Dev Stream History: Difference between revisions
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! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ||
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| 2026-01-02 | ! style="width:7%" | 2026-01-02 !! style="width:27%" | [https://www.youtube.com/watch?v=Q3RVRrtXlKI](https://www.youtube.com/watch?v=Q3RVRrtXlKI) !! style="width:15%" | 3 hours, 59 minutes, 24 seconds !! | ||
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Starship Simulator - Random Friday! - Dynamic NPC Tasks | |||
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{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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| colspan="3" | '''Summary''' <br> During this Friday stream, the developer focuses on foundational systems for dynamic ship-wide tasks and engineering repairs. The session begins with profiling CPU usage, cleaning up unnecessary UI ticking, and prototyping a 3D volumetric representation of the Milky Way using density maps. The latter half covers setting up event-driven fault reporting, where damaged electrical cables autonomously generate engineering tasks that populate physical task boards, laying the groundwork for AI crew to claim and repair broken modules. | |||
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! '''Highlight''' !! '''timestamps''' | |||
|- | |- | ||
| | | Profiling the game thread to identify CPU bottlenecks caused by distant NPC navigation and UI rendering. || [https://www.youtube.com/watch?v=Q3RVRrtXlKI&t=343s [00:05:43]] | ||
|- | |- | ||
| | | Implementing a VRAM optimization technique that collapses unviewed widget UIs into a single pixel. || [https://www.youtube.com/watch?v=Q3RVRrtXlKI&t=491s [00:08:11]] | ||
|- | |- | ||
| | | Utilizing a 2D density map of the Milky Way to drive a 3D volumetric accretion disc plugin. || [https://www.youtube.com/watch?v=Q3RVRrtXlKI&t=971s [00:16:11]] | ||
|- | |- | ||
| | | Discussing scaling issues with volumetric effects and the math needed to fake galactic parallax. || [https://www.youtube.com/watch?v=Q3RVRrtXlKI&t=1241s [00:20:41]] | ||
|- | |- | ||
| | | Structuring the hierarchy of task managers, separating bridge operations from localized departmental boards. || [https://www.youtube.com/watch?v=Q3RVRrtXlKI&t=3105s [00:51:45]] | ||
|- | |- | ||
| | | Designing the sabotage gameplay loop and balancing internal security detection mechanics. || [https://www.youtube.com/watch?v=Q3RVRrtXlKI&t=4368s [01:12:48]] | ||
|- | |- | ||
| | | Building an event-driven task replication loop using Blueprint Interfaces to minimize network tick overhead. || [https://www.youtube.com/watch?v=Q3RVRrtXlKI&t=5106s [01:25:06]] | ||
|- | |- | ||
| | | Discussing the transition to Unreal Engine 5.7 and adopting the native Gameplay Messaging Subsystem. || [https://www.youtube.com/watch?v=Q3RVRrtXlKI&t=10486s [02:54:46]] | ||
|- | |- | ||
| | | Fixing UI construction logic so list view objects populate dynamically as tasks are generated. || [https://www.youtube.com/watch?v=Q3RVRrtXlKI&t=11350s [03:09:10]] | ||
|- | |- | ||
| 2026-01-03 || [https://www.youtube.com/watch?v= | | Creating an electrical degradation loop where cables gradually lose health, spark, and fail under load. || [https://www.youtube.com/watch?v=Q3RVRrtXlKI&t=12443s [03:27:23]] | ||
|- | |||
| Successfully completing the fault reporting chain, with a sparking cable pushing a repair task directly to the engineering board. || [https://www.youtube.com/watch?v=Q3RVRrtXlKI&t=13582s [03:46:22]] | |||
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! style="width:7%" | 2026-01-04 !! style="width:27%" | [https://www.youtube.com/watch?v=N3eA6zvGEIo](https://www.youtube.com/watch?v=N3eA6zvGEIo) !! style="width:15%" | 4 hours, 6 minutes, 53 seconds !! | |||
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Starship Simulator - Building A Starship From Scratch - Part 32 - Sublight Flight | |||
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{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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| colspan="3" | '''Summary''' <br> During this Sunday stream, the developer overhauls the Caravella's sublight flight mechanics to run entirely on realistic physics rather than artificial coordinates. Key work involves translating player inputs from the helm console directly into rotational and translational thruster forces, enabling complex maneuvers like "hugging the donkey" around objects. The session also addresses syncing the visual proxy object to the physics-driven ship and setting up new enhanced input mappings for full six degrees of freedom. | |||
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! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Discussing CPU optimization by disabling unnecessary tick events on distant NPCs. || [https://www.youtube.com/watch?v=N3eA6zvGEIo&t=217s [00:03:37]] | |||
|- | |||
| Testing the game's physics interactions within a simulated potato asteroid field. || [https://www.youtube.com/watch?v=N3eA6zvGEIo&t=386s [00:06:26]] | |||
|- | |||
| Drawing the monthly competition winners for Captain rank and game keys. || [https://www.youtube.com/watch?v=N3eA6zvGEIo&t=673s [00:11:13]] | |||
|- | |||
| Explaining the rationale for the ship's fusion reactor design, modeled after real-world field-reversed configuration tech. || [https://www.youtube.com/watch?v=N3eA6zvGEIo&t=1692s [00:28:12]] | |||
|- | |||
| Transitioning the Caravella from plugin-based coordinate updating to a fully physics-driven movement system. || [https://www.youtube.com/watch?v=N3eA6zvGEIo&t=3256s [00:54:16]] | |||
|- | |||
| Debugging proxy ship syncing issues where the visible model didn't match the physics object's location. || [https://www.youtube.com/watch?v=N3eA6zvGEIo&t=3943s [01:05:43]] | |||
|- | |||
| Setting up enhanced input mappings for full six-degrees-of-freedom sublight control. || [https://www.youtube.com/watch?v=N3eA6zvGEIo&t=4585s [01:16:25]] | |||
|- | |||
| Explaining how the Alcubierre-style FTL drive condenses space in front of the ship rather than applying kinetic thrust. || [https://www.youtube.com/watch?v=N3eA6zvGEIo&t=7095s [01:58:15]] | |||
|- | |||
| Fixing a bug where releasing flight keys failed to cancel thruster inputs, causing endless acceleration. || [https://www.youtube.com/watch?v=N3eA6zvGEIo&t=8065s [02:14:25]] | |||
|- | |||
| Demonstrating the "hugging the donkey" combat maneuver using simultaneous lateral and rotational thrust. || [https://www.youtube.com/watch?v=N3eA6zvGEIo&t=10305s [02:51:45]] | |||
|- | |||
| Spawning and linking dynamic visual thruster plumes to the ship's proxy model for visual feedback. || [https://www.youtube.com/watch?v=N3eA6zvGEIo&t=13233s [03:40:33]] | |||
|} | |||
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! style="width:7%" | 2026-01-07 !! style="width:27%" | [https://www.youtube.com/watch?v=tjDHPXvklWE](https://www.youtube.com/watch?v=tjDHPXvklWE) !! style="width:15%" | 3 hours, 58 minutes, 58 seconds !! | |||
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Starship Simulator - Building The Magellan Class - Part 9 - NPC Repair | |||
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{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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| colspan="3" | '''Summary''' <br> During this Wednesday stream, the developer tests a major overhaul of the ship's electrical grid by implementing overlap-based physical cable connections to replace manual ID tagging. The session details transitioning the electrical network to a self-healing, tick-based pulse system that automatically propagates voltage and tracks localized wear and tear. Finally, the developer successfully ties these electrical faults into the global task manager, resulting in a live stress test where multiple engineering NPCs dynamically claim and repair broken, sparking cables. | |||
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|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Discussing CPU budget optimization and removing unnecessary NPC tick updates. || [https://www.youtube.com/watch?v=tjDHPXvklWE&t=217s [00:03:37]] | |||
|- | |||
| Introducing overlap-based physical cable connections to replace manual string assignments. || [https://www.youtube.com/watch?v=tjDHPXvklWE&t=402s [00:06:42]] | |||
|- | |||
| Debugging actor overlap events to ensure cables recognize adjacent connectors at runtime. || [https://www.youtube.com/watch?v=tjDHPXvklWE&t=1189s [00:19:49]] | |||
|- | |||
| Explaining the transition from an event-driven electrical network to a pulsing, self-healing system. || [https://www.youtube.com/watch?v=tjDHPXvklWE&t=5405s [01:30:05]] | |||
|- | |||
| Detailing how network amperages are calculated by reporting wattages backward up the electrical chain. || [https://www.youtube.com/watch?v=tjDHPXvklWE&t=5616s [01:33:36]] | |||
|- | |||
| Implementing a health system where cables dynamically spark and fail based on electrical usage. || [https://www.youtube.com/watch?v=tjDHPXvklWE&t=7283s [02:01:23]] | |||
|- | |||
| Integrating cable faults into the task manager so NPCs automatically path to broken segments. || [https://www.youtube.com/watch?v=tjDHPXvklWE&t=9127s [02:32:07]] | |||
|- | |||
| Testing the full NPC repair loop: assigning tasks, pathing, repairing, and clearing the task board. || [https://www.youtube.com/watch?v=tjDHPXvklWE&t=12380s [03:26:20]] | |||
|- | |||
| Successful stress test with multiple engineering NPCs simultaneously claiming and fixing cable faults. || [https://www.youtube.com/watch?v=tjDHPXvklWE&t=13971s [03:52:51]] | |||
|} | |||
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! style="width:7%" | 2026-01-09 !! style="width:27%" | [https://www.youtube.com/watch?v=RdTTJkEPeyg](https://www.youtube.com/watch?v=RdTTJkEPeyg) !! style="width:15%" | 3 hours, 49 minutes, 36 seconds !! | |||
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Starship Simulator - Random Friday! - NPC Prop Handling | |||
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{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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| colspan="3" | '''Summary''' <br> During this Friday stream, the developer builds out the core interaction logic for deck crew NPCs to physically pick up, carry, and place props across the ship. By prototyping with test pumpkins, the developer creates a centralized shelving and stash system that uses collision spheres to define precise slots for objects. The session covers complex logic updates, including aligning prop rotation to the character's carry animation and handling failure states when shelves reach maximum capacity. | |||
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! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Testing server and client-side replication fixes for the ship customization UI. || [https://www.youtube.com/watch?v=RdTTJkEPeyg&t=352s [00:05:52]] | |||
|- | |||
| Prototyping deck crew NPC logic to locate, pick up, and carry physical props. || [https://www.youtube.com/watch?v=RdTTJkEPeyg&t=1828s [00:30:28]] | |||
|- | |||
| Debugging character rotation and bone socket snapping when an NPC attaches a prop to their hands. || [https://www.youtube.com/watch?v=RdTTJkEPeyg&t=4568s [01:16:08]] | |||
|- | |||
| Building a master shelving unit actor with localized collision spheres to track empty or occupied item slots. || [https://www.youtube.com/watch?v=RdTTJkEPeyg&t=7212s [02:00:12]] | |||
|- | |||
| Calculating navmesh radii and routing NPCs to exact standing points in front of shelving units. || [https://www.youtube.com/watch?v=RdTTJkEPeyg&t=9442s [02:37:22]] | |||
|- | |||
| Setting up an interface to allow NPCs to query a shelf for available capacity before placing an item. || [https://www.youtube.com/watch?v=RdTTJkEPeyg&t=11426s [03:10:26]] | |||
|- | |||
| Handling capacity logic so that NPCs will pile items on the floor if the target shelf is completely full. || [https://www.youtube.com/watch?v=RdTTJkEPeyg&t=12750s [03:32:30]] | |||
|- | |||
| Successful full loop test where the NPC autonomously moves pumpkins from a stash box into dedicated shelf slots. || [https://www.youtube.com/watch?v=RdTTJkEPeyg&t=13302s [03:41:42]] | |||
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! style="width:7%" | 2026-01-11 !! style="width:27%" | [https://www.youtube.com/watch?v=jfS2WRXzezI](https://www.youtube.com/watch?v=jfS2WRXzezI) !! style="width:15%" | 3 hours, 54 minutes, 51 seconds !! | |||
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Starship Simulator - Building A Starship From Scratch - Part 33 - Electrics | |||
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{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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{| | |||
| colspan="3" | '''Summary''' <br> During this Sunday stream, the developer focuses on refactoring the Caravella's electrical distribution grid to make future ship building modular. The core task involves moving away from hardcoded string-based cable IDs to a physical mesh-overlap detection system where components auto-connect by touching. The session involves significant troubleshooting of voltage drops and reactor startup states, culminating in a successful test of high voltage flowing from the reactor through the new overlap-detected cables. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Discussing CPU profiling and optimizing background NPC tick routines. || [https://www.youtube.com/watch?v=jfS2WRXzezI&t=217s [00:03:37]] | |||
|- | |||
| Explaining the shift from an event-driven electrical network to a self-healing hybrid system. || [https://www.youtube.com/watch?v=jfS2WRXzezI&t=350s [00:05:50]] | |||
|- | |||
| Detailing the mechanics of harvesting electrical energy from the fusion reactor's magnetic pressure. || [https://www.youtube.com/watch?v=jfS2WRXzezI&t=683s [00:11:23]] | |||
|- | |||
| Converting cable mapping logic from manual ID tags to physical actor overlap detection. || [https://www.youtube.com/watch?v=jfS2WRXzezI&t=1300s [00:21:40]] | |||
|- | |||
| Discussing solid-state battery technology and plans for volumetric energy density calculations. || [https://www.youtube.com/watch?v=jfS2WRXzezI&t=2163s [00:36:03]] | |||
|- | |||
| Planning the reuse of electrical static meshes for the 3D holographic engineering display. || [https://www.youtube.com/watch?v=jfS2WRXzezI&t=2882s [00:48:02]] | |||
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| Setting up customized debugging teleports across the Caravella's decks for faster testing. || [https://www.youtube.com/watch?v=jfS2WRXzezI&t=5144s [01:25:44]] | |||
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| Building a macro to dynamically configure visibility and scaling for interface connector nodes. || [https://www.youtube.com/watch?v=jfS2WRXzezI&t=8121s [02:15:21]] | |||
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| Debugging the reactor startup sequence after encountering a dry fuel flow initialization bug. || [https://www.youtube.com/watch?v=jfS2WRXzezI&t=13008s [03:36:48]] | |||
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| Successfully transmitting 100 million volts through the new overlap-detected distribution setup. || [https://www.youtube.com/watch?v=jfS2WRXzezI&t=13830s [03:50:30]] | |||
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! style="width:7%" | 2026-01-14 !! style="width:27%" | [https://www.youtube.com/watch?v=WXMwsuzagSA](https://www.youtube.com/watch?v=WXMwsuzagSA) !! style="width:15%" | 3 hours, 51 minutes, 42 seconds !! | |||
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Starship Simulator - Building The Magellan Class - Part 10 - Storage | |||
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{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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| colspan="3" | '''Summary''' <br> During this Wednesday stream, the developer focuses on redesigning and measuring the secure storage rooms connected to the Magellan's science labs. The session involves 3D modeling standard "IKEA-style" shelving for general samples and specialized cylindrical containment units for botany and oceanography items. Significant time is also spent discussing the underlying gameplay loop, including how deck crew NPCs will physically route planetary samples from the probe room to the appropriate lab, as well as the future mechanics of inventory management and 3D printing scanned alien artifacts. | |||
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! '''Highlight''' !! '''timestamps''' | |||
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| Redesigning the science lab floor plan to incorporate direct access to the secure storage rooms. || [https://www.youtube.com/watch?v=WXMwsuzagSA&t=421s [00:07:01]] | |||
|- | |||
| Discussing the concept of survival rooms, where any room can become a self-contained pressure vessel during hull breaches. || [https://www.youtube.com/watch?v=WXMwsuzagSA&t=1372s [00:22:52]] | |||
|- | |||
| Explaining the internal security gameplay loop and the mechanics for tracking acts of player sabotage. || [https://www.youtube.com/watch?v=WXMwsuzagSA&t=2989s [00:49:49]] | |||
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| Setting up small, medium, and large "IKEA-style" pigeon-hole shelving for standard geology and generic samples. || [https://www.youtube.com/watch?v=WXMwsuzagSA&t=4488s [01:14:48]] | |||
|- | |||
| Designing specialized cylindrical storage units (20L, 60L, and 160L) for botany and oceanography samples. || [https://www.youtube.com/watch?v=WXMwsuzagSA&t=8579s [02:22:59]] | |||
|- | |||
| Discussing the moral and gameplay implications of managing and eventually recycling live alien samples. || [https://www.youtube.com/watch?v=WXMwsuzagSA&t=13095s [03:38:15]] | |||
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| Explaining the full NPC task loop of routing physical objects from the probe airlock to the science labs. || [https://www.youtube.com/watch?v=WXMwsuzagSA&t=13489s [03:44:49]] | |||
|- | |||
| Outlining how procedural artifact seeds will be saved so players can 3D print copies of fully researched items. || [https://www.youtube.com/watch?v=WXMwsuzagSA&t=13626s [03:47:06]] | |||
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! style="width:7%" | 2026-01-16 !! style="width:27%" | [https://www.youtube.com/watch?v=ft7RoN2FW_M](https://www.youtube.com/watch?v=ft7RoN2FW_M) !! style="width:15%" | 4 hours, 6 minutes, 35 seconds !! | |||
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Starship Simulator - Random Friday! - Comms Gameplay | |||
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{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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| colspan="3" | '''Summary''' <br> During this Friday stream, the developer begins prototyping the ship's communications gameplay loop, focusing on generating dynamic external signals and handling incoming hails. The session covers establishing data structures for various signal technologies (e.g., radio, laser, micro-wormhole) and integrating celestial objects like planets and neutron stars as passive signal sources. The broadcast concludes with building the backend logic for Earth to dynamically dispatch coordinate-based exploration missions to the player via the comms UI. | |||
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! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Discussing the long-term vision for comms gameplay, diplomacy, and Admiralty mission generation. || [https://www.youtube.com/watch?v=ft7RoN2FW_M&t=237s [00:03:57]] | |||
|- | |||
| Showcasing early technical progress on the shuttle system operating in a separate local space from the main ship. || [https://www.youtube.com/watch?v=ft7RoN2FW_M&t=547s [00:09:07]] | |||
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| Concepting the linguistics lab's role in decoding alien languages for the comms translation system. || [https://www.youtube.com/watch?v=ft7RoN2FW_M&t=678s [00:11:18]] | |||
|- | |||
| Creating the signal struct data to categorize broadcasts by source, type, and transmission technology. || [https://www.youtube.com/watch?v=ft7RoN2FW_M&t=2301s [00:38:21]] | |||
|- | |||
| Outlining the "micro-wormhole" concept as the lore-friendly method for instantaneous Earth-to-ship communication. || [https://www.youtube.com/watch?v=ft7RoN2FW_M&t=2618s [00:43:38]] | |||
|- | |||
| Configuring the UI list view to display tracked incoming signals and building the underlying update logic. || [https://www.youtube.com/watch?v=ft7RoN2FW_M&t=3216s [00:53:36]] | |||
|- | |||
| Building the logic to automatically populate local planets and nearby neutron stars as passive radio sources. || [https://www.youtube.com/watch?v=ft7RoN2FW_M&t=7446s [02:04:06]] | |||
|- | |||
| Discussing plans for Unreal Engine 5.7's procedural foliage tools to drive plant generation based on planetary conditions. || [https://www.youtube.com/watch?v=ft7RoN2FW_M&t=7743s [02:09:03]] | |||
|- | |||
| Formatting distance outputs in the UI to dynamically switch between kilometers and lightyears. || [https://www.youtube.com/watch?v=ft7RoN2FW_M&t=10456s [02:54:16]] | |||
|- | |||
| Drafting an "Incoming Hail" popup interface to handle direct messages and mission assignments. || [https://www.youtube.com/watch?v=ft7RoN2FW_M&t=10885s [03:01:25]] | |||
|- | |||
| Finalizing the logic for Earth to send the player a generated mission target, applying a filter to avoid targeting Earth itself. || [https://www.youtube.com/watch?v=ft7RoN2FW_M&t=13635s [03:47:15]] | |||
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! style="width:7%" | 2026-01-18 !! style="width:27%" | [https://www.youtube.com/watch?v=nsQSN9u6ZZ8](https://www.youtube.com/watch?v=nsQSN9u6ZZ8) !! style="width:15%" | 3 hours, 40 minutes, 37 seconds !! | |||
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Starship Simulator - Building A Starship From Scratch - Part 34 - Electrics | |||
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{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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| colspan="3" | '''Summary''' <br> During this Sunday stream, the developer focuses on expanding the Caravella class's electrical system by transitioning it from an event-driven network to a one-hertz tick-based pulsing system. A significant portion of the session involves debugging voltage drop-offs and reverse-wattage reporting issues to ensure the battery arrays successfully receive charge from the main reactor. Additionally, the physical layout of the battery room is roughed out with new battery cell meshes, cable trays, and deck aggregators using physical overlap connections instead of hardcoded IDs. | |||
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! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Discussing the in-game YouTube player API and JSON response crashes. || [https://www.youtube.com/watch?v=nsQSN9u6ZZ8&t=255s [00:04:15]] | |||
|- | |||
| Debugging voltage drop-offs and finding the step-down voltage configuration error. || [https://www.youtube.com/watch?v=nsQSN9u6ZZ8&t=2620s [00:43:40]] | |||
|- | |||
| Explaining the reverse-wattage reporting system required to calculate network amperages. || [https://www.youtube.com/watch?v=nsQSN9u6ZZ8&t=3371s [00:56:11]] | |||
|- | |||
| Roughing out the physical layout for the Caravella's battery arrays and cable routing. || [https://www.youtube.com/watch?v=nsQSN9u6ZZ8&t=4446s [01:14:06]] | |||
|- | |||
| Outlining battery array mechanics, including solid-state capacity and power per cell calculations. || [https://www.youtube.com/watch?v=nsQSN9u6ZZ8&t=6886s [01:54:46]] | |||
|- | |||
| Explaining the transition from an event-driven electrical network to a self-healing, once-per-second pulsing system. || [https://www.youtube.com/watch?v=nsQSN9u6ZZ8&t=11969s [03:19:29]] | |||
|- | |||
| Successfully powering the deck aggregators using physics overlap collision checks rather than string IDs. || [https://www.youtube.com/watch?v=nsQSN9u6ZZ8&t=12718s [03:31:58]] | |||
|} | |||
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! style="width:7%" | 2026-01-21 !! style="width:27%" | [https://www.youtube.com/watch?v=1BR_bRl8Uns](https://www.youtube.com/watch?v=1BR_bRl8Uns) !! style="width:15%" | 4 hours, 5 minutes, 17 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building The Magellan Class - Part 11 - Bridge Interior Polish | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> During this 3D modeling stream, the primary focus is redesigning the bridge's interior to accommodate new, centralized side alcoves for specialized consoles. The developer emphasizes structural consistency, ensuring realistic 50cm wall cavities are maintained for routing pipes and electrical hardware behind the new panels. The session also covers important gameplay-focused geometry updates, like separating the floor elements to prepare for upcoming physical damage modeling, and concludes with an in-engine lighting test using Unreal's MegaLights system. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Segmenting the bridge carpet and wooden trims into individual pieces to prepare for physical damage mechanics. || [https://www.youtube.com/watch?v=1BR_bRl8Uns&t=209s [00:03:29]] | |||
|- | |||
| Explaining why exterior "bridge wings" were omitted from the Magellan prototype design. || [https://www.youtube.com/watch?v=1BR_bRl8Uns&t=408s [00:06:48]] | |||
|- | |||
| Defining the rigid design rules for maintaining internal wall cavities for insulation, pipes, and electricals. || [https://www.youtube.com/watch?v=1BR_bRl8Uns&t=2499s [00:41:39]] | |||
|- | |||
| Detailing the gameplay goals for the year: implementing basic functionality for all seven ship departments. || [https://www.youtube.com/watch?v=1BR_bRl8Uns&t=4367s [01:12:47]] | |||
|- | |||
| Calculating the precise angles and cutouts for the new curved alcove consoles. || [https://www.youtube.com/watch?v=1BR_bRl8Uns&t=5105s [01:25:05]] | |||
|- | |||
| Rearranging the bridge layout to appropriately fit the engineering console, internal security, and weapons locker. || [https://www.youtube.com/watch?v=1BR_bRl8Uns&t=5916s [01:38:36]] | |||
|- | |||
| Recovering from a SketchUp crash and utilizing saved measurements to rapidly rebuild the alcove framework. || [https://www.youtube.com/watch?v=1BR_bRl8Uns&t=8261s [02:17:41]] | |||
|- | |||
| Exporting the newly modeled framework and testing its alignment live in Unreal Engine. || [https://www.youtube.com/watch?v=1BR_bRl8Uns&t=9868s [02:44:28]] | |||
|- | |||
| Demonstrating the Unreal Engine MegaLights system to handle hundreds of shadow-casting interior lights. || [https://www.youtube.com/watch?v=1BR_bRl8Uns&t=14369s [03:59:29]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2026-01-23 !! style="width:27%" | [https://www.youtube.com/watch?v=TtlxR2nF_NI](https://www.youtube.com/watch?v=TtlxR2nF_NI) !! style="width:15%" | 4 hours, 31 minutes, 31 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Random Friday! - Ship/Crew Task Management | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> During this Friday stream, the developer details the architecture for a centralized global task manager, focusing on how duties are dynamically routed to specific department sub-managers for both NPCs and players. A significant portion of the session involves debugging an AI looping issue where NPCs failed to recognize already-scanned planets, which is resolved by optimizing array checks to reduce CPU overhead. The stream also showcases updated bridge geometry, including new carpet segmentation, emissive step lighting, and side alcove structural improvements. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Showcasing new bridge geometry details, carpet segmentation, and emissive step lighting. || [https://www.youtube.com/watch?v=TtlxR2nF_NI&t=189s [00:03:09]] | |||
|- | |||
| Discussing the conceptual separation of bridge-specific tasks from general department tasks. || [https://www.youtube.com/watch?v=TtlxR2nF_NI&t=613s [00:10:13]] | |||
|- | |||
| Outlining current progress and upcoming goals for procedural planetary landings. || [https://www.youtube.com/watch?v=TtlxR2nF_NI&t=1312s [00:21:52]] | |||
|- | |||
| Designing a global task manager to act as a central routing switchboard for the ship. || [https://www.youtube.com/watch?v=TtlxR2nF_NI&t=1628s [00:27:08]] | |||
|- | |||
| Concepting a modular crew action library to allow reusable behavior blocks for NPCs. || [https://www.youtube.com/watch?v=TtlxR2nF_NI&t=3020s [00:50:20]] | |||
|- | |||
| Debugging an NPC logic loop where the AI repeatedly tries to scan already explored systems. || [https://www.youtube.com/watch?v=TtlxR2nF_NI&t=4509s [01:15:09]] | |||
|- | |||
| Explaining database management strategies for tracking large arrays of explored star systems. || [https://www.youtube.com/watch?v=TtlxR2nF_NI&t=6162s [01:42:42]] | |||
|- | |||
| Building the logic sequence for a new "Search for Tech Signatures" shipwide order. || [https://www.youtube.com/watch?v=TtlxR2nF_NI&t=7867s [02:11:07]] | |||
|- | |||
| Mapping out dynamic task granularity to provide varying levels of instruction for players versus NPCs. || [https://www.youtube.com/watch?v=TtlxR2nF_NI&t=10874s [03:01:14]] | |||
|- | |||
| Optimizing the system exploration check by using a temporary array, successfully fixing the AI targeting bug. || [https://www.youtube.com/watch?v=TtlxR2nF_NI&t=15602s [04:20:02]] | |||
|- | |||
| Final recap of bridge architectural updates and upcoming helm console redesign plans. || [https://www.youtube.com/watch?v=TtlxR2nF_NI&t=15998s [04:26:38]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2026-01-25 !! style="width:27%" | [https://www.youtube.com/watch?v=TRpeW2hGMEU](https://www.youtube.com/watch?v=TRpeW2hGMEU) !! style="width:15%" | 3 hours, 58 minutes, 30 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building A Starship From Scratch - Part 35 - Moar Electrics | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> During this Sunday stream, the core focus is routing physical electrical power from the ship's main distribution up to the bridge systems. The developer prototypes a test hollow display to verify the cabling, spending a large portion of the broadcast tracking down and fixing a wattage reporting bug that caused broadcast storms across the power network. The session also features deep dives into theoretical ship mechanics, including a localized segment-based gravity and atmosphere propagation system, before successfully bringing the bridge online. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Fixing glass rendering issues and discussing face-weighted normals on bridge alcoves. || [https://www.youtube.com/watch?v=TRpeW2hGMEU&t=256s [00:04:16]] | |||
|- | |||
| Discussing plans to upgrade to Unreal Engine 5.7 for nanite foliage tools. || [https://www.youtube.com/watch?v=TRpeW2hGMEU&t=668s [00:11:08]] | |||
|- | |||
| Routing physical electrical cables from the battery aggregators up toward the bridge. || [https://www.youtube.com/watch?v=TRpeW2hGMEU&t=847s [00:14:07]] | |||
|- | |||
| Concepting a passive, floor-based gravity generation material to avoid routing high voltage. || [https://www.youtube.com/watch?v=TRpeW2hGMEU&t=6676s [01:51:16]] | |||
|- | |||
| Outlining a segment-based room volume system to simulate localized gravity, vacuum, and fire spread. || [https://www.youtube.com/watch?v=TRpeW2hGMEU&t=8013s [02:13:33]] | |||
|- | |||
| Wiring a test sphere ("fake hollow display") to act as a placeholder power draw on the bridge. || [https://www.youtube.com/watch?v=TRpeW2hGMEU&t=8764s [02:26:04]] | |||
|- | |||
| Building a custom debug macro to trace voltage signals through the distribution boxes. || [https://www.youtube.com/watch?v=TRpeW2hGMEU&t=9265s [02:34:25]] | |||
|- | |||
| Troubleshooting a wattage report spam bug causing an infinite feedback loop on the network. || [https://www.youtube.com/watch?v=TRpeW2hGMEU&t=11363s [03:09:23]] | |||
|- | |||
| Successfully clearing the broadcast storm and powering on the bridge's hollow display. || [https://www.youtube.com/watch?v=TRpeW2hGMEU&t=13877s [03:51:17]] | |||
|- | |||
| Discussing plans to move away from widgets toward fully physicalized, mesh-driven UIs. || [https://www.youtube.com/watch?v=TRpeW2hGMEU&t=13986s [03:53:06]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2026-01-28 !! style="width:27%" | [https://www.youtube.com/watch?v=2dE92S8C9Gc](https://www.youtube.com/watch?v=2dE92S8C9Gc) !! style="width:15%" | 4 hours, 25 minutes, 4 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building The Magellan Class - Part 12 - Probes and Cargo Handling | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> In this stream, the primary focus is establishing a modular cargo handling and retrieval system for the ship. The developer replaces isolated inventory arrays with a centralized Cargo Manager that tracks all item manifests and valid storage containers across the vessel. To test this system, a prototype "tic-tac" probe is created that can launch, return with a generated item (a pumpkin), and alert deck crew NPCs to automatically transport the new sample from the probe to the appropriate science lab shelving. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Discussing the shift toward state files to decouple physical ship systems from UI elements. || [https://www.youtube.com/watch?v=2dE92S8C9Gc&t=251s [00:04:11]] | |||
|- | |||
| Moving galaxy generation and space environment settings into an isolated streaming sublevel for better modularity. || [https://www.youtube.com/watch?v=2dE92S8C9Gc&t=807s [00:13:27]] | |||
|- | |||
| Outlining the future design of probes, including modular cargo sections and failure mechanics based on planet conditions. || [https://www.youtube.com/watch?v=2dE92S8C9Gc&t=1106s [00:18:26]] | |||
|- | |||
| Explaining how procedural objects like alien plants will use two distinct seeds for broad structures and micro-variations. || [https://www.youtube.com/watch?v=2dE92S8C9Gc&t=1703s [00:28:23]] | |||
|- | |||
| Adding new specialized AI roles ("Runner" and "Probe Handler") to separate deck crew logic. || [https://www.youtube.com/watch?v=2dE92S8C9Gc&t=2299s [00:38:19]] | |||
|- | |||
| Modeling a basic test probe with an interactive launch interface that works in a multiplayer environment. || [https://www.youtube.com/watch?v=2dE92S8C9Gc&t=4111s [01:08:31]] | |||
|- | |||
| Concepting the "Cargo Manager" to centralize item logic, so NPCs query one manager instead of searching for individual shelves. || [https://www.youtube.com/watch?v=2dE92S8C9Gc&t=5731s [01:35:31]] | |||
|- | |||
| Building the new Struct arrays and Blueprint Interfaces needed for objects to register and deregister their own cargo manifests. || [https://www.youtube.com/watch?v=2dE92S8C9Gc&t=6523s [01:48:43]] | |||
|- | |||
| Creating loop logic that allows NPCs to query the Cargo Manager for available items matching specific science classes. || [https://www.youtube.com/watch?v=2dE92S8C9Gc&t=8153s [02:15:53]] | |||
|- | |||
| Troubleshooting the manifest updates and fixing a logic bug where NPCs were querying the wrong shelf array due to a failed macro output. || [https://www.youtube.com/watch?v=2dE92S8C9Gc&t=14147s [03:55:47]] | |||
|- | |||
| Final successful test: The probe launches, returns with a pumpkin, and the AI deck crew automatically retrieves it and moves it to the correct lab shelf. || [https://www.youtube.com/watch?v=2dE92S8C9Gc&t=15730s [04:22:10]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2026-01-30 !! style="width:27%" | [https://www.youtube.com/watch?v=TinDBJsQdcc](https://www.youtube.com/watch?v=TinDBJsQdcc) !! style="width:15%" | 4 hours, 3 minutes, 15 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Random Friday! - More Ship/Crew Task Management | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> During this Friday stream, the core focus is building a robust, centralized task management system to handle shipwide objectives and individual department duties. The developer restructures how tasks are stored, prioritizing a single manager over isolated department systems, and builds optimized, event-driven UI task boards to visualize these orders in real time. The session concludes with a functional prototype demonstrating a civilian NPC ordering a drink, seamlessly generating and resolving a task for a Steward NPC. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Creating a centralized task manager to track operations across all ship departments. || [https://www.youtube.com/watch?v=TinDBJsQdcc&t=218s [00:03:38]] | |||
|- | |||
| Explaining the differences in task granularity for NPCs versus player characters. || [https://www.youtube.com/watch?v=TinDBJsQdcc&t=963s [00:16:03]] | |||
|- | |||
| Integrating shipwide objectives (e.g., direct orders from Earth) into the global task pool. || [https://www.youtube.com/watch?v=TinDBJsQdcc&t=1676s [00:27:56]] | |||
|- | |||
| Detailing the technical fix for a bug causing players to teleport outside the ship when exiting chairs. || [https://www.youtube.com/watch?v=TinDBJsQdcc&t=2667s [00:44:27]] | |||
|- | |||
| Setting up base classes for UI task boards to display orders without running background logic. || [https://www.youtube.com/watch?v=TinDBJsQdcc&t=2912s [00:48:32]] | |||
|- | |||
| Implementing a Blueprint Interface to decouple task data from the UI widgets. || [https://www.youtube.com/watch?v=TinDBJsQdcc&t=3288s [00:54:48]] | |||
|- | |||
| Structuring data arrays for each specialized department (Science, Engineering, Command, etc.). || [https://www.youtube.com/watch?v=TinDBJsQdcc&t=5282s [01:28:02]] | |||
|- | |||
| Creating a test actor ("Greg") to automatically generate random simulated tasks for debugging. || [https://www.youtube.com/watch?v=TinDBJsQdcc&t=6611s [01:50:11]] | |||
|- | |||
| Troubleshooting widget component assignments and working around constructor limitations. || [https://www.youtube.com/watch?v=TinDBJsQdcc&t=10115s [02:48:35]] | |||
|- | |||
| Prototyping an interactive logic test where an NPC civilian orders a drink at the bar. || [https://www.youtube.com/watch?v=TinDBJsQdcc&t=12723s [03:32:03]] | |||
|- | |||
| Finalizing the AI loop so the Steward NPC dynamically receives, delivers, and clears the drink task. || [https://www.youtube.com/watch?v=TinDBJsQdcc&t=14060s [03:54:20]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |- | ||
! style="width:7%" | 2026-02-01 !! style="width:27%" | [https://www.youtube.com/watch?v=8NHeJNN7anM](https://www.youtube.com/watch?v=8NHeJNN7anM) !! style="width:15%" | 2 hours, 45 minutes, 26 seconds !! | ! style="width:7%" | 2026-02-01 !! style="width:27%" | [https://www.youtube.com/watch?v=8NHeJNN7anM](https://www.youtube.com/watch?v=8NHeJNN7anM) !! style="width:15%" | 2 hours, 45 minutes, 26 seconds !! | ||
Revision as of 17:06, 11 March 2026
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page contains a List of Development streams and some metadata data
Latest Stream: 2026/03/08
The data below is being created and is not all accurate.
| Total Dev Streams | Total Play Time |
|---|---|
| 210 | 759 hours, 44 minutes, and 14 seconds* |
(*24 hour steam not included in total time as currently unavalible)
| Full Dev Stream Playlist |
|---|
| Building The Caravella Playlist |
| Building The Magellan Class Playlist |
Dev Stream History List
NOTE The use of AI has been implemented in the creation of some of the summaries and timestamps of the highlights, then checked for accuracy by a human editor.
2023
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023-09-10 | [1](https://www.youtube.com/watch?v=DF-jJp7TQa4) | 3 hours, 16 minutes, 41 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
| 2023-10-05 | [2](https://www.youtube.com/watch?v=btiDgL6aCbo) | 3 hours, 56 minutes, 23 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
2024 Q1
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-01-28 | [3](https://www.youtube.com/watch?v=Fp5SSR3Raxg) | 2 hours, 26 minutes, 55 seconds | Ship exterior remodeling, structural framework refinement, Drone Bay area modifications, geometry cleanup. |
| 2024-02-04 | [4](https://www.youtube.com/watch?v=FMP5aNqESE8) | 2 hours, 23 minutes, 48 seconds | C deck modifications, panel sizing consistency, SketchUp to Unreal Engine workflow, internal design rules, science labs and astrometrics planning. |
| 2024-02-10 | [5](https://www.youtube.com/watch?v=I5EtBgZHbNk) | 2 hours, 10 minutes, 04 seconds | Development stream focusing on ship framework, interior design, and game mechanics like damage, air pressure, and customization. |
| 2024-02-18 | [6](https://www.youtube.com/watch?v=WSOTLzVyqt4) | 4 hours, 01 minutes, 57 seconds | Development stream focusing on the new sensor UI for the Starship Simulator game, including the GPS, sensor modes, and bridge design. |
| 2024-02-24 | [7](https://www.youtube.com/watch?v=TqxsLCI-I-Q) | 2 hours, 39 minutes, 04 seconds | Development stream focusing on the game's design, including planetary exploration, ship customization, and mission creation. |
| 2024-03-03 | [8](https://www.youtube.com/watch?v=pqKjnwtuJo4) | 4 hours, 16 minutes, 09 seconds | Development stream focusing on Kickstarter updates, ship framework, holo display functionality, and galaxy generation. |
| 2024-03-06 | [9](https://www.youtube.com/watch?v=6JbXd9UCzws) | 4 hours, 22 minutes, 12 seconds | Development stream focusing on Kickstarter updates, engine work, multiplayer and gameplay, alien encounters and diplomacy, procedural generation and DLC plans, hologram planet on the bridge, and hologram planet improvements. |
| 2024-03-09 | [10](https://www.youtube.com/watch?v=S9Q0wFUomPY) | 4 hours, 33 minutes, 21 seconds | Development stream focusing on sensor UI improvements, multiplayer functionality, UI design and challenges, game features and content, technical details, and future development. |
| 2024-03-13 | [11](https://www.youtube.com/watch?v=77kiK4v1TE4) | 4 hours, 17 minutes, 38 seconds | Development stream focusing on UI improvements, sensor functionality, multiplayer considerations, game mechanics, VR, and the Kickstarter campaign. |
| 2024-03-17 | [12](https://www.youtube.com/watch?v=OS9v6ZpUato) | 4 hours, 25 minutes, 10 seconds | The creator is working on the UI for the game, with the Kickstarter launch being a day and 17 hours away. |
| 2024-03-19 | [13](https://www.youtube.com/watch?v=LJxojWgQUXk) | 0 hours, 15 minutes, 58 seconds | This video is a recording of the Kickstarter launch stream for the game Starship Simulator. |
| 2024-03-20 | [14](https://www.youtube.com/watch?v=tSR6vEc3pCM) | 3 hours, 04 minutes, 24 seconds | This is a development stream and Q&A for the game Starship Simulator. |
| 2024-03-25 | [15](https://www.youtube.com/watch?v=HZZcn4B9Y7M) | 5 hours, 00 minutes, 03 seconds | This is a Q&A stream about the Starship Simulator game, where the developer answers numerous questions from the chat. |
| 2024-03-27 | [16](https://www.youtube.com/watch?v=dpnjnqxt8j0) | 3 hours, 08 minutes, 24 seconds | This is a Q&A and development stream for the game Starship Simulator. |
2024 Q2
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-04-17 | [17](https://www.youtube.com/watch?v=sxky-sdPkYg) | 2 hours, 02 minutes, 55 seconds | This is a development stream focusing on 3D modeling of a new ship interior, specifically the bridge and its various stations. |
| 2024-04-17 | [18](https://www.youtube.com/watch?v=M0LqLt4E-Lk) | 2 hours, 01 minutes, 42 seconds | This is a development stream continuing the 3D modeling of a new ship interior, focusing on further detailing of the bridge. |
| 2024-04-19 | [19](https://www.youtube.com/watch?v=oBlNu3Jp1gg) | 2 hours, 03 minutes, 04 seconds | This is a development stream focusing on refining the 3D model of the new ship's bridge interior. |
| 2024-04-21 | [20](https://www.youtube.com/watch?v=e7SHD4CaIjQ) | 2 hours, 01 minutes, 56 seconds | This is a development stream continuing work on the 3D modeling of the new ship's bridge, including further detailing and adjustments. |
| 2024-04-24 | [21](https://www.youtube.com/watch?v=4pEqFvz_hHg) | 2 hours, 17 minutes, 16 seconds | This is a development stream discussing a new microphone, a second Steam package for dev builds, and various aspects of the game like the sensor UI, medical gameplay, and ship design. |
| 2024-04-28 | [22](https://www.youtube.com/watch?v=rRjtQnMd71c) | 2 hours, 41 minutes, 24 seconds | This is a development stream covering nanite tessellation, a new lighting system, world geometry alignment, collision issues, and reactor room lighting. |
| 2024-05-01 | [23](https://www.youtube.com/watch?v=3q-agBIqlw0) | 2 hours, 24 minutes, 42 seconds | This is a development stream focusing on the Unreal Engine 5.4 update, the implementation of 3D carpet, C deck development, and the modular design of the ship. |
| 2024-05-05 | [24](https://www.youtube.com/watch?v=1b6HYAQRiP0) | 2 hours, 35 minutes, 43 seconds | This is a development stream about the creation of C deck, including the design of science labs, storage areas, and airlocks. |
| 2024-05-08 | [25](https://www.youtube.com/watch?v=EuoP23_OhLM) | 3 hours, 19 minutes, 30 seconds | Starship Simulator - Template work for C deck and various ship mechanics and features. |
| 2024-05-12 | [26](https://www.youtube.com/watch?v=ngMOB4IQOKU) | 2 hours, 51 minutes, 43 seconds | Starship Simulator - Working on the rear portion of C deck of a starship. |
| 2024-05-15 | [27](https://www.youtube.com/watch?v=QKPS5RoWxMo) | 3 hours, 20 minutes, 35 seconds | Starship Simulator - Dev Stream |
| 2024-05-19 | [28](https://www.youtube.com/watch?v=aF57Vb22e-0) | 3 hours, 50 minutes, 12 seconds | Starship Simulator - Dev Stream |
| 2024-05-22 | [29](https://www.youtube.com/watch?v=SrmwVtaKaLA) | 2 hours, 46 minutes, 23 seconds | Starship Simulator - Dev Stream |
| 2024-05-26 | [30](https://www.youtube.com/watch?v=M2SI1h9Iauo) | 4 hours, 28 minutes, 43 seconds | Starship Simulator - Dev Stream |
| 2024-05-29 | [31](https://www.youtube.com/watch?v=Wg_nuoKjRs4) | 3 hours, 44 minutes, 05 seconds | Starship Simulator - Dev Stream |
2024 Q3
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-06-02 | [32](https://www.youtube.com/watch?v=HoJGrWHtT5U) | 3 hours, 12 minutes, 33 seconds | Starship Simulator - Testing stream with community |
| 2024-06-05 | [33](https://www.youtube.com/watch?v=_Lqv4ZoNVyE) | 3 hours, 36 minutes, 36 seconds | Starship Simulator - Bug fixing and feature implementation |
| 2024-06-09 | [34](https://www.youtube.com/watch?v=lRIHB32C1xs) | 3 hours, 43 minutes, 03 seconds | Starship Simulator - Working on C Deck and general development |
| 2024-06-16 | [35](https://www.youtube.com/watch?v=dE5Wkx5IASw) | 3 hours, 55 minutes, 48 seconds | Starship Simulator - Development stream |
| 2024-06-19 | [36](https://www.youtube.com/watch?v=-Y5NASdmNMU) | 3 hours, 45 minutes, 05 seconds | Starship Simulator - Playtesting with community |
| 2024-06-23 | [37](https://www.youtube.com/watch?v=_K3f4V8EF9Y) | 3 hours, 51 minutes, 57 seconds | Starship Simulator - Working on gameplay and features |
| 2024-06-27 | [38](https://www.youtube.com/watch?v=uPAQ_BdUBx8) | 3 hours, 31 minutes, 04 seconds | Starship Simulator - Interior design and development |
| 2024-06-30 | [39](https://www.youtube.com/watch?v=4MYPaFmg4gg) | 3 hours, 56 minutes, 56 seconds | Starship Simulator - Development and Q&A |
| 2024-07-03 | [40](https://www.youtube.com/watch?v=PigDFzb_q9g) | 3 hours, 54 minutes, 56 seconds | Starship Simulator - Working on ship systems |
| 2024-07-07 | [41](https://www.youtube.com/watch?v=N42NANFxF8g) | 4 hours, 23 minutes, 48 seconds | Starship Simulator - Community playtest and feedback |
| 2024-07-10 | [42](https://www.youtube.com/watch?v=Z4wyUJrufmE) | 3 hours, 56 minutes, 08 seconds | Starship Simulator - Focusing on game mechanics |
| 2024-07-17 | [43](https://www.youtube.com/watch?v=cgHcefp49Bc) | 5 hours, 18 minutes, 07 seconds | Starship Simulator - UI development and implementation |
| 2024-07-21 | [44](https://www.youtube.com/watch?v=69eO5Sj-R-A) | 2 hours, 18 minutes, 38 seconds | Starship Simulator - Working on planetary systems |
| 2024-07-24 | [45](https://www.youtube.com/watch?v=o0BOGNgjTWA) | 3 hours, 46 minutes, 53 seconds | Starship Simulator - Ship interior detailing |
| 2024-07-28 | [46](https://www.youtube.com/watch?v=HEv9K0FdLeM) | 3 hours, 23 minutes, 49 seconds | Starship Simulator - Gameplay testing and feedback |
| 2024-07-31 | [47](https://www.youtube.com/watch?v=Qk23FDPFP8E) | 3 hours, 24 minutes, 24 seconds | Starship Simulator - Focusing on engine systems |
| 2024-08-07 | [48](https://www.youtube.com/watch?v=zgFr5yygXXk) | 3 hours, 55 minutes, 30 seconds | Starship Simulator - Working on alien life and interactions |
| 2024-08-11 | [49](https://www.youtube.com/watch?v=GoNGrjvNUSY) | 2 hours, 50 minutes, 40 seconds | Starship Simulator - Development of mission systems |
| 2024-08-14 | [50](https://www.youtube.com/watch?v=WGo1HnMPGfg) | 3 hours, 11 minutes, 50 seconds | Starship Simulator - Implementing ship customization features |
| 2024-08-18 | [51](https://www.youtube.com/watch?v=sFsBLWfIXyg) | 4 hours, 39 minutes, 16 seconds | Starship Simulator - Bridge design and functionality |
| 2024-08-21 | [52](https://www.youtube.com/watch?v=sesebtSLNt4) | 3 hours, 46 minutes, 50 seconds | Starship Simulator - Working on the sensor UI |
| 2024-08-25 | [53](https://www.youtube.com/watch?v=I-DpKsiQqF0) | 4 hours, 14 minutes, 31 seconds | Starship Simulator - Developing medical gameplay |
| 2024-08-28 | [54](https://www.youtube.com/watch?v=AY8BX8cg08E) | 4 hours, 54 minutes, 11 seconds | Starship Simulator - Reactor room development |
2024 Q4
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-09-01 | [55](https://www.youtube.com/watch?v=_dqbmqXKSiw) | 3 hours, 38 minutes, 52 seconds | Starship Simulator - Nanite tessellation work |
| 2024-09-04 | [56](https://www.youtube.com/watch?v=LSMh20HG-5o) | 4 hours, 14 minutes, 21 seconds | Starship Simulator - New lighting system implementation |
| 2024-09-08 | [57](https://www.youtube.com/watch?v=epQDIQlRcJo) | 3 hours, 53 minutes, 30 seconds | Starship Simulator - World geometry alignment |
| 2024-09-11 | [58](https://www.youtube.com/watch?v=HQbUlVhtEk8) | 4 hours, 22 minutes, 32 seconds | Starship Simulator - Addressing collision issues |
| 2024-09-15 | [59](https://www.youtube.com/watch?v=ISrlRnxBefU) | 3 hours, 35 minutes, 36 seconds | Starship Simulator - Reactor room lighting |
| 2024-09-22 | [60](https://www.youtube.com/watch?v=dS0kIigWddI) | 5 hours, 19 minutes, 03 seconds | Starship Simulator - Unreal Engine 5.4 update |
| 2024-09-25 | [61](https://www.youtube.com/watch?v=AszAgntXGkA) | 4 hours, 33 minutes, 39 seconds | Starship Simulator - Implementation of 3D carpet |
| 2024-09-29 | [62](https://www.youtube.com/watch?v=guvueG6h0O8) | 2 hours, 36 minutes, 34 seconds | Starship Simulator - C deck development |
| 2024-09-29 | [63](https://www.youtube.com/watch?v=znuocbECLwk) | 1 hours, 18 minutes, 23 seconds | Starship Simulator - Modular ship design |
| 2024-10-02 | [64](https://www.youtube.com/watch?v=9oCRW5r9Eic) | 0 hours, 13 minutes, 30 seconds | Starship Simulator - Science lab design |
| 2024-10-02 | [65](https://www.youtube.com/watch?v=Bs1th0y5yNY) | 1 hours, 43 minutes, 55 seconds | Starship Simulator - Storage area design |
| 2024-10-02 | [66](https://www.youtube.com/watch?v=7qV8YqcbDCw) | 2 hours, 52 minutes, 22 seconds | Starship Simulator - Airlock implementation |
| 2024-10-06 | [67](https://www.youtube.com/watch?v=epeiDsw5HW0) | 3 hours, 54 minutes, 53 seconds | Starship Simulator - Template work for C deck |
| 2024-10-09 | [68](https://www.youtube.com/watch?v=t2Kj8xhHiOc) | 4 hours, 06 minutes, 01 seconds | Starship Simulator - Discussing new team members |
| 2024-10-13 | [69](https://www.youtube.com/watch?v=00J4y3mG5QU) | 4 hours, 26 minutes, 58 seconds | Starship Simulator - Working on ship mechanics |
| 2024-10-16 | [70](https://www.youtube.com/watch?v=JQGe_H0uQSs) | 4 hours, 50 minutes, 15 seconds | Starship Simulator - Implementing new game features |
| 2024-10-20 | [71](https://www.youtube.com/watch?v=hZxDDp7atIQ) | 4 hours, 03 minutes, 02 seconds | Starship Simulator - Rear portion of C deck development |
| 2024-10-23 | [72](https://www.youtube.com/watch?v=QZdhZgqm_Jg) | 4 hours, 03 minutes, 30 seconds | Starship Simulator - Continued work on C deck |
| 2024-10-28 | [73](https://www.youtube.com/watch?v=MAzCrBCvAFM) | 3 hours, 31 minutes, 42 seconds | Starship Simulator - Further detailing of ship interiors |
| 2024-10-30 | [74](https://www.youtube.com/watch?v=WiXvY8Oo_lY) | 4 hours, 47 minutes, 58 seconds | Starship Simulator - Bug fixing and optimization |
| 2024-11-03 | [75](https://www.youtube.com/watch?v=6eOjNZNutzE) | 3 hours, 23 minutes, 04 seconds | Starship Simulator - Implementing new UI elements |
| 2024-11-06 | [76](https://www.youtube.com/watch?v=Np75e6PTt0c) | 4 hours, 12 minutes, 49 seconds | Starship Simulator - Working on multiplayer features |
| 2024-11-10 | [77](https://www.youtube.com/watch?v=6WL7bpwEZqY) | 3 hours, 42 minutes, 44 seconds | Starship Simulator - Developing alien encounters |
| 2024-11-13 | [78](https://www.youtube.com/watch?v=MssisqjJzmQ) | 3 hours, 56 minutes, 33 seconds | Starship Simulator - Procedural generation improvements |
| 2024-11-20 | [79](https://www.youtube.com/watch?v=lBzD2w7r318) | 3 hours, 30 minutes, 57 seconds | Starship Simulator - Planning DLC content |
| 2024-11-24 | [80](https://www.youtube.com/watch?v=USmxtXX4WWE) | 3 hours, 38 minutes, 48 seconds | Starship Simulator - Hologram planet on the bridge |
| 2024-11-27 | [81](https://www.youtube.com/watch?v=DYEMtGRbGbQ) | 4 hours, 11 minutes, 17 seconds | Starship Simulator - Hologram planet improvements |
| 2024-12-01 | [82](https://www.youtube.com/watch?v=QzM65wZyDYk) | 4 hours, 23 minutes, 14 seconds | Starship Simulator - Sensor UI improvements |
| 2024-12-04 | [83](https://www.youtube.com/watch?v=nJuoHDmRC-M) | 4 hours, 14 minutes, 28 seconds | Starship Simulator - Further multiplayer functionality |
| 2024-12-08 | [84](https://www.youtube.com/watch?v=BQWtKS0vfzo) | 4 hours, 21 minutes, 52 seconds | Starship Simulator - UI design challenges |
| 2024-12-11 | [85](https://www.youtube.com/watch?v=zBs_hgtmTwc) | 4 hours, 23 minutes, 12 seconds | Starship Simulator - New game features and content |
| 2024-12-15 | [86](https://www.youtube.com/watch?v=g91IxNgT3ow) | 3 hours, 33 minutes, 01 seconds | Starship Simulator - Technical details and development |
| 2024-12-22 | [87](https://www.youtube.com/watch?v=0XfBffP6m20) | 4 hours, 06 minutes, 30 seconds | Starship Simulator - Future development plans |
| 2024-12-29 | [88](https://www.youtube.com/watch?v=4-c7bcQLA4c) | 3 hours, 39 minutes, 16 seconds | Starship Simulator - UI improvements and sensor functionality |
2025 Q1
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2025-01-01 | [89](https://www.youtube.com/watch?v=BEVzt2VFCgA) | 3 hours, 52 minutes, 30 seconds | Starship Simulator - Multiplayer considerations |
| 2025-01-05 | [90](https://www.youtube.com/watch?v=o-_QGR3FTdw) | 3 hours, 36 minutes, 39 seconds | Starship Simulator - Game mechanics and VR |
| 2025-01-08 | [91](https://www.youtube.com/watch?v=ly5QMAY5UDc) | 3 hours, 26 minutes, 11 seconds | Starship Simulator - Discussing the Kickstarter campaign |
| 2025-01-12 | [92](https://www.youtube.com/watch?v=3irRQhqHdtE) | 5 hours, 10 minutes, 12 seconds | Starship Simulator - Working on the game UI |
| 2025-01-16 | [93](https://www.youtube.com/watch?v=jedJNbjOlmE) | 2 hours, 49 minutes, 05 seconds | Starship Simulator - Preparing for Kickstarter launch |
| 2025-01-19 | [94](https://www.youtube.com/watch?v=ZtpldWPd19A) | 2 hours, 37 minutes, 21 seconds | Starship Simulator - Final preparations before launch |
| 2025-01-22 | [95](https://www.youtube.com/watch?v=7Er_jsr4WFQ) | 0 Hours, 36 minutes, 54 seconds | Starship Simulator - Post-Kickstarter Q&A |
| 2025-01-22 | [96](https://www.youtube.com/watch?v=uq1R9hH6JhM) | 3 hours, 27 minutes, 12 seconds | Starship Simulator - Development update after Kickstarter |
| 2025-01-26 | [97](https://www.youtube.com/watch?v=aTn4QFNlLZY) | 3 hours, 11 minutes, 11 seconds | Starship Simulator - Community interaction and feedback |
| 2025-01-29 | [98](https://www.youtube.com/watch?v=XQ_9Y-qv_Wc) | 4 hours, 07 minutes, 35 seconds | Starship Simulator - Working on core game systems |
| 2025-02-02 | [99](https://www.youtube.com/watch?v=xptp6vxXRT8) | 4 hours, 22 minutes, 18 seconds | Starship Simulator - Focusing on ship exterior |
| 2025-02-05 | [100](https://www.youtube.com/watch?v=kXYdKRpQd2U) | 4 hours, 47 minutes, 28 seconds | Starship Simulator - Refining structural framework |
| 2025-02-09 | [101](https://www.youtube.com/watch?v=x-l4pIyBQ_8) | 4 hours, 41 minutes, 29 seconds | Starship Simulator - Drone Bay area modifications |
| 2025-03-05 | [102](https://www.youtube.com/watch?v=d8GJioDYXf4) | 4 hours, 06 minutes, 58 seconds | Starship Simulator - Geometry cleanup |
| 2025-03-09 | [103](https://www.youtube.com/watch?v=XUXSC1uZV_s) | 4 hours, 13 minutes, 18 seconds | Starship Simulator - C deck modifications |
| 2025-03-12 | [104](https://www.youtube.com/watch?v=-Ehk-BPHVkY) | 4 hours, 15 minutes, 41 seconds | Starship Simulator - Panel sizing consistency |
| 2025-03-16 | [105](https://www.youtube.com/watch?v=2G_-cJ9yNbA) | 4 hours, 18 minutes, 38 seconds | Starship Simulator - SketchUp to Unreal Engine workflow |
| 2025-03-19 | [106](https://www.youtube.com/watch?v=SjJ1B7KNJAU) | 4 hours, 37 minutes, 16 seconds | Starship Simulator - Internal design rules |
| 2025-03-23 | [107](https://www.youtube.com/watch?v=XKpKJZ2eeMw) | 4 hours, 15 minutes, 16 seconds | Starship Simulator - Science labs and astrometrics planning |
| 2025-03-26 | [108](https://www.youtube.com/watch?v=BlNVo_NPIKU) | 4 hours, 56 minutes, 11 seconds | Starship Simulator - Ship framework development |
| 2025-03-30 | [109](https://www.youtube.com/watch?v=EeA1Pq2sl1g) | 5 hours, 23 minutes, 11 seconds | Starship Simulator - Interior design work |
2025 Q2
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2025-04-02 | [110](https://www.youtube.com/watch?v=SW_txxTvWKY) | 4 hours, 46 minutes, 47 seconds | Starship Simulator - Game mechanics implementation |
| 2025-04-06 | [111](https://www.youtube.com/watch?v=rfNzBJg4gIs) | 3 hours, 48 minutes, 01 seconds | Starship Simulator - Damage and air pressure systems |
| 2025-04-09 | [112](https://www.youtube.com/watch?v=zAvx1ZfvSDQ) | 4 hours, 06 minutes, 39 seconds | Starship Simulator - Ship customization features |
| 2025-04-13 | [113](https://www.youtube.com/watch?v=eaRNeOK6jLA) | 3 hours, 54 minutes, 47 seconds | Starship Simulator - New sensor UI development |
| 2025-04-16 | [114](https://www.youtube.com/watch?v=6HHSoX2H42o) | 4 hours, 08 minutes, 12 seconds | Starship Simulator - GPS and sensor modes |
| 2025-04-20 | [115](https://www.youtube.com/watch?v=HsLBTeCkfIc) | 2 hours, 58 minutes, 32 seconds | Starship Simulator - Bridge design work |
| 2025-04-23 | [116](https://www.youtube.com/watch?v=68hlCwxclPY) | 4 hours, 16 minutes, 11 seconds | Starship Simulator - Planetary exploration planning |
| 2025-04-30 | [117](https://www.youtube.com/watch?v=RFZj3v_qWjo) | 4 hours, 37 minutes, 27 seconds | Starship Simulator - Ship dimensions discussion |
| 2025-05-04 | [118](https://www.youtube.com/watch?v=4UCZ468ebf4) | 3 hours, 45 minutes, 38 seconds | Starship Simulator - UI fixes and refinements |
| 2025-05-07 | [119](https://www.youtube.com/watch?v=ww6zkl5Tg7A) | 3 hours, 47 minutes, 00 seconds | Starship Simulator - Bug Fixes and Reactor room panels |
| 2025-05-11 | [120](https://www.youtube.com/watch?v=vWu94k4X4AI) | 3 hours, 57 minutes, 46 seconds | Starship Simulator - Bug fixes and Prep for Demo update |
| 2025-05-14 | [121](https://www.youtube.com/watch?v=P2RCjAw2iMU) | 4 hours, 00 minutes, 31 seconds | Starship Simulator - Bug Fixes and Prep for Demo update |
| 2025-05-18 | [122](https://www.youtube.com/watch?v=2DX69HhROCI) | 4 hours, 12 minutes, 01 seconds | Starship Simulator - Bug Fixes and Lift Doors |
| 2025-05-21 | [123](https://www.youtube.com/watch?v=fbttWmc2kj0) | 3 hours, 55 minutes, 45 seconds | Starship Simulator - Bug Fixes, Bugs; #1558, #1711, #1755, #1679, #1807, #1787, #1847 #1658 |
| 2025-05-28 | [124](https://www.youtube.com/watch?v=9g59sPfFRWo) | 4 hours, 31 minutes, 10 seconds | Starship Simulator - Bug Fixes, - Bugs; #1818 (fixing incorrect scan data on manually added planets) |
| 2025-06-01 | [125](https://www.youtube.com/watch?v=k6omIDyfkhU) | 4 hours, 45 minutes, 20 seconds | Starship Simulator Sunday Funday - Creating a Chess Set and implement into game |
| 2025-06-04 | [126](https://www.youtube.com/watch?v=ovCXY2dwPXs) | 2 hours, 58 minutes, 24 seconds | Starship Simulator - Bugs fixes and starting on the holoprojector Interactions |
| 2025-06-08 | [127](https://www.youtube.com/watch?v=2xBLh7S-pfM) | 3 hours, 26 minutes, 18 seconds | Starship Simulator Sunday Funday - Creating a Organic 3d Printer and implement into game |
| 2025-06-11 | [128](https://www.youtube.com/watch?v=-bniziYa2hs) | 4 hours, 07 minutes, 56 seconds | Starship Simulator - Bugs fixes and updates to Holoproector and rings on gas giants on Sol System |
| 2025-06-16 | [129](https://www.youtube.com/watch?v=NpaSRQPKKrY) | 4 hours, 31 minutes, 35 seconds | Starship Simulator |
| 2025-06-19 | [130](https://www.youtube.com/watch?v=bvn4w6W2Vd4) | 4 hours, 32 minutes, 16 seconds | Starship Simulator - Created a Central Ceiling Window and started building Holo Projector Hardware in Bridge |
| 2025-06-22 | [131](https://www.youtube.com/watch?v=zYwQytjhNNA) | 4 hours, 13 minutes, 35 seconds | Starship Simulator Sunday Funday - Adding the Beginnings of Issuesing Commands |
| 2025-06-25 | [132](https://www.youtube.com/watch?v=3f7lWr5frlk) | 4 hours, 20 minutes, 49 seconds | Starship Simulator - Continuation of Bridge commands |
| 2025-06-29 | [133](https://www.youtube.com/watch?v=ZbDDMrL3LIc) | 4 hours, 24 minutes, 20 seconds | Starship Simulator Sunday Funday - New Series Building a new Starship: Part 1 |
2025 Q3
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2025-07-02 | [134](https://www.youtube.com/watch?v=GJfl57rHL8o) | 4 hours, 01 minutes, 21 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 2 |
| 2025-07-06 | [135](https://www.youtube.com/watch?v=Kj-3G5Byb9I) | 4 hours, 05 minutes, 41 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 3 |
| 2025-07-13 | [136](https://www.youtube.com/watch?v=m-QXNH5YK9U) | 4 hours, 17 minutes, 51 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 4 |
| 2025-07-16 | [137](https://www.youtube.com/watch?v=JQM3e4IwBKc) | 4 hours, 26 minutes, 47 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 5 |
| 2025-07-20 | [138](https://www.youtube.com/watch?v=l_EpdpbVKnQ) | 4 hours, 04 minutes, 19 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 6 |
| 2025-07-23 | [139](https://www.youtube.com/watch?v=zjCw-8Ryj3s) | 3 hours, 56 minutes, 42 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 7 |
| 2025-07-27 | [140](https://www.youtube.com/watch?v=8xmnxXk_ISM) | 4 hours, 55 minutes, 52 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 8 |
| 2025-07-30 | [141](https://www.youtube.com/watch?v=ZoApe9xMBpQ) | 3 hours, 54 minutes, 27 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 9 |
| 2025-08-03 | [142](https://www.youtube.com/watch?v=2-DFf-Lv1lI) | 4 hours, 01 minutes, 01 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 10 |
| 2025-08-06 | [143](https://www.youtube.com/watch?v=T2lQA2nsS_c) | 4 hours, 23 minutes, 18 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 11 |
| 2025-08-10 | [144](https://www.youtube.com/watch?v=OOqhfDbOssE) | 4 hours, 08 minutes, 07 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 12 |
| 2025-08-13 | [145](https://www.youtube.com/watch?v=4TP6mDYU_G0) | 4 hours, 07 minutes, 13 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 13 |
| 2025-08-17 | [146](https://www.youtube.com/watch?v=ql37m2Pahks) | 4 hours, 07 minutes, 10 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 14 |
| 2025-08-20 | [147](https://www.youtube.com/watch?v=7HeEqpU9pK0) | 4 hours, 31 minutes, 25 seconds | Starship Simulator - Adding White Dwafts |
| 2025-08-24 | [148](https://www.youtube.com/watch?v=lEZYfRGSGuw) | 4 hours, 21 minutes, 16 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 15 |
| 2025-08-27 | [149](https://www.youtube.com/watch?v=OMiHT361usg) | 3 hours, 11 minutes, 28 seconds | Starship Simulator - Adding new ceiling panels to F/G decks |
| 2025-08-31 | [150](https://www.youtube.com/watch?v=AId0-gpR7uE) | 4 hours, 12 minutes, 21 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 16 |
| 2025-09-04 | [151](https://www.youtube.com/watch?v=axF8dSQCYjg) | 3 hours, 08 minutes, 49 seconds | Starship Simulator - More Ceiling panels |
| 2025-09-07 | [152](https://www.youtube.com/watch?v=_JwL_XKiCQ4) | 4 hours, 21 minutes, 41 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 17 |
| 2025-09-10 | [153](https://www.youtube.com/watch?v=tToQ1qKYcwc) | 4 hours, 19 minutes, 24 seconds | Starship Simulator - Grow Lights |
| 2025-09-14 | [154](https://www.youtube.com/watch?v=wPCV93fummU) | 4 hours, 03 minutes, 11 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 18 |
| 2025-09-17 | [155](https://www.youtube.com/watch?v=NtEyThjJtEQ) | 4 hours, 11 minutes, 41 seconds | Starship Simulator - UI Updates |
| 2025-09-21 | [156](https://www.youtube.com/watch?v=eC3DKUr4s0U) | 4 hours, 13 minutes, 05 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 19 |
| 2025-09-24 | [157](https://www.youtube.com/watch?v=W50IIzVPsNA) | 4 hours, 14 minutes, 02 seconds | Starship Simulator - Dev Stream - Settings choices & UI |
2025 Q4
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2025-10-01 | [158](https://www.youtube.com/watch?v=LYKNVjzfPmg) | 4 hours, 07 minutes, 21 seconds | Starship Simulator - Dev Stream Continuation of Building new ship (The Caravella) |
| 2025-10-05 | [159](https://www.youtube.com/watch?v=upHOcByqRwE) | 4 hours, 02 minutes, 27 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 20 |
| 2025-10-09 | [160](https://www.youtube.com/watch?v=Q8LL6_P5Sus) | 4 hours, 05 minutes, 00 seconds | Starship Simulator - Building The Magellan Class - Part 1 (ish) |
| 2025-10-12 | [161](https://www.youtube.com/watch?v=jdbNgrVY5f4) | 4 hours, 07 minutes, 59 seconds | Starship Simulator - Building A Starship From Scratch - Part 22 |
| 2025-10-15 | [162](https://www.youtube.com/watch?v=GDcopb4IJSg) | 4 hours, 20 minutes, 25 seconds | Starship Simulator - Building The Magellan Class - Part 2 |
| 2025-10-19 | [163](https://www.youtube.com/watch?v=fYx9eLgrCVo) | 3 hours, 56 minutes, 49 seconds | Starship Simulator - Building A Starship From Scratch - Part 23 |
| 2025-10-22 | [164](https://www.youtube.com/watch?v=8DTtNP9_Mss) | 4 hours, 01 minutes, 40 seconds | Starship Simulator - Building The Magellan Class - Part 3 |
| 2025-10-29 | [165](https://www.youtube.com/watch?v=HjWdgfd_mjs) | 4 hours, 20 minutes, 14 seconds | Starship Simulator - Dev Stream - Experimenting With Shuttles |
| 2025-11-03 | [166](https://www.youtube.com/watch?v=assuEqdcpFk) | 4 hours, 06 minutes, 07 seconds | Starship Simulator - Building A Starship From Scratch - Part 24 |
| 2025-11-09 | [167](https://www.youtube.com/watch?v=bnm9omnwo4w) | 3 hours, 51 minutes, 26 seconds | Starship Simulator - Building A Starship From Scratch - Part 25 |
| 2025-11-12 | [168](https://www.youtube.com/watch?v=nCeJVNo6p44) | 3 hours, 56 minutes, 06 seconds | Starship Simulator - Starship Simulator - Building The Magellan Class - Part 4 |
| 2025-11-14 | [169](https://www.youtube.com/watch?v=JH3Dij4UxCk) | 4 hours, 08 minutes, 37 seconds | Starship Simulator - Random Friday - NPCs |
| 2025-11-16 | [170](https://www.youtube.com/watch?v=5D9WwrF_C8Y) | 3 hours, 52 minutes, 10 seconds | Starship Simulator - Building A Starship From Scratch - Part 26 - Cabling |
| 2025-11-19 | [171](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 12 minutes, 43 seconds | Starship Simulator - Building The Magellan Class - Part 5 |
| 2025-11-21 | [172](https://www.youtube.com/watch?v=-0jGwUELfIM) | 4 hours, 00 minutes, 12 seconds | Starship Simulator - Random Friday! Crew Rosters |
| 2025-11-23 | [173](https://www.youtube.com/watch?v=e4uQ3vEn5P8) | 3 hours, 55 minutes, 27 seconds | Starship Simulator - Building A Starship From Scratch - Part 27 - Crew Cabins |
| 2025-11-26 | [174](https://www.youtube.com/watch?v=7TRYwbjriW8) | 3 hours, 58 minutes, 31 seconds | Starship Simulator - Building The Magellan Class - Part 6 |
| 2025-11-28 | [175](https://www.youtube.com/watch?v=O-LBImMiaY0) | 3 hours, 50 minutes, 22 seconds | Starship Simulator - Random Friday! Star System Designer |
| 2025-11-30 | [176](https://www.youtube.com/watch?v=zjSGkPZIbs0) | 3 hours, 55 minutes, 37 seconds | Starship Simulator - Building A Starship From Scratch - Part 28 - Cabling |
| 2025-12-03 | [177](https://www.youtube.com/watch?v=BG1_kmaW8Ew) | 4 hours, 00 minutes, 11 seconds | Starship Simulator - Building The Magellan Class - Part 7 |
| 2025-12-06 | [178](https://www.youtube.com/watch?v=0n3DCsmZ99U) | 3 hours, 50 minutes, 16 seconds | Starship Simulator - Random F̶r̶i̶d̶a̶y̶ Saturday! (Planetary Landings) |
| 2025-12-07 | [179](https://www.youtube.com/watch?v=d73np7fS2og) | 3 hours, 51 minutes, 54 seconds | Starship Simulator - Building A Starship From Scratch - Part 29 - Hardware |
| 2025-12-12 | [180](https://www.youtube.com/watch?v=1lMms_DZv2g) | 5 hours, 34 minutes, 18 seconds | Starship Simulator - Random Friday! (Planetary Surfaces) |
| 2025-12-14 | [181](https://www.youtube.com/watch?v=4xTsb71WUdw) | 4 hours, 07 minutes, 06 seconds | Starship Simulator - Building A Starship From Scratch - Part 30 - RCS Hardware |
| 2025-12-17 | [182](https://www.youtube.com/watch?v=vf9UrXaDvQg) | 3 hours, 53 minutes, 42 seconds | Starship Simulator - Building The Magellan Class - Part 8 |
| 2025-12-19 | [183](https://www.youtube.com/watch?v=zK-bJuEeg14) | 4 hours, 29 minutes, 01 seconds | Starship Simulator - Random Friday! (Dynamic object spawning) |
| 2025-12-21 | [184](https://www.youtube.com/watch?v=34liMv8Qjbk) | 3 hours, 59 minutes, 13 seconds | Starship Simulator - Building A Starship From Scratch - Part 31 - Sublight Flight |
| 2025-12-27 | [185](https://www.youtube.com/watch?v=ITOzpTxKAJg) | 24 hours, 04 minutes, 00 seconds* | Starship Simulator - 24 Hour Charity Dev Stream! |
2026 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-01-02 | [186](https://www.youtube.com/watch?v=Q3RVRrtXlKI) | 3 hours, 59 minutes, 24 seconds |
Starship Simulator - Random Friday! - Dynamic NPC Tasks
| |||||||||||||||||||||||||||
| 2026-01-04 | [187](https://www.youtube.com/watch?v=N3eA6zvGEIo) | 4 hours, 6 minutes, 53 seconds |
Starship Simulator - Building A Starship From Scratch - Part 32 - Sublight Flight
| |||||||||||||||||||||||||||
| 2026-01-07 | [188](https://www.youtube.com/watch?v=tjDHPXvklWE) | 3 hours, 58 minutes, 58 seconds |
Starship Simulator - Building The Magellan Class - Part 9 - NPC Repair
| |||||||||||||||||||||||||||
| 2026-01-09 | [189](https://www.youtube.com/watch?v=RdTTJkEPeyg) | 3 hours, 49 minutes, 36 seconds |
Starship Simulator - Random Friday! - NPC Prop Handling
| |||||||||||||||||||||||||||
| 2026-01-11 | [190](https://www.youtube.com/watch?v=jfS2WRXzezI) | 3 hours, 54 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 33 - Electrics
| |||||||||||||||||||||||||||
| 2026-01-14 | [191](https://www.youtube.com/watch?v=WXMwsuzagSA) | 3 hours, 51 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 10 - Storage
| |||||||||||||||||||||||||||
| 2026-01-16 | [192](https://www.youtube.com/watch?v=ft7RoN2FW_M) | 4 hours, 6 minutes, 35 seconds |
Starship Simulator - Random Friday! - Comms Gameplay
| |||||||||||||||||||||||||||
| 2026-01-18 | [193](https://www.youtube.com/watch?v=nsQSN9u6ZZ8) | 3 hours, 40 minutes, 37 seconds |
Starship Simulator - Building A Starship From Scratch - Part 34 - Electrics
| |||||||||||||||||||||||||||
| 2026-01-21 | [194](https://www.youtube.com/watch?v=1BR_bRl8Uns) | 4 hours, 5 minutes, 17 seconds |
Starship Simulator - Building The Magellan Class - Part 11 - Bridge Interior Polish
| |||||||||||||||||||||||||||
| 2026-01-23 | [195](https://www.youtube.com/watch?v=TtlxR2nF_NI) | 4 hours, 31 minutes, 31 seconds |
Starship Simulator - Random Friday! - Ship/Crew Task Management
| |||||||||||||||||||||||||||
| 2026-01-25 | [196](https://www.youtube.com/watch?v=TRpeW2hGMEU) | 3 hours, 58 minutes, 30 seconds |
Starship Simulator - Building A Starship From Scratch - Part 35 - Moar Electrics
| |||||||||||||||||||||||||||
| 2026-01-28 | [197](https://www.youtube.com/watch?v=2dE92S8C9Gc) | 4 hours, 25 minutes, 4 seconds |
Starship Simulator - Building The Magellan Class - Part 12 - Probes and Cargo Handling
| |||||||||||||||||||||||||||
| 2026-01-30 | [198](https://www.youtube.com/watch?v=TinDBJsQdcc) | 4 hours, 3 minutes, 15 seconds |
Starship Simulator - Random Friday! - More Ship/Crew Task Management
| |||||||||||||||||||||||||||
| 2026-02-01 | [199](https://www.youtube.com/watch?v=8NHeJNN7anM) | 2 hours, 45 minutes, 26 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems
| |||||||||||||||||||||||||||
| 2026-02-01 | [200](https://www.youtube.com/watch?v=2ZSDrlkBlCQ) | 1 hour, 20 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems (Part 2)
| |||||||||||||||||||||||||||
| 2026-02-04 | [201](https://www.youtube.com/watch?v=zS6GwQKLfwo) | 3 hours, 44 minutes, 44 seconds |
Starship Simulator - Building The Magellan Class - Part 13 - Science Labs
| |||||||||||||||||||||||||||
| 2026-02-06 | [202](https://www.youtube.com/watch?v=krDwQIrR2xE) | 4 hours, 3 minutes, 18 seconds |
Starship Simulator - Random Friday! - More NPC Task/Actions Stuff
| |||||||||||||||||||||||||||
| 2026-02-08 | [203](https://www.youtube.com/watch?v=FVaWbl5W3O4) | 3 hours, 58 minutes, 09 seconds |
Starship Simulator - Building A Starship From Scratch - Part 37 - Bridge Design
| |||||||||||||||||||||||||||
| 2026-02-1 | [204](https://www.youtube.com/watch?v=9wj1AhUKrbQ) | 4 hours, 5 minutes, 55 seconds |
Starship Simulator - Building The Magellan Class - Part 14 - Probe Logic & Science Samples
| |||||||||||||||||||||||||||
| 2026-02-20 | [205](https://www.youtube.com/watch?v=7dvPO6B9-ik) | 4 hours, 30 minutes, 27 seconds |
Starship Simulator - Random Friday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||
| 2026-02-22 | [206](https://www.youtube.com/watch?v=3ycnYwVdoDI) | 4 hours, 13 minutes, 43 seconds |
Starship Simulator - Random Sunday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||
| 2026-02-27 | [207](https://www.youtube.com/watch?v=A1CCiABOw4c) | 4 hours, 6 minutes, 44 seconds |
Starship Simulator - Random Friday! - More Radial Menu Work
| |||||||||||||||||||||||||||
| 2026-03-04 | [208](https://www.youtube.com/watch?v=--JI7FVG508) | 3 hours, 52 minutes, 27 seconds |
Starship Simulator - Random Wednesday! - More Radial Menu & NPC Task Stuff
| |||||||||||||||||||||||||||
| 2026-03-06 | [209](https://www.youtube.com/watch?v=0uJrc12SiWo) | 3 hours, 58 minutes, 26 seconds |
Starship Simulator - Random Friday! - Making shipwide orders more persistent
| |||||||||||||||||||||||||||
| 2026-03-08 | [210](https://www.youtube.com/watch?v=nrqebtxpfJc) | 3 hours, 59 minutes, 59 seconds | Starship Simulator - Random Sunday! - More work on shipwide orders
| |||||||||||||||||||||||||||