Jump to content

Tutorial:Holoprojector: Difference between revisions

From Starship Simulator
m Updated with page intro
Gatehouse (talk | contribs)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{WIP}}
{{WIP}}
{{Tutorial}}
{{Tutorial}}
{{Build|0.227.0.8}}


{{Page_Intro|description=This tutorial explains how to use the Holoprojector, the central display for the Command Crew on the [[Bridge]] of the [[UNSF Magellan]] in [[Starship Simulator]].}}
This tutorial explains how to use the [[Holoprojector]], the central display for the Command Crew on the [[Bridge]].


== Location ==
== Location ==
The Holoprojector located in a central position on the [[Bridge]], offering a clear view for the bridge crew and acting as the main viewscreen.
The Holoprojector is on the [[Bridge]] and is designed to render interactive 3-D displays of the Bridge stations' various outputs.


== How to Use the Holoprojector ==
== How to Use the Holoprojector ==
=== 1. Accessing Controls ===
=== 1. Accessing Controls ===
* Approach the display
Currently, accessing controls is limited to Sensors station outputs, as follows and is expected to become more functional as in-game usage increases:
* Once at the Display find a Star systems or other object on the display you want to interact with.
* approach the display
* Point at the Item you wish to interact with and left click. you can hold '''<code>E</code>''' and you mouse to more precisely interact with the objects.
* once within touching distance of the projection, find a Star systems or other object on the display you want to interact with
 
** you can use the [[Radial Menu]] on the [[Sensors Station]] to command the sensors NPC to switch between sensor modes and zoom levels to better see the target.
=== 3. Using The Interfaces ===
* point at the item you wish to interact with, then press the '''Action Button''' ''Default<code>LMB</code>. You can hold '''<code>E</code>''' and use your mouse to more precisely interact with the objects if necessary.
* To interact with the buttons, menus, readouts, or other elements presented on the command interfaces, you must use '''Mouse Mode'''.
* '''Press and hold''' the UI Interaction key (Default: '''<code>E</code>''') to activate the mouse cursor.
* Use the mouse to click on interface elements to monitor systems, issue commands, or access information.
* Release the '''<code>E</code>''' key to deactivate the mouse cursor.
* For more details on UI interaction, see [[Tutorial:Interaction Basics]].
 
 
== Holoprojector Overview ==
While using the Holoprojector, the Player can typically perform functions such as:


* Send the current target to Sensors station
=== 2. Using The Interfaces ===
* when an object is selected, you can call up the Radial Menu to give orders that relate to the selected target
* you must use the mouse to select the commands on the Radial Menu
* example commands might include '''Orders > Shipwide Orders > Explore Target System''' on the Main Radial Menu, '''Navigate to CMD Target''' on the Helm Radial Menu or '''Focus on CMD Target''' on the Sensors Radial Menu.


== Holoprojector Notes ==
* the Holoprojector is designed for the bridge command staff to get better situational awareness when making decisions on the fly or planning ahead. The system is designed to work in conjunction with all systems on the Bridge, in order to provide up to date information to inform executive action.
* the Holoprojector's output is transmitted onto the airspace at the centre of the Bridge by means of the ring of lights located within the inner circle of the ceiling surrounding the oculus
* for more details on UI interaction, see [[Tutorial:Interaction Basics]].


[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:A Deck features]]
[[Category:Controls]]
[[Category:Controls]]

Latest revision as of 14:30, 17 May 2026

This page is a Work in Progress as much of the lore/Development for the game is yet to be established.

Build Compatibility: This tutorial was last verified for Build 0.227.0.8. If you notice discrepancies in a newer version, please update the guide or flag it for review.


This tutorial explains how to use the Holoprojector, the central display for the Command Crew on the Bridge.

Location

The Holoprojector is on the Bridge and is designed to render interactive 3-D displays of the Bridge stations' various outputs.

How to Use the Holoprojector

1. Accessing Controls

Currently, accessing controls is limited to Sensors station outputs, as follows and is expected to become more functional as in-game usage increases:

  • approach the display
  • once within touching distance of the projection, find a Star systems or other object on the display you want to interact with
    • you can use the Radial Menu on the Sensors Station to command the sensors NPC to switch between sensor modes and zoom levels to better see the target.
  • point at the item you wish to interact with, then press the Action Button DefaultLMB. You can hold E and use your mouse to more precisely interact with the objects if necessary.

2. Using The Interfaces

  • when an object is selected, you can call up the Radial Menu to give orders that relate to the selected target
  • you must use the mouse to select the commands on the Radial Menu
  • example commands might include Orders > Shipwide Orders > Explore Target System on the Main Radial Menu, Navigate to CMD Target on the Helm Radial Menu or Focus on CMD Target on the Sensors Radial Menu.

Holoprojector Notes

  • the Holoprojector is designed for the bridge command staff to get better situational awareness when making decisions on the fly or planning ahead. The system is designed to work in conjunction with all systems on the Bridge, in order to provide up to date information to inform executive action.
  • the Holoprojector's output is transmitted onto the airspace at the centre of the Bridge by means of the ring of lights located within the inner circle of the ceiling surrounding the oculus
  • for more details on UI interaction, see Tutorial:Interaction Basics.