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This is an example of a [https://www.mediawiki.org/wiki/Project:Sandbox Sandbox]. This page can be used to write out drafts for new pages or used to experiment with new templates and features. It uses templates from the wiki, but does not override or conflict with wiki content.
This is an example of a [https://www.mediawiki.org/wiki/Project:Sandbox Sandbox]. This page can be used to write out drafts for new pages or used to experiment with new templates and features. It uses templates from the wiki, but does not override or conflict with wiki content.
=[[Tutorial:Chairs]]=
{{WIP}}
{{Tutorial}}
{{Build|0.227.0.8}}
This tutorial covers the interaction and usage mechanics of [[chair]]s in ''Starship Simulator''. This includes sitting and standing from them, summoning NPCs in stations, and other [[interaction]] methods with them.
==Overview==
A chair is an object designed to be sat on by one person. They are often found at tables, desks and stations where a user is expected to be stationed for long amounts of time.
Interaction with a chair is vital for multiple purposes in ''Starship Simulator''. Many stations require the player to sit down to properly access their controls and full functionality. There may also be formal purposes, such as meetings with ship personnel and diplomatic actions.
===Stationary vs. Mobility===
Some chairs are designed to stay at the object they are placed at, therefore are referred to as stationary. Once these are sat at, the occupant (whether it be player or NPC) Examples of these include those at the [[Helm]] Station and [[Sensors Station]] on a [[starship]]'s [[bridge]].
==Basics==
The player must be within a metre's distance from the chair to sit in it. To sit, the player must look at it and press the default Interaction Key (default <code>LMB</code>). If successful, the player character will sit in the chair and their perspective will change to from a seated perspective.
Whilst in a chair, the player can move around and change their perspective. This is done by moving the <code>Mouse</code> and looking at other objects. Interaction with technology and other props is possible in a chair, working similar to how it features when the player is standing.
Some chairs are equipped with wheels, allowing them to be moved about by the player whilst they are seated. These can be moved using the Movement Keys (<code>W</code> forward; <code>S</code> backward; <code>A</code> left; <code>D</code> right). This maintains the player's position and changes the location of the chair in the environment. Those without wheels or are attached to the floor (as the case with Bridge Stations and those in the VIP Lounge) cannot be moved around.
To leave a chair, the player must press the Jump Key (default <code>Space Bar</code>). This cause the player character to stand up and leave the chair at its current position. Unless this button is pressed, the character will remain seated indefinitely. The chair will retain the perspective it was in when the player and character left it.
==Radial Menu==
Chairs at [[bridge]] stations can be interacted with via the [[Radial Menu]] (<code>F</code> key). This provides an interface with more interaction options.
==Notes==
*In Tech Demos 1 to 3 and dev builds prior to 0.227.0.8, the player would required to press the <code>F</code> key to interact with a chair. This included pressing the key to leave the seat and stand up.
<!--[[Category:Tutorials]]
[[Category:Interaction]]
[[Category:Controls]]-->

Revision as of 06:07, 30 March 2026

This is an example of a Sandbox. This page can be used to write out drafts for new pages or used to experiment with new templates and features. It uses templates from the wiki, but does not override or conflict with wiki content.

Tutorial:Chairs

NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.

Build Compatibility: This tutorial was last verified for Build 0.227.0.8. If you notice discrepancies in a newer version, please update the guide or flag it for review.


This tutorial covers the interaction and usage mechanics of chairs in Starship Simulator. This includes sitting and standing from them, summoning NPCs in stations, and other interaction methods with them.

Overview

A chair is an object designed to be sat on by one person. They are often found at tables, desks and stations where a user is expected to be stationed for long amounts of time.

Interaction with a chair is vital for multiple purposes in Starship Simulator. Many stations require the player to sit down to properly access their controls and full functionality. There may also be formal purposes, such as meetings with ship personnel and diplomatic actions.

Stationary vs. Mobility

Some chairs are designed to stay at the object they are placed at, therefore are referred to as stationary. Once these are sat at, the occupant (whether it be player or NPC) Examples of these include those at the Helm Station and Sensors Station on a starship's bridge.

Basics

The player must be within a metre's distance from the chair to sit in it. To sit, the player must look at it and press the default Interaction Key (default LMB). If successful, the player character will sit in the chair and their perspective will change to from a seated perspective.

Whilst in a chair, the player can move around and change their perspective. This is done by moving the Mouse and looking at other objects. Interaction with technology and other props is possible in a chair, working similar to how it features when the player is standing.

Some chairs are equipped with wheels, allowing them to be moved about by the player whilst they are seated. These can be moved using the Movement Keys (W forward; S backward; A left; D right). This maintains the player's position and changes the location of the chair in the environment. Those without wheels or are attached to the floor (as the case with Bridge Stations and those in the VIP Lounge) cannot be moved around.

To leave a chair, the player must press the Jump Key (default Space Bar). This cause the player character to stand up and leave the chair at its current position. Unless this button is pressed, the character will remain seated indefinitely. The chair will retain the perspective it was in when the player and character left it.

Radial Menu

Chairs at bridge stations can be interacted with via the Radial Menu (F key). This provides an interface with more interaction options.

Notes

  • In Tech Demos 1 to 3 and dev builds prior to 0.227.0.8, the player would required to press the F key to interact with a chair. This included pressing the key to leave the seat and stand up.