Tutorial:Using the HUD: Difference between revisions
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{{Tutorial}} | {{Tutorial}} | ||
This tutorial covers the known basic elements of the Heads-Up Display (HUD) in [[Starship Simulator]]. The HUD overlays your first-person view to provide real-time information. For a full list of keybinds, see the [[Controls]] page. | {{Page_Intro|description=This tutorial covers the known basic elements of the Heads-Up Display (HUD) in [[Starship Simulator]]. The HUD overlays your first-person view to provide real-time information. For a full list of keybinds, see the [[Controls]] page.}} | ||
== HUD Elements == | == HUD Elements == | ||
Revision as of 11:33, 6 July 2025
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page serves as a Tutorial for a specific feature or system within Starship Simulator.
HUD Elements
- Crosshair/Reticle:
- The central marker used for targeting objects for interaction.
- Multiple crosshair variations can be selected in the Controls Settings menu.
- Interaction Prompts:
- Text prompts (e.g., "Press F To Sit") appear near the crosshair when looking at an interactive object.
- These indicate the key to press (Default:
F) and the action that will occur. See Tutorial:Interaction Basics for more on interaction.
- Notifications & Information:
- The HUD displays contextual messages.
- Known examples include tutorial instructions and hints (Tutorials), mission timers, and game version/status information (like "Tech Demo 3" shown during development).
Customization
The Crosshair element of the HUD is customisable via the game's settings menu.