gathering etc.&amp;lt;br&amp;gt; For the academy, I would prefer that be located on Earth because I like the idea of tutorial missions taking you through ground based lessons, and then transitioning to orbit via a shuttle, before finally boarding an actual vessel for the final tutorial steps.  It should be all kinds of epic&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;br /&gt;
[[Category:United Nations Space Fleet| ]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations_Space_Fleet&amp;diff=3454</id>
		<title>United Nations Space Fleet</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=United_Nations_Space_Fleet&amp;diff=3454"/>
		<updated>2026-06-04T12:57:01Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler Warning}} {{WIP}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;United Nations Space Fleet&#039;&#039;&#039; (UNSF) is Earth&#039;s primary ([[human]]) space exploration organisation depicted in the &#039;&#039;[[Starship Simulator]]&#039;&#039; universe. It operates humanity&#039;s first [[Alcubierre Drive|faster-than-light (FTL)]] capable vessels, such as the [[Magellan Class|Magellan Class]] [[UNSF Magellan]], with the goal of exploring the galaxy.&lt;br /&gt;
&lt;br /&gt;
==UN Reformation==&lt;br /&gt;
By the late 2030s and early 2040s, the authority of the United Nations had slipped into a period of decline. Though its agencies continued to provide humanitarian aid, monitor elections, and coordinate relief efforts, the institution itself was increasingly viewed as incapable of responding to the scale of the crises unfolding around it. Rising sea levels, prolonged droughts, crop failures, and increasingly destructive storms displaced tens of millions of people across Africa, Asia, the Middle East, and parts of the Americas. These mass movements of refugees placed enormous strain on national borders and public services, fuelling political extremism, sectarian violence, and a resurgence of hardline nationalism across much of the world.&lt;br /&gt;
&lt;br /&gt;
The Security Council, long criticised for its structure, became the clearest symbol of the UN’s paralysis. Repeated attempts to pass binding resolutions on refugee protections, emissions enforcement, maritime security, and emergency intervention were blocked by the competing interests of the permanent members. To much of the world, the veto had ceased to appear as a safeguard against reckless war and instead came to be seen as a mechanism by which powerful states protected themselves and their allies from meaningful accountability. The General Assembly continued to debate, condemn, and recommend, but without the power to compel action, its words increasingly rang hollow against images of burning coastlines, collapsing harvests, and overcrowded camps stretching across entire regions.&lt;br /&gt;
&lt;br /&gt;
The breaking point came during the Crisis Decade of the 2040s. A convergence of extreme weather, global food price shocks, freshwater shortages, cyber attacks on key infrastructure, and several limited regional wars triggered the largest wave of displacement in recorded history. International supply chains fractured under the strain, piracy and insurgency surged along major trade routes, and a number of fragile states collapsed outright. In several widely publicised cases, relief corridors, peacekeeping deployments, and coordinated sanctions measures failed to materialise because veto-holding powers blocked or diluted proposed resolutions for reasons widely perceived as cynical and self-serving. Public confidence in the United Nations, already badly eroded, collapsed completely. Even among member states, a dangerous consensus began to form: the institution still existed, but it no longer governed events.&lt;br /&gt;
&lt;br /&gt;
In response, a broad coalition of medium powers, climate-vulnerable nations, and heavily affected population blocs called for an emergency global constitutional congress outside the deadlocked framework of the Security Council. Although controversial, the gathering was justified as an act of preservation rather than revolution: a final attempt to save international cooperation by abandoning the mechanisms that had rendered it impotent. Over months of negotiation, delegates drafted what would become known as the New Geneva Charter, abolishing permanent veto privilege and replacing the old Security Council order with a unified General Assembly in which all member states voted as equals under a revised system of binding supermajority resolutions. The old United Nations was not formally dissolved, so much as politically superseded; its institutions, agencies, and legal legacy were absorbed into a reformed body that claimed continuity with the original ideals of 1945 while rejecting the power structures that had undermined them.&lt;br /&gt;
&lt;br /&gt;
Historians now generally regard the Reformation of the United Nations as one of the defining political events of the twenty-first century. It did not emerge from idealism, nor from any sudden moral awakening among the great powers, but from accumulated failure on a planetary scale. The lesson drawn by later generations was a bitter one: humanity did not unite at the first warning signs of collapse, nor at the second. It united only when the costs of division had become impossible to ignore. Yet from that failure emerged a more durable international order, one built not on the privileges of a few states, but on the recognition that the survival of civilisation itself could no longer be held hostage to national veto.&lt;br /&gt;
&lt;br /&gt;
==Role and Mandate==&lt;br /&gt;
Operating in the mid-23rd century (around 2261 AD), the UNSF represents humanity&#039;s expansion into interstellar space following the invention of a viable FTL drive. Its primary mandate appears to be:&lt;br /&gt;
*&#039;&#039;&#039;Exploration:&#039;&#039;&#039; charting unknown regions of the [[Milky Way]] galaxy beyond Earth&#039;s solar system&lt;br /&gt;
*&#039;&#039;&#039;Scientific Research:&#039;&#039;&#039; seeking out habitable worlds, conducting scientific surveys of stellar phenomena and planets, and analysing discovered artifacts or life forms.&lt;br /&gt;
*&#039;&#039;&#039;First Contact:&#039;&#039;&#039; establishing peaceful relations with any alien civilisations encountered, requiring careful diplomacy&lt;br /&gt;
*&#039;&#039;&#039;Data Gathering:&#039;&#039;&#039; collecting information about the galaxy and reporting findings back to the [[United Nations]] on Earth&lt;br /&gt;
&lt;br /&gt;
Based on developer comments and game role descriptions, the UN Space Fleet operates under the direction of a body potentially named the &#039;&#039;&#039;United Nations Space Exploration Committee&#039;&#039;&#039;, with its ships acting primarily as exploration or scout vessels. While exploration and science are the main focus, incorporation of a tactical element to missions suggests the UNSF is prepared for defensive measures, if required.&lt;br /&gt;
&lt;br /&gt;
==Known UNSF Assets==&lt;br /&gt;
*[[Magellan Class|Magellan Class]]: the first class of UNSF vessels equipped with FTL drives for use in deep space exploration. These ships are large, multi-deck vessels designed for extended missions with crews of over 200 personnel. They were the first generation developed from the previous prototype testing era and part of the mission objectives for the ship is to inform newer class designs that will iron out or improve drawbacks revealed by the cut and thrust of harsh operational activities to which the Magellan will inevitably become exposed. While not considered an experimental vessel and definitely not a prototype, nevertheless the class is fully intended to be a jumping off point for more superior vessels.&lt;br /&gt;
&lt;br /&gt;
==Place in the Game==&lt;br /&gt;
In [[Starship Simulator]], players take on the role of a crew member serving aboard a UNSF vessel, usually the [[UNSF Magellan]]. They participate directly in the UNSF&#039;s mission by fulfilling their chosen crew role and by contributing to the operation and exploration goals of the ship.&lt;br /&gt;
&lt;br /&gt;
==Non UNSF FTL capable craft==&lt;br /&gt;
Following on from the development of the Magellan, another interested commercial party developed its own smaller ship class intended for use as a mining and other resources search vessel:&lt;br /&gt;
&lt;br /&gt;
*[[Caravella Class|Caravella Class]]: a vessel built by the [[Lunara]] corporation and intended for use within the game.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The idea around this version of the UN was based on the idea that the UN was dissolved and reformed into a new UN with a new structure. While not much information is finalised yet, some information can be found in YouTube streams and Discord channels. &lt;br /&gt;
&lt;br /&gt;
[[Dan Govier]] has been quoted saying:&lt;br /&gt;
&lt;br /&gt;
  &amp;quot;One of the drivers for reforming the UN was its general impotence, and its inability to deal with global issues fairly due to vetos being used by major powers. We don&#039;t have an established date for the new charter yet, but let&#039;s put it forward enough that an orbital station for the UN headquarters is viable. &amp;lt;br&amp;gt; I like the idea that, rather that being located in a member nation&#039;s territory, the UN seat of power oversees the entire planet. The general assembly room would absolutely need massive windows to give officials a proper global perspective when debating global issues.&amp;lt;br&amp;gt; We want &amp;quot;general commuting&amp;quot; between Earth and orbital locations like the Moon to be commonplace in 2261, so an orbital station shouldn&#039;t be too much of a stretch for regular gathering etc.&amp;lt;br&amp;gt; For the academy, I would prefer that be located on Earth because I like the idea of tutorial missions taking you through ground based lessons, and then transitioning to orbit via a shuttle, before finally boarding an actual vessel for the final tutorial steps.  It should be all kinds of epic&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;br /&gt;
[[Category:United Nations Space Fleet| ]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Sensors&amp;diff=3453</id>
		<title>Tutorial:Sensors</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Sensors&amp;diff=3453"/>
		<updated>2026-06-04T11:35:30Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Accessing the Console */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
&lt;br /&gt;
This guide explains how to operate the [[Sensors]] station aboard the [[Bridge]] of the [[Magellan Class]] starship in [[Starship Simulator]]. The Sensors station is an essential control for navigating the galaxy, identifying points of interest, surveying star systems, and detecting potential life or technology. For more information about sensors data in detail please see [[Sensor Data Explained]].&lt;br /&gt;
&lt;br /&gt;
==Accessing the Console==&lt;br /&gt;
To use the Sensors station, approach the relevant console on the [[Bridge]] (located at one of the positions, to the left of the [[Helm]]) as you face the Bridge forward window and then press the interaction key (default &#039;&#039;&#039;F&#039;&#039;&#039;). You may need to hold &#039;Use Mouse&#039; key (default &#039;&#039;&#039;E&#039;&#039;&#039;) to interact with the screen elements using your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
==Main UI Overview==&lt;br /&gt;
The Sensors console interface is divided into several modes, usually selectable via tabs or buttons at the top or side of the main display area. Much of the information gathered can also be visualised on the central [[Bridge#Holoprojector|Holoprojector]]. The four primary modes are:&lt;br /&gt;
&lt;br /&gt;
* [[#Galactic Positioning System (GPS)|Galactic Positioning System (GPS)]]&lt;br /&gt;
* [[#Long Range Sensors|Long Range Sensors]]&lt;br /&gt;
* [[#Medium Range Sensors|Medium Range Sensors]]&lt;br /&gt;
* [[#Short Range Sensors|Short Range Sensors]]&lt;br /&gt;
&lt;br /&gt;
A measure of the depth of data derived by scanning star systems using the sensors is expressed using three Knowledge Levels (L1, L2, L3), gained incrementally by using the different sensor modes at decreasing ranges to a target.&lt;br /&gt;
&lt;br /&gt;
==Galactic Positioning System (GPS)==&lt;br /&gt;
Sometimes referred to as the Sector Map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; provides a long range overview of the [[Milky Way]] Galaxy, showing the ship&#039;s current position relative to galactic sectors (typically 1ly cubes for targeting, within larger 100ly sectors). It can be used for manual coordinate entry and viewing higher level data about surrounding space.&lt;br /&gt;
* &#039;&#039;&#039;UI / Interaction:&#039;&#039;&#039;&lt;br /&gt;
*select the GPS mode tab (left display screen area)&lt;br /&gt;
*the main display shows a 2-D or 3-D representation of the galaxy map&lt;br /&gt;
*use +/- controls to pan, zoom, and rotate the map view&lt;br /&gt;
*select sectors on the map or input coordinates manually using the number pad UI element&lt;br /&gt;
*view information about the selected sector, such as estimated stellar populations and potentially procedurally generated political states or known hazards (as features are implemented)&lt;br /&gt;
*the central Holoprojector typically mirrors the GPS map display, showing ship location and selected manual location markers&lt;br /&gt;
*&#039;&#039;&#039;Output:&#039;&#039;&#039; ship&#039;s galactic coordinates, information about selected sectors, ability to view vast distances. Does not provide detailed system data or contribute directly to exploration percentage but is vital for navigation planning.&lt;br /&gt;
&lt;br /&gt;
 The GPS mode has an effective scanning range covering the entire galaxy. It is possible, by combining a search in GPS mode with the Long Range mode to get a snapshot of any sector in the galaxy. This is useful for informing research plans and routes before setting out on a long journey. It allows you to see an overview of all celestial bodies contained within any 100ly cubic Galactic Sector. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Method&#039;&#039;&#039;&lt;br /&gt;
*select GPS mode on the leftmost screen&lt;br /&gt;
*change the sector search mode to &#039;manual&#039; (the marker under the button will flick over so that it points at the editable data entry section below), additionally the Holoprojector&#039;s current position will show &#039;manual sector&#039; instead of your ship&#039;s position and the searched for sector will be highlighted in red&lt;br /&gt;
*enter the sector coordinates that you wish to view, alternatively use the +/- buttons to move the sector address by just one sector per click&lt;br /&gt;
*note that there are &#039;edit&#039; buttons on the data entry panel. Press edit on each section to enter figures. Note further that galaxy sector coordinates are not equal to galactic position coordinates, since galactic sectors traverse 100ly areas of the galaxy; you enter the sector coordinates and not the precise coordinates used for pinpointing exact positions in space. For information on what sector coordinates look like, refer to [[The Galaxy In Detail]], where the relationship between the two is explained.&lt;br /&gt;
*once you have entered your desired sector details, switch to Long Range mode using the button to the left of the screen&lt;br /&gt;
*in Long Range mode (see below) you will see a list of celestial bodies; however, these are more than likely those within touching distance of your Long Range sensors locally. To see the bodies in focus using the manual coordinates you entered in GPS mode, press the &#039;manual&#039; focus button that also exists in Long Range mode. The list now changes to the manual galactic sector bodies and in the right hand section of the console you can also see a summary of all types of bodies existing in that 100ly cube of the galaxy.&lt;br /&gt;
*even though you can now see what&#039;s in a distant sector, you cannot &#039;break open&#039; any system within it until you get within Long Range Sensors range (about 2000ly)&lt;br /&gt;
&lt;br /&gt;
==Long Range Sensors==&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; to perform initial surveys of distant star systems (up to a range of ~2,000 LY) and identify potential points of interest, including technological signatures. Provides Level 1 Knowledge.&lt;br /&gt;
* &#039;&#039;&#039;UI / Interaction:&#039;&#039;&#039;&lt;br /&gt;
*select the Long Range mode tab using the leftmost master selector button &lt;br /&gt;
*the UI typically shows a list of locations (star systems) within range or within a manually selected sector. Use filters (e.g., by distance, type) to narrow the list (pull down list to the left of the screen in Long Range mode)&lt;br /&gt;
*select a target system from the list. Its basic details (star type, estimated distance) are displayed.&lt;br /&gt;
*click the &#039;&#039;&#039;&amp;quot;Initiate Survey&amp;quot;&#039;&#039;&#039; button (or labelled similarly). A progress bar will appear and the computer will audibly announce that a long range survey has commenced.&lt;br /&gt;
*once complete, click on any item in the list now showing in the central window and press &amp;quot;align to target&amp;quot; at the bottom of the panel to capture its coordinates, which will be shown to the right below information known about the target. This constitutes a L1 scan result. This typically includes the primary star type, rough estimates of planet counts (&amp;quot;Gas Giant&amp;quot;, &amp;quot;Terrestrial Planet&amp;quot;), and flags for any detected &#039;&#039;&#039;Tech Signatures&#039;&#039;&#039;.&lt;br /&gt;
*the Holoprojector can display an Orrery Model visualisation of the surveyed system&lt;br /&gt;
*selecting a system and capturing it&#039;s coordinates allows you to use the &#039;&#039;&#039;&amp;quot;Send To Helm&amp;quot;&#039;&#039;&#039; button (see details below) to transfer its coordinates to the [[Helm]] console for course plotting&lt;br /&gt;
*an &amp;quot;Auto Refresh&amp;quot; toggle may be available to keep the target list updated automatically or manually.&lt;br /&gt;
* &#039;&#039;&#039;Output:&#039;&#039;&#039; Level 1 Knowledge of a system (basic star type, rough planet count, Tech signatures). Performing a successful Long Range Survey contributes approximately 10% to that system&#039;s total exploration percentage. A green marker will appear alongside any body explored using Long Range Sensors and the percentage of the system explored will be shown alongside the star in the list view.&lt;br /&gt;
&lt;br /&gt;
==Medium Range Sensors==&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; to conduct a more detailed scan of the star system the ship is currently physically located within (effective range typically ~0.5 LY or ~30,000 AU). Refines planetary classifications and provides Level 2 Knowledge.&lt;br /&gt;
* &#039;&#039;&#039;UI / Interaction:&#039;&#039;&#039;&lt;br /&gt;
*select the Medium Range mode tab. The ship must be within a star system for this mode to be effective or at least within scanning range if not far outside it.&lt;br /&gt;
*click the &#039;&#039;&#039;&amp;quot;Initiate Survey&amp;quot;&#039;&#039;&#039; button&lt;br /&gt;
*the display lists objects detected within the system (stars, planets, stations, etc.). Lists can be sorted (e.g., by distance to ship or parent body using the panel to the left of the list).&lt;br /&gt;
*selecting an object reveals more refined information compared to Long Range (e.g., specific sub-class of Gas Giant, distinguishing &amp;quot;Atmospheric Terrestrial Worlds&amp;quot; which might be Earth Analogues or Water Worlds).&lt;br /&gt;
*the Holoprojector displays a map of the current system with objects&#039; orbital paths outlined. Options may exist to align the view relative to the ship or target and toggle overlays like temperature regions (e.g., the start and end of the habitable zone, the lava line where planets inside the zone largely consist of molten rock, some bodies&#039; hill radii, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Output:&#039;&#039;&#039; Level 2 Knowledge of objects within the current system (refined classifications, more accurate orbital data). Performing a Medium Range scan adds ~15% to the system&#039;s exploration percentage (cumulative 25% with Long Range).&lt;br /&gt;
&lt;br /&gt;
==Short Range Sensors==&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; to perform highly detailed scans of individual objects (stars, planets, moons, stations, etc.) when the ship is very close (range typically &amp;lt; 3,000,000 km). These reveal detailed composition, atmospheric data, surface maps, and confirmation of&#039;&#039;&#039;Life Signatures&#039;&#039;&#039;. Provides Level 3 Knowledge.&lt;br /&gt;
* &#039;&#039;&#039;UI / Interaction:&#039;&#039;&#039;&lt;br /&gt;
*Select the Short Range mode tab.&lt;br /&gt;
*the UI automatically lists targets within range. Select a specific target object.&lt;br /&gt;
*click the &#039;&#039;&#039;&amp;quot;Scan Target&amp;quot;&#039;&#039;&#039; button to gather Level 3 data.&lt;br /&gt;
*detailed information panels appear, displaying:&lt;br /&gt;
**physical characteristics (Mass, Radius, Gravity, Temperature, Roche Limit, Hill Radius, etc.)&lt;br /&gt;
**orbital data (Period, Velocity)&lt;br /&gt;
**atmospheric composition (if present)&lt;br /&gt;
**civilization data (if Tech Signature was detected)&lt;br /&gt;
**life signature confirmation (requires L3 scan).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Once L3 data is acquired, the &#039;&#039;&#039;&amp;quot;Surface Map&amp;quot;&#039;&#039;&#039; function becomes fully available. Activating this displays a detailed &#039;&#039;&#039;2-D map overlay&#039;&#039;&#039; of the planet&#039;s surface directly on the Sensors console screen. Simultaneously, it projects a corresponding interactive &#039;&#039;&#039;3-D model&#039;&#039;&#039; of the planet onto the central [[Bridge#Holoprojector|Holoprojector]]. Options exist to toggle overlays on the map, such as Cloud Cover, Day/Night Terminator, and potentially Tech Signatures.&lt;br /&gt;
* &#039;&#039;&#039;Output:&#039;&#039;&#039; Level 3 Knowledge of a specific celestial body (detailed composition, atmosphere, surface features, confirmation of life/civ), surface map view (2-D on console, 3-D on Holoprojector). Scanning each body in a system contributes towards the remaining 75% of the system&#039;s exploration percentage.&lt;br /&gt;
&lt;br /&gt;
While inside a system and following a Medium Range Scan, you can toggle between the Orrery Model view on the Holoprojector and a system 3-D overview map showing the relative sizes and shapes of planets arranged in order by distance from the star (shown at the centre of the display and usually too large to model in its entirety).&lt;br /&gt;
&lt;br /&gt;
=== Sending Targets to Helm ===&lt;br /&gt;
A function integrated into the Sensors console (primarily within the Long Range mode, but potentially available for targets selected in other modes) is the ability to send coordinates directly to the [[Helm]] station.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Process:&#039;&#039;&#039;&lt;br /&gt;
*# Select a desired target (e.g., a star system from the Long Range list, or a specific object&lt;br /&gt;
*# Locate the &#039;&#039;&#039;&amp;quot;Send To Helm&amp;quot;&#039;&#039;&#039; button on the Sensors UI, often positioned near the target&#039;s coordinate display&lt;br /&gt;
*# Click the &amp;quot;Send To Helm&amp;quot; button&lt;br /&gt;
*This action transmits the spatial coordinates of the selected target to the Helm console, allowing the Pilot to easily lock onto the destination and plot a course using either manual flight or the auto-navigation systems. This is essential for navigating to newly surveyed star systems or specific points of interest discovered via sensors.&lt;br /&gt;
&lt;br /&gt;
==Exploration Workflow Summary==&lt;br /&gt;
A typical exploration process involves using the sensors sequentially:&lt;br /&gt;
1.  Use &#039;&#039;&#039;GPS&#039;&#039;&#039; mode to identify target sectors or input coordinates.&lt;br /&gt;
2.  Use &#039;&#039;&#039;Long Range&#039;&#039;&#039; mode to survey systems within the target sector, identifying basic composition and Tech Signatures (L1). Send interesting targets to Helm.&lt;br /&gt;
3.  Travel to the target system using the [[Alcubierre Drive]].&lt;br /&gt;
4.  Upon arrival, use &#039;&#039;&#039;Medium Range&#039;&#039;&#039; mode to get a refined overview of the system and identify specific bodies of interest (L2).&lt;br /&gt;
5.  Approach individual planets/objects and use &#039;&#039;&#039;Short Range&#039;&#039;&#039; mode to perform detailed scans, view surface maps, and confirm Life Signatures (L3). Repeat for all bodies to achieve 100% system exploration.&lt;br /&gt;
&lt;br /&gt;
Mastering the Sensors station is key to fulfilling the [[United Nations Space Fleet|UNSF]]&#039;s mission of exploration and discovery in [[Starship Simulator]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;br /&gt;
[[Category:Ship Systems]]&lt;br /&gt;
[[Category:Bridge Stations]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Sensors&amp;diff=3452</id>
		<title>Tutorial:Sensors</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Sensors&amp;diff=3452"/>
		<updated>2026-06-04T11:34:24Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
&lt;br /&gt;
This guide explains how to operate the [[Sensors]] station aboard the [[Bridge]] of the [[Magellan Class]] starship in [[Starship Simulator]]. The Sensors station is an essential control for navigating the galaxy, identifying points of interest, surveying star systems, and detecting potential life or technology. For more information about sensors data in detail please see [[Sensor Data Explained]].&lt;br /&gt;
&lt;br /&gt;
==Accessing the Console==&lt;br /&gt;
To use the Sensors station, approach the relevant console on the [[Bridge]] (located at one of the positions, to the left of the [[Helm]]) as you face the Bridge forward window and then press the interact key (default &#039;&#039;&#039;F&#039;&#039;&#039;). You may need to hold &#039;Use Mouse&#039; key (default &#039;&#039;&#039;E&#039;&#039;&#039;) to interact with the screen elements using your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
==Main UI Overview==&lt;br /&gt;
The Sensors console interface is divided into several modes, usually selectable via tabs or buttons at the top or side of the main display area. Much of the information gathered can also be visualised on the central [[Bridge#Holoprojector|Holoprojector]]. The four primary modes are:&lt;br /&gt;
&lt;br /&gt;
* [[#Galactic Positioning System (GPS)|Galactic Positioning System (GPS)]]&lt;br /&gt;
* [[#Long Range Sensors|Long Range Sensors]]&lt;br /&gt;
* [[#Medium Range Sensors|Medium Range Sensors]]&lt;br /&gt;
* [[#Short Range Sensors|Short Range Sensors]]&lt;br /&gt;
&lt;br /&gt;
A measure of the depth of data derived by scanning star systems using the sensors is expressed using three Knowledge Levels (L1, L2, L3), gained incrementally by using the different sensor modes at decreasing ranges to a target.&lt;br /&gt;
&lt;br /&gt;
==Galactic Positioning System (GPS)==&lt;br /&gt;
Sometimes referred to as the Sector Map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; provides a long range overview of the [[Milky Way]] Galaxy, showing the ship&#039;s current position relative to galactic sectors (typically 1ly cubes for targeting, within larger 100ly sectors). It can be used for manual coordinate entry and viewing higher level data about surrounding space.&lt;br /&gt;
* &#039;&#039;&#039;UI / Interaction:&#039;&#039;&#039;&lt;br /&gt;
*select the GPS mode tab (left display screen area)&lt;br /&gt;
*the main display shows a 2-D or 3-D representation of the galaxy map&lt;br /&gt;
*use +/- controls to pan, zoom, and rotate the map view&lt;br /&gt;
*select sectors on the map or input coordinates manually using the number pad UI element&lt;br /&gt;
*view information about the selected sector, such as estimated stellar populations and potentially procedurally generated political states or known hazards (as features are implemented)&lt;br /&gt;
*the central Holoprojector typically mirrors the GPS map display, showing ship location and selected manual location markers&lt;br /&gt;
*&#039;&#039;&#039;Output:&#039;&#039;&#039; ship&#039;s galactic coordinates, information about selected sectors, ability to view vast distances. Does not provide detailed system data or contribute directly to exploration percentage but is vital for navigation planning.&lt;br /&gt;
&lt;br /&gt;
 The GPS mode has an effective scanning range covering the entire galaxy. It is possible, by combining a search in GPS mode with the Long Range mode to get a snapshot of any sector in the galaxy. This is useful for informing research plans and routes before setting out on a long journey. It allows you to see an overview of all celestial bodies contained within any 100ly cubic Galactic Sector. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Method&#039;&#039;&#039;&lt;br /&gt;
*select GPS mode on the leftmost screen&lt;br /&gt;
*change the sector search mode to &#039;manual&#039; (the marker under the button will flick over so that it points at the editable data entry section below), additionally the Holoprojector&#039;s current position will show &#039;manual sector&#039; instead of your ship&#039;s position and the searched for sector will be highlighted in red&lt;br /&gt;
*enter the sector coordinates that you wish to view, alternatively use the +/- buttons to move the sector address by just one sector per click&lt;br /&gt;
*note that there are &#039;edit&#039; buttons on the data entry panel. Press edit on each section to enter figures. Note further that galaxy sector coordinates are not equal to galactic position coordinates, since galactic sectors traverse 100ly areas of the galaxy; you enter the sector coordinates and not the precise coordinates used for pinpointing exact positions in space. For information on what sector coordinates look like, refer to [[The Galaxy In Detail]], where the relationship between the two is explained.&lt;br /&gt;
*once you have entered your desired sector details, switch to Long Range mode using the button to the left of the screen&lt;br /&gt;
*in Long Range mode (see below) you will see a list of celestial bodies; however, these are more than likely those within touching distance of your Long Range sensors locally. To see the bodies in focus using the manual coordinates you entered in GPS mode, press the &#039;manual&#039; focus button that also exists in Long Range mode. The list now changes to the manual galactic sector bodies and in the right hand section of the console you can also see a summary of all types of bodies existing in that 100ly cube of the galaxy.&lt;br /&gt;
*even though you can now see what&#039;s in a distant sector, you cannot &#039;break open&#039; any system within it until you get within Long Range Sensors range (about 2000ly)&lt;br /&gt;
&lt;br /&gt;
==Long Range Sensors==&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; to perform initial surveys of distant star systems (up to a range of ~2,000 LY) and identify potential points of interest, including technological signatures. Provides Level 1 Knowledge.&lt;br /&gt;
* &#039;&#039;&#039;UI / Interaction:&#039;&#039;&#039;&lt;br /&gt;
*select the Long Range mode tab using the leftmost master selector button &lt;br /&gt;
*the UI typically shows a list of locations (star systems) within range or within a manually selected sector. Use filters (e.g., by distance, type) to narrow the list (pull down list to the left of the screen in Long Range mode)&lt;br /&gt;
*select a target system from the list. Its basic details (star type, estimated distance) are displayed.&lt;br /&gt;
*click the &#039;&#039;&#039;&amp;quot;Initiate Survey&amp;quot;&#039;&#039;&#039; button (or labelled similarly). A progress bar will appear and the computer will audibly announce that a long range survey has commenced.&lt;br /&gt;
*once complete, click on any item in the list now showing in the central window and press &amp;quot;align to target&amp;quot; at the bottom of the panel to capture its coordinates, which will be shown to the right below information known about the target. This constitutes a L1 scan result. This typically includes the primary star type, rough estimates of planet counts (&amp;quot;Gas Giant&amp;quot;, &amp;quot;Terrestrial Planet&amp;quot;), and flags for any detected &#039;&#039;&#039;Tech Signatures&#039;&#039;&#039;.&lt;br /&gt;
*the Holoprojector can display an Orrery Model visualisation of the surveyed system&lt;br /&gt;
*selecting a system and capturing it&#039;s coordinates allows you to use the &#039;&#039;&#039;&amp;quot;Send To Helm&amp;quot;&#039;&#039;&#039; button (see details below) to transfer its coordinates to the [[Helm]] console for course plotting&lt;br /&gt;
*an &amp;quot;Auto Refresh&amp;quot; toggle may be available to keep the target list updated automatically or manually.&lt;br /&gt;
* &#039;&#039;&#039;Output:&#039;&#039;&#039; Level 1 Knowledge of a system (basic star type, rough planet count, Tech signatures). Performing a successful Long Range Survey contributes approximately 10% to that system&#039;s total exploration percentage. A green marker will appear alongside any body explored using Long Range Sensors and the percentage of the system explored will be shown alongside the star in the list view.&lt;br /&gt;
&lt;br /&gt;
==Medium Range Sensors==&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; to conduct a more detailed scan of the star system the ship is currently physically located within (effective range typically ~0.5 LY or ~30,000 AU). Refines planetary classifications and provides Level 2 Knowledge.&lt;br /&gt;
* &#039;&#039;&#039;UI / Interaction:&#039;&#039;&#039;&lt;br /&gt;
*select the Medium Range mode tab. The ship must be within a star system for this mode to be effective or at least within scanning range if not far outside it.&lt;br /&gt;
*click the &#039;&#039;&#039;&amp;quot;Initiate Survey&amp;quot;&#039;&#039;&#039; button&lt;br /&gt;
*the display lists objects detected within the system (stars, planets, stations, etc.). Lists can be sorted (e.g., by distance to ship or parent body using the panel to the left of the list).&lt;br /&gt;
*selecting an object reveals more refined information compared to Long Range (e.g., specific sub-class of Gas Giant, distinguishing &amp;quot;Atmospheric Terrestrial Worlds&amp;quot; which might be Earth Analogues or Water Worlds).&lt;br /&gt;
*the Holoprojector displays a map of the current system with objects&#039; orbital paths outlined. Options may exist to align the view relative to the ship or target and toggle overlays like temperature regions (e.g., the start and end of the habitable zone, the lava line where planets inside the zone largely consist of molten rock, some bodies&#039; hill radii, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Output:&#039;&#039;&#039; Level 2 Knowledge of objects within the current system (refined classifications, more accurate orbital data). Performing a Medium Range scan adds ~15% to the system&#039;s exploration percentage (cumulative 25% with Long Range).&lt;br /&gt;
&lt;br /&gt;
==Short Range Sensors==&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; to perform highly detailed scans of individual objects (stars, planets, moons, stations, etc.) when the ship is very close (range typically &amp;lt; 3,000,000 km). These reveal detailed composition, atmospheric data, surface maps, and confirmation of&#039;&#039;&#039;Life Signatures&#039;&#039;&#039;. Provides Level 3 Knowledge.&lt;br /&gt;
* &#039;&#039;&#039;UI / Interaction:&#039;&#039;&#039;&lt;br /&gt;
*Select the Short Range mode tab.&lt;br /&gt;
*the UI automatically lists targets within range. Select a specific target object.&lt;br /&gt;
*click the &#039;&#039;&#039;&amp;quot;Scan Target&amp;quot;&#039;&#039;&#039; button to gather Level 3 data.&lt;br /&gt;
*detailed information panels appear, displaying:&lt;br /&gt;
**physical characteristics (Mass, Radius, Gravity, Temperature, Roche Limit, Hill Radius, etc.)&lt;br /&gt;
**orbital data (Period, Velocity)&lt;br /&gt;
**atmospheric composition (if present)&lt;br /&gt;
**civilization data (if Tech Signature was detected)&lt;br /&gt;
**life signature confirmation (requires L3 scan).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Once L3 data is acquired, the &#039;&#039;&#039;&amp;quot;Surface Map&amp;quot;&#039;&#039;&#039; function becomes fully available. Activating this displays a detailed &#039;&#039;&#039;2-D map overlay&#039;&#039;&#039; of the planet&#039;s surface directly on the Sensors console screen. Simultaneously, it projects a corresponding interactive &#039;&#039;&#039;3-D model&#039;&#039;&#039; of the planet onto the central [[Bridge#Holoprojector|Holoprojector]]. Options exist to toggle overlays on the map, such as Cloud Cover, Day/Night Terminator, and potentially Tech Signatures.&lt;br /&gt;
* &#039;&#039;&#039;Output:&#039;&#039;&#039; Level 3 Knowledge of a specific celestial body (detailed composition, atmosphere, surface features, confirmation of life/civ), surface map view (2-D on console, 3-D on Holoprojector). Scanning each body in a system contributes towards the remaining 75% of the system&#039;s exploration percentage.&lt;br /&gt;
&lt;br /&gt;
While inside a system and following a Medium Range Scan, you can toggle between the Orrery Model view on the Holoprojector and a system 3-D overview map showing the relative sizes and shapes of planets arranged in order by distance from the star (shown at the centre of the display and usually too large to model in its entirety).&lt;br /&gt;
&lt;br /&gt;
=== Sending Targets to Helm ===&lt;br /&gt;
A function integrated into the Sensors console (primarily within the Long Range mode, but potentially available for targets selected in other modes) is the ability to send coordinates directly to the [[Helm]] station.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Process:&#039;&#039;&#039;&lt;br /&gt;
*# Select a desired target (e.g., a star system from the Long Range list, or a specific object&lt;br /&gt;
*# Locate the &#039;&#039;&#039;&amp;quot;Send To Helm&amp;quot;&#039;&#039;&#039; button on the Sensors UI, often positioned near the target&#039;s coordinate display&lt;br /&gt;
*# Click the &amp;quot;Send To Helm&amp;quot; button&lt;br /&gt;
*This action transmits the spatial coordinates of the selected target to the Helm console, allowing the Pilot to easily lock onto the destination and plot a course using either manual flight or the auto-navigation systems. This is essential for navigating to newly surveyed star systems or specific points of interest discovered via sensors.&lt;br /&gt;
&lt;br /&gt;
==Exploration Workflow Summary==&lt;br /&gt;
A typical exploration process involves using the sensors sequentially:&lt;br /&gt;
1.  Use &#039;&#039;&#039;GPS&#039;&#039;&#039; mode to identify target sectors or input coordinates.&lt;br /&gt;
2.  Use &#039;&#039;&#039;Long Range&#039;&#039;&#039; mode to survey systems within the target sector, identifying basic composition and Tech Signatures (L1). Send interesting targets to Helm.&lt;br /&gt;
3.  Travel to the target system using the [[Alcubierre Drive]].&lt;br /&gt;
4.  Upon arrival, use &#039;&#039;&#039;Medium Range&#039;&#039;&#039; mode to get a refined overview of the system and identify specific bodies of interest (L2).&lt;br /&gt;
5.  Approach individual planets/objects and use &#039;&#039;&#039;Short Range&#039;&#039;&#039; mode to perform detailed scans, view surface maps, and confirm Life Signatures (L3). Repeat for all bodies to achieve 100% system exploration.&lt;br /&gt;
&lt;br /&gt;
Mastering the Sensors station is key to fulfilling the [[United Nations Space Fleet|UNSF]]&#039;s mission of exploration and discovery in [[Starship Simulator]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;br /&gt;
[[Category:Ship Systems]]&lt;br /&gt;
[[Category:Bridge Stations]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Window_Controls&amp;diff=3451</id>
		<title>Tutorial:Window Controls</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Window_Controls&amp;diff=3451"/>
		<updated>2026-06-04T11:31:23Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
{{Build|0.227.0.10}}&lt;br /&gt;
&lt;br /&gt;
This guide explains how to use the Window Control User Interface (UI) found adjacent to selected windows aboard the starships in [[Starship Simulator]]. These Window Controls allow for manipulation of light&#039;s orientation through reflection, absorption, or material stress (polarisation or more commonly window tint), additionally on some windows to control the [[Scene Projection]] feature.&lt;br /&gt;
[[File:Window control UI.jpg|thumb| Example Window Control Panel]]&lt;br /&gt;
== Interaction ==&lt;br /&gt;
To operate the UI:&lt;br /&gt;
* position your viewpoint so that the cursor hovers over the desired button on the keypad screen&lt;br /&gt;
* press &#039;&#039;&#039;Left Mouse Button&#039;&#039;&#039; to activate the button&lt;br /&gt;
* you can hold the &#039;&#039;&#039;E&#039;&#039;&#039; key to activate a moveable mouse cursor overlay, which may make selecting specific buttons easier&lt;br /&gt;
&lt;br /&gt;
== Basic Operation ==&lt;br /&gt;
The Windows Control UI has two basic functions:&lt;br /&gt;
=== Polarisation ===&lt;br /&gt;
* select &amp;lt;code&amp;gt;OFF&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ON&amp;lt;/code&amp;gt; to select or switch the state of the polarisation&lt;br /&gt;
* select &amp;lt;code&amp;gt;◂&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;▸&amp;lt;/code&amp;gt; to change the percentage levels of the polarisation&#039;s intensity&lt;br /&gt;
** a selection may be made while a function is already set to off, but a change of effect will not be seen until the function is enabled&lt;br /&gt;
=== Scene Projection ===&lt;br /&gt;
&#039;&#039;&#039;Only on selected windows where a panel exists&#039;&#039;&#039;&lt;br /&gt;
* select &amp;lt;code&amp;gt;OFF&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ON&amp;lt;/code&amp;gt; to select or switch the state of the Scene Projection.&lt;br /&gt;
** the image brightness may be affected by any polarisation effect already selected and so it is recommended to turn this off while using scenic functions &lt;br /&gt;
* select &amp;lt;code&amp;gt;◂&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;▸&amp;lt;/code&amp;gt; to change Scene Projection images&lt;br /&gt;
** selection may be changed while the function is set to off, although the effect itself will not been seen until the function is enabled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Interaction]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Using_the_HUD&amp;diff=3450</id>
		<title>Tutorial:Using the HUD</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Using_the_HUD&amp;diff=3450"/>
		<updated>2026-06-04T11:01:42Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* HUD Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
{{Build|0.227.0.8}}&lt;br /&gt;
&lt;br /&gt;
This tutorial covers the known basic elements of the Heads-Up Display (HUD) in [[Starship Simulator]]. The HUD overlays your first-person view to provide real-time information. For a full list of keybinds, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
== HUD Elements ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crosshair/Reticle/Reticule:&#039;&#039;&#039;&lt;br /&gt;
** the central marker used for selecting objects for interaction&lt;br /&gt;
** multiple crosshair variations can be selected in the Controls Settings menu&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Interaction Prompts:&#039;&#039;&#039;&lt;br /&gt;
** text prompts (e.g., &amp;quot;Press F To Sit&amp;quot;) appear near the crosshair when looking at an interactive object&lt;br /&gt;
** these indicate the key to press &#039;&#039;&#039;Action Key&#039;&#039;&#039; &#039;&#039;(Default: &amp;lt;code&amp;gt;LMB&amp;lt;/code&amp;gt;)&#039;&#039; and the action that will follow&lt;br /&gt;
** some additional options may be available by accessing the Radial Menu Key when these prompts appear &#039;&#039;(Default: &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;)&#039;&#039;&lt;br /&gt;
:See [[Tutorial:Interaction Basics]] for more information on interactions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Notifications &amp;amp; Information:&#039;&#039;&#039;&lt;br /&gt;
** the HUD displays contextual messages&lt;br /&gt;
** known examples include tutorial instructions and hints ([[Tutorials]]), mission timers, and game version/status information (like &amp;quot;Tech Demo 3&amp;quot; shown during development)&lt;br /&gt;
&lt;br /&gt;
== Customization ==&lt;br /&gt;
The Crosshair element of the HUD is customisable via the game&#039;s settings menu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Using_Wall_Screens&amp;diff=3448</id>
		<title>Tutorial:Using Wall Screens</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Using_Wall_Screens&amp;diff=3448"/>
		<updated>2026-05-29T20:14:36Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
{{Build|0.227.0.10}}&lt;br /&gt;
&lt;br /&gt;
The Following page will details how to use the interative funtions of the &#039;&#039;&#039;Wall Information Screens&#039;&#039;&#039; located around the Ships in Starship Simualtor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Wall Information Screens offer deck by deck maps of the locations of specific rooms and passageways.&lt;br /&gt;
&lt;br /&gt;
Currently a static map is displayed with a &#039;&#039;You are Here&#039;&#039; marker. Once developed, this page will guide the use of any implemented iterations on these devices.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Interaction]]&lt;br /&gt;
[[Category:Controls]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Shutdown&amp;diff=3447</id>
		<title>Tutorial:Shutdown</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Shutdown&amp;diff=3447"/>
		<updated>2026-05-29T20:06:49Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Standard Shutdown Procedure (Reactor Online) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
&lt;br /&gt;
This tutorial provides a step-by-step guide for completely shutting down a [[Magellan Class]] from a flight-ready state back to a &#039;&#039;&#039;[[Cold &amp;amp; Dark Start|Cold &amp;amp; Dark]]&#039;&#039;&#039; condition. This procedure essentially reverses the [[Tutorial:Cold_and_Dark|startup process]] and primarily involves deactivating power distributors and isolating the [[Fusion Reactor]]. &#039;&#039;This guide is based on the detailed shutdown procedure originally compiled by Discord user &#039;&#039;&#039;Abrogator&#039;&#039;&#039; (see [https://docs.google.com/document/d/1ZZNYxjrasqlXl9svPwZB83VLAH7VFxKLV2booVSahbk/edit?usp=sharing original guide]).&#039;&#039; &#039;&#039;(Note: This procedure involves moving between multiple decks. Ensure you know how to navigate the ship.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Standard Shutdown Procedure (Reactor Online) ==&lt;br /&gt;
&lt;br /&gt;
=== A Deck Shutdown ===&lt;br /&gt;
# &#039;&#039;&#039;Offices &amp;amp; Conference Room:&#039;&#039;&#039; enter the [[A Deck#Captain&#039;s Office|Captain’s Office]], [[A Deck#Executive Officer&#039;s Office|XO’s Office]], and [[A Deck#Conference Room|Conference Room]]. Action: turn &#039;&#039;&#039;OFF&#039;&#039;&#039; all lights using their respective controls.&lt;br /&gt;
# &#039;&#039;&#039;[[A Deck#Bridge|Bridge]] Distributor:&#039;&#039;&#039; locate the main distributor panel on the Bridge (near the entrance). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on this panel.&lt;br /&gt;
&lt;br /&gt;
=== B Deck Shutdown ===&lt;br /&gt;
# &#039;&#039;&#039;[[B Deck#VIP Lounge (upper)|VIP Lounge Area]]:&#039;&#039;&#039; find the distributor panel associated with the VIP Lounge (reportedly near a door to its left). Action: &#039;&#039;&#039;Disable&#039;&#039;&#039; everything on this panel.&lt;br /&gt;
# &#039;&#039;&#039;[[B Deck#Data Centre|Data Centre]]:&#039;&#039;&#039;&lt;br /&gt;
## Locate the panel labeled &#039;&#039;&#039;“Data Center Upper”&#039;&#039;&#039; (on the back wall, middle). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything.&lt;br /&gt;
## Locate all &#039;&#039;&#039;8 distributor panels&#039;&#039;&#039; (4 on the upper B Deck level and 4 on the lower C Deck level). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on all 8 panels. &#039;&#039;(Note: The lowest panel on C Deck might be inoperable/black in some builds).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== C Deck Shutdown ===&lt;br /&gt;
# &#039;&#039;&#039;Hallways:&#039;&#039;&#039; locate all &#039;&#039;&#039;9 distributor panels&#039;&#039;&#039; controlling lights and utilities in the main spoke hallways 2 per quadrant hallway, plus 1 in the hallway near the Probe Facility). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on each panel.&lt;br /&gt;
&lt;br /&gt;
=== D Deck Shutdown ===&lt;br /&gt;
# &#039;&#039;&#039;Hallways:&#039;&#039;&#039;locate all &#039;&#039;&#039;12 distributor panels&#039;&#039;&#039; controlling lights and utilities in the spoke hallways (3 per quadrant). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on each panel. &#039;&#039;(ignore the central reactor room structure for now).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== E Deck Shutdown ===&lt;br /&gt;
# &#039;&#039;&#039;Hallways:&#039;&#039;&#039; locate all &#039;&#039;&#039;12 distributor panels&#039;&#039;&#039; controlling lights and utilities in the spoke hallways (3 per quadrant). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on each panel.&lt;br /&gt;
&lt;br /&gt;
=== Conditional: Startup Capacitor Activation (Optional) ===&lt;br /&gt;
&#039;&#039;Perform this step ONLY if batteries have insufficient charge to complete the rest of the shutdown OR if attempting the full Battery Drain procedure later.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Start Capacitor Room|G Deck - Start Capacitor Room]]:&#039;&#039;&#039; Action: &#039;&#039;&#039;Enable&#039;&#039;&#039; the Startup Capacitor systems (activating systems specifically for G Deck distributors).&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Reactor Control Room|G Deck - Reactor Room]]:&#039;&#039;&#039; go to the 4 G-Deck Quadrant Distributors. Action: change the &#039;&#039;&#039;Input&#039;&#039;&#039; for each from &amp;quot;Deck Distributor&amp;quot; to &#039;&#039;&#039;Startup Distributor&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;[[D Deck]], [[E Deck]], [[F Deck]] Distributors:&#039;&#039;&#039; &#039;&#039;(This step seems counterintuitive if just shutting down normally, potentially part of the drain procedure prep?)&#039;&#039; The guide mentions disconnecting distributors on D, E, F floors after enabling startup capacitor. Action: Navigate to D, E, and F deck engineering areas and &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on the quadrant distributors (4 per deck, 12 total). &#039;&#039;(Clarification may be needed depending on context - standard shutdown vs drain prep).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== F Deck Shutdown ===&lt;br /&gt;
# &#039;&#039;&#039;[[F Deck|F Deck Hallways]] (Rings 1 &amp;amp; 2):&#039;&#039;&#039; locate the &#039;&#039;&#039;8 distributor panels&#039;&#039;&#039; titled &#039;&#039;&#039;“Distributor - F Deck Ring [1 or 2] [QUADRANT]”&#039;&#039;&#039; (4 panels in Ring 1, 4 panels in Ring 2). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on all 8 panels.&lt;br /&gt;
# &#039;&#039;&#039;[[F Deck#Maintenance Tunnels|F Deck Maintenance Tunnels]] (Rings 3 &amp;amp; 4):&#039;&#039;&#039; locate the &#039;&#039;&#039;8 distributor panels&#039;&#039;&#039; titled &#039;&#039;&#039;“Distributor - F Deck Ring [3 or 4] [QUADRANT]”&#039;&#039;&#039;. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on all 8 panels.&lt;br /&gt;
# &#039;&#039;&#039;[[F Deck#Maintenance Tunnels|F Deck Maintenance Tunnels]] (Ring 3 Area):&#039;&#039;&#039; while disabling Ring 3/4 distributors, also find the 8 &#039;&#039;&#039;Battery Array Distributor&#039;&#039;&#039; panels (usually located near the Ring 3 distributors). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on these 8 panels. &#039;&#039;&#039;Important:&#039;&#039;&#039; Do &#039;&#039;&#039;NOT&#039;&#039;&#039; disconnect anything on the &#039;&#039;&#039;Battery Array Aggregator&#039;&#039;&#039; panels at this stage for a standard shutdown.&lt;br /&gt;
&lt;br /&gt;
=== G Deck Shutdown (Reactor &amp;amp; Cryo) ===&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Reactor Control Room|Reactor Room]]:&#039;&#039;&#039;&lt;br /&gt;
## Go to the dedicated distributor panels for major systems. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on the panels for &#039;&#039;&#039;FTL&#039;&#039;&#039;, &#039;&#039;&#039;Sublight&#039;&#039;&#039;, &#039;&#039;&#039;Shields&#039;&#039;&#039;, &#039;&#039;&#039;Weapons&#039;&#039;&#039;, and &#039;&#039;&#039;Battery&#039;&#039;&#039; systems.&lt;br /&gt;
## Locate the panel labeled &#039;&#039;&#039;“Reactor Output Distributor”&#039;&#039;&#039;. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything.&lt;br /&gt;
## Go to the main reactor console. Action: Set &#039;&#039;&#039;Reactor Mode&#039;&#039;&#039; to &#039;&#039;&#039;Isolate&#039;&#039;&#039;.&lt;br /&gt;
## Action: shut down the &#039;&#039;&#039;Vacuum Pump&#039;&#039;&#039;.&lt;br /&gt;
## Action: shut down the reactor &#039;&#039;&#039;Field Coils&#039;&#039;&#039;.&lt;br /&gt;
## Go to the reactor core area. Action: &#039;&#039;&#039;Close&#039;&#039;&#039; all 6 large valves surrounding the reactor.&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Cryogenic Storage|Cryo Storage Room]]:&#039;&#039;&#039;&lt;br /&gt;
## Action: shut &#039;&#039;&#039;OFF&#039;&#039;&#039; all Chillers (He, He-3, Deuterium - 6 total).&lt;br /&gt;
## Action: shut &#039;&#039;&#039;OFF&#039;&#039;&#039; all Pumps (He, He-3, Deuterium - 3 total).&lt;br /&gt;
## Action: &#039;&#039;&#039;Close&#039;&#039;&#039; all tank and supply valves (He, He-3, Deuterium - 12 total).&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Maintenance Tunnels|G Deck Maintenance Tunnels]]:&#039;&#039;&#039; find all &#039;&#039;&#039;8 distributors&#039;&#039;&#039; for lights/utilities. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything.&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Reactor Control Room|Reactor Room]]:&#039;&#039;&#039; locate the panel labeled &#039;&#039;&#039;“Distributor - Reactor Room”&#039;&#039;&#039;. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything.&lt;br /&gt;
&lt;br /&gt;
=== Final Power Down ===&lt;br /&gt;
# &#039;&#039;&#039;All Decks (G, F, E, D):&#039;&#039;&#039; navigate back up through the engineering sections. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on the &#039;&#039;&#039;Quadrant Distributor&#039;&#039;&#039; panels on &#039;&#039;&#039;each&#039;&#039;&#039; floor (4 per deck, 16 total). &#039;&#039;(Note: D, E, F might have been done earlier if prepping for battery drain).&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Reactor Control Room|G Deck Reactor Room]]:&#039;&#039;&#039; locate the 4 main &#039;&#039;&#039;Deck Distributor&#039;&#039;&#039; panels (1 per quadrant). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything.&lt;br /&gt;
# &#039;&#039;&#039;[[F Deck#Maintenance Tunnels|F Deck Maintenance Tunnels]]:&#039;&#039;&#039; locate the 8 &#039;&#039;&#039;Battery Array Aggregator&#039;&#039;&#039; panels (2 per quadrant). Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything.&lt;br /&gt;
# &#039;&#039;&#039;[[F Deck#Battery Rooms|F Deck Battery Rooms]]:&#039;&#039;&#039; enter all 8 rooms.&lt;br /&gt;
## Action: on each of the 48 &#039;&#039;&#039;Battery Array&#039;&#039;&#039; consoles, &#039;&#039;&#039;Disconnect&#039;&#039;&#039; both the &#039;&#039;&#039;Aggregator&#039;&#039;&#039; output and the &#039;&#039;&#039;Distributor&#039;&#039;&#039; input.&lt;br /&gt;
## &#039;&#039;&#039;&#039;&#039;Bonus Objective (Optional &amp;amp; Tedious):&#039;&#039;&#039;&#039;&#039; to fully power down the array panels themselves, you must also physically &#039;&#039;&#039;unmount&#039;&#039;&#039; all 480 individual battery cells (10 per array), or wait for them to completely discharge.&lt;br /&gt;
# &#039;&#039;&#039;[[G Deck#Start Capacitor Room|G Deck Start Capacitor Room]]:&#039;&#039;&#039; if you activated the startup capacitors earlier, return here. Action: &#039;&#039;&#039;Disable&#039;&#039;&#039; everything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Standard Shutdown Procedure Complete. The ship should now be in a Cold &amp;amp; Dark state, similar to the start option, though residual battery charge may remain unless cells were unmounted or drained.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Advanced: Full Battery Drain Procedure (NEEDS TESTING) ==&lt;br /&gt;
This procedure aims to fully deplete all battery power for an ultimate dark state, but takes significantly longer.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[F Deck#Battery Rooms|F Deck Battery Rooms]]:&#039;&#039;&#039; Go to each of the &#039;&#039;&#039;48 Battery Array&#039;&#039;&#039; panels. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; the &#039;&#039;&#039;Battery Distributor Input&#039;&#039;&#039; feed ONLY. Leave the Aggregator Output connected.&lt;br /&gt;
# &#039;&#039;&#039;Wait (Approx. 40+ minutes):&#039;&#039;&#039; Allow the ship&#039;s systems (primarily the still-active Aggregator panels and minimal background draw) to drain the batteries until they are nearly empty (e.g., ~1/3 full or less). Power draw is low, so this takes a long time. Monitor charge levels across different quadrants as drain rates may vary.&lt;br /&gt;
# &#039;&#039;&#039;Shutdown Upper Decks (A, B, C, D, E):&#039;&#039;&#039; Follow steps 1-5 from the Standard Shutdown procedure (disconnecting Bridge, VIP, Data Centre, and Hallway distributors on A, B, C, D, E Decks).&lt;br /&gt;
# &#039;&#039;&#039;Shutdown F Deck Distributors:&#039;&#039;&#039; Follow step 6 from the Standard Shutdown procedure (disconnecting hallway distributors in Rings 1 &amp;amp; 2).&lt;br /&gt;
# &#039;&#039;&#039;Shutdown F Deck Tunnel Distributors:&#039;&#039;&#039; Follow step 7 (first part) from the Standard Shutdown procedure (disconnecting tunnel distributors in Rings 3 &amp;amp; 4).&lt;br /&gt;
# &#039;&#039;&#039;Enable Startup Capacitor (G Deck Power):&#039;&#039;&#039; Follow the &amp;quot;Conditional: Startup Capacitor Activation&amp;quot; steps from the Standard Shutdown (Enable capacitor, switch G Deck Quad Distributors to Startup power input).&lt;br /&gt;
# &#039;&#039;&#039;Disconnect Upper Deck Quad Distributors (D, E, F):&#039;&#039;&#039; Follow the second part of the &amp;quot;Conditional&amp;quot; step (Disconnect everything on the 12 quadrant distributors on D, E, F decks).&lt;br /&gt;
# &#039;&#039;&#039;Disconnect G Deck Deck Distributors:&#039;&#039;&#039; Follow step 11 from the Standard Shutdown procedure (Disconnect everything on the 4 main Deck Distributors in the G Deck Reactor Room).&lt;br /&gt;
# &#039;&#039;&#039;Disconnect F Deck Aggregators:&#039;&#039;&#039; Follow step 12 from the Standard Shutdown procedure (Disconnect everything on the 8 Battery Array Aggregator panels in the F Deck tunnels).&lt;br /&gt;
# &#039;&#039;&#039;Disconnect G Deck Tunnel Distributors (Partial):&#039;&#039;&#039; Locate the 8 distributors in the G Deck tunnels. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on 7 of them, but leave &#039;&#039;&#039;“G Deck Ring 1 Fwd Distributor”&#039;&#039;&#039; connected for now.&lt;br /&gt;
# &#039;&#039;&#039;Wait (Final Battery Drain):&#039;&#039;&#039; Allow the remaining connected systems (Aggregator panels via the Battery Array outputs) to completely drain the batteries. This can take a very long time.&lt;br /&gt;
# &#039;&#039;&#039;Final F Deck Disconnects:&#039;&#039;&#039; Once batteries are fully depleted:&lt;br /&gt;
## Go to each of the &#039;&#039;&#039;48 Battery Array&#039;&#039;&#039; panels. Action: &#039;&#039;&#039;Disconnect&#039;&#039;&#039; the &#039;&#039;&#039;Aggregator Output&#039;&#039;&#039;.&lt;br /&gt;
## &#039;&#039;(Optional Bonus):&#039;&#039; Dismount all 480 battery cells.&lt;br /&gt;
# &#039;&#039;&#039;Final G Deck Shutdown:&#039;&#039;&#039;&lt;br /&gt;
## Follow steps 8, 9, and 10 from the Standard Shutdown (disconnecting FTL/Sublight/etc panels, Reactor Output Distributor, setting reactor to Isolate, shutting down pumps/coils, closing valves, shutting down Cryo Storage).&lt;br /&gt;
## Find and &#039;&#039;&#039;Disconnect&#039;&#039;&#039; everything on the last remaining G Deck tunnel distributor (&#039;&#039;&#039;“G Deck Ring 1 Fwd Distributor”&#039;&#039;&#039;).&lt;br /&gt;
## Disconnect everything on &#039;&#039;&#039;“Distributor - Reactor Room”&#039;&#039;&#039;.&lt;br /&gt;
## Disconnect everything on the &#039;&#039;&#039;4 G Deck Quadrant Distributors&#039;&#039;&#039;.&lt;br /&gt;
## Disable everything on the &#039;&#039;&#039;Startup Capacitors&#039;&#039;&#039; if they were enabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battery Drain Procedure Complete. The ship should be in a fully unpowered state.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Shipwide_Commands&amp;diff=3444</id>
		<title>Tutorial:Shipwide Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Shipwide_Commands&amp;diff=3444"/>
		<updated>2026-05-20T21:58:04Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Sequence of Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Shipwide Commands are a gameplay feature allowing players to set sequences of tasks with defined outcomes. These will issue a string of commands for different crew members to complete in a pre determined order and coordinated fashion.&lt;br /&gt;
&lt;br /&gt;
==Explore This System==&lt;br /&gt;
[[file:Explore This System.jpg|thumb|600px| Explore This System Holo Display]]&lt;br /&gt;
===Overview===&lt;br /&gt;
Direct the Bridge Crew to explore a selected system until the systems has a 100% Explored level.&lt;br /&gt;
&lt;br /&gt;
===How to Implement===&lt;br /&gt;
* from the [[Holoprojector]] in the long range view with the Sensor Range &amp;lt;20ly, Select a System using &amp;lt;code&amp;gt;LMB&amp;lt;/code&amp;gt;&lt;br /&gt;
* select &#039;&#039;&#039;EXPLORE THIS SYSTEM&#039;&#039;&#039; from the pop up Holo menu&lt;br /&gt;
&lt;br /&gt;
===Sequence of Events===&lt;br /&gt;
# The Helm Pilot NPC will initiate navigation to the target system.&lt;br /&gt;
# Once within range of the system the Sensor station&#039;s NPC will start a Medium Range Survey until the Survey is completed.&lt;br /&gt;
# The Bridge Crew will scan target location within the system to a 100% Explored status&lt;br /&gt;
## The Sensor station&#039;s NPC will select a new target location in the system with &amp;lt;100% Explored status.&lt;br /&gt;
## The Sensor station&#039;s NPC Will send the target&#039;s coordinates to the Helm Pilot NPC.&lt;br /&gt;
## The Helm Pilot NPC will pilot the ship to the new target.&lt;br /&gt;
## The Sensor station&#039;s NPC will perform a short Range scan of the Target once within range.&lt;br /&gt;
## All action within Step 3 are repeated until all locations have 100% explored status.&lt;br /&gt;
# The Bridge crew will announce the completion of the task.&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Shipwide_Commands&amp;diff=3443</id>
		<title>Tutorial:Shipwide Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Shipwide_Commands&amp;diff=3443"/>
		<updated>2026-05-20T21:56:23Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* How to Implement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Shipwide Commands are a gameplay feature allowing players to set sequences of tasks with defined outcomes. These will issue a string of commands for different crew members to complete in a pre determined order and coordinated fashion.&lt;br /&gt;
&lt;br /&gt;
==Explore This System==&lt;br /&gt;
[[file:Explore This System.jpg|thumb|600px| Explore This System Holo Display]]&lt;br /&gt;
===Overview===&lt;br /&gt;
Direct the Bridge Crew to explore a selected system until the systems has a 100% Explored level.&lt;br /&gt;
&lt;br /&gt;
===How to Implement===&lt;br /&gt;
* from the [[Holoprojector]] in the long range view with the Sensor Range &amp;lt;20ly, Select a System using &amp;lt;code&amp;gt;LMB&amp;lt;/code&amp;gt;&lt;br /&gt;
* select &#039;&#039;&#039;EXPLORE THIS SYSTEM&#039;&#039;&#039; from the pop up Holo menu&lt;br /&gt;
&lt;br /&gt;
===Sequence of Events===&lt;br /&gt;
# The Helm Pilot NPC will iniciate navagation to the target system.&lt;br /&gt;
# Once within range of the system The Sensor stations NPC will start a Medium Range Survey until the Survey is completed.&lt;br /&gt;
# The Bridge Crew will scan target location within the system to a 100% Explored status&lt;br /&gt;
## The Sensor stations NPC will seclect a new target location in the system with &amp;lt;100% Explored status.&lt;br /&gt;
## The Sensor stations NPC Will send the targets corodinates to the Helm Pilot NPC.&lt;br /&gt;
## The Helm Pilot NPC will pilot the ship to the new target.&lt;br /&gt;
## The Sensor stations NPC will perform a short Range scan of the Target once within range.&lt;br /&gt;
## All action within Step 3 are repeated until all locations have 100% explored status.&lt;br /&gt;
# The Bridge crew will announce the completion of the task.&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Shipwide_Commands&amp;diff=3442</id>
		<title>Tutorial:Shipwide Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Shipwide_Commands&amp;diff=3442"/>
		<updated>2026-05-20T21:55:36Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Shipwide Commands are a gameplay feature allowing players to set sequences of tasks with defined outcomes. These will issue a string of commands for different crew members to complete in a pre determined order and coordinated fashion.&lt;br /&gt;
&lt;br /&gt;
==Explore This System==&lt;br /&gt;
[[file:Explore This System.jpg|thumb|600px| Explore This System Holo Display]]&lt;br /&gt;
===Overview===&lt;br /&gt;
Direct the Bridge Crew to explore a selected system until the systems has a 100% Explored level.&lt;br /&gt;
&lt;br /&gt;
===How to Implement===&lt;br /&gt;
* From the [[Holoprojector]] in the long range view with the Sensor Range &amp;lt;20ly, Select a System using &amp;lt;code&amp;gt;LMB&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Select &#039;&#039;&#039;EXPLORE THIS SYSTEM&#039;&#039;&#039; from the pop up Holo menu.&lt;br /&gt;
&lt;br /&gt;
===Sequence of Events===&lt;br /&gt;
# The Helm Pilot NPC will iniciate navagation to the target system.&lt;br /&gt;
# Once within range of the system The Sensor stations NPC will start a Medium Range Survey until the Survey is completed.&lt;br /&gt;
# The Bridge Crew will scan target location within the system to a 100% Explored status&lt;br /&gt;
## The Sensor stations NPC will seclect a new target location in the system with &amp;lt;100% Explored status.&lt;br /&gt;
## The Sensor stations NPC Will send the targets corodinates to the Helm Pilot NPC.&lt;br /&gt;
## The Helm Pilot NPC will pilot the ship to the new target.&lt;br /&gt;
## The Sensor stations NPC will perform a short Range scan of the Target once within range.&lt;br /&gt;
## All action within Step 3 are repeated until all locations have 100% explored status.&lt;br /&gt;
# The Bridge crew will announce the completion of the task.&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Ship_Customisation&amp;diff=3441</id>
		<title>Tutorial:Ship Customisation</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Ship_Customisation&amp;diff=3441"/>
		<updated>2026-05-20T21:46:01Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Main Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
{{Build|0.277.0.8}}&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to use the &#039;&#039;&#039;Ship Customisation&#039;&#039;&#039; menu in &#039;&#039;[[Starship Simulator]]&#039;&#039; to personalize the appearance and registration details of your [[starship]]. In current builds, the player can only customise a [[Magellan Class|Magellan class]] vessel, designated the [[UNSF Magellan]] by default.&lt;br /&gt;
&lt;br /&gt;
== Accessing the Menu ==&lt;br /&gt;
The Ship Customisation menu can typically be accessed at any time while in-game by pressing the &#039;&#039;&#039;F3&#039;&#039;&#039; key (default).&lt;br /&gt;
&lt;br /&gt;
== Main Interface ==&lt;br /&gt;
The menu presents several tabs allowing customization of different aspects of the ship. Across the bottom are three standard buttons:&lt;br /&gt;
*&#039;&#039;&#039;CANCEL:&#039;&#039;&#039; closes the menu without applying any pending changes&lt;br /&gt;
*&#039;&#039;&#039;DEFAULTS:&#039;&#039;&#039; resets all options on the currently viewed tab to their default settings&lt;br /&gt;
*&#039;&#039;&#039;SAVE:&#039;&#039;&#039; applies any changes made across all tabs and closes the menu&lt;br /&gt;
&lt;br /&gt;
The available tabs are:&lt;br /&gt;
&lt;br /&gt;
=== MISC (Miscellaneous) ===&lt;br /&gt;
This tab handles the ship&#039;s identification and special decorations.&lt;br /&gt;
*&#039;&#039;&#039;Ship Registration:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Organisation Prefix:&#039;&#039;&#039; sets the prefix for the ship&#039;s registry number (e.g., &amp;quot;UNSF&amp;quot;, &amp;quot;TUU&amp;quot;). Default is often UNSF&lt;br /&gt;
** &#039;&#039;&#039;Ship Name:&#039;&#039;&#039; allows you to enter a custom name for your vessel (e.g., &amp;quot;Magellan&amp;quot;, &amp;quot;Petrovic&amp;quot;)&lt;br /&gt;
** &#039;&#039;&#039;Registry Number:&#039;&#039;&#039; sets the numerical designation following the prefix (e.g., &amp;quot;NCC-1701&amp;quot;, &amp;quot;TUU-0001&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Seasonal Decorations:&#039;&#039;&#039;&lt;br /&gt;
** Dropdown menu to select available seasonal decoration packages (e.g., Halloween, Christmas). Selecting &amp;quot;None&amp;quot; removes decorations. A preview is intended for the adjacent box. (Note: Functionality may vary by build).&lt;br /&gt;
&lt;br /&gt;
=== WALLS ===&lt;br /&gt;
This tab controls the appearance of interior walls.&lt;br /&gt;
*&#039;&#039;&#039;WALL PRIMARY:&#039;&#039;&#039; use the colour wheel and brightness slider to select the main colour for most wall surfaces throughout the ship&lt;br /&gt;
*&#039;&#039;&#039;WALL SECONDARY:&#039;&#039;&#039; &#039;&#039;(Planned Feature)&#039;&#039; intended for selecting accent wall colours or materials&lt;br /&gt;
*&#039;&#039;&#039;WALL TRIM:&#039;&#039;&#039; &#039;&#039;(Planned Feature)&#039;&#039; intended for customizing wall trim elements&lt;br /&gt;
*&#039;&#039;&#039;HANDRAILS:&#039;&#039;&#039; &#039;&#039;(Planned Feature)&#039;&#039; intended for customizing handrail appearance&lt;br /&gt;
&lt;br /&gt;
=== FLOORING ===&lt;br /&gt;
This tab controls the appearance of interior floors.&lt;br /&gt;
*&#039;&#039;&#039;FLOOR PRIMARY:&#039;&#039;&#039; use the colour wheel, brightness slider, and material dropdown (e.g., &amp;quot;Carpet&amp;quot;, potentially others like &amp;quot;Metal&amp;quot;, &amp;quot;Resin&amp;quot;) to set the main flooring color and type.&lt;br /&gt;
*&#039;&#039;&#039;FLOOR SECONDARY:&#039;&#039;&#039; allows selection of a secondary colour and material type, likely used for accent areas or different room types&lt;br /&gt;
*&#039;&#039;&#039;FLOOR EDGING:&#039;&#039;&#039; &#039;&#039;(Planned Feature)&#039;&#039; intended for customizing floor trim or edging&lt;br /&gt;
*&#039;&#039;&#039;STEPS:&#039;&#039;&#039; &#039;&#039;(Planned Feature)&#039;&#039; intended for customizing the appearance of stair steps&lt;br /&gt;
&lt;br /&gt;
=== UI PANELS ===&lt;br /&gt;
This tab controls the colour scheme of the interactive computer consoles (like [[Helm]], [[Sensors]], Engineering panels).&lt;br /&gt;
*&#039;&#039;&#039;UI BACKGROUND:&#039;&#039;&#039; sets the main background colour of the console screens using the colour wheel and brightness slider&lt;br /&gt;
*&#039;&#039;&#039;UI FOREGROUND:&#039;&#039;&#039; sets the colour for text and primary elements on the console screens using the colour wheel and brightness slider&lt;br /&gt;
*&#039;&#039;&#039;UI BUTTONS:&#039;&#039;&#039; sets the colour for interactive buttons displayed on console screens using the colour wheel and brightness slider&lt;br /&gt;
&lt;br /&gt;
=== LIGHTING ===&lt;br /&gt;
This tab controls the ship&#039;s internal ambient lighting colours.&lt;br /&gt;
*&#039;&#039;&#039;CONDITION NORMAL:&#039;&#039;&#039; use the colour wheel and brightness slider to set the colour tint and intensity for the standard, non-alert lighting throughout the ship.&lt;br /&gt;
*&#039;&#039;Other Conditions:&#039;&#039; &#039;&#039;(Planned Feature)&#039;&#039; Additional slots suggest future options for customizing lighting colours under different alert conditions (e.g., Red Alert, Yellow Alert).&lt;br /&gt;
&lt;br /&gt;
== Saving Changes ==&lt;br /&gt;
After making adjustments across any of the tabs, click the &#039;&#039;&#039;SAVE&#039;&#039;&#039; button at the bottom to apply them to your ship. Use &#039;&#039;&#039;DEFAULTS&#039;&#039;&#039; on a specific tab to reset only that tab&#039;s options, or &#039;&#039;&#039;CANCEL&#039;&#039;&#039; to exit without saving any modifications made in the current session.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Customisation]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Sensors&amp;diff=3440</id>
		<title>Tutorial:Sensors</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Sensors&amp;diff=3440"/>
		<updated>2026-05-20T21:33:02Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
&lt;br /&gt;
This guide explains how to operate the [[Sensors]] station aboard the [[Bridge]] of the [[Magellan Class]] starship in [[Starship Simulator]]. The Sensors station is crucial for navigating the galaxy, identifying points of interest, surveying star systems, and detecting potential life or technology. For more information about sensors data in detail please see [[Sensor Data Explained]].&lt;br /&gt;
&lt;br /&gt;
==Accessing the Console==&lt;br /&gt;
To use the Sensors station, approach the relevant console on the [[Bridge]] (located at one of the positions, to the left of the [[Helm]]) as you face the Bridge forward window and then press the interact key (default &#039;&#039;&#039;F&#039;&#039;&#039;). You may need to hold &#039;Use Mouse&#039; key (default &#039;&#039;&#039;E&#039;&#039;&#039;) to interact with the screen elements using your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
==Main UI Overview==&lt;br /&gt;
The Sensors console interface is divided into several modes, usually selectable via tabs or buttons at the top or side of the main display area. Much of the information gathered can also be visualised on the central [[Bridge#Holoprojector|Holoprojector]]. The four primary modes are:&lt;br /&gt;
&lt;br /&gt;
* [[#Galactic Positioning System (GPS)|Galactic Positioning System (GPS)]]&lt;br /&gt;
* [[#Long Range Sensors|Long Range Sensors]]&lt;br /&gt;
* [[#Medium Range Sensors|Medium Range Sensors]]&lt;br /&gt;
* [[#Short Range Sensors|Short Range Sensors]]&lt;br /&gt;
&lt;br /&gt;
A measure of the depth of data derived by scanning star systems using the sensors is expressed using three Knowledge Levels (L1, L2, L3), gained incrementally by using the different sensor modes at decreasing ranges to a target.&lt;br /&gt;
&lt;br /&gt;
==Galactic Positioning System (GPS)==&lt;br /&gt;
Sometimes referred to as the Sector Map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; provides a long range overview of the [[Milky Way]] Galaxy, showing the ship&#039;s current position relative to galactic sectors (typically 1ly cubes for targeting, within larger 100ly sectors). It can be used for manual coordinate entry and viewing higher level data about surrounding space.&lt;br /&gt;
* &#039;&#039;&#039;UI / Interaction:&#039;&#039;&#039;&lt;br /&gt;
*select the GPS mode tab (left display screen area)&lt;br /&gt;
*the main display shows a 2-D or 3-D representation of the galaxy map&lt;br /&gt;
*use +/- controls to pan, zoom, and rotate the map view&lt;br /&gt;
*select sectors on the map or input coordinates manually using the number pad UI element&lt;br /&gt;
*view information about the selected sector, such as estimated stellar populations and potentially procedurally generated political states or known hazards (as features are implemented)&lt;br /&gt;
*the central Holoprojector typically mirrors the GPS map display, showing ship location and selected manual location markers&lt;br /&gt;
*&#039;&#039;&#039;Output:&#039;&#039;&#039; ship&#039;s galactic coordinates, information about selected sectors, ability to view vast distances. Does not provide detailed system data or contribute directly to exploration percentage but is vital for navigation planning.&lt;br /&gt;
&lt;br /&gt;
 The GPS mode has an effective scanning range covering the entire galaxy. It is possible, by combining a search in GPS mode with the Long Range mode to get a snapshot of any sector in the galaxy. This is useful for informing research plans and routes before setting out on a long journey. It allows you to see an overview of all celestial bodies contained within any 100ly cubic Galactic Sector. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Method&#039;&#039;&#039;&lt;br /&gt;
*select GPS mode on the leftmost screen&lt;br /&gt;
*change the sector search mode to &#039;manual&#039; (the marker under the button will flick over so that it points at the editable data entry section below), additionally the Holoprojector&#039;s current position will show &#039;manual sector&#039; instead of your ship&#039;s position and the searched for sector will be highlighted in red&lt;br /&gt;
*enter the sector coordinates that you wish to view, alternatively use the +/- buttons to move the sector address by just one sector per click&lt;br /&gt;
*note that there are &#039;edit&#039; buttons on the data entry panel. Press edit on each section to enter figures. Note further that galaxy sector coordinates are not equal to galactic position coordinates, since galactic sectors traverse 100ly areas of the galaxy; you enter the sector coordinates and not the precise coordinates used for pinpointing exact positions in space. For information on what sector coordinates look like, refer to [[The Galaxy In Detail]], where the relationship between the two is explained.&lt;br /&gt;
*once you have entered your desired sector details, switch to Long Range mode using the button to the left of the screen&lt;br /&gt;
*in Long Range mode (see below) you will see a list of celestial bodies; however, these are more than likely those within touching distance of your Long Range sensors locally. To see the bodies in focus using the manual coordinates you entered in GPS mode, press the &#039;manual&#039; focus button that also exists in Long Range mode. The list now changes to the manual galactic sector bodies and in the right hand section of the console you can also see a summary of all types of bodies existing in that 100ly cube of the galaxy.&lt;br /&gt;
*even though you can now see what&#039;s in a distant sector, you cannot &#039;break open&#039; any system within it until you get within Long Range Sensors range (about 2000ly)&lt;br /&gt;
&lt;br /&gt;
==Long Range Sensors==&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; to perform initial surveys of distant star systems (up to a range of ~2,000 LY) and identify potential points of interest, including technological signatures. Provides Level 1 Knowledge.&lt;br /&gt;
* &#039;&#039;&#039;UI / Interaction:&#039;&#039;&#039;&lt;br /&gt;
*select the Long Range mode tab using the leftmost master selector button &lt;br /&gt;
*the UI typically shows a list of locations (star systems) within range or within a manually selected sector. Use filters (e.g., by distance, type) to narrow the list (pull down list to the left of the screen in Long Range mode)&lt;br /&gt;
*select a target system from the list. Its basic details (star type, estimated distance) are displayed.&lt;br /&gt;
*click the &#039;&#039;&#039;&amp;quot;Initiate Survey&amp;quot;&#039;&#039;&#039; button (or labelled similarly). A progress bar will appear and the computer will audibly announce that a long range survey has commenced.&lt;br /&gt;
*once complete, click on any item in the list now showing in the central window and press &amp;quot;align to target&amp;quot; at the bottom of the panel to capture its coordinates, which will be shown to the right below information known about the target. This constitutes a L1 scan result. This typically includes the primary star type, rough estimates of planet counts (&amp;quot;Gas Giant&amp;quot;, &amp;quot;Terrestrial Planet&amp;quot;), and flags for any detected &#039;&#039;&#039;Tech Signatures&#039;&#039;&#039;.&lt;br /&gt;
*the Holoprojector can display an Orrery Model visualisation of the surveyed system&lt;br /&gt;
*selecting a system and capturing it&#039;s coordinates allows you to use the &#039;&#039;&#039;&amp;quot;Send To Helm&amp;quot;&#039;&#039;&#039; button (see details below) to transfer its coordinates to the [[Helm]] console for course plotting&lt;br /&gt;
*an &amp;quot;Auto Refresh&amp;quot; toggle may be available to keep the target list updated automatically or manually.&lt;br /&gt;
* &#039;&#039;&#039;Output:&#039;&#039;&#039; Level 1 Knowledge of a system (basic star type, rough planet count, Tech signatures). Performing a successful Long Range Survey contributes approximately 10% to that system&#039;s total exploration percentage. A green marker will appear alongside any body explored using Long Range Sensors and the percentage of the system explored will be shown alongside the star in the list view.&lt;br /&gt;
&lt;br /&gt;
==Medium Range Sensors==&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; to conduct a more detailed scan of the star system the ship is currently physically located within (effective range typically ~0.5 LY or ~30,000 AU). Refines planetary classifications and provides Level 2 Knowledge.&lt;br /&gt;
* &#039;&#039;&#039;UI / Interaction:&#039;&#039;&#039;&lt;br /&gt;
*select the Medium Range mode tab. The ship must be within a star system for this mode to be effective or at least within scanning range if not far outside it.&lt;br /&gt;
*click the &#039;&#039;&#039;&amp;quot;Initiate Survey&amp;quot;&#039;&#039;&#039; button&lt;br /&gt;
*the display lists objects detected within the system (stars, planets, stations, etc.). Lists can be sorted (e.g., by distance to ship or parent body using the panel to the left of the list).&lt;br /&gt;
*selecting an object reveals more refined information compared to Long Range (e.g., specific sub-class of Gas Giant, distinguishing &amp;quot;Atmospheric Terrestrial Worlds&amp;quot; which might be Earth Analogues or Water Worlds).&lt;br /&gt;
*the Holoprojector displays a map of the current system with objects&#039; orbital paths outlined. Options may exist to align the view relative to the ship or target and toggle overlays like temperature regions (e.g., the start and end of the habitable zone, the lava line where planets inside the zone largely consist of molten rock, some bodies&#039; hill radii, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Output:&#039;&#039;&#039; Level 2 Knowledge of objects within the current system (refined classifications, more accurate orbital data). Performing a Medium Range scan adds ~15% to the system&#039;s exploration percentage (cumulative 25% with Long Range).&lt;br /&gt;
&lt;br /&gt;
==Short Range Sensors==&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; to perform highly detailed scans of individual objects (stars, planets, moons, stations, etc.) when the ship is very close (range typically &amp;lt; 3,000,000 km). These reveal detailed composition, atmospheric data, surface maps, and confirmation of&#039;&#039;&#039;Life Signatures&#039;&#039;&#039;. Provides Level 3 Knowledge.&lt;br /&gt;
* &#039;&#039;&#039;UI / Interaction:&#039;&#039;&#039;&lt;br /&gt;
*Select the Short Range mode tab.&lt;br /&gt;
*the UI automatically lists targets within range. Select a specific target object.&lt;br /&gt;
*click the &#039;&#039;&#039;&amp;quot;Scan Target&amp;quot;&#039;&#039;&#039; button to gather Level 3 data.&lt;br /&gt;
*detailed information panels appear, displaying:&lt;br /&gt;
**physical characteristics (Mass, Radius, Gravity, Temperature, Roche Limit, Hill Radius, etc.)&lt;br /&gt;
**orbital data (Period, Velocity)&lt;br /&gt;
**atmospheric composition (if present)&lt;br /&gt;
**civilization data (if Tech Signature was detected)&lt;br /&gt;
**life signature confirmation (requires L3 scan).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Once L3 data is acquired, the &#039;&#039;&#039;&amp;quot;Surface Map&amp;quot;&#039;&#039;&#039; function becomes fully available. Activating this displays a detailed &#039;&#039;&#039;2-D map overlay&#039;&#039;&#039; of the planet&#039;s surface directly on the Sensors console screen. Simultaneously, it projects a corresponding interactive &#039;&#039;&#039;3-D model&#039;&#039;&#039; of the planet onto the central [[Bridge#Holoprojector|Holoprojector]]. Options exist to toggle overlays on the map, such as Cloud Cover, Day/Night Terminator, and potentially Tech Signatures.&lt;br /&gt;
* &#039;&#039;&#039;Output:&#039;&#039;&#039; Level 3 Knowledge of a specific celestial body (detailed composition, atmosphere, surface features, confirmation of life/civ), surface map view (2-D on console, 3-D on Holoprojector). Scanning each body in a system contributes towards the remaining 75% of the system&#039;s exploration percentage.&lt;br /&gt;
&lt;br /&gt;
While inside a system and following a Medium Range Scan, you can toggle between the Orrery Model view on the Holoprojector and a system 3-D overview map showing the relative sizes and shapes of planets arranged in order by distance from the star (shown at the centre of the display and usually too large to model in its entirety).&lt;br /&gt;
&lt;br /&gt;
=== Sending Targets to Helm ===&lt;br /&gt;
A function integrated into the Sensors console (primarily within the Long Range mode, but potentially available for targets selected in other modes) is the ability to send coordinates directly to the [[Helm]] station.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Process:&#039;&#039;&#039;&lt;br /&gt;
*# Select a desired target (e.g., a star system from the Long Range list, or a specific object&lt;br /&gt;
*# Locate the &#039;&#039;&#039;&amp;quot;Send To Helm&amp;quot;&#039;&#039;&#039; button on the Sensors UI, often positioned near the target&#039;s coordinate display&lt;br /&gt;
*# Click the &amp;quot;Send To Helm&amp;quot; button&lt;br /&gt;
*This action transmits the spatial coordinates of the selected target to the Helm console, allowing the Pilot to easily lock onto the destination and plot a course using either manual flight or the auto-navigation systems. This is essential for navigating to newly surveyed star systems or specific points of interest discovered via sensors.&lt;br /&gt;
&lt;br /&gt;
==Exploration Workflow Summary==&lt;br /&gt;
A typical exploration process involves using the sensors sequentially:&lt;br /&gt;
1.  Use &#039;&#039;&#039;GPS&#039;&#039;&#039; mode to identify target sectors or input coordinates.&lt;br /&gt;
2.  Use &#039;&#039;&#039;Long Range&#039;&#039;&#039; mode to survey systems within the target sector, identifying basic composition and Tech Signatures (L1). Send interesting targets to Helm.&lt;br /&gt;
3.  Travel to the target system using the [[Alcubierre Drive]].&lt;br /&gt;
4.  Upon arrival, use &#039;&#039;&#039;Medium Range&#039;&#039;&#039; mode to get a refined overview of the system and identify specific bodies of interest (L2).&lt;br /&gt;
5.  Approach individual planets/objects and use &#039;&#039;&#039;Short Range&#039;&#039;&#039; mode to perform detailed scans, view surface maps, and confirm Life Signatures (L3). Repeat for all bodies to achieve 100% system exploration.&lt;br /&gt;
&lt;br /&gt;
Mastering the Sensors station is key to fulfilling the [[United Nations Space Fleet|UNSF]]&#039;s mission of exploration and discovery in [[Starship Simulator]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;br /&gt;
[[Category:Ship Systems]]&lt;br /&gt;
[[Category:Bridge Stations]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Room_Lighting&amp;diff=3439</id>
		<title>Tutorial:Room Lighting</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Room_Lighting&amp;diff=3439"/>
		<updated>2026-05-20T16:31:58Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Basic Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
{{Build|0.227.0.10}}&lt;br /&gt;
This guide explains how to use the Lighting Control UI found aboard the starships in [[Starship Simulator]]. These Room Lighting Controls allow for controlling the rooms&#039; light settings.&lt;br /&gt;
[[File:Room Lighting UI.jpg|thumb| Example Room Lighting Control Panel]]&lt;br /&gt;
== Interaction ==&lt;br /&gt;
To operate the UI:&lt;br /&gt;
* move close enough to the panel to activate the buttons&lt;br /&gt;
* position yourself so that you can hover your cursor over the desired button on the keypad screen&lt;br /&gt;
* press &#039;&#039;&#039;Left Mouse Button&#039;&#039;&#039; to activate the button&lt;br /&gt;
* you can also hold the Mouse Cursor Unlock (&#039;&#039;Default E key&#039;&#039;) to activate a movable mouse cursor overlay, which may make selecting specific buttons easier&lt;br /&gt;
&lt;br /&gt;
== Basic Operation ==&lt;br /&gt;
The Room Lighting UI has three basic functions:&lt;br /&gt;
=== Condition ===&lt;br /&gt;
* select &amp;lt;code&amp;gt;OFF&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ON&amp;lt;/code&amp;gt; to connect or disconnect the electrical feed to the room&#039;s lights&lt;br /&gt;
=== Brightness ===&lt;br /&gt;
* select &amp;lt;code&amp;gt;◂&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;▸&amp;lt;/code&amp;gt; to change the brightness of the lights. The percentage is based on the maximum light output or luminosity.&lt;br /&gt;
=== Temperature ===&lt;br /&gt;
* select &amp;lt;code&amp;gt;◂&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;▸&amp;lt;/code&amp;gt; to change the temperature of the light based on the Correlated Colour Temperature (CCT) scale. The lower the Temp (Kelvin) value, the warmer (yellowish) the light; the higher the Temp (Kelvin) value, the cooler (bluish) the light.&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Interaction]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Room_Lighting&amp;diff=3438</id>
		<title>Tutorial:Room Lighting</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Room_Lighting&amp;diff=3438"/>
		<updated>2026-05-20T16:31:03Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Interaction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
{{Build|0.227.0.10}}&lt;br /&gt;
This guide explains how to use the Lighting Control UI found aboard the starships in [[Starship Simulator]]. These Room Lighting Controls allow for controlling the rooms&#039; light settings.&lt;br /&gt;
[[File:Room Lighting UI.jpg|thumb| Example Room Lighting Control Panel]]&lt;br /&gt;
== Interaction ==&lt;br /&gt;
To operate the UI:&lt;br /&gt;
* move close enough to the panel to activate the buttons&lt;br /&gt;
* position yourself so that you can hover your cursor over the desired button on the keypad screen&lt;br /&gt;
* press &#039;&#039;&#039;Left Mouse Button&#039;&#039;&#039; to activate the button&lt;br /&gt;
* you can also hold the Mouse Cursor Unlock (&#039;&#039;Default E key&#039;&#039;) to activate a movable mouse cursor overlay, which may make selecting specific buttons easier&lt;br /&gt;
&lt;br /&gt;
== Basic Operation ==&lt;br /&gt;
The Room Lighting UI has three basic functions:&lt;br /&gt;
=== Condition ===&lt;br /&gt;
* Select &amp;lt;code&amp;gt;OFF&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ON&amp;lt;/code&amp;gt; to connect or disconnect the electrical feed to the room&#039;s lights.&lt;br /&gt;
=== Brightness ===&lt;br /&gt;
* Select &amp;lt;code&amp;gt;◂&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;▸&amp;lt;/code&amp;gt; to change the brightness of the lights. The percentage is based on the maximum light output or luminosity.&lt;br /&gt;
=== Temperature ===&lt;br /&gt;
* Select &amp;lt;code&amp;gt;◂&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;▸&amp;lt;/code&amp;gt; to change the temperature of the light based on the Correlated Colour Temperature (CCT) scale. The lower the Temp (Kelvin) value, the warmer (yellowish) the light; the higher the Temp (Kelvin) value, the cooler (bluish) the light.&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Interaction]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Player_Movement&amp;diff=3437</id>
		<title>Tutorial:Player Movement</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Player_Movement&amp;diff=3437"/>
		<updated>2026-05-19T13:39:36Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
{{Build|0.227.0.8}}&lt;br /&gt;
&lt;br /&gt;
[[File:Starship jumper.jpg|thumb|400px|frame|right|Although doing dangerous things aboard a [[Magellan Class|Magellan-class vessel]] is not recommended, such as using the Jump action to leap onto a rail in the reactor chamber, it is certainly possible]]&lt;br /&gt;
This tutorial covers the fundamentals of player movement and exploration. These include walking actions, manoeuvres and toggling the pace of travel. Learning these is essential for all players in order to function as a crew member or as a passenger.&lt;br /&gt;
&lt;br /&gt;
For a full list of keybinds always refer to the main [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==Directions Basics==&lt;br /&gt;
Movement is available on three different axes:&lt;br /&gt;
*&#039;&#039;&#039;X:&#039;&#039;&#039; movement to the left or right&lt;br /&gt;
*&#039;&#039;&#039;Y:&#039;&#039;&#039; movement either forward or backwards&lt;br /&gt;
*&#039;&#039;&#039;Z:&#039;&#039;&#039; movement either upwards or downwards&lt;br /&gt;
&lt;br /&gt;
===Direction of View===&lt;br /&gt;
Movement is always relative to the direction the player is looking. Angled direction will only take place from the point where the player (or avatar in third person modes) stands, affecting where they look but not where they move. These are restricted to the X and Y axes, with positive movement required if you want to face forwards. The player will also need to look directly at objects if they wish to interact with them (see: [[Tutorial:Interaction Basics]])&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; Move &amp;lt;code&amp;gt;Mouse&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    Move the mouse in the direction you wish to face, for example left if you want to turn left or forwards if you want to face ahead.&lt;br /&gt;
&lt;br /&gt;
===Basic Movement===&lt;br /&gt;
Player movement such as walking and running is controlled with the keyboard. You will have to use various keys to move the player character around. Movement around the game world is restricted to the X and Y axes. There are four directions in which the player can move: forwards, backwards, left and right; however, keys can be combined to travel in angled directions (e.g. press the &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; keys to move in a forward-right direction). The Z axis currently has no relevance to the direction of travel. For example, a player wishing to look up and pressing &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; would move towards and along the Y axis rather than the Z axis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forward&#039;&#039;&#039;&lt;br /&gt;
The player moves towards the direction they are facing on the Y axis.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backwards&#039;&#039;&#039;&lt;br /&gt;
The player moves backwards in the direction they are facing on the Y axis.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strafe Left&#039;&#039;&#039;&lt;br /&gt;
The player moves leftwards on the X axis, relative to where they are facing.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strafe Right&#039;&#039;&#039;&lt;br /&gt;
The player moves rightwards on the X axis, relative to where they are facing.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
===Toggle Walk===&lt;br /&gt;
The player character can currently move at two speeds and can switch between them during movement without having to pause. By default, the player character will jog when a session is newly loaded. The speed of movement can be altered with the Toggle Walk button.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;Left Alt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    Pressing the button will toggle between the two forms of walk:&lt;br /&gt;
    &#039;&#039;&#039;Jog:&#039;&#039;&#039; the player character runs at a medium pace&lt;br /&gt;
    &#039;&#039;&#039;Walk:&#039;&#039;&#039;the player character moves at a slow pace&lt;br /&gt;
&lt;br /&gt;
===Sprinting===&lt;br /&gt;
The player character can run around the world at a fast pace:&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;Left Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    whilst held, the player character will run at a fast pace around the world&lt;br /&gt;
:&#039;&#039;&#039;Notes:&#039;&#039;&#039; If released, this key will reset the player&#039;s movement to a jogging pace.&lt;br /&gt;
&lt;br /&gt;
==Controlling the Z Axis==&lt;br /&gt;
The player can change the character&#039;s movement on the Z axis to a limited degree. This is possible by travelling to higher levels on surfaces or structures supporting it; often through travelling up or down stairs, or using lifts. The player can also use certain mechanics to get down lower or get on top of objects that they cannot ordinarily walk onto.&lt;br /&gt;
&lt;br /&gt;
===Jumping===&lt;br /&gt;
The player can perform a jumping action in-game. Jumping will need to be done in order to stand on certain furniture or objects. Jumping as an action ceases if the player collides with an object, either in front or above. It cannot be used either, if there is too little headspace to support the player&#039;s character.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;Space Bar&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    When pressed, the player character performs a jump. Jumping can be done when travelling in a direction such as forwards or whilst strafing.&lt;br /&gt;
&lt;br /&gt;
===Crouching===&lt;br /&gt;
The player can crouch down to get lower to the ground they are standing on. It can also be done to pass under certain obstacles or get to a better position to interact with objects. Crouching can be done by pressing the crouch key and the player will remain in this position whilst moving. Crouching ends when the crouch key is pressed again, the player jumps or ragdoll mode is activated. If in a space too low to stand up in, the player character remains crouched until it enters an area with enough space to stand up in.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;Left Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    When pressed, the player character adopts a crouching position, allowing passage under obstacles or interaction with objects on the floor. When pressed again, the player character stands up.&lt;br /&gt;
&lt;br /&gt;
==Advanced/Miscellaneous Movement==&lt;br /&gt;
===Forward Roll===&lt;br /&gt;
The player can perform a forward roll, where their character gets lower onto the ground and twists their body along the floor on the Y axis forwards. By default, the character will stand again after the roll. In a low headroom environment, they will instead crouch and remain like that until they enter an environment high enough to stand up in. The roll manoeuvre can be used to pass under obstacles, though may be useful to [[tactical]] officers in combat scenarios, too.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; Double &amp;lt;code&amp;gt;Left Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    Double tap the key to use. The player character will roll on the ground to pass under an obstacle, either remaining crouched if the environment is too low or standing if in an environment high enough for them.&lt;br /&gt;
&lt;br /&gt;
===Ragdoll Mode===&lt;br /&gt;
In current demos, the player can cause their character to enter Ragdoll Mode. This will shift their view into third person mode and turn their character into a ragdoll, meaning they drop to the floor and their appendages are affected only by the environment. When the player presses another key, ragdoll mode is deactivated and the player stands up to return to their normal control mode. Ragdoll mode can be usefully used in order to enter areas where the player is too large, either due to their shape or not being manoeuvrable enough to squeeze through, or to test the physics at play in the environment.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    When pressed, the player character stops moving and collapses. Arms, legs and head are not affected by control, only by the environment.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=File:Starship_jumper.jpg&amp;diff=3436</id>
		<title>File:Starship jumper.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=File:Starship_jumper.jpg&amp;diff=3436"/>
		<updated>2026-05-19T13:24:12Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: Player standing on reactor room rail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Player standing on reactor room rail.&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
	<entry>
		<id>http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Player_Movement&amp;diff=3435</id>
		<title>Tutorial:Player Movement</title>
		<link rel="alternate" type="text/html" href="http://wiki.starshipsimulator.co.uk/index.php?title=Tutorial:Player_Movement&amp;diff=3435"/>
		<updated>2026-05-19T09:07:18Z</updated>

		<summary type="html">&lt;p&gt;Gatehouse: /* Ragdoll Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
{{Build|0.227.0.8}}&lt;br /&gt;
&lt;br /&gt;
This tutorial covers the fundamentals of player movement and exploration. These include walking actions, manoeuvres and toggling the pace of travel. Learning these is essential for all players in order to function as a crew member or as a passenger.&lt;br /&gt;
&lt;br /&gt;
For a full list of keybinds always refer to the main [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==Directions Basics==&lt;br /&gt;
Movement is available on three different axes:&lt;br /&gt;
*&#039;&#039;&#039;X:&#039;&#039;&#039; movement to the left or right&lt;br /&gt;
*&#039;&#039;&#039;Y:&#039;&#039;&#039; movement either forward or backwards&lt;br /&gt;
*&#039;&#039;&#039;Z:&#039;&#039;&#039; movement either upwards or downwards&lt;br /&gt;
&lt;br /&gt;
===Direction of View===&lt;br /&gt;
Movement is always relative to the direction the player is looking. Angled direction will only take place from the point where the player (or avatar in third person modes) stands, affecting where they look but not where they move. These are restricted to the X and Y axes, with positive movement required if you want to face forwards. The player will also need to look directly at objects if they wish to interact with them (see: [[Tutorial:Interaction Basics]])&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; Move &amp;lt;code&amp;gt;Mouse&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    Move the mouse in the direction you wish to face, for example left if you want to turn left or forwards if you want to face ahead.&lt;br /&gt;
&lt;br /&gt;
===Basic Movement===&lt;br /&gt;
Player movement such as walking and running is controlled with the keyboard. You will have to use various keys to move the player character around. Movement around the game world is restricted to the X and Y axes. There are four directions in which the player can move: forwards, backwards, left and right; however, keys can be combined to travel in angled directions (e.g. press the &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; keys to move in a forward-right direction). The Z axis currently has no relevance to the direction of travel. For example, a player wishing to look up and pressing &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; would move towards and along the Y axis rather than the Z axis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forward&#039;&#039;&#039;&lt;br /&gt;
The player moves towards the direction they are facing on the Y axis.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backwards&#039;&#039;&#039;&lt;br /&gt;
The player moves backwards in the direction they are facing on the Y axis.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strafe Left&#039;&#039;&#039;&lt;br /&gt;
The player moves leftwards on the X axis, relative to where they are facing.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strafe Right&#039;&#039;&#039;&lt;br /&gt;
The player moves rightwards on the X axis, relative to where they are facing.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
===Toggle Walk===&lt;br /&gt;
The player character can currently move at two speeds and can switch between them during movement without having to pause. By default, the player character will jog when a session is newly loaded. The speed of movement can be altered with the Toggle Walk button.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;Left Alt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    Pressing the button will toggle between the two forms of walk:&lt;br /&gt;
    &#039;&#039;&#039;Jog:&#039;&#039;&#039; the player character runs at a medium pace&lt;br /&gt;
    &#039;&#039;&#039;Walk:&#039;&#039;&#039;the player character moves at a slow pace&lt;br /&gt;
&lt;br /&gt;
===Sprinting===&lt;br /&gt;
The player character can run around the world at a fast pace:&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;Left Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    whilst held, the player character will run at a fast pace around the world&lt;br /&gt;
:&#039;&#039;&#039;Notes:&#039;&#039;&#039; If released, this key will reset the player&#039;s movement to a jogging pace.&lt;br /&gt;
&lt;br /&gt;
==Controlling the Z Axis==&lt;br /&gt;
The player can change the character&#039;s movement on the Z axis to a limited degree. This is possible by travelling to higher levels on surfaces or structures supporting it; often through travelling up or down stairs, or using lifts. The player can also use certain mechanics to get down lower or get on top of objects that they cannot ordinarily walk onto.&lt;br /&gt;
&lt;br /&gt;
===Jumping===&lt;br /&gt;
The player can perform a jumping action in-game. Jumping will need to be done in order to stand on certain furniture or objects. Jumping as an action ceases if the player collides with an object, either in front or above. It cannot be used either, if there is too little headspace to support the player&#039;s character.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;Space Bar&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    When pressed, the player character performs a jump. Jumping can be done when travelling in a direction such as forwards or whilst strafing.&lt;br /&gt;
&lt;br /&gt;
===Crouching===&lt;br /&gt;
The player can crouch down to get lower to the ground they are standing on. It can also be done to pass under certain obstacles or get to a better position to interact with objects. Crouching can be done by pressing the crouch key and the player will remain in this position whilst moving. Crouching ends when the crouch key is pressed again, the player jumps or ragdoll mode is activated. If in a space too low to stand up in, the player character remains crouched until it enters an area with enough space to stand up in.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;Left Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    When pressed, the player character adopts a crouching position, allowing passage under obstacles or interaction with objects on the floor. When pressed again, the player character stands up.&lt;br /&gt;
&lt;br /&gt;
==Advanced/Miscellaneous Movement==&lt;br /&gt;
===Forward Roll===&lt;br /&gt;
The player can perform a forward roll, where their character gets lower onto the ground and twists their body along the floor on the Y axis forwards. By default, the character will stand again after the roll. In a low headroom environment, they will instead crouch and remain like that until they enter an environment high enough to stand up in. The roll manoeuvre can be used to pass under obstacles, though may be useful to [[tactical]] officers in combat scenarios, too.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; Double &amp;lt;code&amp;gt;Left Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    Double tap the key to use. The player character will roll on the ground to pass under an obstacle, either remaining crouched if the environment is too low or standing if in an environment high enough for them.&lt;br /&gt;
&lt;br /&gt;
===Ragdoll Mode===&lt;br /&gt;
In current demos, the player can cause their character to enter Ragdoll Mode. This will shift their view into third person mode and turn their character into a ragdoll, meaning they drop to the floor and their appendages are affected only by the environment. When the player presses another key, ragdoll mode is deactivated and the player stands up to return to their normal control mode. Ragdoll mode can be usefully used in order to enter areas where the player is too large, either due to their shape or not being manoeuvrable enough to squeeze through, or to test the physics at play in the environment.&lt;br /&gt;
:&#039;&#039;&#039;Default Key:&#039;&#039;&#039; &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
    When pressed, the player character stops moving and collapses. Arms, legs and head are not affected by control, only by the environment.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Gatehouse</name></author>
	</entry>
</feed>