Tutorial:Using the HUD: Difference between revisions
Appearance
Ayjayaredii (talk | contribs) Create page |
Ayjayaredii (talk | contribs) m Fixed Link |
||
| Line 20: | Line 20: | ||
== Customization == | == Customization == | ||
The Crosshair element of the HUD is customisable via the game's settings menu. | The Crosshair element of the HUD is customisable via the game's settings menu. | ||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
Revision as of 14:34, 27 April 2025
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page serves as a Tutorial for a specific feature or system within Starship Simulator.
This tutorial covers the known basic elements of the Heads-Up Display (HUD) in Starship Simulator. The HUD overlays your first-person view to provide real-time information. For a full list of keybinds, see the Controls page.
HUD Elements
- Crosshair/Reticle:
- The central marker used for targeting objects for interaction.
- Multiple crosshair variations can be selected in the Controls Settings menu.
- Interaction Prompts:
- Text prompts (e.g., "Press F To Sit") appear near the crosshair when looking at an interactive object.
- These indicate the key to press (Default:
F) and the action that will occur. See Tutorial:Interaction Basics for more on interaction.
- Notifications & Information:
- The HUD displays contextual messages.
- Known examples include tutorial instructions and hints (Tutorials), mission timers, and game version/status information (like "Tech Demo 3" shown during development).
Customization
The Crosshair element of the HUD is customisable via the game's settings menu.