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| {{Tutorial}}
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| ==Overview==
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| This tutorial covers the fundamental ways you, as a crew member or [[Passengers|passenger]], interact with the environment, objects, and interfaces in [[Starship Simulator]]. Mastering these basics is essential for operating ship systems and navigating the detailed world of [[Starship Simulator]]
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| For a full list of keybinds, always refer to the main [[Controls]] page.
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| Interaction with the world within the game is primaraly done with two Inputs. The '''Radial Menu key''' (''default <code>F</code>'') and the '''Action key''' (''default <code>LMB</code>'').
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| ==Action Key==
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| The '''Action Key''' will allow the user to interact with ''UI panels'', Pick up ''objects'' and select ''Menu Items''. The actions that will be performed will be Context Sensitive.
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| ===How To Use===
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| There is 2 options for using the action key.
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| # Using the [[Tutorial:Using_the_HUD|HUD Crosshair/Reticle]]
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| ## Position yourself in front of the Screen/Console, [[Props|Object/Prop]] or Menu/UI you wish to use.
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| ## Align the [[Tutorial:Using_the_HUD|HUD Crosshair/Reticle]] with the target element that needs interacting with.
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| ## Press the '''Action Key''' to activate the highlighted element.
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| # Unlocking the Mouse Cursor
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| ## Position yourself in front of the Screen/Console, [[Props|Object/Prop]] or Menu/UI you wish to use.
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| ## '''Press and hold''' the '''Mouse Cursor Unlock key''' (Defaukt <code>E</code>). This will display your mouse cursor on the screen.
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| ## While holding <code>E</code>, move the mouse cursor over the desired button, slider, text field, or menu option on the screen.
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| ## Click the '''Left Mouse Button''' to activate the highlighted element (press a button, select an option, place cursor in text field, etc.).
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| ## Release the <code>E</code> key to return to normal view/movement mode.
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| *'''Notes:'''
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| ** The action performed depends entirely on the object you are looking at. Pay attention to the on-screen prompt!
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| ** The '''Zoom Key''' (''Default key <code>RMB</code>'') can be used easily see a screen or pick out an object. The Zoom Percentaage can be adjusted in the Assability Tab of the Main Menu. The '''Zoom Key''' must be pressed and Held before the '''Mouse Cursor Unlock key''' is Press to keep the zoom level locked in.
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| ===Context Awarness===
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| On some perticular in-game objects, using the '''Action Key''' can open the [[Radial Menu]] if the context of interacting with the object/element requires it, ''For example;'' Using the '''Action Key''' on an empty [[Bridge|bridge]] chair will cause the player to sit in the chair however if the player uses the '''Action Key''' while the bridge chair is occupid with an NPC the Radial menu is opened as the default action is not applicable.
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| == Radial Menu Key ==
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| The '''Radial Menu Key''' will allow the user to interact with ''NPC'S'', Interact with ''[[Props|Object/Props]]'' Via a [[Radial Menu]]. The actions that will be performed will be Context Sensitive and Different menu items will be genarated within the menu struture.
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| ===How To Use===
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| * Open the Menu and selecting options
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| # The '''Radial Menu Key''' (''Default'' <code>F</code>) Can be pressed at any time during the genarally Gameplay to bring up the Radial Menu.
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| # Use the '''Action Key''' to select a menu item.
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| * Closing the Menu
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| ** Press the '''Radial Menu Key''' again or use the '''Action Key''' on the Cancel icon in the centre of the menu.
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| ====Types of Menu Options====
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| * Open Sub Options
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| ** These options when selected will change the current Radial Menu for a new Sub Menu with new options related to the item select.
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| ** Example of this type of option would be a Sub Option to open the ''Emote Sub Menu''
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| * Command & Close
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| ** These options when selected will issue a command and '''Close the Menu'''.
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| ** Example of this type of Command would be a Command to "'''Explore This System'''", The Menu is closed as the order is considered fully Issued.
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| * Command & Continue
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| ** These options when selected will issue a command and '''Keep the Menu Open''' waiting a for further commands
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| ** Example of this type of Command would be a Command to "'''Zoom In'''" in the sensors station Radial Menu section, The Menu is kept open as the order is considered to be not fully complete s furthure instructions maybe queued.
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| * Command & Open Sub Options
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| ** These options when selected will issue a command and will change the current Radial Menu for a new Sub Menu with new options related to the item select.
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| ** Example of this type of Command would be a Command "'''Long Range Mode'''" which will command the Sensors NPC to change to Long Range Mode but will open a Sub Menu for further instuctions.
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| * Return to Parent Menu
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| ** Labbled as the '''Back''' button and set to be located at the top of the Radial Menu. This will be displayed in any sub menu (any menu below the top Menu) and will take you back 1 step in the menu system.
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| ** Will no be avalible in the '''Top Menu''' as there will be not menu to ge back to so the top space will be replaced with another menu item.
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| * Close Menu
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| ** Labelled as '''Cancel''', This Element will close the Radial Menu.
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| ===Context Awarness===
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| The Radial Menu with Have Different OPtions Based on Context. As such the Menu options may changed based on the following condidtions.
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| * '''In Focused Object''' - An object hightlighted with the Crosshair or Mouse Coursor when Highlighted may bring up a Menu with option only relevent to the hightlighted object.
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| * '''Players Deparment/Rank''' - The players Deparment and or Rank will either unlock or hide options that is relevent to or restrited by their posistion within their Ranks.
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| * '''Players Location''' - THe player physical location within the game world (on ship, on planet, in shuttle) may change the options within the menu.
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| == Summary ==
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| Mastering the '''Radial Menu Key''' for Radial Menu interactions and the '''Mouse Cursor Unlock key''' + '''Action Key''' for UI/Object interactions will allow you to operate most systems and objects effectively aboard the ship. Refer to specific system [[Tutorials]] for more advanced operational details.
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| [[Category:Gameplay Mechanics]]
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| [[Category:Controls]]
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| [[Category:Tutorials]]
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NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.