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Tutorial:Using the HUD: Difference between revisions

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== HUD Elements ==
== HUD Elements ==


* '''Crosshair/Reticle:'''
* '''Crosshair/Reticle/Reticule:'''
** The central marker used for targeting objects for interaction.
** the central marker used for selecting objects for interaction
** Multiple crosshair variations can be selected in the Controls Settings menu.
** multiple crosshair variations can be selected in the Controls Settings menu


* '''Interaction Prompts:'''
* '''Interaction Prompts:'''
** Text prompts (e.g., "Press F To Sit") appear near the crosshair when looking at an interactive object.
** text prompts (e.g., "Press F To Sit") appear near the crosshair when looking at an interactive object
** These indicate the key to press '''Action Key''' ''(Default: <code>LMB</code>)'' and the action that will occur,
** these indicate the key to press '''Action Key''' ''(Default: <code>LMB</code>)'' and the action that will follow
** some addtional option may be avalible by accessing the Radial Menu Key when these promts aprear. ''(Default: <code>F</code>)''
** some additional options may be available by accessing the Radial Menu Key when these prompts appear ''(Default: <code>F</code>)''
:See [[Tutorial:Interaction Basics]] for more information on interactions.
:See [[Tutorial:Interaction Basics]] for more information on interactions.


* '''Notifications & Information:'''
* '''Notifications & Information:'''
** The HUD displays contextual messages.
** the HUD displays contextual messages
** Known examples include tutorial instructions and hints ([[Tutorials]]), mission timers, and game version/status information (like "Tech Demo 3" shown during development).
** known examples include tutorial instructions and hints ([[Tutorials]]), mission timers, and game version/status information (like "Tech Demo 3" shown during development)


== Customization ==
== Customization ==

Latest revision as of 05:01, 4 June 2026

This page is a Work in Progress as much of the lore/Development for the game is yet to be established.

Build Compatibility: This tutorial was last verified for Build 0.227.0.8. If you notice discrepancies in a newer version, please update the guide or flag it for review.


This tutorial covers the known basic elements of the Heads-Up Display (HUD) in Starship Simulator. The HUD overlays your first-person view to provide real-time information. For a full list of keybinds, see the Controls page.

HUD Elements

  • Crosshair/Reticle/Reticule:
    • the central marker used for selecting objects for interaction
    • multiple crosshair variations can be selected in the Controls Settings menu
  • Interaction Prompts:
    • text prompts (e.g., "Press F To Sit") appear near the crosshair when looking at an interactive object
    • these indicate the key to press Action Key (Default: LMB) and the action that will follow
    • some additional options may be available by accessing the Radial Menu Key when these prompts appear (Default: F)
See Tutorial:Interaction Basics for more information on interactions.
  • Notifications & Information:
    • the HUD displays contextual messages
    • known examples include tutorial instructions and hints (Tutorials), mission timers, and game version/status information (like "Tech Demo 3" shown during development)

Customization

The Crosshair element of the HUD is customisable via the game's settings menu.