Dev Stream History: Difference between revisions
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! Total Dev Streams !! Total Play Time | ! Total Dev Streams !! Total Play Time | ||
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| 212 || | | 212 || 765 hours, 30 minutes, 29 seconds* | ||
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(*24 hour steam not included in total time as currently unavalible) | (*24 hour steam not included in total time as currently unavalible) | ||
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! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ||
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! 2024-06-02 !! [https://www.youtube.com/watch?v=HoJGrWHtT5U](https://www.youtube.com/watch?v=HoJGrWHtT5U) !! 3 hours, 10 minutes, 50 seconds !! | |||
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Starship Simulator - GPS sensor suite and integrating Gaia DR3 | |||
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{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive focuses on finalizing the GPS sensor suite and integrating real-world astronomical data from Gaia DR3. The developer demonstrates a new SQLite database implementation that handles a 200-light-year radius of stellar data, allowing the engine to backfill real-world coordinates with procedural systems. A significant portion of the stream is dedicated to synchronizing the bridge's 3D hollow display with the 2D sensor UI, ensuring that manual focal points, galactic offsets, and zoom levels are replicated accurately across the ship's systems. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UI Optimization: New "Display Focus" and "Focal Point" Logic for GPS || [https://www.youtube.com/watch?v=HoJGrWHtT5U&t=210s 00:03:30] | |||
|- | |||
| Technical Milestone: Implementing SQLite for Real-World Gaia Star Data || [https://www.youtube.com/watch?v=HoJGrWHtT5U&t=506s 00:08:26] | |||
|- | |||
| Astronomy Logic: Correcting Sol's Vertical Offset (Z-height) in the Galactic Plane || [https://www.youtube.com/watch?v=HoJGrWHtT5U&t=625s 00:10:25] | |||
|- | |||
| Dev Philosophy: Discussion on Studio Management vs. Engine Development || [https://www.youtube.com/watch?v=HoJGrWHtT5U&t=1693s 00:28:13] | |||
|- | |||
| Feature Creep: The Story of the Physics-Based Wheelie Chairs || [https://www.youtube.com/watch?v=HoJGrWHtT5U&t=2108s 00:35:08] | |||
|- | |||
| Coding: Renaming Rep-Notify Functions without Breaking Blueprints || [https://www.youtube.com/watch?v=HoJGrWHtT5U&t=2426s 00:40:26] | |||
|- | |||
| Hollow Display: Syncing the 3D Galactic Map with Manual Coordinates || [https://www.youtube.com/watch?v=HoJGrWHtT5U&t=4112s 01:08:32] | |||
|- | |||
| Simulation Depth: NPCs, AI Personalities, and Dwarf Fortress Inspiration || [https://www.youtube.com/watch?v=HoJGrWHtT5U&t=6142s 01:42:22] | |||
|- | |||
| Logic Fix: Scaling Manual Focal Points with Zoom Levels (Radius vs. Diameter) || [https://www.youtube.com/watch?v=HoJGrWHtT5U&t=7033s 01:57:13] | |||
|- | |||
| Visual Effects: Implementing Distance-Based Fading for UI Elements in Shaders || [https://www.youtube.com/watch?v=HoJGrWHtT5U&t=7414s 02:03:34] | |||
|- | |||
| Future Tech: Automated Window Polarization based on Lumen Thresholds || [https://www.youtube.com/watch?v=HoJGrWHtT5U&t=8939s 02:28:59] | |||
|- | |- | ||
| 2024-06-05 | | Roadmap: Transitioning GPS Completion into Long-Range Sensor Polishing || [https://www.youtube.com/watch?v=HoJGrWHtT5U&t=11093s 03:04:53] | ||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-06-05 !! [https://www.youtube.com/watch?v=_Lqv4ZoNVyE](https://www.youtube.com/watch?v=_Lqv4ZoNVyE) !! 3 hours, 08 minutes, 17 seconds !! | |||
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Starship Simulator - MIDI keyboard | |||
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{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical session introduces an experimental MIDI keyboard integration for the in-game piano, utilizing a 0-72 key mapping with velocity-sensitive input for real-time musical performance. Significant backend work is performed on the long-range sensor suite, including the implementation of a cross-sector manual targeting system that allows players to scan any star system in the 17-million-star database from their current location. The developer also showcases a new 256-bit unique seeding system provided by a community collaborator, which ensures globally unique identifiers for every procedural object in the galaxy. | |||
---- | |||
|- | |- | ||
! '''Highlight''' !! '''timestamps''' | |||
|- | |- | ||
| | | Experimental Feature: MIDI Keyboard Integration and Key Mapping (0-72) || [https://www.youtube.com/watch?v=_Lqv4ZoNVyE&t=154s 00:02:34] | ||
|- | |- | ||
| | | Data Optimization: 17 Million Star Database and SQLite Query Performance || [https://www.youtube.com/watch?v=_Lqv4ZoNVyE&t=542s 00:09:02] | ||
|- | |- | ||
| | | Astronomy Logic: Recalculating Sol’s Height Above the Galactic Plane || [https://www.youtube.com/watch?v=_Lqv4ZoNVyE&t=745s 00:12:25] | ||
|- | |- | ||
| | | Coding: Synchronizing UI Button States via Rep-Notify and Player Controllers || [https://www.youtube.com/watch?v=_Lqv4ZoNVyE&t=1085s 00:18:05] | ||
|- | |- | ||
| | | Workflow: Prototyping in Blueprints vs. Optimized C++ for Galaxy Generation || [https://www.youtube.com/watch?v=_Lqv4ZoNVyE&t=1567s 00:26:07] | ||
|- | |- | ||
| | | Sensor Tech: Long-Range Manual Focal Point and Cross-Galaxy Targeting || [https://www.youtube.com/watch?v=_Lqv4ZoNVyE&t=2645s 00:44:05] | ||
|- | |- | ||
| | | Physics Engine: Discussion on Orbit "Soft Rails" and Altitude-Based Drift || [https://www.youtube.com/watch?v=_Lqv4ZoNVyE&t=4632s 01:17:12] | ||
|- | |- | ||
| | | Technical Milestone: Implementing the 256-bit Unique Seeding System || [https://www.youtube.com/watch?v=_Lqv4ZoNVyE&t=7203s 02:00:03] | ||
|- | |- | ||
| | | UI Architecture: Unifying String Update Interfaces for Multi-Panel Replication || [https://www.youtube.com/watch?v=_Lqv4ZoNVyE&t=8343s 02:19:03] | ||
|- | |- | ||
| | | Logic Gates: Building Case-Insensitive Filter Criteria for Stellar Classes || [https://www.youtube.com/watch?v=_Lqv4ZoNVyE&t=10067s 02:47:47] | ||
|- | |- | ||
| | | Lore & Design: Evaluating Voyager-Scale Warp Speeds and FTL Plausibility || [https://www.youtube.com/watch?v=_Lqv4ZoNVyE&t=11702s 03:15:02] | ||
|- | |- | ||
| | | Visuals: Planning 3D Cutaway Diagrams for Planetary Core Analysis || [https://www.youtube.com/watch?v=_Lqv4ZoNVyE&t=11165s 03:06:05] | ||
|} | |||
</div> | |||
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|- | |- | ||
! 2024-06-09 !! [https://www.youtube.com/watch?v=lRIHB32C1xs](https://www.youtube.com/watch?v=lRIHB32C1xs) !! 3 hours, 00 minutes, 39 seconds !! | |||
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Starship Simulator - Gaia DR3 data | |||
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{| | |||
|- | |- | ||
| | | colspan="3" | '''Summary''' <br> This technical stream marks a major milestone in the integration of real-world astronomical data, featuring a 2.5GB database containing over 17.6 million stars within a 2,000 light-year radius. The developer demonstrates a refined "one-size-fits-all" sector generation function that seamlessly backfills Gaia DR3 data with procedural stars to maintain consistent stellar densities. Key logic updates include the implementation of a 256-bit unique seeding system and a tiered filtering system that calls stars based on spectral class and apparent magnitude to optimize performance during high-speed warp travel. | ||
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|- | |- | ||
! '''Highlight''' !! '''timestamps''' | |||
|- | |- | ||
| | | Galactic Milestone: Integrating 17.6 Million Real-World Stars (Gaia DR3) || [https://www.youtube.com/watch?v=lRIHB32C1xs&t=152s 00:02:32] | ||
|- | |- | ||
| | | Systems Logic: Streamlining Procedural Backfilling for Real-World Sectors || [https://www.youtube.com/watch?v=lRIHB32C1xs&t=433s 00:07:13] | ||
|- | |- | ||
| | | Technical Collaboration: Implementing a 2^256 Unique Seed System || [https://www.youtube.com/watch?v=lRIHB32C1xs&t=726s 00:12:06] | ||
|- | |- | ||
| | | Astronomy: True-to-Life Adjustments for Sol's Location and Galactic Plane || [https://www.youtube.com/watch?v=lRIHB32C1xs&t=2555s 00:42:35] | ||
|- | |- | ||
| 2024-08-28 || [https://www.youtube.com/watch?v= | | Optimization: Spectral Class Filtering and View Distance Culling || [https://www.youtube.com/watch?v=lRIHB32C1xs&t=3701s 01:01:41] | ||
|- | |||
| Navigation: Real-Time Sorting of Struct Arrays during Warp Travel || [https://www.youtube.com/watch?v=lRIHB32C1xs&t=4027s 01:07:07] | |||
|- | |||
| Science Gameplay: Defining 70 Unique Sub-Classes for Spectral Analysis || [https://www.youtube.com/watch?v=lRIHB32C1xs&t=5445s 01:30:45] | |||
|- | |||
| Visuals: Volumetric Rendering of the Galactic Disc and Halo || [https://www.youtube.com/watch?v=lRIHB32C1xs&t=8317s 02:18:37] | |||
|- | |||
| Lore & DLC: Discussion on Licensing vs. Original IP (Star Trek/B5) || [https://www.youtube.com/watch?v=lRIHB32C1xs&t=8709s 02:25:09] | |||
|- | |||
| Hardware & Performance: Impact of NVMe and Optane on Development Workflow || [https://www.youtube.com/watch?v=lRIHB32C1xs&t=9697s 02:41:37] | |||
|- | |||
| Easter Egg: Secret "Screen Saver" Mode and Procedural Planet Panning || [https://www.youtube.com/watch?v=lRIHB32C1xs&t=10242s 02:50:42] | |||
|- | |||
| Roadmap: Transitioning from Manual Coordinate Checks to SQL Databases || [https://www.youtube.com/watch?v=lRIHB32C1xs&t=10638s 02:57:18] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-06-16 !! [https://www.youtube.com/watch?v=dE5Wkx5IASw](https://www.youtube.com/watch?v=dE5Wkx5IASw) !! 3 hours, 50 minutes, 00 seconds !! | |||
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Starship Simulator - 3D framework | |||
<div class="mw-collapsible-content"> | |||
{| | |||
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| colspan="3" | '''Summary''' <br> Returning from a development hiatus, the lead developer focuses on finalizing the structural "nose" of the Magellan-class ship to ensure an airtight hull for the next demo update. The stream details a transition in modeling workflow, utilizing granular 2D templates for floors and ceilings (including HVAC lightning holes) to rapidly extrude modular 3D framework blocks. Technical discussions cover the implementation of exponential drone camera movement and the lore-driven engineering behind graphene-based panoramic windows and unified Alcubierre drive rings. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Workflow Optimization: Using 2D Floor and Ceiling Templates for 3D Extrusion || [https://www.youtube.com/watch?v=dE5Wkx5IASw&t=251s 00:04:11] | |||
|- | |||
| Ship Design: Stretching the Hull to Accommodate the Alcubierre Ring || [https://www.youtube.com/watch?v=dE5Wkx5IASw&t=642s 00:10:42] | |||
|- | |||
| Interior Layout: Defining the "City Center" Mall and Crew Mess Facilities || [https://www.youtube.com/watch?v=dE5Wkx5IASw&t=754s 00:12:34] | |||
|- | |||
| Technical Milestone: Thickening Deck Cavities from 50cm to 1m for Realism || [https://www.youtube.com/watch?v=dE5Wkx5IASw&t=1204s 00:20:04] | |||
|- | |||
| Physics Engine: Energy-to-Mass Conversion for Gravity and Inertial Dampening || [https://www.youtube.com/watch?v=dE5Wkx5IASw&t=1704s 00:28:24] | |||
|- | |||
| Combat Systems: Dual-Mode Turrets (Laser/Railgun) and Capacitor Banks || [https://www.youtube.com/watch?v=dE5Wkx5IASw&t=2877s 00:47:57] | |||
|- | |||
| Project Management: The Challenges of International Employment Law for Contractors || [https://www.youtube.com/watch?v=dE5Wkx5IASw&t=4003s 01:06:43] | |||
|- | |||
| Gameplay Mechanics: Sabotage, Internal Security, and the "SPH" Lore || [https://www.youtube.com/watch?v=dE5Wkx5IASw&t=6618s 01:50:18] | |||
|- | |||
| Navigation Logic: Circular Orbit Rails and Inclination Alignment for Shuttles || [https://www.youtube.com/watch?v=dE5Wkx5IASw&t=7209s 02:00:09] | |||
|- | |||
| Simulation Depth: Gas Giant Refueling and Helium-3/Deuterium Scooping || [https://www.youtube.com/watch?v=dE5Wkx5IASw&t=8021s 02:13:41] | |||
|- | |||
| Technical Deep-Dive: Exponential Speed Scaling for Drone Cameras || [https://www.youtube.com/watch?v=dE5Wkx5IASw&t=11365s 03:09:25] | |||
|- | |||
| Coding: Implementing Camera Reset and Bridge Teleportation Logic || [https://www.youtube.com/watch?v=dE5Wkx5IASw&t=12794s 03:33:14] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-06-19 !! [https://www.youtube.com/watch?v=-Y5NASdmNMU](https://www.youtube.com/watch?v=-Y5NASdmNMU) !! 3 hours, 50 minutes, 53 seconds !! | |||
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Starship Simulator - More 3D framework | |||
<div class="mw-collapsible-content"> | |||
{| | |||
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| colspan="3" | '''Summary''' <br> This session focuses on the structural engineering of the ship's aft section and optimization of the galactic generation engine. The developer details a transition to class-based stellar generation cubes to improve performance at high view distances and addresses "pixel-reading" inefficiencies in the 2D galaxy map. Significant time is spent in SketchUp defining the "choppity-chop" weld lines for modular framework blocks, ensuring internal corridors and external hull segments align with a standardized 250cm mesh for manufacturing realism. | |||
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|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Performance Optimization: Class-Based Generation Cubes for Stellar Data || [https://www.youtube.com/watch?v=-Y5NASdmNMU&t=286s 00:04:46] | |||
|- | |||
| Technical Debt: Reducing Render Target Hits in Galaxy Map Generation || [https://www.youtube.com/watch?v=-Y5NASdmNMU&t=379s 00:06:19] | |||
|- | |||
| Design Philosophy: Crew Quarter Layouts and Segmented Wall Panels || [https://www.youtube.com/watch?v=-Y5NASdmNMU&t=663s 00:11:03] | |||
|- | |||
| Simulation Depth: Food Supply, Hydroponics, and Organic 3D Printing || [https://www.youtube.com/watch?v=-Y5NASdmNMU&t=1096s 00:18:16] | |||
|- | |||
| Gravity Systems: Field Grids vs. Grav-Plating and Station Interference || [https://www.youtube.com/watch?v=-Y5NASdmNMU&t=1389s 00:23:09] | |||
|- | |||
| Ship Architecture: Side Docking Ports and Gross Tonnage Leverage Issues || [https://www.youtube.com/watch?v=-Y5NASdmNMU&t=1463s 00:24:23] | |||
|- | |||
| Systems Engineering: Segmented HVAC and Atmospheric Condition Flags || [https://www.youtube.com/watch?v=-Y5NASdmNMU&t=1779s 00:29:39] | |||
|- | |||
| Defensive Systems: Non-Newtonian Shield Logic and Energy Capacitors || [https://www.youtube.com/watch?v=-Y5NASdmNMU&t=3062s 00:51:02] | |||
|- | |||
| Propulsion Physics: FTL Field Gravitational Thresholds and Black Holes || [https://www.youtube.com/watch?v=-Y5NASdmNMU&t=3417s 00:56:57] | |||
|- | |||
| Manufacturing Logic: Framework Blocks and Naval Construction Influence || [https://www.youtube.com/watch?v=-Y5NASdmNMU&t=3903s 01:05:03] | |||
|- | |||
| Weaponry Tech: Particle Stream Pathing and "Lightning Bolt" Unleashing || [https://www.youtube.com/watch?v=-Y5NASdmNMU&t=6877s 01:54:37] | |||
|- | |||
| UI Overhaul: Galactic GPS, Political States, and Habitable Zone Tweaks || [https://www.youtube.com/watch?v=-Y5NASdmNMU&t=13052s 03:37:32] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-06-23 !! [https://www.youtube.com/watch?v=_K3f4V8EF9Y](https://www.youtube.com/watch?v=_K3f4V8EF9Y) !! 3 hours, 51 minutes, 22 seconds !! | |||
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Starship Simulator - Implementing L, T, and Y Class Stars | |||
<div class="mw-collapsible-content"> | |||
{| | |||
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| colspan="3" | '''Summary''' <br> This stream focuses on integrating the WISE data from the Gaia dataset to support LT and Y class stars (brown dwarfs and ultra-cool stars). The developer explains the technical choice to use the gas giant material structure instead of the standard star material for these objects due to their low temperatures and unique cloud banding. Significant work is done on the procedural generation logic to ensure these new stellar classes populate across the entire galaxy without disrupting existing star systems, alongside a critical fix for the bridge's "home" button coordinates. | |||
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|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Stellar Classification: Integrating WISE Data for L, T, and Y Brown Dwarfs || [https://www.youtube.com/watch?v=_K3f4V8EF9Y&t=92s 00:01:32] | |||
|- | |||
| Material Science: Reusing Gas Giant Noise Layers for Ultra-Cool Star Textures || [https://www.youtube.com/watch?v=_K3f4V8EF9Y&t=234s 00:03:54] | |||
|- | |||
| Technical Logic: Handling Barrycenter Offsets in Multi-Star Systems || [https://www.youtube.com/watch?v=_K3f4V8EF9Y&t=612s 00:10:12] | |||
|- | |||
| Visual Effects: Injecting Ultraviolet Blue Hues into T-Class Star Lighting || [https://www.youtube.com/watch?v=_K3f4V8EF9Y&t=2444s 00:40:44] | |||
|- | |||
| Galaxy Architecture: Planning Multi-Resolution Sector Chunks for View Distance || [https://www.youtube.com/watch?v=_K3f4V8EF9Y&t=4951s 01:22:31] | |||
|- | |||
| Game Physics: Using Random Streams to Protect Galaxy Seed Integrity || [https://www.youtube.com/watch?v=_K3f4V8EF9Y&t=6869s 01:54:29] | |||
|- | |||
| Interior Design: Update on Junior and Senior Crew Quarter Layouts || [https://www.youtube.com/watch?v=_K3f4V8EF9Y&t=6077s 01:41:17] | |||
|- | |||
| Debugging: Investigating Floating Point Jitter in Sector Grids || [https://www.youtube.com/watch?v=_K3f4V8EF9Y&t=2244s 00:37:24] | |||
|- | |||
| Technical Milestone: Finalizing the 256-bit Seed System for System Objects || [https://www.youtube.com/watch?v=_K3f4V8EF9Y&t=6611s 01:50:11] | |||
|- | |||
| Gameplay Logic: Ship Onboarding Procedures and Assigned Quarters || [https://www.youtube.com/watch?v=_K3f4V8EF9Y&t=3804s 01:03:24] | |||
|- | |||
| Galaxy Simulation: Fixing Earth's Coordinates and Home Button Logic || [https://www.youtube.com/watch?v=_K3f4V8EF9Y&t=8633s 02:23:53] | |||
|- | |||
| Engine Performance: Optimizing Procedural Gen to 50ms per Sector || [https://www.youtube.com/watch?v=_K3f4V8EF9Y&t=13626s 03:47:06] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-06-27 !! [https://www.youtube.com/watch?v=uPAQ_BdUBx8](https://www.youtube.com/watch?v=uPAQ_BdUBx8) !! 3 hours, 15 minutes, 27 seconds !! | |||
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Starship Simulator - Milky Way Modeling & Structural Engineering | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream highlights the integration of an extremely accurate mathematical model of the Milky Way, based on 2019 and 2022 astrometry papers, into the game's galactic generation. The developer discusses plans to increase real-star view distance to 2,500 light years to represent known constellations accurately. On the modeling front, work continues on the modular floor plates for C-Deck, specifically focusing on visible "future weld lines" that tell a story of the ship's underlying curved structural geometry. | |||
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|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Scientific Accuracy: Implementing the Latest Milky Way Mathematical Model || [https://www.youtube.com/watch?v=uPAQ_BdUBx8&t=306s 00:05:06] | |||
|- | |||
| Technical Logic: Splitting Generation Chunks by Stellar Class for constellations || [https://www.youtube.com/watch?v=uPAQ_BdUBx8&t=427s 00:07:07] | |||
|- | |||
| Team Update: Recruiting Concept Artists from Destiny 2 for Hull Detailing || [https://www.youtube.com/watch?v=uPAQ_BdUBx8&t=662s 00:11:02] | |||
|- | |||
| Modeling Workflow: Using SketchUp Components to Synchronize Mesh Edits || [https://www.youtube.com/watch?v=uPAQ_BdUBx8&t=1141s 00:19:01] | |||
|- | |||
| Technical Milestone: Identifing Floating Point Jitter in Large 3D Models || [https://www.youtube.com/watch?v=uPAQ_BdUBx8&t=1318s 00:21:58] | |||
|- | |||
| Simulation Depth: Designing Physical Wall Panel Removal for Cable Access || [https://www.youtube.com/watch?v=uPAQ_BdUBx8&t=1516s 00:25:16] | |||
|- | |||
| Debugging: Reproducing the "White Orbs" Scale Logic in Sector Grids || [https://www.youtube.com/watch?v=uPAQ_BdUBx8&t=2201s 00:36:41] | |||
|- | |||
| Gameplay Lore: Non-Newtonian Energy Shields based on Mass Conversion || [https://www.youtube.com/watch?v=uPAQ_BdUBx8&t=2582s 00:43:02] | |||
|- | |||
| Level Design: Engineering-Only Access via Maintenance Tunnels || [https://www.youtube.com/watch?v=uPAQ_BdUBx8&t=2826s 00:47:06] | |||
|- | |||
| Interior Design: Modular "Lego Brick" Methodology for Rapid Ship Building || [https://www.youtube.com/watch?v=uPAQ_BdUBx8&t=3019s 00:50:19] | |||
|- | |||
| Ship Capability: Landing Pads for Alien Vessels and External EVA Access || [https://www.youtube.com/watch?v=uPAQ_BdUBx8&t=3102s 00:51:42] | |||
|- | |||
| Propulsion: Visualizing RCS Thrusters and Reverse Thrust Nacerlles || [https://www.youtube.com/watch?v=uPAQ_BdUBx8&t=3419s 00:56:59] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-06-30 !! [https://www.youtube.com/watch?v=4MYPaFmg4gg](https://www.youtube.com/watch?v=4MYPaFmg4gg) !! 3 hours, 22 minutes, 1 second !! | |||
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Starship Simulator - D-Deck Framework & Grand Staircase Blocking | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical stream focuses on extending the ship's framework from C-Deck down into D and E-Decks, replacing rough templates with finished gray-box geometry. The developer details the integration of major structural elements, including the forward park area, the drone/probe facility, and the redesigned Aft "grand staircase" which connects the shuttle boarding lounge to the upper decks. Significant design discussion revolves around maintaining human-scale proportions within 300-meter ship hulls and the physics of the Alcubierre drive as it pertains to the ship's elongated design. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Structural Design: Transitioning from Monolithic Staircases to Individual Light Actors || [https://www.youtube.com/watch?v=4MYPaFmg4gg&t=615s 00:10:15] | |||
|- | |||
| Materials Science: Discussing Ti3Au (Titanium-Gold) as a Hull Super-Alloy || [https://www.youtube.com/watch?v=4MYPaFmg4gg&t=1400s 00:23:20] | |||
|- | |||
| Technical Specs: Ship Dimensions (300m x 150m) and Deck Cavity Ratios || [https://www.youtube.com/watch?v=4MYPaFmg4gg&t=2085s 00:34:45] | |||
|- | |||
| Simulation Depth: Graphene-Sheet Window Strength vs. Titanium Hull Welding || [https://www.youtube.com/watch?v=4MYPaFmg4gg&t=2585s 00:43:05] | |||
|- | |||
| Propulsion Lore: Alcubierre/Lentz Warp Drive without Negative Mass || [https://www.youtube.com/watch?v=4MYPaFmg4gg&t=3944s 01:05:44] | |||
|- | |||
| Game Architecture: Block-In Progress for Every Room on D-Deck || [https://www.youtube.com/watch?v=4MYPaFmg4gg&t=4661s 01:17:41] | |||
|- | |||
| Level Design: Artificially Blocking View Distances for Engine Optimization || [https://www.youtube.com/watch?v=4MYPaFmg4gg&t=4938s 01:22:18] | |||
|- | |||
| Narrative Logic: Muffled Exterior Audio for Hull Reverberation Realism || [https://www.youtube.com/watch?v=4MYPaFmg4gg&t=5552s 01:32:32] | |||
|- | |||
| Gameplay Mechanics: Probe Retrieval Cycles and Science Lab Research Loops || [https://www.youtube.com/watch?v=4MYPaFmg4gg&t=6866s 01:54:26] | |||
|- | |||
| VR Implementation: Arm-Swing Locomotion and Button-Poke Interactions || [https://www.youtube.com/watch?v=4MYPaFmg4gg&t=7457s 02:04:17] | |||
|- | |||
| Interior Design: Designing the Grand Staircase/Lift for Shuttle Boarding || [https://www.youtube.com/watch?v=4MYPaFmg4gg&t=8279s 02:17:59] | |||
|- | |||
| Diplomacy: Tiered Communication Methods Based on Alien Tech Age || [https://www.youtube.com/watch?v=4MYPaFmg4gg&t=11818s 03:16:58] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-07-03 !! [https://www.youtube.com/watch?v=PigDFzb_q9g](https://www.youtube.com/watch?v=PigDFzb_q9g) !! 2 hours, 45 minutes, 15 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - D-Deck Framework & Internal Security Layout | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the architectural refinement of D-Deck, moving from a rough gray-box stage to a human-scale layout. The developer redesigns the corridors from a zigzag pattern to a straight-run configuration to improve flow and allow for "You Are Here" map displays at junctions. A significant portion of the session is dedicated to blocking out the internal security complex, which now includes a four-lane bowling alley (part of the adjacent bar), a tiered theater/cinema, a 95-foot shooting range, and a secured brig with an interlock door system. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Architectural Refinement: Straightening D-Deck Corridors for Better Flow || [https://www.youtube.com/watch?v=PigDFzb_q9g&t=240s 00:04:00] | |||
|- | |||
| Interior Design: Modeling a Pro-Dimensioned Four-Lane Bowling Alley || [https://www.youtube.com/watch?v=PigDFzb_q9g&t=439s 00:07:19] | |||
|- | |||
| Human Scaling: Comparing Crew Quarter Sizes Against Character Models || [https://www.youtube.com/watch?v=PigDFzb_q9g&t=603s 00:10:03] | |||
|- | |||
| NPC AI: Discussing Captain Standing Orders and Priority Trees || [https://www.youtube.com/watch?v=PigDFzb_q9g&t=1009s 00:16:49] | |||
|- | |||
| Support Infrastructure: Weapon Magazines and Capacitor Bank Placement || [https://www.youtube.com/watch?v=PigDFzb_q9g&t=1135s 00:18:55] | |||
|- | |||
| FTL Mechanics: Capacitors, Solar Panels, and Emergency Limping || [https://www.youtube.com/watch?v=PigDFzb_q9g&t=1497s 00:24:57] | |||
|- | |||
| Resource Management: Harvesting Helium and Deuterium via Gas Scoops || [https://www.youtube.com/watch?v=PigDFzb_q9g&t=1650s 00:27:30] | |||
|- | |||
| Simulation Depth: Bulkhead Logic and Atmospheric Pressure Modeling || [https://www.youtube.com/watch?v=PigDFzb_q9g&t=1992s 00:33:12] | |||
|- | |||
| Security Layout: Design of the 95ft Shooting Range and Armory || [https://www.youtube.com/watch?v=PigDFzb_q9g&t=3390s 00:56:30] | |||
|- | |||
| Gameplay Logic: Multiplayer Brig Functionality and Roleplay Interlocks || [https://www.youtube.com/watch?v=PigDFzb_q9g&t=9026s 02:30:26] | |||
|- | |||
| Crew Rotation: Implementing the Three-Shift (8-Hour) System Logic || [https://www.youtube.com/watch?v=PigDFzb_q9g&t=2200s 00:36:40] | |||
|- | |||
| Modeling Workflow: Using SketchUp with Plugins for Hard Surface Design || [https://www.youtube.com/watch?v=PigDFzb_q9g&t=1333s 00:22:13] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-07-07 !! [https://www.youtube.com/watch?v=N42NANFxF8g](https://www.youtube.com/watch?v=N42NANFxF8g) !! 4 hours, 23 minutes, 48 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - HoloDisplay - Dev Stream | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This session covers significant progress on the ship's internal engineering layouts and the technical integration of procedural planets into the bridge's HoloDisplay. The developer details the new maintenance tunnels on D and E decks, designed to allow engineers to service RCs pods and fuel tanks without entering primary habitable areas. On the technical side, a major refactor of the planetary scaling logic ensures that all 100+ billion procedural planets—not just the Sol system—now render correctly at scale on the sensors' holographic interface. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Interior Design: Engineering Access Tunnels and RCs Pod Layouts || [https://www.youtube.com/watch?v=N42NANFxF8g&t=189s 00:03:09] | |||
|- | |||
| Gameplay Logic: Multiplayer Brig Functionality and Roleplay Options || [https://www.youtube.com/watch?v=N42NANFxF8g&t=643s 00:10:43] | |||
|- | |||
| Orbital Mechanics: Implementing Circular Rail Systems for Planetary Orbits || [https://www.youtube.com/watch?v=N42NANFxF8g&t=1135s 00:18:55] | |||
|- | |||
| Simulation Depth: Handling Static Interior Physics vs. Moving Space || [https://www.youtube.com/watch?v=N42NANFxF8g&t=1045s 00:17:25] | |||
|- | |||
| FTL Theory: Alcubierre Drive Power Balancing and Sublight Multipliers || [https://www.youtube.com/watch?v=N42NANFxF8g&t=1448s 00:24:08] | |||
|- | |||
| Planetary Tech: Handling Transition Buffers for Atmospheric Shuttle Landings || [https://www.youtube.com/watch?v=N42NANFxF8g&t=2440s 00:40:40] | |||
|- | |||
| Technical Milestone: Scaling Procedural Planets for the 4m HoloDisplay || [https://www.youtube.com/watch?v=N42NANFxF8g&t=7218s 02:00:18] | |||
|- | |||
| Visual Polish: Implementing Edge Fading and Dithering for Holograms || [https://www.youtube.com/watch?v=N42NANFxF8g&t=8242s 02:17:22] | |||
|- | |||
| Science Gameplay: Destructive vs. Non-Destructive Lab Analysis Logic || [https://www.youtube.com/watch?v=N42NANFxF8g&t=4516s 01:15:16] | |||
|- | |||
| Planet Rendering: Correcting Ring Scaling for Procedural Gas Giants || [https://www.youtube.com/watch?v=N42NANFxF8g&t=14441s 04:00:41] | |||
|- | |||
| Diplomacy Logic: Reputation Systems and Alien Reactions to Hostile Acts || [https://www.youtube.com/watch?v=N42NANFxF8g&t=4927s 01:22:07] | |||
|- | |||
| Feature Creep: Discussion on Adding 3D Volumetric Nebula via Gaia Data || [https://www.youtube.com/watch?v=N42NANFxF8g&t=5593s 01:33:13] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-07-10 !! [https://www.youtube.com/watch?v=Z4wyUJrufmE](https://www.youtube.com/watch?v=Z4wyUJrufmE) !! 3 hours, 56 minutes, 8 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Holo Display Dev Stream | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical stream focuses on refactoring the planet rendering system from individual actors into a unified parent class to improve expandability. The developer demonstrates how this new architecture allows the same actor to toggle between high-fidelity space materials and lightweight, emissive materials for the bridge's Holo display. Significant time is spent troubleshooting the procedural generation of rings, atmospheres, and star prominences to ensure they scale correctly and remain visually consistent within the holographic interface. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Refactor: Moving to a Unified Parent Class for All Planets || [https://www.youtube.com/watch?v=Z4wyUJrufmE&t=217s 00:03:37] | |||
|- | |||
| UI Integration: Toggling Holo Display Materials vs. Space Materials || [https://www.youtube.com/watch?v=Z4wyUJrufmE&t=287s 00:04:47] | |||
|- | |||
| Optimization: Implementing the Detail Threshold & Billboard Imposter Logic || [https://www.youtube.com/watch?v=Z4wyUJrufmE&t=486s 00:08:06] | |||
|- | |||
| Atmospheric Rendering: Troubleshooting Small-Scale Atmosphere Materials || [https://www.youtube.com/watch?v=Z4wyUJrufmE&t=664s 00:11:04] | |||
|- | |||
| UI Design: Discussion on Data Real Estate and Popup Windows for Sensors || [https://www.youtube.com/watch?v=Z4wyUJrufmE&t=921s 00:15:21] | |||
|- | |||
| Visual Polish: Adding Nav Lights (Red/Green) to the Exterior Hull || [https://www.youtube.com/watch?v=Z4wyUJrufmE&t=3598s 00:59:58] | |||
|- | |||
| Engine Capability: Discussing Large World Coordinates and Nanite in UE5 || [https://www.youtube.com/watch?v=Z4wyUJrufmE&t=7337s 02:02:17] | |||
|- | |||
| Procedural Logic: Fixing Star Flare Randomization via Seed Stream || [https://www.youtube.com/watch?v=Z4wyUJrufmE&t=9233s 02:33:53] | |||
|- | |||
| Debugging: Identifying Why Planets Spawned Inside Y-Class Stars || [https://www.youtube.com/watch?v=Z4wyUJrufmE&t=11286s 03:08:06] | |||
|- | |||
| Scientific Accuracy: Re-calculating Roche Limit for Ultra-Cool Stars || [https://www.youtube.com/watch?v=Z4wyUJrufmE&t=11586s 03:13:06] | |||
|- | |||
| Mathematical Error: Identifying the Unit Conversion Bug (km vs. cm) || [https://www.youtube.com/watch?v=Z4wyUJrufmE&t=11709s 03:15:09] | |||
|- | |||
| Galaxy Simulation: Impact of Roche Limit Errors on Procedural Generation || [https://www.youtube.com/watch?v=Z4wyUJrufmE&t=12704s 03:31:44] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-07-17 !! [https://www.youtube.com/watch?v=cgHcefp49Bc](https://www.youtube.com/watch?v=cgHcefp49Bc) !! 5 hours, 18 minutes, 7 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Refactoring Galaxy Data Structures & Logic | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream centers on a major technical refactor of the galaxy and star system data structures to improve scalability and localization. The developer moves away from generating humanized text descriptions during the initial procedural generation, opting instead to store raw data in nested structs that the UI humanizes at runtime. Significant work is also done on the logic for multi-star systems, black hole planetary generation, and preparing for external SQL database integration for backer-created systems. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Data Architecture: Moving from Monolithic Structs to Nested Sub-Structs || [https://www.youtube.com/watch?v=cgHcefp49Bc&t=411s 00:06:51] | |||
|- | |||
| Localization Strategy: Humanizing Raw Data at the UI Layer || [https://www.youtube.com/watch?v=cgHcefp49Bc&t=660s 00:11:00] | |||
|- | |||
| Stellar Classification: Implementing 70+ Subclasses for Star Types || [https://www.youtube.com/watch?v=cgHcefp49Bc&t=608s 00:10:08] | |||
|- | |||
| Technical Logic: Black Hole Radius Calculations based on Solar Mass || [https://www.youtube.com/watch?v=cgHcefp49Bc&t=548s 00:09:08] | |||
|- | |||
| Procedural Design: Handling Stable Multi-Star Orbit Hierarchies || [https://www.youtube.com/watch?v=cgHcefp49Bc&t=931s 00:15:31] | |||
|- | |||
| Data Persistence: Transitioning to SQLite for Dynamic Backer Updates || [https://www.youtube.com/watch?v=cgHcefp49Bc&t=1463s 00:24:23] | |||
|- | |||
| Multiplayer Vision: Ghost Ship Tracking via Shared SQL Databases || [https://www.youtube.com/watch?v=cgHcefp49Bc&t=1840s 00:30:40] | |||
|- | |||
| Optimization: Managing Large Object Counts via Sensor Range Culling || [https://www.youtube.com/watch?v=cgHcefp49Bc&t=3722s 01:02:02] | |||
|- | |||
| Simulation Depth: Moving Space Around a Static Physics Interior || [https://www.youtube.com/watch?v=cgHcefp49Bc&t=4108s 01:08:28] | |||
|- | |||
| Technical Milestone: Fixed Earth's Coordinates to a Final Anchor Point || [https://www.youtube.com/watch?v=cgHcefp49Bc&t=8349s 02:19:09] | |||
|- | |||
| Blueprint Logic: Rebuilding the Manual Planet Generation Macro || [https://www.youtube.com/watch?v=cgHcefp49Bc&t=11323s 03:08:43] | |||
|- | |||
| Debugging: Identifying Live Starfield Anchor Movement Errors || [https://www.youtube.com/watch?v=cgHcefp49Bc&t=18158s 05:02:38] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-07-21 !! [https://www.youtube.com/watch?v=69eO5Sj-R-A](https://www.youtube.com/watch?v=69eO5Sj-R-A) !! 2 hours, 10 minutes, 39 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Galaxy Creation Dev Stream | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> In this technical session, the developer shifts the planetary generation logic from arbitrary "dice rolls" to a scientifically grounded core accretion method, where every planet begins as a rocky core before potentially capturing a gas envelope. A major focus is placed on resolving 30% discrepancies in gravity calculations by implementing Harvard-sourced exoplanet lookup tables that correlate mass with iron fractions. This infrastructure is a direct prerequisite for the upcoming life generation systems, which require accurate atmospheric pressure and gravity data. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Core Accretion Theory: Moving away from arbitrary dice rolls for planet types || [https://www.youtube.com/watch?v=69eO5Sj-R-A&t=332s 00:05:32] | |||
|- | |||
| Mass Curves: Defining the protoplanetary disc mass budget relative to the star || [https://www.youtube.com/watch?v=69eO5Sj-R-A&t=435s 00:07:15] | |||
|- | |||
| Oddity Logic: The 1% chance for anomalous bodies like stripped gas giant cores || [https://www.youtube.com/watch?v=69eO5Sj-R-A&t=523s 00:08:43] | |||
|- | |||
| Iron Saturation: Implementing a distance-based curve for planetary iron counts || [https://www.youtube.com/watch?v=69eO5Sj-R-A&t=1094s 00:18:14] | |||
|- | |||
| Harvard Data: Integrating Mass-vs-Radius lookup tables for exoplanet accuracy || [https://www.youtube.com/watch?v=69eO5Sj-R-A&t=1384s 00:23:04] | |||
|- | |||
| Partial Pressure: Discussing oxygen toxicity and breathability requirements || [https://www.youtube.com/watch?v=69eO5Sj-R-A&t=3399s 00:56:39] | |||
|- | |||
| Sensor Fidelity: Distinguishing between long-range, short-range, and visual scans || [https://www.youtube.com/watch?v=69eO5Sj-R-A&t=4002s 01:06:42] | |||
|- | |||
| Technical Debt: Troubleshooting "floating point errors" in massive mass values || [https://www.youtube.com/watch?v=69eO5Sj-R-A&t=7649s 02:07:29] | |||
|- | |||
| Sol Fixes: Resolving the "All-Earth" bug in the home system || [https://www.youtube.com/watch?v=69eO5Sj-R-A&t=7732s 02:08:52] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-07-24 !! [https://www.youtube.com/watch?v=o0BOGNgjTWA](https://www.youtube.com/watch?v=o0BOGNgjTWA) !! 3 hours, 46 minutes, 53 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Starship Simulator - Galaxy Creation Dev Stream | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> Andrew, in this session Dan moves away from dice-roll planet generation toward a more scientifically grounded "Core Mass Accretion" model. He focuses on defining the thresholds for runaway gas secretion (at 10 Earth masses) and calculating escape velocities to determine which chemicals a planet can realistically retain in its atmosphere. Significant work is done on the backend ID structure to allow for a "binary tree" approach to child objects, theoretically supporting infinite nesting of moons and space stations. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Developer Background: Discussion on Stage 9 and the Orville Fan Experience || [https://www.youtube.com/watch?v=o0BOGNgjTWA&t=284s 00:04:44] | |||
|- | |||
| Core Mass Accretion: Implementing the 10 Earth Mass threshold for gas giants || [https://www.youtube.com/watch?v=o0BOGNgjTWA&t=542s 00:09:02] | |||
|- | |||
| Frost Line Dynamics: Using weighted curves to determine gas giant probability || [https://www.youtube.com/watch?v=o0BOGNgjTWA&t=820s 00:13:40] | |||
|- | |||
| Object Hierarchy: Moving to Parent/Child IDs to support "Moon-Moons" || [https://www.youtube.com/watch?v=o0BOGNgjTWA&t=1236s 00:20:36] | |||
|- | |||
| Simulation Theory: Computational limits and the "Level Zero" argument || [https://www.youtube.com/watch?v=o0BOGNgjTWA&t=2910s 00:48:30] | |||
|- | |||
| Density Variables: Challenges in modeling non-linear density for Saturn/Jupiter || [https://www.youtube.com/watch?v=o0BOGNgjTWA&t=3051s 00:50:51] | |||
|- | |||
| Atmospheric Composition: Sourcing chemical data for the Sol terrestrial planets || [https://www.youtube.com/watch?v=o0BOGNgjTWA&t=6751s 01:52:31] | |||
|- | |||
| Thermal Velocity: Logic for determining atmospheric retention vs. escape velocity || [https://www.youtube.com/watch?v=o0BOGNgjTWA&t=7786s 02:09:46] | |||
|- | |||
| Martian Sunset: Blue-shift logic based on Rayleigh scattering and air density || [https://www.youtube.com/watch?v=o0BOGNgjTWA&t=8983s 02:29:43] | |||
|- | |||
| Optimization Philosophy: Applying SpaceX "iterative failing" and Raptor 3 logic || [https://www.youtube.com/watch?v=o0BOGNgjTWA&t=11481s 03:11:21] | |||
|- | |||
| Hot Jupiters: Analysis of massive planets in close-proximity M-class orbits || [https://www.youtube.com/watch?v=o0BOGNgjTWA&t=12485s 03:28:05] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-07-28 !! [https://www.youtube.com/watch?v=HEv9K0FdLeM](https://www.youtube.com/watch?v=HEv9K0FdLeM) !! 3 hours, 23 minutes, 49 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Metallicity and Chemical Composition Systems | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on implementing a more granular chemical composition model for star systems based on stellar age and galactic position. The developer introduces "metallicity" curves that dictate the ratio of hydrogen, helium, and metals within the protoplanetary disc, directly affecting the available mass budget for rocky cores and gas envelopes. Technical work also includes refining the Census UI to better display these new data points and a brief look at early concept art for the Magellan-class engine structure. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Atmospheric Retention: Mathematical models for planetary gases and surface fluids || [https://www.youtube.com/watch?v=HEv9K0FdLeM&t=181s 00:03:01] | |||
|- | |||
| Galactic Metallicity: Using Fe/H ratios and XYZ notation for disc composition || [https://www.youtube.com/watch?v=HEv9K0FdLeM&t=364s 00:06:04] | |||
|- | |||
| Curve Implementation: Driving metallicity values based on Stellar Age brackets || [https://www.youtube.com/watch?v=HEv9K0FdLeM&t=483s 00:08:03] | |||
|- | |||
| Magellan Concept: Sneak peek at the engine structure blocking and design || [https://www.youtube.com/watch?v=HEv9K0FdLeM&t=1142s 00:19:02] | |||
|- | |||
| Galaxy Seeding: Explanation of coordinate-based seeds for a shared universe || [https://www.youtube.com/watch?v=HEv9K0FdLeM&t=2467s 00:41:07] | |||
|- | |||
| Core Mass Accretion: Clamping rocky core growth based on available metallic mass || [https://www.youtube.com/watch?v=HEv9K0FdLeM&t=7610s 02:06:50] | |||
|- | |||
| Kyper Belt Logic: Leftover matter and eccentric orbits in mature systems || [https://www.youtube.com/watch?v=HEv9K0FdLeM&t=7927s 02:12:07] | |||
|- | |||
| Mining Mechanics: Using 3D printers and elemental bins for ship maintenance || [https://www.youtube.com/watch?v=HEv9K0FdLeM&t=8123s 02:15:23] | |||
|- | |||
| Bridge Layout: Engineering, Security, and Environmental station placement || [https://www.youtube.com/watch?v=HEv9K0FdLeM&t=8161s 02:16:01] | |||
|- | |||
| Bridge Crew AI: Vision for 0.1 implementation of NPC bridge station orders || [https://www.youtube.com/watch?v=HEv9K0FdLeM&t=9575s 02:39:35] | |||
|- | |||
| UI Architecture: Developing the multi-window Census and Hollow Display || [https://www.youtube.com/watch?v=HEv9K0FdLeM&t=10034s 02:47:14] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-07-31 !! [https://www.youtube.com/watch?v=Qk23FDPFP8E](https://www.youtube.com/watch?v=Qk23FDPFP8E) !! 3 hours, 24 minutes, 24 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Designing The Magellan and Protoplanetary Systems | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive covers the transition from random "dice roll" planet generation to an organic core mass accretion model based on protoplanetary disc physics. Dan explains the calculation of "Snow Lines" and thermal velocities to determine if a rocky core can hold a hydrogen envelope, creating realistic gas giants and super-Earths. The modeling portion focuses on refining the C Deck ceiling framework and implementing deck-aware floor assets that dynamically show or hide to optimize performance. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Astrophysics: Implementing Protoplanetary Disc Lifespans and Mass Accretion || [https://www.youtube.com/watch?v=Qk23FDPFP8E&t=215s 00:03:35] | |||
|- | |||
| System Logic: Using Snow Lines and Boltzmann Constants to Differentiate Planet Types || [https://www.youtube.com/watch?v=Qk23FDPFP8E&t=452s 00:07:32] | |||
|- | |||
| Gameplay Design: Mining Mechanics for Asteroids, Planetary Surfaces, and Ice || [https://www.youtube.com/watch?v=Qk23FDPFP8E&t=927s 00:15:27] | |||
|- | |||
| Technical Milestone: Grid-based visibility and 1km System Subdivisions || [https://www.youtube.com/watch?v=Qk23FDPFP8E&t=1149s 00:19:09] | |||
|- | |||
| AI Systems: NPC Lightweight Decision Making and Priority Trees || [https://www.youtube.com/watch?v=Qk23FDPFP8E&t=2913s 00:48:33] | |||
|- | |||
| Damage Modeling: Visualizing Floor Cavities and Structural Support Layers || [https://www.youtube.com/watch?v=Qk23FDPFP8E&t=7597s 02:06:37] | |||
|- | |||
| Crew Logic: Environmental Impact on Morale and Departmental Quarters || [https://www.youtube.com/watch?v=Qk23FDPFP8E&t=3325s 00:55:25] | |||
|- | |||
| Lore: The Beam Pistol as a Laser-Ionized Taser System || [https://www.youtube.com/watch?v=Qk23FDPFP8E&t=7411s 02:03:31] | |||
|- | |||
| Tech Demo: Live YouTube Player and Lighting Interaction on the Bridge || [https://www.youtube.com/watch?v=Qk23FDPFP8E&t=8323s 02:18:43] | |||
|- | |||
| Optimization: Deck-aware Actors and Occlusion Culling for Interior Assets || [https://www.youtube.com/watch?v=Qk23FDPFP8E&t=12093s 03:21:33] | |||
|- | |||
| Asset Creation: Standardizing Modular Ceiling Cavities for Lighting Fixtures || [https://www.youtube.com/watch?v=Qk23FDPFP8E&t=9485s 02:38:05] | |||
|- | |||
| Future Tech: Implementing AR Earpieces for In-Game Pathfinding UI || [https://www.youtube.com/watch?v=Qk23FDPFP8E&t=9901s 02:45:01] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-08-07 !! [https://www.youtube.com/watch?v=zgFr5yygXXk](https://www.youtube.com/watch?v=zgFr5yygXXk) !! 3 hours, 55 minutes, 30 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Staircase Geometry and Dev Shed Architecture | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This session focuses on overhauling the ship's main staircase geometry to ensure smooth navigation and consistent structural support brackets. Dan reveals the real-world progress on the "Dev Shed" concrete base and shares scale comparisons between the new studio and the ship's hull. Technical highlights include refining NPC pathfinding over beveled steps, implementing a unified floor actor system to reduce code bloat, and preparing a new public build featuring "Steve" the NPC roaming C Deck. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Real-World Dev: Building the Concrete Base for the 20sqm "Dev Shed" || [https://www.youtube.com/watch?v=zgFr5yygXXk&t=268s 00:04:28] | |||
|- | |||
| Scale Comparison: Viewing the Dev Shed next to the McCallum-class Starship || [https://www.youtube.com/watch?v=zgFr5yygXXk&t=490s 00:08:10] | |||
|- | |||
| Structural Design: Implementing More Accurate Staircase Framework and Brackets || [https://www.youtube.com/watch?v=zgFr5yygXXk&t=721s 00:12:01] | |||
|- | |||
| Multiplayer Architecture: Planning Headless Dedicated Servers for Steam || [https://www.youtube.com/watch?v=zgFr5yygXXk&t=972s 00:16:12] | |||
|- | |||
| Game Mechanics: Exploring First-Come-First-Serve Lift Algorithms and Prop Physics || [https://www.youtube.com/watch?v=zgFr5yygXXk&t=1802s 00:30:02] | |||
|- | |||
| Lighting Overhaul: Decoupling Stair Geometry from Light Fitting Child Actors || [https://www.youtube.com/watch?v=zgFr5yygXXk&t=2415s 00:40:15] | |||
|- | |||
| Roadmap: Planning Planetary Scans, Intelligent Life Discoveries, and Bridge Crew NPCs || [https://www.youtube.com/watch?v=zgFr5yygXXk&t=7991s 02:13:11] | |||
|- | |||
| Accessibility: Planning Camera Zoom Sliders for Players with Vision Impairment || [https://www.youtube.com/watch?v=zgFr5yygXXk&t=4218s 01:10:18] | |||
|- | |||
| Simulation Systems: Cleaning Stats vs. Damage Stats and their impact on NPC Morale || [https://www.youtube.com/watch?v=zgFr5yygXXk&t=6708s 01:51:48] | |||
|- | |||
| NPC Logic: Updating NavMesh Bridges and Pathfinding for Multideck Traversals || [https://www.youtube.com/watch?v=zgFr5yygXXk&t=12119s 03:21:59] | |||
|- | |||
| Optimization: Consolidating Unique Floor Actors into a Unified Master Actor || [https://www.youtube.com/watch?v=zgFr5yygXXk&t=13933s 03:52:13] | |||
|- | |||
| Community: Live Testing of NPC Locomotion Speeds for "Steve" on C Deck || [https://www.youtube.com/watch?v=zgFr5yygXXk&t=12683s 03:31:23] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-08-11 !! [https://www.youtube.com/watch?v=GoNGrjvNUSY](https://www.youtube.com/watch?v=GoNGrjvNUSY) !! 2 hours, 50 minutes, 40 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Adding More Accessibility Options | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical stream focuses on implementing key accessibility and gameplay quality-of-life updates, specifically the decoupling of "Head Bobbing" and the addition of a variable "Camera Zoom" amount. Dan demonstrates the fix for a complex staircase handrail modeling issue using an upright extruder plugin and discusses the underlying physics challenges of moving expansive ship interiors versus moving space around a static vessel. The roadmap is also updated to prioritize Bridge NPCs and backer star system tools for upcoming patches. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Modeling Workflow: Fixing Handrail Torsion with an Upright Extruder Plugin || [https://www.youtube.com/watch?v=GoNGrjvNUSY&t=334s 00:05:34] | |||
|- | |||
| Technical Hurdles: NPC Pathfinding Issues with Beveled Staircase Edges || [https://www.youtube.com/watch?v=GoNGrjvNUSY&t=963s 00:16:03] | |||
|- | |||
| Road Map Update: Shifting Focus to Bridge NPCs and Backer Star System Tools || [https://www.youtube.com/watch?v=GoNGrjvNUSY&t=1171s 00:19:31] | |||
|- | |||
| Data Performance: SQL Light Database Speed for 18 Million Star Rows || [https://www.youtube.com/watch?v=GoNGrjvNUSY&t=1383s 00:23:03] | |||
|- | |||
| Patch Logic: Overview of Cycle 225 ("Drake Equation") vs. Cycle 226 || [https://www.youtube.com/watch?v=GoNGrjvNUSY&t=1614s 00:26:54] | |||
|- | |||
| Simulation Theory: Why Static Ship Interiors are Necessary for Physics Stability || [https://www.youtube.com/watch?v=GoNGrjvNUSY&t=4799s 01:19:59] | |||
|- | |||
| VR Development: Planning the "Room Scale" VR Proof of Concept || [https://www.youtube.com/watch?v=GoNGrjvNUSY&t=5294s 01:28:14] | |||
|- | |||
| Gameplay Lore: Implementing "Cold and Dark" Ship States for Stealth || [https://www.youtube.com/watch?v=GoNGrjvNUSY&t=5887s 01:38:07] | |||
|- | |||
| Coding Logic: Implementing Variable Camera Zoom and FOV Scaling || [https://www.youtube.com/watch?v=GoNGrjvNUSY&t=6811s 01:53:31] | |||
|- | |||
| Sensitivity Scaling: Dynamic Mouse Speed Adjustments Based on Zoom Level || [https://www.youtube.com/watch?v=GoNGrjvNUSY&t=7412s 02:03:32] | |||
|- | |||
| Preference Toggles: Moving "Head Bob" to Gameplay Settings and Disabling by Default || [https://www.youtube.com/watch?v=GoNGrjvNUSY&t=8130s 02:15:30] | |||
|- | |||
| Optimization: Merging HUD Widgets to Reduce Render Performance Costs || [https://www.youtube.com/watch?v=GoNGrjvNUSY&t=9988s 02:46:28] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-08-14 !! [https://www.youtube.com/watch?v=WGo1HnMPGfg](https://www.youtube.com/watch?v=WGo1HnMPGfg) !! 3 hours, 11 minutes, 50 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - B Deck Framework and Accessibility Updates | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This session focuses on the structural refinement of B Deck, specifically implementing consistent door frames and tracks to ensure modularity across all ship decks. The developer explores technical challenges with Nanite mesh processing and demonstrates the new "Crosshair Customization" and "Variable Camera Zoom" features designed to improve accessibility for players with visual impairments. Discussions also cover the ship's internal "damage modeling" philosophy, revealing how wall panels will physically detach to expose underlying framework and utility conduits during combat or accidents. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Structural Design: Standardizing 10cm (4 inch) Door Tracks for Ship-wide Modularity || [https://www.youtube.com/watch?v=WGo1HnMPGfg&t=1329s 00:22:09] | |||
|- | |||
| Galactic Scale: Estimating 150-200 Billion Stars and Procedural Naming Algorithms || [https://www.youtube.com/watch?v=WGo1HnMPGfg&t=2103s 00:35:03] | |||
|- | |||
| Technical Hurdles: Troubleshooting Nanite Disk Storage and Mesh Fallback Errors || [https://www.youtube.com/watch?v=WGo1HnMPGfg&t=3350s 00:55:50] | |||
|- | |||
| Accessibility Update: Previewing 23 New Crosshair Styles and Scale Settings || [https://www.youtube.com/watch?v=WGo1HnMPGfg&t=3578s 00:59:38] | |||
|- | |||
| Simulation Depth: Designing Cavities for Under-floor Wiring and Emergency Lighting || [https://www.youtube.com/watch?v=WGo1HnMPGfg&t=7621s 02:07:01] | |||
|- | |||
| UI Features: Implementing Variable Camera Zoom for Improved Screen Readability || [https://www.youtube.com/watch?v=WGo1HnMPGfg&t=11472s 03:11:12] | |||
|- | |||
| Interior Design: Planning the VIP State Room Layout and "Living Wall" Planters || [https://www.youtube.com/watch?v=WGo1HnMPGfg&t=3729s 01:02:09] | |||
|- | |||
| Physics Interaction: Applying Impact Impulses to Props Based on Damage Source || [https://www.youtube.com/watch?v=WGo1HnMPGfg&t=5293s 01:28:13] | |||
|- | |||
| Studio Philosophy: Remaining Independent to Maintain Creative and Temporal Control || [https://www.youtube.com/watch?v=WGo1HnMPGfg&t=6256s 01:44:16] | |||
|- | |||
| Visual Polish: Refining Staircase Handrails with Vertical-Oriented Extrusion || [https://www.youtube.com/watch?v=WGo1HnMPGfg&t=4049s 01:07:29] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-08-18 !! [https://www.youtube.com/watch?v=sFsBLWfIXyg](https://www.youtube.com/watch?v=sFsBLWfIXyg) !! 4 hours, 39 minutes, 16 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - B Deck Panelling and Dev Shed Reveal | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This extensive development session focuses on fleshing out the B Deck landing area with a new modular panelling system, including complex curved planter geometry and integrated digital screens. Dan demonstrates the technical workflow for creating wall panels using 2D templates extruded along 3D paths, ensuring perfect alignment with the ship's structural framework. A significant portion of the stream is also dedicated to revealing the architectural plans for the real-world "Dev Shed," a custom-built studio designed to facilitate full-scale VR development and high-quality streaming for the project. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Design Evolution: Comparing Chunky Upright Handrails vs. Rounded Designs || [https://www.youtube.com/watch?v=sFsBLWfIXyg&t=243s 00:04:03] | |||
|- | |||
| Modeling Challenge: Using Subdivision Modeling for the "Nightmare" Planter Curves || [https://www.youtube.com/watch?v=sFsBLWfIXyg&t=314s 00:05:14] | |||
|- | |||
| Technical Workflow: 2D-to-3D Wall Panel Templates and Extrusion || [https://www.youtube.com/watch?v=sFsBLWfIXyg&t=1085s 00:18:05] | |||
|- | |||
| Lore: The Science of Ship Windows - Layered Carbon Crystal Structures || [https://www.youtube.com/watch?v=sFsBLWfIXyg&t=1667s 00:27:47] | |||
|- | |||
| Ship Tour: Layout of the Mall, Hydroponics, Cinema, and Bowling Alley || [https://www.youtube.com/watch?v=sFsBLWfIXyg&t=1843s 00:30:43] | |||
|- | |||
| Technical Milestone: Defining Inter-Deck Spacing (1m Cavity) and Utility Routing || [https://www.youtube.com/watch?v=sFsBLWfIXyg&t=2226s 00:37:06] | |||
|- | |||
| Engineering Design: Multi-Sectioned Lift Entrances and Door Cassette Welding || [https://www.youtube.com/watch?v=sFsBLWfIXyg&t=5488s 01:31:28] | |||
|- | |||
| Gameplay Mechanics: Using Wall Panel IDs for Engineering Fault Reports || [https://www.youtube.com/watch?v=sFsBLWfIXyg&t=6193s 01:43:13] | |||
|- | |||
| World Building: Bridging the Tech Gap between Sublight and FTL Drives || [https://www.youtube.com/watch?v=sFsBLWfIXyg&t=8223s 02:17:03] | |||
|- | |||
| Real-World Progress: 3D Walkthrough of the Planned "Dev Shed" Studio || [https://www.youtube.com/watch?v=sFsBLWfIXyg&t=10927s 03:02:07] | |||
|- | |||
| Optimization: Unreal Engine 5.5 "MegaLights" and the Future of Lumen || [https://www.youtube.com/watch?v=sFsBLWfIXyg&t=10464s 02:54:24] | |||
|- | |||
| UI Integration: Implementing Dynamic Screen Snapping and Logic || [https://www.youtube.com/watch?v=sFsBLWfIXyg&t=14246s 03:57:26] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-08-21 !! [https://www.youtube.com/watch?v=sesebtSLNt4](https://www.youtube.com/watch?v=sesebtSLNt4) !! 3 hours, 46 minutes, 50 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - B Deck Security Desk and Ceiling Infrastructure | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the interior design and structural logic of the B Deck landing, specifically the creation of a new security desk and its corresponding ceiling light fixture. The developer discusses the ship's architecture as a series of pressure vessels, explaining how airtight doors and localized atmosphere evacuation serve as primary fire suppression. Technical work includes refining 3D wall panel actors, implementing a custom world-rebasing system to handle 64-bit coordinate jittering at light-year scales, and demonstrating the procedural prop persistence system. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Structural Design: Continuous Ceiling Panels and Bolt Attachment Brackets || [https://www.youtube.com/watch?v=sesebtSLNt4&t=242s 00:04:02] | |||
|- | |||
| Security Desk: Ergonomic Considerations and Landing Foot Traffic Flow || [https://www.youtube.com/watch?v=sesebtSLNt4&t=410s 00:06:50] | |||
|- | |||
| Gameplay Logic: Security NPCs as Gatekeepers for VIP Suites and the Bridge || [https://www.youtube.com/watch?v=sesebtSLNt4&t=731s 00:12:11] | |||
|- | |||
| Layout Planning: Ship-wide Bathroom Distribution and Crew Quarter On-suites || [https://www.youtube.com/watch?v=sesebtSLNt4&t=1380s 00:23:00] | |||
|- | |||
| NPC Systems: Prototype Command Structure for Bridge Crew Spawning || [https://www.youtube.com/watch?v=sesebtSLNt4&t=1501s 00:25:01] | |||
|- | |||
| Lore & Physics: Energy Shields functioning as "Non-Newtonian" Dense Space || [https://www.youtube.com/watch?v=sesebtSLNt4&t=2035s 00:33:55] | |||
|- | |||
| Engineering Logic: Using Vacuum Evacuation for Ship-wide Fire Suppression || [https://www.youtube.com/watch?v=sesebtSLNt4&t=9006s 02:30:06] | |||
|- | |||
| Prop Persistence: Data Table Management and Unique Procedural Seeds || [https://www.youtube.com/watch?v=sesebtSLNt4&t=4124s 01:08:44] | |||
|- | |||
| Technical Milestone: Custom 64-bit World Rebasing for Solar System Scales || [https://www.youtube.com/watch?v=sesebtSLNt4&t=4284s 01:11:24] | |||
|- | |||
| Physics Stress Test: The "Donut Fountain" and Audio Processing Performance || [https://www.youtube.com/watch?v=sesebtSLNt4&t=5363s 01:29:23] | |||
|- | |||
| UI Architecture: Security Cameras and Deck Map Door Status Integration || [https://www.youtube.com/watch?v=sesebtSLNt4&t=6631s 01:50:31] | |||
|- | |||
| Lighting Design: UFO-style Recessed Ceiling Fixture with Blue LED Rings || [https://www.youtube.com/watch?v=sesebtSLNt4&t=9824s 02:43:44] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-08-25 !! [https://www.youtube.com/watch?v=I-DpKsiQqF0](https://www.youtube.com/watch?v=I-DpKsiQqF0) !! 4 hours, 14 minutes, 31 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Creating 'The Scary Panel' and VIP Lounge Planter | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream centers on the architectural "homogenization" of the ship's decks to allow for more efficient modular copy-pasting across B, C, and D decks. The primary technical challenge involves modeling "The Scary Panel," a complex piece of geometry in the VIP lounge that requires intricate subdivision and retopology to blend various curved radii. Additionally, the developer integrates backer star systems into the galactic generation and demonstrates the use of Nanite for dynamic polygon scaling to maintain high performance despite increasing geometric density. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Strategy: Homogenizing Deck Panels for Modular Copy-Pasting || [https://www.youtube.com/watch?v=I-DpKsiQqF0&t=220s 00:03:40] | |||
|- | |||
| Class Optimization: Merging Panel Actors into a Shared Class to Reduce Folder Bloat || [https://www.youtube.com/watch?v=I-DpKsiQqF0&t=432s 00:07:12] | |||
|- | |||
| Tactile Interaction: Long-term Vision for Physical Bolt Removal Tools || [https://www.youtube.com/watch?v=I-DpKsiQqF0&t=533s 00:08:53] | |||
|- | |||
| Galaxy Generation: Implementing Backer Star Systems and Procedural Rules || [https://www.youtube.com/watch?v=I-DpKsiQqF0&t=995s 00:16:35] | |||
|- | |||
| Data Architecture: Challenges with Nested SQL Structures for Moons and Multi-Star Systems || [https://www.youtube.com/watch?v=I-DpKsiQqF0&t=1329s 00:22:09] | |||
|- | |||
| Modeling Workflow: Why "The Scary Wall" Geometry is Difficult to Subdivide || [https://www.youtube.com/watch?v=I-DpKsiQqF0&t=1808s 00:30:08] | |||
|- | |||
| Simulation Logic: Segmenting Ship Geometry for Fire Spread and Atmospheric Pressure || [https://www.youtube.com/watch?v=I-DpKsiQqF0&t=2020s 00:33:40] | |||
|- | |||
| SubD Technique: Converting N-gons to Quad Geometry for Smooth Curves || [https://www.youtube.com/watch?v=I-DpKsiQqF0&t=3966s 01:06:06] | |||
|- | |||
| Asset Integration: Exporting and Aligning the VIP Planter Mesh in Unreal Engine 5 || [https://www.youtube.com/watch?t=9834s&v=I-DpKsiQqF0 02:43:54] | |||
|- | |||
| Material Systems: Creating Multi-layered Soil and Mud Textures for Planters || [https://www.youtube.com/watch?v=I-DpKsiQqF0&t=10525s 02:55:25] | |||
|- | |||
| Troubleshooting: Hard Drive Space Impact on Unreal Engine Texture Streaming || [https://www.youtube.com/watch?v=I-DpKsiQqF0&t=11892s 03:18:12] | |||
|- | |||
| Nanite Visualization: Dynamic Triangle Density and Occlusion Culling Optimization || [https://www.youtube.com/watch?v=I-DpKsiQqF0&t=14952s 04:09:12] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-08-28 !! [https://www.youtube.com/watch?v=AY8BX8cg08E](https://www.youtube.com/watch?v=AY8BX8cg08E) !! 4 hours, 54 minutes, 11 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dirt Simulation, Droids, and B-Deck Corridor Logic | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream introduces a new "Grime" simulation system where individual floor panels dynamically accumulate dirt based on player and NPC footfall. The developer showcases a prototype "Rumba" droid that autonomously identifies and cleans dirty panels using an array-based prioritization logic. Technical work focuses on resolving a major "blue glow" lighting bug on B-Deck and the complex modeling of door frames and non-standard wall panels that interface with the ship's framework curves. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Simulation: Dynamic Floor Grime and Dirt Accumulation Logic || [https://www.youtube.com/watch?v=AY8BX8cg08E&t=524s 00:08:44] | |||
|- | |||
| Logic: Rumba Droid Pathfinding and Cleaning Prioritization || [https://www.youtube.com/watch?v=AY8BX8cg08E&t=403s 00:06:43] | |||
|- | |||
| Debugging: Resolving the B-Deck "Blue Glow" Level Loading Issue || [https://www.youtube.com/watch?v=AY8BX8cg08E&t=788s 00:13:08] | |||
|- | |||
| Graphics: Implementing GI Mesh Lights to Replace Corrupt Plugins || [https://www.youtube.com/watch?v=AY8BX8cg08E&t=1342s 00:22:22] | |||
|- | |||
| Architecture: Discussion on Bridge Escape Hatch and Data Center Access || [https://www.youtube.com/watch?v=AY8BX8cg08E&t=7964s 02:12:44] | |||
|- | |||
| Lore: The McAllan Class as an Experimental Prototype Vessel || [https://www.youtube.com/watch?v=AY8BX8cg08E&t=8322s 02:18:42] | |||
|- | |||
| Asset Creation: Modeling Perpendicular Edges for Curved Wall Joins || [https://www.youtube.com/watch?v=AY8BX8cg08E&t=3126s 00:52:06] | |||
|- | |||
| Interior Design: Modular VIP Door Frame Construction and Rubber Backing || [https://www.youtube.com/watch?v=AY8BX8cg08E&t=5945s 01:39:05] | |||
|- | |||
| Technical: Discussion on hlsl Shader Artists and Volumetric Cloudscapes || [https://www.youtube.com/watch?v=AY8BX8cg08E&t=7394s 02:03:14] | |||
|- | |||
| Workflow: Using SketchUp to Export Precision Origin Points for Unreal || [https://www.youtube.com/watch?v=AY8BX8cg08E&t=14986s 04:09:46] | |||
|- | |||
| Career: Dan’s Professional History and Early Commodore 64 Coding || [https://www.youtube.com/watch?v=AY8BX8cg08E&t=10019s 02:46:59] | |||
|- | |||
| Multiplayer: Aligning Text Render Labels Across Replicated Wall Panels || [https://www.youtube.com/watch?v=AY8BX8cg08E&t=12901s 03:35:01] | |||
|} | |||
</div> | |||
</div> | |||
|} | |} | ||
</div></div></div> | </div></div></div> | ||
| Line 2,601: | Line 3,408: | ||
! 2025-05-11 !! [https://www.youtube.com/watch?v=vWu94k4X4AI](https://www.youtube.com/watch?v=vWu94k4X4AI) !! 3 hours, 57 minutes, 46 seconds !! | ! 2025-05-11 !! [https://www.youtube.com/watch?v=vWu94k4X4AI](https://www.youtube.com/watch?v=vWu94k4X4AI) !! 3 hours, 57 minutes, 46 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - | Starship Simulator - multi-player stability | ||
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! 2025-05-14 !! [https://www.youtube.com/watch?v=P2RCjAw2iMU](https://www.youtube.com/watch?v=P2RCjAw2iMU) !! 4 hours, 0 minutes, 31 seconds !! | ! 2025-05-14 !! [https://www.youtube.com/watch?v=P2RCjAw2iMU](https://www.youtube.com/watch?v=P2RCjAw2iMU) !! 4 hours, 0 minutes, 31 seconds !! | ||
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Starship Simulator - | Starship Simulator - bug fixing and technical polish | ||
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! 2025-05-18 !! [https://www.youtube.com/watch?v=2DX69HhROCI](https://www.youtube.com/watch?v=2DX69HhROCI) !! 4 hours, 12 minutes, 01 seconds !! | ! 2025-05-18 !! [https://www.youtube.com/watch?v=2DX69HhROCI](https://www.youtube.com/watch?v=2DX69HhROCI) !! 4 hours, 12 minutes, 01 seconds !! | ||
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Starship Simulator - | Starship Simulator - high-priority bugs | ||
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! 2025-05-21 !! [https://www.youtube.com/watch?v=fbttWmc2kj0](https://www.youtube.com/watch?v=fbttWmc2kj0) !! 3 hours, 55 minutes, 45 seconds !! | ! 2025-05-21 !! [https://www.youtube.com/watch?v=fbttWmc2kj0](https://www.youtube.com/watch?v=fbttWmc2kj0) !! 3 hours, 55 minutes, 45 seconds !! | ||
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Starship Simulator - | Starship Simulator - visual and functional bugs | ||
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Revision as of 16:26, 18 March 2026
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page contains a List of Development streams and some metadata data
Latest Stream: 2026/03/11
The data below is being created and is not all accurate.
| Total Dev Streams | Total Play Time |
|---|---|
| 212 | 765 hours, 30 minutes, 29 seconds* |
(*24 hour steam not included in total time as currently unavalible)
| Full Dev Stream Playlist |
|---|
| Building The Caravella Playlist |
| Building The Magellan Class Playlist |
Dev Stream History List
NOTE The use of AI has been implemented in the creation of some of the summaries and timestamps of the highlights, then checked for accuracy by a human editor.
2023
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023-09-10 | [1](https://www.youtube.com/watch?v=DF-jJp7TQa4) | 3 hours, 16 minutes, 41 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
| 2023-10-05 | [2](https://www.youtube.com/watch?v=btiDgL6aCbo) | 3 hours, 56 minutes, 23 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
2024 Q1
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-01-28 | [3](https://www.youtube.com/watch?v=Fp5SSR3Raxg) | 2 hours, 26 minutes, 55 seconds | Ship exterior remodeling, structural framework refinement, Drone Bay area modifications, geometry cleanup. |
| 2024-02-04 | [4](https://www.youtube.com/watch?v=FMP5aNqESE8) | 2 hours, 23 minutes, 48 seconds | C deck modifications, panel sizing consistency, SketchUp to Unreal Engine workflow, internal design rules, science labs and astrometrics planning. |
| 2024-02-10 | [5](https://www.youtube.com/watch?v=I5EtBgZHbNk) | 2 hours, 10 minutes, 04 seconds | Development stream focusing on ship framework, interior design, and game mechanics like damage, air pressure, and customization. |
| 2024-02-18 | [6](https://www.youtube.com/watch?v=WSOTLzVyqt4) | 4 hours, 01 minutes, 57 seconds | Development stream focusing on the new sensor UI for the Starship Simulator game, including the GPS, sensor modes, and bridge design. |
| 2024-02-24 | [7](https://www.youtube.com/watch?v=TqxsLCI-I-Q) | 2 hours, 39 minutes, 04 seconds | Development stream focusing on the game's design, including planetary exploration, ship customization, and mission creation. |
| 2024-03-03 | [8](https://www.youtube.com/watch?v=pqKjnwtuJo4) | 4 hours, 16 minutes, 09 seconds | Development stream focusing on Kickstarter updates, ship framework, holo display functionality, and galaxy generation. |
| 2024-03-06 | [9](https://www.youtube.com/watch?v=6JbXd9UCzws) | 4 hours, 22 minutes, 12 seconds | Development stream focusing on Kickstarter updates, engine work, multiplayer and gameplay, alien encounters and diplomacy, procedural generation and DLC plans, hologram planet on the bridge, and hologram planet improvements. |
| 2024-03-09 | [10](https://www.youtube.com/watch?v=S9Q0wFUomPY) | 4 hours, 33 minutes, 21 seconds | Development stream focusing on sensor UI improvements, multiplayer functionality, UI design and challenges, game features and content, technical details, and future development. |
| 2024-03-13 | [11](https://www.youtube.com/watch?v=77kiK4v1TE4) | 4 hours, 17 minutes, 38 seconds | Development stream focusing on UI improvements, sensor functionality, multiplayer considerations, game mechanics, VR, and the Kickstarter campaign. |
| 2024-03-17 | [12](https://www.youtube.com/watch?v=OS9v6ZpUato) | 4 hours, 25 minutes, 10 seconds | The creator is working on the UI for the game, with the Kickstarter launch being a day and 17 hours away. |
| 2024-03-19 | [13](https://www.youtube.com/watch?v=LJxojWgQUXk) | 0 hours, 15 minutes, 58 seconds | This video is a recording of the Kickstarter launch stream for the game Starship Simulator. |
| 2024-03-20 | [14](https://www.youtube.com/watch?v=tSR6vEc3pCM) | 3 hours, 04 minutes, 24 seconds | This is a development stream and Q&A for the game Starship Simulator. |
| 2024-03-25 | [15](https://www.youtube.com/watch?v=HZZcn4B9Y7M) | 5 hours, 00 minutes, 03 seconds | This is a Q&A stream about the Starship Simulator game, where the developer answers numerous questions from the chat. |
| 2024-03-27 | [16](https://www.youtube.com/watch?v=dpnjnqxt8j0) | 3 hours, 08 minutes, 24 seconds | This is a Q&A and development stream for the game Starship Simulator. |
2024 Q2
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-04-17 | [17](https://www.youtube.com/watch?v=sxky-sdPkYg) | 2 hours, 02 minutes, 55 seconds | This is a development stream focusing on 3D modeling of a new ship interior, specifically the bridge and its various stations. |
| 2024-04-17 | [18](https://www.youtube.com/watch?v=M0LqLt4E-Lk) | 2 hours, 01 minutes, 42 seconds | This is a development stream continuing the 3D modeling of a new ship interior, focusing on further detailing of the bridge. |
| 2024-04-19 | [19](https://www.youtube.com/watch?v=oBlNu3Jp1gg) | 2 hours, 03 minutes, 04 seconds | This is a development stream focusing on refining the 3D model of the new ship's bridge interior. |
| 2024-04-21 | [20](https://www.youtube.com/watch?v=e7SHD4CaIjQ) | 2 hours, 01 minutes, 56 seconds | This is a development stream continuing work on the 3D modeling of the new ship's bridge, including further detailing and adjustments. |
| 2024-04-24 | [21](https://www.youtube.com/watch?v=4pEqFvz_hHg) | 2 hours, 17 minutes, 16 seconds | This is a development stream discussing a new microphone, a second Steam package for dev builds, and various aspects of the game like the sensor UI, medical gameplay, and ship design. |
| 2024-04-28 | [22](https://www.youtube.com/watch?v=rRjtQnMd71c) | 2 hours, 41 minutes, 24 seconds | This is a development stream covering nanite tessellation, a new lighting system, world geometry alignment, collision issues, and reactor room lighting. |
| 2024-05-01 | [23](https://www.youtube.com/watch?v=3q-agBIqlw0) | 2 hours, 24 minutes, 42 seconds | This is a development stream focusing on the Unreal Engine 5.4 update, the implementation of 3D carpet, C deck development, and the modular design of the ship. |
| 2024-05-05 | [24](https://www.youtube.com/watch?v=1b6HYAQRiP0) | 2 hours, 35 minutes, 43 seconds | This is a development stream about the creation of C deck, including the design of science labs, storage areas, and airlocks. |
| 2024-05-08 | [25](https://www.youtube.com/watch?v=EuoP23_OhLM) | 3 hours, 19 minutes, 30 seconds | Starship Simulator - Template work for C deck and various ship mechanics and features. |
| 2024-05-12 | [26](https://www.youtube.com/watch?v=ngMOB4IQOKU) | 2 hours, 51 minutes, 43 seconds | Starship Simulator - Working on the rear portion of C deck of a starship. |
| 2024-05-15 | [27](https://www.youtube.com/watch?v=QKPS5RoWxMo) | 3 hours, 20 minutes, 35 seconds | Starship Simulator - Dev Stream |
| 2024-05-19 | [28](https://www.youtube.com/watch?v=aF57Vb22e-0) | 3 hours, 50 minutes, 12 seconds | Starship Simulator - Dev Stream |
| 2024-05-22 | [29](https://www.youtube.com/watch?v=SrmwVtaKaLA) | 2 hours, 46 minutes, 23 seconds | Starship Simulator - Dev Stream |
| 2024-05-26 | [30](https://www.youtube.com/watch?v=M2SI1h9Iauo) | 4 hours, 28 minutes, 43 seconds | Starship Simulator - Dev Stream |
| 2024-05-29 | [31](https://www.youtube.com/watch?v=Wg_nuoKjRs4) | 3 hours, 44 minutes, 05 seconds | Starship Simulator - Dev Stream |
2024 Q3
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024-06-02 | [32](https://www.youtube.com/watch?v=HoJGrWHtT5U) | 3 hours, 10 minutes, 50 seconds |
Starship Simulator - GPS sensor suite and integrating Gaia DR3
| |||||||||||||||||||||||||||||
| 2024-06-05 | [33](https://www.youtube.com/watch?v=_Lqv4ZoNVyE) | 3 hours, 08 minutes, 17 seconds |
Starship Simulator - MIDI keyboard
| |||||||||||||||||||||||||||||
| 2024-06-09 | [34](https://www.youtube.com/watch?v=lRIHB32C1xs) | 3 hours, 00 minutes, 39 seconds |
Starship Simulator - Gaia DR3 data
| |||||||||||||||||||||||||||||
| 2024-06-16 | [35](https://www.youtube.com/watch?v=dE5Wkx5IASw) | 3 hours, 50 minutes, 00 seconds |
Starship Simulator - 3D framework
| |||||||||||||||||||||||||||||
| 2024-06-19 | [36](https://www.youtube.com/watch?v=-Y5NASdmNMU) | 3 hours, 50 minutes, 53 seconds |
Starship Simulator - More 3D framework
| |||||||||||||||||||||||||||||
| 2024-06-23 | [37](https://www.youtube.com/watch?v=_K3f4V8EF9Y) | 3 hours, 51 minutes, 22 seconds |
Starship Simulator - Implementing L, T, and Y Class Stars
| |||||||||||||||||||||||||||||
| 2024-06-27 | [38](https://www.youtube.com/watch?v=uPAQ_BdUBx8) | 3 hours, 15 minutes, 27 seconds |
Starship Simulator - Milky Way Modeling & Structural Engineering
| |||||||||||||||||||||||||||||
| 2024-06-30 | [39](https://www.youtube.com/watch?v=4MYPaFmg4gg) | 3 hours, 22 minutes, 1 second |
Starship Simulator - D-Deck Framework & Grand Staircase Blocking
| |||||||||||||||||||||||||||||
| 2024-07-03 | [40](https://www.youtube.com/watch?v=PigDFzb_q9g) | 2 hours, 45 minutes, 15 seconds |
Starship Simulator - D-Deck Framework & Internal Security Layout
| |||||||||||||||||||||||||||||
| 2024-07-07 | [41](https://www.youtube.com/watch?v=N42NANFxF8g) | 4 hours, 23 minutes, 48 seconds |
Starship Simulator - HoloDisplay - Dev Stream
| |||||||||||||||||||||||||||||
| 2024-07-10 | [42](https://www.youtube.com/watch?v=Z4wyUJrufmE) | 3 hours, 56 minutes, 8 seconds |
Starship Simulator - Holo Display Dev Stream
| |||||||||||||||||||||||||||||
| 2024-07-17 | [43](https://www.youtube.com/watch?v=cgHcefp49Bc) | 5 hours, 18 minutes, 7 seconds |
Starship Simulator - Refactoring Galaxy Data Structures & Logic
| |||||||||||||||||||||||||||||
| 2024-07-21 | [44](https://www.youtube.com/watch?v=69eO5Sj-R-A) | 2 hours, 10 minutes, 39 seconds |
Starship Simulator - Galaxy Creation Dev Stream
| |||||||||||||||||||||||||||||
| 2024-07-24 | [45](https://www.youtube.com/watch?v=o0BOGNgjTWA) | 3 hours, 46 minutes, 53 seconds |
Starship Simulator - Starship Simulator - Galaxy Creation Dev Stream
| |||||||||||||||||||||||||||||
| 2024-07-28 | [46](https://www.youtube.com/watch?v=HEv9K0FdLeM) | 3 hours, 23 minutes, 49 seconds |
Starship Simulator - Metallicity and Chemical Composition Systems
| |||||||||||||||||||||||||||||
| 2024-07-31 | [47](https://www.youtube.com/watch?v=Qk23FDPFP8E) | 3 hours, 24 minutes, 24 seconds |
Starship Simulator - Designing The Magellan and Protoplanetary Systems
| |||||||||||||||||||||||||||||
| 2024-08-07 | [48](https://www.youtube.com/watch?v=zgFr5yygXXk) | 3 hours, 55 minutes, 30 seconds |
Starship Simulator - Staircase Geometry and Dev Shed Architecture
| |||||||||||||||||||||||||||||
| 2024-08-11 | [49](https://www.youtube.com/watch?v=GoNGrjvNUSY) | 2 hours, 50 minutes, 40 seconds |
Starship Simulator - Adding More Accessibility Options
| |||||||||||||||||||||||||||||
| 2024-08-14 | [50](https://www.youtube.com/watch?v=WGo1HnMPGfg) | 3 hours, 11 minutes, 50 seconds |
Starship Simulator - B Deck Framework and Accessibility Updates
| |||||||||||||||||||||||||||||
| 2024-08-18 | [51](https://www.youtube.com/watch?v=sFsBLWfIXyg) | 4 hours, 39 minutes, 16 seconds |
Starship Simulator - B Deck Panelling and Dev Shed Reveal
| |||||||||||||||||||||||||||||
| 2024-08-21 | [52](https://www.youtube.com/watch?v=sesebtSLNt4) | 3 hours, 46 minutes, 50 seconds |
Starship Simulator - B Deck Security Desk and Ceiling Infrastructure
| |||||||||||||||||||||||||||||
| 2024-08-25 | [53](https://www.youtube.com/watch?v=I-DpKsiQqF0) | 4 hours, 14 minutes, 31 seconds |
Starship Simulator - Creating 'The Scary Panel' and VIP Lounge Planter
| |||||||||||||||||||||||||||||
| 2024-08-28 | [54](https://www.youtube.com/watch?v=AY8BX8cg08E) | 4 hours, 54 minutes, 11 seconds |
Starship Simulator - Dirt Simulation, Droids, and B-Deck Corridor Logic
| |||||||||||||||||||||||||||||
2024 Q4
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024-09-01 | [55](https://www.youtube.com/watch?v=_dqbmqXKSiw) | 3 hours, 38 minutes, 52 seconds |
Starship Simulator - B-Deck Ceiling Panels and Lighting Integration
| |||||||||||||||||||||||||||||
| 2024-09-04 | [56](https://www.youtube.com/watch?v=LSMh20HG-5o) | 4 hours, 14 minutes, 21 seconds |
Starship Simulator - Lift Logic and Elevator Creation
| |||||||||||||||||||||||||||||
| 2024-09-08 | [57](https://www.youtube.com/watch?v=epQDIQlRcJo) | 3 hours, 53 minutes, 30 seconds |
Starship Simulator - VIP Quarters & Production Line Polish
| |||||||||||||||||||||||||||||
| 2024-09-11 | [58](https://www.youtube.com/watch?v=HQbUlVhtEk8) | 4 hours, 22 minutes, 32 seconds |
Starship Simulator - VIP Quarters, Fish Tanks, and Master Materials
| |||||||||||||||||||||||||||||
| 2024-09-15 | [59](https://www.youtube.com/watch?v=ISrlRnxBefU) | 3 hours, 35 minutes, 36 seconds |
Starship Simulator - Cat NPC Implementation and Black Hole Rendering Refactor
| |||||||||||||||||||||||||||||
| 2024-09-22 | [60](https://www.youtube.com/watch?v=dS0kIigWddI) | 5 hours, 19 minutes, 03 seconds |
Starship Simulator - Long Range Sensor Refactoring and UI Virtualization
| |||||||||||||||||||||||||||||
| 2024-09-25 | [61](https://www.youtube.com/watch?v=AszAgntXGkA) | 4 hours, 33 minutes, 39 seconds |
Starship Simulator - Long Range Survey Systems and Nested Data Structures
| |||||||||||||||||||||||||||||
| 2024-09-29 | [62](https://www.youtube.com/watch?v=guvueG6h0O8) | 2 hours, 36 minutes, 34 seconds |
Starship Simulator - Sensor Data Structure Overhaul and Navigation Logic
| |||||||||||||||||||||||||||||
| 2024-09-30 | [63](https://www.youtube.com/watch?v=znuocbECLwk) | 1 hour, 18 minutes, 23 seconds |
Starship Simulator - Sensor Input Refactoring and Long Range Navigation
| |||||||||||||||||||||||||||||
| 2024-10-02 | [64](https://www.youtube.com/watch?v=9oCRW5r9Eic) | 13 minutes, 30 seconds |
Starship Simulator - Sensor Overhaul: Logic Consolidation and Replication Optimization
| |||||||||||||||||||||||||||||
| 2024-10-02 | [65](https://www.youtube.com/watch?v=Bs1th0y5yNY) | 1 hour, 43 minutes, 55 seconds |
Starship Simulator - Display Alignment Refactoring and Vector Input Macros
| |||||||||||||||||||||||||||||
| 2024-10-02 | [66](https://www.youtube.com/watch?v=7qV8YqcbDCw) | 2 hours, 52 minutes, 22 seconds |
Starship Simulator - High-Performance Sensor Logic and Multi-Targeting Refactor
| |||||||||||||||||||||||||||||
| 2024-10-06 | [67](https://www.youtube.com/watch?v=epeiDsw5HW0) | 3 hours, 54 minutes, 53 seconds |
Starship Simulator - New Hardware and Medium Range Sensor Implementation
| |||||||||||||||||||||||||||||
| 2024-10-09 | [68](https://www.youtube.com/watch?v=t2Kj8xhHiOc) | 4 hours, 06 minutes, 00 seconds |
Starship Simulator - Real-World Star Data and GPU Instancing for Galaxy Rendering
| |||||||||||||||||||||||||||||
| 2024-10-13 | [69](https://www.youtube.com/watch?v=00J4y3mG5QU) | 4 hours, 26 minutes, 58 seconds |
Starship Simulator - GPS Feature Completion and Manual Sector Logic
| |||||||||||||||||||||||||||||
| 2024-10-16 | [70](https://www.youtube.com/watch?v=JQGe_H0uQSs) | 4 hours, 50 minutes, 15 seconds |
Starship Simulator - Long Range Orreries and Electrical Simulation Logic
| |||||||||||||||||||||||||||||
| 2024-10-20 | [71](https://www.youtube.com/watch?v=hZxDDp7atIQ) | 4 hours, 3 minutes, 2 seconds |
Starship Simulator - Hollow Display Alignment and Exploration Data Sync
| |||||||||||||||||||||||||||||
| 2024-10-23 | [72](https://www.youtube.com/watch?v=QZdhZgqm_Jg) | 4 hours, 3 minutes, 30 seconds |
Starship Simulator - Short Range Sensors and Surface Data Layer Toggles
| |||||||||||||||||||||||||||||
| 2024-10-28 | [73](https://www.youtube.com/watch?v=MAzCrBCvAFM) | 3 hours, 31 minutes, 42 seconds |
Starship Simulator - Hollow Display Vector Logic and Sensor UI Refinement
| |||||||||||||||||||||||||||||
| 2024-10-30 | [74](https://www.youtube.com/watch?v=WiXvY8Oo_lY) | 4 hours, 47 minutes, 58 seconds |
Starship Simulator - Dev Stream - Procedural Terrain Generation and 100% System Exploration
| |||||||||||||||||||||||||||||
| 2024-11-03 | [75](https://www.youtube.com/watch?v=6eOjNZNutzE) | 3 hours, 23 minutes, 04 seconds |
Starship Simulator - Dev Stream - New PC Setup, Key Giveaway, and Deck Framework Adjustments
| |||||||||||||||||||||||||||||
| 2024-11-06 | [76](https://www.youtube.com/watch?v=Np75e6PTt0c) | 4 hours, 12 minutes, 49 seconds |
Starship Simulator - Dev Stream - F-Deck Segmentation and Procedural Audio Concepts
| |||||||||||||||||||||||||||||
| 2024-11-10 | [77](https://www.youtube.com/watch?v=6WL7bpwEZqY) | 3 hours, 42 minutes, 44 seconds |
Starship Simulator - Dev Stream - Modeling the Keel Fin and F Deck Interconnects
| |||||||||||||||||||||||||||||
| 2024-11-13 | [78](https://www.youtube.com/watch?v=MssisqjJzmQ) | 3 hours, 56 minutes, 33 seconds |
Starship Simulator - Dev Stream - Keel Fin Architecture and Engineering Stairwell Re-alignment
| |||||||||||||||||||||||||||||
| 2024-11-20 | [79](https://www.youtube.com/watch?v=lBzD2w7r318) | 3 hours, 30 minutes, 57 seconds |
Starship Simulator - Dev Stream - First Stream from the Dev Shed and Deck F/G Floor Modularization
| |||||||||||||||||||||||||||||
| 2024-11-24 | [80](https://www.youtube.com/watch?v=USmxtXX4WWE) | 3 hours, 38 minutes, 48 seconds |
Starship Simulator - Multiplayer Replication Refactor & Engineering Modeling
| |||||||||||||||||||||||||||||
| 2024-11-27 | [81](https://www.youtube.com/watch?v=DYEMtGRbGbQ) | 4 hours, 11 minutes, 17 seconds |
Starship Simulator - Client-Side Galaxy Generation & Replication Fixes
| |||||||||||||||||||||||||||||
| 2024-12-01 | [82](https://www.youtube.com/watch?v=QzM65wZyDYk) | 4 hours, 23 minutes, 14 seconds |
Starship Simulator - Engineering Wall Paneling & Mega Lights Deep Dive
| |||||||||||||||||||||||||||||
| 2024-12-04 | [83](https://www.youtube.com/watch?v=nJuoHDmRC-M) | 4 hours, 14 minutes, 28 seconds |
Starship Simulator - FTL Civilization Logic & Fractal Life Experiments
| |||||||||||||||||||||||||||||
| 2024-12-08 | [84](https://www.youtube.com/watch?v=BQWtKS0vfzo) | 4 hours, 21 minutes, 52 seconds |
Starship Simulator - FTL Civilization Framework & Political Sector States
| |||||||||||||||||||||||||||||
| 2024-12-11 | [85](https://www.youtube.com/watch?v=zBs_hgtmTwc) | 4 hours, 23 minutes, 12 seconds |
Starship Simulator - Procedural Alien Generation & Math Weighted Curves
| |||||||||||||||||||||||||||||
| 2024-12-15 | [86](https://www.youtube.com/watch?v=g91IxNgT3ow) | 3 hours, 33 minutes, 01 seconds |
Starship Simulator - Faction Distribution & Spectral Analysis UI
| |||||||||||||||||||||||||||||
| 2024-12-22 | [87](https://www.youtube.com/watch?v=0XfBffP6m20) | 4 hours, 6 minutes, 30 seconds |
Starship Simulator - Dev Stream - Sensor Refactoring & Description Generation
| |||||||||||||||||||||||||||||
| 2024-12-29 | [88](https://www.youtube.com/watch?v=4-c7bcQLA4c) | 3 hours, 39 minutes, 16 seconds |
Starship Simulator - Refactoring Sensor Data Persistence and Knowledge Levels
| |||||||||||||||||||||||||||||
2025 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-01-01 | [89](https://www.youtube.com/watch?v=BEVzt2VFCgA) | 3 hours, 52 minutes, 30 seconds |
Starship Simulator - Macro Architecture and Stellar Limit Logic
| |||||||||||||||||||||||||||||
| 2025-01-05 | [90](https://www.youtube.com/watch?v=o-_QGR3FTdw) | 3 hours, 36 minutes, 39 seconds |
Starship Simulator - Orbital Mechanics and Scattered Disc Implementation
| |||||||||||||||||||||||||||||
| 2025-01-08 | [91](https://www.youtube.com/watch?v=ly5QMAY5UDc) | 3 hours, 26 minutes, 11 seconds |
Starship Simulator - Knowledge Level Logic and Atmospheric Science Refinement
| |||||||||||||||||||||||||||||
| 2025-01-12 | [92](https://www.youtube.com/watch?v=3irRQhqHdtE) | 5 hours, 10 minutes, 12 seconds |
Starship Simulator - Nanite Tessellation and Planetary Sensor Data Overlays
| |||||||||||||||||||||||||||||
| 2025-01-16 | [93](https://www.youtube.com/watch?v=jedJNbjOlmE) | 2 hours, 49 minutes, 5 seconds |
Starship Simulator - Kickstarter Update and UI Tutorial Development
| |||||||||||||||||||||||||||||
| 2025-01-19 | [94](https://www.youtube.com/watch?v=ZtpldWPd19A) | 2 hours, 37 minutes, 21 seconds |
Starship Simulator - Nanite Tessellation and Prop Persistence Deep Dive
| |||||||||||||||||||||||||||||
| 2025-01-22 | [95](https://www.youtube.com/watch?v=7Er_jsr4WFQ) | 0 hours, 36 minutes, 54 seconds |
Starship Simulator - Engine Migration (UE 5.5) and Physics Prop Overhaul
| |||||||||||||||||||||||||||||
| 2025-01-22 | [96](https://www.youtube.com/watch?v=uq1R9hH6JhM) | 3 hours, 27 minutes, 12 seconds |
Starship Simulator - F-Deck Framework and Lift Shaft Refinement
| |||||||||||||||||||||||||||||
| 2025-01-26 | [97](https://www.youtube.com/watch?v=aTn4QFNlLZY) | 3 hours, 11 minutes, 11 seconds |
Starship Simulator - Engine Prototyping & Multiplayer Stress Tests
| |||||||||||||||||||||||||||||
| 2025-01-29 | [98](https://www.youtube.com/watch?v=XQ_9Y-qv_Wc) | 4 hours, 7 minutes, 35 seconds |
Starship Simulator - F-Deck Maintenance Tunnels & Modding Architecture
| |||||||||||||||||||||||||||||
| 2025-02-02 | [99](https://www.youtube.com/watch?v=xptp6vxXRT8) | 4 hours, 22 minutes, 18 seconds |
Starship Simulator - Modding Star Systems & Engine Debugging
| |||||||||||||||||||||||||||||
| 2025-02-05 | [100](https://www.youtube.com/watch?v=kXYdKRpQd2U) | 4 hours, 47 minutes, 28 seconds |
Starship Simulator - Snapping Tools & Exterior Dome Design
| |||||||||||||||||||||||||||||
| 2025-02-09 | [101](https://www.youtube.com/watch?v=x-l4pIyBQ_8) | 4 hours, 41 minutes, 29 seconds |
Starship Simulator - Stairwell Refinement & Dynamic Loading Screens
| |||||||||||||||||||||||||||||
| 2025-03-05 | [102](https://www.youtube.com/watch?v=d8GJioDYXf4) | 4 hours, 6 minutes, 58 seconds |
Starship Simulator - Stairwell Refinement & Unreal 5.5 Upgrade
| |||||||||||||||||||||||||||||
| 2025-03-09 | [103](https://www.youtube.com/watch?v=XUXSC1uZV_s) | 4 hours, 13 minutes, 17 seconds |
Starship Simulator - Stairwell Refinement & Global Illumination
| |||||||||||||||||||||||||||||
| 2025-03-12 | [104](https://www.youtube.com/watch?v=-Ehk-BPHVkY) | 4 hours, 15 minutes, 41 seconds |
Starship Simulator - Science Labs & Logistics Infrastructure
| |||||||||||||||||||||||||||||
| 2025-03-16 | [105](https://www.youtube.com/watch?v=2G_-cJ9yNbA) | 4 hours, 18 minutes, 38 seconds |
Starship Simulator - Corridor Logic & Wall Panel Workflow
| |||||||||||||||||||||||||||||
| 2025-03-19 | [106](https://www.youtube.com/watch?v=SjJ1B7KNJAU) | 4 hours, 37 minutes, 16 seconds |
Starship Simulator - Science Labs & Astrometry Layouts
| |||||||||||||||||||||||||||||
| 2025-03-23 | [107](https://www.youtube.com/watch?v=XKpKJZ2eeMw) | 4 hours, 15 minutes, 16 seconds |
Starship Simulator - Roomba Logic & Crew Quarters Layouts
| |||||||||||||||||||||||||||||
| 2025-03-26 | [108](https://www.youtube.com/watch?v=BlNVo_NPIKU) | 4 hours, 56 minutes, 11 seconds |
Starship Simulator - Crew Quarters Doorways & Naming Conventions
| |||||||||||||||||||||||||||||
| 2025-03-30 | [109](https://www.youtube.com/watch?v=EeA1Pq2sl1g) | 5 hours, 23 minutes, 11 seconds |
Starship Simulator - Deck Map Overhaul & Wall Screen Optimization
| |||||||||||||||||||||||||||||
2025 Q2
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-04-02 | [110](https://www.youtube.com/watch?v=SW_txxTvWKY) | 4 hours, 46 minutes, 47 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-04-06 | [111](https://www.youtube.com/watch?v=rfNzBJg4gIs) | 3 hours, 48 minutes, 01 seconds |
Starship Simulator - Dev Stream - Live Bug Fixing and Multi-player Stress Testing
| |||||||||||||||||||||||||||||
| 2025-04-09 | [112](https://www.youtube.com/watch?v=zAvx1ZfvSDQ) | 4 hours, 6 minutes, 39 seconds |
Starship Simulator - Dev Stream - Modeling Stairs and Nav Mesh Debugging
| |||||||||||||||||||||||||||||
| 2025-04-13 | [113](https://www.youtube.com/watch?v=eaRNeOK6jLA) | 3 hours, 54 minutes, 47 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-04-16 | [114](https://www.youtube.com/watch?v=6HHSoX2H42o) | 4 hours, 8 minutes, 12 seconds |
Starship Simulator - Dev Stream - Modeling Balconies and Refining Tutorial Logic
| |||||||||||||||||||||||||||||
| 2025-04-20 | [115](https://www.youtube.com/watch?v=HsLBTeCkfIc) | 2 hours, 58 minutes, 32 seconds |
Starship Simulator - Dev Stream - Modeling Door Frames and Nav Mesh Fixes
| |||||||||||||||||||||||||||||
| 2025-04-23 | [116](https://www.youtube.com/watch?v=68hlCwxclPY) | 4 hours, 16 minutes, 11 seconds |
Starship Simulator - Dev Stream - High-Priority Bug Fixing
| |||||||||||||||||||||||||||||
| 2025-04-30 | [117](https://www.youtube.com/watch?v=RFZj3v_qWjo) | 4 hours, 37 minutes, 27 seconds |
Starship Simulator - Dev Stream - Pitcon Recap and Modeling
| |||||||||||||||||||||||||||||
| 2025-05-04 | [118](https://www.youtube.com/watch?v=4UCZ468ebf4) | 3 hours, 45 minutes, 38 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-05-07 | [119](https://www.youtube.com/watch?v=ww6zkl5Tg7A) | 3 hours, 47 minutes, 00 seconds |
Starship Simulator - Dev Stream - Modeling Reactor Room Wall Panels
| |||||||||||||||||||||||||||||
| 2025-05-11 | [120](https://www.youtube.com/watch?v=vWu94k4X4AI) | 3 hours, 57 minutes, 46 seconds |
Starship Simulator - multi-player stability
| |||||||||||||||||||||||||||||
| 2025-05-14 | [121](https://www.youtube.com/watch?v=P2RCjAw2iMU) | 4 hours, 0 minutes, 31 seconds |
Starship Simulator - bug fixing and technical polish
| |||||||||||||||||||||||||||||
| 2025-05-18 | [122](https://www.youtube.com/watch?v=2DX69HhROCI) | 4 hours, 12 minutes, 01 seconds |
Starship Simulator - high-priority bugs
| |||||||||||||||||||||||||||||
| 2025-05-21 | [123](https://www.youtube.com/watch?v=fbttWmc2kj0) | 3 hours, 55 minutes, 45 seconds |
Starship Simulator - visual and functional bugs
| |||||||||||||||||||||||||||||
| 2025-05-28 | [124](https://www.youtube.com/watch?v=9g59sPfFRWo) | 4 hours, 31 minutes, 10 seconds |
Starship Simulator - Dev Stream - Bug Fixing
| |||||||||||||||||||||||||||||
| 2025-06-01 | [125](https://www.youtube.com/watch?v=k6omIDyfkhU) | 4 hours, 45 minutes, 20 seconds |
Starship Simulator - Sunday Funday! Chess board!
| |||||||||||||||||||||||||||||
| 2025-06-04 | [126](https://www.youtube.com/watch?v=ovCXY2dwPXs) | 2 hours, 58 minutes, 24 seconds |
Starship Simulator - Dev Stream - Interactive Holo-Display
| |||||||||||||||||||||||||||||
| 2025-06-08 | [127](https://www.youtube.com/watch?v=2xBLh7S-pfM) | 3 hours, 26 minutes, 18 seconds |
Starship Simulator Sunday Funday - Creating a Organic 3d Printer and implement into game
| |||||||||||||||||||||||||||||
| 2025-06-11 | [128](https://www.youtube.com/watch?v=-bniziYa2hs) | 4 hours, 7 minutes, 56 seconds |
Starship Simulator - Dev Stream - Creating an Interactive Holo-Display
| |||||||||||||||||||||||||||||
| 2025-06-16 | [129](https://www.youtube.com/watch?v=NpaSRQPKKrY) | 4 hours, 31 minutes, 35 seconds |
Starship Simulator
| |||||||||||||||||||||||||||||
| 2025-06-18 | [130](https://www.youtube.com/watch?v=bvn4w6W2Vd4) | 4 hours, 32 minutes, 16 seconds |
Starship Simulator - Dev Stream - New Bridge Ceiling and Hollow Display Hardware
| |||||||||||||||||||||||||||||
| 2025-06-22 | [131](https://www.youtube.com/watch?v=zYwQytjhNNA) | 4 hours, 14 minutes, 35 seconds |
Starship Simulator - Dev Stream - Bridge NPCs and Command Logic
| |||||||||||||||||||||||||||||
| 2025-06-25 | [132](https://www.youtube.com/watch?v=3f7lWr5frlk) | 4 hours, 20 minutes, 49 seconds |
Starship Simulator - Dev Stream - NPC Interaction Overhaul
| |||||||||||||||||||||||||||||
| 2025-06-29 | [133](https://www.youtube.com/watch?v=ZbDDMrL3LIc) | 4 hours, 24 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 1
| |||||||||||||||||||||||||||||
2025 Q3
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-07-02 | [134](https://www.youtube.com/watch?v=GJfl57rHL8o) | 4 hours, 01 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 2
| |||||||||||||||||||||||||||||
| 2025-07-06 | [135](https://www.youtube.com/watch?v=Kj-3G5Byb9I) | 4 hours, 05 minutes, 41 seconds |
Starship Simulator - Building A Starship From Scratch - Part 3
| |||||||||||||||||||||||||||||
| 2025-07-13 | [136](https://www.youtube.com/watch?v=m-QXNH5YK9U) | 4 hours, 17 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 4
| |||||||||||||||||||||||||||||
| 2025-07-16 | [137](https://www.youtube.com/watch?v=JQM3e4IwBKc) | 4 hours, 26 minutes, 47 seconds |
Starship Simulator - Building A Starship From Scratch - Part 5
| |||||||||||||||||||||||||||||
| 2025-07-20 | [138](https://www.youtube.com/watch?v=zjCw-8Ryj3s) | 4 hours, 4 minutes, 20 seconds |
Starship Simulator - Building A Starship From Scratch - Part 6
| |||||||||||||||||||||||||||||
| 2025-07-23 | [139](https://www.youtube.com/watch?v=l_EpdpbVKnQ) | 3 hours, 56 minutes, 42 seconds |
Starship Simulator - Building A Starship From Scratch - Part 7
| |||||||||||||||||||||||||||||
| 2025-07-27 | [140](https://www.youtube.com/watch?v=8xmnxXk_ISM) | 4 hours, 55 minutes, 52 seconds |
Starship Simulator - Building A Starship From Scratch - Part 8
| |||||||||||||||||||||||||||||
| 2025-07-30 | [141](https://www.youtube.com/watch?v=ZoApe9xMBpQ) | 3 hours, 54 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 9
| |||||||||||||||||||||||||||||
| 2025-08-03 | [142](https://www.youtube.com/watch?v=2-DFf-Lv1lI) | 4 hours, 1 minute, 1 seconds |
Starship Simulator - Building A Starship From Scratch - Part 10
| |||||||||||||||||||||||||||||
| 2025-08-06 | [143](https://www.youtube.com/watch?v=T2lQA2nsS_c) | 4 hours, 23 minutes, 18 seconds |
Starship Simulator - Building A Starship From Scratch - Part 11
| |||||||||||||||||||||||||||||
| 2025-08-10 | [144](https://www.youtube.com/watch?v=OOqhfDbOssE) | 4 hours, 08 minutes, 07 seconds |
Starship Simulator - Building A Starship From Scratch - Part 12
| |||||||||||||||||||||||||||||
| 2025-08-13 | [145](https://www.youtube.com/watch?v=4TP6mDYU_G0) | 4 hours, 07 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 13
| |||||||||||||||||||||||||||||
| 2025-08-17 | [146](https://www.youtube.com/watch?v=ql37m2Pahks) | 4 hours, 07 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 14
| |||||||||||||||||||||||||||||
| 2025-08-20 | [147](https://www.youtube.com/watch?v=7HeEqpU9pK0) | 4 hours, 31 minutes, 25 seconds |
Starship Simulator - White Dwarfs and Yes, a broken camera!
| |||||||||||||||||||||||||||||
| 2025-08-24 | [148](https://www.youtube.com/watch?v=lEZYfRGSGuw) | 4 hours, 21 minutes, 16 seconds |
Starship Simulator - Building A Starship From Scratch - Part 15
| |||||||||||||||||||||||||||||
| 2025-08-27 | [149](https://www.youtube.com/watch?v=OMiHT361usg) | 3 hours, 11 minutes, 28 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-08-31 | [150](https://www.youtube.com/watch?v=AId0-gpR7uE) | 4 hours, 12 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 16
| |||||||||||||||||||||||||||||
| 2025-09-04 | [151](https://www.youtube.com/watch?v=axF8dSQCYjg) | 3 hours, 08 minutes, 49 seconds |
Starship Simulator - Dev Build
| |||||||||||||||||||||||||||||
| 2025-09-07 | [152](https://www.youtube.com/watch?v=_JwL_XKiCQ4) | 4 hours, 21 minutes, 41 seconds |
Starship Simulator - Building A Starship From Scratch - Part 17
| |||||||||||||||||||||||||||||
| 2025-09-10 | [153](https://www.youtube.com/watch?v=tToQ1qKYcwc) | 4 hours, 19 minutes, 24 seconds |
Starship Simulator - Dev Stream - Planter Lights and Ceiling Overhaul
| |||||||||||||||||||||||||||||
| 2025-09-14 | [154](https://www.youtube.com/watch?v=wPCV93fummU) | 4 hours, 03 minutes, 01 seconds |
Starship Simulator - Building A Starship From Scratch - Part 18
| |||||||||||||||||||||||||||||
| 2025-09-17 | [155](https://www.youtube.com/watch?v=NtEyThjJtEQ) | 4 hours, 11 minutes, 41 seconds |
Starship Simulator - Dev Stream - Controller support
| |||||||||||||||||||||||||||||
| 2025-09-21 | [156](https://www.youtube.com/watch?v=eC3DKUr4s0U) | 4 hours, 13 minutes, 05 seconds |
Starship Simulator - Building A Starship From Scratch - Part 19
| |||||||||||||||||||||||||||||
| 2025-09-24 | [157](https://www.youtube.com/watch?v=W50IIzVPsNA) | 4 hours, 14 minutes, 02 seconds |
Starship Simulator - Dev Stream - Settings choices & UI
| |||||||||||||||||||||||||||||
2025 Q4
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-10-01 | [158](https://www.youtube.com/watch?v=LYKNVjzfPmg) | 4 hours, 07 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 20
| |||||||||||||||||||||||||||||
| 2025-10-05 | [159](https://www.youtube.com/watch?v=upHOcByqRwE) | 4 hours, 02 minutes, 28 seconds |
Starship Simulator - Building A Starship From Scratch - Part 21
| |||||||||||||||||||||||||||||
| 2025-10-09 | [160](https://www.youtube.com/watch?v=Q8LL6_P5Sus) | 4 hours, 05 minutes, 00 second |
Starship Simulator - Building The Magellan Class - Part 1 (ish). VIP Suites
| |||||||||||||||||||||||||||||
| 2025-10-12 | [161](https://www.youtube.com/watch?v=jdbNgrVY5f4) | 4 hours, 07 minutes, 59 seconds |
Starship Simulator - Building A Starship From Scratch - Part 22
| |||||||||||||||||||||||||||||
| 2025-10-15 | [162](https://www.youtube.com/watch?v=GDcopb4IJSg) | 4 hours, 20 minutes, 25 seconds |
Starship Simulator - Building The Magellan Class - Part 2
| |||||||||||||||||||||||||||||
| 2025-10-19 | [163](https://www.youtube.com/watch?v=fYx9eLgrCVo) | 3 hours, 56 minutes, 49 seconds |
Starship Simulator - Building A Starship From Scratch - Part 23
| |||||||||||||||||||||||||||||
| 2025-10-22 | [164](https://www.youtube.com/watch?v=8DTtNP9_Mss) | 4 hours, 01 minute, 40 seconds |
Starship Simulator - Building The Magellan Class - Part 3
| |||||||||||||||||||||||||||||
| 2025-10-29 | [165](https://www.youtube.com/watch?v=HjWdgfd_mjs) | 4 hours, 20 minutes, 14 seconds |
Starship Simulator - Dev Stream - Experimenting With Shuttles
| |||||||||||||||||||||||||||||
| 2025-11-02 | [166](https://www.youtube.com/watch?v=assuEqdcpFk) | 4 hours, 06 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 24
| |||||||||||||||||||||||||||||
| 2025-11-09 | [167](https://www.youtube.com/watch?v=bnm9omnwo4w) | 3 hours, 51 minutes, 24 seconds |
Starship Simulator - Building A Starship From Scratch - Part 25 - Infrastructure
| |||||||||||||||||||||||||||||
| 2025-11-12 | [168](https://www.youtube.com/watch?v=nCeJVNo6p44) | 3 hours, 56 minutes, 06 seconds |
Starship Simulator - Building The Magellan Class - Part 4
| |||||||||||||||||||||||||||||
| 2025-11-14 | [169](https://www.youtube.com/watch?v=JH3Dij4UxCk) | 4 hours, 8 minutes, 37 seconds |
Starship Simulator - Random Friday - NPCs
| |||||||||||||||||||||||||||||
| 2025-11-16 | [170](https://www.youtube.com/watch?v=5D9WwrF_C8Y) | 3 hours, 52 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 26 - Cabling
| |||||||||||||||||||||||||||||
| 2025-11-19 | [171](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 12 minutes, 43 seconds |
Starship Simulator - Building The Magellan Class - Part 5
| |||||||||||||||||||||||||||||
| 2025-11-21 | [172](https://www.youtube.com/watch?v=-0jGwUELfIM) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Random Friday! Crew Rosters
| |||||||||||||||||||||||||||||
| 2025-11-23 | [173](https://www.youtube.com/watch?v=e4uQ3vEn5P8) | 3 hours, 55 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 27 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-11-26 | [174](https://www.youtube.com/watch?v=7TRYwbjriW8) | 3 hours, 58 minutes, 31 seconds |
Starship Simulator - Building The Magellan Class - Part 6
| |||||||||||||||||||||||||||||
| 2025-11-28 | [175](https://www.youtube.com/watch?v=O-LBImMiaY0) | 3 hours, 50 minutes, 22 seconds |
Starship Simulator - Random Friday! Star System Designer
| |||||||||||||||||||||||||||||
| 2025-11-30 | [176](https://www.youtube.com/watch?v=zjSGkPZIbs0) | 3 hours, 55 minutes, 38 seconds |
Starship Simulator - Building A Starship From Scratch - Part 28 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-12-03 | [177](https://www.youtube.com/watch?v=BG1_kmaW8Ew) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Building The Magellan Class - Part 7
| |||||||||||||||||||||||||||||
| 2025-12-06 | [178](https://www.youtube.com/watch?v=0n3DCsmZ99U) | 3 hours, 50 minutes, 16 seconds |
Starship Simulator - Random Saturday! (Planetary Landings)
| |||||||||||||||||||||||||||||
| 2025-12-07 | [179](https://www.youtube.com/watch?v=d73np7fS2og) | 3 hours, 51 minutes, 54 seconds |
Starship Simulator - Building A Starship From Scratch - Part 29 - Hardware
| |||||||||||||||||||||||||||||
| 2025-12-12 | [180](https://www.youtube.com/watch?v=1lMms_DZv2g) | 5 hours, 34 minutes, 18 seconds |
Starship Simulator - Random Friday! (Planetary Surfaces)
| |||||||||||||||||||||||||||||
| 2025-12-14 | [181](https://www.youtube.com/watch?v=4xTsb71WUdw) | 4 hours, 07 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 30 - RCS Hardware
| |||||||||||||||||||||||||||||
| 2025-12-17 | [182](https://www.youtube.com/watch?v=vf9UrXaDvQg) | 3 hours, 53 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 8 - Bridge Alcoves
| |||||||||||||||||||||||||||||
| 2025-12-19 | [183](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 29 minutes, 01 seconds |
Starship Simulator - Random Friday! (Dynamic object spawning)
| |||||||||||||||||||||||||||||
| 2024-12-21 | [184](https://www.youtube.com/watch?v=34liMv8Qjbk) | 3 hours, 59 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 31 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2025-12-27 | [185](https://www.youtube.com/watch?v=ITOzpTxKAJg) | 24 hours, 04 minutes, 00 seconds* |
Starship Simulator - 24 Hour Charity Dev Stream!
| |||||||||||||||||||||||||||||
2026 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-01-02 | [186](https://www.youtube.com/watch?v=Q3RVRrtXlKI) | 3 hours, 59 minutes, 24 seconds |
Starship Simulator - Random Friday! - Dynamic NPC Tasks
| |||||||||||||||||||||||||||||
| 2026-01-04 | [187](https://www.youtube.com/watch?v=N3eA6zvGEIo) | 4 hours, 6 minutes, 53 seconds |
Starship Simulator - Building A Starship From Scratch - Part 32 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2026-01-07 | [188](https://www.youtube.com/watch?v=tjDHPXvklWE) | 3 hours, 58 minutes, 58 seconds |
Starship Simulator - Building The Magellan Class - Part 9 - NPC Repair
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| 2026-01-09 | [189](https://www.youtube.com/watch?v=RdTTJkEPeyg) | 3 hours, 49 minutes, 36 seconds |
Starship Simulator - Random Friday! - NPC Prop Handling
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| 2026-01-11 | [190](https://www.youtube.com/watch?v=jfS2WRXzezI) | 3 hours, 54 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 33 - Electrics
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| 2026-01-14 | [191](https://www.youtube.com/watch?v=WXMwsuzagSA) | 3 hours, 51 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 10 - Storage
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| 2026-01-16 | [192](https://www.youtube.com/watch?v=ft7RoN2FW_M) | 4 hours, 6 minutes, 35 seconds |
Starship Simulator - Random Friday! - Comms Gameplay
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| 2026-01-18 | [193](https://www.youtube.com/watch?v=nsQSN9u6ZZ8) | 3 hours, 40 minutes, 37 seconds |
Starship Simulator - Building A Starship From Scratch - Part 34 - Electrics
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| 2026-01-21 | [194](https://www.youtube.com/watch?v=1BR_bRl8Uns) | 4 hours, 5 minutes, 17 seconds |
Starship Simulator - Building The Magellan Class - Part 11 - Bridge Interior Polish
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| 2026-01-23 | [195](https://www.youtube.com/watch?v=TtlxR2nF_NI) | 4 hours, 31 minutes, 31 seconds |
Starship Simulator - Random Friday! - Ship/Crew Task Management
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| 2026-01-25 | [196](https://www.youtube.com/watch?v=TRpeW2hGMEU) | 3 hours, 58 minutes, 30 seconds |
Starship Simulator - Building A Starship From Scratch - Part 35 - Moar Electrics
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| 2026-01-28 | [197](https://www.youtube.com/watch?v=2dE92S8C9Gc) | 4 hours, 25 minutes, 4 seconds |
Starship Simulator - Building The Magellan Class - Part 12 - Probes and Cargo Handling
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| 2026-01-30 | [198](https://www.youtube.com/watch?v=TinDBJsQdcc) | 4 hours, 3 minutes, 15 seconds |
Starship Simulator - Random Friday! - More Ship/Crew Task Management
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| 2026-02-01 | [199](https://www.youtube.com/watch?v=8NHeJNN7anM) | 2 hours, 45 minutes, 26 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems
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| 2026-02-01 | [200](https://www.youtube.com/watch?v=2ZSDrlkBlCQ) | 1 hour, 20 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems (Part 2)
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| 2026-02-04 | [201](https://www.youtube.com/watch?v=zS6GwQKLfwo) | 3 hours, 44 minutes, 44 seconds |
Starship Simulator - Building The Magellan Class - Part 13 - Science Labs
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| 2026-02-06 | [202](https://www.youtube.com/watch?v=krDwQIrR2xE) | 4 hours, 3 minutes, 18 seconds |
Starship Simulator - Random Friday! - More NPC Task/Actions Stuff
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| 2026-02-08 | [203](https://www.youtube.com/watch?v=FVaWbl5W3O4) | 3 hours, 58 minutes, 09 seconds |
Starship Simulator - Building A Starship From Scratch - Part 37 - Bridge Design
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| 2026-02-1 | [204](https://www.youtube.com/watch?v=9wj1AhUKrbQ) | 4 hours, 5 minutes, 55 seconds |
Starship Simulator - Building The Magellan Class - Part 14 - Probe Logic & Science Samples
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| 2026-02-20 | [205](https://www.youtube.com/watch?v=7dvPO6B9-ik) | 4 hours, 30 minutes, 27 seconds |
Starship Simulator - Random Friday! - Radial Menu & New Chat System
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| 2026-02-22 | [206](https://www.youtube.com/watch?v=3ycnYwVdoDI) | 4 hours, 13 minutes, 43 seconds |
Starship Simulator - Random Sunday! - Radial Menu & New Chat System
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| 2026-02-27 | [207](https://www.youtube.com/watch?v=A1CCiABOw4c) | 4 hours, 6 minutes, 44 seconds |
Starship Simulator - Random Friday! - More Radial Menu Work
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| 2026-03-04 | [208](https://www.youtube.com/watch?v=--JI7FVG508) | 3 hours, 52 minutes, 27 seconds |
Starship Simulator - Random Wednesday! - More Radial Menu & NPC Task Stuff
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| 2026-03-06 | [209](https://www.youtube.com/watch?v=0uJrc12SiWo) | 3 hours, 58 minutes, 26 seconds |
Starship Simulator - Random Friday! - Making shipwide orders more persistent
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| 2026-03-08 | [210](https://www.youtube.com/watch?v=nrqebtxpfJc) | 3 hours, 59 minutes, 59 seconds |
Starship Simulator - Random Sunday! - More work on shipwide orders
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| 2026-03-11 | [211](https://www.youtube.com/watch?v=cG8xr85viNM) | 4 hours, 06 minutes, 52 seconds |
Starship Simulator - Random Wednesday! - More work on shipwide orders
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| 2026-03-13 | [212](https://www.youtube.com/watch?v=ZtcwbiN_VLM) | 3 hours, 58 minutes, 40 seconds |
Starship Simulator - Random Friday! - More work on shipwide orders
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