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[[File:VR.jpg|thumb|right|350px|[[Claire Govier]] Showing of VR by making a heart with her hands.]]


== Overview ==
''This page details the VR Supported Mode of [[Starship Simulator]].''


This tutorial covers the fundamental ways you, as a crew member or [[Passengers|passenger]], [[Interaction|interact]] with the environment, objects, and interfaces in [[Starship Simulator]]. Mastering these basics is essential for operating ship systems and navigating the detailed world of the ship.
'''VR Support Mode''' refers to an updated public demonstration version of [[Starship Simulator]] developed by [[Fleetyard Studios]]. It represents a significant update in gameplay for the game, giving players the ability to play in '''Full Room Scale VR'''. This provides a new perspective of the game's world and allows players to experience it in a completely immersive way.


For a full list of keybinds, always refer to the main [[Controls]] page.
==Release and Availability==
The VR support mode for '''Starship Simulator''' is planned to be released as part of the [[Tech Demo 4]] update.


Interaction is primarily handled via two inputs:
==Content and Features==
* '''Action Key''' (Default: <code>LMB</code>) – Direct interaction with UI and objects.
The release gives players the ability to play the game in '''Full Room Scale VR'''.
* '''Radial Menu Key''' (Default: <code>F</code>) – Context-specific commands and NPC interaction.


== Action Key ==
==Supported VR Headsets==


The '''Action Key''' allows you to interact with UI panels, pick up objects, and select menu items. These actions are context-sensitive.
{| class="wikitable" style="margin:left"
! style="width: 12%;" | Manufacturer
! style="width: 15%;" | Model
! style="width: 10%;" | Compatibility
! style="width: 15%;" | Connection
! style="width: 12%;" | Tracked Controllers
! style="width: 12%;" | HMD Tracking
! style="width: 12%;" | Hotkeys (KBM)
! style="width: 12%;" | Notes
|-
| '''Meta'''
| Quest 3 / 3S
| Untested
| Hybrid (Link/AirLink)
| Touch Plus
| Inside-Out
| Supported
| Most common consumer headset.
|-
| '''Meta'''
| Quest Pro
| Untested
| Hybrid (Link/AirLink)
| Pro Controllers
| Inside-Out
| Supported
| Includes Eye/Face tracking potential.
|-
| '''Valve'''
| Index
| Untested
| Wired (DisplayPort)
| Index "Knuckles"
| Outside-In (Lighthouse)
| Supported
| Industry standard for PCVR fidelity.
|-
| '''Apple'''
| Vision Pro (M5)
| Untested
| Standalone / PC-Link
| Hand Tracking
| Inside-Out
| Supported
| Requires third-party software for SteamVR.
|-
| '''HTC'''
| Vive Focus Vision
| Untested
| Hybrid (DP/Wi-Fi)
| Vive Focus Controllers
| Inside-Out
| Supported
| Features hot-swappable batteries.
|-
| '''HTC'''
| Vive Pro 2
| Untested
| Wired
| Wand / Index
| Outside-In (Lighthouse)
| Supported
| High-resolution enthusiast kit.
|-
| '''Bigscreen'''
| Beyond
| Untested
| Wired
| Requires SteamVR Gear
| Outside-In (Lighthouse)
| Supported
| Ultra-compact form factor.
|-
| '''Pimax'''
| Crystal Super
| Untested
| Wired / Wireless
| Pimax Controllers
| Inside-Out
| Supported
| High-FOV and high-resolution focus.
|-
| '''Samsung'''
| Galaxy XR
| Untested
| Standalone / PC-Link
| Samsung XR Gear
| Inside-Out
| Supported
| 2026 entry into high-end XR.
|}


=== How To Use ===
===Unsupported VR Headsets===


There are two primary methods for using the action key:
{| class="wikitable" style="margin:left"
 
! style="width: 15%;" | Manufacturer
; Method 1: Using the HUD Crosshair (''Direct interaction'')
! style="width: 15%;" | Model
# Position yourself in front of the console, [[Props|Object]], or UI element.
! style="width: 15%;" | Compatibility
# Align the [[Tutorial:Using_the_HUD|HUD Crosshair/Reticle]] with your target.
! Notes
# Press the '''Action Key''' (<code>LMB</code>) to activate.
|-
 
| '''Sony'''
; Method 2: Unlocking the Mouse Cursor (''Precise interaction'')
| PlayStation VR2
# Position yourself in front of the target interface.
| Not Compatible
# '''Press and hold''' the '''Mouse Cursor Unlock key''' (Default: <code>E</code>). This displays a free-moving cursor.
| Requires PS5 hardware which is not currently supported for this build.
# While holding <code>E</code>, move the cursor over the desired button, slider, or text field.
|}
# Click the '''Action Key''' (<code>LMB</code>) to interact.
# Release <code>E</code> to return to standard movement mode.
 
  Note: The '''Zoom Key''' (Default: <code>RMB</code>) can be held before unlocking the cursor to lock your view onto a screen for easier interaction.
 
=== Context Awareness ===
The Action Key adapts to the situation. For example, using the Action Key on an empty [[Bridge]] chair will cause you to sit. However, if the chair is occupied by an NPC, the Action Key will instead open the Radial Menu to allow for interaction with that character.
 
== Radial Menu Key ==


The '''Radial Menu Key''' allows for complex interactions with NPCs and [[Props|Objects]] through a circular interface. Options are generated dynamically based on what you are looking at.
===Support Notes===


=== How To Use ===
* **AyJayAreDii VR Systems:** Currently not available in stereo vision mode.
* '''Opening the menu:''' Press the '''Radial Menu Key''' (Default: <code>F</code>) at any time.
* **Dan's VR Visor V3:** Testing to be performed in 2027 Q1 following the initial launch phase.
* '''Selecting an option:''' Hover over the desired slice and press the '''Action Key''' (<code>LMB</code>).
* '''Closing the menu:''' Press the '''Radial Menu Key''' again, or click the '''Cancel''' icon in the center.


=== Types of Menu Options ===
==Native Controller General Key Mapping==


{| class="wikitable"
{| class="wikitable" style="margin:left"
! Option Type !! Effect !! Menu Behavior
! style="width: 34%;" | Action
! style="width: 33%;" | Keyboard Default Key
! style="width: 33%;" | Controller Key
|-
|-
| '''Sub Options''' || Navigates to a deeper menu (e.g., Emotes). || Opens new menu
| Action Key
| <code>LMB</code>
| <code>Grip</code>
|-
|-
| '''Command & Close''' || Issues a final order (e.g., "Explore System"). || Closes menu
| Radial Menu
| <code>F</code>
| <code>A</code>
|-
|-
| '''Command & Continue''' || Issues a toggle or incremental order (e.g., "Zoom In"). || Stays open
| Jump / Exit Chair
|-
| <code>Space</code>
| '''Command & Sub Options''' || Issues a mode change and opens further tweaks. || Opens sub-menu
| <code>B</code>
|-
| '''Back / Cancel''' || Returns to the previous menu or exits entirely. || Navigates up/Exits
|}
|}


=== Context Factors ===
[[Category:Game Versions]]
The Radial Menu options change based on:
[[Category:Development]]
* '''Focused Object:''' Looking at a specific station (like Sensors) provides station-specific commands.
* '''Rank/Department:''' Certain commands are restricted to specific roles or senior officers.
* '''Location:''' Options differ depending on whether you are on the bridge, in a shuttle, or on a planetary surface.
 
== Summary ==
By combining the '''Action Key''' for tactile interactions and the '''Radial Menu''' for complex commands, you can effectively operate every system aboard the ship. For advanced guides on specific consoles, please see the [[Tutorials]] category.
 
[[Category:Gameplay Mechanics]]
[[Category:Controls]]
[[Category:Tutorials]]

Latest revision as of 14:15, 12 April 2026

This page is a Work in Progress as much of the lore/Development for the game is yet to be established.

Claire Govier Showing of VR by making a heart with her hands.

This page details the VR Supported Mode of Starship Simulator.

VR Support Mode refers to an updated public demonstration version of Starship Simulator developed by Fleetyard Studios. It represents a significant update in gameplay for the game, giving players the ability to play in Full Room Scale VR. This provides a new perspective of the game's world and allows players to experience it in a completely immersive way.

Release and Availability

The VR support mode for Starship Simulator is planned to be released as part of the Tech Demo 4 update.

Content and Features

The release gives players the ability to play the game in Full Room Scale VR.

Supported VR Headsets

Manufacturer Model Compatibility Connection Tracked Controllers HMD Tracking Hotkeys (KBM) Notes
Meta Quest 3 / 3S Untested Hybrid (Link/AirLink) Touch Plus Inside-Out Supported Most common consumer headset.
Meta Quest Pro Untested Hybrid (Link/AirLink) Pro Controllers Inside-Out Supported Includes Eye/Face tracking potential.
Valve Index Untested Wired (DisplayPort) Index "Knuckles" Outside-In (Lighthouse) Supported Industry standard for PCVR fidelity.
Apple Vision Pro (M5) Untested Standalone / PC-Link Hand Tracking Inside-Out Supported Requires third-party software for SteamVR.
HTC Vive Focus Vision Untested Hybrid (DP/Wi-Fi) Vive Focus Controllers Inside-Out Supported Features hot-swappable batteries.
HTC Vive Pro 2 Untested Wired Wand / Index Outside-In (Lighthouse) Supported High-resolution enthusiast kit.
Bigscreen Beyond Untested Wired Requires SteamVR Gear Outside-In (Lighthouse) Supported Ultra-compact form factor.
Pimax Crystal Super Untested Wired / Wireless Pimax Controllers Inside-Out Supported High-FOV and high-resolution focus.
Samsung Galaxy XR Untested Standalone / PC-Link Samsung XR Gear Inside-Out Supported 2026 entry into high-end XR.

Unsupported VR Headsets

Manufacturer Model Compatibility Notes
Sony PlayStation VR2 Not Compatible Requires PS5 hardware which is not currently supported for this build.

Support Notes

  • **AyJayAreDii VR Systems:** Currently not available in stereo vision mode.
  • **Dan's VR Visor V3:** Testing to be performed in 2027 Q1 following the initial launch phase.

Native Controller General Key Mapping

Action Keyboard Default Key Controller Key
Action Key LMB Grip
Radial Menu F A
Jump / Exit Chair Space B