Dev Stream History: Difference between revisions
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! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ||
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! 2025-10-01 !! [https://www.youtube.com/watch?v=LYKNVjzfPmg](https://www.youtube.com/watch?v=LYKNVjzfPmg) !! 4 hours, 07 minutes, 21 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 20 | Starship Simulator - Building A Starship From Scratch - Part 20 | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream focuses on technical milestones for ship-building automation and interior detailing. The developer implements a unified socket-based snapping guide to streamline wall and floor panel placement across multiple ship decks. Significant technical work is done on Unreal Engine 5's shader complexity and transparency, specifically optimizing the lift's "fish tank" glass to balance visual quality and performance. The session also details the "smart glass" feature for seasonal environmental displays and the implementation of real-time shadows for floor-level accent lighting. | | colspan="3" | '''Summary''' <br> This stream focuses on technical milestones for ship-building automation and interior detailing. The developer implements a unified socket-based snapping guide to streamline wall and floor panel placement across multiple ship decks. Significant technical work is done on Unreal Engine 5's shader complexity and transparency, specifically optimizing the lift's "fish tank" glass to balance visual quality and performance. The session also details the "smart glass" feature for seasonal environmental displays and the implementation of real-time shadows for floor-level accent lighting. | ||
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! | ! 2025-10-05 !! [https://www.youtube.com/watch?v=upHOcByqRwE](https://www.youtube.com/watch?v=upHOcByqRwE) !! 4 hours, 02 minutes, 28 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 21 | Starship Simulator - Building A Starship From Scratch - Part 21 | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream details a massive technical push for optimized graphics, featuring a demonstration of Unreal Engine 5's "MegaLights" which allows the developer to increase frame rates from 40 to 120 FPS with full real-time shadowing. The session then focuses on the Caravella's central feature: a smart-glass "fish tank" lift. The developer implements the technical framework for the lift shaft, including track pillars, a 2.5-meter puck floor, and explores the use of 2D parallax textures to render dynamic seasonal scenes (Halloween, Christmas) on the lift walls. | | colspan="3" | '''Summary''' <br> This stream details a massive technical push for optimized graphics, featuring a demonstration of Unreal Engine 5's "MegaLights" which allows the developer to increase frame rates from 40 to 120 FPS with full real-time shadowing. The session then focuses on the Caravella's central feature: a smart-glass "fish tank" lift. The developer implements the technical framework for the lift shaft, including track pillars, a 2.5-meter puck floor, and explores the use of 2D parallax textures to render dynamic seasonal scenes (Halloween, Christmas) on the lift walls. | ||
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! | ! 2025-10-09 !! [https://www.youtube.com/watch?v=Q8LL6_P5Sus](https://www.youtube.com/watch?v=Q8LL6_P5Sus) !! 4 hours, 05 minutes, 00 second !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building The Magellan Class - Part 1 (ish). VIP Suites | Starship Simulator - Building The Magellan Class - Part 1 (ish). VIP Suites | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This session is dedicated to the interior design and technical framework of the Magellan class senior officer quarters (VIP suites). The developer implements a central "fire pit" feature using smart glass that can cycle through different environmental holograms. Technical milestones include a deep dive into SketchUp geometry repair for non-coplanar vertices and a detailed discussion on future ship-building systems, which must account for live electrical cabling and data conduits rather than simple modular snapping. | | colspan="3" | '''Summary''' <br> This session is dedicated to the interior design and technical framework of the Magellan class senior officer quarters (VIP suites). The developer implements a central "fire pit" feature using smart glass that can cycle through different environmental holograms. Technical milestones include a deep dive into SketchUp geometry repair for non-coplanar vertices and a detailed discussion on future ship-building systems, which must account for live electrical cabling and data conduits rather than simple modular snapping. | ||
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</div> | </div> | ||
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! | ! 2025-10-12 !! [https://www.youtube.com/watch?v=jdbNgrVY5f4](https://www.youtube.com/watch?v=jdbNgrVY5f4) !! 4 hours, 07 minutes, 59 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 22 | Starship Simulator - Building A Starship From Scratch - Part 22 | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream marks a major milestone as the developer successfully flies the Caravella for the first time by hot-wiring the FTL drive and bridge consoles. He implements a new "Vessel ID" system to handle multi-ship persistence and localized player context. Technical work continues on Deck 1, including the integration of structural ribbing for the bridge dome, a central feature lift inspired by the Titanic's grand staircase, and a detailed look at the challenge of localized light bounces and shadow maps in orbit. | | colspan="3" | '''Summary''' <br> This stream marks a major milestone as the developer successfully flies the Caravella for the first time by hot-wiring the FTL drive and bridge consoles. He implements a new "Vessel ID" system to handle multi-ship persistence and localized player context. Technical work continues on Deck 1, including the integration of structural ribbing for the bridge dome, a central feature lift inspired by the Titanic's grand staircase, and a detailed look at the challenge of localized light bounces and shadow maps in orbit. | ||
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! | ! 2025-10-15 !! [https://www.youtube.com/watch?v=GDcopb4IJSg](https://www.youtube.com/watch?v=GDcopb4IJSg) !! 4 hours, 20 minutes, 25 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building The Magellan Class - Part 2 | Starship Simulator - Building The Magellan Class - Part 2 | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream is a technical and design deep dive into the senior officer (VIP) quarters on the Magellan class. The developer focuses on implementing complex multi-layered wall paneling that combines synthetic wood trim with white plastic and integrated LED alert strips. Key technical milestones include the design of a retractable holographic fireplace table and a detailed discussion of the ship's decentralized quadrant-based electrical and HVAC infrastructure. | | colspan="3" | '''Summary''' <br> This stream is a technical and design deep dive into the senior officer (VIP) quarters on the Magellan class. The developer focuses on implementing complex multi-layered wall paneling that combines synthetic wood trim with white plastic and integrated LED alert strips. Key technical milestones include the design of a retractable holographic fireplace table and a detailed discussion of the ship's decentralized quadrant-based electrical and HVAC infrastructure. | ||
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! | ! 2025-10-19 !! [https://www.youtube.com/watch?v=fYx9eLgrCVo](https://www.youtube.com/watch?v=fYx9eLgrCVo) !! 3 hours, 56 minutes, 49 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 23 | Starship Simulator - Building A Starship From Scratch - Part 23 | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream highlights a major optimization breakthrough where the developer implemented a custom script to automate max render distances for thousands of ship actors using line-trace spheres. Technical milestones include the integration of a realistic holographic fire effect for the VIP quarters and a complete redesign of the Caravella's engineering layout. The new design introduces a 5th deck for fuel scoops, vertical cable runs for "crap-your-pants" high voltage, and a centralized gantry-style lift system. | | colspan="3" | '''Summary''' <br> This stream highlights a major optimization breakthrough where the developer implemented a custom script to automate max render distances for thousands of ship actors using line-trace spheres. Technical milestones include the integration of a realistic holographic fire effect for the VIP quarters and a complete redesign of the Caravella's engineering layout. The new design introduces a 5th deck for fuel scoops, vertical cable runs for "crap-your-pants" high voltage, and a centralized gantry-style lift system. | ||
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! | ! 2025-10-22 !! [https://www.youtube.com/watch?v=8DTtNP9_Mss](https://www.youtube.com/watch?v=8DTtNP9_Mss) !! 4 hours, 01 minute, 40 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building The Magellan Class - Part 3 | Starship Simulator - Building The Magellan Class - Part 3 | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream is primarily a deep dive into advanced Unreal Engine 5 optimization techniques and continued design of the VIP crew quarters. The developer details his process for culling lighting and nanite geometry via C++ to improve the deferred lighting pass. Technical milestones include the implementation of a blueprint-driven holographic fireplace that features a retractable glass cylinder and integrated Niagara particles, alongside a detailed discussion on the physics of fusion reactors and spline-based cable routing. | | colspan="3" | '''Summary''' <br> This stream is primarily a deep dive into advanced Unreal Engine 5 optimization techniques and continued design of the VIP crew quarters. The developer details his process for culling lighting and nanite geometry via C++ to improve the deferred lighting pass. Technical milestones include the implementation of a blueprint-driven holographic fireplace that features a retractable glass cylinder and integrated Niagara particles, alongside a detailed discussion on the physics of fusion reactors and spline-based cable routing. | ||
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! | ! 2025-10-29 !! [https://www.youtube.com/watch?v=HjWdgfd_mjs](https://www.youtube.com/watch?v=HjWdgfd_mjs) !! 4 hours, 20 minutes, 14 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Dev Stream - Experimenting With Shuttles | Starship Simulator - Dev Stream - Experimenting With Shuttles | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream focuses on the technical architecture for multi-vessel persistence and seamless transition between ships. The developer demonstrates a new teleportation system that allows players to move from the main ship to a shuttle's static interior while independently updating the galactic reference frame. Significant progress is made in decoupling vessel IDs on the game state, enabling a shuttle to exist in a completely different star system than the Magellan without loading screens. | | colspan="3" | '''Summary''' <br> This stream focuses on the technical architecture for multi-vessel persistence and seamless transition between ships. The developer demonstrates a new teleportation system that allows players to move from the main ship to a shuttle's static interior while independently updating the galactic reference frame. Significant progress is made in decoupling vessel IDs on the game state, enabling a shuttle to exist in a completely different star system than the Magellan without loading screens. | ||
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! | ! 2025-11-02 !! [https://www.youtube.com/watch?v=assuEqdcpFk](https://www.youtube.com/watch?v=assuEqdcpFk) !! 4 hours, 06 minutes, 06 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 24 | Starship Simulator - Building A Starship From Scratch - Part 24 | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This session focuses on major technical milestones regarding multi-vessel persistence and independent galactic rendering. The developer successfully demonstrates that a shuttle and the main ship can exist at different coordinates simultaneously, each maintaining its own independent view of the galaxy without floating-point jitter. Integration work continues on the Caravella, including the implementation of its unique loading screen, ship selection UI in the main menu, and initial bridge layout revisions involving a central holographic display and custom window framework. | | colspan="3" | '''Summary''' <br> This session focuses on major technical milestones regarding multi-vessel persistence and independent galactic rendering. The developer successfully demonstrates that a shuttle and the main ship can exist at different coordinates simultaneously, each maintaining its own independent view of the galaxy without floating-point jitter. Integration work continues on the Caravella, including the implementation of its unique loading screen, ship selection UI in the main menu, and initial bridge layout revisions involving a central holographic display and custom window framework. | ||
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! | ! 2025-11-09 !! [https://www.youtube.com/watch?v=bnm9omnwo4w](https://www.youtube.com/watch?v=bnm9omnwo4w) !! 3 hours, 51 minutes, 24 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 25 - Infrastructure | Starship Simulator - Building A Starship From Scratch - Part 25 - Infrastructure | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream shifts focus to the internal infrastructure of the Caravela-class scout vessel, prioritizing hardware layout before room detailing. The developer utilizes napkin math and spreadsheets to determine the fusion reactor's plasma volume requirements (approx. 1.84m cubed) based on FTL field dimensions. Significant progress is made in routing fuel, coolant, and electrical distribution lines, including the placement of a 169-ton water storage tank in the ship's nose to balance the center of mass. | | colspan="3" | '''Summary''' <br> This stream shifts focus to the internal infrastructure of the Caravela-class scout vessel, prioritizing hardware layout before room detailing. The developer utilizes napkin math and spreadsheets to determine the fusion reactor's plasma volume requirements (approx. 1.84m cubed) based on FTL field dimensions. Significant progress is made in routing fuel, coolant, and electrical distribution lines, including the placement of a 169-ton water storage tank in the ship's nose to balance the center of mass. | ||
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| Hull Design: Integrating the Ram Scoop and Under-Deck Tankage || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=1395s 00:23:15] | | Hull Design: Integrating the Ram Scoop and Under-Deck Tankage || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=1395s 00:23:15] | ||
|- | |- | ||
| Spline Meshes vs. SketchUp: Choosing a Pipe Modeling Workflow || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=1841s | | Spline Meshes vs. SketchUp: Choosing a Pipe Modeling Workflow || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=1841s 00:30:41] | ||
|- | |- | ||
| Procedural Damage: Using Noise and Negative Tessellation for Cables || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=2115s 00:35:15] | | Procedural Damage: Using Noise and Negative Tessellation for Cables || [https://www.youtube.com/watch?v=bnm9omnwo4w&t=2115s 00:35:15] | ||
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! | ! 2025-11-12 !! [https://www.youtube.com/watch?v=nCeJVNo6p44](https://www.youtube.com/watch?v=nCeJVNo6p44) !! 3 hours, 56 minutes, 06 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building The Magellan Class - Part 4 | Starship Simulator - Building The Magellan Class - Part 4 | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream focuses on the interior detailing of the Magellan's VIP quarters, specifically establishing standardized "anchor points" and sockets for furniture and flooring. The developer implements a modular carpet and wood plinth system, transitioning from the central lounge area into a dedicated kitchen/galley footprint. Technical discussions cover the implementation of 2D vs. 3D menus for VR/First-person modes and the challenges of face-weighted normals when exporting from SketchUp to Unreal Engine. | | colspan="3" | '''Summary''' <br> This stream focuses on the interior detailing of the Magellan's VIP quarters, specifically establishing standardized "anchor points" and sockets for furniture and flooring. The developer implements a modular carpet and wood plinth system, transitioning from the central lounge area into a dedicated kitchen/galley footprint. Technical discussions cover the implementation of 2D vs. 3D menus for VR/First-person modes and the challenges of face-weighted normals when exporting from SketchUp to Unreal Engine. | ||
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</div> | </div> | ||
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! | ! 2025-11-14 !! [https://www.youtube.com/watch?v=JH3Dij4UxCk](https://www.youtube.com/watch?v=JH3Dij4UxCk) !! 4 hours, 8 minutes, 37 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Friday - NPCs | Starship Simulator - Random Friday - NPCs | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This "Random Friday" stream focuses on populating the Magellan with a full crew of 200 NPCs and optimizing their performance. The developer demonstrates a "cat spawner" test to prove that over 1,000 entities can exist simultaneously using proximity-based tick rate reduction and skeletal mesh hiding. The session transitions into establishing "Points of Interest" | | colspan="3" | '''Summary''' <br> This "Random Friday" stream focuses on populating the Magellan with a full crew of 200 NPCs and optimizing their performance. The developer demonstrates a "cat spawner" test to prove that over 1,000 entities can exist simultaneously using proximity-based tick rate reduction and skeletal mesh hiding. The session transitions into establishing "Points of Interest" across B and F decks, implementing logic for specialized crew roles, and debugging pathfinding issues related to nav-mesh proxies and deck-to-deck transitions. | ||
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! | ! 2025-11-16 !! [https://www.youtube.com/watch?v=5D9WwrF_C8Y](https://www.youtube.com/watch?v=5D9WwrF_C8Y) !! 3 hours, 52 minutes, 10 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 26 - Cabling | Starship Simulator - Building A Starship From Scratch - Part 26 - Cabling | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream focuses on the technical infrastructure of the Caravela, specifically the logical and physical routing of electrical cabling and high-voltage power distribution. The developer implements a deck-based electrical grid system, utilizing per-deck battery arrays and breaker boxes to ensure redundancy, especially for critical areas like the bridge. Key technical discussions include the use of "Direct Energy Harvesting" for fusion power and the planned implementation of shield capacitor banks that drain based on weapon impact frequencies. | | colspan="3" | '''Summary''' <br> This stream focuses on the technical infrastructure of the Caravela, specifically the logical and physical routing of electrical cabling and high-voltage power distribution. The developer implements a deck-based electrical grid system, utilizing per-deck battery arrays and breaker boxes to ensure redundancy, especially for critical areas like the bridge. Key technical discussions include the use of "Direct Energy Harvesting" for fusion power and the planned implementation of shield capacitor banks that drain based on weapon impact frequencies. | ||
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! | ! 2025-11-19 !! [https://www.youtube.com/watch?v=882OZFfyqig](https://www.youtube.com/watch?v=882OZFfyqig) !! 4 hours, 12 minutes, 43 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building The Magellan Class - Part 5 | Starship Simulator - Building The Magellan Class - Part 5 | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This session focuses on refining the NPC crew logic and technical infrastructure aboard the Magellan. The developer implements a new "service timer" for points of interest | | colspan="3" | '''Summary''' <br> This session focuses on refining the NPC crew logic and technical infrastructure aboard the Magellan. The developer implements a new "service timer" for points of interest to prevent repetitive NPC behavior, such as over-watering plants. Significant progress is made in defining science lab specializations and their associated hardware requirements. Additionally, the developer discusses the technical transition from generic NPC roles to specific crew IDs tied to assigned quarters and duty stations. | ||
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! | ! 2025-11-21 !! [https://www.youtube.com/watch?v=-0jGwUELfIM](https://www.youtube.com/watch?v=-0jGwUELfIM) !! 4 hours, 0 minutes, 12 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Friday! Crew Rosters | Starship Simulator - Random Friday! Crew Rosters | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This session focuses on the technical implementation of the ship's crew roster and shift management systems. The developer establishes a detailed spreadsheet-to-game logic for 196 crew roles, including specific rank structures (based on the Royal Navy) and department allocations. A major milestone is the creation of a "Shift Manager" actor—physicalized as a server in the ship's server room—which broadcasts shift change events, causing NPCs to dynamically transition between duty stations and assigned crew quarters using a new POI-matching ID system. | | colspan="3" | '''Summary''' <br> This session focuses on the technical implementation of the ship's crew roster and shift management systems. The developer establishes a detailed spreadsheet-to-game logic for 196 crew roles, including specific rank structures (based on the Royal Navy) and department allocations. A major milestone is the creation of a "Shift Manager" actor—physicalized as a server in the ship's server room—which broadcasts shift change events, causing NPCs to dynamically transition between duty stations and assigned crew quarters using a new POI-matching ID system. | ||
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! | ! 2025-11-23 !! [https://www.youtube.com/watch?v=e4uQ3vEn5P8](https://www.youtube.com/watch?v=e4uQ3vEn5P8) !! 3 hours, 55 minutes, 27 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 27 - Crew Cabins | Starship Simulator - Building A Starship From Scratch - Part 27 - Crew Cabins | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This session explores the technical feasibility of a "Starship Lego" modular construction system, moving toward a strict grid-based framework for ship assembly. The developer tests 2m x 2m grid cubes to standardize wall and door sections while maintaining organic weld lines. A significant portion of the stream is dedicated to prototyping crew quarters, specifically balancing human scale within the grid to accommodate double-bunking, modular bathrooms, and built-in storage. | | colspan="3" | '''Summary''' <br> This session explores the technical feasibility of a "Starship Lego" modular construction system, moving toward a strict grid-based framework for ship assembly. The developer tests 2m x 2m grid cubes to standardize wall and door sections while maintaining organic weld lines. A significant portion of the stream is dedicated to prototyping crew quarters, specifically balancing human scale within the grid to accommodate double-bunking, modular bathrooms, and built-in storage. | ||
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! | ! 2025-11-26 !! [https://www.youtube.com/watch?v=7TRYwbjriW8](https://www.youtube.com/watch?v=7TRYwbjriW8) !! 3 hours, 58 minutes, 31 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building The Magellan Class - Part 6 | Starship Simulator - Building The Magellan Class - Part 6 | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream focuses on the design and technical logic of the Magellan-class VIP quarters' kitchen unit. The developer implements a built-in galley featuring a curved corner sink, an induction hob, and integrated 3D printing stations. A major technical discussion covers the "great plate debate," where it is decided that dual organic and non-organic 3D printers will act as both creators and molecular deconstructors for waste disposal, eliminating the need for traditional dishwashers in crew quarters. | | colspan="3" | '''Summary''' <br> This stream focuses on the design and technical logic of the Magellan-class VIP quarters' kitchen unit. The developer implements a built-in galley featuring a curved corner sink, an induction hob, and integrated 3D printing stations. A major technical discussion covers the "great plate debate," where it is decided that dual organic and non-organic 3D printers will act as both creators and molecular deconstructors for waste disposal, eliminating the need for traditional dishwashers in crew quarters. | ||
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! | ! 2025-11-28 !! [https://www.youtube.com/watch?v=O-LBImMiaY0](https://www.youtube.com/watch?v=O-LBImMiaY0) !! 3 hours, 50 minutes, 22 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Friday! Star System Designer | Starship Simulator - Random Friday! Star System Designer | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream focuses on the initial development of the "Star System Designer" tool, which allows players | | colspan="3" | '''Summary''' <br> This stream focuses on the initial development of the "Star System Designer" tool, which allows players to create scientifically plausible star systems. The developer establishes the technical framework for the tool, including a dedicated save game structure and UI logic that enforces realistic constraints based on stellar classification. Key features discussed include one-to-one scale planetary surfaces using 2D-to-spherical teleportation logic and a mass budget system that prevents impossible planetary configurations. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2025-11-30 !! [https://www.youtube.com/watch?v=zjSGkPZIbs0](https://www.youtube.com/watch?v=zjSGkPZIbs0) !! 3 hours, 55 minutes, 38 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 28 - Crew Cabins | Starship Simulator - Building A Starship From Scratch - Part 28 - Crew Cabins | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This session marks a significant pivot from interior layout to technical infrastructure and procedural generation systems. The developer begins by demonstrating a prototype for planetary landings using the Shader World plugin, showcasing infinite, noise-driven terrain with real-time collision. The remainder of the stream is dedicated to a meticulous mapping of the starship's electrical nervous system, establishing specific cable routes, breaker box locations, and redundant power supplies for critical systems like the bridge and shuttle bay force fields. | | colspan="3" | '''Summary''' <br> This session marks a significant pivot from interior layout to technical infrastructure and procedural generation systems. The developer begins by demonstrating a prototype for planetary landings using the Shader World plugin, showcasing infinite, noise-driven terrain with real-time collision. The remainder of the stream is dedicated to a meticulous mapping of the starship's electrical nervous system, establishing specific cable routes, breaker box locations, and redundant power supplies for critical systems like the bridge and shuttle bay force fields. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2025-12-03 !! [https://www.youtube.com/watch?v=BG1_kmaW8Ew](https://www.youtube.com/watch?v=BG1_kmaW8Ew) !! 4 hours, 0 minutes, 12 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building The Magellan Class - Part 7 | Starship Simulator - Building The Magellan Class - Part 7 | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This episode focuses on the physical modeling and routing of high-voltage electrical infrastructure within the Magellan-class starship. The developer moves away from temporary spline-based placeholders in favor of static mesh cabling modeled in SketchUp to ensure clean, symmetrical pipework and accurate collision. Key technical discussions include the implementation of "under-floor gravity plating" as a localized alternative to ship-wide fields, and the design of the "Shaft of Doom"—a vertical power conduit feeding the FTL ring capacitors. | | colspan="3" | '''Summary''' <br> This episode focuses on the physical modeling and routing of high-voltage electrical infrastructure within the Magellan-class starship. The developer moves away from temporary spline-based placeholders in favor of static mesh cabling modeled in SketchUp to ensure clean, symmetrical pipework and accurate collision. Key technical discussions include the implementation of "under-floor gravity plating" as a localized alternative to ship-wide fields, and the design of the "Shaft of Doom"—a vertical power conduit feeding the FTL ring capacitors. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2025-12-06 !! [https://www.youtube.com/watch?v=0n3DCsmZ99U](https://www.youtube.com/watch?v=0n3DCsmZ99U) !! 3 hours, 50 minutes, 16 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random | Starship Simulator - Random Saturday! (Planetary Landings) | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream marks the first major technical deep dive into the procedural planetary landing system. The developer demonstrates the use of "static ground environments" to achieve high visual fidelity and dense foliage without the computational overhead of moving surfaces in space. Key milestones include the integration of a global Earth height map for one-to-one scale testing, the implementation of separate skybox perspectives for surface locations, and the logic for biome-specific material switching based on planetary sensors. | | colspan="3" | '''Summary''' <br> This stream marks the first major technical deep dive into the procedural planetary landing system. The developer demonstrates the use of "static ground environments" to achieve high visual fidelity and dense foliage without the computational overhead of moving surfaces in space. Key milestones include the integration of a global Earth height map for one-to-one scale testing, the implementation of separate skybox perspectives for surface locations, and the logic for biome-specific material switching based on planetary sensors. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2025-12-07 !! [https://www.youtube.com/watch?v=d73np7fS2og](https://www.youtube.com/watch?v=d73np7fS2og) !! 3 hours, 51 minutes, 54 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 29 - Hardware | Starship Simulator - Building A Starship From Scratch - Part 29 - Hardware | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This session focuses on the technical implementation of the Caravela’s core hardware systems, specifically transitioning from temporary placeholders to a fully simulated power and coolant infrastructure. The developer works on the fusion reactor's internal logic, including fuel mixing | | colspan="3" | '''Summary''' <br> This session focuses on the technical implementation of the Caravela’s core hardware systems, specifically transitioning from temporary placeholders to a fully simulated power and coolant infrastructure. The developer works on the fusion reactor's internal logic, including fuel mixing and the critical Helium-4 cryogenic cooling loop. A major architectural shift is also discussed regarding the move from Unreal's standard widget system to a mesh-based UI to significantly reduce VRAM footprint. | ||
---- | ---- | ||
|- | |- | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2025-12-12 !! [https://www.youtube.com/watch?v=1lMms_DZv2g](https://www.youtube.com/watch?v=1lMms_DZv2g) !! 5 hours, 34 minutes, 18 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Friday! (Planetary Surfaces) | Starship Simulator - Random Friday! (Planetary Surfaces) | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream focuses on building a unified planetary data system that links orbital visuals to ground-level terrain. The developer implements a global color palette system | | colspan="3" | '''Summary''' <br> This stream focuses on building a unified planetary data system that links orbital visuals to ground-level terrain. The developer implements a global color palette system driven by planetary seeds, ensuring that hues seen from space match the physical surface upon landing. Significant progress is made in troubleshooting terrain collision issues, enabling players to walk, run, and ragdoll on procedurally generated landscapes without falling through the world. | ||
---- | ---- | ||
|- | |- | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2025-12-14 !! [https://www.youtube.com/watch?v=4xTsb71WUdw](https://www.youtube.com/watch?v=4xTsb71WUdw) !! 4 hours, 07 minutes, 06 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 30 - RCS Hardware | Starship Simulator - Building A Starship From Scratch - Part 30 - RCS Hardware | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> In this session, the developer replaces the generic 6DOF movement plugin with a custom-built physicalized Reaction Control System | | colspan="3" | '''Summary''' <br> In this session, the developer replaces the generic 6DOF movement plugin with a custom-built physicalized Reaction Control System. By applying physical impulse directly to thruster locations on the Caravella's hull, the handling model now simulates real Newtonian physics, including inertia and center-of-mass leverage. The stream details the logic for mapping keyboard inputs to specific thruster arrays and troubleshooting the balance required for stable flight. | ||
---- | ---- | ||
|- | |- | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2025-12-17 !! [https://www.youtube.com/watch?v=vf9UrXaDvQg](https://www.youtube.com/watch?v=vf9UrXaDvQg) !! 3 hours, 53 minutes, 42 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building The Magellan Class - Part 8 - Bridge Alcoves | Starship Simulator - Building The Magellan Class - Part 8 - Bridge Alcoves | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This development session focuses on expanding the bridge of the Magellan-class starship by adding four new rear alcove consoles: Environmental Control, Internal Security, Engineering Power, and Engineering Propulsion. The developer uses SketchUp to design the physical alcove structures and Unreal Engine 5 to implement the preliminary UI widgets and seated NPC functionality. Additionally, the stream showcases a significant technical milestone in multiplayer synchronization, demonstrating independent views of the galaxy from both the main ship and a deployed shuttle. | | colspan="3" | '''Summary''' <br> This development session focuses on expanding the bridge of the Magellan-class starship by adding four new rear alcove consoles: Environmental Control, Internal Security, Engineering Power, and Engineering Propulsion. The developer uses SketchUp to design the physical alcove structures and Unreal Engine 5 to implement the preliminary UI widgets and seated NPC functionality. Additionally, the stream showcases a significant technical milestone in multiplayer synchronization, demonstrating independent views of the galaxy from both the main ship and a deployed shuttle. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2025-12-19 !! [https://www.youtube.com/watch?v=882OZFfyqig](https://www.youtube.com/watch?v=882OZFfyqig) !! 4 hours, 29 minutes, 01 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Friday! (Dynamic object spawning) | Starship Simulator - Random Friday! (Dynamic object spawning) | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream focuses on building a dynamic object spawning system to populate star systems with asteroids, satellites, and derelicts. The developer creates a grid-based solution using "Local Sectors" | | colspan="3" | '''Summary''' <br> This stream focuses on building a dynamic object spawning system to populate star systems with asteroids, satellites, and derelicts. The developer creates a grid-based solution using "Local Sectors" to stream physics-simulated objects and their corresponding visual proxies as the ship moves through space. This system aims to provide content density in planetary orbits and sublight travel while maintaining network synchronization for multiplayer exploration. | ||
---- | ---- | ||
|- | |- | ||
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| Visualizing Local Sector Boundaries in Wireframe || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=11827s 03:17:07] | | Visualizing Local Sector Boundaries in Wireframe || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=11827s 03:17:07] | ||
|- | |- | ||
| Demonstration: Independent Star System Views | | Demonstration: Independent Star System Views || [https://www.youtube.com/watch?v=zK-bJuEeg14&t=15266s 04:14:26] | ||
|} | |} | ||
</div> | </div> | ||
</div> | </div> | ||
|- | |- | ||
! | ! 2024-12-21 !! [https://www.youtube.com/watch?v=34liMv8Qjbk](https://www.youtube.com/watch?v=34liMv8Qjbk) !! 3 hours, 59 minutes, 13 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 31 - Sublight Flight | Starship Simulator - Building A Starship From Scratch - Part 31 - Sublight Flight | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This session focuses on implementing a new physics-driven sublight flight system for the Caravella, moving away from pawn-based movement to full Newtonian physics. The developer demonstrates spawning dynamic space objects, such as asteroids | | colspan="3" | '''Summary''' <br> This session focuses on implementing a new physics-driven sublight flight system for the Caravella, moving away from pawn-based movement to full Newtonian physics. The developer demonstrates spawning dynamic space objects, such as asteroids, which now feature physical collisions and proxies for multiplayer synchronization. Significant time is spent troubleshooting Unreal Engine collision bugs and balancing RCS thruster forces to ensure stable ship handling. | ||
---- | ---- | ||
|- | |- | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2025-12-27 !! [https://www.youtube.com/watch?v=ITOzpTxKAJg](https://www.youtube.com/watch?v=ITOzpTxKAJg) !! 24 hours, 04 minutes, 00 seconds* !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - 24 Hour Charity Dev Stream! | Starship Simulator - 24 Hour Charity Dev Stream! | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> Dan hosted a Charity Stream for the Charity specialeffect, a UK-based charity that uses innovative technology | | colspan="3" | '''Summary''' <br> Dan hosted a Charity Stream for the Charity specialeffect, a UK-based charity that uses innovative technology to help people with physical disabilities enjoy video games. The stream raised £1,222. Dan performed the dev stream for 24 hours straight. This marked the beginnings of patch cycle 0.227.0.1. The main update was the ability to give shipwide commands, starting with ordering bridge crew to target and travel to a new system, perform scans, and investigate all objects within that system. | ||
---- | ---- | ||
Due to | Due to issues with YouTube's Live Stream recording limitations, the stream was lost in "Processing Hell." As such, the video remains unavailable despite efforts to retrieve it. | ||
|- | |- | ||
|} | |} | ||
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! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ||
|- | |- | ||
! | |- | ||
! 2026-01-02 !! [https://www.youtube.com/watch?v=Q3RVRrtXlKI](https://www.youtube.com/watch?v=Q3RVRrtXlKI) !! 3 hours, 59 minutes, 24 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Friday! - Dynamic NPC Tasks | Starship Simulator - Random Friday! - Dynamic NPC Tasks | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> During this Friday stream, the developer focuses on foundational systems for dynamic ship-wide tasks and engineering repairs. The session begins with profiling CPU usage, cleaning up unnecessary UI ticking, and prototyping a 3D volumetric representation of the Milky Way using density maps. The latter half covers setting up event-driven fault reporting, where damaged electrical cables autonomously generate engineering tasks that populate physical task boards, laying the groundwork for AI crew to claim and repair broken modules. | | colspan="3" | '''Summary''' <br> During this Friday stream, the developer focuses on foundational systems for dynamic ship-wide tasks and engineering repairs. The session begins with profiling CPU usage, cleaning up unnecessary UI ticking, and prototyping a 3D volumetric representation of the Milky Way using density maps. The latter half covers setting up event-driven fault reporting, where damaged electrical cables autonomously generate engineering tasks that populate physical task boards, laying the groundwork for AI crew to claim and repair broken modules. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2026-01-04 !! [https://www.youtube.com/watch?v=N3eA6zvGEIo](https://www.youtube.com/watch?v=N3eA6zvGEIo) !! 4 hours, 6 minutes, 53 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 32 - Sublight Flight | Starship Simulator - Building A Starship From Scratch - Part 32 - Sublight Flight | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> During this Sunday stream, the developer overhauls the Caravella's sublight flight mechanics to run entirely on realistic physics rather than artificial coordinates. Key work involves translating player inputs from the helm console directly into rotational and translational thruster forces, enabling complex maneuvers like "hugging the donkey" around objects. The session also addresses syncing the visual proxy object to the physics-driven ship and setting up new enhanced input mappings for full six degrees of freedom. | | colspan="3" | '''Summary''' <br> During this Sunday stream, the developer overhauls the Caravella's sublight flight mechanics to run entirely on realistic physics rather than artificial coordinates. Key work involves translating player inputs from the helm console directly into rotational and translational thruster forces, enabling complex maneuvers like "hugging the donkey" around objects. The session also addresses syncing the visual proxy object to the physics-driven ship and setting up new enhanced input mappings for full six degrees of freedom. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2026-01-07 !! [https://www.youtube.com/watch?v=tjDHPXvklWE](https://www.youtube.com/watch?v=tjDHPXvklWE) !! 3 hours, 58 minutes, 58 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building The Magellan Class - Part 9 - NPC Repair | Starship Simulator - Building The Magellan Class - Part 9 - NPC Repair | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> During this Wednesday stream, the developer tests a major overhaul of the ship's electrical grid by implementing overlap-based physical cable connections to replace manual ID tagging. The session details transitioning the electrical network to a self-healing, tick-based pulse system that automatically propagates voltage and tracks localized wear and tear. Finally, the developer successfully ties these electrical faults into the global task manager, resulting in a live stress test where multiple engineering NPCs dynamically claim and repair broken, sparking cables. | | colspan="3" | '''Summary''' <br> During this Wednesday stream, the developer tests a major overhaul of the ship's electrical grid by implementing overlap-based physical cable connections to replace manual ID tagging. The session details transitioning the electrical network to a self-healing, tick-based pulse system that automatically propagates voltage and tracks localized wear and tear. Finally, the developer successfully ties these electrical faults into the global task manager, resulting in a live stress test where multiple engineering NPCs dynamically claim and repair broken, sparking cables. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2026-01-09 !! [https://www.youtube.com/watch?v=RdTTJkEPeyg](https://www.youtube.com/watch?v=RdTTJkEPeyg) !! 3 hours, 49 minutes, 36 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Friday! - NPC Prop Handling | Starship Simulator - Random Friday! - NPC Prop Handling | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> During this Friday stream, the developer builds out the core interaction logic for deck crew NPCs to physically pick up, carry, and place props across the ship. By prototyping with test pumpkins, the developer creates a centralized shelving and stash system that uses collision spheres to define precise slots for objects. The session covers complex logic updates, including aligning prop rotation to the character's carry animation and handling failure states when shelves reach maximum capacity. | | colspan="3" | '''Summary''' <br> During this Friday stream, the developer builds out the core interaction logic for deck crew NPCs to physically pick up, carry, and place props across the ship. By prototyping with test pumpkins, the developer creates a centralized shelving and stash system that uses collision spheres to define precise slots for objects. The session covers complex logic updates, including aligning prop rotation to the character's carry animation and handling failure states when shelves reach maximum capacity. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2026-01-11 !! [https://www.youtube.com/watch?v=jfS2WRXzezI](https://www.youtube.com/watch?v=jfS2WRXzezI) !! 3 hours, 54 minutes, 51 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 33 - Electrics | Starship Simulator - Building A Starship From Scratch - Part 33 - Electrics | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> During this Sunday stream, the developer focuses on refactoring the Caravella's electrical distribution grid to make future ship building modular. The core task involves moving away from hardcoded string-based cable IDs to a physical mesh-overlap detection system where components auto-connect by touching. The session involves significant troubleshooting of voltage drops and reactor startup states, culminating in a successful test of high voltage flowing from the reactor through the new overlap-detected cables. | | colspan="3" | '''Summary''' <br> During this Sunday stream, the developer focuses on refactoring the Caravella's electrical distribution grid to make future ship building modular. The core task involves moving away from hardcoded string-based cable IDs to a physical mesh-overlap detection system where components auto-connect by touching. The session involves significant troubleshooting of voltage drops and reactor startup states, culminating in a successful test of high voltage flowing from the reactor through the new overlap-detected cables. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2026-01-14 !! [https://www.youtube.com/watch?v=WXMwsuzagSA](https://www.youtube.com/watch?v=WXMwsuzagSA) !! 3 hours, 51 minutes, 42 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building The Magellan Class - Part 10 - Storage | Starship Simulator - Building The Magellan Class - Part 10 - Storage | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> During this Wednesday stream, the developer focuses on redesigning and measuring the secure storage rooms connected to the Magellan's science labs. The session involves 3D modeling standard "IKEA-style" shelving for general samples and specialized cylindrical containment units for botany and oceanography items. Significant time is also spent discussing the underlying gameplay loop, including how deck crew NPCs will physically route planetary samples from the probe room to the appropriate lab, as well as the future mechanics of inventory management and 3D printing scanned alien artifacts. | | colspan="3" | '''Summary''' <br> During this Wednesday stream, the developer focuses on redesigning and measuring the secure storage rooms connected to the Magellan's science labs. The session involves 3D modeling standard "IKEA-style" shelving for general samples and specialized cylindrical containment units for botany and oceanography items. Significant time is also spent discussing the underlying gameplay loop, including how deck crew NPCs will physically route planetary samples from the probe room to the appropriate lab, as well as the future mechanics of inventory management and 3D printing scanned alien artifacts. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2026-01-16 !! [https://www.youtube.com/watch?v=ft7RoN2FW_M](https://www.youtube.com/watch?v=ft7RoN2FW_M) !! 4 hours, 6 minutes, 35 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Friday! - Comms Gameplay | Starship Simulator - Random Friday! - Comms Gameplay | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> During this Friday stream, the developer begins prototyping the ship's communications gameplay loop, focusing on generating dynamic external signals and handling incoming hails. The session covers establishing data structures for various signal technologies (e.g., radio, laser, micro-wormhole) and integrating celestial objects like planets and neutron stars as passive signal sources. The broadcast concludes with building the backend logic for Earth to dynamically dispatch coordinate-based exploration missions to the player via the comms UI. | | colspan="3" | '''Summary''' <br> During this Friday stream, the developer begins prototyping the ship's communications gameplay loop, focusing on generating dynamic external signals and handling incoming hails. The session covers establishing data structures for various signal technologies (e.g., radio, laser, micro-wormhole) and integrating celestial objects like planets and neutron stars as passive signal sources. The broadcast concludes with building the backend logic for Earth to dynamically dispatch coordinate-based exploration missions to the player via the comms UI. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2026-01-18 !! [https://www.youtube.com/watch?v=nsQSN9u6ZZ8](https://www.youtube.com/watch?v=nsQSN9u6ZZ8) !! 3 hours, 40 minutes, 37 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 34 - Electrics | Starship Simulator - Building A Starship From Scratch - Part 34 - Electrics | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> During this Sunday stream, the developer focuses on expanding the Caravella class's electrical system by transitioning it from an event-driven network to a one-hertz tick-based pulsing system. A significant portion of the session involves debugging voltage drop-offs and reverse-wattage reporting issues to ensure the battery arrays successfully receive charge from the main reactor. Additionally, the physical layout of the battery room is roughed out with new battery cell meshes, cable trays, and deck aggregators using physical overlap connections instead of hardcoded IDs. | | colspan="3" | '''Summary''' <br> During this Sunday stream, the developer focuses on expanding the Caravella class's electrical system by transitioning it from an event-driven network to a one-hertz tick-based pulsing system. A significant portion of the session involves debugging voltage drop-offs and reverse-wattage reporting issues to ensure the battery arrays successfully receive charge from the main reactor. Additionally, the physical layout of the battery room is roughed out with new battery cell meshes, cable trays, and deck aggregators using physical overlap connections instead of hardcoded IDs. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2026-01-21 !! [https://www.youtube.com/watch?v=1BR_bRl8Uns](https://www.youtube.com/watch?v=1BR_bRl8Uns) !! 4 hours, 5 minutes, 17 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - | Starship Simulator - Building The Magellan Class - Part 11 - Bridge Interior Polish | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> During this 3D modeling stream, the primary focus is redesigning the bridge's interior to accommodate new, centralized side alcoves for specialized consoles. The developer emphasizes structural consistency, ensuring realistic 50cm wall cavities are maintained for routing pipes and electrical hardware behind the new panels. The session also covers important gameplay-focused geometry updates, like separating the floor elements to prepare for upcoming physical damage modeling, and concludes with an in-engine lighting test using Unreal's MegaLights system. | | colspan="3" | '''Summary''' <br> During this 3D modeling stream, the primary focus is redesigning the bridge's interior to accommodate new, centralized side alcoves for specialized consoles. The developer emphasizes structural consistency, ensuring realistic 50cm wall cavities are maintained for routing pipes and electrical hardware behind the new panels. The session also covers important gameplay-focused geometry updates, like separating the floor elements to prepare for upcoming physical damage modeling, and concludes with an in-engine lighting test using Unreal's MegaLights system. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2026-01-23 !! [https://www.youtube.com/watch?v=TtlxR2nF_NI](https://www.youtube.com/watch?v=TtlxR2nF_NI) !! 4 hours, 31 minutes, 31 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - | Starship Simulator - Random Friday! - Ship/Crew Task Management | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> During this Friday stream, the developer details the architecture for a centralized global task manager, focusing on how duties are dynamically routed to specific department sub-managers for both NPCs and players. A significant portion of the session involves debugging an AI looping issue where NPCs failed to recognize already-scanned planets, which is resolved by optimizing array checks to reduce CPU overhead. The stream also showcases updated bridge geometry, including new carpet segmentation, emissive step lighting, and side alcove structural improvements. | | colspan="3" | '''Summary''' <br> During this Friday stream, the developer details the architecture for a centralized global task manager, focusing on how duties are dynamically routed to specific department sub-managers for both NPCs and players. A significant portion of the session involves debugging an AI looping issue where NPCs failed to recognize already-scanned planets, which is resolved by optimizing array checks to reduce CPU overhead. The stream also showcases updated bridge geometry, including new carpet segmentation, emissive step lighting, and side alcove structural improvements. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2026-01-25 !! [https://www.youtube.com/watch?v=TRpeW2hGMEU](https://www.youtube.com/watch?v=TRpeW2hGMEU) !! 3 hours, 58 minutes, 30 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - | Starship Simulator - Building A Starship From Scratch - Part 35 - Moar Electrics | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> During this Sunday stream, the core focus is routing physical electrical power from the ship's main distribution up to the bridge systems. The developer prototypes a test hollow display to verify the cabling, spending a large portion of the broadcast tracking down and fixing a wattage reporting bug that caused broadcast storms across the power network. The session also features deep dives into theoretical ship mechanics, including a localized segment-based gravity and atmosphere propagation system, before successfully bringing the bridge online. | | colspan="3" | '''Summary''' <br> During this Sunday stream, the core focus is routing physical electrical power from the ship's main distribution up to the bridge systems. The developer prototypes a test hollow display to verify the cabling, spending a large portion of the broadcast tracking down and fixing a wattage reporting bug that caused broadcast storms across the power network. The session also features deep dives into theoretical ship mechanics, including a localized segment-based gravity and atmosphere propagation system, before successfully bringing the bridge online. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2026-01-28 !! [https://www.youtube.com/watch?v=2dE92S8C9Gc](https://www.youtube.com/watch?v=2dE92S8C9Gc) !! 4 hours, 25 minutes, 4 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - | Starship Simulator - Building The Magellan Class - Part 12 - Probes and Cargo Handling | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> In this stream, the primary focus is establishing a modular cargo handling and retrieval system for the ship. The developer replaces isolated inventory arrays with a centralized Cargo Manager that tracks all item manifests and valid storage containers across the vessel. To test this system, a prototype "tic-tac" probe is created that can launch, return with a generated item (a pumpkin), and alert deck crew NPCs to automatically transport the new sample from the probe to the appropriate science lab shelving. | | colspan="3" | '''Summary''' <br> In this stream, the primary focus is establishing a modular cargo handling and retrieval system for the ship. The developer replaces isolated inventory arrays with a centralized Cargo Manager that tracks all item manifests and valid storage containers across the vessel. To test this system, a prototype "tic-tac" probe is created that can launch, return with a generated item (a pumpkin), and alert deck crew NPCs to automatically transport the new sample from the probe to the appropriate science lab shelving. | ||
| Line 1,953: | Line 1,875: | ||
</div> | </div> | ||
|- | |- | ||
! | ! 2026-01-30 !! [https://www.youtube.com/watch?v=TinDBJsQdcc](https://www.youtube.com/watch?v=TinDBJsQdcc) !! 4 hours, 3 minutes, 15 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - | Starship Simulator - Random Friday! - More Ship/Crew Task Management | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> During this Friday stream, the core focus is building a robust, centralized task management system to handle shipwide objectives and individual department duties. The developer restructures how tasks are stored, prioritizing a single manager over isolated department systems, and builds optimized, event-driven UI task boards to visualize these orders in real time. The session concludes with a functional prototype demonstrating a civilian NPC ordering a drink, seamlessly generating and resolving a task for a Steward NPC. | | colspan="3" | '''Summary''' <br> During this Friday stream, the core focus is building a robust, centralized task management system to handle shipwide objectives and individual department duties. The developer restructures how tasks are stored, prioritizing a single manager over isolated department systems, and builds optimized, event-driven UI task boards to visualize these orders in real time. The session concludes with a functional prototype demonstrating a civilian NPC ordering a drink, seamlessly generating and resolving a task for a Steward NPC. | ||
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</div> | </div> | ||
|- | |- | ||
! | ! 2026-02-01 !! [https://www.youtube.com/watch?v=8NHeJNN7anM](https://www.youtube.com/watch?v=8NHeJNN7anM) !! 2 hours, 45 minutes, 26 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems | Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> In this session, Dan transitions the game's initialization logic away from a third-party global event plugin to Epic's built-in Gameplay Messaging Subsystem to resolve persistent fatal memory errors. He details a 29-step startup process designed to stabilize level loading and system initialization, particularly for the ship's electrical and reactor simulations. The stream also covers the bridge layout design for the Caravella, focusing on console placement, dual-role stations, and ensuring sufficient headroom within the constraints of the hull geometry. | | colspan="3" | '''Summary''' <br> In this session, Dan transitions the game's initialization logic away from a third-party global event plugin to Epic's built-in Gameplay Messaging Subsystem to resolve persistent fatal memory errors. He details a 29-step startup process designed to stabilize level loading and system initialization, particularly for the ship's electrical and reactor simulations. The stream also covers the bridge layout design for the Caravella, focusing on console placement, dual-role stations, and ensuring sufficient headroom within the constraints of the hull geometry. | ||
| Line 2,019: | Line 1,937: | ||
</div> | </div> | ||
|- | |- | ||
! | ! 2026-02-01 !! [https://www.youtube.com/watch?v=2ZSDrlkBlCQ](https://www.youtube.com/watch?v=2ZSDrlkBlCQ) !! 1 hour, 20 minutes, 10 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems (Part 2) | Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems (Part 2) | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> In this stream, Dan continues the technical development of the Caravela-class starship, focusing on refining the ship's startup sequence and flight systems. A major breakthrough is made in optimizing the startup logic by designating a single "broadcaster" device to prevent the exponential message spam that occurs when multiple identical ship systems | | colspan="3" | '''Summary''' <br> In this stream, Dan continues the technical development of the Caravela-class starship, focusing on refining the ship's startup sequence and flight systems. A major breakthrough is made in optimizing the startup logic by designating a single "broadcaster" device to prevent the exponential message spam that occurs when multiple identical ship systems try to initialize simultaneously. Dan also begins refactoring the ship's movement code to handle physics-driven thrusters and discusses the future implementation of an advanced autopilot system that must account for inertia and counter-thrusting. | ||
---- | ---- | ||
|- | |- | ||
| Line 2,054: | Line 1,970: | ||
</div> | </div> | ||
|- | |- | ||
! | ! 2026-02-04 !! [https://www.youtube.com/watch?v=zS6GwQKLfwo](https://www.youtube.com/watch?v=zS6GwQKLfwo) !! 3 hours, 44 minutes, 44 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building The Magellan Class - Part 13 - Science Labs | Starship Simulator - Building The Magellan Class - Part 13 - Science Labs | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> In this episode, Dan begins detailing the science lab deck (C-Deck) on the Magellan-class ship. He focuses on giving each lab a distinct visual identity, such as rock gardens for geology and fish tanks for oceanography. A major design addition is the implementation of specialized airlocks for each lab to manage contamination, including the inclusion of a "head" (bathroom) for quarantined crew members. Technically, Dan discusses the challenges of sensor data replication in multiplayer and his plan to refactor state files to improve performance. | | colspan="3" | '''Summary''' <br> In this episode, Dan begins detailing the science lab deck (C-Deck) on the Magellan-class ship. He focuses on giving each lab a distinct visual identity, such as rock gardens for geology and fish tanks for oceanography. A major design addition is the implementation of specialized airlocks for each lab to manage contamination, including the inclusion of a "head" (bathroom) for quarantined crew members. Technically, Dan discusses the challenges of sensor data replication in multiplayer and his plan to refactor state files to improve performance. | ||
| Line 2,089: | Line 2,003: | ||
</div> | </div> | ||
|- | |- | ||
! | ! 2026-02-06 !! [https://www.youtube.com/watch?v=krDwQIrR2xE](https://www.youtube.com/watch?v=krDwQIrR2xE) !! 4 hours, 3 minutes, 18 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Friday! - More NPC Task/Actions Stuff | Starship Simulator - Random Friday! - More NPC Task/Actions Stuff | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> In this "Random Friday" session, Dan continues developing the NPC autonomous behavior and task management systems. The primary goal is to implement an NPC Captain that can manage the ship's bridge crew, allowing players to focus on their specific roles (like engineering) while the bridge operates automatically. Dan works on the logic for "Shipwide Orders," which drive high-level objectives like seeking earthlike planets or refueling, and refines the relationship between these orders and granular bridge station tasks (Helm, Sensors, etc.). | | colspan="3" | '''Summary''' <br> In this "Random Friday" session, Dan continues developing the NPC autonomous behavior and task management systems. The primary goal is to implement an NPC Captain that can manage the ship's bridge crew, allowing players to focus on their specific roles (like engineering) while the bridge operates automatically. Dan works on the logic for "Shipwide Orders," which drive high-level objectives like seeking earthlike planets or refueling, and refines the relationship between these orders and granular bridge station tasks (Helm, Sensors, etc.). | ||
| Line 2,124: | Line 2,036: | ||
</div> | </div> | ||
|- | |- | ||
! | ! 2026-02-08 !! [https://www.youtube.com/watch?v=FVaWbl5W3O4](https://www.youtube.com/watch?v=FVaWbl5W3O4) !! 3 hours, 58 minutes, 09 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building A Starship From Scratch - Part 37 - Bridge Design | Starship Simulator - Building A Starship From Scratch - Part 37 - Bridge Design | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> In this session, Dan focuses on the bridge redesign for the Caravela-class ship, implementing a central raised platform for the Captain and integrating a smaller, generic version of the holographic display. A significant portion of the stream is technical, involving the refactoring of the hollow display to support arbitrary scaling and positioning via Custom Primitive Data and blueprint interfaces. Dan also discusses the logic for Caravela's Newtonian sublight thrusters, the challenges of curved UI screens, and bug fixes related to multiplayer fade-to-black sequences and nanite collision meshes. | | colspan="3" | '''Summary''' <br> In this session, Dan focuses on the bridge redesign for the Caravela-class ship, implementing a central raised platform for the Captain and integrating a smaller, generic version of the holographic display. A significant portion of the stream is technical, involving the refactoring of the hollow display to support arbitrary scaling and positioning via Custom Primitive Data and blueprint interfaces. Dan also discusses the logic for Caravela's Newtonian sublight thrusters, the challenges of curved UI screens, and bug fixes related to multiplayer fade-to-black sequences and nanite collision meshes. | ||
| Line 2,159: | Line 2,069: | ||
</div> | </div> | ||
|- | |- | ||
! | ! 2026-02-1 !! [https://www.youtube.com/watch?v=9wj1AhUKrbQ](https://www.youtube.com/watch?v=9wj1AhUKrbQ) !! 4 hours, 5 minutes, 55 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Building The Magellan Class - Part 14 - Probe Logic & Science Samples | Starship Simulator - Building The Magellan Class - Part 14 - Probe Logic & Science Samples | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream focuses on the technical logic for science probes and the distribution of samples within the ship's laboratory deck. Dan spends time organizing the C-Deck layout, defining specific labs for disciplines like exobiology, geology, and oceanography. A major portion of the session is dedicated to implementing spline-based movement for the probes, allowing them to transition from launch pads to space and return with randomized physics-based samples. Dan also discusses the "firewall" logic for sample contamination and the long-term plan for ship-wide pathogen propagation. | | colspan="3" | '''Summary''' <br> This stream focuses on the technical logic for science probes and the distribution of samples within the ship's laboratory deck. Dan spends time organizing the C-Deck layout, defining specific labs for disciplines like exobiology, geology, and oceanography. A major portion of the session is dedicated to implementing spline-based movement for the probes, allowing them to transition from launch pads to space and return with randomized physics-based samples. Dan also discusses the "firewall" logic for sample contamination and the long-term plan for ship-wide pathogen propagation. | ||
| Line 2,171: | Line 2,079: | ||
! '''Highlight''' !! '''timestamps''' | ! '''Highlight''' !! '''timestamps''' | ||
|- | |- | ||
| Designing standardized sample containers | | Designing standardized sample containers for different sciences || [https://www.youtube.com/watch?v=9wj1AhUKrbQ&t=226s 00:03:46] | ||
|- | |- | ||
| Assigning lab locations for geology, botany, oceanography, and biology on C-Deck || [https://www.youtube.com/watch?v=9wj1AhUKrbQ&t=721s 00:12:01] | | Assigning lab locations for geology, botany, oceanography, and biology on C-Deck || [https://www.youtube.com/watch?v=9wj1AhUKrbQ&t=721s 00:12:01] | ||
| Line 2,194: | Line 2,102: | ||
</div> | </div> | ||
|- | |- | ||
! | ! 2026-02-20 !! [https://www.youtube.com/watch?v=7dvPO6B9-ik](https://www.youtube.com/watch?v=7dvPO6B9-ik) !! 4 hours, 30 minutes, 27 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Friday! - Radial Menu & New Chat System | Starship Simulator - Random Friday! - Radial Menu & New Chat System | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> In this stream, Dan focuses on two major gameplay interaction overhauls: the implementation of a context-aware radial menu and a completely proprietary, replicated multiplayer chat system. The radial menu is designed to serve as a proxy for physical speech and specialized actions, changing its options based on what the player is looking at and their assigned department. Later, Dan removes a third-party chat plugin and builds a new system from scratch using the Unreal Gameplay Message Subsystem to ensure better reliability and future integration with ship-wide save data. | | colspan="3" | '''Summary''' <br> In this stream, Dan focuses on two major gameplay interaction overhauls: the implementation of a context-aware radial menu and a completely proprietary, replicated multiplayer chat system. The radial menu is designed to serve as a proxy for physical speech and specialized actions, changing its options based on what the player is looking at and their assigned department. Later, Dan removes a third-party chat plugin and builds a new system from scratch using the Unreal Gameplay Message Subsystem to ensure better reliability and future integration with ship-wide save data. | ||
| Line 2,206: | Line 2,112: | ||
! '''Highlight''' !! '''timestamps''' | ! '''Highlight''' !! '''timestamps''' | ||
|- | |- | ||
| Explanation of the simplified interaction line-trace system and object tagging | | Explanation of the simplified interaction line-trace system and object tagging || [https://www.youtube.com/watch?v=7dvPO6B9-ik&t=421s 00:07:01] | ||
|- | |- | ||
| Logic breakdown of Default Actions | | Logic breakdown of Default Actions vs. Contextual Actions || [https://www.youtube.com/watch?v=7dvPO6B9-ik&t=601s 00:10:01] | ||
|- | |- | ||
| Philosophy of the radial menu as a bridge for speech and Physical actions in-game || [https://www.youtube.com/watch?v=7dvPO6B9-ik&t=865s 00:14:25] | | Philosophy of the radial menu as a bridge for speech and Physical actions in-game || [https://www.youtube.com/watch?v=7dvPO6B9-ik&t=865s 00:14:25] | ||
| Line 2,229: | Line 2,135: | ||
</div> | </div> | ||
|- | |- | ||
! | ! 2026-02-22 !! [https://www.youtube.com/watch?v=3ycnYwVdoDI](https://www.youtube.com/watch?v=3ycnYwVdoDI) !! 4 hours, 13 minutes, 43 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Sunday! - Radial Menu & New Chat System | Starship Simulator - Random Sunday! - Radial Menu & New Chat System | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> In this session, Dan works on the deep technical architecture of the new radial menu system, replacing the old hard-coded interaction menus. The focus is on creating a multi-dimensional, context-aware structure using nested structs. Dan implements a "get radial menu data" blueprint interface that allows objects in the game world | | colspan="3" | '''Summary''' <br> In this session, Dan works on the deep technical architecture of the new radial menu system, replacing the old hard-coded interaction menus. The focus is on creating a multi-dimensional, context-aware structure using nested structs. Dan implements a "get radial menu data" blueprint interface that allows objects in the game world to tell the menu what specific actions they support. He also integrates the menu with the new multiplayer chat system developed in the previous stream to handle ship-wide system notifications. | ||
---- | ---- | ||
|- | |- | ||
! '''Highlight''' !! '''timestamps''' | ! '''Highlight''' !! '''timestamps''' | ||
|- | |- | ||
| Visual overview of the new radial menu (segmenting, color-coding | | Visual overview of the new radial menu (segmenting, color-coding, and fading) || [https://www.youtube.com/watch?v=3ycnYwVdoDI&t=167s 00:02:47] | ||
|- | |- | ||
| Philosophy of the radial menu as a proxy for physical speech and actions in-game || [https://www.youtube.com/watch?v=3ycnYwVdoDI&t=264s 00:04:24] | | Philosophy of the radial menu as a proxy for physical speech and actions in-game || [https://www.youtube.com/watch?v=3ycnYwVdoDI&t=264s 00:04:24] | ||
| Line 2,253: | Line 2,157: | ||
| Decision to move action logic to the objects themselves via blueprint interfaces || [https://www.youtube.com/watch?v=3ycnYwVdoDI&t=10632s 02:57:12] | | Decision to move action logic to the objects themselves via blueprint interfaces || [https://www.youtube.com/watch?v=3ycnYwVdoDI&t=10632s 02:57:12] | ||
|- | |- | ||
| Solving the "recursive loop error" by creating distinct struct levels | | Solving the "recursive loop error" by creating distinct struct levels || [https://www.youtube.com/watch?v=3ycnYwVdoDI&t=10980s 03:03:00] | ||
|- | |- | ||
| Handling back-button logic so players can navigate between subcategories || [https://www.youtube.com/watch?v=3ycnYwVdoDI&t=11737s 03:15:37] | | Handling back-button logic so players can navigate between subcategories || [https://www.youtube.com/watch?v=3ycnYwVdoDI&t=11737s 03:15:37] | ||
| Line 2,264: | Line 2,168: | ||
</div> | </div> | ||
|- | |- | ||
! | ! 2026-02-27 !! [https://www.youtube.com/watch?v=A1CCiABOw4c](https://www.youtube.com/watch?v=A1CCiABOw4c) !! 4 hours, 6 minutes, 44 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Friday! - More Radial Menu Work | Starship Simulator - Random Friday! - More Radial Menu Work | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> In this "Random Friday" stream, Dan continues the technical overhaul of the radial menu system, shifting from a hard-coded, manual setup to a dynamic, gameplay-message-based architecture. The session focuses on refining NPC interactions, specifically summoning/dismissing crew members and issuing station-specific orders | | colspan="3" | '''Summary''' <br> In this "Random Friday" stream, Dan continues the technical overhaul of the radial menu system, shifting from a hard-coded, manual setup to a dynamic, gameplay-message-based architecture. The session focuses on refining NPC interactions, specifically summoning/dismissing crew members and issuing station-specific orders without closing the menu. Dan also discusses the long-term design philosophy of avoiding standard 2D menus in favor of in-world physical interactions like tablets and holographic displays. | ||
---- | ---- | ||
|- | |- | ||
| Line 2,278: | Line 2,180: | ||
| Demonstrating the basic "Sit" vs. "Radial Menu" logic on bridge chairs || [https://www.youtube.com/watch?v=A1CCiABOw4c&t=221s 00:03:41] | | Demonstrating the basic "Sit" vs. "Radial Menu" logic on bridge chairs || [https://www.youtube.com/watch?v=A1CCiABOw4c&t=221s 00:03:41] | ||
|- | |- | ||
| Explaining why the project is moving away from third-party plugins like ALS | | Explaining why the project is moving away from third-party plugins like ALS || [https://www.youtube.com/watch?v=A1CCiABOw4c&t=1454s 00:24:14] | ||
|- | |- | ||
| Discussion on the speed of Blueprints vs. C++ and the engine's "emulation layer" || [https://www.youtube.com/watch?v=A1CCiABOw4c&t=1605s 00:26:45] | | Discussion on the speed of Blueprints vs. C++ and the engine's "emulation layer" || [https://www.youtube.com/watch?v=A1CCiABOw4c&t=1605s 00:26:45] | ||
| Line 2,292: | Line 2,194: | ||
| Re-coding sensor mode switches to include sub-menus for zooming and scanning || [https://www.youtube.com/watch?v=A1CCiABOw4c&t=10927s 03:02:07] | | Re-coding sensor mode switches to include sub-menus for zooming and scanning || [https://www.youtube.com/watch?v=A1CCiABOw4c&t=10927s 03:02:07] | ||
|- | |- | ||
| Logic fix for "Hacky" object targeting within | | Logic fix for "Hacky" object targeting within short-range sensor limits || [https://www.youtube.com/watch?v=A1CCiABOw4c&t=14127s 03:55:27] | ||
|- | |- | ||
| Closing thoughts on the upcoming demo update and the "no-menus" philosophy || [https://www.youtube.com/watch?v=A1CCiABOw4c&t=14590s 04:03:10] | | Closing thoughts on the upcoming demo update and the "no-menus" philosophy || [https://www.youtube.com/watch?v=A1CCiABOw4c&t=14590s 04:03:10] | ||
| Line 2,303: | Line 2,205: | ||
Starship Simulator - Random Wednesday! - More Radial Menu & NPC Task Stuff | Starship Simulator - Random Wednesday! - More Radial Menu & NPC Task Stuff | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> Dan refined the radial menu to be more context-aware, reducing unnecessary clicks by making options relevant to the object currently being viewed. A major addition was the "Command Target" system for the hollow display, allowing the captain to designate objects of interest that the sensors and helm can then automatically target. The stream also covered technical fixes for NPC summoning and staggered event sequencing to ensure autopilot and FTL engage smoothly. | | colspan="3" | '''Summary''' <br> Dan refined the radial menu to be more context-aware, reducing unnecessary clicks by making options relevant to the object currently being viewed. A major addition was the "Command Target" system for the hollow display, allowing the captain to designate objects of interest that the sensors and helm can then automatically target. The stream also covered technical fixes for NPC summoning and staggered event sequencing to ensure autopilot and FTL engage smoothly. | ||
| Line 2,330: | Line 2,230: | ||
Starship Simulator - Random Friday! - Making shipwide orders more persistent | Starship Simulator - Random Friday! - Making shipwide orders more persistent | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This session focused on integrating the radial menu orders into the global Task Manager system. Dan worked on making NPC orders persistent, ensuring that if a player manually interrupts a console, the NPC will attempt to recover and complete their assigned task. Key updates included implementing the "Belay" | | colspan="3" | '''Summary''' <br> This session focused on integrating the radial menu orders into the global Task Manager system. Dan worked on making NPC orders persistent, ensuring that if a player manually interrupts a console, the NPC will attempt to recover and complete their assigned task. Key updates included implementing the "Belay" command, setting up departmental task boards for the bridge, and a long discussion regarding sci-fi influences and the future transition to Metahuman characters. | ||
---- | ---- | ||
|- | |- | ||
| Line 2,353: | Line 2,251: | ||
</div> | </div> | ||
|- | |- | ||
! 2026-03-08 !! [https://www.youtube.com/watch?v=nrqebtxpfJc](https://www.youtube.com/watch?v=nrqebtxpfJc) !! 3 hours, 59 minutes, 59 seconds | ! 2026-03-08 !! [https://www.youtube.com/watch?v=nrqebtxpfJc](https://www.youtube.com/watch?v=nrqebtxpfJc) !! 3 hours, 59 minutes, 59 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Random Sunday! - More work on shipwide orders | Starship Simulator - Random Sunday! - More work on shipwide orders | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> In this stream, Dan focused on creating a robust "State Engine" for NPC tasks. This involves a flowchart-style logic system that allows NPCs to track their current orders | | colspan="3" | '''Summary''' <br> In this stream, Dan focused on creating a robust "State Engine" for NPC tasks. This involves a flowchart-style logic system that allows NPCs to track their current orders and resume them even if a player interferes with their console. He simplified the data structures for shipwide orders, moving away from nested structs to more efficient vectors and floats. The session also covered updating the bridge UI to reflect task states and fixing coordinate/radius issues for the autopilot. | ||
---- | ---- | ||
|- | |- | ||
| Line 2,379: | Line 2,275: | ||
| Final overview of the universal Task Manager system for all departments || [https://www.youtube.com/watch?v=nrqebtxpfJc&t=14253s 03:57:33] | | Final overview of the universal Task Manager system for all departments || [https://www.youtube.com/watch?v=nrqebtxpfJc&t=14253s 03:57:33] | ||
|} | |} | ||
< | </div> | ||
! | </div> | ||
|- | |||
! 2026-03-11 !! [https://www.youtube.com/watch?v=cG8xr85viNM](https://www.youtube.com/watch?v=cG8xr85viNM) !! 4 hours, 06 minutes, 52 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - Random Wednesday! - More work on shipwide orders | Starship Simulator - Random Wednesday! - More work on shipwide orders | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This stream focuses on deep technical work regarding the NPC task manager system, specifically refining the logic for shipwide orders like star system exploration. Dan implements a three-tier ticking function architecture to handle high-level missions, station-specific subtasks, and individual completion criteria checking. The session also covers the integration of an audit log system that tracks physical button presses on the bridge to ensure NPC and player actions are synchronized and robust. | | colspan="3" | '''Summary''' <br> This stream focuses on deep technical work regarding the NPC task manager system, specifically refining the logic for shipwide orders like star system exploration. Dan implements a three-tier ticking function architecture to handle high-level missions, station-specific subtasks, and individual completion criteria checking. The session also covers the integration of an audit log system that tracks physical button presses on the bridge to ensure NPC and player actions are synchronized and robust. | ||
| Line 2,418: | Line 2,314: | ||
</div> | </div> | ||
</div> | </div> | ||
! | |- | ||
! 2026-03-13 !! [https://www.youtube.com/watch?v=ZtcwbiN_VLM](https://www.youtube.com/watch?v=ZtcwbiN_VLM) !! 3 hours, 58 minutes, 40 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
Starship Simulator - | Starship Simulator - Random Friday! - More work on shipwide orders | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| | {| | ||
| colspan="3" | '''Summary''' <br> This technical deep-dive focuses on refining the "Shipwide Orders" automation and the bridge task management system. The developer spends the majority of the stream troubleshooting logic loops in the sensor suite, specifically ensuring NPCs can autonomously identify the closest unscanned stellar body and transition between medium-range surveys and short-range scans. Significant work is done on the NPC interaction layer, allowing them to physically "press" UI buttons to trigger replicated game functions, maintaining a one-to-one simulation between player and AI actions. | | colspan="3" | '''Summary''' <br> This technical deep-dive focuses on refining the "Shipwide Orders" automation and the bridge task management system. The developer spends the majority of the stream troubleshooting logic loops in the sensor suite, specifically ensuring NPCs can autonomously identify the closest unscanned stellar body and transition between medium-range surveys and short-range scans. Significant work is done on the NPC interaction layer, allowing them to physically "press" UI buttons to trigger replicated game functions, maintaining a one-to-one simulation between player and AI actions. | ||
Revision as of 05:01, 14 March 2026
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page contains a List of Development streams and some metadata data
Latest Stream: 2026/03/11
The data below is being created and is not all accurate.
| Total Dev Streams | Total Play Time |
|---|---|
| 212 | 767 hours, 49 minutes, and 46 seconds* |
(*24 hour steam not included in total time as currently unavalible)
| Full Dev Stream Playlist |
|---|
| Building The Caravella Playlist |
| Building The Magellan Class Playlist |
Dev Stream History List
NOTE The use of AI has been implemented in the creation of some of the summaries and timestamps of the highlights, then checked for accuracy by a human editor.
2023
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023-09-10 | [1](https://www.youtube.com/watch?v=DF-jJp7TQa4) | 3 hours, 16 minutes, 41 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
| 2023-10-05 | [2](https://www.youtube.com/watch?v=btiDgL6aCbo) | 3 hours, 56 minutes, 23 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
2024 Q1
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-01-28 | [3](https://www.youtube.com/watch?v=Fp5SSR3Raxg) | 2 hours, 26 minutes, 55 seconds | Ship exterior remodeling, structural framework refinement, Drone Bay area modifications, geometry cleanup. |
| 2024-02-04 | [4](https://www.youtube.com/watch?v=FMP5aNqESE8) | 2 hours, 23 minutes, 48 seconds | C deck modifications, panel sizing consistency, SketchUp to Unreal Engine workflow, internal design rules, science labs and astrometrics planning. |
| 2024-02-10 | [5](https://www.youtube.com/watch?v=I5EtBgZHbNk) | 2 hours, 10 minutes, 04 seconds | Development stream focusing on ship framework, interior design, and game mechanics like damage, air pressure, and customization. |
| 2024-02-18 | [6](https://www.youtube.com/watch?v=WSOTLzVyqt4) | 4 hours, 01 minutes, 57 seconds | Development stream focusing on the new sensor UI for the Starship Simulator game, including the GPS, sensor modes, and bridge design. |
| 2024-02-24 | [7](https://www.youtube.com/watch?v=TqxsLCI-I-Q) | 2 hours, 39 minutes, 04 seconds | Development stream focusing on the game's design, including planetary exploration, ship customization, and mission creation. |
| 2024-03-03 | [8](https://www.youtube.com/watch?v=pqKjnwtuJo4) | 4 hours, 16 minutes, 09 seconds | Development stream focusing on Kickstarter updates, ship framework, holo display functionality, and galaxy generation. |
| 2024-03-06 | [9](https://www.youtube.com/watch?v=6JbXd9UCzws) | 4 hours, 22 minutes, 12 seconds | Development stream focusing on Kickstarter updates, engine work, multiplayer and gameplay, alien encounters and diplomacy, procedural generation and DLC plans, hologram planet on the bridge, and hologram planet improvements. |
| 2024-03-09 | [10](https://www.youtube.com/watch?v=S9Q0wFUomPY) | 4 hours, 33 minutes, 21 seconds | Development stream focusing on sensor UI improvements, multiplayer functionality, UI design and challenges, game features and content, technical details, and future development. |
| 2024-03-13 | [11](https://www.youtube.com/watch?v=77kiK4v1TE4) | 4 hours, 17 minutes, 38 seconds | Development stream focusing on UI improvements, sensor functionality, multiplayer considerations, game mechanics, VR, and the Kickstarter campaign. |
| 2024-03-17 | [12](https://www.youtube.com/watch?v=OS9v6ZpUato) | 4 hours, 25 minutes, 10 seconds | The creator is working on the UI for the game, with the Kickstarter launch being a day and 17 hours away. |
| 2024-03-19 | [13](https://www.youtube.com/watch?v=LJxojWgQUXk) | 0 hours, 15 minutes, 58 seconds | This video is a recording of the Kickstarter launch stream for the game Starship Simulator. |
| 2024-03-20 | [14](https://www.youtube.com/watch?v=tSR6vEc3pCM) | 3 hours, 04 minutes, 24 seconds | This is a development stream and Q&A for the game Starship Simulator. |
| 2024-03-25 | [15](https://www.youtube.com/watch?v=HZZcn4B9Y7M) | 5 hours, 00 minutes, 03 seconds | This is a Q&A stream about the Starship Simulator game, where the developer answers numerous questions from the chat. |
| 2024-03-27 | [16](https://www.youtube.com/watch?v=dpnjnqxt8j0) | 3 hours, 08 minutes, 24 seconds | This is a Q&A and development stream for the game Starship Simulator. |
2024 Q2
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-04-17 | [17](https://www.youtube.com/watch?v=sxky-sdPkYg) | 2 hours, 02 minutes, 55 seconds | This is a development stream focusing on 3D modeling of a new ship interior, specifically the bridge and its various stations. |
| 2024-04-17 | [18](https://www.youtube.com/watch?v=M0LqLt4E-Lk) | 2 hours, 01 minutes, 42 seconds | This is a development stream continuing the 3D modeling of a new ship interior, focusing on further detailing of the bridge. |
| 2024-04-19 | [19](https://www.youtube.com/watch?v=oBlNu3Jp1gg) | 2 hours, 03 minutes, 04 seconds | This is a development stream focusing on refining the 3D model of the new ship's bridge interior. |
| 2024-04-21 | [20](https://www.youtube.com/watch?v=e7SHD4CaIjQ) | 2 hours, 01 minutes, 56 seconds | This is a development stream continuing work on the 3D modeling of the new ship's bridge, including further detailing and adjustments. |
| 2024-04-24 | [21](https://www.youtube.com/watch?v=4pEqFvz_hHg) | 2 hours, 17 minutes, 16 seconds | This is a development stream discussing a new microphone, a second Steam package for dev builds, and various aspects of the game like the sensor UI, medical gameplay, and ship design. |
| 2024-04-28 | [22](https://www.youtube.com/watch?v=rRjtQnMd71c) | 2 hours, 41 minutes, 24 seconds | This is a development stream covering nanite tessellation, a new lighting system, world geometry alignment, collision issues, and reactor room lighting. |
| 2024-05-01 | [23](https://www.youtube.com/watch?v=3q-agBIqlw0) | 2 hours, 24 minutes, 42 seconds | This is a development stream focusing on the Unreal Engine 5.4 update, the implementation of 3D carpet, C deck development, and the modular design of the ship. |
| 2024-05-05 | [24](https://www.youtube.com/watch?v=1b6HYAQRiP0) | 2 hours, 35 minutes, 43 seconds | This is a development stream about the creation of C deck, including the design of science labs, storage areas, and airlocks. |
| 2024-05-08 | [25](https://www.youtube.com/watch?v=EuoP23_OhLM) | 3 hours, 19 minutes, 30 seconds | Starship Simulator - Template work for C deck and various ship mechanics and features. |
| 2024-05-12 | [26](https://www.youtube.com/watch?v=ngMOB4IQOKU) | 2 hours, 51 minutes, 43 seconds | Starship Simulator - Working on the rear portion of C deck of a starship. |
| 2024-05-15 | [27](https://www.youtube.com/watch?v=QKPS5RoWxMo) | 3 hours, 20 minutes, 35 seconds | Starship Simulator - Dev Stream |
| 2024-05-19 | [28](https://www.youtube.com/watch?v=aF57Vb22e-0) | 3 hours, 50 minutes, 12 seconds | Starship Simulator - Dev Stream |
| 2024-05-22 | [29](https://www.youtube.com/watch?v=SrmwVtaKaLA) | 2 hours, 46 minutes, 23 seconds | Starship Simulator - Dev Stream |
| 2024-05-26 | [30](https://www.youtube.com/watch?v=M2SI1h9Iauo) | 4 hours, 28 minutes, 43 seconds | Starship Simulator - Dev Stream |
| 2024-05-29 | [31](https://www.youtube.com/watch?v=Wg_nuoKjRs4) | 3 hours, 44 minutes, 05 seconds | Starship Simulator - Dev Stream |
2024 Q3
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-06-02 | [32](https://www.youtube.com/watch?v=HoJGrWHtT5U) | 3 hours, 12 minutes, 33 seconds | Starship Simulator - Testing stream with community |
| 2024-06-05 | [33](https://www.youtube.com/watch?v=_Lqv4ZoNVyE) | 3 hours, 36 minutes, 36 seconds | Starship Simulator - Bug fixing and feature implementation |
| 2024-06-09 | [34](https://www.youtube.com/watch?v=lRIHB32C1xs) | 3 hours, 43 minutes, 03 seconds | Starship Simulator - Working on C Deck and general development |
| 2024-06-16 | [35](https://www.youtube.com/watch?v=dE5Wkx5IASw) | 3 hours, 55 minutes, 48 seconds | Starship Simulator - Development stream |
| 2024-06-19 | [36](https://www.youtube.com/watch?v=-Y5NASdmNMU) | 3 hours, 45 minutes, 05 seconds | Starship Simulator - Playtesting with community |
| 2024-06-23 | [37](https://www.youtube.com/watch?v=_K3f4V8EF9Y) | 3 hours, 51 minutes, 57 seconds | Starship Simulator - Working on gameplay and features |
| 2024-06-27 | [38](https://www.youtube.com/watch?v=uPAQ_BdUBx8) | 3 hours, 31 minutes, 04 seconds | Starship Simulator - Interior design and development |
| 2024-06-30 | [39](https://www.youtube.com/watch?v=4MYPaFmg4gg) | 3 hours, 56 minutes, 56 seconds | Starship Simulator - Development and Q&A |
| 2024-07-03 | [40](https://www.youtube.com/watch?v=PigDFzb_q9g) | 3 hours, 54 minutes, 56 seconds | Starship Simulator - Working on ship systems |
| 2024-07-07 | [41](https://www.youtube.com/watch?v=N42NANFxF8g) | 4 hours, 23 minutes, 48 seconds | Starship Simulator - Community playtest and feedback |
| 2024-07-10 | [42](https://www.youtube.com/watch?v=Z4wyUJrufmE) | 3 hours, 56 minutes, 08 seconds | Starship Simulator - Focusing on game mechanics |
| 2024-07-17 | [43](https://www.youtube.com/watch?v=cgHcefp49Bc) | 5 hours, 18 minutes, 07 seconds | Starship Simulator - UI development and implementation |
| 2024-07-21 | [44](https://www.youtube.com/watch?v=69eO5Sj-R-A) | 2 hours, 18 minutes, 38 seconds | Starship Simulator - Working on planetary systems |
| 2024-07-24 | [45](https://www.youtube.com/watch?v=o0BOGNgjTWA) | 3 hours, 46 minutes, 53 seconds | Starship Simulator - Ship interior detailing |
| 2024-07-28 | [46](https://www.youtube.com/watch?v=HEv9K0FdLeM) | 3 hours, 23 minutes, 49 seconds | Starship Simulator - Gameplay testing and feedback |
| 2024-07-31 | [47](https://www.youtube.com/watch?v=Qk23FDPFP8E) | 3 hours, 24 minutes, 24 seconds | Starship Simulator - Focusing on engine systems |
| 2024-08-07 | [48](https://www.youtube.com/watch?v=zgFr5yygXXk) | 3 hours, 55 minutes, 30 seconds | Starship Simulator - Working on alien life and interactions |
| 2024-08-11 | [49](https://www.youtube.com/watch?v=GoNGrjvNUSY) | 2 hours, 50 minutes, 40 seconds | Starship Simulator - Development of mission systems |
| 2024-08-14 | [50](https://www.youtube.com/watch?v=WGo1HnMPGfg) | 3 hours, 11 minutes, 50 seconds | Starship Simulator - Implementing ship customization features |
| 2024-08-18 | [51](https://www.youtube.com/watch?v=sFsBLWfIXyg) | 4 hours, 39 minutes, 16 seconds | Starship Simulator - Bridge design and functionality |
| 2024-08-21 | [52](https://www.youtube.com/watch?v=sesebtSLNt4) | 3 hours, 46 minutes, 50 seconds | Starship Simulator - Working on the sensor UI |
| 2024-08-25 | [53](https://www.youtube.com/watch?v=I-DpKsiQqF0) | 4 hours, 14 minutes, 31 seconds | Starship Simulator - Developing medical gameplay |
| 2024-08-28 | [54](https://www.youtube.com/watch?v=AY8BX8cg08E) | 4 hours, 54 minutes, 11 seconds | Starship Simulator - Reactor room development |
2024 Q4
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-09-01 | [55](https://www.youtube.com/watch?v=_dqbmqXKSiw) | 3 hours, 38 minutes, 52 seconds | Starship Simulator - Nanite tessellation work |
| 2024-09-04 | [56](https://www.youtube.com/watch?v=LSMh20HG-5o) | 4 hours, 14 minutes, 21 seconds | Starship Simulator - New lighting system implementation |
| 2024-09-08 | [57](https://www.youtube.com/watch?v=epQDIQlRcJo) | 3 hours, 53 minutes, 30 seconds | Starship Simulator - World geometry alignment |
| 2024-09-11 | [58](https://www.youtube.com/watch?v=HQbUlVhtEk8) | 4 hours, 22 minutes, 32 seconds | Starship Simulator - Addressing collision issues |
| 2024-09-15 | [59](https://www.youtube.com/watch?v=ISrlRnxBefU) | 3 hours, 35 minutes, 36 seconds | Starship Simulator - Reactor room lighting |
| 2024-09-22 | [60](https://www.youtube.com/watch?v=dS0kIigWddI) | 5 hours, 19 minutes, 03 seconds | Starship Simulator - Unreal Engine 5.4 update |
| 2024-09-25 | [61](https://www.youtube.com/watch?v=AszAgntXGkA) | 4 hours, 33 minutes, 39 seconds | Starship Simulator - Implementation of 3D carpet |
| 2024-09-29 | [62](https://www.youtube.com/watch?v=guvueG6h0O8) | 2 hours, 36 minutes, 34 seconds | Starship Simulator - C deck development |
| 2024-09-29 | [63](https://www.youtube.com/watch?v=znuocbECLwk) | 1 hours, 18 minutes, 23 seconds | Starship Simulator - Modular ship design |
| 2024-10-02 | [64](https://www.youtube.com/watch?v=9oCRW5r9Eic) | 0 hours, 13 minutes, 30 seconds | Starship Simulator - Science lab design |
| 2024-10-02 | [65](https://www.youtube.com/watch?v=Bs1th0y5yNY) | 1 hours, 43 minutes, 55 seconds | Starship Simulator - Storage area design |
| 2024-10-02 | [66](https://www.youtube.com/watch?v=7qV8YqcbDCw) | 2 hours, 52 minutes, 22 seconds | Starship Simulator - Airlock implementation |
| 2024-10-06 | [67](https://www.youtube.com/watch?v=epeiDsw5HW0) | 3 hours, 54 minutes, 53 seconds | Starship Simulator - Template work for C deck |
| 2024-10-09 | [68](https://www.youtube.com/watch?v=t2Kj8xhHiOc) | 4 hours, 06 minutes, 01 seconds | Starship Simulator - Discussing new team members |
| 2024-10-13 | [69](https://www.youtube.com/watch?v=00J4y3mG5QU) | 4 hours, 26 minutes, 58 seconds | Starship Simulator - Working on ship mechanics |
| 2024-10-16 | [70](https://www.youtube.com/watch?v=JQGe_H0uQSs) | 4 hours, 50 minutes, 15 seconds | Starship Simulator - Implementing new game features |
| 2024-10-20 | [71](https://www.youtube.com/watch?v=hZxDDp7atIQ) | 4 hours, 03 minutes, 02 seconds | Starship Simulator - Rear portion of C deck development |
| 2024-10-23 | [72](https://www.youtube.com/watch?v=QZdhZgqm_Jg) | 4 hours, 03 minutes, 30 seconds | Starship Simulator - Continued work on C deck |
| 2024-10-28 | [73](https://www.youtube.com/watch?v=MAzCrBCvAFM) | 3 hours, 31 minutes, 42 seconds | Starship Simulator - Further detailing of ship interiors |
| 2024-10-30 | [74](https://www.youtube.com/watch?v=WiXvY8Oo_lY) | 4 hours, 47 minutes, 58 seconds | Starship Simulator - Bug fixing and optimization |
| 2024-11-03 | [75](https://www.youtube.com/watch?v=6eOjNZNutzE) | 3 hours, 23 minutes, 04 seconds | Starship Simulator - Implementing new UI elements |
| 2024-11-06 | [76](https://www.youtube.com/watch?v=Np75e6PTt0c) | 4 hours, 12 minutes, 49 seconds | Starship Simulator - Working on multiplayer features |
| 2024-11-10 | [77](https://www.youtube.com/watch?v=6WL7bpwEZqY) | 3 hours, 42 minutes, 44 seconds | Starship Simulator - Developing alien encounters |
| 2024-11-13 | [78](https://www.youtube.com/watch?v=MssisqjJzmQ) | 3 hours, 56 minutes, 33 seconds | Starship Simulator - Procedural generation improvements |
| 2024-11-20 | [79](https://www.youtube.com/watch?v=lBzD2w7r318) | 3 hours, 30 minutes, 57 seconds | Starship Simulator - Planning DLC content |
| 2024-11-24 | [80](https://www.youtube.com/watch?v=USmxtXX4WWE) | 3 hours, 38 minutes, 48 seconds | Starship Simulator - Hologram planet on the bridge |
| 2024-11-27 | [81](https://www.youtube.com/watch?v=DYEMtGRbGbQ) | 4 hours, 11 minutes, 17 seconds | Starship Simulator - Hologram planet improvements |
| 2024-12-01 | [82](https://www.youtube.com/watch?v=QzM65wZyDYk) | 4 hours, 23 minutes, 14 seconds | Starship Simulator - Sensor UI improvements |
| 2024-12-04 | [83](https://www.youtube.com/watch?v=nJuoHDmRC-M) | 4 hours, 14 minutes, 28 seconds | Starship Simulator - Further multiplayer functionality |
| 2024-12-08 | [84](https://www.youtube.com/watch?v=BQWtKS0vfzo) | 4 hours, 21 minutes, 52 seconds | Starship Simulator - UI design challenges |
| 2024-12-11 | [85](https://www.youtube.com/watch?v=zBs_hgtmTwc) | 4 hours, 23 minutes, 12 seconds | Starship Simulator - New game features and content |
| 2024-12-15 | [86](https://www.youtube.com/watch?v=g91IxNgT3ow) | 3 hours, 33 minutes, 01 seconds | Starship Simulator - Technical details and development |
| 2024-12-22 | [87](https://www.youtube.com/watch?v=0XfBffP6m20) | 4 hours, 06 minutes, 30 seconds | Starship Simulator - Future development plans |
| 2024-12-29 | [88](https://www.youtube.com/watch?v=4-c7bcQLA4c) | 3 hours, 39 minutes, 16 seconds | Starship Simulator - UI improvements and sensor functionality |
2025 Q1
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2025-01-01 | [89](https://www.youtube.com/watch?v=BEVzt2VFCgA) | 3 hours, 52 minutes, 30 seconds | Starship Simulator - Multiplayer considerations |
| 2025-01-05 | [90](https://www.youtube.com/watch?v=o-_QGR3FTdw) | 3 hours, 36 minutes, 39 seconds | Starship Simulator - Game mechanics and VR |
| 2025-01-08 | [91](https://www.youtube.com/watch?v=ly5QMAY5UDc) | 3 hours, 26 minutes, 11 seconds | Starship Simulator - Discussing the Kickstarter campaign |
| 2025-01-12 | [92](https://www.youtube.com/watch?v=3irRQhqHdtE) | 5 hours, 10 minutes, 12 seconds | Starship Simulator - Working on the game UI |
| 2025-01-16 | [93](https://www.youtube.com/watch?v=jedJNbjOlmE) | 2 hours, 49 minutes, 05 seconds | Starship Simulator - Preparing for Kickstarter launch |
| 2025-01-19 | [94](https://www.youtube.com/watch?v=ZtpldWPd19A) | 2 hours, 37 minutes, 21 seconds | Starship Simulator - Final preparations before launch |
| 2025-01-22 | [95](https://www.youtube.com/watch?v=7Er_jsr4WFQ) | 0 Hours, 36 minutes, 54 seconds | Starship Simulator - Post-Kickstarter Q&A |
| 2025-01-22 | [96](https://www.youtube.com/watch?v=uq1R9hH6JhM) | 3 hours, 27 minutes, 12 seconds | Starship Simulator - Development update after Kickstarter |
| 2025-01-26 | [97](https://www.youtube.com/watch?v=aTn4QFNlLZY) | 3 hours, 11 minutes, 11 seconds | Starship Simulator - Community interaction and feedback |
| 2025-01-29 | [98](https://www.youtube.com/watch?v=XQ_9Y-qv_Wc) | 4 hours, 07 minutes, 35 seconds | Starship Simulator - Working on core game systems |
| 2025-02-02 | [99](https://www.youtube.com/watch?v=xptp6vxXRT8) | 4 hours, 22 minutes, 18 seconds | Starship Simulator - Focusing on ship exterior |
| 2025-02-05 | [100](https://www.youtube.com/watch?v=kXYdKRpQd2U) | 4 hours, 47 minutes, 28 seconds | Starship Simulator - Refining structural framework |
| 2025-02-09 | [101](https://www.youtube.com/watch?v=x-l4pIyBQ_8) | 4 hours, 41 minutes, 29 seconds | Starship Simulator - Drone Bay area modifications |
| 2025-03-05 | [102](https://www.youtube.com/watch?v=d8GJioDYXf4) | 4 hours, 06 minutes, 58 seconds | Starship Simulator - Geometry cleanup |
| 2025-03-09 | [103](https://www.youtube.com/watch?v=XUXSC1uZV_s) | 4 hours, 13 minutes, 18 seconds | Starship Simulator - C deck modifications |
| 2025-03-12 | [104](https://www.youtube.com/watch?v=-Ehk-BPHVkY) | 4 hours, 15 minutes, 41 seconds | Starship Simulator - Panel sizing consistency |
| 2025-03-16 | [105](https://www.youtube.com/watch?v=2G_-cJ9yNbA) | 4 hours, 18 minutes, 38 seconds | Starship Simulator - SketchUp to Unreal Engine workflow |
| 2025-03-19 | [106](https://www.youtube.com/watch?v=SjJ1B7KNJAU) | 4 hours, 37 minutes, 16 seconds | Starship Simulator - Internal design rules |
| 2025-03-23 | [107](https://www.youtube.com/watch?v=XKpKJZ2eeMw) | 4 hours, 15 minutes, 16 seconds | Starship Simulator - Science labs and astrometrics planning |
| 2025-03-26 | [108](https://www.youtube.com/watch?v=BlNVo_NPIKU) | 4 hours, 56 minutes, 11 seconds | Starship Simulator - Ship framework development |
| 2025-03-30 | [109](https://www.youtube.com/watch?v=EeA1Pq2sl1g) | 5 hours, 23 minutes, 11 seconds | Starship Simulator - Interior design work |
2025 Q2
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2025-04-02 | [110](https://www.youtube.com/watch?v=SW_txxTvWKY) | 4 hours, 46 minutes, 47 seconds | Starship Simulator - Game mechanics implementation |
| 2025-04-06 | [111](https://www.youtube.com/watch?v=rfNzBJg4gIs) | 3 hours, 48 minutes, 01 seconds | Starship Simulator - Damage and air pressure systems |
| 2025-04-09 | [112](https://www.youtube.com/watch?v=zAvx1ZfvSDQ) | 4 hours, 06 minutes, 39 seconds | Starship Simulator - Ship customization features |
| 2025-04-13 | [113](https://www.youtube.com/watch?v=eaRNeOK6jLA) | 3 hours, 54 minutes, 47 seconds | Starship Simulator - New sensor UI development |
| 2025-04-16 | [114](https://www.youtube.com/watch?v=6HHSoX2H42o) | 4 hours, 08 minutes, 12 seconds | Starship Simulator - GPS and sensor modes |
| 2025-04-20 | [115](https://www.youtube.com/watch?v=HsLBTeCkfIc) | 2 hours, 58 minutes, 32 seconds | Starship Simulator - Bridge design work |
| 2025-04-23 | [116](https://www.youtube.com/watch?v=68hlCwxclPY) | 4 hours, 16 minutes, 11 seconds | Starship Simulator - Planetary exploration planning |
| 2025-04-30 | [117](https://www.youtube.com/watch?v=RFZj3v_qWjo) | 4 hours, 37 minutes, 27 seconds | Starship Simulator - Ship dimensions discussion |
| 2025-05-04 | [118](https://www.youtube.com/watch?v=4UCZ468ebf4) | 3 hours, 45 minutes, 38 seconds | Starship Simulator - UI fixes and refinements |
| 2025-05-07 | [119](https://www.youtube.com/watch?v=ww6zkl5Tg7A) | 3 hours, 47 minutes, 00 seconds | Starship Simulator - Bug Fixes and Reactor room panels |
| 2025-05-11 | [120](https://www.youtube.com/watch?v=vWu94k4X4AI) | 3 hours, 57 minutes, 46 seconds | Starship Simulator - Bug fixes and Prep for Demo update |
| 2025-05-14 | [121](https://www.youtube.com/watch?v=P2RCjAw2iMU) | 4 hours, 00 minutes, 31 seconds | Starship Simulator - Bug Fixes and Prep for Demo update |
| 2025-05-18 | [122](https://www.youtube.com/watch?v=2DX69HhROCI) | 4 hours, 12 minutes, 01 seconds | Starship Simulator - Bug Fixes and Lift Doors |
| 2025-05-21 | [123](https://www.youtube.com/watch?v=fbttWmc2kj0) | 3 hours, 55 minutes, 45 seconds | Starship Simulator - Bug Fixes, Bugs; #1558, #1711, #1755, #1679, #1807, #1787, #1847 #1658 |
| 2025-05-28 | [124](https://www.youtube.com/watch?v=9g59sPfFRWo) | 4 hours, 31 minutes, 10 seconds | Starship Simulator - Bug Fixes, - Bugs; #1818 (fixing incorrect scan data on manually added planets) |
| 2025-06-01 | [125](https://www.youtube.com/watch?v=k6omIDyfkhU) | 4 hours, 45 minutes, 20 seconds | Starship Simulator Sunday Funday - Creating a Chess Set and implement into game |
| 2025-06-04 | [126](https://www.youtube.com/watch?v=ovCXY2dwPXs) | 2 hours, 58 minutes, 24 seconds | Starship Simulator - Bugs fixes and starting on the holoprojector Interactions |
| 2025-06-08 | [127](https://www.youtube.com/watch?v=2xBLh7S-pfM) | 3 hours, 26 minutes, 18 seconds | Starship Simulator Sunday Funday - Creating a Organic 3d Printer and implement into game |
| 2025-06-11 | [128](https://www.youtube.com/watch?v=-bniziYa2hs) | 4 hours, 07 minutes, 56 seconds | Starship Simulator - Bugs fixes and updates to Holoproector and rings on gas giants on Sol System |
| 2025-06-16 | [129](https://www.youtube.com/watch?v=NpaSRQPKKrY) | 4 hours, 31 minutes, 35 seconds | Starship Simulator |
| 2025-06-19 | [130](https://www.youtube.com/watch?v=bvn4w6W2Vd4) | 4 hours, 32 minutes, 16 seconds | Starship Simulator - Created a Central Ceiling Window and started building Holo Projector Hardware in Bridge |
| 2025-06-22 | [131](https://www.youtube.com/watch?v=zYwQytjhNNA) | 4 hours, 13 minutes, 35 seconds | Starship Simulator Sunday Funday - Adding the Beginnings of Issuesing Commands |
| 2025-06-25 | [132](https://www.youtube.com/watch?v=3f7lWr5frlk) | 4 hours, 20 minutes, 49 seconds | Starship Simulator - Continuation of Bridge commands |
| 2025-06-29 | [133](https://www.youtube.com/watch?v=ZbDDMrL3LIc) | 4 hours, 24 minutes, 20 seconds | Starship Simulator Sunday Funday - New Series Building a new Starship: Part 1 |
2025 Q3
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2025-07-02 | [134](https://www.youtube.com/watch?v=GJfl57rHL8o) | 4 hours, 01 minutes, 21 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 2 |
| 2025-07-06 | [135](https://www.youtube.com/watch?v=Kj-3G5Byb9I) | 4 hours, 05 minutes, 41 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 3 |
| 2025-07-13 | [136](https://www.youtube.com/watch?v=m-QXNH5YK9U) | 4 hours, 17 minutes, 51 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 4 |
| 2025-07-16 | [137](https://www.youtube.com/watch?v=JQM3e4IwBKc) | 4 hours, 26 minutes, 47 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 5 |
| 2025-07-20 | [138](https://www.youtube.com/watch?v=l_EpdpbVKnQ) | 4 hours, 04 minutes, 19 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 6 |
| 2025-07-23 | [139](https://www.youtube.com/watch?v=zjCw-8Ryj3s) | 3 hours, 56 minutes, 42 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 7 |
| 2025-07-27 | [140](https://www.youtube.com/watch?v=8xmnxXk_ISM) | 4 hours, 55 minutes, 52 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 8 |
| 2025-07-30 | [141](https://www.youtube.com/watch?v=ZoApe9xMBpQ) | 3 hours, 54 minutes, 27 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 9 |
| 2025-08-03 | [142](https://www.youtube.com/watch?v=2-DFf-Lv1lI) | 4 hours, 01 minutes, 01 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 10 |
| 2025-08-06 | [143](https://www.youtube.com/watch?v=T2lQA2nsS_c) | 4 hours, 23 minutes, 18 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 11 |
| 2025-08-10 | [144](https://www.youtube.com/watch?v=OOqhfDbOssE) | 4 hours, 08 minutes, 07 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 12 |
| 2025-08-13 | [145](https://www.youtube.com/watch?v=4TP6mDYU_G0) | 4 hours, 07 minutes, 13 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 13 |
| 2025-08-17 | [146](https://www.youtube.com/watch?v=ql37m2Pahks) | 4 hours, 07 minutes, 10 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 14 |
| 2025-08-20 | [147](https://www.youtube.com/watch?v=7HeEqpU9pK0) | 4 hours, 31 minutes, 25 seconds | Starship Simulator - Adding White Dwafts |
| 2025-08-24 | [148](https://www.youtube.com/watch?v=lEZYfRGSGuw) | 4 hours, 21 minutes, 16 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 15 |
| 2025-08-27 | [149](https://www.youtube.com/watch?v=OMiHT361usg) | 3 hours, 11 minutes, 28 seconds | Starship Simulator - Adding new ceiling panels to F/G decks |
| 2025-08-31 | [150](https://www.youtube.com/watch?v=AId0-gpR7uE) | 4 hours, 12 minutes, 21 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 16 |
| 2025-09-04 | [151](https://www.youtube.com/watch?v=axF8dSQCYjg) | 3 hours, 08 minutes, 49 seconds | Starship Simulator - More Ceiling panels |
| 2025-09-07 | [152](https://www.youtube.com/watch?v=_JwL_XKiCQ4) | 4 hours, 21 minutes, 41 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 17 |
| 2025-09-10 | [153](https://www.youtube.com/watch?v=tToQ1qKYcwc) | 4 hours, 19 minutes, 24 seconds | Starship Simulator - Grow Lights |
| 2025-09-14 | [154](https://www.youtube.com/watch?v=wPCV93fummU) | 4 hours, 03 minutes, 11 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 18 |
| 2025-09-17 | [155](https://www.youtube.com/watch?v=NtEyThjJtEQ) | 4 hours, 11 minutes, 41 seconds | Starship Simulator - UI Updates |
| 2025-09-21 | [156](https://www.youtube.com/watch?v=eC3DKUr4s0U) | 4 hours, 13 minutes, 05 seconds | Starship Simulator - Continuation of Building new ship (The Caravella): Part 19 |
| 2025-09-24 | [157](https://www.youtube.com/watch?v=W50IIzVPsNA) | 4 hours, 14 minutes, 02 seconds | Starship Simulator - Dev Stream - Settings choices & UI |
2025 Q4
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-10-01 | [158](https://www.youtube.com/watch?v=LYKNVjzfPmg) | 4 hours, 07 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 20
| |||||||||||||||||||||||||||||
| 2025-10-05 | [159](https://www.youtube.com/watch?v=upHOcByqRwE) | 4 hours, 02 minutes, 28 seconds |
Starship Simulator - Building A Starship From Scratch - Part 21
| |||||||||||||||||||||||||||||
| 2025-10-09 | [160](https://www.youtube.com/watch?v=Q8LL6_P5Sus) | 4 hours, 05 minutes, 00 second |
Starship Simulator - Building The Magellan Class - Part 1 (ish). VIP Suites
| |||||||||||||||||||||||||||||
| 2025-10-12 | [161](https://www.youtube.com/watch?v=jdbNgrVY5f4) | 4 hours, 07 minutes, 59 seconds |
Starship Simulator - Building A Starship From Scratch - Part 22
| |||||||||||||||||||||||||||||
| 2025-10-15 | [162](https://www.youtube.com/watch?v=GDcopb4IJSg) | 4 hours, 20 minutes, 25 seconds |
Starship Simulator - Building The Magellan Class - Part 2
| |||||||||||||||||||||||||||||
| 2025-10-19 | [163](https://www.youtube.com/watch?v=fYx9eLgrCVo) | 3 hours, 56 minutes, 49 seconds |
Starship Simulator - Building A Starship From Scratch - Part 23
| |||||||||||||||||||||||||||||
| 2025-10-22 | [164](https://www.youtube.com/watch?v=8DTtNP9_Mss) | 4 hours, 01 minute, 40 seconds |
Starship Simulator - Building The Magellan Class - Part 3
| |||||||||||||||||||||||||||||
| 2025-10-29 | [165](https://www.youtube.com/watch?v=HjWdgfd_mjs) | 4 hours, 20 minutes, 14 seconds |
Starship Simulator - Dev Stream - Experimenting With Shuttles
| |||||||||||||||||||||||||||||
| 2025-11-02 | [166](https://www.youtube.com/watch?v=assuEqdcpFk) | 4 hours, 06 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 24
| |||||||||||||||||||||||||||||
| 2025-11-09 | [167](https://www.youtube.com/watch?v=bnm9omnwo4w) | 3 hours, 51 minutes, 24 seconds |
Starship Simulator - Building A Starship From Scratch - Part 25 - Infrastructure
| |||||||||||||||||||||||||||||
| 2025-11-12 | [168](https://www.youtube.com/watch?v=nCeJVNo6p44) | 3 hours, 56 minutes, 06 seconds |
Starship Simulator - Building The Magellan Class - Part 4
| |||||||||||||||||||||||||||||
| 2025-11-14 | [169](https://www.youtube.com/watch?v=JH3Dij4UxCk) | 4 hours, 8 minutes, 37 seconds |
Starship Simulator - Random Friday - NPCs
| |||||||||||||||||||||||||||||
| 2025-11-16 | [170](https://www.youtube.com/watch?v=5D9WwrF_C8Y) | 3 hours, 52 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 26 - Cabling
| |||||||||||||||||||||||||||||
| 2025-11-19 | [171](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 12 minutes, 43 seconds |
Starship Simulator - Building The Magellan Class - Part 5
| |||||||||||||||||||||||||||||
| 2025-11-21 | [172](https://www.youtube.com/watch?v=-0jGwUELfIM) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Random Friday! Crew Rosters
| |||||||||||||||||||||||||||||
| 2025-11-23 | [173](https://www.youtube.com/watch?v=e4uQ3vEn5P8) | 3 hours, 55 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 27 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-11-26 | [174](https://www.youtube.com/watch?v=7TRYwbjriW8) | 3 hours, 58 minutes, 31 seconds |
Starship Simulator - Building The Magellan Class - Part 6
| |||||||||||||||||||||||||||||
| 2025-11-28 | [175](https://www.youtube.com/watch?v=O-LBImMiaY0) | 3 hours, 50 minutes, 22 seconds |
Starship Simulator - Random Friday! Star System Designer
| |||||||||||||||||||||||||||||
| 2025-11-30 | [176](https://www.youtube.com/watch?v=zjSGkPZIbs0) | 3 hours, 55 minutes, 38 seconds |
Starship Simulator - Building A Starship From Scratch - Part 28 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-12-03 | [177](https://www.youtube.com/watch?v=BG1_kmaW8Ew) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Building The Magellan Class - Part 7
| |||||||||||||||||||||||||||||
| 2025-12-06 | [178](https://www.youtube.com/watch?v=0n3DCsmZ99U) | 3 hours, 50 minutes, 16 seconds |
Starship Simulator - Random Saturday! (Planetary Landings)
| |||||||||||||||||||||||||||||
| 2025-12-07 | [179](https://www.youtube.com/watch?v=d73np7fS2og) | 3 hours, 51 minutes, 54 seconds |
Starship Simulator - Building A Starship From Scratch - Part 29 - Hardware
| |||||||||||||||||||||||||||||
| 2025-12-12 | [180](https://www.youtube.com/watch?v=1lMms_DZv2g) | 5 hours, 34 minutes, 18 seconds |
Starship Simulator - Random Friday! (Planetary Surfaces)
| |||||||||||||||||||||||||||||
| 2025-12-14 | [181](https://www.youtube.com/watch?v=4xTsb71WUdw) | 4 hours, 07 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 30 - RCS Hardware
| |||||||||||||||||||||||||||||
| 2025-12-17 | [182](https://www.youtube.com/watch?v=vf9UrXaDvQg) | 3 hours, 53 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 8 - Bridge Alcoves
| |||||||||||||||||||||||||||||
| 2025-12-19 | [183](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 29 minutes, 01 seconds |
Starship Simulator - Random Friday! (Dynamic object spawning)
| |||||||||||||||||||||||||||||
| 2024-12-21 | [184](https://www.youtube.com/watch?v=34liMv8Qjbk) | 3 hours, 59 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 31 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2025-12-27 | [185](https://www.youtube.com/watch?v=ITOzpTxKAJg) | 24 hours, 04 minutes, 00 seconds* |
Starship Simulator - 24 Hour Charity Dev Stream!
| |||||||||||||||||||||||||||||
2026 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-01-02 | [186](https://www.youtube.com/watch?v=Q3RVRrtXlKI) | 3 hours, 59 minutes, 24 seconds |
Starship Simulator - Random Friday! - Dynamic NPC Tasks
| |||||||||||||||||||||||||||||
| 2026-01-04 | [187](https://www.youtube.com/watch?v=N3eA6zvGEIo) | 4 hours, 6 minutes, 53 seconds |
Starship Simulator - Building A Starship From Scratch - Part 32 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2026-01-07 | [188](https://www.youtube.com/watch?v=tjDHPXvklWE) | 3 hours, 58 minutes, 58 seconds |
Starship Simulator - Building The Magellan Class - Part 9 - NPC Repair
| |||||||||||||||||||||||||||||
| 2026-01-09 | [189](https://www.youtube.com/watch?v=RdTTJkEPeyg) | 3 hours, 49 minutes, 36 seconds |
Starship Simulator - Random Friday! - NPC Prop Handling
| |||||||||||||||||||||||||||||
| 2026-01-11 | [190](https://www.youtube.com/watch?v=jfS2WRXzezI) | 3 hours, 54 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 33 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-14 | [191](https://www.youtube.com/watch?v=WXMwsuzagSA) | 3 hours, 51 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 10 - Storage
| |||||||||||||||||||||||||||||
| 2026-01-16 | [192](https://www.youtube.com/watch?v=ft7RoN2FW_M) | 4 hours, 6 minutes, 35 seconds |
Starship Simulator - Random Friday! - Comms Gameplay
| |||||||||||||||||||||||||||||
| 2026-01-18 | [193](https://www.youtube.com/watch?v=nsQSN9u6ZZ8) | 3 hours, 40 minutes, 37 seconds |
Starship Simulator - Building A Starship From Scratch - Part 34 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-21 | [194](https://www.youtube.com/watch?v=1BR_bRl8Uns) | 4 hours, 5 minutes, 17 seconds |
Starship Simulator - Building The Magellan Class - Part 11 - Bridge Interior Polish
| |||||||||||||||||||||||||||||
| 2026-01-23 | [195](https://www.youtube.com/watch?v=TtlxR2nF_NI) | 4 hours, 31 minutes, 31 seconds |
Starship Simulator - Random Friday! - Ship/Crew Task Management
| |||||||||||||||||||||||||||||
| 2026-01-25 | [196](https://www.youtube.com/watch?v=TRpeW2hGMEU) | 3 hours, 58 minutes, 30 seconds |
Starship Simulator - Building A Starship From Scratch - Part 35 - Moar Electrics
| |||||||||||||||||||||||||||||
| 2026-01-28 | [197](https://www.youtube.com/watch?v=2dE92S8C9Gc) | 4 hours, 25 minutes, 4 seconds |
Starship Simulator - Building The Magellan Class - Part 12 - Probes and Cargo Handling
| |||||||||||||||||||||||||||||
| 2026-01-30 | [198](https://www.youtube.com/watch?v=TinDBJsQdcc) | 4 hours, 3 minutes, 15 seconds |
Starship Simulator - Random Friday! - More Ship/Crew Task Management
| |||||||||||||||||||||||||||||
| 2026-02-01 | [199](https://www.youtube.com/watch?v=8NHeJNN7anM) | 2 hours, 45 minutes, 26 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems
| |||||||||||||||||||||||||||||
| 2026-02-01 | [200](https://www.youtube.com/watch?v=2ZSDrlkBlCQ) | 1 hour, 20 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems (Part 2)
| |||||||||||||||||||||||||||||
| 2026-02-04 | [201](https://www.youtube.com/watch?v=zS6GwQKLfwo) | 3 hours, 44 minutes, 44 seconds |
Starship Simulator - Building The Magellan Class - Part 13 - Science Labs
| |||||||||||||||||||||||||||||
| 2026-02-06 | [202](https://www.youtube.com/watch?v=krDwQIrR2xE) | 4 hours, 3 minutes, 18 seconds |
Starship Simulator - Random Friday! - More NPC Task/Actions Stuff
| |||||||||||||||||||||||||||||
| 2026-02-08 | [203](https://www.youtube.com/watch?v=FVaWbl5W3O4) | 3 hours, 58 minutes, 09 seconds |
Starship Simulator - Building A Starship From Scratch - Part 37 - Bridge Design
| |||||||||||||||||||||||||||||
| 2026-02-1 | [204](https://www.youtube.com/watch?v=9wj1AhUKrbQ) | 4 hours, 5 minutes, 55 seconds |
Starship Simulator - Building The Magellan Class - Part 14 - Probe Logic & Science Samples
| |||||||||||||||||||||||||||||
| 2026-02-20 | [205](https://www.youtube.com/watch?v=7dvPO6B9-ik) | 4 hours, 30 minutes, 27 seconds |
Starship Simulator - Random Friday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||||
| 2026-02-22 | [206](https://www.youtube.com/watch?v=3ycnYwVdoDI) | 4 hours, 13 minutes, 43 seconds |
Starship Simulator - Random Sunday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||||
| 2026-02-27 | [207](https://www.youtube.com/watch?v=A1CCiABOw4c) | 4 hours, 6 minutes, 44 seconds |
Starship Simulator - Random Friday! - More Radial Menu Work
| |||||||||||||||||||||||||||||
| 2026-03-04 | [208](https://www.youtube.com/watch?v=--JI7FVG508) | 3 hours, 52 minutes, 27 seconds |
Starship Simulator - Random Wednesday! - More Radial Menu & NPC Task Stuff
| |||||||||||||||||||||||||||||
| 2026-03-06 | [209](https://www.youtube.com/watch?v=0uJrc12SiWo) | 3 hours, 58 minutes, 26 seconds |
Starship Simulator - Random Friday! - Making shipwide orders more persistent
| |||||||||||||||||||||||||||||
| 2026-03-08 | [210](https://www.youtube.com/watch?v=nrqebtxpfJc) | 3 hours, 59 minutes, 59 seconds |
Starship Simulator - Random Sunday! - More work on shipwide orders
| |||||||||||||||||||||||||||||
| 2026-03-11 | [211](https://www.youtube.com/watch?v=cG8xr85viNM) | 4 hours, 06 minutes, 52 seconds |
Starship Simulator - Random Wednesday! - More work on shipwide orders
| |||||||||||||||||||||||||||||
| 2026-03-13 | [212](https://www.youtube.com/watch?v=ZtcwbiN_VLM) | 3 hours, 58 minutes, 40 seconds |
Starship Simulator - Random Friday! - More work on shipwide orders
| |||||||||||||||||||||||||||||