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[[File:VR.jpg|thumb|right|350px|[[Claire Govier]] Showing of VR by making a heart with her hands.]]


==Overview==
''This page details the VR Supported Mode of [[Starship Simulator]].''


This tutorial covers the fundamental ways you, as a crew member or [[Passengers|passenger]], interact with the environment, objects, and interfaces in [[Starship Simulator]]. Mastering these basics is essential for operating ship systems and navigating the detailed world of [[Starship Simulator]]
'''VR Support Mode''' refers to an updated public demonstration version of [[Starship Simulator]] developed by [[Fleetyard Studios]]. It represents a significant update in gameplay for the game, giving players the ability to play in '''Full Room Scale VR'''. This provides a new perspective of the game's world and allows players to experience it in a completely immersive way.


For a full list of keybinds, always refer to the main [[Controls]] page.
==Release and Availability==
The VR support mode for '''Starship Simulator''' is planned to be released as part of the [[Tech Demo 4]] update.


Interaction with the world within the game is primarily done with two Inputs. The '''Radial Menu key''' (''default <code>F</code>'') and the '''Action key''' (''default <code>LMB</code>'').  
==Content and Features==
The release gives players the ability to play the game in '''Full Room Scale VR'''.


==Supported VR Headsets==


==Action Key==
{| class="wikitable" style="margin:left"
! style="width: 12%;" | Manufacturer
! style="width: 15%;" | Model
! style="width: 10%;" | Compatibility
! style="width: 15%;" | Connection
! style="width: 12%;" | Tracked Controllers
! style="width: 12%;" | HMD Tracking
! style="width: 12%;" | Hotkeys (KBM)
! style="width: 12%;" | Notes
|-
| '''Meta'''
| Quest 3 / 3S
| Untested
| Hybrid (Link/AirLink)
| Touch Plus
| Inside-Out
| Supported
| Most common consumer headset.
|-
| '''Meta'''
| Quest Pro
| Untested
| Hybrid (Link/AirLink)
| Pro Controllers
| Inside-Out
| Supported
| Includes Eye/Face tracking potential.
|-
| '''Valve'''
| Index
| Untested
| Wired (DisplayPort)
| Index "Knuckles"
| Outside-In (Lighthouse)
| Supported
| Industry standard for PCVR fidelity.
|-
| '''Apple'''
| Vision Pro (M5)
| Untested
| Standalone / PC-Link
| Hand Tracking
| Inside-Out
| Supported
| Requires third-party software for SteamVR.
|-
| '''HTC'''
| Vive Focus Vision
| Untested
| Hybrid (DP/Wi-Fi)
| Vive Focus Controllers
| Inside-Out
| Supported
| Features hot-swappable batteries.
|-
| '''HTC'''
| Vive Pro 2
| Untested
| Wired
| Wand / Index
| Outside-In (Lighthouse)
| Supported
| High-resolution enthusiast kit.
|-
| '''Bigscreen'''
| Beyond
| Untested
| Wired
| Requires SteamVR Gear
| Outside-In (Lighthouse)
| Supported
| Ultra-compact form factor.
|-
| '''Pimax'''
| Crystal Super
| Untested
| Wired / Wireless
| Pimax Controllers
| Inside-Out
| Supported
| High-FOV and high-resolution focus.
|-
| '''Samsung'''
| Galaxy XR
| Untested
| Standalone / PC-Link
| Samsung XR Gear
| Inside-Out
| Supported
| 2026 entry into high-end XR.
|}


The '''Action Key''' will allow the user to interact with ''UI panels'', Pick up ''objects'' and select ''Menu Items''. The actions that will be performed will be Context Sensitive.
===Unsupported VR Headsets===


===How To Use===
{| class="wikitable" style="margin:left"
! style="width: 15%;" | Manufacturer
! style="width: 15%;" | Model
! style="width: 15%;" | Compatibility
! Notes
|-
| '''Sony'''
| PlayStation VR2
| Not Compatible
| Requires PS5 hardware which is not currently supported for this build.
|}


There are 2 options for using the action key.
===Support Notes===
# Using the [[Tutorial:Using_the_HUD|HUD Crosshair/Reticle]]
## Position yourself in front of the Screen/Console, [[Props|Object/Prop]] or Menu/UI you wish to use.
## Align the [[Tutorial:Using_the_HUD|HUD Crosshair/Reticle]] with the target element that needs interacting with.
## Press the '''Action Key''' to activate the highlighted element.
# Unlocking the Mouse Cursor
## Position yourself in front of the Screen/Console, [[Props|Object/Prop]] or Menu/UI you wish to use.
## '''Press and hold''' the '''Mouse Cursor Unlock key''' (''default'' <code>E</code>). This will display your mouse cursor on the screen.
## While holding <code>E</code>, move the mouse cursor over the desired button, slider, text field, or menu option on the screen.
## Click the '''Left Mouse Button''' to activate the highlighted element (press a button, select an option, place cursor in text field, etc.).
## Release the <code>E</code> key to return to normal view/movement mode.
*'''Notes:'''
** The action performed depends entirely on the object you are looking at. Pay attention to the on-screen prompt!
** The '''Zoom Key''' (''Default key <code>RMB</code>'') can be used to easily see a screen or pick out an object. The Zoom Percentage can be adjusted in the Accessibility Tab of the Main Menu. The '''Zoom Key''' must be pressed and Held before the '''Mouse Cursor Unlock key''' is Pressed to keep the zoom level locked in.


===Context Awareness===
* **AyJayAreDii VR Systems:** Currently not available in stereo vision mode.
On some particular in-game objects, using the '''Action Key''' can open the [[Radial Menu]] if the context of interacting with the object/element requires it. ''For example;'' Using the '''Action Key''' on an empty [[Bridge|bridge]] chair will cause the player to sit in the chair; however, if the player uses the '''Action Key''' while the bridge chair is occupied with an NPC, the Radial menu is opened as the default action is not applicable.
* **Dan's VR Visor V3:** Testing to be performed in 2027 Q1 following the initial launch phase.


==Native Controller General Key Mapping==


== Radial Menu Key ==
{| class="wikitable" style="margin:left"
! style="width: 34%;" | Action
! style="width: 33%;" | Keyboard Default Key
! style="width: 33%;" | Controller Key
|-
| Action Key
| <code>LMB</code>
| <code>Grip</code>
|-
| Radial Menu
| <code>F</code>
| <code>A</code>
|-
| Jump / Exit Chair
| <code>Space</code>
| <code>B</code>
|}


 
[[Category:Game Versions]]
The '''Radial Menu Key''' will allow the user to interact with ''NPCs'' and interact with ''[[Props|Object/Props]]'' via a [[Radial Menu]]. The actions that will be performed will be Context Sensitive and different menu items will be generated within the menu structure.
[[Category:Development]]
 
===How To Use===
* Open the Menu and selecting options
# The '''Radial Menu Key''' (''Default'' <code>F</code>) can be pressed at any time during the general gameplay to bring up the Radial Menu.
# Use the '''Action Key''' to select a menu item.
* Closing the Menu
** Press the '''Radial Menu Key''' again or use the '''Action Key''' on the Cancel icon in the centre of the menu.
 
====Types of Menu Options====
 
* Open Sub Options
** These options when selected will change the current Radial Menu for a new Sub Menu with new options related to the item selected.
** Example of this type of option would be a Sub Option to open the ''Emote Sub Menu''
 
* Command & Close
** These options when selected will issue a command and '''Close the Menu'''.
** Example of this type of Command would be a Command to "'''Explore This System'''". The Menu is closed as the order is considered fully Issued.
 
* Command & Continue
** These options when selected will issue a command and '''Keep the Menu Open''' waiting for further commands.
** Example of this type of Command would be a Command to "'''Zoom In'''" in the sensors station Radial Menu section. The Menu is kept open as the order is considered to be not fully complete so further instructions may be queued.
 
* Command & Open Sub Options
** These options when selected will issue a command and will change the current Radial Menu for a new Sub Menu with new options related to the item selected.
** Example of this type of Command would be a Command "'''Long Range Mode'''" which will command the Sensors NPC to change to Long Range Mode but will open a Sub Menu for further instructions.
 
* Return to Parent Menu
** Labelled as the '''Back''' button and set to be located at the top of the Radial Menu. This will be displayed in any sub menu (any menu below the top Menu) and will take you back 1 step in the menu system.
** Will not be available in the '''Top Menu''' as there will be no menu to go back to, so the top space will be replaced with another menu item.
 
* Close Menu
** Labelled as '''Cancel''', this element will close the Radial Menu.
 
===Context Awareness===
The Radial Menu will have different options based on context. As such, the menu options may change based on the following conditions:
* '''In Focused Object''' - An object highlighted with the Crosshair or Mouse Cursor may bring up a menu with options only relevant to the highlighted object.
* '''Player's Department/Rank''' - The player's department and/or rank will either unlock or hide options that are relevant to or restricted by their position.
* '''Player's Location''' - The player's physical location within the game world (on ship, on planet, in shuttle) may change the options within the menu.
 
 
== Summary ==
Mastering the '''Radial Menu Key''' for Radial Menu interactions and the '''Mouse Cursor Unlock key''' + '''Action Key''' for UI/Object interactions will allow you to operate most systems and objects effectively aboard the ship. Refer to specific system [[Tutorials]] for more advanced operational details.
 
[[Category:Gameplay Mechanics]]
[[Category:Controls]]
[[Category:Tutorials]]

Latest revision as of 14:15, 12 April 2026

This page is a Work in Progress as much of the lore/Development for the game is yet to be established.

Claire Govier Showing of VR by making a heart with her hands.

This page details the VR Supported Mode of Starship Simulator.

VR Support Mode refers to an updated public demonstration version of Starship Simulator developed by Fleetyard Studios. It represents a significant update in gameplay for the game, giving players the ability to play in Full Room Scale VR. This provides a new perspective of the game's world and allows players to experience it in a completely immersive way.

Release and Availability

The VR support mode for Starship Simulator is planned to be released as part of the Tech Demo 4 update.

Content and Features

The release gives players the ability to play the game in Full Room Scale VR.

Supported VR Headsets

Manufacturer Model Compatibility Connection Tracked Controllers HMD Tracking Hotkeys (KBM) Notes
Meta Quest 3 / 3S Untested Hybrid (Link/AirLink) Touch Plus Inside-Out Supported Most common consumer headset.
Meta Quest Pro Untested Hybrid (Link/AirLink) Pro Controllers Inside-Out Supported Includes Eye/Face tracking potential.
Valve Index Untested Wired (DisplayPort) Index "Knuckles" Outside-In (Lighthouse) Supported Industry standard for PCVR fidelity.
Apple Vision Pro (M5) Untested Standalone / PC-Link Hand Tracking Inside-Out Supported Requires third-party software for SteamVR.
HTC Vive Focus Vision Untested Hybrid (DP/Wi-Fi) Vive Focus Controllers Inside-Out Supported Features hot-swappable batteries.
HTC Vive Pro 2 Untested Wired Wand / Index Outside-In (Lighthouse) Supported High-resolution enthusiast kit.
Bigscreen Beyond Untested Wired Requires SteamVR Gear Outside-In (Lighthouse) Supported Ultra-compact form factor.
Pimax Crystal Super Untested Wired / Wireless Pimax Controllers Inside-Out Supported High-FOV and high-resolution focus.
Samsung Galaxy XR Untested Standalone / PC-Link Samsung XR Gear Inside-Out Supported 2026 entry into high-end XR.

Unsupported VR Headsets

Manufacturer Model Compatibility Notes
Sony PlayStation VR2 Not Compatible Requires PS5 hardware which is not currently supported for this build.

Support Notes

  • **AyJayAreDii VR Systems:** Currently not available in stereo vision mode.
  • **Dan's VR Visor V3:** Testing to be performed in 2027 Q1 following the initial launch phase.

Native Controller General Key Mapping

Action Keyboard Default Key Controller Key
Action Key LMB Grip
Radial Menu F A
Jump / Exit Chair Space B