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Tutorial:Using the HUD: Difference between revisions

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{{Page_Intro|description=This tutorial covers the known basic elements of the Heads-Up Display (HUD) in [[Starship Simulator]]. The HUD overlays your first-person view to provide real-time information. For a full list of keybinds, see the [[Controls]] page.}}
This tutorial covers the known basic elements of the Heads-Up Display (HUD) in [[Starship Simulator]]. The HUD overlays your first-person view to provide real-time information. For a full list of keybinds, see the [[Controls]] page.


== HUD Elements ==
== HUD Elements ==
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* '''Interaction Prompts:'''
* '''Interaction Prompts:'''
** Text prompts (e.g., "Press F To Sit") appear near the crosshair when looking at an interactive object.
** Text prompts (e.g., "Press F To Sit") appear near the crosshair when looking at an interactive object.
** These indicate the key to press (Default: <code>F</code>) and the action that will occur. See [[Tutorial:Interaction Basics]] for more on interaction.
** These indicate the key to press '''Action Key''' ''(Default: <code>LMB</code>)'' and the action that will occur,
** some addtional option may be avalible by accessing the Radial Menu Key when these promts aprear. ''(Default: <code>F</code>)''
:See [[Tutorial:Interaction Basics]] for more information on interactions.


* '''Notifications & Information:'''
* '''Notifications & Information:'''

Latest revision as of 07:46, 29 March 2026

NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.

Build Compatibility: This tutorial was last verified for Build 0.227.0.8. If you notice discrepancies in a newer version, please update the guide or flag it for review.


This tutorial covers the known basic elements of the Heads-Up Display (HUD) in Starship Simulator. The HUD overlays your first-person view to provide real-time information. For a full list of keybinds, see the Controls page.

HUD Elements

  • Crosshair/Reticle:
    • The central marker used for targeting objects for interaction.
    • Multiple crosshair variations can be selected in the Controls Settings menu.
  • Interaction Prompts:
    • Text prompts (e.g., "Press F To Sit") appear near the crosshair when looking at an interactive object.
    • These indicate the key to press Action Key (Default: LMB) and the action that will occur,
    • some addtional option may be avalible by accessing the Radial Menu Key when these promts aprear. (Default: F)
See Tutorial:Interaction Basics for more information on interactions.
  • Notifications & Information:
    • The HUD displays contextual messages.
    • Known examples include tutorial instructions and hints (Tutorials), mission timers, and game version/status information (like "Tech Demo 3" shown during development).

Customization

The Crosshair element of the HUD is customisable via the game's settings menu.