Dev Stream History: Difference between revisions
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{{Current version | |||
| Label = Latest Stream: | |||
| Version = <onlyinclude>[https://www.youtube.com/watch?v=hDUcofRf4a8 2026-06-05]</onlyinclude>}} | |||
This page contains a List of Development streams and some metadata | This page contains a List of Development streams and some metadata | ||
N.B the data shown below is continually being recreated and is not always accurate. | |||
==Stats== | |||
{| class="wikitable" style=" margin: 1em left;" | {| class="wikitable" style=" margin: 1em left;" | ||
! Total Dev Streams !! Total Play Time | ! Total Dev Streams !! Total Play Time | ||
|- | |- | ||
| | | 240 || 937 hours, 47 minutes, 15 seconds | ||
|} | |} | ||
{| class="wikitable" style=" margin: 1em left;" | {| class="wikitable" style=" margin: 1em left;" | ||
! [https://www.youtube.com/playlist?list=PLWT7pQD7yFblewl0qzXwX-2Kd6MD7IYip | ! [https://www.youtube.com/playlist?list=PLWT7pQD7yFblewl0qzXwX-2Kd6MD7IYip Main Dev Stream Playlist] | ||
|- | |- | ||
! [https://youtube.com/playlist?list=PLWT7pQD7yFbnMlJxfHDYyH1ce_cm3xWcH&si=NVr2uNhSUW145MMd Building The Caravella Playlist] | ! [https://youtube.com/playlist?list=PLWT7pQD7yFbnMlJxfHDYyH1ce_cm3xWcH&si=NVr2uNhSUW145MMd Building The Caravella Playlist] | ||
|- | |- | ||
! [https://www.youtube.com/playlist?list=PLWT7pQD7yFbm_XgaAmQB4PoeunqH9SoG4 Building The Magellan Class Playlist] | ! [https://www.youtube.com/playlist?list=PLWT7pQD7yFbm_XgaAmQB4PoeunqH9SoG4 Building The Magellan Class Playlist] | ||
|- | |||
! [https://www.youtube.com/playlist?list=PLWT7pQD7yFbnZYaQLSKn1JbzD8TY30p8E Creating A Shuttle] | |||
|} | |} | ||
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{| class="wikitable" style="width:100%; margin: 1em left;" | {| class="wikitable" style="width:100%; margin: 1em left;" | ||
! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ||
|- | |- | ||
! 2025-10-01 !! [https://www.youtube.com/watch?v=LYKNVjzfPmg](https://www.youtube.com/watch?v=LYKNVjzfPmg) !! 4 hours, 07 minutes, 21 seconds !! | ! 2025-10-01 !! [https://www.youtube.com/watch?v=LYKNVjzfPmg](https://www.youtube.com/watch?v=LYKNVjzfPmg) !! 4 hours, 07 minutes, 21 seconds !! | ||
| Line 7,740: | Line 7,742: | ||
|- | |- | ||
| Technical Theory: Substantial Similarity and Copyright in Hard Sci-Fi || [https://www.youtube.com/watch?v=EynLCE2EShE&t=12987s 03:36:27] | | Technical Theory: Substantial Similarity and Copyright in Hard Sci-Fi || [https://www.youtube.com/watch?v=EynLCE2EShE&t=12987s 03:36:27] | ||
|} | |||
|- | |||
! 2026-03-27 !! [https://www.youtube.com/watch?v=c-gZjhJV5KM](https://www.youtube.com/watch?v=c-gZjhJV5KM) !! 4 hours, 14 minutes, 25 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Polishing up the new Bridge gameplay | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on finalizing the bridge gameplay updates and preparing the build for backer release after an extended development period. The developer resolves critical bugs related to the radial menu logic, ensuring context-sensitive options properly populate for both seated and standing positions. Technical milestones include the implementation of an "All Stop" command for the Helm, refinements to the NPC task manager system to support hybrid player-NPC cooperation, and a complete overhaul of the in-game chat interface with temporal message fading and departmental color-coding. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UI Logic: Fixing Radial Menu segment alignment and array indexing || [https://www.youtube.com/watch?v=c-gZjhJV5KM&t=329s 00:05:29] | |||
|- | |||
| NPC AI: Shifting NPC behavior to allow manual flight without auto-braking || [https://www.youtube.com/watch?v=c-gZjhJV5KM&t=546s 00:09:06] | |||
|- | |||
| Technical Milestone: Fixing NPC rotation math for chair-based interactions || [https://www.youtube.com/watch?v=c-gZjhJV5KM&t=858s 00:14:18] | |||
|- | |||
| Simulation Depth: Explaining the three-factor velocity physics (FTL, Thrust, Gravity) || [https://www.youtube.com/watch?v=c-gZjhJV5KM&t=2267s 00:37:47] | |||
|- | |||
| Engineering Gameplay: Power management and reactor spooling for FTL jumps || [https://www.youtube.com/watch?v=c-gZjhJV5KM&t=1917s 00:31:57] | |||
|- | |||
| NPC AI: Teaching NPCs new "Skills" via modular logic blocks || [https://www.youtube.com/watch?v=c-gZjhJV5KM&t=2639s 00:43:59] | |||
|- | |||
| Feature Addition: Implementing the Helm "All Stop" command and logic || [https://www.youtube.com/watch?v=c-gZjhJV5KM&t=3490s 00:58:10] | |||
|- | |||
| Technical Debt: Migrating Task Manager references to parent blueprints || [https://www.youtube.com/watch?v=c-gZjhJV5KM&t=7020s 01:57:00] | |||
|- | |||
| Gameplay Loop: Testing multi-target waypoint queuing and order cancellation || [https://www.youtube.com/watch?v=c-gZjhJV5KM&t=8195s 02:16:35] | |||
|- | |||
| Simulation Fidelity: Dynamic audio design for hull creaks and ambient life || [https://www.youtube.com/watch?v=c-gZjhJV5KM&t=8892s 02:28:12] | |||
|- | |||
| Hybrid Gameplay: Demonstrating player-NPC task handoffs on the bridge || [https://www.youtube.com/watch?v=c-gZjhJV5KM&t=10006s 02:46:46] | |||
|- | |||
| UI Implementation: Overhauling the Chat Box with time-stamped message fading || [https://www.youtube.com/watch?v=c-gZjhJV5KM&t=13490s 03:44:50] | |||
|} | |||
|- | |||
! 2026-03-29 !! [https://www.youtube.com/watch?v=vwbSzO4QLlk](https://www.youtube.com/watch?v=vwbSzO4QLlk) !! 4 hours, 4 minutes, 39 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Adding a better Captain's Console | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on implementing a more functional and informative Captain's Console to provide real-time visibility of shipwide and station-specific orders. The developer creates a new tabbed UI interface that allows command staff to monitor mission objectives, track NPC tasks, and manage bridge stations like Helm and Sensors from a single location. Significant technical effort is also directed towards bug fixing, including resolving issues with the radial menu's dead zone on ultra-wide monitors and standardizing the logic for exiting seats using the spacebar (jump) key. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UX Update: Standardizing spacebar (jump) as the universal "Exit Chair/Vehicle" key || [https://www.youtube.com/watch?v=vwbSzO4QLlk&t=244s 00:04:04] | |||
|- | |||
| Bug Fix: Resolving NPC station misclassifications in tactical and bridge chairs || [https://www.youtube.com/watch?v=vwbSzO4QLlk&t=727s 00:12:07] | |||
|- | |||
| UI Architecture: Handling Keyboard Focus and Fade Delays in the Radial Menu || [https://www.youtube.com/watch?v=vwbSzO4QLlk&t=1506s 00:25:06] | |||
|- | |||
| Troubleshooting: Investigating Radial Menu Dead Zone issues on high-resolution displays || [https://www.youtube.com/watch?v=vwbSzO4QLlk&t=2441s 00:40:41] | |||
|- | |||
| Technical Milestone: Implementing a dedicated Test Map using live level assets || [https://www.youtube.com/watch?v=vwbSzO4QLlk&t=4176s 01:09:36] | |||
|- | |||
| Simulation Depth: Designing tactile, haptic-feedback touch keyboards for VR || [https://www.youtube.com/watch?v=vwbSzO4QLlk&t=5477s 01:31:17] | |||
|- | |||
| Technical Theory: The process of stripping and re-engineering UE5 plugins || [https://www.youtube.com/watch?v=vwbSzO4QLlk&t=8496s 02:21:36] | |||
|- | |||
| Galaxy Architecture: Range limitations for Long-Range Star Label rendering || [https://www.youtube.com/watch?v=vwbSzO4QLlk&t=9326s 02:35:26] | |||
|- | |||
| Exploration Gameplay: Breadcrumb trail visualization for galactic travel || [https://www.youtube.com/watch?v=vwbSzO4QLlk&t=9572s 02:39:32] | |||
|- | |||
| Technical Debt: Splitting Sensors data into four separate structs for replication efficiency || [https://www.youtube.com/watch?v=vwbSzO4QLlk&t=3258s 00:54:18] | |||
|- | |||
| UI Implementation: Constructing the tabbed Command Console interface || [https://www.youtube.com/watch?v=vwbSzO4QLlk&t=13224s 03:40:24] | |||
|- | |||
| Feature Addition: Replicating UI page indexes for multiplayer synchronization || [https://www.youtube.com/watch?v=vwbSzO4QLlk&t=14590s 04:03:10] | |||
|} | |} | ||
</div> | </div> | ||
</div> | </div> | ||
|} | |||
</div></div></div> | </div></div></div> | ||
===2026 Q2=== | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width: 100%; margin: auto;"> | |||
<div style="text-align: center; font-weight: bold; padding: 5px; border: 1px solid #aaa;">Dev Streams List for the first quarter of the year 2026 (Click to Expand/Collapse)</div> | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable" style="width:100%; margin: 1em left;" | |||
! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | |||
|- | |||
! 2026-04-01 !! [https://www.youtube.com/watch?v=ob-kXWSrIi4](https://www.youtube.com/watch?v=ob-kXWSrIi4) !! 3 hours, 54 minutes, 57 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Polishing up the Orders UI's | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical stream focuses on polishing the "Orders" UI and refining the player-NPC interaction flow for the bridge stations. The developer implements location-specific spawns for new tutorials (Helm, Sensors, and Command Orders) and overhauls the visual design of task widgets to include galactic and local coordinate data with proper unit conversions. A major portion of the stream is dedicated to restructuring the Sensors radial menu, moving from a nested mode-selection system to a flatter, context-sensitive architecture that dynamically adds or removes options based on active targets and sensor states. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UX Update: Tutorial-specific player spawn locations (Bridge doors vs. stations) || [https://www.youtube.com/watch?v=ob-kXWSrIi4&t=273s 00:04:33] | |||
|- | |||
| Technical Polish: Formatting galactic and local coordinate text for order widgets || [https://www.youtube.com/watch?v=ob-kXWSrIi4&t=840s 00:14:00] | |||
|- | |||
| Simulation Depth: Implementing zonal gravity logic based on ship damage || [https://www.youtube.com/watch?v=ob-kXWSrIi4&t=718s 00:11:58] | |||
|- | |||
| Logic Refinement: Converting CM to KM for local coordinate UI displays || [https://www.youtube.com/watch?v=ob-kXWSrIi4&t=952s 00:15:52] | |||
|- | |||
| UI Architecture: Per-object color palette selection (Primary vs. Secondary) || [https://www.youtube.com/watch?v=ob-kXWSrIi4&t=2702s 00:45:02] | |||
|- | |||
| Accessibility: Discussing text-to-speech and Braille reader integration possibilities || [https://www.youtube.com/watch?v=ob-kXWSrIi4&t=3701s 01:01:41] | |||
|- | |||
| Technical Milestone: Implementing a unified Test Map derived from live ship levels || [https://www.youtube.com/watch?v=ob-kXWSrIi4&t=4156s 01:09:16] | |||
|- | |||
| Feature Addition: Dedicated "Command Console" standalone UI class || [https://www.youtube.com/watch?v=ob-kXWSrIi4&t=6081s 01:41:21] | |||
|- | |||
| UI Logic: Using a dynamic "Animate" boolean to prevent misclicks during menu fades || [https://www.youtube.com/watch?v=ob-kXWSrIi4&t=9840s 02:44:00] | |||
|- | |||
| Navigation Theory: Explaining the procedural name-to-coordinate Stargate algorithm || [https://www.youtube.com/watch?v=ob-kXWSrIi4&t=13003s 03:36:43] | |||
|- | |||
| Technical Milestone: Artemis 2 SLS Launch Watch Party and Discussion || [https://www.youtube.com/watch?v=ob-kXWSrIi4&t=12373s 03:26:13] | |||
|- | |||
| Logic Refinement: Syncing UI menu refreshes using 10ms timing delays || [https://www.youtube.com/watch?v=ob-kXWSrIi4&t=11613s 03:13:33] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-04-03 !! [https://www.youtube.com/watch?v=ay4Vm1GtGUI](https://www.youtube.com/watch?v=ay4Vm1GtGUI) !! 3 hours, 59 minutes, 06 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Formalising Sensors Tasks/Skills | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream is dedicated to transitioning the bridge Sensors station from scripted sequences to a persistent, task-based NPC skill system. The developer overhauls the radial menu to dynamically inherit station-specific colors (e.g., blue for Science, red for Tactical) and implements a formal "Skill Set" for NPCs, allowing them to autonomously action complex sensor modes and surveys. Technical focus includes the creation of a massive enum for sensor orders, the implementation of "Drive-by" scan logic that uses planetary radius for better engagement ranges, and the formalization of multiplayer task-sharing between player-captains and their crew. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UI Architecture: Dynamic radial menu color inheritance by station role || [https://www.youtube.com/watch?v=ay4Vm1GtGUI&t=405s 00:06:45] | |||
|- | |||
| Technical Milestone: Decoupling station orders from seat occupancy (Empty Chair Tasks) || [https://www.youtube.com/watch?v=ay4Vm1GtGUI&t=666s 00:11:06] | |||
|- | |||
| NPC AI: Implementing "Teaching" logic subgraphs for modular NPC skills || [https://www.youtube.com/watch?v=ay4Vm1GtGUI&t=879s 00:14:39] | |||
|- | |||
| Simulation Depth: State-based FTL engagement logic (Sublight vs. Warp transitions) || [https://www.youtube.com/watch?v=ay4Vm1GtGUI&t=984s 00:16:24] | |||
|- | |||
| Navigation Logic: Implementing "Prepare to Depart" (Point-and-Hold) Roleplay Command || [https://www.youtube.com/watch?v=ay4Vm1GtGUI&t=1534s 00:25:34] | |||
|- | |||
| Technical Debt: Standardizing local coordinate units from CM to KM across all structs || [https://www.youtube.com/watch?v=ay4Vm1GtGUI&t=952s 00:15:52] | |||
|- | |||
| UI Logic: Implementing a 10ms sync-delay to resolve backend data refresh issues || [https://www.youtube.com/watch?v=ay4Vm1GtGUI&t=11613s 03:13:33] | |||
|- | |||
| Feature Addition: The "Carbon Crystal" Diamond-Strength Window Lore & Design || [https://www.youtube.com/watch?v=ay4Vm1GtGUI&t=6162s 01:42:42] | |||
|- | |||
| Data Architecture: Managing 100+ moon system hierarchies via nested arrays || [https://www.youtube.com/watch?v=ay4Vm1GtGUI&t=3991s 01:06:31] | |||
|- | |||
| NPC Optimization: Re-using the "Command Target" as a shared station-wide reference || [https://www.youtube.com/watch?v=ay4Vm1GtGUI&t=10103s 02:48:23] | |||
|- | |||
| UI Implementation: Constructing context-sensitive Surface Map toggles for Short Range || [https://www.youtube.com/watch?v=ay4Vm1GtGUI&t=8364s 02:19:24] | |||
|- | |||
| Gameplay Loop: Testing the autonomous "Explore Target System" shipwide loop || [https://www.youtube.com/watch?v=ay4Vm1GtGUI&t=11065s 03:04:25] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-04-05 !! [https://www.youtube.com/watch?v=v75dF647Uv4](https://www.youtube.com/watch?v=v75dF647Uv4) !! 3 hours, 51 minutes, 59 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Polishing Sensors Tasks/Skills | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on formalizing the NPC "Skill" system for the Sensors station, transitioning from scripted actions to robust, task-managed logic. The developer showcases a breakthrough in real-time terrain erosion technology that will allow for algorithmically generated planetary surfaces without pre-baked textures, significantly saving VRAM. Technical highlights include the implementation of "Target Selection" logic for long-range scans, refining radial menu responsiveness, and adding specialized NPC commands for seeking out Earth-like candidates and alien tech signatures. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Procedural Tech: Real-time terrain erosion shader for planetary surfaces || [https://www.youtube.com/watch?v=v75dF647Uv4&t=343s 00:05:43] | |||
|- | |||
| Technical Milestone: Transitioning Sensors from scripted to persistent task-logic || [https://www.youtube.com/watch?v=v75dF647Uv4&t=220s 00:03:40] | |||
|- | |||
| UI Architecture: Handling 10ms sync-delays for backend data refresh issues || [https://www.youtube.com/watch?v=v75dF647Uv4&t=6813s 01:53:33] | |||
|- | |||
| Simulation Depth: Logic for "Drive-by" planetary scans using star radius || [https://www.youtube.com/watch?v=v75dF647Uv4&t=4185s 01:09:45] | |||
|- | |||
| Bug Fix: Redesigning chair exit logic to prevent teleporting outside the ship || [https://www.youtube.com/watch?v=v75dF647Uv4&t=3074s 00:51:14] | |||
|- | |||
| NPC AI: Teaching NPCs "Skills" through modular logic subgraphs || [https://www.youtube.com/watch?v=v75dF647Uv4&t=879s 00:14:39] | |||
|- | |||
| Navigation Logic: Implementing "Align to Command Target" workflow || [https://www.youtube.com/watch?v=v75dF647Uv4&t=10817s 03:00:17] | |||
|- | |||
| Data Architecture: Adding local coordinate vectors to explored bodies data structs || [https://www.youtube.com/watch?v=v75dF647Uv4&t=8776s 02:26:16] | |||
|- | |||
| UX Update: Contextual "Done" vs "Cancel" wording for menu finalization || [https://www.youtube.com/watch?v=v75dF647Uv4&t=8893s 02:28:13] | |||
|- | |||
| Simulation Fidelity: Discussion on "Carbon Crystal" diamond-strength window materials || [https://www.youtube.com/watch?v=v75dF647Uv4&t=6162s 01:42:42] | |||
|- | |||
| Feature Addition: Dedicated Sensors orders for "Find Tech Signature" || [https://www.youtube.com/watch?v=v75dF647Uv4&t=11811s 03:16:51] | |||
|- | |||
| Multi-Bridge Logic: Explaining Bridgewide vs. Shipwide order routing || [https://www.youtube.com/watch?v=v75dF647Uv4&t=10393s 02:53:13] | |||
</div> | |||
</div> | |||
|} | |||
|- | |||
! 2026-04-08 !! [https://www.youtube.com/watch?v=bkc2m_zJ9mw](https://www.youtube.com/watch?v=bkc2m_zJ9mw) !! 3 hours, 26 minutes, 17 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Adding more Sensors NPC skills | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive focuses on expanding the Sensors NPC skill set and optimizing the game's core messaging architecture. The developer begins the process of replacing an outdated event handler plugin with the native Unreal Engine Gameplay Message Subsystem to prepare for a UE 5.7 upgrade, which is expected to fix persistent VR stereo rendering bugs. Key gameplay implementations include the development of a complex "Minimum Knowledge Level" macro for automated galactic scans and the initial groundwork for a "Command Acknowledgement" loop, allowing NPC crew members to report critical findings, such as alien tech signatures, directly to the captain. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Debt: Migrating core messaging from third-party plugins to UE Gameplay Message Subsystem || [https://www.youtube.com/watch?v=bkc2m_zJ9mw&t=221s 00:03:41] | |||
|- | |||
| VR Optimization: Discussing the UE 5.7 upgrade to resolve Stereo Rendering crashes || [https://www.youtube.com/watch?v=bkc2m_zJ9mw&t=291s 00:04:51] | |||
|- | |||
| Simulation Depth: Comparing procedural mountain structures to real-world Alpine formations || [https://www.youtube.com/watch?v=bkc2m_zJ9mw&t=1018s 00:16:58] | |||
|- | |||
| Procedural Tech: Implementation of Volumetric Cloud Shaders for planetary surfaces || [https://www.youtube.com/watch?v=bkc2m_zJ9mw&t=1164s 00:19:24] | |||
|- | |||
| NPC AI: Designing the "Minimum Knowledge Level" macro for automated system checks || [https://www.youtube.com/watch?v=bkc2m_zJ9mw&t=2121s 00:35:21] | |||
|- | |||
| Data Architecture: Optimizing 30,000-entry array loops via Distance Sorting || [https://www.youtube.com/watch?v=bkc2m_zJ9mw&t=2862s 00:47:42] | |||
|- | |||
| Technical Milestone: Implementing human-cadence delays (1s - 2s) for NPC actions || [https://www.youtube.com/watch?v=bkc2m_zJ9mw&t=7267s 02:01:07] | |||
|- | |||
| Feature Addition: The "Check Tech Signature" autonomous scan criteria || [https://www.youtube.com/watch?v=bkc2m_zJ9mw&t=7167s 01:59:27] | |||
|- | |||
| Feature Addition: Command Acknowledgement tasks for Captain/Crew feedback loops || [https://www.youtube.com/watch?v=bkc2m_zJ9mw&t=10799s 02:59:59] | |||
|- | |||
| Galaxy Architecture: Political structure generation and Empire-wide trade route logic || [https://www.youtube.com/watch?v=bkc2m_zJ9mw&t=9539s 02:38:59] | |||
|- | |||
| Feature Addition: Using temporal hashes for unique Prop and Task IDs || [https://www.youtube.com/watch?v=bkc2m_zJ9mw&t=10534s 02:55:34] | |||
|- | |||
| Bug Fix: Troubleshooting a critical blueprint corruption and engine crash || [https://www.youtube.com/watch?v=bkc2m_zJ9mw&t=12144s 03:22:24] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-04-10 !! [https://www.youtube.com/watch?v=bFKSJwvNtrg](https://www.youtube.com/watch?v=bFKSJwvNtrg) !! 4 hours, 23 minutes, 28 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Adding "Find Earthlike Candidate" Sensors NPC skill | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical stream focuses on expanding the bridge NPC's autonomous capabilities by implementing a new "Find Earth-like Candidate" skill for the Sensors station. The developer creates a complex logic chain that allows the NPC to identify terrestrial planets within a star's habitable zone based on orbital distance and surface temperature data. A major highlight is the implementation of a prototype system for procedural moons, including orbital placement logic within a planet's Hill sphere and the technical challenges of nesting non-identical structs for astronomical bodies. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: Implementing the "Find Earth-like Candidate" autonomous scan logic || [https://www.youtube.com/watch?v=bFKSJwvNtrg&t=1374s 00:22:54] | |||
|- | |||
| Procedural Tech: Deep-dive into real-time terrain erosion and mountain shader masks || [https://www.youtube.com/watch?v=bFKSJwvNtrg&t=480s 00:08:00] | |||
|- | |||
| Simulation Depth: Defining habitable zone limits (Hot Zone vs. Liquid Water Zone) || [https://www.youtube.com/watch?v=bFKSJwvNtrg&t=1795s 00:29:55] | |||
|- | |||
| UI Architecture: Resolving screen-resolution dependencies for Radial Menu dead zones || [https://www.youtube.com/watch?v=bFKSJwvNtrg&t=1060s 00:17:40] | |||
|- | |||
| Feature Addition: Groundwork for the Astrometrics Database and saved locations || [https://www.youtube.com/watch?v=bFKSJwvNtrg&t=1230s 00:20:30] | |||
|- | |||
| Technical Debt: Troubleshooting struct recursion limits and nesting workarounds || [https://www.youtube.com/watch?v=bFKSJwvNtrg&t=9734s 02:42:14] | |||
|- | |||
| Feature Addition: Procedural Moon Generation logic (Hill Sphere vs. Roche Limit) || [https://www.youtube.com/watch?v=bFKSJwvNtrg&t=10091s 02:48:11] | |||
|- | |||
| Navigation Logic: Implementing "Object Focus" display scaling for system orbits || [https://www.youtube.com/watch?v=bFKSJwvNtrg&t=7501s 02:05:01] | |||
|- | |||
| Gameplay Loop: Testing player-NPC handoffs for "Scan Command Target" orders || [https://www.youtube.com/watch?v=bFKSJwvNtrg&t=10630s 02:57:10] | |||
|- | |||
| Simulation Fidelity: Discussion on "Carbon Crystal" window physics and static surfaces || [https://www.youtube.com/watch?v=bFKSJwvNtrg&t=7397s 02:03:17] | |||
|- | |||
| AI Design: Local LLM implementation criteria (VRAM limits and engine isolation) || [https://www.youtube.com/watch?v=bFKSJwvNtrg&t=13247s 03:40:47] | |||
|- | |||
| Technical Milestone: Verifying procedural moon rendering on the bridge orrery map || [https://www.youtube.com/watch?v=bFKSJwvNtrg&t=14498s 04:01:38] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-04-19 !! [https://www.youtube.com/watch?v=tYYqNNEcUl0](https://www.youtube.com/watch?v=tYYqNNEcUl0) !! 3 hours, 48 minutes, 27 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Working on better on-boarding for the game | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> Following a week at a London gaming convention, the developer focuses on improving the "on-boarding" experience for new players. The stream covers the initial groundwork for a tiered game-start sequence including character creation, ship configuration, and crew roster management. A major technical highlight is the implementation of a new account subsystem that links the game to the project website via tokenized REST API, enabling global ship registration, backer reward validation, and a web-based "MMO-light" fleet tracker with leaderboards and heat maps. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UX Analysis: Addressing common player confusion from convention playtests || [https://www.youtube.com/watch?v=tYYqNNEcUl0&t=257s 00:04:17] | |||
|- | |||
| Technical Milestone: Connecting game client to website via tokenized REST API || [https://www.youtube.com/watch?v=tYYqNNEcUl0&t=492s 00:08:12] | |||
|- | |||
| Feature Addition: Globally unique ship registry slugs (Prefix + Registry ID) || [https://www.youtube.com/watch?v=tYYqNNEcUl0&t=2713s 00:45:13] | |||
|- | |||
| Account System: Infrastructure for Expansion Tokens and Backer Rewards || [https://www.youtube.com/watch?v=tYYqNNEcUl0&t=757s 00:12:37] | |||
|- | |||
| UI Architecture: Designing the main menu step-by-step mission config ribbon || [https://www.youtube.com/watch?tYYqNNEcUl0&t=11263s 03:07:43] | |||
|- | |||
| Multiplayer Logic: Unified save system allowing single-player to host transitions || [https://www.youtube.com/watch?v=tYYqNNEcUl0&t=1822s 00:30:22] | |||
|- | |||
| Character Design: Theory on Metahuman-based genetic ancestry and facial structures || [https://www.youtube.com/watch?v=tYYqNNEcUl0&t=7565s 02:06:05] | |||
|- | |||
| Technical Milestone: Building a functional Account Settings page in-game || [https://www.youtube.com/watch?v=tYYqNNEcUl0&t=8724s 02:25:24] | |||
|- | |||
| Simulation Depth: Realistic medical station diagnosis vs. "Surgeon Simulator" || [https://www.youtube.com/watch?v=tYYqNNEcUl0&t=8547s 02:22:27] | |||
|- | |||
| Community Building: Voxelized 3D Galaxy Heat Map theory (524 million sectors) || [https://www.youtube.com/watch?v=tYYqNNEcUl0&t=13146s 03:39:06] | |||
|- | |||
| Feature Addition: Implementing "Device Name" identification for account tokens || [https://www.youtube.com/watch?v=tYYqNNEcUl0&t=6564s 01:49:24] | |||
|- | |||
| UI Logic: Fixing blurry 3D menu widgets with separate 2D screen-space overlays || [https://www.youtube.com/watch?v=tYYqNNEcUl0&t=9961s 02:46:01] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-04-22 !! [https://www.youtube.com/watch?v=HMx5lLcHwTs](https://www.youtube.com/watch?v=HMx5lLcHwTs) !! 4 hours, 0 minutes, 12 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - New Safe File Structure & Holo Breadcrumb Trail | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on re-engineering the game's save file architecture to support multiple vessels and unique character profiles. The developer implements a new "Launch New Vessel" onboarding flow, which includes globally unique ship registration checks (Prefix + ID) linked to the online fleet registry. A major technical addition is the "Breadcrumb Trail" system for the bridge orrery, which uses a dynamic spline component to visually track the ship's journey across the galaxy, only appending data points when the vessel disengages FTL to maintain performance. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UX Update: Implementing the "Launch New Vessel" staged onboarding flow || [https://www.youtube.com/watch?v=HMx5lLcHwTs&t=316s 00:05:16] | |||
|- | |||
| Technical Milestone: Globally unique ship registration via Prefix and ID codes || [https://www.youtube.com/watch?v=HMx5lLcHwTs&t=404s 00:06:44] | |||
|- | |||
| Data Architecture: Restructuring save files for multiple vessels and character slots || [https://www.youtube.com/watch?v=HMx5lLcHwTs&t=753s 00:12:33] | |||
|- | |||
| Account System: Linking in-game ship profiles to the online fleet registry portal || [https://www.youtube.com/watch?v=HMx5lLcHwTs&t=831s 00:13:51] | |||
|- | |||
| Feature Addition: The "Breadcrumb Trail" galactic journey visualizer || [https://www.youtube.com/watch?v=HMx5lLcHwTs&t=2892s 00:48:12] | |||
|- | |||
| Simulation Depth: Defining the "Fragile State" of exploration data until return to Earth || [https://www.youtube.com/watch?v=HMx5lLcHwTs&t=1010s 00:16:50] | |||
|- | |||
| Navigation Theory: Explaining real-time galactic travel durations (2 weeks edge-to-edge) || [https://www.youtube.com/watch?v=HMx5lLcHwTs&t=1093s 00:18:13] | |||
|- | |||
| Procedural Tech: Deep-dive into real-time mountain erosion and altitude shading || [https://www.youtube.com/watch?v=HMx5lLcHwTs&t=492s 00:08:12] | |||
|- | |||
| UI Logic: Handling 3D menu blurriness via separate 2D screen-space overlays || [https://www.youtube.com/watch?v=HMx5lLcHwTs&t=9961s 02:46:01] | |||
|- | |||
| Animation Design: Dynamic chair-exit logic using nav-mesh proximity checks || [https://www.youtube.com/watch?v=HMx5lLcHwTs&t=3074s 00:51:14] | |||
|- | |||
| Community Feature: Galactic Heat Map theory for first-discovery tracking || [https://www.youtube.com/watch?v=HMx5lLcHwTs&t=1708s 00:28:28] | |||
|- | |||
| Navigation Logic: Circularized autonomous orbits and FTL course-keeping || [https://www.youtube.com/watch?v=HMx5lLcHwTs&t=11032s 03:03:52] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-04-24 !! [https://www.youtube.com/watch?v=hVg1oA9XQic](https://www.youtube.com/watch?v=hVg1oA9XQic) !! 4 hours, 9 minutes, 50 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Finishing up new save file structure and website integration | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical stream marks the completion of the new multi-slot save system and its integration with the online fleet registry. The developer demonstrates the end-to-end process of launching a new vessel, including real-time web-based registry checks for unique ship IDs and the generation of sharable profile "slugs" for the player dashboard. Significant architectural work is shown in the migration of ship customization data directly into individual save files, treating the local client as the "ground truth" for the REST API-driven web portal. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: Implementing the Unix timestamp-based multi-save index system || [https://www.youtube.com/watch?v=hVg1oA9XQic&t=220s 00:03:40] | |||
|- | |||
| Account System: Player Dashboard integration and unique vessel "slug" generation || [https://www.youtube.com/watch?v=hVg1oA9XQic&t=391s 00:06:31] | |||
|- | |||
| Procedural Tech: Refining mountain erosion shaders with grayscale ridge masks || [https://www.youtube.com/watch?v=hVg1oA9XQic&t=480s 00:08:00] | |||
|- | |||
| Community Building: Implementing "Fleet Registry" leaderboards and random ship cards || [https://www.youtube.com/watch?v=hVg1oA9XQic&t=640s 00:10:40] | |||
|- | |||
| Technical Theory: Real-time telemetry push updates via FTL disengagement triggers || [https://www.youtube.com/watch?v=hVg1oA9XQic&t=758s 00:12:38] | |||
|- | |||
| Logic Refinement: Defining "Hero Vessel" persistence for future cargo fleet expansions || [https://www.youtube.com/watch?v=hVg1oA9XQic&t=1143s 00:19:03] | |||
|- | |||
| Data Architecture: Managing database tiers (Active, Idle, Sleeping) for performance || [https://www.youtube.com/watch?v=hVg1oA9XQic&t=975s 00:16:15] | |||
|- | |||
| Simulation Depth: Transitioning to Earth's real-time orbital coordinates (1 AU scale) || [https://www.youtube.com/watch?v=hVg1oA9XQic&t=10630s 02:57:10] | |||
|- | |||
| Feature Addition: The "Astrometrics Database" tab for persistent scan recall || [https://www.youtube.com/watch?v=hVg1oA9XQic&t=1230s 00:20:30] | |||
|- | |||
| Technical Debt: Consolidating ship customization into unified local save slots || [https://www.youtube.com/watch?v=hVg1oA9XQic&t=7513s 02:05:13] | |||
|- | |||
| Navigation Logic: Autonomous circular orbits and course-keeping physics || [https://www.youtube.com/watch?v=hVg1oA9XQic&t=11032s 03:03:52] | |||
|- | |||
| Gameplay Loop: Testing cross-save persistence for scan data and waypoint trails || [https://www.youtube.com/watch?v=hVg1oA9XQic&t=12144s 03:22:24] | |||
|} | |||
</div></div> | |||
|- | |||
! 2026-04-26 !! [https://www.youtube.com/watch?v=S2bgWzUlI-4](https://www.youtube.com/watch?v=S2bgWzUlI-4) !! 4 hours, 2 minutes, 09 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Doing some more website integration | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on deep website integration and community-driven features, specifically the "Fleet Registry" and player organization tracking. The developer implements a system to display other vessels from the same organization on the in-game star map, using a REST API to fetch infrequent location updates. Key technical work includes a major overhaul of the save game struct to support "Fully Explored" booleans for star systems, enabling automated website updates for system surveys. The developer also showcases a proof-of-concept for real-time ship movement tracking on the hollow display and discusses the "MMO-lite" future of shared exploration data. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Feature Addition: Displaying organization-affiliated ships on the Holo-Display || [https://www.youtube.com/watch?v=S2bgWzUlI-4&t=100s 00:01:40] | |||
|- | |||
| Community Building: Implementing "Systems Fully Surveyed" website leaderboards || [https://www.youtube.com/watch?v=S2bgWzUlI-4&t=250s 00:04:10] | |||
|- | |||
| Data Architecture: Optimizing Heat Map tracking via 100-lightyear sector cubes || [https://www.youtube.com/watch?v=S2bgWzUlI-4&t=370s 00:06:10] | |||
|- | |||
| Exploration Gameplay: "First Discovered By" logging for alien home worlds || [https://www.youtube.com/watch?v=S2bgWzUlI-4&t=486s 00:08:06] | |||
|- | |||
| Technical Milestone: Implementing the "Fully Explored" system-state boolean || [https://www.youtube.com/watch?v=S2bgWzUlI-4&t=1334s 00:22:14] | |||
|- | |||
| Bug Fix: Transitioning from Seed IDs to Local Coordinates for planet tracking || [https://www.youtube.com/watch?v=S2bgWzUlI-4&t=1481s 00:24:41] | |||
|- | |||
| Multi-Bridge Logic: Handling parent/child order relationships for automated cancellations || [https://www.youtube.com/watch?v=S2bgWzUlI-4&t=1841s 00:30:41] | |||
|- | |||
| Feature Addition: Live Telemetry pushes to the online portal via FTL triggers || [https://www.youtube.com/watch?v=S2bgWzUlI-4&t=1934s 00:32:14] | |||
|- | |||
| NPC AI: Implementing human-cadence (1s) action delays for realism || [https://www.youtube.com/watch?v=S2bgWzUlI-4&t=7267s 02:01:07] | |||
|- | |||
| Simulation Depth: Discussion on "Hydrostatic Equilibrium" as criteria for scan targets || [https://www.youtube.com/watch?v=S2bgWzUlI-4&t=1534s 00:25:34] | |||
|- | |||
| Technical Milestone: Verifying live ship movement updates from external players || [https://www.youtube.com/watch?v=S2bgWzUlI-4&t=13976s 03:52:56] | |||
|- | |||
| UI Architecture: Designing "Data Cards" for persistent planetary scan recall || [https://www.youtube.com/watch?v=S2bgWzUlI-4&t=8932s 02:28:52] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-04-29 !! [https://www.youtube.com/watch?v=G_WxSY4DL7w](https://www.youtube.com/watch?v=G_WxSY4DL7w) !! 4 hours, 3 minutes, 12 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Polishing the new fleet portal and account systems | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream centers on the final polish of the web-based Fleet Portal and the in-game account integration necessary for the upcoming public demo update. The developer implements real-time validation for ship registration, ensuring that prefix and registry combinations are globally unique across the player base. Technical work includes refining the "telemetry push" logic, allowing the game to update the website's galactic map and ship profiles whenever a vessel disengages FTL, while maintaining low server overhead through tokenized API requests. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Account System: Refining the token-based login flow between game and portal || [https://www.youtube.com/watch?v=G_WxSY4DL7w&t=492s 00:08:12] | |||
|- | |||
| UX Analysis: Improving the "Launch New Vessel" wizard for first-time players || [https://www.youtube.com/watch?v=G_WxSY4DL7w&t=316s 00:05:16] | |||
|- | |||
| Technical Milestone: Implementing live registry checks for unique ship ID combinations || [https://www.youtube.com/watch?v=G_WxSY4DL7w&t=404s 00:06:44] | |||
|- | |||
| Community Building: First look at the "Fleet Registry" public dashboard and ship cards || [https://www.youtube.com/watch?v=G_WxSY4DL7w&t=640s 00:10:40] | |||
|- | |||
| Feature Addition: Integrating backer reward validation for Cluck plushies and patches || [https://www.youtube.com/watch?v=G_WxSY4DL7w&t=757s 00:12:37] | |||
|- | |||
| Data Architecture: Optimizing the multi-save index file for infinite save slots || [https://www.youtube.com/watch?v=G_WxSY4DL7w&t=2100s 00:35:00] | |||
|- | |||
| Procedural Tech: Progress on the volumetric cloud shader for planetary atmospheres || [https://www.youtube.com/watch?v=G_WxSY4DL7w&t=480s 00:08:00] | |||
|- | |||
| Simulation Depth: Discussion on "mm-scale" precision for saved ship locations || [https://www.youtube.com/watch?v=G_WxSY4DL7w&t=1230s 00:20:30] | |||
|- | |||
| Bug Fix: Resolving the "invisible menu" glitch on high-refresh-rate monitors || [https://www.youtube.com/watch?v=G_WxSY4DL7w&t=3074s 00:51:14] | |||
|- | |||
| Network Logic: Handling REST API timeouts and retry logic for telemetry pushes || [https://www.youtube.com/watch?v=G_WxSY4DL7w&t=13224s 03:40:24] | |||
|- | |||
| Multi-Bridge Logic: Synchronizing ship status across organization-linked vessels || [https://www.youtube.com/watch?v=G_WxSY4DL7w&t=14000s 03:53:20] | |||
|- | |||
| Technical Theory: Future-proofing the save structure for persistent crew AI states || [https://www.youtube.com/watch?v=G_WxSY4DL7w&t=7513s 02:05:13] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-05-01 !! [https://www.youtube.com/watch?v=e5I2CjmO8So](https://www.youtube.com/watch?v=e5I2CjmO8So) !! 4 hours, 6 minutes, 54 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Finalizing the demo update and more telemetry work | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream is focused on the "home stretch" for the upcoming public demo update, specifically finalizing the telemetry data pipeline between the game and the online portal. The developer spends significant time debugging the ship registration process, ensuring that locally created save data correctly maps to the website's fleet registry via unique identifiers. Technical milestones include refining the "Breadcrumb Trail" visualizer to be more performant and implementing the "Systems Fully Surveyed" tracking logic which allows players to contribute to a global community-driven heat map of the galaxy. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Project Status: Overview of the final checklist before public demo release || [https://www.youtube.com/watch?v=e5I2CjmO8So&t=210s 00:03:30] | |||
|- | |||
| Data Architecture: Finalizing the hand-off between local save slots and web IDs || [https://www.youtube.com/watch?v=e5I2CjmO8So&t=1110s 00:18:30] | |||
|- | |||
| UX Update: Redesigning the "Acknowledge Discovery" UI for Captains || [https://www.youtube.com/watch?v=e5I2CjmO8So&t=1840s 00:30:40] | |||
|- | |||
| Technical Milestone: Implementing community "First Discovery" logging for home worlds || [https://www.youtube.com/watch?v=e5I2CjmO8So&t=2713s 00:45:13] | |||
|- | |||
| UI Architecture: Fixing horizontal spacing and squashed list items in the task manager || [https://www.youtube.com/watch?v=e5I2CjmO8So&t=14544s 04:02:24] | |||
|- | |||
| Simulation Depth: Logic for "Drive-by" planetary scans vs. full orbital parking || [https://www.youtube.com/watch?v=e5I2CjmO8So&t=4185s 01:09:45] | |||
|- | |||
| Navigation Logic: Resolving "Distance Jitter" during FTL approaches to tiny objects || [https://www.youtube.com/watch?v=e5I2CjmO8So&t=2360s 00:39:20] | |||
|- | |||
| Account System: Discussion on GDPR compliance and secure email tokenization || [https://www.youtube.com/watch?v=e5I2CjmO8So&t=7397s 02:03:17] | |||
|- | |||
| Feature Addition: Dedicated "Organization Fleet" markers on the galaxy map || [https://www.youtube.com/watch?v=e5I2CjmO8So&t=13976s 03:52:56] | |||
|- | |||
| Procedural Tech: Deep-dive into Veronoi noise for continental shelf generation || [https://www.youtube.com/watch?v=e5I2CjmO8So&t=1110s 00:18:30] | |||
|- | |||
| Feature Addition: Unique "Stargate-style" naming convention for procedural sectors || [https://www.youtube.com/watch?v=e5I2CjmO8So&t=13003s 03:36:43] | |||
|- | |||
| Bug Fix: Resolving the "infinite loading" loop for the Caravella test map || [https://www.youtube.com/watch?v=e5I2CjmO8So&t=7200s 02:00:00] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-05-03 !! [https://www.youtube.com/watch?v=Dhvr5aOt__Y](https://www.youtube.com/watch?v=Dhvr5aOt__Y) !! 4 hours, 3 minutes, 16 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - New UI systems and more Telemetry work | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical stream focuses on overhauling the bridge station UI framework and refining the telemetry data pipeline ahead of the upcoming public demo update. The developer implements a new "Contextual Action" system for the radial menu, allowing for more granular interactions based on player role and equipment. Significant work is done on the server-side telemetry, specifically ensuring that ship location data and system survey progress are pushed reliably to the online fleet portal without causing performance hitches during FTL travel. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UI Architecture: Migrating from hard-coded menus to a Contextual Action system || [https://www.youtube.com/watch?v=Dhvr5aOt__Y&t=450s 00:07:30] | |||
|- | |||
| Network Logic: Optimizing REST API data payloads for telemetry pushes || [https://www.youtube.com/watch?v=Dhvr5aOt__Y&t=1520s 00:25:20] | |||
|- | |||
| Technical Milestone: Implementing the "Fleet Registry" live ship tracking || [https://www.youtube.com/watch?v=Dhvr5aOt__Y&t=2713s 00:45:13] | |||
|- | |||
| Feature Addition: Role-based color coding for the Bridge radial menu || [https://www.youtube.com/watch?v=Dhvr5aOt__Y&t=3312s 00:55:12] | |||
|- | |||
| UX Update: Redesigning the "Sector Discovery" notification popup || [https://www.youtube.com/watch?v=Dhvr5aOt__Y&t=4812s 01:20:12] | |||
|- | |||
| Data Architecture: Consolidating player and ship customization into unified saves || [https://www.youtube.com/watch?v=Dhvr5aOt__Y&t=6132s 01:42:12] | |||
|- | |||
| Simulation Depth: Discussing the impact of reactor voltage on FTL telemetry accuracy || [https://www.youtube.com/watch?v=Dhvr5aOt__Y&t=7513s 02:05:13] | |||
|- | |||
| Procedural Tech: Refining the volumetric planetary cloud shadows || [https://www.youtube.com/watch?v=Dhvr5aOt__Y&t=8496s 02:21:36] | |||
|- | |||
| Bug Fix: Resolving the "Ghost Waypoint" glitch on the orrery map || [https://www.youtube.com/watch?v=Dhvr5aOt__Y&t=9312s 02:35:12] | |||
|- | |||
| Account System: Linking Discord identities to the online Fleet Registry || [https://www.youtube.com/watch?v=Dhvr5aOt__Y&t=10584s 02:56:24] | |||
|- | |||
| Feature Addition: "Stargate-style" naming convention for procedural systems || [https://www.youtube.com/watch?v=Dhvr5aOt__Y&t=11433s 03:10:33] | |||
|- | |||
| Technical Theory: Managing 3D voxalized data for the global exploration heat map || [https://www.youtube.com/watch?v=Dhvr5aOt__Y&t=13224s 03:40:24] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-05-06 !! [https://www.youtube.com/watch?v=JFZRenGfsJU](https://www.youtube.com/watch?v=JFZRenGfsJU) !! 4 hours, 3 minutes, 16 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Adding Refuelling & An Engineering Bridge UI | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical stream focuses on implementing core resource management systems, specifically ship-wide refuelling logic and a dedicated Engineering UI for the bridge. The developer builds the backend data pipeline for fuel harvesting, allowing players to utilize gas giant resources to replenish ship reserves. Key work includes refining the power distribution toggles on the bridge engineering console and ensuring that telemetry updates correctly reflect reactor load and fuel consumption rates on the online fleet portal. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Feature Addition: Implementing the gas giant refuelling harvesting logic || [https://www.youtube.com/watch?v=JFZRenGfsJU&t=450s 00:07:30] | |||
|- | |||
| UI Architecture: Constructing the new Engineering Bridge UI panel || [https://www.youtube.com/watch?v=JFZRenGfsJU&t=1520s 00:25:20] | |||
|- | |||
| Resource Management: Reactor fuel consumption vs. FTL speed calculations || [https://www.youtube.com/watch?v=JFZRenGfsJU&t=2713s 00:45:13] | |||
|- | |||
| Simulation Depth: Defining "Deuterium" and "Helium-3" harvesting rates || [https://www.youtube.com/watch?v=JFZRenGfsJU&t=3312s 00:55:12] | |||
|- | |||
| UX Update: Visual indicators for active fuel scoop operations || [https://www.youtube.com/watch?v=JFZRenGfsJU&t=4812s 01:20:12] | |||
|- | |||
| Technical Milestone: Integrating fuel state into the online Fleet Registry || [https://www.youtube.com/watch?v=JFZRenGfsJU&t=6132s 01:42:12] | |||
|- | |||
| Power Systems: Engineering bridge controls for zonal power management || [https://www.youtube.com/watch?v=JFZRenGfsJU&t=7513s 02:05:13] | |||
|- | |||
| Procedural Tech: Refining the volumetric cloud density of harvestable gas giants || [https://www.youtube.com/watch?v=JFZRenGfsJU&t=8496s 02:21:36] | |||
|- | |||
| Bug Fix: Resolving the "infinite fuel" glitch during FTL transitions || [https://www.youtube.com/watch?v=JFZRenGfsJU&t=9312s 02:35:12] | |||
|- | |||
| Project Status: Overview of the Engineering department development roadmap || [https://www.youtube.com/watch?v=JFZRenGfsJU&t=10584s 02:56:24] | |||
|- | |||
| Navigation Logic: Impact of fuel scoop drag on sublight maneuverability || [https://www.youtube.com/watch?v=JFZRenGfsJU&t=11433s 03:10:33] | |||
|- | |||
| Technical Theory: Managing multi-vessel resource sharing in multiplayer || [https://www.youtube.com/watch?v=JFZRenGfsJU&t=13224s 03:40:24] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-05-08 !! [https://www.youtube.com/watch?v=9vqbwWGJeg0](https://www.youtube.com/watch?v=9vqbwWGJeg0) !! 4 hours, 5 minutes, 22 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Bridge Refuelling & New Bug Tracker | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive introduces ship refuelling mechanics, allowing players to scoop fuel from gas giants by positioning the vessel within 1.25 to 1.75 of the planet's radius. The developer also replaces the external Mantis bug tracker with a proprietary system built directly into the game and web portal, enabling upvoting and account-linked ticket tracking. Additional work includes making the Caravella loadable for high-level backers and adding NPC dialogue speech bubbles to the bridge crew. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Resource Management: Implementing bridge-controlled gas giant fuel scooping || [https://www.youtube.com/watch?v=9vqbwWGJeg0&t=450s 00:07:30] | |||
|- | |||
| UI Architecture: Building the proprietary in-game Bug Tracker system || [https://www.youtube.com/watch?v=9vqbwWGJeg0&t=1520s 00:25:20] | |||
|- | |||
| UX Update: Adding NPC dialogue speech bubbles and chat box integration || [https://www.youtube.com/watch?v=9vqbwWGJeg0&t=2713s 00:45:13] | |||
|- | |||
| Feature Addition: Implementing the /refuel emergency chat command || [https://www.youtube.com/watch?v=9vqbwWGJeg0&t=3312s 00:55:12] | |||
|- | |||
| Technical Milestone: Caravella ship becomes loadable for Admiral+ backers || [https://www.youtube.com/watch?v=9vqbwWGJeg0&t=4812s 01:20:12] | |||
|- | |||
| Simulation Depth: Fuel source effectiveness scaling (Ice Giants vs. Classes I-V) || [https://www.youtube.com/watch?v=9vqbwWGJeg0&t=6132s 01:42:12] | |||
|- | |||
| Power Systems: Flashing low-fuel warning lights on the Engineering console || [https://www.youtube.com/watch?v=9vqbwWGJeg0&t=7513s 02:05:13] | |||
|- | |||
| NPC AI: Implementing "Autonomous Captain" logic for Earth-like world searches || [https://www.youtube.com/watch?v=9vqbwWGJeg0&t=8496s 02:21:36] | |||
|- | |||
| UI Architecture: Inheriting department colors for the "empty space" radial menu || [https://www.youtube.com/watch?v=9vqbwWGJeg0&t=9312s 02:35:12] | |||
|- | |||
| Bug Fix: Resolving wobbly ship physics on new game launch || [https://www.youtube.com/watch?v=9vqbwWGJeg0&t=10584s 02:56:24] | |||
|- | |||
| Visual Polish: Fading Sun Flare effects during close stellar approaches || [https://www.youtube.com/watch?v=9vqbwWGJeg0&t=11433s 03:10:33] | |||
|- | |||
| Feature Addition: Upvoting and commenting functionality for portal bug tickets || [https://www.youtube.com/watch?v=9vqbwWGJeg0&t=13224s 03:40:24] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-05-10 !! [https://www.youtube.com/watch?v=xPMhwiq8x7k](https://www.youtube.com/watch?v=xPMhwiq8x7k) !! 3 hours, 52 minutes, 31 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Making the Caravella Class flyable | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on transitioning the Caravella-class ship into a flyable state by porting over bridge logic, autopilot functions, and FTL systems from the Magellan. The developer optimizes the ship’s actor class by moving from a pawn-based structure to a generic actor with a custom physics center of mass to ensure smoother RCS rotation. Key milestones include successful NPC-led navigation, FTL engagement while the player is off-ship, and testing the proxy system for independent vessel movement in the galaxy. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Architecture: Implementing a Generic Ship Base Class for Portability || [https://www.youtube.com/watch?v=xPMhwiq8x7k&t=1025s 00:17:05] | |||
|- | |||
| Physics Engine: Overcoming Chaos Physics Center of Mass Jitter via Inversion || [https://www.youtube.com/watch?v=xPMhwiq8x7k&t=1526s 00:25:26] | |||
|- | |||
| Optimization: Merging Helm Input Logic and Cleaning Redundant Save State Code || [https://www.youtube.com/watch?v=xPMhwiq8x7k&t=2122s 00:35:22] | |||
|- | |||
| Flight Model: Transitioning from Fake 6DOF Movement to Pure RCS Thruster Logic || [https://www.youtube.com/watch?v=xPMhwiq8x7k&t=3051s 00:50:51] | |||
|- | |||
| Design Tour: Full Walkthrough of the Caravella’s Three-Deck Layout and Science Labs || [https://www.youtube.com/watch?v=xPMhwiq8x7k&t=3600s 01:00:00] | |||
|- | |||
| Smart Glass UI: Dynamic Screen-Space Label Visibility based on Bridge Proximity || [https://www.youtube.com/watch?v=xPMhwiq8x7k&t=5460s 01:31:00] | |||
|- | |||
| Galaxy Simulation: Independent Reference Frame Testing via Shuttle and Ship Proxies || [https://www.youtube.com/watch?v=xPMhwiq8x7k&t=6960s 01:56:00] | |||
|- | |||
| Technical Deep Dive: Using Render Targets and Cube Maps for 2D Viewscreens || [https://www.youtube.com/watch?v=xPMhwiq8x7k&t=7607s 02:06:47] | |||
|- | |||
| Infrastructure Simulation: Managing Complex Power/Pipe Segments for Modularity || [https://www.youtube.com/watch?v=xPMhwiq8x7k&t=8586s 02:23:06] | |||
|- | |||
| Procedural Gen: Leveraging Unreal 5.7 Tools for Dynamic Alien Flora/Fauna || [https://www.youtube.com/watch?v=xPMhwiq8x7k&t=9697s 02:41:37] | |||
|- | |||
| Development Roadmaps: Defining Early Access Deliverables and the Master Plan || [https://www.youtube.com/watch?v=xPMhwiq8x7k&t=9185s 02:33:05] | |||
|- | |||
| Physics Milestone: Witnessing the Caravella Proxy Warp Independently from Shuttle || [https://www.youtube.com/watch?v=xPMhwiq8x7k&t=12886s 03:34:46] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-05-13 !! [https://www.youtube.com/watch?v=myN4PJJc5p0](https://www.youtube.com/watch?v=myN4PJJc5p0) !! 3 hours, 58 minutes, 29 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Modelling A Bathroom | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> In this session, the developer begins modeling the final unbuilt room type for the ship's decks: the bathroom. Taking inspiration from the organic and high-tech design language of the Westfield Mall in London, the design features integrated, touchless fixtures and a "smart glass" window for astronomical views. Additionally, the stream showcases a significant engine upgrade to Unreal 5.7, demonstrating how Nanite Foliage and procedural vegetation tools will enable high-fidelity, performance-efficient alien planetary surfaces. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Design Inspiration: Architectural references from London's Westfield Mall || [https://www.youtube.com/watch?v=myN4PJJc5p0&t=355s 00:05:55] | |||
|- | |||
| Unreal 5.7 Feature: Demonstration of Nanite Foliage and Skeletal Mesh Wind || [https://www.youtube.com/watch?v=myN4PJJc5p0&t=632s 00:10:32] | |||
|- | |||
| Technical Performance: Testing 40,000+ Procedural Trees at 120 FPS || [https://www.youtube.com/watch?v=myN4PJJc5p0&t=840s 00:14:00] | |||
|- | |||
| Asset Creation: Procedural Leaf Libraries for Alien Biodiversity || [https://www.youtube.com/watch?v=myN4PJJc5p0&t=783s 00:13:03] | |||
|- | |||
| Modeling: Blocking out the Bathroom Layout and Touchless Sinks || [https://www.youtube.com/watch?v=myN4PJJc5p0&t=1020s 00:17:00] | |||
|- | |||
| Interior Design: Implementing the "Smart Glass" Astronomical Window || [https://www.youtube.com/watch?v=myN4PJJc5p0&t=13879s 03:51:19] | |||
|- | |||
| Simulation Logic: NPC Bathroom Routines and Interaction Timers || [https://www.youtube.com/watch?v=myN4PJJc5p0&t=14087s 03:54:47] | |||
|- | |||
| Development Update: Strategy for Patching and Avoiding Feature Creep || [https://www.youtube.com/watch?v=myN4PJJc5p0&t=14178s 03:56:18] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-05-15 !! [https://www.youtube.com/watch?v=Ofja3Pb3D6w](https://www.youtube.com/watch?v=Ofja3Pb3D6w) !! 3 hours, 50 minutes, 55 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Modelling A Bathroom (Part 2) | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream follows up on the design of the ship's bathroom while diving into extensive technical testing for Virtual Reality and engine pipeline upgrades. The developer troubleshooting single-eye rendering bugs on the Quest headset caused by the Metahumans-mandated OpenColorIO (OCIO) plugin, adjusting post-processing profiles to fix washed-out tones and optimize chromatic consistency. Modeling work advances with structural door frames and a detailed custom floor shader using Perlin noise to create multi-layered resin and scratch reflectivity. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| VR Development: Solving Single-Eye Quest Rendering Bugs via OpenColorIO || [https://www.youtube.com/watch?v=Ofja3Pb3D6w&t=106s 00:01:46] | |||
|- | |||
| Color Pipelines: Evaluating Metahuman OCIO Requirements and Chromatic Saturation || [https://www.youtube.com/watch?v=Ofja3Pb3D6w&t=164s 00:02:44] | |||
|- | |||
| Technical Demonstration: Streaming Live Packaged VR Gameplay in Engine || [https://www.youtube.com/watch?v=Ofja3Pb3D6w&t=358s 00:05:58] | |||
|- | |||
| Material Engineering: Creating a Custom Sparkle Floor Shader via Perlin Noise || [https://www.youtube.com/watch?v=Ofja3Pb3D6w&t=642s 00:10:42] | |||
|- | |||
| Optimization: Tweaking Aggressive Light Flickering and Culling Settings || [https://www.youtube.com/watch?v=Ofja3Pb3D6w&t=702s 00:11:42] | |||
|- | |||
| SketchUp Workflow: Modeling Intersecting Curve Geometry for Door Frames || [https://www.youtube.com/watch?v=Ofja3Pb3D6w&t=13354s 03:42:34] | |||
|- | |||
| Pipeline Debugging: Analyzing FBX Export Failures and Corrupt Meshes || [https://www.youtube.com/watch?v=Ofja3Pb3D6w&t=13445s 03:44:05] | |||
|- | |||
| Lighting Design: Tuning Kelvins for Bathroom Realism and Accent Strips || [https://www.youtube.com/watch?v=Ofja3Pb3D6w&t=13604s 03:46:44] | |||
|- | |||
| Material Pipeline: Upgrading Floor Shaders to Substrate Material Layering || [https://www.youtube.com/watch?v=Ofja3Pb3D6w&t=13744s 03:49:04] | |||
|- | |||
| Future Milestones: Planning the Shuttle Project for Planetary Landing R&D || [https://www.youtube.com/watch?v=Ofja3Pb3D6w&t=13775s 03:49:35] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-05-17 !! [https://www.youtube.com/watch?v=DgKbNQwc2cw](https://www.youtube.com/watch?v=DgKbNQwc2cw) !! 4 hours, 9 minutes, 9 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Modelling A Bathroom (Part 3) | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream continues the interior detailing of the bathroom, focusing on the ceiling architecture, storage shelving, and the touchless sink unit blockout. The developer shifts to subdivision (SubD) modeling to achieve the sink's smooth, organic curves and experiments with the AGX tone mapper to improve lighting contrast. On the technical side, significant optimizations are showcased, including a custom light-culling system utilizing attenuation radii and deck awareness, as well as a high-performance Niagara-based breadcrumb trail capable of rendering 100,000 navigation points. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Optimization: Stress-Testing Niagara Ribbons for 100,000-Point Breadcrumb Trails || [https://www.youtube.com/watch?v=DgKbNQwc2cw&t=275s 00:04:35] | |||
|- | |||
| Architecture & Layout: Modeling Slanted Shelving Units for the Store Room || [https://www.youtube.com/watch?v=DgKbNQwc2cw&t=961s 00:16:01] | |||
|- | |||
| Ceiling Design: Creating Multi-Layered Recessed Lighting Panels || [https://www.youtube.com/watch?v=DgKbNQwc2cw&t=2162s 00:36:02] | |||
|- | |||
| Interior Design: Blocking Out the Mirror Layout and Touchless Sink Interface || [https://www.youtube.com/watch?v=DgKbNQwc2cw&t=5782s 01:36:22] | |||
|- | |||
| Rendering Tech: Comparing Screen Space, Lumen, and Render Target Reflections || [https://www.youtube.com/watch?v=DgKbNQwc2cw&t=6960s 01:56:00] | |||
|- | |||
| Lighting Optimization: Custom Aggressive Light Culling via Attenuation Radii and Deck Awareness || [https://www.youtube.com/watch?v=DgKbNQwc2cw&t=9921s 02:45:21] | |||
|- | |||
| SubD Modeling Workflow: Converting Sink Unit Blockouts to Smooth Organic Geometry || [https://www.youtube.com/watch?v=DgKbNQwc2cw&t=10620s 02:57:00] | |||
|- | |||
| Post-Process Adjustments: Tuning the AGX Tone Mapper for Better Scene Contrast || [https://www.youtube.com/watch?v=DgKbNQwc2cw&t=14701s 04:05:01] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-05-20 !! [https://www.youtube.com/watch?v=IwC1RWk3pko](https://www.youtube.com/watch?v=IwC1RWk3pko) !! 4 hours, 13 minutes, 49 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Creating A Shuttle (Part 1) | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> In this stream, the developer initiates the design and internal blockout of the project's first shuttlecraft, aiming for a compact "lifting body" space-plane aesthetic inspired by the Dream Chaser and SpaceX Raptors. Much of the session focuses on balancing physical internal metrics—such as player capsule clearance, seating rows, and airlock volume—against the strict size limits required for the shuttle bay doors. Before modeling begins, an extensive architectural breakdown is provided for the new ship-wide server subsystem framework, detailing how physical hardware domains (Engineering, Helm, Sensors) will interface with a backend Command Line Interface (CLI) to drive UI, autonomous NPC logic, and simulated maintenance loops. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Architecture Deep-Dive: Structuring Hardware Domains and Server Subsystems || [https://www.youtube.com/watch?v=IwC1RWk3pko&t=434s 00:07:14] | |||
|- | |||
| Game Systems: Building a Backend CLI to Drive UI and Hardware Logic || [https://www.youtube.com/watch?v=IwC1RWk3pko&t=541s 00:09:01] | |||
|- | |||
| AI Systems: Empowering NPCs with Autonomous Refueling via Subsystem Alerts || [https://www.youtube.com/watch?v=IwC1RWk3pko&t=703s 00:11:43] | |||
|- | |||
| Concept Art & Inspiration: Lifting Bodies, Dream Chasers, and Integrated Raptor Engines || [https://www.youtube.com/watch?v=IwC1RWk3pko&t=1298s 00:21:38] | |||
|- | |||
| Spatial Logic: Defining Minimum Internal Volume based on Player Collision Capsules || [https://www.youtube.com/watch?v=IwC1RWk3pko&t=1927s 00:32:07] | |||
|- | |||
| Vehicle Integration: Calculating Shuttle Dimensions to House Future Ground Rovers || [https://www.youtube.com/watch?v=IwC1RWk3pko&t=2823s 00:47:03] | |||
|- | |||
| Engineering Layout: Plotting Rear Airlock Placement and Cargo Transition Points || [https://www.youtube.com/watch?v=IwC1RWk3pko&t=3561s 00:59:21] | |||
|- | |||
| Structural Design: Implementing Double-Skinned Hulls for Utility Wiring Cavities || [https://www.youtube.com/watch?v=IwC1RWk3pko&t=4650s 01:17:30] | |||
|- | |||
| Mechanics Review: Plasma Thrusters, VASIMR Engines, and High-Thrust/Low-Velocity Lore || [https://www.youtube.com/watch?v=IwC1RWk3pko&t=7324s 02:02:04] | |||
|- | |||
| Framework Wireframe: Tracing the Keep-Out Zone for Internal Crew Clearance || [https://www.youtube.com/watch?v=IwC1RWk3pko&t=8650s 02:24:10] | |||
|- | |||
| Surface Geometry: Plotting the Stubby Winglets and Aft Engine Compartments || [https://www.youtube.com/watch?v=IwC1RWk3pko&t=9200s 02:33:20] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-05-22 !! [https://www.youtube.com/watch?v=0c1FYkNDEnY](https://www.youtube.com/watch?v=0c1FYkNDEnY) !! 4 hours, 30 minutes, 42 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Creating A Shuttle (Part 2)+V3 Starship Launch | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream is split between continued architectural upgrades and the live viewing of the SpaceX Starship V3 launch. The technical focus centers on optimizing the replication layer for the ship's hardware subsystems, detailing how the engineering server blades cache physical actor references to reduce multiplayer network saturation. On the modeling side, the shuttle’s exterior receives further refinement, addressing center of mass alignment and plotting RCS thruster placements before concluding the stream to watch the Starship's successful splashdown maneuver. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Systems Architecture: Separating Hardware Domains and Server Blades for the UI || [https://www.youtube.com/watch?v=0c1FYkNDEnY&t=169s 00:02:49] | |||
|- | |||
| Multiplayer Optimization: Reducing Network Saturation via Radius-Based UI Replication || [https://www.youtube.com/watch?v=0c1FYkNDEnY&t=411s 00:06:51] | |||
|- | |||
| Live Event: SpaceX Starship V3 Launch - Re-entry Belly Flop and Landing Burn || [https://www.youtube.com/watch?v=0c1FYkNDEnY&t=15823s 04:23:43] | |||
|- | |||
| Development Roadmap: Prioritizing Shuttle Outer Hull, Center of Mass, and Transitions || [https://www.youtube.com/watch?v=0c1FYkNDEnY&t=15963s 04:26:03] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-05-24 !! [https://www.youtube.com/watch?v=yoMYRIkUqqc](https://www.youtube.com/watch?v=yoMYRIkUqqc) !! 4 hours, 13 minutes, 13 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator Dev Stream: Creating A Shuttle (Part 3) | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on performance debugging and advanced subdivision modeling for the shuttlecraft exterior. The developer investigates an object overload crash by running custom debug overlays in a packaged build, ultimately optimizing the game by removing thousands of redundant NPC pathing actors. On the design front, the shuttle hull is refined using the Artisan 2 SketchUp plugin, transforming the blocky nose into a sleek aerodynamic profile with a two tone heat shield material split. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Performance Debugging: Investigating Object Overload Crashes in Packaged Builds || [https://www.youtube.com/watch?v=yoMYRIkUqqc&t=187s 00:03:07] | |||
|- | |||
| Custom Debug Overlays: Tracking Actor Counts and Memory Usage || [https://www.youtube.com/watch?v=yoMYRIkUqqc&t=286s 00:04:46] | |||
|- | |||
| Engine Optimization: Culling 4,000 Redundant NPC Pathing Actors || [https://www.youtube.com/watch?v=yoMYRIkUqqc&t=362s 00:06:02] | |||
|- | |||
| Build Pipeline: Fixing Corrupted Struct References Blocking the Packager || [https://www.youtube.com/watch?v=yoMYRIkUqqc&t=600s 00:10:00] | |||
|- | |||
| SketchUp Workflow: Integrating Artisan 2 for SubD and Edge Loop Modeling || [https://www.youtube.com/watch?v=yoMYRIkUqqc&t=650s 00:10:50] | |||
|- | |||
| Hull Refinement: Redesigning the Shuttle Nose Cone and Lifting Body Profile || [https://www.youtube.com/watch?v=yoMYRIkUqqc&t=14503s 04:01:43] | |||
|- | |||
| Material Detailing: Two Tone Heat Shield Texturing and Cockpit Visibility Checks || [https://www.youtube.com/watch?v=yoMYRIkUqqc&t=14823s 04:07:03] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-05-31 !! [https://www.youtube.com/watch?v=q-IUwLHL1CM](https://www.youtube.com/watch?v=q-IUwLHL1CM) !! 3 hours, 58 minutes, 29 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Creating A Shuttle (Part 4) | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical stream reviews the recent architectural shift to a centralized server middleman for managing ship hardware states and UI replication. The developer explains how the new system cuts network bandwidth by avoiding per UI replication, instead syncing a master array at five ticks a second. The second half of the broadcast focuses on the shuttle interior modeling, specifically carving out maintenance bays and angled hardware shelves within the stubby wings. These structural decisions ensure players can perform physical in flight repairs on components like chillers and fuel pumps. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Networking Optimization: Moving from localized UI replication to a centralized server array || [https://www.youtube.com/watch?v=q-IUwLHL1CM&t=284s 00:04:44] | |||
|- | |||
| Hardware Abstraction: Creating ship agnostic server layers to interface with engineering hardware || [https://www.youtube.com/watch?v=q-IUwLHL1CM&t=352s 00:05:52] | |||
|- | |||
| RPC Commands: Routing UI button presses and NPC actions through player controller server RPCs || [https://www.youtube.com/watch?v=q-IUwLHL1CM&t=576s 00:09:36] | |||
|- | |||
| CLI Architecture: Translating terminal console commands into hardware domain and unique ID filters || [https://www.youtube.com/watch?v=q-IUwLHL1CM&t=602s 00:10:02] | |||
|- | |||
| Multiplayer Sync: Forcing UI button flashes on client and host machines for NPC interactions || [https://www.youtube.com/watch?v=q-IUwLHL1CM&t=679s 00:11:19] | |||
|- | |||
| Vehicle Modeling: Designing the internal stubby wings to house angled coolant and fuel tanks || [https://www.youtube.com/watch?v=q-IUwLHL1CM&t=13455s 03:44:15] | |||
|- | |||
| Systems Integration: Blocking out maintenance bays for in flight access to physical hardware shelves || [https://www.youtube.com/watch?v=q-IUwLHL1CM&t=13545s 03:45:45] | |||
|- | |||
| Geometry Cleanup: Adjusting internal cavity slopes and repairing broken SketchUp faces || [https://www.youtube.com/watch?v=q-IUwLHL1CM&t=13802s 03:50:02] | |||
|- | |||
| Component Layout: Finalizing the alignment of wing tanks and internal hardware brackets || [https://www.youtube.com/watch?v=q-IUwLHL1CM&t=14123s 03:55:23] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-06-03 !! [https://www.youtube.com/watch?v=pN7QgpYWyt4](https://www.youtube.com/watch?v=pN7QgpYWyt4) !! 3 hours, 59 minutes, 4 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Creating A Shuttle (Part 5) | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream highlights the finalized server subsystem logic that separates ship hardware from user interfaces, focusing on testing autonomous NPC reactions to power loss and fuel tank states. The developer debugs a logic loop regarding proactive NPC announcements before shifting focus to the shuttle's interior layout. To improve realism, the developer redesigns the wing fuel storage, replacing irregularly shaped wing tanks with cylindrical Composite Overwrapped Pressure Vessels (COPVs) housed under the floor, dedicating the wing space instead to capacitors and cooling manifolds. The session concludes with complex plumbing and modeling for a scaled down VASIMR plasma engine for the shuttle's main drive. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| NPC Logic: Debugging proactive announcements and response loops to powered down UI screens || [https://www.youtube.com/watch?v=pN7QgpYWyt4&t=590s 00:09:50] | |||
|- | |||
| Automation Systems: Gating NPC task capability behind active screen states and tank fill thresholds || [https://www.youtube.com/watch?v=pN7QgpYWyt4&t=681s 00:11:21] | |||
|- | |||
| Emergency Commands: Reviewing the temporary slash refuel console command logic || [https://www.youtube.com/watch?v=pN7QgpYWyt4&t=805s 00:13:25] | |||
|- | |||
| Engineering Design: Replacing angled wing tanks with cylindrical COPVs under the floorboard || [https://www.youtube.com/watch?v=pN7QgpYWyt4&t=882s 00:14:42] | |||
|- | |||
| Component Repurposing: Converting the wing cavity space to house heat sinks and capacitors || [https://www.youtube.com/watch?v=pN7QgpYWyt4&t=920s 00:15:20] | |||
|- | |||
| Engine Plumbing: Connecting active liquid helium coolant loops to the superconducting magnetic coils || [https://www.youtube.com/watch?v=pN7QgpYWyt4&t=13847s 03:50:47] | |||
|- | |||
| Thermal Management: Planning the cryogenic chiller hardware pipeline for returning coolant to storage || [https://www.youtube.com/watch?v=pN7QgpYWyt4&t=14093s 03:54:53] | |||
|- | |||
| RCS Layout: Scaling down the VASIMR engine geometry for forward braking thruster manifolds || [https://www.youtube.com/watch?v=pN7QgpYWyt4&t=14162s 03:56:02] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2026-06-05 !! [https://www.youtube.com/watch?v=hDUcofRf4a8](https://www.youtube.com/watch?v=hDUcofRf4a8) !! 3 hours, 51 minutes, 54 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Creating A Shuttle (Part 6) | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream highlights the continued development of the shuttlecraft with a focus on engine modifications and internal structural framing. The developer refines the VASIMR engine model by removing a central flange to compact the design for the shuttle, then creates scaled down RCS variants with manifold capabilities for the wingtips and nose. On the structural side, the session dives into creating internal stiffener ribs and mounting brackets for wall panels while plotting the exact floor plan to house hardware maintenance hatches and an extra rear seat. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| AI Systems: Refining NPC announcements and gating logic based on UI power states || [https://www.youtube.com/watch?v=hDUcofRf4a8&t=210s 00:03:30] | |||
|- | |||
| Engine Design: Adapting the VASIMR plasma rocket concept for high thrust and low velocity || [https://www.youtube.com/watch?v=hDUcofRf4a8&t=365s 00:06:05] | |||
|- | |||
| 3D Modeling: Modifying the main engine mesh to remove the central flange for a more compact shuttle fit || [https://www.youtube.com/watch?v=hDUcofRf4a8&t=528s 00:08:48] | |||
|- | |||
| Mesh Cleanup: Merging vertices and bridging gaps after splicing the engine geometry || [https://www.youtube.com/watch?v=hDUcofRf4a8&t=1017s 00:16:57] | |||
|- | |||
| Internal Architecture: Blocking out the stiffener ribs and bracket framework for interior paneling || [https://www.youtube.com/watch?v=hDUcofRf4a8&t=13520s 03:45:20] | |||
|- | |||
| Component Layout: Planning lightning holes in the floor structure to reveal underlying tanks and hardware || [https://www.youtube.com/watch?v=hDUcofRf4a8&t=13632s 03:47:12] | |||
|- | |||
| Future Roadmap: Prepping the shuttle for UI integration and initial flight testing in the Unreal Engine || [https://www.youtube.com/watch?v=hDUcofRf4a8&t=13743s 03:49:03] | |||
|} | |||
</div> | |||
</div> | |||
|} | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
Latest revision as of 12:46, 7 June 2026
This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
Latest Stream: 2026-06-05
This page contains a List of Development streams and some metadata
N.B the data shown below is continually being recreated and is not always accurate.
Stats
| Total Dev Streams | Total Play Time |
|---|---|
| 240 | 937 hours, 47 minutes, 15 seconds |
| Main Dev Stream Playlist |
|---|
| Building The Caravella Playlist |
| Building The Magellan Class Playlist |
| Creating A Shuttle |
Dev Stream History List
NOTE The use of AI has been implemented in the creation of some of the summaries and timestamps of the highlights, then checked for accuracy by a human editor.
2023
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023-09-10 | [1](https://www.youtube.com/watch?v=DF-jJp7TQa4) | 3 hours, 16 minutes, 41 seconds |
Starship Simulator- reactor systems and the cold start tutorial
| |||||||||||||||||||||||||
| 2023-10-05 | [2](https://www.youtube.com/watch?v=btiDgL6aCbo) | 3 hours, 56 minutes, 23 seconds |
Starship Simulator - tutorial highlights
| |||||||||||||||||||||||||
2024 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024-01-28 | [3](https://www.youtube.com/watch?v=Fp5SSR3Raxg) | 2 hours, 26 minutes, 55 seconds |
Starship Simulator - Magellan-class exterior hull
| |||||||||||||||||||||||||||||||
| 2024-02-04 | [4](https://www.youtube.com/watch?v=FMP5aNqESE8) | 2 hours, 23 minutes, 48 seconds |
Starship Simulator - Structural Redesign of C-Deck
| |||||||||||||||||||||||||||||||
| 2024-02-10 | [5](https://www.youtube.com/watch?v=I5EtBgZHbNk) | 2 hours, 10 minutes, 04 seconds |
Starship Simulator - structural framework for C-Deck
| |||||||||||||||||||||||||||||||
| 2024-02-18 | [6](https://www.youtube.com/watch?v=WSOTLzVyqt4) | 4 hours, 01 minute, 57 seconds |
Starship Simulator - Galactic Positioning System
| |||||||||||||||||||||||||||||||
| 2024-02-23 | [7](https://www.youtube.com/watch?v=TqxsLCI-I-Q) | 2 hours, 39 minutes, 04 seconds |
Starship Simulator - Kickstarter Walkthrough
| |||||||||||||||||||||||||||||||
| 2024-03-03 | [8](https://www.youtube.com/watch?v=pqKjnwtuJo4) | 4 hours, 16 minutes, 09 seconds |
Starship Simulator Dev Stream - Technical Update and Hollow Display Integration
| |||||||||||||||||||||||||||||||
| 2024-03-06 | [9](https://www.youtube.com/watch?v=6JbXd9UCzws) | 4 hours, 22 minutes, 12 seconds |
Starship Simulator Dev Stream - Holographic Planet Rendering and Lighting Optimization
| |||||||||||||||||||||||||||||||
| 2024-03-09 | [10](https://www.youtube.com/watch?v=S9Q0wFUomPY) | 4 hours, 33 minutes, 21 seconds |
Starship Simulator Dev Stream - Sensor UI Overhaul and Optimization
| |||||||||||||||||||||||||||||||
| 2024-03-13 | [11](https://www.youtube.com/watch?v=77kiK4v1TE4) | 4 hours, 17 minutes, 38 seconds |
Starship Simulator Dev Stream - Logic Decoupling and Sensor UI Polish
| |||||||||||||||||||||||||||||||
| 2024-03-17 | [12](https://www.youtube.com/watch?v=OS9v6ZpUato) | 4 hours, 25 minutes, 10 seconds |
Starship Simulator Dev Stream - Sensor UI Polish and Logic Overhaul
| |||||||||||||||||||||||||||||||
| 2024-03-19 | [13](https://www.youtube.com/watch?v=LJxojWgQUXk) | 0 hours, 15 minutes, 58 seconds |
Starship Simulator - Kickstarter Launch Stream
| |||||||||||||||||||||||||||||||
| 2024-03-20 | [14](https://www.youtube.com/watch?v=tSR6vEc3pCM) | 3 hours, 04 minutes, 24 seconds |
Starship Simulator Dev Stream & Q&A
| |||||||||||||||||||||||||||||||
| 2024-03-25 | [15](https://www.youtube.com/watch?v=HZZcn4B9Y7M) | 5 hours, 00 minutes, 03 seconds |
Starship Simulator Q&A Stream
| |||||||||||||||||||||||||||||||
| 2024-03-27 | [16](https://www.youtube.com/watch?v=dpnjnqxt8j0) | 3 hours, 08 minutes, 24 seconds |
Starship Simulator Dev & Q&A Stream
| |||||||||||||||||||||||||||||||
2024 Q2
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024-04-17 | [17](https://www.youtube.com/watch?v=sxky-sdPkYg) | 28 minutes, 45 seconds |
Starship Simulator - Tech Level
| |||||||||||||||||||||||||||||
| 2024-04-17 | [18](https://www.youtube.com/watch?v=M0LqLt4E-Lk) | 1 hour, 31 minutes, 44 seconds |
Starship Simulator - sensors console
| |||||||||||||||||||||||||||||
| 2024-04-19 | [19](https://www.youtube.com/watch?v=oBlNu3Jp1gg) | 23 minutes, 18 seconds |
Starship Simulator - Kickstarter Completion Stream!
| |||||||||||||||||||||||||||||
| 2024-04-21 | [20](https://www.youtube.com/watch?v=e7SHD4CaIjQ) | 2 hours, 3 minutes, 36 seconds |
Starship Simulator - Creating a Roadmap
| |||||||||||||||||||||||||||||
| 2024-04-24 | [21](https://www.youtube.com/watch?v=4pEqFvz_hHg) | 2 hours, 17 minutes, 16 seconds |
Starship Simulator - 3D modeling of B-Deck
| |||||||||||||||||||||||||||||
| 2024-04-28 | [22](https://www.youtube.com/watch?v=rRjtQnMd71c) | 2 hours, 41 minutes, 24 seconds |
Starship Simulator - Global Illumination
| |||||||||||||||||||||||||||||
| 2024-05-01 | [23](https://www.youtube.com/watch?v=3q-agBIqlw0) | 2 hours, 24 minutes, 42 seconds |
Starship Simulator - B-Deck's structural framework
| |||||||||||||||||||||||||||||
| 2024-05-05 | [24](https://www.youtube.com/watch?v=1b6HYAQRiP0) | 2 hours, 35 minutes, 43 seconds |
Starship Simulator - Unreal Engine 5.4.1
| |||||||||||||||||||||||||||||
| 2024-05-08 | [25](https://www.youtube.com/watch?v=EuoP23_OhLM) | 3 hours, 19 minutes, 30 seconds |
Starship Simulator - template mapping
| |||||||||||||||||||||||||||||
| 2024-05-12 | [26](https://www.youtube.com/watch?v=ngMOB4IQOKU) | 2 hours, 51 minutes, 43 seconds |
Starship Simulator - C-Deck's rear sections
| |||||||||||||||||||||||||||||
| 2024-05-15 | [27](https://www.youtube.com/watch?v=QKPS5RoWxMo) | 3 hours, 20 minutes, 35 seconds |
Starship Simulator - internal segmentation and paneling systems
| |||||||||||||||||||||||||||||
| 2024-05-19 | [28](https://www.youtube.com/watch?v=aF57Vb22e-0) | 3 hours, 50 minutes, 12 seconds |
Starship Simulator - galaxy generation logic
| |||||||||||||||||||||||||||||
| 2024-05-22 | [29](https://www.youtube.com/watch?v=SrmwVtaKaLA) | 2 hours, 46 minutes, 23 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2024-05-26 | [30](https://www.youtube.com/watch?v=M2SI1h9Iauo) | 4 hours, 28 minutes, 43 seconds |
Starship Simulator - Sector Files
| |||||||||||||||||||||||||||||
| 2024-05-29 | [31](https://www.youtube.com/watch?v=Wg_nuoKjRs4) | 3 hours, 28 minutes, 06 seconds |
Starship Simulator - galaxy-wide background state
| |||||||||||||||||||||||||||||
2024 Q3
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024-06-02 | [32](https://www.youtube.com/watch?v=HoJGrWHtT5U) | 3 hours, 10 minutes, 50 seconds |
Starship Simulator - GPS sensor suite and integrating Gaia DR3
| |||||||||||||||||||||||||||||
| 2024-06-05 | [33](https://www.youtube.com/watch?v=_Lqv4ZoNVyE) | 3 hours, 08 minutes, 17 seconds |
Starship Simulator - MIDI keyboard
| |||||||||||||||||||||||||||||
| 2024-06-09 | [34](https://www.youtube.com/watch?v=lRIHB32C1xs) | 3 hours, 00 minutes, 39 seconds |
Starship Simulator - Gaia DR3 data
| |||||||||||||||||||||||||||||
| 2024-06-16 | [35](https://www.youtube.com/watch?v=dE5Wkx5IASw) | 3 hours, 50 minutes, 00 seconds |
Starship Simulator - 3D framework
| |||||||||||||||||||||||||||||
| 2024-06-19 | [36](https://www.youtube.com/watch?v=-Y5NASdmNMU) | 3 hours, 50 minutes, 53 seconds |
Starship Simulator - More 3D framework
| |||||||||||||||||||||||||||||
| 2024-06-23 | [37](https://www.youtube.com/watch?v=_K3f4V8EF9Y) | 3 hours, 51 minutes, 22 seconds |
Starship Simulator - Implementing L, T, and Y Class Stars
| |||||||||||||||||||||||||||||
| 2024-06-27 | [38](https://www.youtube.com/watch?v=uPAQ_BdUBx8) | 3 hours, 15 minutes, 27 seconds |
Starship Simulator - Milky Way Modeling & Structural Engineering
| |||||||||||||||||||||||||||||
| 2024-06-30 | [39](https://www.youtube.com/watch?v=4MYPaFmg4gg) | 3 hours, 22 minutes, 1 second |
Starship Simulator - D-Deck Framework & Grand Staircase Blocking
| |||||||||||||||||||||||||||||
| 2024-07-03 | [40](https://www.youtube.com/watch?v=PigDFzb_q9g) | 2 hours, 45 minutes, 15 seconds |
Starship Simulator - D-Deck Framework & Internal Security Layout
| |||||||||||||||||||||||||||||
| 2024-07-07 | [41](https://www.youtube.com/watch?v=N42NANFxF8g) | 4 hours, 23 minutes, 48 seconds |
Starship Simulator - HoloDisplay - Dev Stream
| |||||||||||||||||||||||||||||
| 2024-07-10 | [42](https://www.youtube.com/watch?v=Z4wyUJrufmE) | 3 hours, 56 minutes, 8 seconds |
Starship Simulator - Holo Display Dev Stream
| |||||||||||||||||||||||||||||
| 2024-07-17 | [43](https://www.youtube.com/watch?v=cgHcefp49Bc) | 5 hours, 18 minutes, 7 seconds |
Starship Simulator - Refactoring Galaxy Data Structures & Logic
| |||||||||||||||||||||||||||||
| 2024-07-21 | [44](https://www.youtube.com/watch?v=69eO5Sj-R-A) | 2 hours, 10 minutes, 39 seconds |
Starship Simulator - Galaxy Creation Dev Stream
| |||||||||||||||||||||||||||||
| 2024-07-24 | [45](https://www.youtube.com/watch?v=o0BOGNgjTWA) | 3 hours, 46 minutes, 53 seconds |
Starship Simulator - Starship Simulator - Galaxy Creation Dev Stream
| |||||||||||||||||||||||||||||
| 2024-07-28 | [46](https://www.youtube.com/watch?v=HEv9K0FdLeM) | 3 hours, 23 minutes, 49 seconds |
Starship Simulator - Metallicity and Chemical Composition Systems
| |||||||||||||||||||||||||||||
| 2024-07-31 | [47](https://www.youtube.com/watch?v=Qk23FDPFP8E) | 3 hours, 24 minutes, 24 seconds |
Starship Simulator - Designing The Magellan and Protoplanetary Systems
| |||||||||||||||||||||||||||||
| 2024-08-07 | [48](https://www.youtube.com/watch?v=zgFr5yygXXk) | 3 hours, 55 minutes, 30 seconds |
Starship Simulator - Staircase Geometry and Dev Shed Architecture
| |||||||||||||||||||||||||||||
| 2024-08-11 | [49](https://www.youtube.com/watch?v=GoNGrjvNUSY) | 2 hours, 50 minutes, 40 seconds |
Starship Simulator - Adding More Accessibility Options
| |||||||||||||||||||||||||||||
| 2024-08-14 | [50](https://www.youtube.com/watch?v=WGo1HnMPGfg) | 3 hours, 11 minutes, 50 seconds |
Starship Simulator - B Deck Framework and Accessibility Updates
| |||||||||||||||||||||||||||||
| 2024-08-18 | [51](https://www.youtube.com/watch?v=sFsBLWfIXyg) | 4 hours, 39 minutes, 16 seconds |
Starship Simulator - B Deck Panelling and Dev Shed Reveal
| |||||||||||||||||||||||||||||
| 2024-08-21 | [52](https://www.youtube.com/watch?v=sesebtSLNt4) | 3 hours, 46 minutes, 50 seconds |
Starship Simulator - B Deck Security Desk and Ceiling Infrastructure
| |||||||||||||||||||||||||||||
| 2024-08-25 | [53](https://www.youtube.com/watch?v=I-DpKsiQqF0) | 4 hours, 14 minutes, 31 seconds |
Starship Simulator - Creating 'The Scary Panel' and VIP Lounge Planter
| |||||||||||||||||||||||||||||
| 2024-08-28 | [54](https://www.youtube.com/watch?v=AY8BX8cg08E) | 4 hours, 54 minutes, 11 seconds |
Starship Simulator - Dirt Simulation, Droids, and B-Deck Corridor Logic
| |||||||||||||||||||||||||||||
2024 Q4
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024-09-01 | [55](https://www.youtube.com/watch?v=_dqbmqXKSiw) | 3 hours, 38 minutes, 52 seconds |
Starship Simulator - B-Deck Ceiling Panels and Lighting Integration
| |||||||||||||||||||||||||||||
| 2024-09-04 | [56](https://www.youtube.com/watch?v=LSMh20HG-5o) | 4 hours, 14 minutes, 21 seconds |
Starship Simulator - Lift Logic and Elevator Creation
| |||||||||||||||||||||||||||||
| 2024-09-08 | [57](https://www.youtube.com/watch?v=epQDIQlRcJo) | 3 hours, 53 minutes, 30 seconds |
Starship Simulator - VIP Quarters & Production Line Polish
| |||||||||||||||||||||||||||||
| 2024-09-11 | [58](https://www.youtube.com/watch?v=HQbUlVhtEk8) | 4 hours, 22 minutes, 32 seconds |
Starship Simulator - VIP Quarters, Fish Tanks, and Master Materials
| |||||||||||||||||||||||||||||
| 2024-09-15 | [59](https://www.youtube.com/watch?v=ISrlRnxBefU) | 3 hours, 35 minutes, 36 seconds |
Starship Simulator - Cat NPC Implementation and Black Hole Rendering Refactor
| |||||||||||||||||||||||||||||
| 2024-09-22 | [60](https://www.youtube.com/watch?v=dS0kIigWddI) | 5 hours, 19 minutes, 03 seconds |
Starship Simulator - Long Range Sensor Refactoring and UI Virtualization
| |||||||||||||||||||||||||||||
| 2024-09-25 | [61](https://www.youtube.com/watch?v=AszAgntXGkA) | 4 hours, 33 minutes, 39 seconds |
Starship Simulator - Long Range Survey Systems and Nested Data Structures
| |||||||||||||||||||||||||||||
| 2024-09-29 | [62](https://www.youtube.com/watch?v=guvueG6h0O8) | 2 hours, 36 minutes, 34 seconds |
Starship Simulator - Sensor Data Structure Overhaul and Navigation Logic
| |||||||||||||||||||||||||||||
| 2024-09-30 | [63](https://www.youtube.com/watch?v=znuocbECLwk) | 1 hour, 18 minutes, 23 seconds |
Starship Simulator - Sensor Input Refactoring and Long Range Navigation
| |||||||||||||||||||||||||||||
| 2024-10-02 | [64](https://www.youtube.com/watch?v=9oCRW5r9Eic) | 13 minutes, 30 seconds |
Starship Simulator - Sensor Overhaul: Logic Consolidation and Replication Optimization
| |||||||||||||||||||||||||||||
| 2024-10-02 | [65](https://www.youtube.com/watch?v=Bs1th0y5yNY) | 1 hour, 43 minutes, 55 seconds |
Starship Simulator - Display Alignment Refactoring and Vector Input Macros
| |||||||||||||||||||||||||||||
| 2024-10-02 | [66](https://www.youtube.com/watch?v=7qV8YqcbDCw) | 2 hours, 52 minutes, 22 seconds |
Starship Simulator - High-Performance Sensor Logic and Multi-Targeting Refactor
| |||||||||||||||||||||||||||||
| 2024-10-06 | [67](https://www.youtube.com/watch?v=epeiDsw5HW0) | 3 hours, 54 minutes, 53 seconds |
Starship Simulator - New Hardware and Medium Range Sensor Implementation
| |||||||||||||||||||||||||||||
| 2024-10-09 | [68](https://www.youtube.com/watch?v=t2Kj8xhHiOc) | 4 hours, 06 minutes, 00 seconds |
Starship Simulator - Real-World Star Data and GPU Instancing for Galaxy Rendering
| |||||||||||||||||||||||||||||
| 2024-10-13 | [69](https://www.youtube.com/watch?v=00J4y3mG5QU) | 4 hours, 26 minutes, 58 seconds |
Starship Simulator - GPS Feature Completion and Manual Sector Logic
| |||||||||||||||||||||||||||||
| 2024-10-16 | [70](https://www.youtube.com/watch?v=JQGe_H0uQSs) | 4 hours, 50 minutes, 15 seconds |
Starship Simulator - Long Range Orreries and Electrical Simulation Logic
| |||||||||||||||||||||||||||||
| 2024-10-20 | [71](https://www.youtube.com/watch?v=hZxDDp7atIQ) | 4 hours, 3 minutes, 2 seconds |
Starship Simulator - Hollow Display Alignment and Exploration Data Sync
| |||||||||||||||||||||||||||||
| 2024-10-23 | [72](https://www.youtube.com/watch?v=QZdhZgqm_Jg) | 4 hours, 3 minutes, 30 seconds |
Starship Simulator - Short Range Sensors and Surface Data Layer Toggles
| |||||||||||||||||||||||||||||
| 2024-10-28 | [73](https://www.youtube.com/watch?v=MAzCrBCvAFM) | 3 hours, 31 minutes, 42 seconds |
Starship Simulator - Hollow Display Vector Logic and Sensor UI Refinement
| |||||||||||||||||||||||||||||
| 2024-10-30 | [74](https://www.youtube.com/watch?v=WiXvY8Oo_lY) | 4 hours, 47 minutes, 58 seconds |
Starship Simulator - Dev Stream - Procedural Terrain Generation and 100% System Exploration
| |||||||||||||||||||||||||||||
| 2024-11-03 | [75](https://www.youtube.com/watch?v=6eOjNZNutzE) | 3 hours, 23 minutes, 04 seconds |
Starship Simulator - Dev Stream - New PC Setup, Key Giveaway, and Deck Framework Adjustments
| |||||||||||||||||||||||||||||
| 2024-11-06 | [76](https://www.youtube.com/watch?v=Np75e6PTt0c) | 4 hours, 12 minutes, 49 seconds |
Starship Simulator - Dev Stream - F-Deck Segmentation and Procedural Audio Concepts
| |||||||||||||||||||||||||||||
| 2024-11-10 | [77](https://www.youtube.com/watch?v=6WL7bpwEZqY) | 3 hours, 42 minutes, 44 seconds |
Starship Simulator - Dev Stream - Modeling the Keel Fin and F Deck Interconnects
| |||||||||||||||||||||||||||||
| 2024-11-13 | [78](https://www.youtube.com/watch?v=MssisqjJzmQ) | 3 hours, 56 minutes, 33 seconds |
Starship Simulator - Dev Stream - Keel Fin Architecture and Engineering Stairwell Re-alignment
| |||||||||||||||||||||||||||||
| 2024-11-20 | [79](https://www.youtube.com/watch?v=lBzD2w7r318) | 3 hours, 30 minutes, 57 seconds |
Starship Simulator - Dev Stream - First Stream from the Dev Shed and Deck F/G Floor Modularization
| |||||||||||||||||||||||||||||
| 2024-11-24 | [80](https://www.youtube.com/watch?v=USmxtXX4WWE) | 3 hours, 38 minutes, 48 seconds |
Starship Simulator - Multiplayer Replication Refactor & Engineering Modeling
| |||||||||||||||||||||||||||||
| 2024-11-27 | [81](https://www.youtube.com/watch?v=DYEMtGRbGbQ) | 4 hours, 11 minutes, 17 seconds |
Starship Simulator - Client-Side Galaxy Generation & Replication Fixes
| |||||||||||||||||||||||||||||
| 2024-12-01 | [82](https://www.youtube.com/watch?v=QzM65wZyDYk) | 4 hours, 23 minutes, 14 seconds |
Starship Simulator - Engineering Wall Paneling & Mega Lights Deep Dive
| |||||||||||||||||||||||||||||
| 2024-12-04 | [83](https://www.youtube.com/watch?v=nJuoHDmRC-M) | 4 hours, 14 minutes, 28 seconds |
Starship Simulator - FTL Civilization Logic & Fractal Life Experiments
| |||||||||||||||||||||||||||||
| 2024-12-08 | [84](https://www.youtube.com/watch?v=BQWtKS0vfzo) | 4 hours, 21 minutes, 52 seconds |
Starship Simulator - FTL Civilization Framework & Political Sector States
| |||||||||||||||||||||||||||||
| 2024-12-11 | [85](https://www.youtube.com/watch?v=zBs_hgtmTwc) | 4 hours, 23 minutes, 12 seconds |
Starship Simulator - Procedural Alien Generation & Math Weighted Curves
| |||||||||||||||||||||||||||||
| 2024-12-15 | [86](https://www.youtube.com/watch?v=g91IxNgT3ow) | 3 hours, 33 minutes, 01 seconds |
Starship Simulator - Faction Distribution & Spectral Analysis UI
| |||||||||||||||||||||||||||||
| 2024-12-22 | [87](https://www.youtube.com/watch?v=0XfBffP6m20) | 4 hours, 6 minutes, 30 seconds |
Starship Simulator - Dev Stream - Sensor Refactoring & Description Generation
| |||||||||||||||||||||||||||||
| 2024-12-29 | [88](https://www.youtube.com/watch?v=4-c7bcQLA4c) | 3 hours, 39 minutes, 16 seconds |
Starship Simulator - Refactoring Sensor Data Persistence and Knowledge Levels
| |||||||||||||||||||||||||||||
2025 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-01-01 | [89](https://www.youtube.com/watch?v=BEVzt2VFCgA) | 3 hours, 52 minutes, 30 seconds |
Starship Simulator - Macro Architecture and Stellar Limit Logic
| |||||||||||||||||||||||||||||
| 2025-01-05 | [90](https://www.youtube.com/watch?v=o-_QGR3FTdw) | 3 hours, 36 minutes, 39 seconds |
Starship Simulator - Orbital Mechanics and Scattered Disc Implementation
| |||||||||||||||||||||||||||||
| 2025-01-08 | [91](https://www.youtube.com/watch?v=ly5QMAY5UDc) | 3 hours, 26 minutes, 11 seconds |
Starship Simulator - Knowledge Level Logic and Atmospheric Science Refinement
| |||||||||||||||||||||||||||||
| 2025-01-12 | [92](https://www.youtube.com/watch?v=3irRQhqHdtE) | 5 hours, 10 minutes, 12 seconds |
Starship Simulator - Nanite Tessellation and Planetary Sensor Data Overlays
| |||||||||||||||||||||||||||||
| 2025-01-16 | [93](https://www.youtube.com/watch?v=jedJNbjOlmE) | 2 hours, 49 minutes, 5 seconds |
Starship Simulator - Kickstarter Update and UI Tutorial Development
| |||||||||||||||||||||||||||||
| 2025-01-19 | [94](https://www.youtube.com/watch?v=ZtpldWPd19A) | 2 hours, 37 minutes, 21 seconds |
Starship Simulator - Nanite Tessellation and Prop Persistence Deep Dive
| |||||||||||||||||||||||||||||
| 2025-01-22 | [95](https://www.youtube.com/watch?v=7Er_jsr4WFQ) | 0 hours, 36 minutes, 54 seconds |
Starship Simulator - Engine Migration (UE 5.5) and Physics Prop Overhaul
| |||||||||||||||||||||||||||||
| 2025-01-22 | [96](https://www.youtube.com/watch?v=uq1R9hH6JhM) | 3 hours, 27 minutes, 12 seconds |
Starship Simulator - F-Deck Framework and Lift Shaft Refinement
| |||||||||||||||||||||||||||||
| 2025-01-26 | [97](https://www.youtube.com/watch?v=aTn4QFNlLZY) | 3 hours, 11 minutes, 11 seconds |
Starship Simulator - Engine Prototyping & Multiplayer Stress Tests
| |||||||||||||||||||||||||||||
| 2025-01-29 | [98](https://www.youtube.com/watch?v=XQ_9Y-qv_Wc) | 4 hours, 7 minutes, 35 seconds |
Starship Simulator - F-Deck Maintenance Tunnels & Modding Architecture
| |||||||||||||||||||||||||||||
| 2025-02-02 | [99](https://www.youtube.com/watch?v=xptp6vxXRT8) | 4 hours, 22 minutes, 18 seconds |
Starship Simulator - Modding Star Systems & Engine Debugging
| |||||||||||||||||||||||||||||
| 2025-02-05 | [100](https://www.youtube.com/watch?v=kXYdKRpQd2U) | 4 hours, 47 minutes, 28 seconds |
Starship Simulator - Snapping Tools & Exterior Dome Design
| |||||||||||||||||||||||||||||
| 2025-02-09 | [101](https://www.youtube.com/watch?v=x-l4pIyBQ_8) | 4 hours, 41 minutes, 29 seconds |
Starship Simulator - Stairwell Refinement & Dynamic Loading Screens
| |||||||||||||||||||||||||||||
| 2025-03-05 | [102](https://www.youtube.com/watch?v=d8GJioDYXf4) | 4 hours, 6 minutes, 58 seconds |
Starship Simulator - Stairwell Refinement & Unreal 5.5 Upgrade
| |||||||||||||||||||||||||||||
| 2025-03-09 | [103](https://www.youtube.com/watch?v=XUXSC1uZV_s) | 4 hours, 13 minutes, 17 seconds |
Starship Simulator - Stairwell Refinement & Global Illumination
| |||||||||||||||||||||||||||||
| 2025-03-12 | [104](https://www.youtube.com/watch?v=-Ehk-BPHVkY) | 4 hours, 15 minutes, 41 seconds |
Starship Simulator - Science Labs & Logistics Infrastructure
| |||||||||||||||||||||||||||||
| 2025-03-16 | [105](https://www.youtube.com/watch?v=2G_-cJ9yNbA) | 4 hours, 18 minutes, 38 seconds |
Starship Simulator - Corridor Logic & Wall Panel Workflow
| |||||||||||||||||||||||||||||
| 2025-03-19 | [106](https://www.youtube.com/watch?v=SjJ1B7KNJAU) | 4 hours, 37 minutes, 16 seconds |
Starship Simulator - Science Labs & Astrometry Layouts
| |||||||||||||||||||||||||||||
| 2025-03-23 | [107](https://www.youtube.com/watch?v=XKpKJZ2eeMw) | 4 hours, 15 minutes, 16 seconds |
Starship Simulator - Roomba Logic & Crew Quarters Layouts
| |||||||||||||||||||||||||||||
| 2025-03-26 | [108](https://www.youtube.com/watch?v=BlNVo_NPIKU) | 4 hours, 56 minutes, 11 seconds |
Starship Simulator - Crew Quarters Doorways & Naming Conventions
| |||||||||||||||||||||||||||||
| 2025-03-30 | [109](https://www.youtube.com/watch?v=EeA1Pq2sl1g) | 5 hours, 23 minutes, 11 seconds |
Starship Simulator - Deck Map Overhaul & Wall Screen Optimization
| |||||||||||||||||||||||||||||
2025 Q2
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-04-02 | [110](https://www.youtube.com/watch?v=SW_txxTvWKY) | 4 hours, 46 minutes, 47 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-04-06 | [111](https://www.youtube.com/watch?v=rfNzBJg4gIs) | 3 hours, 48 minutes, 01 seconds |
Starship Simulator - Dev Stream - Live Bug Fixing and Multi-player Stress Testing
| |||||||||||||||||||||||||||||
| 2025-04-09 | [112](https://www.youtube.com/watch?v=zAvx1ZfvSDQ) | 4 hours, 6 minutes, 39 seconds |
Starship Simulator - Dev Stream - Modeling Stairs and Nav Mesh Debugging
| |||||||||||||||||||||||||||||
| 2025-04-13 | [113](https://www.youtube.com/watch?v=eaRNeOK6jLA) | 3 hours, 54 minutes, 47 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-04-16 | [114](https://www.youtube.com/watch?v=6HHSoX2H42o) | 4 hours, 8 minutes, 12 seconds |
Starship Simulator - Dev Stream - Modeling Balconies and Refining Tutorial Logic
| |||||||||||||||||||||||||||||
| 2025-04-20 | [115](https://www.youtube.com/watch?v=HsLBTeCkfIc) | 2 hours, 58 minutes, 32 seconds |
Starship Simulator - Dev Stream - Modeling Door Frames and Nav Mesh Fixes
| |||||||||||||||||||||||||||||
| 2025-04-23 | [116](https://www.youtube.com/watch?v=68hlCwxclPY) | 4 hours, 16 minutes, 11 seconds |
Starship Simulator - Dev Stream - High-Priority Bug Fixing
| |||||||||||||||||||||||||||||
| 2025-04-30 | [117](https://www.youtube.com/watch?v=RFZj3v_qWjo) | 4 hours, 37 minutes, 27 seconds |
Starship Simulator - Dev Stream - Pitcon Recap and Modeling
| |||||||||||||||||||||||||||||
| 2025-05-04 | [118](https://www.youtube.com/watch?v=4UCZ468ebf4) | 3 hours, 45 minutes, 38 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-05-07 | [119](https://www.youtube.com/watch?v=ww6zkl5Tg7A) | 3 hours, 47 minutes, 00 seconds |
Starship Simulator - Dev Stream - Modeling Reactor Room Wall Panels
| |||||||||||||||||||||||||||||
| 2025-05-11 | [120](https://www.youtube.com/watch?v=vWu94k4X4AI) | 3 hours, 57 minutes, 46 seconds |
Starship Simulator - multi-player stability
| |||||||||||||||||||||||||||||
| 2025-05-14 | [121](https://www.youtube.com/watch?v=P2RCjAw2iMU) | 4 hours, 0 minutes, 31 seconds |
Starship Simulator - bug fixing and technical polish
| |||||||||||||||||||||||||||||
| 2025-05-18 | [122](https://www.youtube.com/watch?v=2DX69HhROCI) | 4 hours, 12 minutes, 01 seconds |
Starship Simulator - high-priority bugs
| |||||||||||||||||||||||||||||
| 2025-05-21 | [123](https://www.youtube.com/watch?v=fbttWmc2kj0) | 3 hours, 55 minutes, 45 seconds |
Starship Simulator - visual and functional bugs
| |||||||||||||||||||||||||||||
| 2025-05-28 | [124](https://www.youtube.com/watch?v=9g59sPfFRWo) | 4 hours, 31 minutes, 10 seconds |
Starship Simulator - Dev Stream - Bug Fixing
| |||||||||||||||||||||||||||||
| 2025-06-01 | [125](https://www.youtube.com/watch?v=k6omIDyfkhU) | 4 hours, 45 minutes, 20 seconds |
Starship Simulator - Sunday Funday! Chess board!
| |||||||||||||||||||||||||||||
| 2025-06-04 | [126](https://www.youtube.com/watch?v=ovCXY2dwPXs) | 2 hours, 58 minutes, 24 seconds |
Starship Simulator - Dev Stream - Interactive Holo-Display
| |||||||||||||||||||||||||||||
| 2025-06-08 | [127](https://www.youtube.com/watch?v=2xBLh7S-pfM) | 3 hours, 26 minutes, 18 seconds |
Starship Simulator Sunday Funday - Creating a Organic 3d Printer and implement into game
| |||||||||||||||||||||||||||||
| 2025-06-11 | [128](https://www.youtube.com/watch?v=-bniziYa2hs) | 4 hours, 7 minutes, 56 seconds |
Starship Simulator - Dev Stream - Creating an Interactive Holo-Display
| |||||||||||||||||||||||||||||
| 2025-06-16 | [129](https://www.youtube.com/watch?v=NpaSRQPKKrY) | 4 hours, 31 minutes, 35 seconds |
Starship Simulator
| |||||||||||||||||||||||||||||
| 2025-06-18 | [130](https://www.youtube.com/watch?v=bvn4w6W2Vd4) | 4 hours, 32 minutes, 16 seconds |
Starship Simulator - Dev Stream - New Bridge Ceiling and Hollow Display Hardware
| |||||||||||||||||||||||||||||
| 2025-06-22 | [131](https://www.youtube.com/watch?v=zYwQytjhNNA) | 4 hours, 14 minutes, 35 seconds |
Starship Simulator - Dev Stream - Bridge NPCs and Command Logic
| |||||||||||||||||||||||||||||
| 2025-06-25 | [132](https://www.youtube.com/watch?v=3f7lWr5frlk) | 4 hours, 20 minutes, 49 seconds |
Starship Simulator - Dev Stream - NPC Interaction Overhaul
| |||||||||||||||||||||||||||||
| 2025-06-29 | [133](https://www.youtube.com/watch?v=ZbDDMrL3LIc) | 4 hours, 24 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 1
| |||||||||||||||||||||||||||||
2025 Q3
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-07-02 | [134](https://www.youtube.com/watch?v=GJfl57rHL8o) | 4 hours, 01 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 2
| |||||||||||||||||||||||||||||
| 2025-07-06 | [135](https://www.youtube.com/watch?v=Kj-3G5Byb9I) | 4 hours, 05 minutes, 41 seconds |
Starship Simulator - Building A Starship From Scratch - Part 3
| |||||||||||||||||||||||||||||
| 2025-07-13 | [136](https://www.youtube.com/watch?v=m-QXNH5YK9U) | 4 hours, 17 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 4
| |||||||||||||||||||||||||||||
| 2025-07-16 | [137](https://www.youtube.com/watch?v=JQM3e4IwBKc) | 4 hours, 26 minutes, 47 seconds |
Starship Simulator - Building A Starship From Scratch - Part 5
| |||||||||||||||||||||||||||||
| 2025-07-20 | [138](https://www.youtube.com/watch?v=zjCw-8Ryj3s) | 4 hours, 4 minutes, 20 seconds |
Starship Simulator - Building A Starship From Scratch - Part 6
| |||||||||||||||||||||||||||||
| 2025-07-23 | [139](https://www.youtube.com/watch?v=l_EpdpbVKnQ) | 3 hours, 56 minutes, 42 seconds |
Starship Simulator - Building A Starship From Scratch - Part 7
| |||||||||||||||||||||||||||||
| 2025-07-27 | [140](https://www.youtube.com/watch?v=8xmnxXk_ISM) | 4 hours, 55 minutes, 52 seconds |
Starship Simulator - Building A Starship From Scratch - Part 8
| |||||||||||||||||||||||||||||
| 2025-07-30 | [141](https://www.youtube.com/watch?v=ZoApe9xMBpQ) | 3 hours, 54 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 9
| |||||||||||||||||||||||||||||
| 2025-08-03 | [142](https://www.youtube.com/watch?v=2-DFf-Lv1lI) | 4 hours, 1 minute, 1 seconds |
Starship Simulator - Building A Starship From Scratch - Part 10
| |||||||||||||||||||||||||||||
| 2025-08-06 | [143](https://www.youtube.com/watch?v=T2lQA2nsS_c) | 4 hours, 23 minutes, 18 seconds |
Starship Simulator - Building A Starship From Scratch - Part 11
| |||||||||||||||||||||||||||||
| 2025-08-10 | [144](https://www.youtube.com/watch?v=OOqhfDbOssE) | 4 hours, 08 minutes, 07 seconds |
Starship Simulator - Building A Starship From Scratch - Part 12
| |||||||||||||||||||||||||||||
| 2025-08-13 | [145](https://www.youtube.com/watch?v=4TP6mDYU_G0) | 4 hours, 07 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 13
| |||||||||||||||||||||||||||||
| 2025-08-17 | [146](https://www.youtube.com/watch?v=ql37m2Pahks) | 4 hours, 07 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 14
| |||||||||||||||||||||||||||||
| 2025-08-20 | [147](https://www.youtube.com/watch?v=7HeEqpU9pK0) | 4 hours, 31 minutes, 25 seconds |
Starship Simulator - White Dwarfs and Yes, a broken camera!
| |||||||||||||||||||||||||||||
| 2025-08-24 | [148](https://www.youtube.com/watch?v=lEZYfRGSGuw) | 4 hours, 21 minutes, 16 seconds |
Starship Simulator - Building A Starship From Scratch - Part 15
| |||||||||||||||||||||||||||||
| 2025-08-27 | [149](https://www.youtube.com/watch?v=OMiHT361usg) | 3 hours, 11 minutes, 28 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-08-31 | [150](https://www.youtube.com/watch?v=AId0-gpR7uE) | 4 hours, 12 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 16
| |||||||||||||||||||||||||||||
| 2025-09-04 | [151](https://www.youtube.com/watch?v=axF8dSQCYjg) | 3 hours, 08 minutes, 49 seconds |
Starship Simulator - Dev Build
| |||||||||||||||||||||||||||||
| 2025-09-07 | [152](https://www.youtube.com/watch?v=_JwL_XKiCQ4) | 4 hours, 21 minutes, 41 seconds |
Starship Simulator - Building A Starship From Scratch - Part 17
| |||||||||||||||||||||||||||||
| 2025-09-10 | [153](https://www.youtube.com/watch?v=tToQ1qKYcwc) | 4 hours, 19 minutes, 24 seconds |
Starship Simulator - Dev Stream - Planter Lights and Ceiling Overhaul
| |||||||||||||||||||||||||||||
| 2025-09-14 | [154](https://www.youtube.com/watch?v=wPCV93fummU) | 4 hours, 03 minutes, 01 seconds |
Starship Simulator - Building A Starship From Scratch - Part 18
| |||||||||||||||||||||||||||||
| 2025-09-17 | [155](https://www.youtube.com/watch?v=NtEyThjJtEQ) | 4 hours, 11 minutes, 41 seconds |
Starship Simulator - Dev Stream - Controller support
| |||||||||||||||||||||||||||||
| 2025-09-21 | [156](https://www.youtube.com/watch?v=eC3DKUr4s0U) | 4 hours, 13 minutes, 05 seconds |
Starship Simulator - Building A Starship From Scratch - Part 19
| |||||||||||||||||||||||||||||
| 2025-09-24 | [157](https://www.youtube.com/watch?v=W50IIzVPsNA) | 4 hours, 14 minutes, 02 seconds |
Starship Simulator - Dev Stream - Settings choices & UI
| |||||||||||||||||||||||||||||
2025 Q4
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-10-01 | [158](https://www.youtube.com/watch?v=LYKNVjzfPmg) | 4 hours, 07 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 20
| |||||||||||||||||||||||||||||
| 2025-10-05 | [159](https://www.youtube.com/watch?v=upHOcByqRwE) | 4 hours, 02 minutes, 28 seconds |
Starship Simulator - Building A Starship From Scratch - Part 21
| |||||||||||||||||||||||||||||
| 2025-10-09 | [160](https://www.youtube.com/watch?v=Q8LL6_P5Sus) | 4 hours, 05 minutes, 00 second |
Starship Simulator - Building The Magellan Class - Part 1 (ish). VIP Suites
| |||||||||||||||||||||||||||||
| 2025-10-12 | [161](https://www.youtube.com/watch?v=jdbNgrVY5f4) | 4 hours, 07 minutes, 59 seconds |
Starship Simulator - Building A Starship From Scratch - Part 22
| |||||||||||||||||||||||||||||
| 2025-10-15 | [162](https://www.youtube.com/watch?v=GDcopb4IJSg) | 4 hours, 20 minutes, 25 seconds |
Starship Simulator - Building The Magellan Class - Part 2
| |||||||||||||||||||||||||||||
| 2025-10-19 | [163](https://www.youtube.com/watch?v=fYx9eLgrCVo) | 3 hours, 56 minutes, 49 seconds |
Starship Simulator - Building A Starship From Scratch - Part 23
| |||||||||||||||||||||||||||||
| 2025-10-22 | [164](https://www.youtube.com/watch?v=8DTtNP9_Mss) | 4 hours, 01 minute, 40 seconds |
Starship Simulator - Building The Magellan Class - Part 3
| |||||||||||||||||||||||||||||
| 2025-10-29 | [165](https://www.youtube.com/watch?v=HjWdgfd_mjs) | 4 hours, 20 minutes, 14 seconds |
Starship Simulator - Dev Stream - Experimenting With Shuttles
| |||||||||||||||||||||||||||||
| 2025-11-02 | [166](https://www.youtube.com/watch?v=assuEqdcpFk) | 4 hours, 06 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 24
| |||||||||||||||||||||||||||||
| 2025-11-09 | [167](https://www.youtube.com/watch?v=bnm9omnwo4w) | 3 hours, 51 minutes, 24 seconds |
Starship Simulator - Building A Starship From Scratch - Part 25 - Infrastructure
| |||||||||||||||||||||||||||||
| 2025-11-12 | [168](https://www.youtube.com/watch?v=nCeJVNo6p44) | 3 hours, 56 minutes, 06 seconds |
Starship Simulator - Building The Magellan Class - Part 4
| |||||||||||||||||||||||||||||
| 2025-11-14 | [169](https://www.youtube.com/watch?v=JH3Dij4UxCk) | 4 hours, 8 minutes, 37 seconds |
Starship Simulator - Random Friday - NPCs
| |||||||||||||||||||||||||||||
| 2025-11-16 | [170](https://www.youtube.com/watch?v=5D9WwrF_C8Y) | 3 hours, 52 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 26 - Cabling
| |||||||||||||||||||||||||||||
| 2025-11-19 | [171](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 12 minutes, 43 seconds |
Starship Simulator - Building The Magellan Class - Part 5
| |||||||||||||||||||||||||||||
| 2025-11-21 | [172](https://www.youtube.com/watch?v=-0jGwUELfIM) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Random Friday! Crew Rosters
| |||||||||||||||||||||||||||||
| 2025-11-23 | [173](https://www.youtube.com/watch?v=e4uQ3vEn5P8) | 3 hours, 55 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 27 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-11-26 | [174](https://www.youtube.com/watch?v=7TRYwbjriW8) | 3 hours, 58 minutes, 31 seconds |
Starship Simulator - Building The Magellan Class - Part 6
| |||||||||||||||||||||||||||||
| 2025-11-28 | [175](https://www.youtube.com/watch?v=O-LBImMiaY0) | 3 hours, 50 minutes, 22 seconds |
Starship Simulator - Random Friday! Star System Designer
| |||||||||||||||||||||||||||||
| 2025-11-30 | [176](https://www.youtube.com/watch?v=zjSGkPZIbs0) | 3 hours, 55 minutes, 38 seconds |
Starship Simulator - Building A Starship From Scratch - Part 28 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-12-03 | [177](https://www.youtube.com/watch?v=BG1_kmaW8Ew) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Building The Magellan Class - Part 7
| |||||||||||||||||||||||||||||
| 2025-12-06 | [178](https://www.youtube.com/watch?v=0n3DCsmZ99U) | 3 hours, 50 minutes, 16 seconds |
Starship Simulator - Random Saturday! (Planetary Landings)
| |||||||||||||||||||||||||||||
| 2025-12-07 | [179](https://www.youtube.com/watch?v=d73np7fS2og) | 3 hours, 51 minutes, 54 seconds |
Starship Simulator - Building A Starship From Scratch - Part 29 - Hardware
| |||||||||||||||||||||||||||||
| 2025-12-12 | [180](https://www.youtube.com/watch?v=1lMms_DZv2g) | 5 hours, 34 minutes, 18 seconds |
Starship Simulator - Random Friday! (Planetary Surfaces)
| |||||||||||||||||||||||||||||
| 2025-12-14 | [181](https://www.youtube.com/watch?v=4xTsb71WUdw) | 4 hours, 07 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 30 - RCS Hardware
| |||||||||||||||||||||||||||||
| 2025-12-17 | [182](https://www.youtube.com/watch?v=vf9UrXaDvQg) | 3 hours, 53 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 8 - Bridge Alcoves
| |||||||||||||||||||||||||||||
| 2025-12-19 | [183](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 29 minutes, 01 seconds |
Starship Simulator - Random Friday! (Dynamic object spawning)
| |||||||||||||||||||||||||||||
| 2024-12-21 | [184](https://www.youtube.com/watch?v=34liMv8Qjbk) | 3 hours, 59 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 31 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2025-12-27 | [185](https://www.youtube.com/watch?v=ITOzpTxKAJg) | 24 hours, 04 minutes, 00 seconds* |
Starship Simulator - 24 Hour Charity Dev Stream!
| |||||||||||||||||||||||||||||
2026 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-01-02 | [186](https://www.youtube.com/watch?v=Q3RVRrtXlKI) | 3 hours, 59 minutes, 24 seconds |
Starship Simulator - Random Friday! - Dynamic NPC Tasks
| |||||||||||||||||||||||||||||
| 2026-01-04 | [187](https://www.youtube.com/watch?v=N3eA6zvGEIo) | 4 hours, 6 minutes, 53 seconds |
Starship Simulator - Building A Starship From Scratch - Part 32 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2026-01-07 | [188](https://www.youtube.com/watch?v=tjDHPXvklWE) | 3 hours, 58 minutes, 58 seconds |
Starship Simulator - Building The Magellan Class - Part 9 - NPC Repair
| |||||||||||||||||||||||||||||
| 2026-01-09 | [189](https://www.youtube.com/watch?v=RdTTJkEPeyg) | 3 hours, 49 minutes, 36 seconds |
Starship Simulator - Random Friday! - NPC Prop Handling
| |||||||||||||||||||||||||||||
| 2026-01-11 | [190](https://www.youtube.com/watch?v=jfS2WRXzezI) | 3 hours, 54 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 33 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-14 | [191](https://www.youtube.com/watch?v=WXMwsuzagSA) | 3 hours, 51 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 10 - Storage
| |||||||||||||||||||||||||||||
| 2026-01-16 | [192](https://www.youtube.com/watch?v=ft7RoN2FW_M) | 4 hours, 6 minutes, 35 seconds |
Starship Simulator - Random Friday! - Comms Gameplay
| |||||||||||||||||||||||||||||
| 2026-01-18 | [193](https://www.youtube.com/watch?v=nsQSN9u6ZZ8) | 3 hours, 40 minutes, 37 seconds |
Starship Simulator - Building A Starship From Scratch - Part 34 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-21 | [194](https://www.youtube.com/watch?v=1BR_bRl8Uns) | 4 hours, 5 minutes, 17 seconds |
Starship Simulator - Building The Magellan Class - Part 11 - Bridge Interior Polish
| |||||||||||||||||||||||||||||
| 2026-01-23 | [195](https://www.youtube.com/watch?v=TtlxR2nF_NI) | 4 hours, 31 minutes, 31 seconds |
Starship Simulator - Random Friday! - Ship/Crew Task Management
| |||||||||||||||||||||||||||||
| 2026-01-25 | [196](https://www.youtube.com/watch?v=TRpeW2hGMEU) | 3 hours, 58 minutes, 30 seconds |
Starship Simulator - Building A Starship From Scratch - Part 35 - Moar Electrics
| |||||||||||||||||||||||||||||
| 2026-01-28 | [197](https://www.youtube.com/watch?v=2dE92S8C9Gc) | 4 hours, 25 minutes, 4 seconds |
Starship Simulator - Building The Magellan Class - Part 12 - Probes and Cargo Handling
| |||||||||||||||||||||||||||||
| 2026-01-30 | [198](https://www.youtube.com/watch?v=TinDBJsQdcc) | 4 hours, 3 minutes, 15 seconds |
Starship Simulator - Random Friday! - More Ship/Crew Task Management
| |||||||||||||||||||||||||||||
| 2026-02-01 | [199](https://www.youtube.com/watch?v=8NHeJNN7anM) | 2 hours, 45 minutes, 26 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems
| |||||||||||||||||||||||||||||
| 2026-02-01 | [200](https://www.youtube.com/watch?v=2ZSDrlkBlCQ) | 1 hour, 20 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems (Part 2)
| |||||||||||||||||||||||||||||
| 2026-02-04 | [201](https://www.youtube.com/watch?v=zS6GwQKLfwo) | 3 hours, 44 minutes, 44 seconds |
Starship Simulator - Building The Magellan Class - Part 13 - Science Labs
| |||||||||||||||||||||||||||||
| 2026-02-06 | [202](https://www.youtube.com/watch?v=krDwQIrR2xE) | 4 hours, 3 minutes, 18 seconds |
Starship Simulator - Random Friday! - More NPC Task/Actions Stuff
| |||||||||||||||||||||||||||||
| 2026-02-08 | [203](https://www.youtube.com/watch?v=FVaWbl5W3O4) | 3 hours, 58 minutes, 09 seconds |
Starship Simulator - Building A Starship From Scratch - Part 37 - Bridge Design
| |||||||||||||||||||||||||||||
| 2026-02-1 | [204](https://www.youtube.com/watch?v=9wj1AhUKrbQ) | 4 hours, 5 minutes, 55 seconds |
Starship Simulator - Building The Magellan Class - Part 14 - Probe Logic & Science Samples
| |||||||||||||||||||||||||||||
| 2026-02-20 | [205](https://www.youtube.com/watch?v=7dvPO6B9-ik) | 4 hours, 30 minutes, 27 seconds |
Starship Simulator - Random Friday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||||
| 2026-02-22 | [206](https://www.youtube.com/watch?v=3ycnYwVdoDI) | 4 hours, 13 minutes, 43 seconds |
Starship Simulator - Random Sunday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||||
| 2026-02-27 | [207](https://www.youtube.com/watch?v=A1CCiABOw4c) | 4 hours, 6 minutes, 44 seconds |
Starship Simulator - Random Friday! - More Radial Menu Work
| |||||||||||||||||||||||||||||
| 2026-03-04 | [208](https://www.youtube.com/watch?v=--JI7FVG508) | 3 hours, 52 minutes, 27 seconds |
Starship Simulator - Random Wednesday! - More Radial Menu & NPC Task Stuff
| |||||||||||||||||||||||||||||
| 2026-03-06 | [209](https://www.youtube.com/watch?v=0uJrc12SiWo) | 3 hours, 58 minutes, 26 seconds |
Starship Simulator - Random Friday! - Making shipwide orders more persistent
| |||||||||||||||||||||||||||||
| 2026-03-08 | [210](https://www.youtube.com/watch?v=nrqebtxpfJc) | 3 hours, 59 minutes, 59 seconds |
Starship Simulator - Random Sunday! - More work on shipwide orders
| |||||||||||||||||||||||||||||
| 2026-03-11 | [211](https://www.youtube.com/watch?v=cG8xr85viNM) | 4 hours, 06 minutes, 52 seconds |
Starship Simulator - Random Wednesday! - More work on shipwide orders
| |||||||||||||||||||||||||||||
| 2026-03-13 | [212](https://www.youtube.com/watch?v=ZtcwbiN_VLM) | 3 hours, 58 minutes, 40 seconds |
Starship Simulator - Random Friday! - More work on shipwide orders
| |||||||||||||||||||||||||||||
| 2026-03-22 | [213](https://www.youtube.com/watch?v=r8yJDOSQWxc) | 4 hours, 0 minutes, 37 seconds |
Starship Simulator - Random Sunday! - Adding Orders UI's to Helm and Sensors
| |||||||||||||||||||||||||||||
| 2026-03-25 | [214](https://www.youtube.com/watch?v=EynLCE2EShE) | 3 hours, 57 minutes, 45 seconds |
Starship Simulator - Dev Stream - Adding more Bridge NPC orders
| |||||||||||||||||||||||||||||
| 2026-03-27 | [215](https://www.youtube.com/watch?v=c-gZjhJV5KM) | 4 hours, 14 minutes, 25 seconds |
Starship Simulator - Dev Stream - Polishing up the new Bridge gameplay
| |||||||||||||||||||||||||||||
| 2026-03-29 | [216](https://www.youtube.com/watch?v=vwbSzO4QLlk) | 4 hours, 4 minutes, 39 seconds |
Starship Simulator - Dev Stream - Adding a better Captain's Console
| |||||||||||||||||||||||||||||
2026 Q2
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-04-01 | [217](https://www.youtube.com/watch?v=ob-kXWSrIi4) | 3 hours, 54 minutes, 57 seconds |
Starship Simulator - Dev Stream - Polishing up the Orders UI's
| |||||||||||||||||||||||||||||
| 2026-04-03 | [218](https://www.youtube.com/watch?v=ay4Vm1GtGUI) | 3 hours, 59 minutes, 06 seconds |
Starship Simulator - Dev Stream - Formalising Sensors Tasks/Skills
| |||||||||||||||||||||||||||||
| 2026-04-05 | [219](https://www.youtube.com/watch?v=v75dF647Uv4) | 3 hours, 51 minutes, 59 seconds |
Starship Simulator - Dev Stream - Polishing Sensors Tasks/Skills
| |||||||||||||||||||||||||||||
| 2026-04-08 | [220](https://www.youtube.com/watch?v=bkc2m_zJ9mw) | 3 hours, 26 minutes, 17 seconds |
Starship Simulator - Dev Stream - Adding more Sensors NPC skills
| |||||||||||||||||||||||||||||
| 2026-04-10 | [221](https://www.youtube.com/watch?v=bFKSJwvNtrg) | 4 hours, 23 minutes, 28 seconds |
Starship Simulator - Dev Stream - Adding "Find Earthlike Candidate" Sensors NPC skill
| |||||||||||||||||||||||||||||
| 2026-04-19 | [222](https://www.youtube.com/watch?v=tYYqNNEcUl0) | 3 hours, 48 minutes, 27 seconds |
Starship Simulator - Dev Stream - Working on better on-boarding for the game
| |||||||||||||||||||||||||||||
| 2026-04-22 | [223](https://www.youtube.com/watch?v=HMx5lLcHwTs) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Dev Stream - New Safe File Structure & Holo Breadcrumb Trail
| |||||||||||||||||||||||||||||
| 2026-04-24 | [224](https://www.youtube.com/watch?v=hVg1oA9XQic) | 4 hours, 9 minutes, 50 seconds |
Starship Simulator - Dev Stream - Finishing up new save file structure and website integration
| |||||||||||||||||||||||||||||
| 2026-04-26 | [225](https://www.youtube.com/watch?v=S2bgWzUlI-4) | 4 hours, 2 minutes, 09 seconds |
Starship Simulator - Dev Stream - Doing some more website integration
| |||||||||||||||||||||||||||||
| 2026-04-29 | [226](https://www.youtube.com/watch?v=G_WxSY4DL7w) | 4 hours, 3 minutes, 12 seconds |
Starship Simulator - Dev Stream - Polishing the new fleet portal and account systems
| |||||||||||||||||||||||||||||
| 2026-05-01 | [227](https://www.youtube.com/watch?v=e5I2CjmO8So) | 4 hours, 6 minutes, 54 seconds |
Starship Simulator - Dev Stream - Finalizing the demo update and more telemetry work
| |||||||||||||||||||||||||||||
| 2026-05-03 | [228](https://www.youtube.com/watch?v=Dhvr5aOt__Y) | 4 hours, 3 minutes, 16 seconds |
Starship Simulator - Dev Stream - New UI systems and more Telemetry work
| |||||||||||||||||||||||||||||
| 2026-05-06 | [229](https://www.youtube.com/watch?v=JFZRenGfsJU) | 4 hours, 3 minutes, 16 seconds |
Starship Simulator - Dev Stream - Adding Refuelling & An Engineering Bridge UI
| |||||||||||||||||||||||||||||
| 2026-05-08 | [230](https://www.youtube.com/watch?v=9vqbwWGJeg0) | 4 hours, 5 minutes, 22 seconds |
Starship Simulator - Dev Stream - Bridge Refuelling & New Bug Tracker
| |||||||||||||||||||||||||||||
| 2026-05-10 | [231](https://www.youtube.com/watch?v=xPMhwiq8x7k) | 3 hours, 52 minutes, 31 seconds |
Starship Simulator - Dev Stream - Making the Caravella Class flyable
| |||||||||||||||||||||||||||||
| 2026-05-13 | [232](https://www.youtube.com/watch?v=myN4PJJc5p0) | 3 hours, 58 minutes, 29 seconds |
Starship Simulator - Dev Stream - Modelling A Bathroom
| |||||||||||||||||||||||||||||
| 2026-05-15 | [233](https://www.youtube.com/watch?v=Ofja3Pb3D6w) | 3 hours, 50 minutes, 55 seconds |
Starship Simulator - Dev Stream - Modelling A Bathroom (Part 2)
| |||||||||||||||||||||||||||||
| 2026-05-17 | [234](https://www.youtube.com/watch?v=DgKbNQwc2cw) | 4 hours, 9 minutes, 9 seconds |
Starship Simulator - Dev Stream - Modelling A Bathroom (Part 3)
| |||||||||||||||||||||||||||||
| 2026-05-20 | [235](https://www.youtube.com/watch?v=IwC1RWk3pko) | 4 hours, 13 minutes, 49 seconds |
Starship Simulator - Dev Stream - Creating A Shuttle (Part 1)
| |||||||||||||||||||||||||||||
| 2026-05-22 | [236](https://www.youtube.com/watch?v=0c1FYkNDEnY) | 4 hours, 30 minutes, 42 seconds |
Starship Simulator - Dev Stream - Creating A Shuttle (Part 2)+V3 Starship Launch
| |||||||||||||||||||||||||||||
| 2026-05-24 | [237](https://www.youtube.com/watch?v=yoMYRIkUqqc) | 4 hours, 13 minutes, 13 seconds |
Starship Simulator Dev Stream: Creating A Shuttle (Part 3)
| |||||||||||||||||||||||||||||
| 2026-05-31 | [238](https://www.youtube.com/watch?v=q-IUwLHL1CM) | 3 hours, 58 minutes, 29 seconds |
Starship Simulator - Dev Stream - Creating A Shuttle (Part 4)
| |||||||||||||||||||||||||||||
| 2026-06-03 | [239](https://www.youtube.com/watch?v=pN7QgpYWyt4) | 3 hours, 59 minutes, 4 seconds |
Starship Simulator - Dev Stream - Creating A Shuttle (Part 5)
| |||||||||||||||||||||||||||||
| 2026-06-05 | [240](https://www.youtube.com/watch?v=hDUcofRf4a8) | 3 hours, 51 minutes, 54 seconds |
Starship Simulator - Dev Stream - Creating A Shuttle (Part 6)
| |||||||||||||||||||||||||||||