Dev Stream History: Difference between revisions
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! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ||
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| 2025-10-01 | ! style="width:7%" | 2025-10-01 !! style="width:27%" | [https://www.youtube.com/watch?v=LYKNVjzfPmg](https://www.youtube.com/watch?v=LYKNVjzfPmg) !! style="width:15%" | 4 hours, 07 minutes, 21 seconds !! | ||
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Starship Simulator - Building A Starship From Scratch - Part 20 | |||
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{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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| | {| | ||
| colspan="3" | '''Summary''' <br> This stream focuses on technical milestones for ship-building automation and interior detailing. The developer implements a unified socket-based snapping guide to streamline wall and floor panel placement across multiple ship decks. Significant technical work is done on Unreal Engine 5's shader complexity and transparency, specifically optimizing the lift's "fish tank" glass to balance visual quality and performance. The session also details the "smart glass" feature for seasonal environmental displays and the implementation of real-time shadows for floor-level accent lighting. | |||
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|- | |- | ||
! '''Highlight''' !! '''timestamps''' | |||
|- | |- | ||
| | | Planetary Transition Strategy: Cloud Masking and Cutscenes || [https://www.youtube.com/watch?v=LYKNVjzfPmg&t=1173s [00:19:33]] | ||
|- | |- | ||
| | | Science Gameplay: Gathering Physical Samples and Lab Research || [https://www.youtube.com/watch?v=LYKNVjzfPmg&t=1326s [00:22:06]] | ||
|- | |- | ||
| | | Procedural Flora: Engine-Level Asset Pools and Gravity Variation || [https://www.youtube.com/watch?v=LYKNVjzfPmg&t=1778s [00:29:38]] | ||
|- | |- | ||
| | | Technical Milestone: Implementing the socket-based Snapping Guide || [https://www.youtube.com/watch?v=LYKNVjzfPmg&t=3003s [00:50:03]] | ||
|- | |- | ||
| | | Modeling: Adjusting Floor Height and Deck Z-Alignment || [https://www.youtube.com/watch?v=LYKNVjzfPmg&t=3565s [00:59:25]] | ||
|- | |- | ||
| | | Foot IK Optimization: Addressing Snapped Ankle Anomaly in Grooves || [https://www.youtube.com/watch?v=LYKNVjzfPmg&t=4153s [01:09:13]] | ||
|- | |- | ||
| | | Feature Design: Seasonal "Smart Glass" Lift Environment Selection || [https://www.youtube.com/watch?v=LYKNVjzfPmg&t=10918s [03:01:58]] | ||
|- | |- | ||
| | | Blueprint Logic: Creating Lighting-Aware Wall Panel Actors || [https://www.youtube.com/watch?v=LYKNVjzfPmg&t=8986s [02:29:46]] | ||
|- | |- | ||
| | | Shadow Tech: Real-Time NPC Shadow Casting for Floor Accent Lights || [https://www.youtube.com/watch?v=LYKNVjzfPmg&t=9849s [02:44:09]] | ||
|- | |- | ||
| | | Optimization: Combined LED and Main Light Contributions || [https://www.youtube.com/watch?v=LYKNVjzfPmg&t=8115s [02:15:15]] | ||
|- | |- | ||
| | | Construction Log: Analyzing Shader Complexity and Transparency Layers || [https://www.youtube.com/watch?v=LYKNVjzfPmg&t=7193s [01:59:53]] | ||
|} | |||
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</div> | |||
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| 2025- | ! style="width:7%" | 2025-10-05 !! style="width:27%" | [https://www.youtube.com/watch?v=upHOcByqRwE](https://www.youtube.com/watch?v=upHOcByqRwE) !! style="width:15%" | 4 hours, 02 minutes, 28 seconds !! | ||
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Starship Simulator - Building A Starship From Scratch - Part 21 | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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| | {| | ||
| colspan="3" | '''Summary''' <br> This stream details a massive technical push for optimized graphics, featuring a demonstration of Unreal Engine 5's "MegaLights" which allows the developer to increase frame rates from 40 to 120 FPS with full real-time shadowing. The session then focuses on the Caravella's central feature: a smart-glass "fish tank" lift. The developer implements the technical framework for the lift shaft, including track pillars, a 2.5-meter puck floor, and explores the use of 2D parallax textures to render dynamic seasonal scenes (Halloween, Christmas) on the lift walls. | |||
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|- | |- | ||
! '''Highlight''' !! '''timestamps''' | |||
|- | |- | ||
| | | Graphics Update: MegaLights Real-Time Shadowing Benchmarks || [https://www.youtube.com/watch?v=upHOcByqRwE&t=391s [00:06:31]] | ||
|- | |- | ||
| | | Performance Optimization: Low, High, and Ultra Lighting Presets || [https://www.youtube.com/watch?t=422s&v=upHOcByqRwE [00:07:02]] | ||
|- | |- | ||
| | | Rendering Logic: Solving "Spiggles" (Ray-Tracing Noise) || [https://www.youtube.com/watch?v=upHOcByqRwE&t=545s [00:09:05]] | ||
|- | |- | ||
| | | Third-Party Plugins: Divorce from External Reliance Strategy || [https://www.youtube.com/watch?v=upHOcByqRwE&t=675s [00:11:15]] | ||
|- | |- | ||
| | | Technical Design: Smart-Glass "Fish Tank" Lift Framework || [https://www.youtube.com/watch?v=upHOcByqRwE&t=909s [00:15:09]] | ||
|- | |- | ||
| | | Ergonomics: Sizing the Lift Puck for Medical Gurneys || [https://www.youtube.com/watch?v=upHOcByqRwE&t=1382s [00:23:02]] | ||
|- | |- | ||
| | | Transparency Optimization: Reducing Overlapping Glass Shaders || [https://www.youtube.com/watch?v=upHOcByqRwE&t=2324s [00:38:44]] | ||
|- | |- | ||
| | | Structural Detail: Magnetic Lift Tracks and Deck Join Points || [https://www.youtube.com/watch?v=upHOcByqRwE&t=2700s [00:45:00]] | ||
|- | |- | ||
| | | Texture Engineering: 2D Parallax Fish Tank Render Layers || [https://www.youtube.com/watch?v=upHOcByqRwE&t=8774s [02:26:14]] | ||
|- | |- | ||
| | | Material Logic: Additive vs. Masked Shaders for Holograms || [https://www.youtube.com/watch?v=upHOcByqRwE&t=10425s [02:53:45]] | ||
|- | |- | ||
| 2025-12-27 || [https://www.youtube.com/watch?v=ITOzpTxKAJg](https://www.youtube.com/watch?v=ITOzpTxKAJg) | | Evolutionary Physics: Tying Power Generation to Reactor Size || [https://www.youtube.com/watch?v=upHOcByqRwE&t=14134s [03:55:34]] | ||
|} | |||
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! style="width:7%" | 2025-10-09 !! style="width:27%" | [https://www.youtube.com/watch?v=Q8LL6_P5Sus](https://www.youtube.com/watch?v=Q8LL6_P5Sus) !! style="width:15%" | 4 hours, 05 minutes, 00 second !! | |||
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Starship Simulator - Building The Magellan Class - Part 1 (ish). VIP Suites | |||
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{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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{| | |||
| colspan="3" | '''Summary''' <br> This session is dedicated to the interior design and technical framework of the Magellan class senior officer quarters (VIP suites). The developer implements a central "fire pit" feature using smart glass that can cycle through different environmental holograms. Technical milestones include a deep dive into SketchUp geometry repair for non-coplanar vertices and a detailed discussion on future ship-building systems, which must account for live electrical cabling and data conduits rather than simple modular snapping. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: Live Cabling Constraints on Ship Building || [https://www.youtube.com/watch?v=Q8LL6_P5Sus&t=442s [00:07:22]] | |||
|- | |||
| Design Evolution: Open-Plan VIP Suites vs. standard Quarters || [https://www.youtube.com/watch?v=Q8LL6_P5Sus&t=466s [00:07:46]] | |||
|- | |||
| Hardware Engineering: Organic 3D Printers for In-Room Dining || [https://www.youtube.com/watch?v=Q8LL6_P5Sus&t=1001s [00:16:41]] | |||
|- | |||
| Architectural Logic: Ceiling Cavity and HVAC clearance Requirements || [https://www.youtube.com/watch?v=Q8LL6_P5Sus&t=4045s [01:07:25]] | |||
|- | |||
| Geometry Repair: Fixing Corrupted Mesh and Vertex Misalignment || [https://www.youtube.com/watch?v=Q8LL6_P5Sus&t=4786s [01:19:46]] | |||
|- | |||
| Structural Milestone: implementing the "Ceiling Virus" Geometry Fix || [https://www.youtube.com/watch?v=Q8LL6_P5Sus&t=5157s [01:25:57]] | |||
|- | |||
| Technical Logic: Render Layering for accurate In-Game Deck Maps || [https://www.youtube.com/watch?t=6051s&v=Q8LL6_P5Sus [01:40:51]] | |||
|- | |||
| Future Tech Theory: On-Demand AI generated Entertainment Screens || [https://www.youtube.com/watch?v=Q8LL6_P5Sus&t=8121s [02:15:21]] | |||
|- | |||
| Feature Design: Multipurpose Holographic Centerpiece (Fire/Fish/Water) || [https://www.youtube.com/watch?v=Q8LL6_P5Sus&t=10636s [02:57:16]] | |||
|- | |||
| Rendering: Troubleshooting Niagara particle Color and Tone Mapping || [https://www.youtube.com/watch?v=Q8LL6_P5Sus&t=11407s [03:10:07]] | |||
|- | |||
| Hardware Detail: furniture Ergonomics and Seating communicability || [https://www.youtube.com/watch?v=Q8LL6_P5Sus&t=11732s [03:15:32]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-10-12 !! style="width:27%" | [https://www.youtube.com/watch?v=jdbNgrVY5f4](https://www.youtube.com/watch?v=jdbNgrVY5f4) !! style="width:15%" | 4 hours, 07 minutes, 59 seconds !! | |||
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Starship Simulator - Building A Starship From Scratch - Part 22 | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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{| | |||
| colspan="3" | '''Summary''' <br> This stream marks a major milestone as the developer successfully flies the Caravella for the first time by hot-wiring the FTL drive and bridge consoles. He implements a new "Vessel ID" system to handle multi-ship persistence and localized player context. Technical work continues on Deck 1, including the integration of structural ribbing for the bridge dome, a central feature lift inspired by the Titanic's grand staircase, and a detailed look at the challenge of localized light bounces and shadow maps in orbit. | |||
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|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Logic: Automated Logical Overlap for Cable Connections || [https://www.youtube.com/watch?v=jdbNgrVY5f4&t=1329s [00:22:09]] | |||
|- | |||
| Multi-Ship Persistence: Implementing the "Vessel ID" Integer System || [https://www.youtube.com/watch?v=jdbNgrVY5f4&t=1684s [00:28:04]] | |||
|- | |||
| Live Flight Demo: Reaching 2.5 Million C in the Caravella || [https://www.youtube.com/watch?v=jdbNgrVY5f4&t=3436s [00:57:16]] | |||
|- | |||
| Hardware Engineering: End Supply vs. Point-to-Point Cable T-Sockets || [https://www.youtube.com/watch?v=jdbNgrVY5f4&t=3101s [00:51:41]] | |||
|- | |||
| Rendering Tech: Lumen Scene Distance Fields and MegaLights Shadows || [https://www.youtube.com/watch?v=jdbNgrVY5f4&t=4112s [01:08:32]] | |||
|- | |||
| Structural Milestone: Double-Layer Ribbing and Longitudinal Support || [https://www.youtube.com/watch?v=jdbNgrVY5f4&t=5017s [01:23:37]] | |||
|- | |||
| Design Evolution: The "Titanic" Feature Lift and Domed Skylight || [https://www.youtube.com/watch?v=jdbNgrVY5f4&t=6450s [01:47:30]] | |||
|- | |||
| Geometry Check: Correcting 1.25 cm Edge Misalignments || [https://www.youtube.com/watch?v=jdbNgrVY5f4&t=8532s [02:22:12]] | |||
|- | |||
| Mission Specs: retrofitting Cargo Holds into Hydroponics || [https://www.youtube.com/watch?v=jdbNgrVY5f4&t=9125s [02:32:05]] | |||
|- | |||
| Simulation Depth: Global States and Custom State-Aware NPCs || [https://www.youtube.com/watch?v=jdbNgrVY5f4&t=9247s [02:34:07]] | |||
|- | |||
| Layout Design: Senior Officer Quarters and Science Lab Corridors || [https://www.youtube.com/watch?v=jdbNgrVY5f4&t=14050s [03:54:10]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-10-15 !! style="width:27%" | [https://www.youtube.com/watch?v=GDcopb4IJSg](https://www.youtube.com/watch?v=GDcopb4IJSg) !! style="width:15%" | 4 hours, 20 minutes, 25 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building The Magellan Class - Part 2 | |||
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{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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{| | |||
| colspan="3" | '''Summary''' <br> This stream is a technical and design deep dive into the senior officer (VIP) quarters on the Magellan class. The developer focuses on implementing complex multi-layered wall paneling that combines synthetic wood trim with white plastic and integrated LED alert strips. Key technical milestones include the design of a retractable holographic fireplace table and a detailed discussion of the ship's decentralized quadrant-based electrical and HVAC infrastructure. | |||
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|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Engineering Logic: Quadrant-Based Electrical Isolation || [https://www.youtube.com/watch?v=GDcopb4IJSg&t=836s [00:13:56]] | |||
|- | |||
| Optimization: Ceiling Panel Bracket and Metal Backing Design || [https://www.youtube.com/watch?v=GDcopb4IJSg&t=353s [00:05:53]] | |||
|- | |||
| Life Support: Dual-Vent HVAC Airflow Cycle Strategy || [https://www.youtube.com/watch?v=GDcopb4IJSg&t=1840s [00:30:40]] | |||
|- | |||
| Gravity Generation: Field Coil Grid Logic and Floor Cavities || [https://www.youtube.com/watch?v=GDcopb4IJSg&t=1978s [00:32:58]] | |||
|- | |||
| Technical Modeling: Complex Multi-Axis Curved Wall Panels || [https://www.youtube.com/watch?v=GDcopb4IJSg&t=4119s [01:08:39]] | |||
|- | |||
| Material Pass: synthetic Wood vs. Lunar-Molded Resin || [https://www.youtube.com/watch?v=GDcopb4IJSg&t=3056s [00:50:56]] | |||
|- | |||
| Visual Scripting: ship-Wide Global engineering States || [https://www.youtube.com/watch?v=GDcopb4IJSg&t=9244s [02:34:04]] | |||
|- | |||
| Design Integration: Retractable Holographic Fireplace Table || [https://www.youtube.com/watch?v=GDcopb4IJSg&t=10636s [02:57:16]] | |||
|- | |||
| Visual FX: Troubleshooting Niagara Fire Emitters and Tone Mapping || [https://www.youtube.com/watch?v=GDcopb4IJSg&t=10842s [03:00:42]] | |||
|- | |||
| Hardware: standard Dining Height and Ergonomic Leg Room Check || [https://www.youtube.com/watch?v=GDcopb4IJSg&t=12519s [03:28:39]] | |||
|- | |||
| Multi-Player Persistence: physics Object Save Condition on Host || [https://www.youtube.com/watch?v=GDcopb4IJSg&t=14917s [04:08:37]] | |||
|} | |||
</div> | |||
</div> | |||
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! style="width:7%" | 2025-10-19 !! style="width:27%" | [https://www.youtube.com/watch?v=fYx9eLgrCVo](https://www.youtube.com/watch?v=fYx9eLgrCVo) !! style="width:15%" | 3 hours, 56 minutes, 49 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building A Starship From Scratch - Part 23 | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream highlights a major optimization breakthrough where the developer implemented a custom script to automate max render distances for thousands of ship actors using line-trace spheres. Technical milestones include the integration of a realistic holographic fire effect for the VIP quarters and a complete redesign of the Caravella's engineering layout. The new design introduces a 5th deck for fuel scoops, vertical cable runs for "crap-your-pants" high voltage, and a centralized gantry-style lift system. | |||
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|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Optimization Milestone: Automated Max Draw Distance Script || [https://www.youtube.com/watch?v=fYx9eLgrCVo&t=252s [00:04:12]] | |||
|- | |||
| Technical Logic: Nanite Culling and Occlusion Query Reduction || [https://www.youtube.com/watch?v=fYx9eLgrCVo&t=454s [00:07:34]] | |||
|- | |||
| Visual Effects: Realistic Holographic Fire and Multi-Shadow Casts || [https://www.youtube.com/watch?v=fYx9eLgrCVo&t=949s [00:15:49]] | |||
|- | |||
| Engineering Redesign: Direct Access to Main Stairwell || [https://www.youtube.com/watch?v=fYx9eLgrCVo&t=1460s [00:24:20]] | |||
|- | |||
| Hardware Design: Physical Mesh UI Screens vs. Widgets || [https://www.youtube.com/watch?v=fYx9eLgrCVo&t=1657s [00:27:37]] | |||
|- | |||
| Technical Logic: Wall Panel Repair Kits and Generic Crates || [https://www.youtube.com/watch?v=fYx9eLgrCVo&t=6932s [01:55:32]] | |||
|- | |||
| Deck Expansion: Implementation of Deck 5 and Fuel Scoop Hardware || [https://www.youtube.com/watch?v=fYx9eLgrCVo&t=9482s [02:38:02]] | |||
|- | |||
| Evolutionary Design: Comparing Magellan vs. Caravella Layouts || [https://www.youtube.com/watch?v=fYx9eLgrCVo&t=10675s [02:57:55]] | |||
|- | |||
| Power Distribution: Routing "High Voltage" FTL Cables || [https://www.youtube.com/watch?t=11073s&v=fYx9eLgrCVo [03:04:33]] | |||
|- | |||
| Simulation Logic: Red Alert Protocols and NPC Stalking || [https://www.youtube.com/watch?v=fYx9eLgrCVo&t=13101s [03:38:21]] | |||
|- | |||
| Gantry Design: Open Shaft Architecture and EM Shielding || [https://www.youtube.com/watch?v=fYx9eLgrCVo&t=13426s [03:43:46]] | |||
|} | |||
</div> | |||
</div> | |||
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! style="width:7%" | 2025-10-22 !! style="width:27%" | [https://www.youtube.com/watch?v=8DTtNP9_Mss](https://www.youtube.com/watch?v=8DTtNP9_Mss) !! style="width:15%" | 4 hours, 01 minute, 40 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building The Magellan Class - Part 3 | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream is primarily a deep dive into advanced Unreal Engine 5 optimization techniques and continued design of the VIP crew quarters. The developer details his process for culling lighting and nanite geometry via C++ to improve the deferred lighting pass. Technical milestones include the implementation of a blueprint-driven holographic fireplace that features a retractable glass cylinder and integrated Niagara particles, alongside a detailed discussion on the physics of fusion reactors and spline-based cable routing. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: C++ Light Culling for Deferred Lighting || [https://www.youtube.com/watch?v=8DTtNP9_Mss&t=528s [00:08:48]] | |||
|- | |||
| Nanite Optimization: Analysis of HPZ Culling and Occlusion Queries || [https://www.youtube.com/watch?v=8DTtNP9_Mss&t=569s [00:09:29]] | |||
|- | |||
| Design: VIP Quarters Floor Bracing and Gravity Plating || [https://www.youtube.com/watch?v=8DTtNP9_Mss&t=10403s [02:53:23]] | |||
|- | |||
| Technical Logic: Spline-Based vs. Static Mesh Cable Routing || [https://www.youtube.com/watch?v=8DTtNP9_Mss&t=3396s [00:56:36]] | |||
|- | |||
| Reactor Physics: Neutral Beam Injectors and Plasma Stability || [https://www.youtube.com/watch?v=8DTtNP9_Mss&t=3705s [01:01:45]] | |||
|- | |||
| Blueprint Feature: Retractable Hologram Glass Animation || [https://www.youtube.com/watch?v=8DTtNP9_Mss&t=11718s [03:15:18]] | |||
|- | |||
| MegaLights: Implementing Ray-Traced Fireplace Lighting || [https://www.youtube.com/watch?v=8DTtNP9_Mss&t=12566s [03:29:26]] | |||
|- | |||
| Material Science: Nanite Tessellation and Pixel Displacement || [https://www.youtube.com/watch?v=8DTtNP9_Mss&t=12627s [03:30:27]] | |||
|- | |||
| UI Strategy: Integrated Room Configuration Control Panels || [https://www.youtube.com/watch?v=8DTtNP9_Mss&t=2715s [00:45:15]] | |||
|- | |||
| Visual Effects: Niagara Particle Synchronization with Timelines || [https://www.youtube.com/watch?v=8DTtNP9_Mss&t=13628s [03:47:08]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-10-29 !! style="width:27%" | [https://www.youtube.com/watch?v=HjWdgfd_mjs](https://www.youtube.com/watch?v=HjWdgfd_mjs) !! style="width:15%" | 4 hours, 20 minutes, 14 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Experimenting With Shuttles | |||
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{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
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{| | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the technical architecture for multi-vessel persistence and seamless transition between ships. The developer demonstrates a new teleportation system that allows players to move from the main ship to a shuttle's static interior while independently updating the galactic reference frame. Significant progress is made in decoupling vessel IDs on the game state, enabling a shuttle to exist in a completely different star system than the Magellan without loading screens. | |||
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|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Goal: Multi-Vessel Transition Mechanics || [https://www.youtube.com/watch?v=HjWdgfd_mjs&t=373s [00:06:13]] | |||
|- | |||
| UI Updates: Button Logic and Hover Descriptions || [https://www.youtube.com/watch?v=HjWdgfd_mjs&t=534s [00:08:54]] | |||
|- | |||
| Reactor Scaling: Volume vs. Radius Math Breakdown || [https://www.youtube.com/watch?v=HjWdgfd_mjs&t=929s [00:15:29]] | |||
|- | |||
| Upgrade Paths: Material Science and 3D Component Printing || [https://www.youtube.com/watch?v=HjWdgfd_mjs&t=2919s [00:48:39]] | |||
|- | |||
| Static Interior Logic: The "Portal" Teleport Strategy || [https://www.youtube.com/watch?v=HjWdgfd_mjs&t=5702s [01:35:02]] | |||
|- | |||
| The Wave Test: Syncing Player Proxies Across Ships || [https://www.youtube.com/watch?v=HjWdgfd_mjs&t=7647s [02:07:27]] | |||
|- | |||
| Multi-Ship Physics: Decoupling Vessel States on Game State || [https://www.youtube.com/watch?v=HjWdgfd_mjs&t=9057s [02:30:57]] | |||
|- | |||
| Trigger Box Implementation: Automatic Vessel Context Switching || [https://www.youtube.com/watch?v=HjWdgfd_mjs&t=9877s [02:44:37]] | |||
|- | |||
| Live Test: Traveling 6 Light-Years via Shuttle Doorway || [https://www.youtube.com/watch?v=HjWdgfd_mjs&t=11532s [03:12:12]] | |||
|- | |||
| Sector Generation: Loading Star Systems Under 1 Second || [https://www.youtube.com/watch?v=HjWdgfd_mjs&t=11760s [03:16:00]] | |||
|- | |||
| Positional Jitter Analysis: Floating Point Error Mitigation || [https://www.youtube.com/watch?v=HjWdgfd_mjs&t=12667s [03:31:07]] | |||
|- | |||
| 3D Printer Economy: Elemental Recipes for New Shuttles || [https://www.youtube.com/watch?v=HjWdgfd_mjs&t=10101s [02:48:21]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-11-02 !! style="width:27%" | [https://www.youtube.com/watch?v=assuEqdcpFk](https://www.youtube.com/watch?v=assuEqdcpFk) !! style="width:15%" | 4 hours, 06 minutes, 06 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building A Starship From Scratch - Part 24 | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This session focuses on major technical milestones regarding multi-vessel persistence and independent galactic rendering. The developer successfully demonstrates that a shuttle and the main ship can exist at different coordinates simultaneously, each maintaining its own independent view of the galaxy without floating-point jitter. Integration work continues on the Caravella, including the implementation of its unique loading screen, ship selection UI in the main menu, and initial bridge layout revisions involving a central holographic display and custom window framework. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Multi-Vessel Persistence: Independent Galaxy Views Demo || [https://www.youtube.com/watch?v=assuEqdcpFk&t=726s [00:12:06]] | |||
|- | |||
| Technical Milestone: Zero Jitter at Large Real-World Scales || [https://www.youtube.com/watch?v=assuEqdcpFk&t=1042s [00:17:22]] | |||
|- | |||
| Seamless Teleportation: Transitioning Between Ship Interiors || [https://www.youtube.com/watch?t=1739s&v=assuEqdcpFk [00:28:59]] | |||
|- | |||
| Caravella Proxy vs. Physics Sim Model Implementation || [https://www.youtube.com/watch?v=assuEqdcpFk&t=2641s [00:44:01]] | |||
|- | |||
| New Ship Selection UI: Lore and Technical Specifications || [https://www.youtube.com/watch?v=assuEqdcpFk&t=3631s [01:00:31]] | |||
|- | |||
| Steam ID Lockdown: Managing Access for Content Pass Holders || [https://www.youtube.com/watch?v=assuEqdcpFk&t=6664s [01:51:04]] | |||
|- | |||
| Caravella Loading Sequence: Custom Macro and FOV Logic || [https://www.youtube.com/watch?v=assuEqdcpFk&t=7021s [01:57:01]] | |||
|- | |||
| Bridge Layout: Design of the Central Tactical Table || [https://www.youtube.com/watch?v=assuEqdcpFk&t=8787s [02:26:27]] | |||
|- | |||
| UI Logic: Handling Hover States and Outline Coloration || [https://www.youtube.com/watch?v=assuEqdcpFk&t=4157s [01:09:17]] | |||
|- | |||
| Framework Geometry: Cutting Windows into the Bridge Dome || [https://www.youtube.com/watch?v=assuEqdcpFk&t=11940s [03:19:00]] | |||
|- | |||
| Scale Verification: 2.5m Ceiling Height and Headroom Check || [https://www.youtube.com/watch?v=assuEqdcpFk&t=14408s [04:00:08]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-11-09 !! style="width:27%" | [https://www.youtube.com/watch?v=bnm9omnwo4w](https://www.youtube.com/watch?v=bnm9omnwo4w) !! style="width:15%" | 3 hours, 51 minutes, 24 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building A Starship From Scratch - Part 25 - Infrastructure | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream shifts focus to the internal infrastructure of the Caravela-class scout vessel, prioritizing hardware layout before room detailing. The developer utilizes napkin math and spreadsheets to determine the fusion reactor's plasma volume requirements (approx. 1.84m cubed) based on FTL field dimensions. Significant progress is made in routing fuel, coolant, and electrical distribution lines, including the placement of a 169-ton water storage tank in the ship's nose to balance the center of mass. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Engineering Math: Calculating Reactor Plasma Volume for FTL || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=614s [00:10:14]] | |||
|- | |||
| Drama vs. Physics: Why Lights Don't Dim During Power Loss || [https://www.youtube.com/watch?t=1096s&v=bnm9omnwo4w [00:18:16]] | |||
|- | |||
| Hull Design: Integrating the Ram Scoop and Under-Deck Tankage || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=1395s [00:23:15]] | |||
|- | |||
| Spline Meshes vs. SketchUp: Choosing a Pipe Modeling Workflow || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=1841s [00:30:41]] | |||
|- | |||
| Procedural Damage: Using Noise and Negative Tessellation for Cables || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=2115s [00:35:15]] | |||
|- | |||
| Electrical Sim: Resistance, Heat, and the One-Hertz Update Cycle || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=2512s [00:41:52]] | |||
|- | |||
| Life Support and Refinery: Planning Deck 2 Engineering Spaces || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=2800s [00:46:40]] | |||
|- | |||
| Infrastructure Layout: Positioning Battery Aggregators and Distributors || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=2985s [00:49:45]] | |||
|- | |||
| Fuel Loop: Routing the Gas-to-Liquid Cryogenic Chillers || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=4056s [01:07:36]] | |||
|- | |||
| Material Science: The Titanium-Gold Alloy (TI3U) Pressure Hull || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=8002s [02:13:22]] | |||
|- | |||
| Engine Pods: Modular Clusters with Independent Fuel Feeds || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=10002s [02:46:42]] | |||
|- | |||
| New Stream Schedule: Introducing "Casual Friday" Dev Sessions || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=13516s [03:45:16]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-11-12 !! style="width:27%" | [https://www.youtube.com/watch?v=nCeJVNo6p44](https://www.youtube.com/watch?v=nCeJVNo6p44) !! style="width:15%" | 3 hours, 56 minutes, 06 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building The Magellan Class - Part 4 | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the interior detailing of the Magellan's VIP quarters, specifically establishing standardized "anchor points" and sockets for furniture and flooring. The developer implements a modular carpet and wood plinth system, transitioning from the central lounge area into a dedicated kitchen/galley footprint. Technical discussions cover the implementation of 2D vs. 3D menus for VR/First-person modes and the challenges of face-weighted normals when exporting from SketchUp to Unreal Engine. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: 2D/3D Menu Strategy for VR and First Person || [https://www.youtube.com/watch?v=nCeJVNo6p44&t=325s [00:05:25]] | |||
|- | |||
| Establishing Central Room Anchor Points for Modular Snapping || [https://www.youtube.com/watch?v=nCeJVNo6p44&t=1092s [00:18:12]] | |||
|- | |||
| Designing the Curvy Carpet Segments and Pillar Wraps || [https://www.youtube.com/watch?v=nCeJVNo6p44&t=1500s [00:25:00]] | |||
|- | |||
| DLC Roadmap: Exploration vs. Military Carrier Focus || [https://www.youtube.com/watch?v=nCeJVNo6p44&t=2169s [00:36:09]] | |||
|- | |||
| Exporting Snap Guides and Sockets to Unreal Engine || [https://www.youtube.com/watch?v=nCeJVNo6p44&t=3827s [01:03:47]] | |||
|- | |||
| Modular Ship Creator Philosophy: Starfield Comparison || [https://www.youtube.com/watch?v=nCeJVNo6p44&t=4491s [01:14:51]] | |||
|- | |||
| Collision Strategy: Complex vs. Box Colliders for Floor Panels || [https://www.youtube.com/watch?v=nCeJVNo6p44&t=5642s [01:34:02]] | |||
|- | |||
| Galley Kitchen Planning: UK Cabinet Sizing and Appliance Layout || [https://www.youtube.com/watch?v=nCeJVNo6p44&t=8827s [02:27:07]] | |||
|- | |||
| Furniture Implementation: Importing the VIP Dining Table || [https://www.youtube.com/watch?v=nCeJVNo6p44&t=9637s [02:40:37]] | |||
|- | |||
| Lighting and Materials: Testing Dark Slate vs. Wood in the Kitchen || [https://www.youtube.com/watch?v=nCeJVNo6p44&t=12140s [03:22:20]] | |||
|- | |||
| Visual Polish: Adding Custom Normal Maps to Slate Tiles || [https://www.youtube.com/watch?t=12920s&v=nCeJVNo6p44 [03:35:20]] | |||
|- | |||
| Friday Stream Announcement: Casual Fridays and Planetary Landings || [https://www.youtube.com/watch?v=nCeJVNo6p44&t=13974s [03:52:54]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-11-14 !! style="width:27%" | [https://www.youtube.com/watch?v=JH3Dij4UxCk](https://www.youtube.com/watch?v=JH3Dij4UxCk) !! style="width:15%" | 4 hours, 8 minutes, 37 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Random Friday - NPCs | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This "Random Friday" stream focuses on populating the Magellan with a full crew of 200 NPCs and optimizing their performance. The developer demonstrates a "cat spawner" test to prove that over 1,000 entities can exist simultaneously using proximity-based tick rate reduction and skeletal mesh hiding. The session transitions into establishing "Points of Interest" (POIs) across B and F decks, implementing logic for specialized crew roles, and debugging pathfinding issues related to nav-mesh proxies and deck-to-deck transitions. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Optimization Stress Test: 1,000+ Pathing Entities (Cats) || [https://www.youtube.com/watch?v=JH3Dij4UxCk&t=327s [00:05:27]] | |||
|- | |||
| NPC Logic Overview: Event-Driven Tasks and Performance || [https://www.youtube.com/watch?v=JH3Dij4UxCk&t=1098s [00:18:18]] | |||
|- | |||
| Setting Up Steward POIs in the VIP Lounge || [https://www.youtube.com/watch?v=JH3Dij4UxCk&t=928s [00:15:28]] | |||
|- | |||
| Solving the "Sticky Lift" Collision Bug || [https://www.youtube.com/watch?v=JH3Dij4UxCk&t=1759s [00:29:19]] | |||
|- | |||
| Implementing Bathroom/Bladder Logic and POI Reservations || [https://www.youtube.com/watch?v=JH3Dij4UxCk&t=2644s [00:44:04]] | |||
|- | |||
| Blueprint Interface: Custom POI Descriptions and Linger Times || [https://www.youtube.com/watch?v=JH3Dij4UxCk&t=3740s [01:02:20]] | |||
|- | |||
| Debugging Cross-Deck Pathing and Z-Axis Proximity || [https://www.youtube.com/watch?v=JH3Dij4UxCk&t=4933s [01:22:13]] | |||
|- | |||
| Intelligence Check: Sorting Closest Bathroom by Array Index || [https://www.youtube.com/watch?v=JH3Dij4UxCk&t=5414s [01:30:14]] | |||
|- | |||
| Nav-Mesh Maintenance: Blocking Table Surfaces for NPCs || [https://www.youtube.com/watch?v=JH3Dij4UxCk&t=8768s [02:26:08]] | |||
|- | |||
| Assigning Deck-Specific Roomba Service Areas || [https://www.youtube.com/watch?v=JH3Dij4UxCk&t=12946s [03:35:46]] | |||
|- | |||
| Science Division: Populating B-Deck Labs with 26 Scientists || [https://www.youtube.com/watch?v=JH3Dij4UxCk&t=13863s [03:51:03]] | |||
|- | |||
| Visual Optimization: Proximity Animation Ticking Demonstration || [https://www.youtube.com/watch?v=JH3Dij4UxCk&t=14553s [04:02:33]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-11-16 !! style="width:27%" | [https://www.youtube.com/watch?v=5D9WwrF_C8Y](https://www.youtube.com/watch?v=5D9WwrF_C8Y) !! style="width:15%" | 3 hours, 52 minutes, 10 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building A Starship From Scratch - Part 26 - Cabling | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the technical infrastructure of the Caravela, specifically the logical and physical routing of electrical cabling and high-voltage power distribution. The developer implements a deck-based electrical grid system, utilizing per-deck battery arrays and breaker boxes to ensure redundancy, especially for critical areas like the bridge. Key technical discussions include the use of "Direct Energy Harvesting" for fusion power and the planned implementation of shield capacitor banks that drain based on weapon impact frequencies. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Interaction System: Occluded Highlights and Proximity Logic || [https://www.youtube.com/watch?v=5D9WwrF_C8Y&t=400s [00:06:40]] | |||
|- | |||
| Strategy: Treating Each Deck as an Independent Electrical Grid || [https://www.youtube.com/watch?v=5D9WwrF_C8Y&t=445s [00:07:25]] | |||
|- | |||
| Engineering Workflow: Designing the Chief Engineer's Reactor Office || [https://www.youtube.com/watch?v=5D9WwrF_C8Y&t=809s [00:13:29]] | |||
|- | |||
| Power Distribution: High-Voltage vs. 240V Domestic Circuits || [https://www.youtube.com/watch?v=5D9WwrF_C8Y&t=1847s [00:30:47]] | |||
|- | |||
| Technical Milestone: Remote Breaker Control via Telnet/Console Terminal || [https://www.youtube.com/watch?v=5D9WwrF_C8Y&t=2109s [00:35:09]] | |||
|- | |||
| Redundancy Design: Multi-Deck Power Feeds for the Bridge || [https://www.youtube.com/watch?v=5D9WwrF_C8Y&t=4174s [01:09:34]] | |||
|- | |||
| Shield Mechanics: Capacitor Drains and Frequency Matching Strategy || [https://www.youtube.com/watch?v=5D9WwrF_C8Y&t=6021s [01:40:21]] | |||
|- | |||
| Weapon Logistics: 3D Printing Rail Gun Slugs via Material Pellets || [https://www.youtube.com/watch?v=5D9WwrF_C8Y&t=7178s [01:59:38]] | |||
|- | |||
| Modular Probes: Payloads for Aquatic, Geological, and Science Sampling || [https://www.youtube.com/watch?v=5D9WwrF_C8Y&t=10475s [02:54:35]] | |||
|- | |||
| Gamedev Roadmap: Special Edition Caravela vs. Free Release Version || [https://www.youtube.com/watch?v=5D9WwrF_C8Y&t=7806s [02:10:06]] | |||
|- | |||
| Science Realism: VASMIR Thrusters and Magnetic Refrigeration Chillers || [https://www.youtube.com/watch?v=5D9WwrF_C8Y&t=13117s [03:38:37]] | |||
|- | |||
| Vault Tour: Viewing the Original Miranda-esque Magellan Concepts || [https://www.youtube.com/watch?v=5D9WwrF_C8Y&t=13644s [03:47:24]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-11-19 !! style="width:27%" | [https://www.youtube.com/watch?v=882OZFfyqig](https://www.youtube.com/watch?v=882OZFfyqig) !! style="width:15%" | 4 hours, 12 minutes, 43 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building The Magellan Class - Part 5 | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This session focuses on refining the NPC crew logic and technical infrastructure aboard the Magellan. The developer implements a new "service timer" for points of interest (POIs) to prevent repetitive NPC behavior, such as over-watering plants. Significant progress is made in defining science lab specializations (Oceanography, Material Science, Linguistics) and their associated hardware requirements. Additionally, the developer discusses the technical transition from generic NPC roles to specific crew IDs tied to assigned quarters and duty stations. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Interaction System: Occluded Highlights and Sitting Range Logic || [https://www.youtube.com/watch?v=882OZFfyqig&t=362s [00:06:02]] | |||
|- | |||
| Implementation: Dynamic NPC Task Labels and Debug Text || [https://www.youtube.com/watch?v=882OZFfyqig&t=540s [00:09:00]] | |||
|- | |||
| Problem Solving: Fix for NPCs Jumping Over Bars and Getting Stuck || [https://www.youtube.com/watch?t=864s [00:14:24]] | |||
|- | |||
| Strategy: Reusable Structs for POI Scalability || [https://www.youtube.com/watch?v=882OZFfyqig&t=3990s [01:06:30]] | |||
|- | |||
| Technical Milestone: Multi-Ship Deck Reference Enum System || [https://www.youtube.com/watch?v=882OZFfyqig&t=4182s [01:09:42]] | |||
|- | |||
| NPC Logic: Lift and Stairwell Selection via Deck Distance Tracking || [https://www.youtube.com/watch?v=882OZFfyqig&t=4321s [01:12:01]] | |||
|- | |||
| Science Deep Dive: The Role of Materials in FTL Upgrade Loops || [https://www.youtube.com/watch?v=882OZFfyqig&t=7402s [02:03:22]] | |||
|- | |||
| Linguistics Lab: Unlocking Alien Languages via Probe Data || [https://www.youtube.com/watch?v=882OZFfyqig&t=8532s [02:22:12]] | |||
|- | |||
| Shift Scheduling: Balancing Watch Patterns and Night Shifts || [https://www.youtube.com/watch?v=882OZFfyqig&t=9016s [02:30:16]] | |||
|- | |||
| Staffing Strategy: Automated Drone Robots as Deck Crew || [https://www.youtube.com/watch?v=882OZFfyqig&t=11043s [03:04:03]] | |||
|- | |||
| Performance Test: 132 NPCs at Max Graphics (Lumen/Fog) || [https://www.youtube.com/watch?v=882OZFfyqig&t=14594s [04:03:14]] | |||
|- | |||
| Navigation Demo: Flying the Magellan to Saturn in FTL || [https://www.youtube.com/watch?v=882OZFfyqig&t=14934s [04:08:54]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-11-21 !! style="width:27%" | [https://www.youtube.com/watch?v=-0jGwUELfIM](https://www.youtube.com/watch?v=-0jGwUELfIM) !! style="width:15%" | 4 hours, 0 minutes, 12 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Random Friday! Crew Rosters | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This session focuses on the technical implementation of the ship's crew roster and shift management systems. The developer establishes a detailed spreadsheet-to-game logic for 196 crew roles, including specific rank structures (based on the Royal Navy) and department allocations. A major milestone is the creation of a "Shift Manager" actor—physicalized as a server in the ship's server room—which broadcasts shift change events, causing NPCs to dynamically transition between duty stations and assigned crew quarters using a new POI-matching ID system. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Assigned Positions: The Transition from Roles to Numbered Slots || [https://www.youtube.com/watch?v=-0jGwUELfIM&t=218s [00:03:38]] | |||
|- | |||
| Technical Milestone: VR Character Spawning Order and Global Events || [https://www.youtube.com/watch?v=-0jGwUELfIM&t=644s [00:10:44]] | |||
|- | |||
| Science Deep Dive: How Neutron Stars Negatively Affect Continuous Warp || [https://www.youtube.com/watch?v=-0jGwUELfIM&t=831s [00:13:51]] | |||
|- | |||
| Roster Logic: Breaking Down 196 Crew Members by Department || [https://www.youtube.com/watch?v=-0jGwUELfIM&t=901s [00:15:01]] | |||
|- | |||
| Narrative Design: The Scrag Alien Hierarchy and Narrative Crossovers || [https://www.youtube.com/watch?v=-0jGwUELfIM&t=1147s [00:19:07]] | |||
|- | |||
| Shift Scheduling: Balancing the 24-Hour Cycle Across 3 Shifts || [https://www.youtube.com/watch?v=-0jGwUELfIM&t=4141s [01:09:01]] | |||
|- | |||
| Quarters Allocation: Mapping 204 Available Rooms to Specific Roles || [https://www.youtube.com/watch?v=-0jGwUELfIM&t=7855s [02:10:55]] | |||
|- | |||
| Implementation: The Shift Manager Actor and String-to-Int Payloads || [https://www.youtube.com/watch?v=-0jGwUELfIM&t=8894s [02:28:14]] | |||
|- | |||
| NPC Optimization: Adaptive Render Targets for Nameplates and Debugs || [https://www.youtube.com/watch?v=-0jGwUELfIM&t=10187s [02:49:47]] | |||
|- | |||
| Logic System: Assigning Crew IDs to Specific Points of Interest (Beds) || [https://www.youtube.com/watch?v=-0jGwUELfIM&t=11466s [03:11:06]] | |||
|- | |||
| Pathing Test: NPCs Transitioning Between Work and Sleep Quarters || [https://www.youtube.com/watch?v=-0jGwUELfIM&t=14018s [03:53:38]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-11-23 !! style="width:27%" | [https://www.youtube.com/watch?v=e4uQ3vEn5P8](https://www.youtube.com/watch?v=e4uQ3vEn5P8) !! style="width:15%" | 3 hours, 55 minutes, 27 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building A Starship From Scratch - Part 27 - Crew Cabins | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This session explores the technical feasibility of a "Starship Lego" modular construction system, moving toward a strict grid-based framework for ship assembly. The developer tests 2m x 2m grid cubes to standardize wall and door sections while maintaining organic weld lines. A significant portion of the stream is dedicated to prototyping crew quarters, specifically balancing human scale within the grid to accommodate double-bunking, modular bathrooms, and built-in storage. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| The "Legoization" Strategy: Transitioning to Grid-Based Frameworks || [https://www.youtube.com/watch?v=e4uQ3vEn5P8&t=278s [00:04:38]] | |||
|- | |||
| Technical Philosophy: Utility Tractor Beams vs. Magical Beams || [https://www.youtube.com/watch?v=e4uQ3vEn5P8&t=452s [00:07:32]] | |||
|- | |||
| Design Detail: SpaceX-Inspired Visible Weld Lines and Steel Plate Fabrication || [https://www.youtube.com/watch?v=e4uQ3vEn5P8&t=641s [00:10:41]] | |||
|- | |||
| Logic for Phasing: Interdimensional Travel as Cloaking Alternative || [https://www.youtube.com/watch?v=e4uQ3vEn5P8&t=2002s [00:33:22]] | |||
|- | |||
| Implementation: Modular Door Frame and Track Assemblies || [https://www.youtube.com/watch?v=e4uQ3vEn5P8&t=2171s [00:36:11]] | |||
|- | |||
| Gamedev Pipeline: Rapid Prototyping via Mesh Snap Points || [https://www.youtube.com/watch?v=e4uQ3vEn5P8&t=4403s [01:13:23]] | |||
|- | |||
| Narrative Design: The Scrag Alien Hierarchy and HR Giger Aesthetics || [https://www.youtube.com/watch?v=e4uQ3vEn5P8&t=7082s [01:58:02]] | |||
|- | |||
| Crew Quarter Layout: Staggered Double Bunks and 12-Hour Shift Rotations || [https://www.youtube.com/watch?v=e4uQ3vEn5P8&t=7097s [01:58:17]] | |||
|- | |||
| Sci-Fi Realism: Multi-Purpose Science Tools and Disciplinary Efficiency || [https://www.youtube.com/watch?v=e4uQ3vEn5P8&t=7173s [01:59:33]] | |||
|- | |||
| Modeling: Standardizing Floor Tiles for Clean Collision Logic || [https://www.youtube.com/watch?v=e4uQ3vEn5P8&t=8156s [02:15:56]] | |||
|- | |||
| Prefabrication: The Bathroom and Bed Module Bolting Logic || [https://www.youtube.com/watch?v=e4uQ3vEn5P8&t=9087s [02:31:27]] | |||
|- | |||
| Interior Design: UK Small Double Mattress Scaling for Starships || [https://www.youtube.com/watch?v=e4uQ3vEn5P8&t=10284s [02:51:24]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-11-26 !! style="width:27%" | [https://www.youtube.com/watch?v=7TRYwbjriW8](https://www.youtube.com/watch?v=7TRYwbjriW8) !! style="width:15%" | 3 hours, 58 minutes, 31 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building The Magellan Class - Part 6 | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the design and technical logic of the Magellan-class VIP quarters' kitchen unit. The developer implements a built-in galley featuring a curved corner sink, an induction hob, and integrated 3D printing stations. A major technical discussion covers the "great plate debate," where it is decided that dual organic and non-organic 3D printers will act as both creators and molecular deconstructors for waste disposal, eliminating the need for traditional dishwashers in crew quarters. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Philosophy: 3D Printers as Molecular Deconstructors || [https://www.youtube.com/watch?v=7TRYwbjriW8&t=300s [00:05:00]] | |||
|- | |||
| Science Deep Dive: Atomic Stitching and Magnetic Field Printing || [https://www.youtube.com/watch?v=7TRYwbjriW8&t=960s [00:16:00]] | |||
|- | |||
| Design Language: Mirroring Curve Aesthetics in VIP Units || [https://www.youtube.com/watch?v=7TRYwbjriW8&t=3540s [00:59:00]] | |||
|- | |||
| Implementation: Triple-Join Built-in Galley Footprint || [https://www.youtube.com/watch?v=7TRYwbjriW8&t=6180s [01:43:00]] | |||
|- | |||
| Layout Strategy: The "Create-Wash-Cook-Serve" Flow || [https://www.youtube.com/watch?v=7TRYwbjriW8&t=6600s [01:50:00]] | |||
|- | |||
| Extraction Logic: Integrating Cooking Hoods with the HVAC System || [https://www.youtube.com/watch?v=7TRYwbjriW8&t=8340s [02:19:00]] | |||
|- | |||
| Resource Management: Elemental Bins and Pellet-Based Fueling || [https://www.youtube.com/watch?v=7TRYwbjriW8&t=8520s [02:22:00]] | |||
|- | |||
| Progression Loop: Finding Nutrient-Dense Plants for Printer Fuel || [https://www.youtube.com/watch?v=7TRYwbjriW8&t=9060s [02:31:00]] | |||
|- | |||
| UI/UX: Picture-Driven Animated Drink Selection Screens || [https://www.youtube.com/watch?v=7TRYwbjriW8&t=10980s [03:03:00]] | |||
|- | |||
| Modeling: Adjusting Shelf Snapping Points for Sloping Ceilings || [https://www.youtube.com/watch?v=7TRYwbjriW8&t=13080s [03:38:00]] | |||
|- | |||
| Visual Polish: Adding Under-Counter and Plinth Lighting || [https://www.youtube.com/watch?v=7TRYwbjriW8&t=13320s [03:42:00]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-11-28 !! style="width:27%" | [https://www.youtube.com/watch?v=O-LBImMiaY0](https://www.youtube.com/watch?v=O-LBImMiaY0) !! style="width:15%" | 3 hours, 50 minutes, 22 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Random Friday! Star System Designer | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the initial development of the "Star System Designer" tool, which allows players (and specifically backers) to create scientifically plausible star systems. The developer establishes the technical framework for the tool, including a dedicated save game structure and UI logic that enforces realistic constraints based on stellar classification. Key features discussed include one-to-one scale planetary surfaces using 2D-to-spherical teleportation logic and a mass budget system that prevents impossible planetary configurations. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Demo: GPU-Based Clip Map Planetary Terrain || [https://www.youtube.com/watch?v=O-LBImMiaY0&t=338s [00:05:38]] | |||
|- | |||
| Scalability: One-to-One Scale Planets and Spherical Illusion Logic || [https://www.youtube.com/watch?v=O-LBImMiaY0&t=792s [00:13:12]] | |||
|- | |||
| Designing the "Condensed Scale" Visual System View || [https://www.youtube.com/watch?v=O-LBImMiaY0&t=1010s [00:16:50]] | |||
|- | |||
| Implementation: Nested Structs for System, Planet, and Moon Data || [https://www.youtube.com/watch?v=O-LBImMiaY0&t=3847s [01:04:07]] | |||
|- | |||
| Logic for Barycenter-Centric Multi-Star System Hierarchies || [https://www.youtube.com/watch?v=O-LBImMiaY0&t=4491s [01:14:51]] | |||
|- | |||
| Enforcing Scientific Plausibility: Star Type and Temp Ranges || [https://www.youtube.com/watch?v=O-LBImMiaY0&t=4762s [01:19:22]] | |||
|- | |||
| Scaling Down the Star Actor for Tool-Specific Rendering || [https://www.youtube.com/watch?v=O-LBImMiaY0&t=7226s [02:00:26]] | |||
|- | |||
| Global Event Payloads for Real-Time Star Parameter Updates || [https://www.youtube.com/watch?v=O-LBImMiaY0&t=9712s [02:41:52]] | |||
|- | |||
| Seed-Driven Sunspot and Material Generation || [https://www.youtube.com/watch?v=O-LBImMiaY0&t=11030s [03:03:50]] | |||
|- | |||
| The "Mass Budget" System: Protoplanetary Disc Calculations || [https://www.youtube.com/watch?v=O-LBImMiaY0&t=12149s [03:22:29]] | |||
|- | |||
| Metallicity and Stellar Age Constraints for Planetary Life || [https://www.youtube.com/watch?v=O-LBImMiaY0&t=12586s [03:29:46]] | |||
|- | |||
| Programming: Formatting Stellar Age Units (Millions vs. Billions) || [https://www.youtube.com/watch?v=O-LBImMiaY0&t=13289s [03:41:29]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-11-30 !! style="width:27%" | [https://www.youtube.com/watch?v=zjSGkPZIbs0](https://www.youtube.com/watch?v=zjSGkPZIbs0) !! style="width:15%" | 3 hours, 55 minutes, 38 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building A Starship From Scratch - Part 28 - Crew Cabins | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This session marks a significant pivot from interior layout to technical infrastructure and procedural generation systems. The developer begins by demonstrating a prototype for planetary landings using the Shader World plugin, showcasing infinite, noise-driven terrain with real-time collision. The remainder of the stream is dedicated to a meticulous mapping of the starship's electrical nervous system, establishing specific cable routes, breaker box locations, and redundant power supplies for critical systems like the bridge and shuttle bay force fields. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Prototype Demo: Infinite Procedural Planetary Terrain || [https://www.youtube.com/watch?v=zjSGkPZIbs0&t=240s [00:04:00]] | |||
|- | |||
| Shader World Logic: GPU-Driven Noise and Geometry Stamps || [https://www.youtube.com/watch?v=zjSGkPZIbs0&t=480s [00:08:00]] | |||
|- | |||
| Simulating Spherical Worlds via Skybox Rotation on Flat Terrain || [https://www.youtube.com/watch?v=zjSGkPZIbs0&t=800s [00:13:20]] | |||
|- | |||
| VR Locomotion: Arm Swing vs. Teleport vs. Seated Mouse/Keyboard || [https://www.youtube.com/watch?v=zjSGkPZIbs0&t=1860s [00:31:00]] | |||
|- | |||
| Transitioning to a "Pulsed" C++ Electrical System for Performance || [https://www.youtube.com/watch?v=zjSGkPZIbs0&t=2820s [00:47:00]] | |||
|- | |||
| Mapping the Bridge Redundant Power Distribution || [https://www.youtube.com/watch?v=zjSGkPZIbs0&t=3540s [00:59:00]] | |||
|- | |||
| Designing Localized "Smart Light" Logical Power Switching || [https://www.youtube.com/watch?v=zjSGkPZIbs0&t=8940s [02:29:00]] | |||
|- | |||
| Physical Infrastructure: Segmented Repairs and Spheres of Damage || [https://www.youtube.com/watch?v=zjSGkPZIbs0&t=9300s [02:35:00]] | |||
|- | |||
| Routing High-Voltage Circuits for RCS and Weapons || [https://www.youtube.com/watch?v=zjSGkPZIbs0&t=11340s [03:09:00]] | |||
|- | |||
| Designing the Shuttle Bay Force Field Redundant Power Node || [https://www.youtube.com/watch?v=zjSGkPZIbs0&t=12840s [03:34:00]] | |||
|- | |||
| Armor Strategy: Protecting Rear-Mounted Battery Aggregators || [https://www.youtube.com/watch?v=zjSGkPZIbs0&t=13140s [03:39:00]] | |||
|- | |||
| Visual Milestone: The "Nervous System" View of Starship Internals || [https://www.youtube.com/watch?v=zjSGkPZIbs0&t=13500s [03:45:00]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-12-03 !! style="width:27%" | [https://www.youtube.com/watch?v=BG1_kmaW8Ew](https://www.youtube.com/watch?v=BG1_kmaW8Ew) !! style="width:15%" | 4 hours, 0 minutes, 12 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building The Magellan Class - Part 7 | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This episode focuses on the physical modeling and routing of high-voltage electrical infrastructure within the Magellan-class starship. The developer moves away from temporary spline-based placeholders in favor of static mesh cabling modeled in SketchUp to ensure clean, symmetrical pipework and accurate collision. Key technical discussions include the implementation of "under-floor gravity plating" as a localized alternative to ship-wide fields, and the design of the "Shaft of Doom"—a vertical power conduit feeding the FTL ring capacitors. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Transitioning from Spline Cables to Static Mesh Infrastructure || [https://www.youtube.com/watch?v=BG1_kmaW8Ew&t=1043s [00:17:23]] | |||
|- | |||
| Design Concept: The "Shaft of Doom" Power Conduit || [https://www.youtube.com/watch?v=BG1_kmaW8Ew&t=1255s [00:20:55]] | |||
|- | |||
| Direct Energy Harvesting: Magnetic Field Pressure Physics || [https://www.youtube.com/watch?v=BG1_kmaW8Ew&t=1501s [00:25:01]] | |||
|- | |||
| Arcing Distances and Cable Diameter Calculations || [https://www.youtube.com/watch?v=BG1_kmaW8Ew&t=2167s [00:36:07]] | |||
|- | |||
| Localized Gravity: Grid-Based Under-Floor Coils || [https://www.youtube.com/watch?v=BG1_kmaW8Ew&t=2942s [00:49:02]] | |||
|- | |||
| Strategy for Multi-Quadrant Power Redundancy || [https://www.youtube.com/watch?v=BG1_kmaW8Ew&t=3354s [00:55:54]] | |||
|- | |||
| Modeling High-Voltage Feed Ring Around the Reactor || [https://www.youtube.com/watch?v=BG1_kmaW8Ew&t=4428s [01:13:48]] | |||
|- | |||
| Junction Box Implementation for Per-Segment Corridor Power || [https://www.youtube.com/watch?v=BG1_kmaW8Ew&t=8925s [02:28:45]] | |||
|- | |||
| Technical Milestone: 5,000 Amp Breakers for FTL Systems || [https://www.youtube.com/watch?v=BG1_kmaW8Ew&t=9798s [02:43:18]] | |||
|- | |||
| Visualizing Infrastructure via Cutaway Diagrams || [https://www.youtube.com/watch?v=BG1_kmaW8Ew&t=13928s [03:52:08]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-12-06 !! style="width:27%" | [https://www.youtube.com/watch?v=0n3DCsmZ99U](https://www.youtube.com/watch?v=0n3DCsmZ99U) !! style="width:15%" | 3 hours, 50 minutes, 16 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Random F̶r̶i̶d̶a̶y̶ Saturday! (Planetary Landings) | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream marks the first major technical deep dive into the procedural planetary landing system. The developer demonstrates the use of "static ground environments" to achieve high visual fidelity and dense foliage without the computational overhead of moving surfaces in space. Key milestones include the integration of a global Earth height map for one-to-one scale testing, the implementation of separate skybox perspectives for surface locations, and the logic for biome-specific material switching based on planetary sensors. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| The "Static Environment" Strategy for High-Density Surfaces || [https://www.youtube.com/watch?v=0n3DCsmZ99U&t=513s [00:08:33]] | |||
|- | |||
| Technical Milestone: Independent Skybox Perspectives || [https://www.youtube.com/watch?v=0n3DCsmZ99U&t=975s [00:16:15]] | |||
|- | |||
| Logic for Generating Infinite Procedural Terrain || [https://www.youtube.com/watch?v=0n3DCsmZ99U&t=1194s [00:19:54]] | |||
|- | |||
| Solving the "Warping Away" Problem: Terrain Slots vs. Orbit Locking || [https://www.youtube.com/watch?v=0n3DCsmZ99U&t=1541s [00:25:41]] | |||
|- | |||
| Multiplayer Sync: Independent Terrain Generation for Clients || [https://www.youtube.com/watch?v=0n3DCsmZ99U&t=1939s [00:32:19]] | |||
|- | |||
| Implementation: Scaling a 4K Height Map to 1:1 Planetary Scale || [https://www.youtube.com/watch?v=0n3DCsmZ99U&t=2659s [00:44:19]] | |||
|- | |||
| Submersible Potential: Logic for Undersea Exploration || [https://www.youtube.com/watch?v=0n3DCsmZ99U&t=3574s [00:59:34]] | |||
|- | |||
| Automated Biome Switching via Replicated Global Events || [https://www.youtube.com/watch?v=0n3DCsmZ99U&t=4862s [01:21:02]] | |||
|- | |||
| Distance-Based Surface Generation Culling (1 Million km Limit) || [https://www.youtube.com/watch?v=0n3DCsmZ99U&t=6308s [01:45:08]] | |||
|- | |||
| Technical Constraint: Why the Magellan Class Cannot Land || [https://www.youtube.com/watch?v=0n3DCsmZ99U&t=6817s [01:53:37]] | |||
|- | |||
| Future Tech: UE 5.7 Nanite Foliage and Procedural Trees || [https://www.youtube.com/watch?v=0n3DCsmZ99U&t=9425s [02:37:05]] | |||
|- | |||
| Prototype Test: Piloting Vehicles (Chairs) on Terrain || [https://www.youtube.com/watch?v=0n3DCsmZ99U&t=10084s [02:48:04]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-12-07 !! style="width:27%" | [https://www.youtube.com/watch?v=d73np7fS2og](https://www.youtube.com/watch?v=d73np7fS2og) !! style="width:15%" | 3 hours, 51 minutes, 54 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building A Starship From Scratch - Part 29 - Hardware | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This session focuses on the technical implementation of the Caravela’s core hardware systems, specifically transitioning from temporary placeholders to a fully simulated power and coolant infrastructure. The developer works on the fusion reactor's internal logic, including fuel mixing (Helium-3 and Deuterium) and the critical Helium-4 cryogenic cooling loop. A major architectural shift is also discussed regarding the move from Unreal's standard widget system to a mesh-based UI to significantly reduce VRAM footprint. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Transitioning to Mesh-Based UI for VRAM Optimization || [https://www.youtube.com/watch?v=d73np7fS2og&t=148s [00:02:28]] | |||
|- | |||
| Establishing Deck-Specific Power Infrastructure Levels || [https://www.youtube.com/watch?v=d73np7fS2og&t=609s [00:10:09]] | |||
|- | |||
| Importing and Scaling the Caravela Fusion Reactor Asset || [https://www.youtube.com/watch?v=d73np7fS2og&t=923s [00:15:23]] | |||
|- | |||
| Implementing Battery Aggregators and High Voltage Feeds || [https://www.youtube.com/watch?v=d73np7fS2og&t=1991s [00:33:11]] | |||
|- | |||
| Logic for Automatic Cable Connections via Overlap Checks || [https://www.youtube.com/watch?v=d73np7fS2og&t=2007s [00:33:27]] | |||
|- | |||
| Technical Breakdown: Nanite Clustering and Overdraw Optimization || [https://www.youtube.com/watch?v=d73np7fS2og&t=3952s [01:05:52]] | |||
|- | |||
| Real-Time Lighting Performance: MegaLights and Smeary Shadows || [https://www.youtube.com/watch?v=d73np7fS2og&t=4508s [01:15:08]] | |||
|- | |||
| Configuring the Cryogenic Coolant Loop (Helium-4) || [https://www.youtube.com/watch?v=d73np7fS2og&t=5620s [01:33:40]] | |||
|- | |||
| Debugging Fluid Pressures and Tank Boil-off Logic || [https://www.youtube.com/watch?v=d73np7fS2og&t=7291s [02:01:31]] | |||
|- | |||
| Reactor Ignition: Managing Magnetic Coil Temperatures || [https://www.youtube.com/watch?v=d73np7fS2og&t=10815s [03:00:15]] | |||
|- | |||
| Boiling Points and Fluid Phase Change Simulation Constraints || [https://www.youtube.com/watch?v=d73np7fS2og&t=11389s [03:09:49]] | |||
|- | |||
| Gamedev Pipeline: Total Man-Hours Spent on Caravela Design || [https://www.youtube.com/watch?v=d73np7fS2og&t=13173s [03:39:33]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-12-12 !! style="width:27%" | [https://www.youtube.com/watch?v=1lMms_DZv2g](https://www.youtube.com/watch?v=1lMms_DZv2g) !! style="width:15%" | 5 hours, 34 minutes, 18 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Random Friday! (Planetary Surfaces) | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream focuses on building a unified planetary data system that links orbital visuals to ground-level terrain. The developer implements a global color palette system (Mountain, Lowland, Coastal) driven by planetary seeds, ensuring that hues seen from space match the physical surface upon landing. Significant progress is made in troubleshooting terrain collision issues, enabling players to walk, run, and ragdoll on procedurally generated landscapes without falling through the world. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Unified Orbital and Ground Palette Strategy || [https://www.youtube.com/watch?v=1lMms_DZv2g&t=139s [00:02:19]] | |||
|- | |||
| Technical Milestone: Independent Sky Views for Multiple Vessels || [https://www.youtube.com/watch?v=1lMms_DZv2g&t=1588s [00:26:28]] | |||
|- | |||
| Moving Planets: Treating Surfaces as Movable Starships || [https://www.youtube.com/watch?v=1lMms_DZv2g&t=1826s [00:30:26]] | |||
|- | |||
| Future Tech: MC299 Isotope and Warp Stress Tensors || [https://www.youtube.com/watch?v=1lMms_DZv2g&t=4589s [01:16:29]] | |||
|- | |||
| Implementing Procedural Saturation and Lightness Logic || [https://www.youtube.com/watch?v=1lMms_DZv2g&t=5959s [01:39:19]] | |||
|- | |||
| Dynamic Atmosphere and Cloud Impact on Visual Depth || [https://www.youtube.com/watch?v=1lMms_DZv2g&t=10866s [03:01:06]] | |||
|- | |||
| Crater Density Calculation Based on Atmospheric Thickness || [https://www.youtube.com/watch?v=1lMms_DZv2g&t=10942s [03:02:22]] | |||
|- | |||
| Integrating Material Parameter Collections for Ground Surfaces || [https://www.youtube.com/watch?v=1lMms_DZv2g&t=15103s [04:11:43]] | |||
|- | |||
| Seed-Driven Grass Color Consistency Test || [https://www.youtube.com/watch?v=1lMms_DZv2g&t=18010s [05:00:10]] | |||
|- | |||
| One-to-One Planet Scale and Global Height Map Demonstration || [https://www.youtube.com/watch?v=1lMms_DZv2g&t=18238s [05:03:58]] | |||
|- | |||
| Solving Terrain Collision: The "Missing Component" Bug || [https://www.youtube.com/watch?v=1lMms_DZv2g&t=19039s [05:17:19]] | |||
|- | |||
| Performance Comparison: Surface FPS vs. Bridge FPS || [https://www.youtube.com/watch?v=1lMms_DZv2g&t=19912s [05:31:52]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-12-14 !! style="width:27%" | [https://www.youtube.com/watch?v=4xTsb71WUdw](https://www.youtube.com/watch?v=4xTsb71WUdw) !! style="width:15%" | 4 hours, 07 minutes, 06 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building A Starship From Scratch - Part 30 - RCS Hardware | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> In this session, the developer replaces the generic 6DOF movement plugin with a custom-built physicalized Reaction Control System (RCS). By applying physical impulse directly to thruster locations on the Caravella's hull, the handling model now simulates real Newtonian physics, including inertia and center-of-mass leverage. The stream details the logic for mapping keyboard inputs to specific thruster arrays and troubleshooting the balance required for stable flight. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Goal: Physicalizing RCS Impulse vs. Movement Components || [https://www.youtube.com/watch?v=4xTsb71WUdw&t=158s [00:02:38]] | |||
|- | |||
| VR Critical Path: Settings Menu and 3D Star Labels || [https://www.youtube.com/watch?v=4xTsb71WUdw&t=286s [00:04:46]] | |||
|- | |||
| Multiplayer Planetary Landing Sync Issues Investigation || [https://www.youtube.com/watch?t=400s [00:06:40]] | |||
|- | |||
| Center of Mass and Physics Proxy Geometry Overview || [https://www.youtube.com/watch?v=4xTsb71WUdw&t=1294s [00:21:34]] | |||
|- | |||
| Applying Force at Socket Locations for Leveraged Rotation || [https://www.youtube.com/watch?v=4xTsb71WUdw&t=4911s [01:21:51]] | |||
|- | |||
| Developing a Modular Thruster Array Logic System || [https://www.youtube.com/watch?v=4xTsb71WUdw&t=8911s [02:28:31]] | |||
|- | |||
| Managing Micro-Movements and Physics "Sleep" Optimizations || [https://www.youtube.com/watch?v=4xTsb71WUdw&t=9307s [02:35:07]] | |||
|- | |||
| Implementing Balanced Opposing Thrust for Rotation Canceling || [https://www.youtube.com/watch?v=4xTsb71WUdw&t=10168s [02:49:28]] | |||
|- | |||
| Logic for Severe Redundancy: Off-Axis Thruster Capabilities || [https://www.youtube.com/watch?v=4xTsb71WUdw&t=11171s [03:06:11]] | |||
|- | |||
| Data Cables and Server signal logic for RCS Failures || [https://www.youtube.com/watch?v=4xTsb71WUdw&t=12334s [03:25:34]] | |||
|- | |||
| Balancing Pitch and Roll Authority via Leverage Math || [https://www.youtube.com/watch?v=4xTsb71WUdw&t=13744s [03:49:04]] | |||
|- | |||
| Final Flight Test: Remote Control Starship Demo || [https://www.youtube.com/watch?v=4xTsb71WUdw&t=14083s [03:54:43]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-12-17 !! style="width:27%" | [https://www.youtube.com/watch?v=vf9UrXaDvQg](https://www.youtube.com/watch?v=vf9UrXaDvQg) !! style="width:15%" | 3 hours, 53 minutes, 42 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building The Magellan Class - Part 8 - Bridge Alcoves | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This development session focuses on expanding the bridge of the Magellan-class starship by adding four new rear alcove consoles: Environmental Control, Internal Security, Engineering Power, and Engineering Propulsion. The developer uses SketchUp to design the physical alcove structures and Unreal Engine 5 to implement the preliminary UI widgets and seated NPC functionality. Additionally, the stream showcases a significant technical milestone in multiplayer synchronization, demonstrating independent views of the galaxy from both the main ship and a deployed shuttle. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Planning Bridge Wing Windows for Engine Visibility || [https://www.youtube.com/watch?v=vf9UrXaDvQg&t=818s [00:13:38]] | |||
|- | |||
| Allocating Space for Engineering vs. Security Alcoves || [https://www.youtube.com/watch?v=vf9UrXaDvQg&t=1503s [00:25:03]] | |||
|- | |||
| Engineering Station Modes: 3D Hollow Display Integration || [https://www.youtube.com/watch?v=vf9UrXaDvQg&t=1645s [00:27:25]] | |||
|- | |||
| Designing Consoles for VR Interaction and Keyboard Space || [https://www.youtube.com/watch?v=vf9UrXaDvQg&t=10226s [02:50:26]] | |||
|- | |||
| Engineering Console Aesthetic: Metal vs. Wooden Bridge Design || [https://www.youtube.com/watch?v=vf9UrXaDvQg&t=9676s [02:41:16]] | |||
|- | |||
| Implementing Internal Security and Environmental Control Widgets || [https://www.youtube.com/watch?v=vf9UrXaDvQg&t=10322s [02:52:02]] | |||
|- | |||
| Technical Milestone: Independent Galaxy Views for Shuttles || [https://www.youtube.com/watch?v=vf9UrXaDvQg&t=13613s [03:46:53]] | |||
|- | |||
| Multiplayer Demonstration: Magellan Warping Independently of Shuttle || [https://www.youtube.com/watch?v=vf9UrXaDvQg&t=13799s [03:49:59]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-12-19 !! style="width:27%" | [https://www.youtube.com/watch?v=zK-bJuEeg14](https://www.youtube.com/watch?v=zK-bJuEeg14) !! style="width:15%" | 4 hours, 29 minutes, 01 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Random Friday! (Dynamic object spawning) | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream focuses on building a dynamic object spawning system to populate star systems with asteroids, satellites, and derelicts. The developer creates a grid-based solution using "Local Sectors" (1,000 km cubes) to stream physics-simulated objects and their corresponding visual proxies as the ship moves through space. This system aims to provide content density in planetary orbits and sublight travel while maintaining network synchronization for multiplayer exploration. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Dynamic Object Spawning Strategy and Sector Grid Goals || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=193s [00:03:13]] | |||
|- | |||
| Three-Layer Object Representation: Static, Sim, and Proxy || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=300s [00:05:00]] | |||
|- | |||
| Sublight vs. FTL Content Density Planning || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=411s [00:06:51]] | |||
|- | |||
| Procedural Data Structure for Moons and Barycenters || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=696s [00:11:36]] | |||
|- | |||
| Initial Space Object Actor Class Creation || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=1123s [00:18:43]] | |||
|- | |||
| Space Coral and Fractal Creature Concepts || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=1243s [00:20:43]] | |||
|- | |||
| Calculating Relative Transforms for Proxy Objects || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=2101s [00:35:01]] | |||
|- | |||
| Troubleshooting Net Cull Distance for Proxy Objects || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=6197s [01:43:17]] | |||
|- | |||
| Stress Testing 1,000 Physics-Driven Proxy Objects || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=7209s [02:00:09]] | |||
|- | |||
| Building the Sublight Local Sector Grid Logic || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=8912s [02:28:32]] | |||
|- | |||
| Visualizing Local Sector Boundaries in Wireframe || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=11827s [03:17:07]] | |||
|- | |||
| Demonstration: Independent Star System Views (Shuttle vs. Ship) || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=15266s [04:14:26]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2024-12-21 !! style="width:27%" | [https://www.youtube.com/watch?v=34liMv8Qjbk](https://www.youtube.com/watch?v=34liMv8Qjbk) !! style="width:15%" | 3 hours, 59 minutes, 13 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building A Starship From Scratch - Part 31 - Sublight Flight | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> This session focuses on implementing a new physics-driven sublight flight system for the Caravella, moving away from pawn-based movement to full Newtonian physics. The developer demonstrates spawning dynamic space objects, such as asteroids (potatoes), which now feature physical collisions and proxies for multiplayer synchronization. Significant time is spent troubleshooting Unreal Engine collision bugs and balancing RCS thruster forces to ensure stable ship handling. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Introduction and Newtonian Physics Overview || [https://www.youtube.com/watch?v=34liMv8Qjbk&t=533s [00:08:53]] | |||
|- | |||
| Flight Assist and Rotational Damping Explanation || [https://www.youtube.com/watch?v=34liMv8Qjbk&t=555s [00:09:15]] | |||
|- | |||
| Center of Mass vs. World Origin for Ship Geometry || [https://www.youtube.com/watch?v=34liMv8Qjbk&t=1030s [00:17:10]] | |||
|- | |||
| Dynamic Proxy Spawning Logic for Shuttles and Enemies || [https://www.youtube.com/watch?t=1521s [00:25:21]] | |||
|- | |||
| Performance Considerations for 30Hz Object Scaling || [https://www.youtube.com/watch?v=34liMv8Qjbk&t=1786s [00:29:46]] | |||
|- | |||
| Center of Mass Calculation Issues with Collision Meshes || [https://www.youtube.com/watch?v=34liMv8Qjbk&t=3353s [00:55:53]] | |||
|- | |||
| Physics Realm vs. Proxy Realm Interaction Logic || [https://www.youtube.com/watch?v=34liMv8Qjbk&t=3734s [01:02:14]] | |||
|- | |||
| Engine Bug Investigation: Collision Channel Responses || [https://www.youtube.com/watch?v=34liMv8Qjbk&t=8340s [02:19:00]] | |||
|- | |||
| Sublight Speed and Gravity Well Scaling Plans || [https://www.youtube.com/watch?v=34liMv8Qjbk&t=9634s [02:40:34]] | |||
|- | |||
| Multiplayer Physics Synchronization and "Jank" Troubleshooting || [https://www.youtube.com/watch?v=34liMv8Qjbk&t=11140s [03:05:40]] | |||
|- | |||
| Translating Helmchair Inputs to Server-Authoritative Events || [https://www.youtube.com/watch?v=34liMv8Qjbk&t=12082s [03:21:22]] | |||
|- | |||
| Balancing Offset Thrust for Port/Starboard RCS || [https://www.youtube.com/watch?v=34liMv8Qjbk&t=13841s [03:50:41]] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! style="width:7%" | 2025-12-27 !! style="width:27%" | [https://www.youtube.com/watch?v=ITOzpTxKAJg](https://www.youtube.com/watch?v=ITOzpTxKAJg) !! style="width:15%" | 24 hours, 04 minutes, 00 seconds* !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - 24 Hour Charity Dev Stream! | |||
<div class="mw-collapsible-content"> | |||
{| style="width:100%; background:transparent; border-top:1px solid #aaa; margin-top:10px;" | |||
|- | |||
{| | |||
| colspan="3" | '''Summary''' <br> Dan hosted a Charity Stream for the Charity specialeffect, a UK-based charity that uses innovative technology ranging from modified controllers to eye-tracking sensors to help people with physical disabilities enjoy the social and rehabilitative benefits of video games. The stream raised £1,222 of the target of £1,000. Dan did the dev stream for 24 hours strait with only a few toilet breaks interrupting the Live stream. This also marked the beginnings of patch cycle 0.227.0.1 as the stream focused on feature from this development cycle. as such the Dev Builds release after this stream where labled with the 227 patch number. The main updated from this stream was the ability to give shipwide commands. With the first implimented being to be able to order the bridge crew to target a new system, traval to this system, perform a medium scan on the system, then final traval to each opbject within the system and perform a short range scan until the whole system is at 100% status. | |||
---- | |||
Due to issue withing Youtubes Live Stream recording limitations, the stream was lost in "Processing Hell" within Youtube. As such the video was lost despite efforts from [[Dan Govier|Dan]] and [[Claire Govier|Claire]] to retrive the stream. | |||
|- | |||
|} | |||
</div> | |||
</div> | |||
|} | |} | ||
</div></div></div> | </div></div></div> | ||
Revision as of 15:53, 13 March 2026
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page contains a List of Development streams and some metadata data
Latest Stream: 2026/03/11
The data below is being created and is not all accurate.
| Total Dev Streams | Total Play Time |
|---|---|
| 211 | 763 hours, 51 minutes, and 06 seconds* |
(*24 hour steam not included in total time as currently unavalible)
| Full Dev Stream Playlist |
|---|
| Building The Caravella Playlist |
| Building The Magellan Class Playlist |
Dev Stream History List
NOTE The use of AI has been implemented in the creation of some of the summaries and timestamps of the highlights, then checked for accuracy by a human editor.
2023
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023-09-10 | [1](https://www.youtube.com/watch?v=DF-jJp7TQa4) | 3 hours, 16 minutes, 41 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
| 2023-10-05 | [2](https://www.youtube.com/watch?v=btiDgL6aCbo) | 3 hours, 56 minutes, 23 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
2024 Q1
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-01-28 | [3](https://www.youtube.com/watch?v=Fp5SSR3Raxg) | 2 hours, 26 minutes, 55 seconds | Ship exterior remodeling, structural framework refinement, Drone Bay area modifications, geometry cleanup. |
| 2024-02-04 | [4](https://www.youtube.com/watch?v=FMP5aNqESE8) | 2 hours, 23 minutes, 48 seconds | C deck modifications, panel sizing consistency, SketchUp to Unreal Engine workflow, internal design rules, science labs and astrometrics planning. |
| 2024-02-10 | [5](https://www.youtube.com/watch?v=I5EtBgZHbNk) | 2 hours, 10 minutes, 04 seconds | Development stream focusing on ship framework, interior design, and game mechanics like damage, air pressure, and customization. |
| 2024-02-18 | [6](https://www.youtube.com/watch?v=WSOTLzVyqt4) | 4 hours, 01 minutes, 57 seconds | Development stream focusing on the new sensor UI for the Starship Simulator game, including the GPS, sensor modes, and bridge design. |
| 2024-02-24 | [7](https://www.youtube.com/watch?v=TqxsLCI-I-Q) | 2 hours, 39 minutes, 04 seconds | Development stream focusing on the game's design, including planetary exploration, ship customization, and mission creation. |
| 2024-03-03 | [8](https://www.youtube.com/watch?v=pqKjnwtuJo4) | 4 hours, 16 minutes, 09 seconds | Development stream focusing on Kickstarter updates, ship framework, holo display functionality, and galaxy generation. |
| 2024-03-06 | [9](https://www.youtube.com/watch?v=6JbXd9UCzws) | 4 hours, 22 minutes, 12 seconds | Development stream focusing on Kickstarter updates, engine work, multiplayer and gameplay, alien encounters and diplomacy, procedural generation and DLC plans, hologram planet on the bridge, and hologram planet improvements. |
| 2024-03-09 | [10](https://www.youtube.com/watch?v=S9Q0wFUomPY) | 4 hours, 33 minutes, 21 seconds | Development stream focusing on sensor UI improvements, multiplayer functionality, UI design and challenges, game features and content, technical details, and future development. |
| 2024-03-13 | [11](https://www.youtube.com/watch?v=77kiK4v1TE4) | 4 hours, 17 minutes, 38 seconds | Development stream focusing on UI improvements, sensor functionality, multiplayer considerations, game mechanics, VR, and the Kickstarter campaign. |
| 2024-03-17 | [12](https://www.youtube.com/watch?v=OS9v6ZpUato) | 4 hours, 25 minutes, 10 seconds | The creator is working on the UI for the game, with the Kickstarter launch being a day and 17 hours away. |
| 2024-03-19 | [13](https://www.youtube.com/watch?v=LJxojWgQUXk) | 0 hours, 15 minutes, 58 seconds | This video is a recording of the Kickstarter launch stream for the game Starship Simulator. |
| 2024-03-20 | [14](https://www.youtube.com/watch?v=tSR6vEc3pCM) | 3 hours, 04 minutes, 24 seconds | This is a development stream and Q&A for the game Starship Simulator. |
| 2024-03-25 | [15](https://www.youtube.com/watch?v=HZZcn4B9Y7M) | 5 hours, 00 minutes, 03 seconds | This is a Q&A stream about the Starship Simulator game, where the developer answers numerous questions from the chat. |
| 2024-03-27 | [16](https://www.youtube.com/watch?v=dpnjnqxt8j0) | 3 hours, 08 minutes, 24 seconds | This is a Q&A and development stream for the game Starship Simulator. |
2024 Q2
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-04-17 | [17](https://www.youtube.com/watch?v=sxky-sdPkYg) | 2 hours, 02 minutes, 55 seconds | This is a development stream focusing on 3D modeling of a new ship interior, specifically the bridge and its various stations. |
| 2024-04-17 | [18](https://www.youtube.com/watch?v=M0LqLt4E-Lk) | 2 hours, 01 minutes, 42 seconds | This is a development stream continuing the 3D modeling of a new ship interior, focusing on further detailing of the bridge. |
| 2024-04-19 | [19](https://www.youtube.com/watch?v=oBlNu3Jp1gg) | 2 hours, 03 minutes, 04 seconds | This is a development stream focusing on refining the 3D model of the new ship's bridge interior. |
| 2024-04-21 | [20](https://www.youtube.com/watch?v=e7SHD4CaIjQ) | 2 hours, 01 minutes, 56 seconds | This is a development stream continuing work on the 3D modeling of the new ship's bridge, including further detailing and adjustments. |
| 2024-04-24 | [21](https://www.youtube.com/watch?v=4pEqFvz_hHg) | 2 hours, 17 minutes, 16 seconds | This is a development stream discussing a new microphone, a second Steam package for dev builds, and various aspects of the game like the sensor UI, medical gameplay, and ship design. |
| 2024-04-28 | [22](https://www.youtube.com/watch?v=rRjtQnMd71c) | 2 hours, 41 minutes, 24 seconds | This is a development stream covering nanite tessellation, a new lighting system, world geometry alignment, collision issues, and reactor room lighting. |
| 2024-05-01 | [23](https://www.youtube.com/watch?v=3q-agBIqlw0) | 2 hours, 24 minutes, 42 seconds | This is a development stream focusing on the Unreal Engine 5.4 update, the implementation of 3D carpet, C deck development, and the modular design of the ship. |
| 2024-05-05 | [24](https://www.youtube.com/watch?v=1b6HYAQRiP0) | 2 hours, 35 minutes, 43 seconds | This is a development stream about the creation of C deck, including the design of science labs, storage areas, and airlocks. |
| 2024-05-08 | [25](https://www.youtube.com/watch?v=EuoP23_OhLM) | 3 hours, 19 minutes, 30 seconds | Starship Simulator - Template work for C deck and various ship mechanics and features. |
| 2024-05-12 | [26](https://www.youtube.com/watch?v=ngMOB4IQOKU) | 2 hours, 51 minutes, 43 seconds | Starship Simulator - Working on the rear portion of C deck of a starship. |
| 2024-05-15 | [27](https://www.youtube.com/watch?v=QKPS5RoWxMo) | 3 hours, 20 minutes, 35 seconds | Starship Simulator - Dev Stream |
| 2024-05-19 | [28](https://www.youtube.com/watch?v=aF57Vb22e-0) | 3 hours, 50 minutes, 12 seconds | Starship Simulator - Dev Stream |
| 2024-05-22 | [29](https://www.youtube.com/watch?v=SrmwVtaKaLA) | 2 hours, 46 minutes, 23 seconds | Starship Simulator - Dev Stream |
| 2024-05-26 | [30](https://www.youtube.com/watch?v=M2SI1h9Iauo) | 4 hours, 28 minutes, 43 seconds | Starship Simulator - Dev Stream |
| 2024-05-29 | [31](https://www.youtube.com/watch?v=Wg_nuoKjRs4) | 3 hours, 44 minutes, 05 seconds | Starship Simulator - Dev Stream |
2024 Q3
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-06-02 | [32](https://www.youtube.com/watch?v=HoJGrWHtT5U) | 3 hours, 12 minutes, 33 seconds | Starship Simulator - Testing stream with community |
| 2024-06-05 | [33](https://www.youtube.com/watch?v=_Lqv4ZoNVyE) | 3 hours, 36 minutes, 36 seconds | Starship Simulator - Bug fixing and feature implementation |
| 2024-06-09 | [34](https://www.youtube.com/watch?v=lRIHB32C1xs) | 3 hours, 43 minutes, 03 seconds | Starship Simulator - Working on C Deck and general development |
| 2024-06-16 | [35](https://www.youtube.com/watch?v=dE5Wkx5IASw) | 3 hours, 55 minutes, 48 seconds | Starship Simulator - Development stream |
| 2024-06-19 | [36](https://www.youtube.com/watch?v=-Y5NASdmNMU) | 3 hours, 45 minutes, 05 seconds | Starship Simulator - Playtesting with community |
| 2024-06-23 | [37](https://www.youtube.com/watch?v=_K3f4V8EF9Y) | 3 hours, 51 minutes, 57 seconds | Starship Simulator - Working on gameplay and features |
| 2024-06-27 | [38](https://www.youtube.com/watch?v=uPAQ_BdUBx8) | 3 hours, 31 minutes, 04 seconds | Starship Simulator - Interior design and development |
| 2024-06-30 | [39](https://www.youtube.com/watch?v=4MYPaFmg4gg) | 3 hours, 56 minutes, 56 seconds | Starship Simulator - Development and Q&A |
| 2024-07-03 | [40](https://www.youtube.com/watch?v=PigDFzb_q9g) | 3 hours, 54 minutes, 56 seconds | Starship Simulator - Working on ship systems |
| 2024-07-07 | [41](https://www.youtube.com/watch?v=N42NANFxF8g) | 4 hours, 23 minutes, 48 seconds | Starship Simulator - Community playtest and feedback |
| 2024-07-10 | [42](https://www.youtube.com/watch?v=Z4wyUJrufmE) | 3 hours, 56 minutes, 08 seconds | Starship Simulator - Focusing on game mechanics |
| 2024-07-17 | [43](https://www.youtube.com/watch?v=cgHcefp49Bc) | 5 hours, 18 minutes, 07 seconds | Starship Simulator - UI development and implementation |
| 2024-07-21 | [44](https://www.youtube.com/watch?v=69eO5Sj-R-A) | 2 hours, 18 minutes, 38 seconds | Starship Simulator - Working on planetary systems |
| 2024-07-24 | [45](https://www.youtube.com/watch?v=o0BOGNgjTWA) | 3 hours, 46 minutes, 53 seconds | Starship Simulator - Ship interior detailing |
| 2024-07-28 | [46](https://www.youtube.com/watch?v=HEv9K0FdLeM) | 3 hours, 23 minutes, 49 seconds | Starship Simulator - Gameplay testing and feedback |
| 2024-07-31 | [47](https://www.youtube.com/watch?v=Qk23FDPFP8E) | 3 hours, 24 minutes, 24 seconds | Starship Simulator - Focusing on engine systems |
| 2024-08-07 | [48](https://www.youtube.com/watch?v=zgFr5yygXXk) | 3 hours, 55 minutes, 30 seconds | Starship Simulator - Working on alien life and interactions |
| 2024-08-11 | [49](https://www.youtube.com/watch?v=GoNGrjvNUSY) | 2 hours, 50 minutes, 40 seconds | Starship Simulator - Development of mission systems |
| 2024-08-14 | [50](https://www.youtube.com/watch?v=WGo1HnMPGfg) | 3 hours, 11 minutes, 50 seconds | Starship Simulator - Implementing ship customization features |
| 2024-08-18 | [51](https://www.youtube.com/watch?v=sFsBLWfIXyg) | 4 hours, 39 minutes, 16 seconds | Starship Simulator - Bridge design and functionality |
| 2024-08-21 | [52](https://www.youtube.com/watch?v=sesebtSLNt4) | 3 hours, 46 minutes, 50 seconds | Starship Simulator - Working on the sensor UI |
| 2024-08-25 | [53](https://www.youtube.com/watch?v=I-DpKsiQqF0) | 4 hours, 14 minutes, 31 seconds | Starship Simulator - Developing medical gameplay |
| 2024-08-28 | [54](https://www.youtube.com/watch?v=AY8BX8cg08E) | 4 hours, 54 minutes, 11 seconds | Starship Simulator - Reactor room development |
2024 Q4
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-09-01 | [55](https://www.youtube.com/watch?v=_dqbmqXKSiw) | 3 hours, 38 minutes, 52 seconds | Starship Simulator - Nanite tessellation work |
| 2024-09-04 | [56](https://www.youtube.com/watch?v=LSMh20HG-5o) | 4 hours, 14 minutes, 21 seconds | Starship Simulator - New lighting system implementation |
| 2024-09-08 | [57](https://www.youtube.com/watch?v=epQDIQlRcJo) | 3 hours, 53 minutes, 30 seconds | Starship Simulator - World geometry alignment |
| 2024-09-11 | [58](https://www.youtube.com/watch?v=HQbUlVhtEk8) | 4 hours, 22 minutes, 32 seconds | Starship Simulator - Addressing collision issues |
| 2024-09-15 | [59](https://www.youtube.com/watch?v=ISrlRnxBefU) | 3 hours, 35 minutes, 36 seconds | Starship Simulator - Reactor room lighting |
| 2024-09-22 | [60](https://www.youtube.com/watch?v=dS0kIigWddI) | 5 hours, 19 minutes, 03 seconds | Starship Simulator - Unreal Engine 5.4 update |
| 2024-09-25 | [61](https://www.youtube.com/watch?v=AszAgntXGkA) | 4 hours, 33 minutes, 39 seconds | Starship Simulator - Implementation of 3D carpet |
| 2024-09-29 | [62](https://www.youtube.com/watch?v=guvueG6h0O8) | 2 hours, 36 minutes, 34 seconds | Starship Simulator - C deck development |
| 2024-09-29 | [63](https://www.youtube.com/watch?v=znuocbECLwk) | 1 hours, 18 minutes, 23 seconds | Starship Simulator - Modular ship design |
| 2024-10-02 | [64](https://www.youtube.com/watch?v=9oCRW5r9Eic) | 0 hours, 13 minutes, 30 seconds | Starship Simulator - Science lab design |
| 2024-10-02 | [65](https://www.youtube.com/watch?v=Bs1th0y5yNY) | 1 hours, 43 minutes, 55 seconds | Starship Simulator - Storage area design |
| 2024-10-02 | [66](https://www.youtube.com/watch?v=7qV8YqcbDCw) | 2 hours, 52 minutes, 22 seconds | Starship Simulator - Airlock implementation |
| 2024-10-06 | [67](https://www.youtube.com/watch?v=epeiDsw5HW0) | 3 hours, 54 minutes, 53 seconds | Starship Simulator - Template work for C deck |
| 2024-10-09 | [68](https://www.youtube.com/watch?v=t2Kj8xhHiOc) | 4 hours, 06 minutes, 01 seconds | Starship Simulator - Discussing new team members |
| 2024-10-13 | [69](https://www.youtube.com/watch?v=00J4y3mG5QU) | 4 hours, 26 minutes, 58 seconds | Starship Simulator - Working on ship mechanics |
| 2024-10-16 | [70](https://www.youtube.com/watch?v=JQGe_H0uQSs) | 4 hours, 50 minutes, 15 seconds | Starship Simulator - Implementing new game features |
| 2024-10-20 | [71](https://www.youtube.com/watch?v=hZxDDp7atIQ) | 4 hours, 03 minutes, 02 seconds | Starship Simulator - Rear portion of C deck development |
| 2024-10-23 | [72](https://www.youtube.com/watch?v=QZdhZgqm_Jg) | 4 hours, 03 minutes, 30 seconds | Starship Simulator - Continued work on C deck |
| 2024-10-28 | [73](https://www.youtube.com/watch?v=MAzCrBCvAFM) | 3 hours, 31 minutes, 42 seconds | Starship Simulator - Further detailing of ship interiors |
| 2024-10-30 | [74](https://www.youtube.com/watch?v=WiXvY8Oo_lY) | 4 hours, 47 minutes, 58 seconds | Starship Simulator - Bug fixing and optimization |
| 2024-11-03 | [75](https://www.youtube.com/watch?v=6eOjNZNutzE) | 3 hours, 23 minutes, 04 seconds | Starship Simulator - Implementing new UI elements |
| 2024-11-06 | [76](https://www.youtube.com/watch?v=Np75e6PTt0c) | 4 hours, 12 minutes, 49 seconds | Starship Simulator - Working on multiplayer features |
| 2024-11-10 | [77](https://www.youtube.com/watch?v=6WL7bpwEZqY) | 3 hours, 42 minutes, 44 seconds | Starship Simulator - Developing alien encounters |
| 2024-11-13 | [78](https://www.youtube.com/watch?v=MssisqjJzmQ) | 3 hours, 56 minutes, 33 seconds | Starship Simulator - Procedural generation improvements |
| 2024-11-20 | [79](https://www.youtube.com/watch?v=lBzD2w7r318) | 3 hours, 30 minutes, 57 seconds | Starship Simulator - Planning DLC content |
| 2024-11-24 | [80](https://www.youtube.com/watch?v=USmxtXX4WWE) | 3 hours, 38 minutes, 48 seconds | Starship Simulator - Hologram planet on the bridge |
| 2024-11-27 | [81](https://www.youtube.com/watch?v=DYEMtGRbGbQ) | 4 hours, 11 minutes, 17 seconds | Starship Simulator - Hologram planet improvements |
| 2024-12-01 | [82](https://www.youtube.com/watch?v=QzM65wZyDYk) | 4 hours, 23 minutes, 14 seconds | Starship Simulator - Sensor UI improvements |
| 2024-12-04 | [83](https://www.youtube.com/watch?v=nJuoHDmRC-M) | 4 hours, 14 minutes, 28 seconds | Starship Simulator - Further multiplayer functionality |
| 2024-12-08 | [84](https://www.youtube.com/watch?v=BQWtKS0vfzo) | 4 hours, 21 minutes, 52 seconds | Starship Simulator - UI design challenges |
| 2024-12-11 | [85](https://www.youtube.com/watch?v=zBs_hgtmTwc) | 4 hours, 23 minutes, 12 seconds | Starship Simulator - New game features and content |
| 2024-12-15 | [86](https://www.youtube.com/watch?v=g91IxNgT3ow) | 3 hours, 33 minutes, 01 seconds | Starship Simulator - Technical details and development |
| 2024-12-22 | [87](https://www.youtube.com/watch?v=0XfBffP6m20) | 4 hours, 06 minutes, 30 seconds | Starship Simulator - Future development plans |
| 2024-12-29 | [88](https://www.youtube.com/watch?v=4-c7bcQLA4c) | 3 hours, 39 minutes, 16 seconds | Starship Simulator - UI improvements and sensor functionality |
2025 Q1
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2025-01-01 | [89](https://www.youtube.com/watch?v=BEVzt2VFCgA) | 3 hours, 52 minutes, 30 seconds | Starship Simulator - Multiplayer considerations |
| 2025-01-05 | [90](https://www.youtube.com/watch?v=o-_QGR3FTdw) | 3 hours, 36 minutes, 39 seconds | Starship Simulator - Game mechanics and VR |
| 2025-01-08 | [91](https://www.youtube.com/watch?v=ly5QMAY5UDc) | 3 hours, 26 minutes, 11 seconds | Starship Simulator - Discussing the Kickstarter campaign |
| 2025-01-12 | [92](https://www.youtube.com/watch?v=3irRQhqHdtE) | 5 hours, 10 minutes, 12 seconds | Starship Simulator - Working on the game UI |
| 2025-01-16 | [93](https://www.youtube.com/watch?v=jedJNbjOlmE) | 2 hours, 49 minutes, 05 seconds | Starship Simulator - Preparing for Kickstarter launch |
| 2025-01-19 | [94](https://www.youtube.com/watch?v=ZtpldWPd19A) | 2 hours, 37 minutes, 21 seconds | Starship Simulator - Final preparations before launch |
| 2025-01-22 | [95](https://www.youtube.com/watch?v=7Er_jsr4WFQ) | 0 Hours, 36 minutes, 54 seconds | Starship Simulator - Post-Kickstarter Q&A |
| 2025-01-22 | [96](https://www.youtube.com/watch?v=uq1R9hH6JhM) | 3 hours, 27 minutes, 12 seconds | Starship Simulator - Development update after Kickstarter |
| 2025-01-26 | [97](https://www.youtube.com/watch?v=aTn4QFNlLZY) | 3 hours, 11 minutes, 11 seconds | Starship Simulator - Community interaction and feedback |
| 2025-01-29 | [98](https://www.youtube.com/watch?v=XQ_9Y-qv_Wc) | 4 hours, 07 minutes, 35 seconds | Starship Simulator - Working on core game systems |
| 2025-02-02 | [99](https://www.youtube.com/watch?v=xptp6vxXRT8) | 4 hours, 22 minutes, 18 seconds | Starship Simulator - Focusing on ship exterior |
| 2025-02-05 | [100](https://www.youtube.com/watch?v=kXYdKRpQd2U) | 4 hours, 47 minutes, 28 seconds | Starship Simulator - Refining structural framework |
| 2025-02-09 | [101](https://www.youtube.com/watch?v=x-l4pIyBQ_8) | 4 hours, 41 minutes, 29 seconds | Starship Simulator - Drone Bay area modifications |
| 2025-03-05 | [102](https://www.youtube.com/watch?v=d8GJioDYXf4) | 4 hours, 06 minutes, 58 seconds | Starship Simulator - Geometry cleanup |
| 2025-03-09 | [103](https://www.youtube.com/watch?v=XUXSC1uZV_s) | 4 hours, 13 minutes, 18 seconds | Starship Simulator - C deck modifications |
| 2025-03-12 | [104](https://www.youtube.com/watch?v=-Ehk-BPHVkY) | 4 hours, 15 minutes, 41 seconds | Starship Simulator - Panel sizing consistency |
| 2025-03-16 | [105](https://www.youtube.com/watch?v=2G_-cJ9yNbA) | 4 hours, 18 minutes, 38 seconds | Starship Simulator - SketchUp to Unreal Engine workflow |
| 2025-03-19 | [106](https://www.youtube.com/watch?v=SjJ1B7KNJAU) | 4 hours, 37 minutes, 16 seconds | Starship Simulator - Internal design rules |
| 2025-03-23 | [107](https://www.youtube.com/watch?v=XKpKJZ2eeMw) | 4 hours, 15 minutes, 16 seconds | Starship Simulator - Science labs and astrometrics planning |
| 2025-03-26 | [108](https://www.youtube.com/watch?v=BlNVo_NPIKU) | 4 hours, 56 minutes, 11 seconds | Starship Simulator - Ship framework development |
| 2025-03-30 | [109](https://www.youtube.com/watch?v=EeA1Pq2sl1g) | 5 hours, 23 minutes, 11 seconds | Starship Simulator - Interior design work |
2025 Q2
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2025-04-02 | [110](https://www.youtube.com/watch?v=SW_txxTvWKY) | 4 hours, 46 minutes, 47 seconds | Starship Simulator - Game mechanics implementation |
| 2025-04-06 | [111](https://www.youtube.com/watch?v=rfNzBJg4gIs) | 3 hours, 48 minutes, 01 seconds | Starship Simulator - Damage and air pressure systems |
| 2025-04-09 | [112](https://www.youtube.com/watch?v=zAvx1ZfvSDQ) | 4 hours, 06 minutes, 39 seconds | Starship Simulator - Ship customization features |
| 2025-04-13 | [113](https://www.youtube.com/watch?v=eaRNeOK6jLA) | 3 hours, 54 minutes, 47 seconds | Starship Simulator - New sensor UI development |
| 2025-04-16 | [114](https://www.youtube.com/watch?v=6HHSoX2H42o) | 4 hours, 08 minutes, 12 seconds | Starship Simulator - GPS and sensor modes |
| 2025-04-20 | [115](https://www.youtube.com/watch?v=HsLBTeCkfIc) | 2 hours, 58 minutes, 32 seconds | Starship Simulator - Bridge design work |
| 2025-04-23 | [116](https://www.youtube.com/watch?v=68hlCwxclPY) | 4 hours, 16 minutes, 11 seconds | Starship Simulator - Planetary exploration planning |
| 2025-04-30 | [117](https://www.youtube.com/watch?v=RFZj3v_qWjo) | 4 hours, 37 minutes, 27 seconds | Starship Simulator - Ship dimensions discussion |
| 2025-05-04 | [118](https://www.youtube.com/watch?v=4UCZ468ebf4) | 3 hours, 45 minutes, 38 seconds | Starship Simulator - UI fixes and refinements |
| 2025-05-07 | [119](https://www.youtube.com/watch?v=ww6zkl5Tg7A) | 3 hours, 47 minutes, 00 seconds | Starship Simulator - Bug Fixes and Reactor room panels |
| 2025-05-11 | [120](https://www.youtube.com/watch?v=vWu94k4X4AI) | 3 hours, 57 minutes, 46 seconds | Starship Simulator - Bug fixes and Prep for Demo update |
| 2025-05-14 | [121](https://www.youtube.com/watch?v=P2RCjAw2iMU) | 4 hours, 00 minutes, 31 seconds | Starship Simulator - Bug Fixes and Prep for Demo update |
| 2025-05-18 | [122](https://www.youtube.com/watch?v=2DX69HhROCI) | 4 hours, 12 minutes, 01 seconds | Starship Simulator - Bug Fixes and Lift Doors |
| 2025-05-21 | [123](https://www.youtube.com/watch?v=fbttWmc2kj0) | 3 hours, 55 minutes, 45 seconds | Starship Simulator - Bug Fixes, Bugs; #1558, #1711, #1755, #1679, #1807, #1787, #1847 #1658 |
| 2025-05-28 | [124](https://www.youtube.com/watch?v=9g59sPfFRWo) | 4 hours, 31 minutes, 10 seconds | Starship Simulator - Bug Fixes, - Bugs; #1818 (fixing incorrect scan data on manually added planets) |
| 2025-06-01 | [125](https://www.youtube.com/watch?v=k6omIDyfkhU) | 4 hours, 45 minutes, 20 seconds | Starship Simulator Sunday Funday - Creating a Chess Set and implement into game |
| 2025-06-04 | [126](https://www.youtube.com/watch?v=ovCXY2dwPXs) | 2 hours, 58 minutes, 24 seconds | Starship Simulator - Bugs fixes and starting on the holoprojector Interactions |
| 2025-06-08 | [127](https://www.youtube.com/watch?v=2xBLh7S-pfM) | 3 hours, 26 minutes, 18 seconds | Starship Simulator Sunday Funday - Creating a Organic 3d Printer and implement into game |
| 2025-06-11 | [128](https://www.youtube.com/watch?v=-bniziYa2hs) | 4 hours, 07 minutes, 56 seconds | Starship Simulator - Bugs fixes and updates to Holoproector and rings on gas giants on Sol System |
| 2025-06-16 | [129](https://www.youtube.com/watch?v=NpaSRQPKKrY) | 4 hours, 31 minutes, 35 seconds | Starship Simulator |
| 2025-06-19 | [130](https://www.youtube.com/watch?v=bvn4w6W2Vd4) | 4 hours, 32 minutes, 16 seconds | Starship Simulator - Created a Central Ceiling Window and started building Holo Projector Hardware in Bridge |
| 2025-06-22 | [131](https://www.youtube.com/watch?v=zYwQytjhNNA) | 4 hours, 13 minutes, 35 seconds | Starship Simulator Sunday Funday - Adding the Beginnings of Issuesing Commands |
| 2025-06-25 | [132](https://www.youtube.com/watch?v=3f7lWr5frlk) | 4 hours, 20 minutes, 49 seconds | Starship Simulator - Continuation of Bridge commands |
| 2025-06-29 | [133](https://www.youtube.com/watch?v=ZbDDMrL3LIc) | 4 hours, 24 minutes, 20 seconds | Starship Simulator Sunday Funday - New Series Building a new Starship: Part 1 |
2025 Q3
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2025-07-02 | [134](https://www.youtube.com/watch?v=GJfl57rHL8o) | 4 hours, 01 minutes, 21 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 2 |
| 2025-07-06 | [135](https://www.youtube.com/watch?v=Kj-3G5Byb9I) | 4 hours, 05 minutes, 41 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 3 |
| 2025-07-13 | [136](https://www.youtube.com/watch?v=m-QXNH5YK9U) | 4 hours, 17 minutes, 51 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 4 |
| 2025-07-16 | [137](https://www.youtube.com/watch?v=JQM3e4IwBKc) | 4 hours, 26 minutes, 47 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 5 |
| 2025-07-20 | [138](https://www.youtube.com/watch?v=l_EpdpbVKnQ) | 4 hours, 04 minutes, 19 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 6 |
| 2025-07-23 | [139](https://www.youtube.com/watch?v=zjCw-8Ryj3s) | 3 hours, 56 minutes, 42 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 7 |
| 2025-07-27 | [140](https://www.youtube.com/watch?v=8xmnxXk_ISM) | 4 hours, 55 minutes, 52 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 8 |
| 2025-07-30 | [141](https://www.youtube.com/watch?v=ZoApe9xMBpQ) | 3 hours, 54 minutes, 27 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 9 |
| 2025-08-03 | [142](https://www.youtube.com/watch?v=2-DFf-Lv1lI) | 4 hours, 01 minutes, 01 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 10 |
| 2025-08-06 | [143](https://www.youtube.com/watch?v=T2lQA2nsS_c) | 4 hours, 23 minutes, 18 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 11 |
| 2025-08-10 | [144](https://www.youtube.com/watch?v=OOqhfDbOssE) | 4 hours, 08 minutes, 07 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 12 |
| 2025-08-13 | [145](https://www.youtube.com/watch?v=4TP6mDYU_G0) | 4 hours, 07 minutes, 13 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 13 |
| 2025-08-17 | [146](https://www.youtube.com/watch?v=ql37m2Pahks) | 4 hours, 07 minutes, 10 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 14 |
| 2025-08-20 | [147](https://www.youtube.com/watch?v=7HeEqpU9pK0) | 4 hours, 31 minutes, 25 seconds | Starship Simulator - Adding White Dwafts |
| 2025-08-24 | [148](https://www.youtube.com/watch?v=lEZYfRGSGuw) | 4 hours, 21 minutes, 16 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 15 |
| 2025-08-27 | [149](https://www.youtube.com/watch?v=OMiHT361usg) | 3 hours, 11 minutes, 28 seconds | Starship Simulator - Adding new ceiling panels to F/G decks |
| 2025-08-31 | [150](https://www.youtube.com/watch?v=AId0-gpR7uE) | 4 hours, 12 minutes, 21 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 16 |
| 2025-09-04 | [151](https://www.youtube.com/watch?v=axF8dSQCYjg) | 3 hours, 08 minutes, 49 seconds | Starship Simulator - More Ceiling panels |
| 2025-09-07 | [152](https://www.youtube.com/watch?v=_JwL_XKiCQ4) | 4 hours, 21 minutes, 41 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 17 |
| 2025-09-10 | [153](https://www.youtube.com/watch?v=tToQ1qKYcwc) | 4 hours, 19 minutes, 24 seconds | Starship Simulator - Grow Lights |
| 2025-09-14 | [154](https://www.youtube.com/watch?v=wPCV93fummU) | 4 hours, 03 minutes, 11 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 18 |
| 2025-09-17 | [155](https://www.youtube.com/watch?v=NtEyThjJtEQ) | 4 hours, 11 minutes, 41 seconds | Starship Simulator - UI Updates |
| 2025-09-21 | [156](https://www.youtube.com/watch?v=eC3DKUr4s0U) | 4 hours, 13 minutes, 05 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 19 |
| 2025-09-24 | [157](https://www.youtube.com/watch?v=W50IIzVPsNA) | 4 hours, 14 minutes, 02 seconds | Starship Simulator - Dev Stream - Settings choices & UI |
2025 Q4
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-10-01 | [158](https://www.youtube.com/watch?v=LYKNVjzfPmg) | 4 hours, 07 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 20
| |||||||||||||||||||||||||||||
| 2025-10-05 | [159](https://www.youtube.com/watch?v=upHOcByqRwE) | 4 hours, 02 minutes, 28 seconds |
Starship Simulator - Building A Starship From Scratch - Part 21
| |||||||||||||||||||||||||||||
| 2025-10-09 | [160](https://www.youtube.com/watch?v=Q8LL6_P5Sus) | 4 hours, 05 minutes, 00 second |
Starship Simulator - Building The Magellan Class - Part 1 (ish). VIP Suites
| |||||||||||||||||||||||||||||
| 2025-10-12 | [161](https://www.youtube.com/watch?v=jdbNgrVY5f4) | 4 hours, 07 minutes, 59 seconds |
Starship Simulator - Building A Starship From Scratch - Part 22
| |||||||||||||||||||||||||||||
| 2025-10-15 | [162](https://www.youtube.com/watch?v=GDcopb4IJSg) | 4 hours, 20 minutes, 25 seconds |
Starship Simulator - Building The Magellan Class - Part 2
| |||||||||||||||||||||||||||||
| 2025-10-19 | [163](https://www.youtube.com/watch?v=fYx9eLgrCVo) | 3 hours, 56 minutes, 49 seconds |
Starship Simulator - Building A Starship From Scratch - Part 23
| |||||||||||||||||||||||||||||
| 2025-10-22 | [164](https://www.youtube.com/watch?v=8DTtNP9_Mss) | 4 hours, 01 minute, 40 seconds |
Starship Simulator - Building The Magellan Class - Part 3
| |||||||||||||||||||||||||||||
| 2025-10-29 | [165](https://www.youtube.com/watch?v=HjWdgfd_mjs) | 4 hours, 20 minutes, 14 seconds |
Starship Simulator - Dev Stream - Experimenting With Shuttles
| |||||||||||||||||||||||||||||
| 2025-11-02 | [166](https://www.youtube.com/watch?v=assuEqdcpFk) | 4 hours, 06 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 24
| |||||||||||||||||||||||||||||
| 2025-11-09 | [167](https://www.youtube.com/watch?v=bnm9omnwo4w) | 3 hours, 51 minutes, 24 seconds |
Starship Simulator - Building A Starship From Scratch - Part 25 - Infrastructure
| |||||||||||||||||||||||||||||
| 2025-11-12 | [168](https://www.youtube.com/watch?v=nCeJVNo6p44) | 3 hours, 56 minutes, 06 seconds |
Starship Simulator - Building The Magellan Class - Part 4
| |||||||||||||||||||||||||||||
| 2025-11-14 | [169](https://www.youtube.com/watch?v=JH3Dij4UxCk) | 4 hours, 8 minutes, 37 seconds |
Starship Simulator - Random Friday - NPCs
| |||||||||||||||||||||||||||||
| 2025-11-16 | [170](https://www.youtube.com/watch?v=5D9WwrF_C8Y) | 3 hours, 52 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 26 - Cabling
| |||||||||||||||||||||||||||||
| 2025-11-19 | [171](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 12 minutes, 43 seconds |
Starship Simulator - Building The Magellan Class - Part 5
| |||||||||||||||||||||||||||||
| 2025-11-21 | [172](https://www.youtube.com/watch?v=-0jGwUELfIM) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Random Friday! Crew Rosters
| |||||||||||||||||||||||||||||
| 2025-11-23 | [173](https://www.youtube.com/watch?v=e4uQ3vEn5P8) | 3 hours, 55 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 27 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-11-26 | [174](https://www.youtube.com/watch?v=7TRYwbjriW8) | 3 hours, 58 minutes, 31 seconds |
Starship Simulator - Building The Magellan Class - Part 6
| |||||||||||||||||||||||||||||
| 2025-11-28 | [175](https://www.youtube.com/watch?v=O-LBImMiaY0) | 3 hours, 50 minutes, 22 seconds |
Starship Simulator - Random Friday! Star System Designer
| |||||||||||||||||||||||||||||
| 2025-11-30 | [176](https://www.youtube.com/watch?v=zjSGkPZIbs0) | 3 hours, 55 minutes, 38 seconds |
Starship Simulator - Building A Starship From Scratch - Part 28 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-12-03 | [177](https://www.youtube.com/watch?v=BG1_kmaW8Ew) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Building The Magellan Class - Part 7
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| 2025-12-06 | [178](https://www.youtube.com/watch?v=0n3DCsmZ99U) | 3 hours, 50 minutes, 16 seconds |
Starship Simulator - Random F̶r̶i̶d̶a̶y̶ Saturday! (Planetary Landings)
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| 2025-12-07 | [179](https://www.youtube.com/watch?v=d73np7fS2og) | 3 hours, 51 minutes, 54 seconds |
Starship Simulator - Building A Starship From Scratch - Part 29 - Hardware
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| 2025-12-12 | [180](https://www.youtube.com/watch?v=1lMms_DZv2g) | 5 hours, 34 minutes, 18 seconds |
Starship Simulator - Random Friday! (Planetary Surfaces)
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| 2025-12-14 | [181](https://www.youtube.com/watch?v=4xTsb71WUdw) | 4 hours, 07 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 30 - RCS Hardware
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| 2025-12-17 | [182](https://www.youtube.com/watch?v=vf9UrXaDvQg) | 3 hours, 53 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 8 - Bridge Alcoves
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| 2025-12-19 | [183](https://www.youtube.com/watch?v=zK-bJuEeg14) | 4 hours, 29 minutes, 01 seconds |
Starship Simulator - Random Friday! (Dynamic object spawning)
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| 2024-12-21 | [184](https://www.youtube.com/watch?v=34liMv8Qjbk) | 3 hours, 59 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 31 - Sublight Flight
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| 2025-12-27 | [185](https://www.youtube.com/watch?v=ITOzpTxKAJg) | 24 hours, 04 minutes, 00 seconds* |
Starship Simulator - 24 Hour Charity Dev Stream!
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2026 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-01-02 | [186](https://www.youtube.com/watch?v=Q3RVRrtXlKI) | 3 hours, 59 minutes, 24 seconds |
Starship Simulator - Random Friday! - Dynamic NPC Tasks
| |||||||||||||||||||||||||||||
| 2026-01-04 | [187](https://www.youtube.com/watch?v=N3eA6zvGEIo) | 4 hours, 6 minutes, 53 seconds |
Starship Simulator - Building A Starship From Scratch - Part 32 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2026-01-07 | [188](https://www.youtube.com/watch?v=tjDHPXvklWE) | 3 hours, 58 minutes, 58 seconds |
Starship Simulator - Building The Magellan Class - Part 9 - NPC Repair
| |||||||||||||||||||||||||||||
| 2026-01-09 | [189](https://www.youtube.com/watch?v=RdTTJkEPeyg) | 3 hours, 49 minutes, 36 seconds |
Starship Simulator - Random Friday! - NPC Prop Handling
| |||||||||||||||||||||||||||||
| 2026-01-11 | [190](https://www.youtube.com/watch?v=jfS2WRXzezI) | 3 hours, 54 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 33 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-14 | [191](https://www.youtube.com/watch?v=WXMwsuzagSA) | 3 hours, 51 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 10 - Storage
| |||||||||||||||||||||||||||||
| 2026-01-16 | [192](https://www.youtube.com/watch?v=ft7RoN2FW_M) | 4 hours, 6 minutes, 35 seconds |
Starship Simulator - Random Friday! - Comms Gameplay
| |||||||||||||||||||||||||||||
| 2026-01-18 | [193](https://www.youtube.com/watch?v=nsQSN9u6ZZ8) | 3 hours, 40 minutes, 37 seconds |
Starship Simulator - Building A Starship From Scratch - Part 34 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-21 | [194](https://www.youtube.com/watch?v=1BR_bRl8Uns) | 4 hours, 5 minutes, 17 seconds |
Starship Simulator - Building The Magellan Class - Part 11 - Bridge Interior Polish
| |||||||||||||||||||||||||||||
| 2026-01-23 | [195](https://www.youtube.com/watch?v=TtlxR2nF_NI) | 4 hours, 31 minutes, 31 seconds |
Starship Simulator - Random Friday! - Ship/Crew Task Management
| |||||||||||||||||||||||||||||
| 2026-01-25 | [196](https://www.youtube.com/watch?v=TRpeW2hGMEU) | 3 hours, 58 minutes, 30 seconds |
Starship Simulator - Building A Starship From Scratch - Part 35 - Moar Electrics
| |||||||||||||||||||||||||||||
| 2026-01-28 | [197](https://www.youtube.com/watch?v=2dE92S8C9Gc) | 4 hours, 25 minutes, 4 seconds |
Starship Simulator - Building The Magellan Class - Part 12 - Probes and Cargo Handling
| |||||||||||||||||||||||||||||
| 2026-01-30 | [198](https://www.youtube.com/watch?v=TinDBJsQdcc) | 4 hours, 3 minutes, 15 seconds |
Starship Simulator - Random Friday! - More Ship/Crew Task Management
| |||||||||||||||||||||||||||||
| 2026-02-01 | [199](https://www.youtube.com/watch?v=8NHeJNN7anM) | 2 hours, 45 minutes, 26 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems
| |||||||||||||||||||||||||||||
| 2026-02-01 | [200](https://www.youtube.com/watch?v=2ZSDrlkBlCQ) | 1 hour, 20 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems (Part 2)
| |||||||||||||||||||||||||||||
| 2026-02-04 | [201](https://www.youtube.com/watch?v=zS6GwQKLfwo) | 3 hours, 44 minutes, 44 seconds |
Starship Simulator - Building The Magellan Class - Part 13 - Science Labs
| |||||||||||||||||||||||||||||
| 2026-02-06 | [202](https://www.youtube.com/watch?v=krDwQIrR2xE) | 4 hours, 3 minutes, 18 seconds |
Starship Simulator - Random Friday! - More NPC Task/Actions Stuff
| |||||||||||||||||||||||||||||
| 2026-02-08 | [203](https://www.youtube.com/watch?v=FVaWbl5W3O4) | 3 hours, 58 minutes, 09 seconds |
Starship Simulator - Building A Starship From Scratch - Part 37 - Bridge Design
| |||||||||||||||||||||||||||||
| 2026-02-1 | [204](https://www.youtube.com/watch?v=9wj1AhUKrbQ) | 4 hours, 5 minutes, 55 seconds |
Starship Simulator - Building The Magellan Class - Part 14 - Probe Logic & Science Samples
| |||||||||||||||||||||||||||||
| 2026-02-20 | [205](https://www.youtube.com/watch?v=7dvPO6B9-ik) | 4 hours, 30 minutes, 27 seconds |
Starship Simulator - Random Friday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||||
| 2026-02-22 | [206](https://www.youtube.com/watch?v=3ycnYwVdoDI) | 4 hours, 13 minutes, 43 seconds |
Starship Simulator - Random Sunday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||||
| 2026-02-27 | [207](https://www.youtube.com/watch?v=A1CCiABOw4c) | 4 hours, 6 minutes, 44 seconds |
Starship Simulator - Random Friday! - More Radial Menu Work
| |||||||||||||||||||||||||||||
| 2026-03-04 | [208](https://www.youtube.com/watch?v=--JI7FVG508) | 3 hours, 52 minutes, 27 seconds |
Starship Simulator - Random Wednesday! - More Radial Menu & NPC Task Stuff
| |||||||||||||||||||||||||||||
| 2026-03-06 | [209](https://www.youtube.com/watch?v=0uJrc12SiWo) | 3 hours, 58 minutes, 26 seconds |
Starship Simulator - Random Friday! - Making shipwide orders more persistent
| |||||||||||||||||||||||||||||
| 2026-03-08 | [210](https://www.youtube.com/watch?v=nrqebtxpfJc) | 3 hours, 59 minutes, 59 seconds | Starship Simulator - Random Sunday! - More work on shipwide orders
| |||||||||||||||||||||||||||||
| 2026-03-11 | [[211](https://www.youtube.com/watch?v=cG8xr85viNM)] | 4 hours, 06 minutes, 52 seconds |
Starship Simulator - Random Wednesday! - More work on shipwide orders
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