Dev Stream History: Difference between revisions
Ayjayaredii (talk | contribs) Updated With Summeries |
Ayjayaredii (talk | contribs) Updated Categories 2025 Q2 |
||
| Line 376: | Line 376: | ||
! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ||
|- | |- | ||
! 2025-04-02 !! [https://www.youtube.com/watch?v=SW_txxTvWKY](https://www.youtube.com/watch?v=SW_txxTvWKY) !! 4 hours, 46 minutes, 47 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Modeling Window and Door Panels | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical session focuses on refining the ship's internal architecture and UI systems ahead of the demo update. The developer implements a series of "spit and polish" fixes, including the creation of segmented wall and floor panels for engineering and the integration of 2D map overlays for D and C decks. Key technical discussions include the implementation of "United Nations Operating System" (UNOS) lore, the challenges of local vs. server-side AI model integration, and the mechanics of a new 3D spline-based pathfinding system for improved tutorial navigation. | |||
---- | |||
|- | |- | ||
! '''Highlight''' !! '''timestamps''' | |||
|- | |- | ||
| | | Tutorial Logic: Implementing the SCMI (Space-Time Curvature Mass Inferencer) Array || [https://www.youtube.com/watch?v=SW_txxTvWKY&t=390s 00:06:30] | ||
|- | |- | ||
| | | UI Architecture: Explaining the UNOS (United Nations Operating System) Lore || [https://www.youtube.com/watch?v=SW_txxTvWKY&t=302s 00:05:02] | ||
|- | |- | ||
| | | Technical Insight: Proposed Cloud-Sync Discovery Database and Vessel Registry System || [https://www.youtube.com/watch?v=SW_txxTvWKY&t=667s 00:11:07] | ||
|- | |- | ||
| | | Game Architecture: Resolving Nav-Mesh Pathing Errors with Hidden Collision Slopes || [https://www.youtube.com/watch?v=SW_txxTvWKY&t=1500s 00:25:00] | ||
|- | |- | ||
| | | Modeling Deep Dive: Workflow for Curved Segmented Door Frames in SketchUp || [https://www.youtube.com/watch?v=SW_txxTvWKY&t=3600s 01:00:00] | ||
|- | |- | ||
| | | Navigation Tech: Implementing 3D Spline-Based Pathfinding for Player Tutorials || [https://www.youtube.com/watch?v=SW_txxTvWKY&t=418s 00:06:58] | ||
|- | |- | ||
| | | Tech Discussion: Limitations of Replicating 64-bit Coordinates as 32-bit Floats || [https://www.youtube.com/watch?v=SW_txxTvWKY&t=349s 00:05:49] | ||
|- | |- | ||
| | | Physics System: Troubleshooting Interaction Traces Blocked by Door Trigger Volumes || [https://www.youtube.com/watch?v=SW_txxTvWKY&t=10113s 02:48:33] | ||
|- | |- | ||
| | | Layout Planning: Future Staircase Access to the Keel Fin and Double-Height Rooms || [https://www.youtube.com/watch?v=SW_txxTvWKY&t=1140s 00:19:00] | ||
|- | |- | ||
| | | Procedural Content: Discussion on Multi-Star System and Moon Orbit Implementation || [https://www.youtube.com/watch?v=SW_txxTvWKY&t=13101s 03:38:21] | ||
|- | |- | ||
| | | Design Philosophy: Clunky Rotating Rings for Low-Tech McGillan Class Lore || [https://www.youtube.com/watch?v=SW_txxTvWKY&t=12028s 03:20:28] | ||
|- | |- | ||
| | | Feature Preview: Future Plans for a Small-Crew "Corporation" Exploration Ship || [https://www.youtube.com/watch?v=SW_txxTvWKY&t=16930s 04:42:10] | ||
|} | |||
</div> | |||
</div> | |||
|- | |- | ||
! 2025-04-06 !! [https://www.youtube.com/watch?v=rfNzBJg4gIs](https://www.youtube.com/watch?v=rfNzBJg4gIs) !! 3 hours, 48 minutes, 01 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Live Bug Fixing and Multi-player Stress Testing | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream focuses on real-time bug fixing and stress testing of the game's multiplayer systems. The developer addresses several critical issues, including static background stars during ship rotation, client-side UI desynchronization on sensors, and interaction traces being blocked by door trigger volumes. Technical highlights include the implementation of 30 FPS ship rotation replication to balance performance and smoothness, the deployment of a new 3D spline-based pathfinding tool for tutorials, and a discussion on future architectural changes for the ship's laboratory deck (C-Deck). | |||
---- | |||
|- | |- | ||
! '''Highlight''' !! '''timestamps''' | |||
|- | |- | ||
| | | Technical Logic: Resolving Static Background Stars via Replicated Multi-cast || [https://www.youtube.com/watch?v=rfNzBJg4gIs&t=1661s 00:27:41] | ||
|- | |- | ||
| | | Multi-player Sync: Implementing 30 FPS Rotation Updates to Preserve Bandwidth || [https://www.youtube.com/watch?v=rfNzBJg4gIs&t=1999s 00:33:19] | ||
|- | |- | ||
| | | Level Design: Finalizing F-Deck Maintenance Tunnel Railings and Floor Plates || [https://www.youtube.com/watch?v=rfNzBJg4gIs&t=250s 00:04:10] | ||
|- | |- | ||
| | | Interaction Fix: Adjusting Door Collision Channels to Unblock Item Traces || [https://www.youtube.com/watch?v=rfNzBJg4gIs&t=10113s 02:48:33] | ||
|- | |- | ||
| | | Navigation Tech: Debugging Nav-Mesh Pathing Errors for Cryo Room Stairs || [https://www.youtube.com/watch?v=rfNzBJg4gIs&t=8320s 02:18:40] | ||
|- | |- | ||
| | | Science Implementation: Integrating the Simbad Database for 18 Million Real Stars || [https://www.youtube.com/watch?v=rfNzBJg4gIs&t=12467s 03:27:47] | ||
|- | |- | ||
| | | Ship Architecture: Proposed Widening and Theming of the C-Deck Lab Ring || [https://www.youtube.com/watch?v=rfNzBJg4gIs&t=13426s 03:43:46] | ||
|- | |- | ||
| 2025-06-29 || [https://www.youtube.com/watch?v= | | Modeling: Adjusting Fallback Mesh Complexity for High-Precision Collisions || [https://www.youtube.com/watch?v=rfNzBJg4gIs&t=664s 00:11:04] | ||
|- | |||
| Logic Refinement: Implementing 5-Second Delay Logic for Multi-Deck Door Safety || [https://www.youtube.com/watch?v=rfNzBJg4gIs&t=12274s 03:24:34] | |||
|- | |||
| Multiplayer Insight: Troubleshooting Late-Join Desync via RepNotify State Files || [https://www.youtube.com/watch?v=rfNzBJg4gIs&t=10806s 03:00:06] | |||
|- | |||
| Development Road Map: The Beta Branch and Launch Strategy for the New Demo || [https://www.youtube.com/watch?v=rfNzBJg4gIs&t=713s 00:11:53] | |||
|- | |||
| Sound Design: Updating Attenuation and Occlusion Logic for Dynamic Corridors || [https://www.youtube.com/watch?v=rfNzBJg4gIs&t=9591s 02:39:51] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-04-09 !! [https://www.youtube.com/watch?v=zAvx1ZfvSDQ](https://www.youtube.com/watch?v=zAvx1ZfvSDQ) !! 4 hours, 6 minutes, 39 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Modeling Stairs and Nav Mesh Debugging | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive focuses on architectural modeling and collision debugging for the ship's engineering decks. The developer addresses a significant "hovering" bug on stairs by rebuilding complex collision meshes and refining the Nanite fallback complexity settings. Key design discussions include the implementation of a vessel registry system for discovery attribution, the "United Nations Operating System" (UNOS) lore, and the scientific principles of mass-energy equivalence used to justify the ship's artificial gravity and FTL drives. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Logic: Debugging "Hovering" Collisions on Engineering Stairs || [https://www.youtube.com/watch?v=zAvx1ZfvSDQ&t=293s 00:04:53] | |||
|- | |||
| UI Architecture: Explaining the UNOS (United Nations Operating System) Lore || [https://www.youtube.com/watch?v=zAvx1ZfvSDQ&t=302s 00:05:02] | |||
|- | |||
| Science Implementation: The SCMI (Space-Time Curvature Mass Inferencer) Hardware Array || [https://www.youtube.com/watch?v=zAvx1ZfvSDQ&t=403s 00:06:43] | |||
|- | |||
| Rendering Tech: Nanite Fallback Mesh Complexity and Collision Precision || [https://www.youtube.com/watch?v=zAvx1ZfvSDQ&t=655s 00:10:55] | |||
|- | |||
| Modeling: Adjusting Stair Riser Distribution for Expanded Deck Heights || [https://www.youtube.com/watch?v=zAvx1ZfvSDQ&t=1080s 00:18:00] | |||
|- | |||
| World Building: Vessel Registration and Persistent Discovery Attribution Logic || [https://www.youtube.com/watch?v=zAvx1ZfvSDQ&t=693s 00:11:33] | |||
|- | |||
| Physics Engine: Discussion on Alcubierre Metrics and Virtual Mass Equivalence || [https://www.youtube.com/watch?v=zAvx1ZfvSDQ&t=11504s 03:11:44] | |||
|- | |||
| Design Philosophy: Designing Ship Interiors Around Pre-Visualized Hardware || [https://www.youtube.com/watch?v=zAvx1ZfvSDQ&t=12988s 03:36:28] | |||
|- | |||
| Layout Planning: Accessing the Dorsal Fin and 15-Story Vertical Shafts || [https://www.youtube.com/watch?v=zAvx1ZfvSDQ&t=1140s 00:19:00] | |||
|- | |||
| Procedural Content: Designing Modular "Dungeon" Layouts for Alien Derelicts || [https://www.youtube.com/watch?v=zAvx1ZfvSDQ&t=1710s 00:28:30] | |||
|- | |||
| Logic Refinement: Implementing Nav-Mesh Proxy Links for Disconnected Geometry || [https://www.youtube.com/watch?v=zAvx1ZfvSDQ&t=8521s 02:22:01] | |||
|- | |||
| Future Tech: Utilizing AI for Cultural Backstories and Generative Alien Art || [https://www.youtube.com/watch?v=zAvx1ZfvSDQ&t=2820s 00:47:00] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-04-13 !! [https://www.youtube.com/watch?v=eaRNeOK6jLA](https://www.youtube.com/watch?v=eaRNeOK6jLA) !! 3 hours, 54 minutes, 47 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Modeling Window and Door Panels | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive covers the resolution of a long-standing controller bug and the implementation of a new 3D pathfinding system for tutorials. The developer details the disabling of the Unreal "Common UI" plugin to prevent mouse-pointer hijacking and showcases a spline-based 3D navigation path that automatically guides players through the ship. Live development includes modeling curved window and door frames for F and G decks, addressing nav-mesh pathing issues on stairs, and refining the "SCMI" (Space-time Curvature Mass Inferencer) lore for the sensor suites. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Logic: Fixing Controller Mouse-Pointer Hijacking via Common UI Disabling || [https://www.youtube.com/watch?v=eaRNeOK6jLA&t=195s 00:03:15] | |||
|- | |||
| Tutorial Innovation: Implementing 3D Spline-Based Pathfinding for Player Navigation || [https://www.youtube.com/watch?v=eaRNeOK6jLA&t=418s 00:06:58] | |||
|- | |||
| Tooling Update: Creating Real-Time Editor Helper Functions for Tutorial Data Tables || [https://www.youtube.com/watch?v=eaRNeOK6jLA&t=531s 00:08:51] | |||
|- | |||
| Modeling: Adjusting Cryo Room Balcony and Staircase Geometry for Extended Decks || [https://www.youtube.com/watch?v=eaRNeOK6jLA&t=672s 00:11:12] | |||
|- | |||
| Science Implementation: The Physics of the SCMI (Space-time Curvature Mass Inferencer) || [https://www.youtube.com/watch?v=eaRNeOK6jLA&t=403s 00:06:43] | |||
|- | |||
| Modeling Deep Dive: Workflow for Quad-Based Geometry in Subdivision Modeling || [https://www.youtube.com/watch?v=eaRNeOK6jLA&t=1801s 00:30:01] | |||
|- | |||
| Navigation Tech: Utilizing Random Point-in-Navigable-Radius for Acceptance Radii || [https://www.youtube.com/watch?v=eaRNeOK6jLA&t=3048s 00:50:48] | |||
|- | |||
| Physics System: Troubleshooting Intermittent Wobbly Proxy Star Meshes || [https://www.youtube.com/watch?v=eaRNeOK6jLA&t=9201s 02:33:21] | |||
|- | |||
| World Building: Discovery Attribution via Vessel Registry and Profile Pages || [https://www.youtube.com/watch?v=eaRNeOK6jLA&t=693s 00:11:33] | |||
|- | |||
| Geometry Fix: Overcoming Intersection Issues with Segmented Stair Collisions || [https://www.youtube.com/watch?v=eaRNeOK6jLA&t=8336s 02:18:56] | |||
|- | |||
| Development Road Map: The Beta Branch and Transition to Alpha Early Access || [https://www.youtube.com/watch?v=eaRNeOK6jLA&t=7174s 01:59:34] | |||
|- | |||
| Sound Design: Future Implementation of Multi-Quadrant Audio Occlusion || [https://www.youtube.com/watch?v=eaRNeOK6jLA&t=12420s 03:27:00] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-04-16 !! [https://www.youtube.com/watch?v=6HHSoX2H42o](https://www.youtube.com/watch?v=6HHSoX2H42o) !! 4 hours, 8 minutes, 12 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Modeling Balconies and Refining Tutorial Logic | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical development stream focuses on the final asset production for the upcoming demo update, specifically addressing architectural misalignments in the cryo room and reactor area. The developer implements new helper functions for the tutorial system to enable real-time scaling and positioning of in-world highlighters directly within the editor. Significant progress is also made on modeling curved staircases and support structures using subdivision surfaces, while the stream includes in-depth discussions on the role of AI in game development and the planned transition to an alpha state for early access. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Tutorial Tooling: Implementing Real-Time Highlighter Scaling and Data Table Saving || [https://www.youtube.com/watch?v=6HHSoX2H42o&t=531s 00:08:51] | |||
|- | |||
| Technical Logic: Rewording Tutorial Steps to Reference Sectors Over Coordinates || [https://www.youtube.com/watch?v=6HHSoX2H42o&t=365s 00:06:05] | |||
|- | |||
| Modeling: Adjusting Cryo Room Balcony and Staircase Geometry for Expanded Decks || [https://www.youtube.com/watch?v=6HHSoX2H42o&t=672s 00:11:12] | |||
|- | |||
| Simulation Insight: Using Einstein's Field Equations for the SCMI Array Lore || [https://www.youtube.com/watch?v=6HHSoX2H42o&t=483s 00:08:03] | |||
|- | |||
| Physics System: Improving Door Safety Code to Prevent Player Trapping in Lifts || [https://www.youtube.com/watch?v=6HHSoX2H42o&t=1384s 00:23:04] | |||
|- | |||
| Modeling Deep Dive: Workflow for Quad-Based Geometry in Subdivision Surfaces || [https://www.youtube.com/watch?v=6HHSoX2H42o&t=1801s 00:30:01] | |||
|- | |||
| Development Road Map: Defining the Line Between Pre-Alpha and Alpha Early Access || [https://www.youtube.com/watch?v=6HHSoX2H42o&t=1528s 00:25:28] | |||
|- | |||
| Industry Analysis: Discussion on the Near-Term Impact of AGI on Programming || [https://www.youtube.com/watch?v=6HHSoX2H42o&t=2030s 00:33:50] | |||
|- | |||
| Technical Debt: Consolidating Wall Panel Segments for Segmented Damage Systems || [https://www.youtube.com/watch?v=6HHSoX2H42o&t=11192s 03:06:32] | |||
|- | |||
| Gameplay Lore: The "Retrofit" Origins of the McGillan Class Experimental Chassis || [https://www.youtube.com/watch?v=6HHSoX2H42o&t=13358s 03:42:38] | |||
|- | |||
| Infrastructure: Designing Multiband Interferometric Spectrometers (MBIS) Hardware || [https://www.youtube.com/watch?v=6HHSoX2H42o&t=522s 00:08:42] | |||
|- | |||
| Pitcon Preview: Technical Discussion on Simulating a One-to-One Galaxy || [https://www.youtube.com/watch?v=6HHSoX2H42o&t=1382s 00:23:02] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-04-20 !! [https://www.youtube.com/watch?v=HsLBTeCkfIc](https://www.youtube.com/watch?v=HsLBTeCkfIc) !! 2 hours, 58 minutes, 32 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Modeling Door Frames and Nav Mesh Fixes | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical development session focuses on finalizing architectural details in engineering and resolving pathing issues for the new tutorial system. The developer implements a custom collision mesh for the reactor room stairs to fix nav-mesh generation and begins modeling curved door frames for the ship's maintenance tunnels. Key technical discussions include the implementation of a "single source of truth" vessel registry for player discoveries, the mechanics of mass-energy equivalence in FTL and artificial gravity lore, and the challenges of replicating 64-bit world coordinates in Unreal Engine's networking stack. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Tutorial Update: Implementing the SCMI (Space-Time Curvature Mass Inferencer) Lore || [https://www.youtube.com/watch?v=HsLBTeCkfIc&t=390s 00:06:30] | |||
|- | |||
| Technical Insight: Proposed Cloud-Sync Discovery Database and Vessel Registry System || [https://www.youtube.com/watch?v=HsLBTeCkfIc&t=667s 00:11:07] | |||
|- | |||
| Game Architecture: Resolving Nav-Mesh Pathing Errors with Hidden Collision Slopes || [https://www.youtube.com/watch?v=HsLBTeCkfIc&t=1500s 00:25:00] | |||
|- | |||
| Modeling Deep Dive: Workflow for Curved Segmented Door Frames in SketchUp || [https://www.youtube.com/watch?v=HsLBTeCkfIc&t=3600s 01:00:00] | |||
|- | |||
| Lore Development: The Post-Environmental Disaster United Nations Space Fleet || [https://www.youtube.com/watch?v=HsLBTeCkfIc&t=1140s 00:19:00] | |||
|- | |||
| Physics Engine: Discussion on Alcubierre Metrics and Prograde Momentum Amplification || [https://www.youtube.com/watch?v=HsLBTeCkfIc&t=6840s 01:54:00] | |||
|- | |||
| Tech Discussion: Limitations of Replicating 64-bit Coordinates as 32-bit Floats || [https://www.youtube.com/watch?v=HsLBTeCkfIc&t=349s 00:05:49] | |||
|- | |||
| Level Design: Consolidating Quadrant-Based Bulkheads for Security Lockdown Modes || [https://www.youtube.com/watch?v=HsLBTeCkfIc&t=10415s 02:53:35] | |||
|- | |||
| Industry Analysis: Speculation on Elite Dangerous' Engine Limitations for Interiors || [https://www.youtube.com/watch?t=6660s 01:51:00] | |||
|- | |||
| UI Architecture: Transitioning to Unos (United Nations Operating System) Design || [https://www.youtube.com/watch?v=HsLBTeCkfIc&t=302s 00:05:02] | |||
|- | |||
| Logic Refinement: Implementing Nav-Mesh Modifier Volumes to Prevent NPC Pathing Errors || [https://www.youtube.com/watch?v=HsLBTeCkfIc&t=10320s 02:52:00] | |||
|- | |||
| Concept Preview: Future Plans for Procedural "Dungeon" Alien Derelicts || [https://www.youtube.com/watch?v=HsLBTeCkfIc&t=1710s 00:28:30] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-04-23 !! [https://www.youtube.com/watch?v=68hlCwxclPY](https://www.youtube.com/watch?v=68hlCwxclPY) !! 4 hours, 16 minutes, 11 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - High-Priority Bug Fixing | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive focuses on refining the galaxy simulation and resolving critical multiplayer bugs ahead of the Pitcon presentation. The developer implements a major sorting overhaul for manual sector stars, ensuring they are ordered by distance to the ship rather than appearing at a default zero-light-year value. Significant progress is also made on the external labeling system, with the introduction of distance-based opacity masks for proxy star meshes and a new global event-driven knowledge system to ensure planetary names correctly reflect their scan states. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Bug Fix: Resolving Multi-player Customization Overwrites and "Clare-morphic" Player Models || [https://www.youtube.com/watch?v=68hlCwxclPY&t=333s 00:05:33] | |||
|- | |||
| Technical Logic: Implementing Sector-Centric Distance Sorting for Manual Star Lists || [https://www.youtube.com/watch?v=68hlCwxclPY&t=924s 00:15:24] | |||
|- | |||
| Physics Performance: Analysis of Async Sorting and Background Thread Generation || [https://www.youtube.com/watch?v=68hlCwxclPY&t=1406s 00:23:26] | |||
|- | |||
| Visual Design: Using Photoshop Generative Fill to Complete Pluto’s Dark Side Textures || [https://www.youtube.com/watch?v=68hlCwxclPY&t=244s 00:04:04] | |||
|- | |||
| Hardware Lore: Introducing the Multiband Interferometric Spectrometer (MBIS) || [https://www.youtube.com/watch?v=68hlCwxclPY&t=522s 00:08:42] | |||
|- | |||
| Interaction Layer: Aligning Manual Sector IDs with Center-of-Display Logic || [https://www.youtube.com/watch?v=68hlCwxclPY&t=2764s 00:46:04] | |||
|- | |||
| Technical Logic: Implementing Distance-Based Opacity Masks for Proxy Star Meshes || [https://www.youtube.com/watch?v=68hlCwxclPY&t=9331s 02:35:31] | |||
|- | |||
| UI Architecture: Fixing Inverted Multi-player Selection Logic for Inhabited Worlds || [https://www.youtube.com/watch?v=68hlCwxclPY&t=14939s 04:08:59] | |||
|- | |||
| Infrastructure: Refining the Pathing Snap-Guide System for Curved Bulkheads || [https://www.youtube.com/watch?v=68hlCwxclPY&t=10675s 02:57:55] | |||
|- | |||
| Gameplay Roadmap: Discussion on Sublight Collisions and Pre-requisite Micro-Patches || [https://www.youtube.com/watch?v=68hlCwxclPY&t=9402s 02:36:42] | |||
|- | |||
| Simulation Depth: Utilizing Einstein’s Field Equations for Point-Curvature Mass Inferences || [https://www.youtube.com/watch?v=68hlCwxclPY&t=489s 00:08:09] | |||
|- | |||
| Event Handling: Transitioning to Global Dispatchers to Reduce reference Chains || [https://www.youtube.com/watch?v=68hlCwxclPY&t=5802s 01:36:42] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-04-30 !! [https://www.youtube.com/watch?v=RFZj3v_qWjo](https://www.youtube.com/watch?v=RFZj3v_qWjo) !! 4 hours, 37 minutes, 27 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Pitcon Recap and Modeling | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream features a detailed recap of the developer's presentation at Pitcon, providing an in-depth technical overview of the galaxy simulation's architecture. The developer explains the "Thanos Problem" of procedural generation and the implementation of isolated seed pools to protect galactic stability during updates. Live development includes modeling curved door frames for the reactor room, refining Pluto's textures using generative fill for unmapped regions, and discussing the integration of real-world astrophysics like Einstein's field equations into sensor hardware lore. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Visual Polish: Using Generative Fill to Complete Pluto's Unmapped Textures || [https://www.youtube.com/watch?v=RFZj3v_qWjo&t=244s 00:04:04] | |||
|- | |||
| Hardware Lore: Defining the Space-Time Curvature Mass Inferencer (SCMI) || [https://www.youtube.com/watch?v=RFZj3v_qWjo&t=480s 00:08:00] | |||
|- | |||
| Technical Logic: Implementing Sector Segmentation for Localized Air Pressure || [https://www.youtube.com/watch?v=RFZj3v_qWjo&t=1205s 00:20:05] | |||
|- | |||
| Pitcon Insight: Discussion on "Vibe Coding" and AI-Generated Shader Code || [https://www.youtube.com/watch?v=RFZj3v_qWjo&t=1570s 00:26:10] | |||
|- | |||
| Modeling Deep Dive: Transitioning from Triple Texture Lookups to Single Material Draw || [https://www.youtube.com/watch?v=RFZj3v_qWjo&t=6464s 01:47:44] | |||
|- | |||
| Galaxy Architecture: Managing 64-bit World Coordinates and Origin Rebasing || [https://www.youtube.com/watch?v=RFZj3v_qWjo&t=14695s 04:04:55] | |||
|- | |||
| Rendering Tech: Utilizing Parallax and Depth Maps for Distant Nebula Visuals || [https://www.youtube.com/watch?v=RFZj3v_qWjo&t=14865s 04:07:45] | |||
|- | |||
| Procedural Rules: Breaking Down the "Thanos Problem" and Isolated Seed Pools || [https://www.youtube.com/watch?v=RFZj3v_qWjo&t=15421s 04:17:01] | |||
|- | |||
| Astrophysics: Implementing Titius-Bode Law and Core Mass Accretion Logic || [https://www.youtube.com/watch?v=RFZj3v_qWjo&t=15840s 04:24:00] | |||
|- | |||
| Future Feature: Planned Stable vs. Unstable Wormholes and Voyager Moments || [https://www.youtube.com/watch?v=RFZj3v_qWjo&t=16083s 04:28:03] | |||
|- | |||
| Refueling Mechanics: Discussion on Skimming Gas Giant Cloud Layers || [https://www.youtube.com/watch?v=RFZj3v_qWjo&t=16184s 04:29:44] | |||
|- | |||
| Project Vision: Summary of the Three Planned Single-Player Campaign Expansions || [https://www.youtube.com/watch?v=RFZj3v_qWjo&t=16339s 04:32:19] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-05-04 !! [https://www.youtube.com/watch?v=4UCZ468ebf4](https://www.youtube.com/watch?v=4UCZ468ebf4) !! 3 hours, 45 minutes, 38 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Modeling Window and Door Panels | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This development stream focuses on the final asset production for the upcoming demo update, specifically the creation of window and door frames for F and G decks. The developer details a major workflow shift using a unique number of corridor segments (six or seven) on the outer ring to resolve geometry mismatches. Technical highlights include a deep dive into "faux tri-planar" mapping to optimize material lookups, the implementation of 11 Labs voice-changed dialogue for the ship's AI (Ava), and a discussion on the legal and tax complexities of international remote recruitment. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Project Update: Scanning and Navigation Tutorial Reaches 94 Steps || [https://www.youtube.com/watch?v=4UCZ468ebf4&t=124s 00:02:04] | |||
|- | |||
| Sound Design: Switching Ava's AI Voice Bank for Better Inflection Control || [https://www.youtube.com/watch?v=4UCZ468ebf4&t=181s 00:03:01] | |||
|- | |||
| Technical Logic: Compromising with 6 vs. 7 Corridor Segments on Ring One || [https://www.youtube.com/watch?v=4UCZ468ebf4&t=433s 00:07:13] | |||
|- | |||
| Layout Planning: Future Staircase Access to the Keel Fin and Double-Height Rooms || [https://www.youtube.com/watch?v=4UCZ468ebf4&t=602s 00:10:02] | |||
|- | |||
| Modeling Deep Dive: Why SketchUp Remains the Choice for Architectural CAD || [https://www.youtube.com/watch?v=4UCZ468ebf4&t=1502s 00:25:02] | |||
|- | |||
| Workflow Optimization: Copying Panel Assets Between Decks to Preserve Metadata || [https://www.youtube.com/watch?v=4UCZ468ebf4&t=2400s 00:40:00] | |||
|- | |||
| Geometry Fix: Managing Overlapping Intersections in Curved Window Frames || [https://www.youtube.com/watch?v=4UCZ468ebf4&t=3542s 00:59:02] | |||
|- | |||
| Industry Insight: Using Face-Weighted Normals and Ruby Scripting in SketchUp || [https://www.youtube.com/watch?v=4UCZ468ebf4&t=10860s 03:01:00] | |||
|- | |||
| Character Tech: Recruiting Specialists for Unreal Engine 5.5 Character Systems || [https://www.youtube.com/watch?v=4UCZ468ebf4&t=701s 00:11:41] | |||
|- | |||
| Studio Management: The "Minefield" of International Remote Tax Laws and Contracts || [https://www.youtube.com/watch?v=4UCZ468ebf4&t=12013s 03:20:13] | |||
|- | |||
| Performance: Analyzing Faux Tri-Planar Mapping vs. Triple Texture Lookups || [https://www.youtube.com/watch?v=4UCZ468ebf4&t=13356s 03:42:36] | |||
|- | |||
| Visual Design: Modeling Vertigo-Inducing 15-Story Maintenance Shafts || [https://www.youtube.com/watch?v=4UCZ468ebf4&t=1140s 00:19:00] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-05-07 !! [https://www.youtube.com/watch?v=ww6zkl5Tg7A](https://www.youtube.com/watch?v=ww6zkl5Tg7A) !! 3 hours, 47 minutes, 00 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Modeling Reactor Room Wall Panels | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream is a productivity-focused deep dive into the 3D modeling and architectural layout of the ship's central reactor room. The developer implements a new wall paneling system designed to visually denote deck transitions while maintaining future access for maintenance tunnels and vertical power shafts. Significant technical discussions include the potential use of ultra-lightweight (500MB) local Large Language Models (LLMs) for NPC conversational AI, the mechanics of FTL power shunting within the ship's electrical grid, and the optimization of world-aligned materials to maintain consistent texture scaling across massive geometries. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Project Update: Scanning and Navigation Tutorial Reaches 99% Completion || [https://www.youtube.com/watch?v=ww6zkl5Tg7A&t=589s 00:09:49] | |||
|- | |||
| Architectural Design: Planning the 15-Story Vertical Power Shaft and Engineering Lift || [https://www.youtube.com/watch?v=ww6zkl5Tg7A&t=1144s 00:19:04] | |||
|- | |||
| Tech Discussion: Evaluating 500MB vs. 3GB LLMs for Local NPC AI Performance || [https://www.youtube.com/watch?v=ww6zkl5Tg7A&t=2133s 00:35:33] | |||
|- | |||
| Gameplay Logic: Implementing Autopilot Avoidance for Planetary Radii || [https://www.youtube.com/watch?v=ww6zkl5Tg7A&t=2480s 00:41:20] | |||
|- | |||
| Future Tech: AI-Generated Alien Cultures, Music, and Sculptures || [https://www.youtube.com/watch?v=ww6zkl5Tg7A&t=2820s 00:47:00] | |||
|- | |||
| Environment Lighting: Attenuation Radius Tweaks for Reactor Room Brightness || [https://www.youtube.com/watch?v=ww6zkl5Tg7A&t=4191s 01:09:51] | |||
|- | |||
| Optimization: Using "Fake" Tri-Planar Mapping to Reduce Material Draw Calls || [https://www.youtube.com/watch?v=ww6zkl5Tg7A&t=8795s 02:26:35] | |||
|- | |||
| Simulation Depth: Mechanics of Shunting Reactor Output for FTL vs. Combat || [https://www.youtube.com/watch?v=ww6zkl5Tg7A&t=10600s 02:56:40] | |||
|- | |||
| Design Philosophy: Clunky Rotating Rings for Low-Tech McGillan Class Lore || [https://www.youtube.com/watch?v=ww6zkl5Tg7A&t=12028s 03:20:28] | |||
|- | |||
| Infrastructure: Spline-Based Cable Routing and Segmented Damage Systems || [https://www.youtube.com/watch?v=ww6zkl5Tg7A&t=12363s 03:26:03] | |||
|- | |||
| Multi-player Strategy: Gatekeeping New Players in Shuttle Bays for Security || [https://www.youtube.com/watch?v=ww6zkl5Tg7A&t=12937s 03:35:37] | |||
|- | |||
| Modeling Milestone: Batch Applying Wall Panels Across Decks D, E, F, and G || [https://www.youtube.com/watch?v=ww6zkl5Tg7A&t=13318s 03:41:58] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-05-11 !! [https://www.youtube.com/watch?v=vWu94k4X4AI](https://www.youtube.com/watch?v=vWu94k4X4AI) !! 3 hours, 57 minutes, 46 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream is a technical focus on multi-player stability and the transition of the project to a public beta test branch. The developer implements a unified "single source of truth" for ship coordinates via the Game State file to resolve desynchronization between clients and the server. Significant time is also spent refining the "Cold and Dark" tutorial waypoints, smoothing out nav-mesh pathing, and troubleshooting 64-bit coordinate replication limitations in the Unreal Engine networking stack. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Networking: Implementing Server-Authoritative "Ground Truth" via Game State || [https://www.youtube.com/watch?v=vWu94k4X4AI&t=173s 00:02:53] | |||
|- | |||
| Technical Insight: 64-bit Coordinate Replication vs. 32-bit Float Limits || [https://www.youtube.com/watch?v=vWu94k4X4AI&t=349s 00:05:49] | |||
|- | |||
| UI Logic: Troubleshooting Client-Side Delay in Long-Range Sensor Selection || [https://www.youtube.com/watch?v=vWu94k4X4AI&t=837s 00:13:57] | |||
|- | |||
| Infrastructure: Designing Cisco-style Interface IDs for Remote Console Access || [https://www.youtube.com/watch?v=vWu94k4X4AI&t=1740s 00:29:00] | |||
|- | |||
| Tutorial Polish: Deleting Intermediary Waypoints for Efficient Nav-Mesh Pathing || [https://www.youtube.com/watch?v=vWu94k4X4AI&t=1525s 00:25:25] | |||
|- | |||
| Electrical System: Reconfiguring Cable Routing and Reactor Attachment Points || [https://www.youtube.com/watch?v=vWu94k4X4AI&t=2504s 00:41:44] | |||
|- | |||
| Level Design: Adjusting Deck Distances for RED redundant Power Supplies || [https://www.youtube.com/watch?v=vWu94k4X4AI&t=7025s 01:57:05] | |||
|- | |||
| Development Road Map: Beta Branch Announcement and VR Demo Preview || [https://www.youtube.com/watch?v=vWu94k4X4AI&t=7174s 01:59:34] | |||
|- | |||
| Performance: Optimizing Hollow Display Smoothness via Asynchronous Querying || [https://www.youtube.com/watch?v=vWu94k4X4AI&t=983s 00:16:23] | |||
|- | |||
| Math Logic: Utilizing Line Traces to Align Path Endpoints with Floor Meshes || [https://www.youtube.com/watch?v=vWu94k4X4AI&t=8377s 02:19:37] | |||
|- | |||
| Data Structure: Discussion on Multi-Star System and Moon Orbit Implementation || [https://www.youtube.com/watch?v=vWu94k4X4AI&t=13101s 03:38:21] | |||
|- | |||
| Sound Design: Future Plans for Proximity-Based and Muffled Voice Chat || [https://www.youtube.com/watch?v=vWu94k4X4AI&t=13200s 03:40:00] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-05-14 !! [https://www.youtube.com/watch?v=P2RCjAw2iMU](https://www.youtube.com/watch?v=P2RCjAw2iMU) !! 4 hours, 0 minutes, 31 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This development stream focuses on aggressive bug fixing and technical polish following a large-scale public build release. The developer resolves over 25 bugs, including a high-priority multiplayer camera glitch and city light rendering issues on uninhabited procedural planets. Significant progress is made on the external labeling system, specifically refining the logic for displaying sensor and navigation targets out the bridge window while ensuring knowledge levels accurately reflect scan data. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Bug Fix: Resolving Host/Client Camera Swapping in Multiplayer Sitz-Stand Logic || [https://www.youtube.com/watch?v=P2RCjAw2iMU&t=327s 00:05:27] | |||
|- | |||
| Technical Logic: Fixing Unwanted City Light Extents on Planets Without Tech || [https://www.youtube.com/watch?v=P2RCjAw2iMU&t=685s 00:11:25] | |||
|- | |||
| Concept Design: Differentiating Earth Analogs from Life-Bearing Worlds || [https://www.youtube.com/watch?v=P2RCjAw2iMU&t=1012s 00:16:52] | |||
|- | |||
| Procedural Content: Analysis of Biome Banding and Tectonic-Driven Habitability || [https://www.youtube.com/watch?v=P2RCjAw2iMU&t=1240s 00:20:40] | |||
|- | |||
| UI Architecture: Addressing Target Refresh Errors for Off-Screen List Items || [https://www.youtube.com/watch?v=P2RCjAw2iMU&t=1509s 00:25:09] | |||
|- | |||
| Game Loop: Balancing Alien Civilization Density for Realistic Discovery || [https://www.youtube.com/watch?v=P2RCjAw2iMU&t=2221s 00:37:01] | |||
|- | |||
| Astrophysics: Discussion on Habitability Constraints Around M-Class Stars || [https://www.youtube.com/watch?v=P2RCjAw2iMU&t=2522s 00:42:02] | |||
|- | |||
| Math Implementation: Using Semi-Minor Axis for Dynamic Ory Map Scaling || [https://www.youtube.com/watch?v=P2RCjAw2iMU&t=291s 00:04:51] | |||
|- | |||
| Visual Polish: Implementing Timed Delays for Character Visibility During Seating || [https://www.youtube.com/watch?v=P2RCjAw2iMU&t=3155s 00:52:35] | |||
|- | |||
| Logic Architecture: Looping Exploration Arrays to Fetch Knowledge-Based Names || [https://www.youtube.com/watch?v=P2RCjAw2iMU&t=7384s 02:03:04] | |||
|- | |||
| Networking: Troubleshooting RepNotify Failures for Sensor Data Structs || [https://www.youtube.com/watch?v=P2RCjAw2iMU&t=10470s 02:54:30] | |||
|- | |||
| Feature Preview: Future Dynamic Label Updates and Live Reveal Scanning || [https://www.youtube.com/watch?v=P2RCjAw2iMU&t=11303s 03:08:23] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-05-18 !! [https://www.youtube.com/watch?v=2DX69HhROCI](https://www.youtube.com/watch?v=2DX69HhROCI) !! 4 hours, 12 minutes, 01 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive covers the resolution of high-priority bugs regarding multiplayer sensor lag and lift functionality. The developer explains a significant shift to local client-side data generation via multicasted RPCs, ensuring smooth sensor response without heavy network overhead. A substantial portion of the stream is dedicated to rebuilding the lift's logic, implementing state-driven enums for door operation, and refining trigger volume overlaps to prevent players from becoming trapped in closing doors. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Logic: Implementing Local Data Generation via Multicasted RPCs || [https://www.youtube.com/watch?v=2DX69HhROCI&t=251s 00:04:11] | |||
|- | |||
| UI Architecture: Scaling Ory Maps via Semi-minor Axis Orbital Data || [https://www.youtube.com/watch?v=2DX69HhROCI&t=291s 00:04:51] | |||
|- | |||
| Ship Design: Experimenting with Hull Label Placement and Plating Alignment || [https://www.youtube.com/watch?v=2DX69HhROCI&t=610s 00:10:10] | |||
|- | |||
| Interaction Layer: Correcting YouTube API URL Capture and Mouse Focus || [https://www.youtube.com/watch?v=2DX69HhROCI&t=1018s 00:16:58] | |||
|- | |||
| Electrical System: Configuring Lift Power Feeds and G-Deck Distribution || [https://www.youtube.com/watch?v=2DX69HhROCI&t=1503s 00:25:03] | |||
|- | |||
| Logic Refinement: Developing State Enums for Lift Door Synchronization || [https://www.youtube.com/watch?v=2DX69HhROCI&t=8197s 02:16:37] | |||
|- | |||
| Physics System: Solving Trigger Box Overlap Logic for Multi-Deck Entry || [https://www.youtube.com/watch?v=2DX69HhROCI&t=7464s 02:04:24] | |||
|- | |||
| Bug Fix: Addressing the "Copyright Strike" Mid-Stream and Music Terms || [https://www.youtube.com/watch?v=2DX69HhROCI&t=11842s 03:17:22] | |||
|- | |||
| Optimization: Refining Slate Font Spacing and UI Readability Controls || [https://www.youtube.com/watch?v=2DX69HhROCI&t=4860s 01:21:00] | |||
|- | |||
| Multiplayer Sync: Troubleshooting Server-Authoritative Actor Teleportation || [https://www.youtube.com/watch?v=2DX69HhROCI&t=14229s 03:57:09] | |||
|- | |||
| Gameplay Insight: Evaluation of First-Come-First-Serve Lift Algorithms || [https://www.youtube.com/watch?v=2DX69HhROCI&t=13056s 03:37:36] | |||
|- | |||
| Technical Debt: Identifying Coordinate Refresh Errors at the Galactic Center || [https://www.youtube.com/watch?v=2DX69HhROCI&t=14911s 04:08:31] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-05-21 !! [https://www.youtube.com/watch?v=fbttWmc2kj0](https://www.youtube.com/watch?v=fbttWmc2kj0) !! 3 hours, 55 minutes, 45 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This development stream focuses on resolving critical visual and functional bugs ahead of the demo update, with a primary emphasis on stellar occlusion and black hole rendering. The developer implements a robust shadow system for planets that includes secondary hidden meshes for accurate occlusion of star flare and light, even at solar system scales. Significant technical progress is made in rendering black hole accretion discs on the bridge's holo-display, utilizing separate actors and post-process handling to prevent rendering conflicts while ensuring visual parity with the primary space environment. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Graphics Update: Fixing Planet Occlusion for Star Flare and Dynamic Shadows || [https://www.youtube.com/watch?v=fbttWmc2kj0&t=212s 00:03:32] | |||
|- | |||
| Material Engineering: Implementing Masked Materials for Ring Shadow Casting || [https://www.youtube.com/watch?v=fbttWmc2kj0&t=322s 00:05:22] | |||
|- | |||
| Road Map Insight: Beetlejuice Supernova Mission and Dynamic Stellar Events || [https://www.youtube.com/watch?v=fbttWmc2kj0&t=1008s 00:16:48] | |||
|- | |||
| Science Implementation: Analysis of Accretion Disc Distribution and Data Structures || [https://www.youtube.com/watch?v=fbttWmc2kj0&t=1332s 00:22:12] | |||
|- | |||
| Technical Logic: Configuring Child Actor Blueprints for Holo-Display Black Holes || [https://www.youtube.com/watch?v=fbttWmc2kj0&t=1468s 00:24:28] | |||
|- | |||
| Interaction Layer: Future Patch 226 Holo-Display Controls and VR Interaction || [https://www.youtube.com/watch?v=fbttWmc2kj0&t=2642s 00:44:02] | |||
|- | |||
| Bug Fix: Resolving Post-Process Conflicts with Dual Black Hole Rendering || [https://www.youtube.com/watch?v=fbttWmc2kj0&t=3259s 00:54:19] | |||
|- | |||
| UI Architecture: Transitioning Holo-Display Planet Rendering to Mesh-Based Gridlines || [https://www.youtube.com/watch?v=fbttWmc2kj0&t=7343s 02:02:23] | |||
|- | |||
| Navigation Tech: Fixing Pathing Waypoints and Nav-Mesh Link Proxies on the Main Stairwell || [https://www.youtube.com/watch?v=fbttWmc2kj0&t=8521s 02:22:01] | |||
|- | |||
| Math Logic: Correcting Target Alignment and GPS Line Drawing for Manual Sector Coordinates || [https://www.youtube.com/watch?v=fbttWmc2kj0&t=10281s 02:51:21] | |||
|- | |||
| Logic Polish: Fixing Holo-Display Auto-Activation During Sensor Surveys || [https://www.youtube.com/watch?v=fbttWmc2kj0&t=13146s 03:39:06] | |||
|- | |||
| Physics System: Bug Triage and Priority Assessment for VIP Lift and Fluid System Replications || [https://www.youtube.com/watch?v=fbttWmc2kj0&t=14930s 04:08:50] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-05-28 !! [https://www.youtube.com/watch?v=9g59sPfFRWo](https://www.youtube.com/watch?v=9g59sPfFRWo) !! 4 hours, 31 minutes, 10 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Bug Fixing | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream focuses on a comprehensive overhaul of the galaxy generation system to resolve critical data gaps in manually created systems like Sol and Luyten 9352 (Lai). The developer successfully migrates handcrafted star systems into a unified SQL-Lite database structure, allowing for greater specificity in planetary orbits, flavor text, and scientific data readouts. This architectural shift not only fixes the "blank sensor data" bug but also establishes the foundation for a future in-game star system designer tool and improved support for multi-star systems and tidally locked planets. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| System Architecture: Rolling Manual Star Systems into the Procedural Pipeline || [https://www.youtube.com/watch?v=9g59sPfFRWo&t=271s 00:04:31] | |||
|- | |||
| Database Integration: Utilizing SQL-Lite for Customizable Star and Planet Data || [https://www.youtube.com/watch?v=9g59sPfFRWo&t=306s 00:05:06] | |||
|- | |||
| Technical Insight: Mapping Unreal Enums to Database Integers for Planet Types || [https://www.youtube.com/watch?v=9g59sPfFRWo&t=419s 00:06:59] | |||
|- | |||
| Science Detail: Calibrating Solar Metallicity and Scattered Disc Extents || [https://www.youtube.com/watch?v=9g59sPfFRWo&t=1704s 00:28:24] | |||
|- | |||
| Math Logic: Deriving Planetary Mass from Mean Density and Volume Values || [https://www.youtube.com/watch?v=9g59sPfFRWo&t=2914s 00:48:34] | |||
|- | |||
| Feature Preview: Framework for the In-Game Star System Designer Tool || [https://www.youtube.com/watch?v=9g59sPfFRWo&t=443s 00:07:23] | |||
|- | |||
| Graphics Polish: Implementing Rayleigh Scattering Hues and Opacity in Atmosphere Shaders || [https://www.youtube.com/watch?v=9g59sPfFRWo&t=8336s 02:18:56] | |||
|- | |||
| Gameplay Mechanics: Discussion on Sublight Speed Limits and Tactical Combat Engagement || [https://www.youtube.com/watch?v=9g59sPfFRWo&t=7133s 01:58:53] | |||
|- | |||
| Simulation Depth: Calculating Orbital Velocity and Mean Anomaly for 2261 Positioning || [https://www.youtube.com/watch?v=9g59sPfFRWo&t=7947s 02:12:27] | |||
|- | |||
| Project Management: Transitioning to Smaller, More Frequent Patch Cycles || [https://www.youtube.com/watch?v=9g59sPfFRWo&t=7624s 02:07:04] | |||
|- | |||
| Environment Design: Implementing Gas Giant Glow and Class 4 Thermal Visuals || [https://www.youtube.com/watch?v=9g59sPfFRWo&t=8390s 02:19:50] | |||
|- | |||
| Bug Fix: Correcting GAIA Dataset Spelling Errors for System Persistence || [https://www.youtube.com/watch?v=9g59sPfFRWo&t=15909s 04:25:09] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-06-01 !! [https://www.youtube.com/watch?v=k6omIDyfkhU](https://www.youtube.com/watch?v=k6omIDyfkhU) !! 4 hours, 45 minutes, 20 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Sunday Funday! Chess board! | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream introduces "Sunday Funday," a new weekly tradition where the developer works on unplanned, "off-the-cuff" features to prevent burnout and add flavor to the game world. The primary focus is the creation of a fully functional, multiplayer-compatible chess set for the ship's lounge, utilizing physics-based interaction rather than scripted movements. Technical highlights include the implementation of a custom save-state system for individual chess pieces, the development of "weebly" physics (lowered center of mass) to keep pieces upright, and the integration of physical reset buttons that utilize server-authoritative spawning logic. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Community Milestone: First Captain's Rank Giveaway and Competition Draw || [https://www.youtube.com/watch?v=k6omIDyfkhU&t=126s 00:02:06] | |||
|- | |||
| Concept: Introducing "Sunday Funday" and the Physics-Toy Design Philosophy || [https://www.youtube.com/watch?v=k6omIDyfkhU&t=848s 00:14:08] | |||
|- | |||
| Technical Setup: Enabling Nanite and Increasing Detail Density for Chess Assets || [https://www.youtube.com/watch?v=k6omIDyfkhU&t=1016s 00:16:56] | |||
|- | |||
| Save System: Hashing Vector Locations for Unique Object ID Generation || [https://www.youtube.com/watch?v=k6omIDyfkhU&t=1580s 00:26:20] | |||
|- | |||
| Bug Fix: Identifying Piano Volume Collisions Blocking Prop Interaction || [https://www.youtube.com/watch?v=k6omIDyfkhU&t=3408s 00:56:48] | |||
|- | |||
| Interaction Layer: Creating the First Physically Clickable In-Game Button || [https://www.youtube.com/watch?v=k6omIDyfkhU&t=3840s 01:04:00] | |||
|- | |||
| Logic Architecture: Using Structs and Child Components for Piece-Socketing || [https://www.youtube.com/watch?v=k6omIDyfkhU&t=5821s 01:37:01] | |||
|- | |||
| Visual Polish: Implementing Dynamic Decal Shadows for Chess Piece Depth || [https://www.youtube.com/watch?v=k6omIDyfkhU&t=8657s 02:24:17] | |||
|- | |||
| Physics Tuning: Lowering Center of Mass for "Gravity-Defying" Stability || [https://www.youtube.com/watch?v=k6omIDyfkhU&t=13280s 03:41:20] | |||
|- | |||
| Multi-player Sync: Troubleshooting Client-Side Spawning and Owner Authority || [https://www.youtube.com/watch?v=k6omIDyfkhU&t=14207s 03:56:47] | |||
|- | |||
| Network Architecture: Implementing RepNotify for Syncing Prop Materials || [https://www.youtube.com/watch?v=k6omIDyfkhU&t=15302s 04:15:02] | |||
|- | |||
| Bridge Update: The Status of Sensor Lag and Client-Side Star Generation || [https://www.youtube.com/watch?v=k6omIDyfkhU&t=16999s 04:43:19] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-06-04 !! [https://www.youtube.com/watch?v=ovCXY2dwPXs](https://www.youtube.com/watch?v=ovCXY2dwPXs) !! 2 hours, 58 minutes, 24 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Interactive Holo-Display | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This development stream marks the early implementation of the "226" roadmap features, specifically focusing on making the bridge's central holo-display interactive. The developer transitions the display from a passive visualization to an active command tool, allowing players to directly target star systems and planets via mouse interaction or focal gaze. Key technical work includes creating a "clickable ball" actor system for hierarchical mesh instances, implementing distance-based brightness for labels to enhance 3D depth, and bridging the interaction layer between the holo-display and the sensors panel for seamless multiplayer synchronization. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UI Fix: Resolving Long-Range Sensor List Index and Scroll Behavior || [https://www.youtube.com/watch?v=ovCXY2dwPXs&t=561s 00:09:21] | |||
|- | |||
| Road Map Insight: Transitioning to the 226 Patch Cycle and Bridge Command || [https://www.youtube.com/watch?v=ovCXY2dwPXs&t=415s 00:06:55] | |||
|- | |||
| Technical Challenge: Handling Hitboxes for Hierarchical Instanced Static Meshes || [https://www.youtube.com/watch?v=ovCXY2dwPXs&t=1384s 00:23:04] | |||
|- | |||
| Logic Implementation: Spawning Clickable Sphere Actors via Child Components || [https://www.youtube.com/watch?v=ovCXY2dwPXs&t=1943s 00:32:23] | |||
|- | |||
| Visual Polish: Distance-Based Text Fading and Brightness Map Range Logic || [https://www.youtube.com/watch?v=ovCXY2dwPXs&t=8653s 02:24:13] | |||
|- | |||
| Material Science: Creating a Custom Holographic Highlighter with Fresnel Nodes || [https://www.youtube.com/watch?v=ovCXY2dwPXs&t=3093s 00:51:33] | |||
|- | |||
| Collision Optimization: Migrating Click Traces to the Interaction Channel || [https://www.youtube.com/watch?v=ovCXY2dwPXs&t=4116s 01:08:36] | |||
|- | |||
| Gameplay Logic: Implementing Half-Second Re-triggerable Delay for Hover States || [https://www.youtube.com/watch?v=ovCXY2dwPXs&t=4933s 01:22:13] | |||
|- | |||
| Efficiency: Forcing Garbage Collection and Destruction of Stale Holo-Targets || [https://www.youtube.com/watch?v=ovCXY2dwPXs&t=6062s 01:41:02] | |||
|- | |||
| Simulation Depth: Aligning Short-Range Scans with Real Astrophysics Benchmarks || [https://www.youtube.com/watch?v=ovCXY2dwPXs&t=6888s 01:54:48] | |||
|- | |||
| Multi-Station Logic: Linking Holo-Display Clicks to Sensor Panel Targeting || [https://www.youtube.com/watch?v=ovCXY2dwPXs&t=7945s 02:12:25] | |||
|- | |||
| Command Vision: Future Plans for a Cylindrical Holo-Display and Surface Interaction || [https://www.youtube.com/watch?v=ovCXY2dwPXs&t=6650s 01:50:50] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-06-08 !! [https://www.youtube.com/watch?v=2xBLh7S-pfM](https://www.youtube.com/watch?v=2xBLh7S-pfM) !! 3 hours, 26 minutes, 18 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator Sunday Funday - Creating a Organic 3d Printer and implement into game | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This Stream is unavalible due to video being set to Private! The Developer Work on creating the first implimentation of organic 3D printer/ creating it's UI and implimenting it into the game to print seom basic Items such as apples and watermelons. | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
|- | |||
! 2025-06-11 !! [https://www.youtube.com/watch?v=-bniziYa2hs](https://www.youtube.com/watch?v=-bniziYa2hs) !! 4 hours, 7 minutes, 56 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Creating an Interactive Holo-Display | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the technical implementation of interactive elements within the bridge's central holo-display, transitioning from a static representation to a functional command tool. The developer resolves a critical network replication bug involving census data by shifting generation logic to the client-side and fixing a corrupted global event reference. Significant work is also dedicated to UI architecture, specifically creating world-space widgets that face the player and allow for direct targeting of celestial bodies from the hologram. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Bug Fix: Resolving Sensor Data Replication and Invalid Object References || [https://www.youtube.com/watch?v=-bniziYa2hs&t=823s 00:13:43] | |||
|- | |||
| Rendering: Fixing Sun Flare Occlusion and Flickering Issues || [https://www.youtube.com/watch?v=-bniziYa2hs&t=1262s 00:21:02] | |||
|- | |||
| Technical Insight: Analysis of SpaceX Starlink Business Tier Rate Limiting || [https://www.youtube.com/watch?v=-bniziYa2hs&t=1742s 00:29:02] | |||
|- | |||
| UI Architecture: Designing the Sensors Target World-Space Widget || [https://www.youtube.com/watch?v=-bniziYa2hs&t=2524s 00:42:04] | |||
|- | |||
| Math Logic: Implementing Look-At Rotation for UI Billboard Facing || [https://www.youtube.com/watch?v=-bniziYa2hs&t=3834s 01:03:54] | |||
|- | |||
| Technical Deep Dive: Nanite vs. Traditional LODs and Baseline Costs || [https://www.youtube.com/watch?v=-bniziYa2hs&t=4215s 01:10:15] | |||
|- | |||
| Vector Math: Adjusting UI Offset to Move Widgets Towards the Camera || [https://www.youtube.com/watch?v=-bniziYa2hs&t=4926s 01:22:06] | |||
|- | |||
| Interaction Layer: Linking Holo-Display Target Selection to Helm Navigation || [https://www.youtube.com/watch?v=-bniziYa2hs&t=6643s 01:50:43] | |||
|- | |||
| Logic Refinement: Handling Actor Destruction and Persistent Selection Flags || [https://www.youtube.com/watch?v=-bniziYa2hs&t=8286s 02:18:06] | |||
|- | |||
| Visual Polish: Adjusting Transparency Sort Priority for Holo-Display Clarity || [https://www.youtube.com/watch?v=-bniziYa2hs&t=9627s 02:40:27] | |||
|- | |||
| Content Fix: Debugging Missing Rings on Saturn and SQL Database Flags || [https://www.youtube.com/watch?v=-bniziYa2hs&t=10419s 02:53:39] | |||
|- | |||
| Procedural Content: Re-finding Seed Values for Planetary Ring Designs || [https://www.youtube.com/watch?v=-bniziYa2hs&t=13809s 03:50:09] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-06-16 !! [https://www.youtube.com/watch?v=NpaSRQPKKrY](https://www.youtube.com/watch?v=NpaSRQPKKrY) !! 4 hours, 31 minutes, 35 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator '''<s>Sunday</s> Monday Funday''' - Creating a new Bridge Chair | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This development stream focuses on Creating New Chairs for the Bridge is the Megellan Class Startship! | |||
---- | |||
|- | |||
! '''Highlight''' | |||
|- | |||
| No hightlights avalible due to processing errors with videos Subtitles! | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-06-18 !! [https://www.youtube.com/watch?v=bvn4w6W2Vd4](https://www.youtube.com/watch?v=bvn4w6W2Vd4) !! 4 hours, 32 minutes, 16 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - New Bridge Ceiling and Hollow Display Hardware | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This development stream focuses on a significant aesthetic and functional overhaul of the bridge ceiling in preparation for Patch 226. The developer replaces the previous "Star Trek-style" solid dome with a large, 6-meter circular panoramic window to enhance the view of stellar bodies from the bridge. A major portion of the session involves iterating on the hardware for the hollow display, moving away from a "roller coaster" gantry design to a more integrated, recessed emitter ring embedded in the ceiling panels. This new design utilizes a combination of white resin and wooden trim to house the holographic projectors, providing a clearer line of sight for the volumetric light effects. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: Finalizing deck maps for F and G decks and improving door/bulkhead visibility || [https://www.youtube.com/watch?v=bvn4w6W2Vd4&t=164s 00:02:44] | |||
|- | |||
| Patch Progress: Update on the "mother of all patch logs" for the 1,400+ bug fixes in Patch 225 || [https://www.youtube.com/watch?v=bvn4w6W2Vd4&t=312s 00:05:12] | |||
|- | |||
| Bridge Redesign: Cutting the 6-meter circular hole for the new panoramic ceiling window || [https://www.youtube.com/watch?v=bvn4w6W2Vd4&t=815s 00:13:35] | |||
|- | |||
| Structural Design: Discussion on bridge window flat-planes vs. curved glass for blast shield compatibility || [https://www.youtube.com/watch?v=bvn4w6W2Vd4&t=1148s 00:19:08] | |||
|- | |||
| Modeling: Adjusting the bridge ceiling cavity to accommodate structural ribbing and insulation || [https://www.youtube.com/watch?v=bvn4w6W2Vd4&t=2311s 00:38:31] | |||
|- | |||
| Interior Aesthetics: Refining the lighting ring and ceiling panel illumination for reduced blotchiness || [https://www.youtube.com/watch?v=bvn4w6W2Vd4&t=8001s 02:13:21] | |||
|- | |||
| Character Customization: Introducing 100+ country flags for character patches, including ISO standard listings || [https://www.youtube.com/watch?v=bvn4w6W2Vd4&t=12852s 03:34:12] | |||
|- | |||
| Hollow Projector Iteration 1: The "Roller Coaster" gantry design vs. aesthetic cohesion || [https://www.youtube.com/watch?v=bvn4w6W2Vd4&t=12461s 03:27:41] | |||
|- | |||
| Hollow Projector Iteration 2: Implementing a recessed, embedded emitter ring with Bezier curves || [https://www.youtube.com/watch?v=bvn4w6W2Vd4&t=14324s 03:58:44] | |||
|- | |||
| Technical Polish: Handling Nanite transparency limitations by separating outer and inner glass layers || [https://www.youtube.com/watch?v=bvn4w6W2Vd4&t=9701s 02:41:41] | |||
|- | |||
| Volumetric FX: Testing subtle spotlight beams for the holographic display's projection sources || [https://www.youtube.com/watch?v=bvn4w6W2Vd4&t=16021s 04:27:01] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-06-22 !! [https://www.youtube.com/watch?v=zYwQytjhNNA](https://www.youtube.com/watch?v=zYwQytjhNNA) !! 4 hours, 14 minutes, 35 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Bridge NPCs and Command Logic | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> Following a community poll, this development stream focuses on foundational work for Patch 226, specifically the implementation of Bridge NPCs and the logic required to issue them commands. The developer sets up a dynamic spawning system for the Helm and Science stations, including a character customization bridge to dress NPCs in department-specific uniforms. A significant portion of the session is dedicated to building a context-sensitive command menu that allows the player to issue replicated server orders, such as changing sensor modes or engaging the FTL autopilot, directly through the NPC interface. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Community Poll: Choosing between Patch 226 work, planetary temperature banding, or a new test ship || [https://www.youtube.com/watch?v=zYwQytjhNNA&t=142s 00:02:22] | |||
|- | |||
| NPC Spawning: Implementing the "Can Spawn NPC" flag and department-specific customization || [https://www.youtube.com/watch?v=zYwQytjhNNA&t=843s 00:14:03] | |||
|- | |||
| Documentation: Overview of the massive 22-page condensed patch log for the upcoming demo update || [https://www.youtube.com/watch?v=zYwQytjhNNA&t=2173s 00:36:13] | |||
|- | |||
| Interaction Logic: Developing a Blueprint Interface to manage NPC occupancy and menu triggers || [https://www.youtube.com/watch?v=zYwQytjhNNA&t=3289s 00:54:49] | |||
|- | |||
| UI Architecture: Creating a screen-space pop-up menu for "Summon" and "Dismiss" NPC actions || [https://www.youtube.com/watch?v=zYwQytjhNNA&t=4405s 01:13:25] | |||
|- | |||
| Simulation Depth: Explaining the passive experience gain system for crew roles || [https://www.youtube.com/watch?v=zYwQytjhNNA&t=6487s 01:48:07] | |||
|- | |||
| Technical Milestone: Implementing a 10-meter line trace specifically for bridge crew interaction || [https://www.youtube.com/watch?v=zYwQytjhNNA&t=7423s 02:03:43] | |||
|- | |||
| Command Interface: Using a Widget Switcher to provide context-sensitive Helm vs. Science orders || [https://www.youtube.com/watch?v=zYwQytjhNNA&t=9520s 02:38:40] | |||
|- | |||
| Ship Operations: Discussing "Cold and Dark" ship states and automated multi-valve refueling sequences || [https://www.youtube.com/watch?v=zYwQytjhNNA&t=10061s 02:47:41] | |||
|- | |||
| Replication: Setting up Server RPCs to handle command strings across multiplayer clients || [https://www.youtube.com/watch?v=zYwQytjhNNA&t=11835s 03:17:15] | |||
|- | |||
| Functional Test: Successfully commanding the NPC to switch sensor modes and engage FTL autopilot || [https://www.youtube.com/watch?v=zYwQytjhNNA&t=13083s 03:38:03] | |||
|- | |||
| Future Tech: Chaining NPC actions to simulate multi-step button presses for complex navigation || [https://www.youtube.com/watch?v=zYwQytjhNNA&t=14040s 03:54:00] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-06-25 !! [https://www.youtube.com/watch?v=3f7lWr5frlk](https://www.youtube.com/watch?v=3f7lWr5frlk) !! 4 hours, 20 minutes, 49 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - NPC Interaction Overhaul | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical development stream focuses on refining the interaction layer between the player and NPC crew members, specifically regarding bridge console commands and the holographic display. The developer implements a context-aware menu system that allows players to issue verbal-style commands like "zoom in" or "show surface map" without needing to manually look at the NPC after the initial interaction. Significant work is also done on the underlying input logic to allow for an "unlocked mouse" mode using the E key, enabling more precise UI manipulation while maintaining character immersion. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Logic: Implementing a context-aware Widget Switcher for sensor modes || [https://www.youtube.com/watch?v=3f7lWr5frlk&t=702s 00:11:42] | |||
|- | |||
| Interaction Design: Transitioning from rigid UI buttons to natural language NPC commands || [https://www.youtube.com/watch?v=3f7lWr5frlk&t=2447s 00:40:47] | |||
|- | |||
| Multi-Station Networking: Ensuring server-authoritative replication for NPC command results || [https://www.youtube.com/watch?v=3f7lWr5frlk&t=2867s 00:47:47] | |||
|- | |||
| Input Architecture: Using the E key to unlock the mouse for precise bridge interactions || [https://www.youtube.com/watch?v=3f7lWr5frlk&t=3540s 00:59:00] | |||
|- | |||
| UI Optimization: Implementing nested radial-style menus for drilling down into sub-commands || [https://www.youtube.com/watch?v=3f7lWr5frlk&t=4862s 01:21:02] | |||
|- | |||
| Interaction Bugfix: Disabling the 'F' key contextual action when an NPC menu is active || [https://www.youtube.com/watch?v=3f7lWr5frlk&t=5380s 01:29:40] | |||
|- | |||
| Technical Milestone: Using Blueprint Interfaces to unify interactions across player and chair pawns || [https://www.youtube.com/watch?v=3f7lWr5frlk&t=7941s 02:12:21] | |||
|- | |||
| Simulation Depth: Storing a "Stored Pawn" reference to maintain NPC focus during camera movement || [https://www.youtube.com/watch?v=3f7lWr5frlk&t=8321s 02:18:41] | |||
|- | |||
| Sensor Suite: Implementing "Long Range Back" and "Stellar Survey" commands via NPCs || [https://www.youtube.com/watch?v=3f7lWr5frlk&t=8592s 02:23:12] | |||
|- | |||
| Engine Discussion: The safety benefits of Blueprints vs. C++ in preventing engine-level crashes || [https://www.youtube.com/watch?v=3f7lWr5frlk&t=9667s 02:41:07] | |||
|- | |||
| Collision Systems: Analysis of Nanite-driven complex collisions vs. simple physics primitives || [https://www.youtube.com/watch?v=3f7lWr5frlk&t=15153s 04:12:33] | |||
|- | |||
| Visual Tech: Demonstrating Nanite tessellation for high-fidelity 3D carpet and surface textures || [https://www.youtube.com/watch?v=3f7lWr5frlk&t=15496s 04:18:16] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-06-29 !! [https://www.youtube.com/watch?v=ZbDDMrL3LIc](https://www.youtube.com/watch?v=ZbDDMrL3LIc) !! 4 hours, 24 minutes, 21 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Building A Starship From Scratch - Part 1 | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> In this inaugural "Sunday Funday" stream, the developer begins a long-term project to design and build a new scout-class vessel from scratch using SketchUp. This ship, manufactured by the fictional Lunara Industries, is intended for a crew of 10-12 players and serves as a technical testbed for systems like sublight engines and fluid dynamics before they are scaled up to the Magellan. The session focuses on "hardware first" design, establishing the ship's 100-meter scale, layout of crew quarters, and the integration of the FTL ring into the rear engine pylons. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Project Goals: Refining ship-building techniques and creating a small-scale test environment || [https://www.youtube.com/watch?v=ZbDDMrL3LIc&t=215s 00:03:35] | |||
|- | |||
| Lore Introduction: Lunara Industries and CEO Lara Monte Verde || [https://www.youtube.com/watch?v=ZbDDMrL3LIc&t=455s 00:07:35] | |||
|- | |||
| Design Philosophy: Adopting a "Hardware First, Internals After" approach || [https://www.youtube.com/watch?v=ZbDDMrL3LIc&t=1197s 00:19:57] | |||
|- | |||
| Scaling: Establishing crew pod dimensions and living space requirements || [https://www.youtube.com/watch?v=ZbDDMrL3LIc&t=900s 00:15:00] | |||
|- | |||
| FTL Architecture: Integrating the ring structure into the rear engine pods || [https://www.youtube.com/watch?v=ZbDDMrL3LIc&t=1276s 00:21:16] | |||
|- | |||
| Bridge Concept: Multi-functional stations and a central holographic table || [https://www.youtube.com/watch?v=ZbDDMrL3LIc&t=7028s 01:57:08] | |||
|- | |||
| Crew Manifest: Defining the 12-person specialist role distribution || [https://www.youtube.com/watch?v=ZbDDMrL3LIc&t=7425s 02:03:45] | |||
|- | |||
| Deck Layout: Organizing habitation, science labs, and hydroponics across four decks || [https://www.youtube.com/watch?v=ZbDDMrL3LIc&t=8086s 02:14:46] | |||
|- | |||
| Engineering: Sizing the reactor and aligning power distribution pylons || [https://www.youtube.com/watch?v=ZbDDMrL3LIc&t=9517s 02:38:37] | |||
|- | |||
| Physics Discussion: Why large ships use shuttles instead of physical docking ports || [https://www.youtube.com/watch?v=ZbDDMrL3LIc&t=11640s 03:14:00] | |||
|- | |||
| Comparison: Scaling the new vessel against the Serenity from Firefly || [https://www.youtube.com/watch?v=ZbDDMrL3LIc&t=13246s 03:40:46] | |||
|- | |||
| Technical Milestone: Implementing 3-meter modular corridor segments for efficient construction || [https://www.youtube.com/watch?v=ZbDDMrL3LIc&t=14092s 03:54:52] | |||
|} | |||
</div> | |||
</div> | |||
|} | |} | ||
</div></div></div> | </div></div></div> | ||
Revision as of 17:21, 15 March 2026
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page contains a List of Development streams and some metadata data
Latest Stream: 2026/03/11
The data below is being created and is not all accurate.
| Total Dev Streams | Total Play Time |
|---|---|
| 212 | 767 hours, 49 minutes, and 36 seconds* |
(*24 hour steam not included in total time as currently unavalible)
| Full Dev Stream Playlist |
|---|
| Building The Caravella Playlist |
| Building The Magellan Class Playlist |
Dev Stream History List
NOTE The use of AI has been implemented in the creation of some of the summaries and timestamps of the highlights, then checked for accuracy by a human editor.
2023
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023-09-10 | [1](https://www.youtube.com/watch?v=DF-jJp7TQa4) | 3 hours, 16 minutes, 41 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
| 2023-10-05 | [2](https://www.youtube.com/watch?v=btiDgL6aCbo) | 3 hours, 56 minutes, 23 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
2024 Q1
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-01-28 | [3](https://www.youtube.com/watch?v=Fp5SSR3Raxg) | 2 hours, 26 minutes, 55 seconds | Ship exterior remodeling, structural framework refinement, Drone Bay area modifications, geometry cleanup. |
| 2024-02-04 | [4](https://www.youtube.com/watch?v=FMP5aNqESE8) | 2 hours, 23 minutes, 48 seconds | C deck modifications, panel sizing consistency, SketchUp to Unreal Engine workflow, internal design rules, science labs and astrometrics planning. |
| 2024-02-10 | [5](https://www.youtube.com/watch?v=I5EtBgZHbNk) | 2 hours, 10 minutes, 04 seconds | Development stream focusing on ship framework, interior design, and game mechanics like damage, air pressure, and customization. |
| 2024-02-18 | [6](https://www.youtube.com/watch?v=WSOTLzVyqt4) | 4 hours, 01 minutes, 57 seconds | Development stream focusing on the new sensor UI for the Starship Simulator game, including the GPS, sensor modes, and bridge design. |
| 2024-02-24 | [7](https://www.youtube.com/watch?v=TqxsLCI-I-Q) | 2 hours, 39 minutes, 04 seconds | Development stream focusing on the game's design, including planetary exploration, ship customization, and mission creation. |
| 2024-03-03 | [8](https://www.youtube.com/watch?v=pqKjnwtuJo4) | 4 hours, 16 minutes, 09 seconds | Development stream focusing on Kickstarter updates, ship framework, holo display functionality, and galaxy generation. |
| 2024-03-06 | [9](https://www.youtube.com/watch?v=6JbXd9UCzws) | 4 hours, 22 minutes, 12 seconds | Development stream focusing on Kickstarter updates, engine work, multiplayer and gameplay, alien encounters and diplomacy, procedural generation and DLC plans, hologram planet on the bridge, and hologram planet improvements. |
| 2024-03-09 | [10](https://www.youtube.com/watch?v=S9Q0wFUomPY) | 4 hours, 33 minutes, 21 seconds | Development stream focusing on sensor UI improvements, multiplayer functionality, UI design and challenges, game features and content, technical details, and future development. |
| 2024-03-13 | [11](https://www.youtube.com/watch?v=77kiK4v1TE4) | 4 hours, 17 minutes, 38 seconds | Development stream focusing on UI improvements, sensor functionality, multiplayer considerations, game mechanics, VR, and the Kickstarter campaign. |
| 2024-03-17 | [12](https://www.youtube.com/watch?v=OS9v6ZpUato) | 4 hours, 25 minutes, 10 seconds | The creator is working on the UI for the game, with the Kickstarter launch being a day and 17 hours away. |
| 2024-03-19 | [13](https://www.youtube.com/watch?v=LJxojWgQUXk) | 0 hours, 15 minutes, 58 seconds | This video is a recording of the Kickstarter launch stream for the game Starship Simulator. |
| 2024-03-20 | [14](https://www.youtube.com/watch?v=tSR6vEc3pCM) | 3 hours, 04 minutes, 24 seconds | This is a development stream and Q&A for the game Starship Simulator. |
| 2024-03-25 | [15](https://www.youtube.com/watch?v=HZZcn4B9Y7M) | 5 hours, 00 minutes, 03 seconds | This is a Q&A stream about the Starship Simulator game, where the developer answers numerous questions from the chat. |
| 2024-03-27 | [16](https://www.youtube.com/watch?v=dpnjnqxt8j0) | 3 hours, 08 minutes, 24 seconds | This is a Q&A and development stream for the game Starship Simulator. |
2024 Q2
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-04-17 | [17](https://www.youtube.com/watch?v=sxky-sdPkYg) | 2 hours, 02 minutes, 55 seconds | This is a development stream focusing on 3D modeling of a new ship interior, specifically the bridge and its various stations. |
| 2024-04-17 | [18](https://www.youtube.com/watch?v=M0LqLt4E-Lk) | 2 hours, 01 minutes, 42 seconds | This is a development stream continuing the 3D modeling of a new ship interior, focusing on further detailing of the bridge. |
| 2024-04-19 | [19](https://www.youtube.com/watch?v=oBlNu3Jp1gg) | 2 hours, 03 minutes, 04 seconds | This is a development stream focusing on refining the 3D model of the new ship's bridge interior. |
| 2024-04-21 | [20](https://www.youtube.com/watch?v=e7SHD4CaIjQ) | 2 hours, 01 minutes, 56 seconds | This is a development stream continuing work on the 3D modeling of the new ship's bridge, including further detailing and adjustments. |
| 2024-04-24 | [21](https://www.youtube.com/watch?v=4pEqFvz_hHg) | 2 hours, 17 minutes, 16 seconds | This is a development stream discussing a new microphone, a second Steam package for dev builds, and various aspects of the game like the sensor UI, medical gameplay, and ship design. |
| 2024-04-28 | [22](https://www.youtube.com/watch?v=rRjtQnMd71c) | 2 hours, 41 minutes, 24 seconds | This is a development stream covering nanite tessellation, a new lighting system, world geometry alignment, collision issues, and reactor room lighting. |
| 2024-05-01 | [23](https://www.youtube.com/watch?v=3q-agBIqlw0) | 2 hours, 24 minutes, 42 seconds | This is a development stream focusing on the Unreal Engine 5.4 update, the implementation of 3D carpet, C deck development, and the modular design of the ship. |
| 2024-05-05 | [24](https://www.youtube.com/watch?v=1b6HYAQRiP0) | 2 hours, 35 minutes, 43 seconds | This is a development stream about the creation of C deck, including the design of science labs, storage areas, and airlocks. |
| 2024-05-08 | [25](https://www.youtube.com/watch?v=EuoP23_OhLM) | 3 hours, 19 minutes, 30 seconds | Starship Simulator - Template work for C deck and various ship mechanics and features. |
| 2024-05-12 | [26](https://www.youtube.com/watch?v=ngMOB4IQOKU) | 2 hours, 51 minutes, 43 seconds | Starship Simulator - Working on the rear portion of C deck of a starship. |
| 2024-05-15 | [27](https://www.youtube.com/watch?v=QKPS5RoWxMo) | 3 hours, 20 minutes, 35 seconds | Starship Simulator - Dev Stream |
| 2024-05-19 | [28](https://www.youtube.com/watch?v=aF57Vb22e-0) | 3 hours, 50 minutes, 12 seconds | Starship Simulator - Dev Stream |
| 2024-05-22 | [29](https://www.youtube.com/watch?v=SrmwVtaKaLA) | 2 hours, 46 minutes, 23 seconds | Starship Simulator - Dev Stream |
| 2024-05-26 | [30](https://www.youtube.com/watch?v=M2SI1h9Iauo) | 4 hours, 28 minutes, 43 seconds | Starship Simulator - Dev Stream |
| 2024-05-29 | [31](https://www.youtube.com/watch?v=Wg_nuoKjRs4) | 3 hours, 44 minutes, 05 seconds | Starship Simulator - Dev Stream |
2024 Q3
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-06-02 | [32](https://www.youtube.com/watch?v=HoJGrWHtT5U) | 3 hours, 12 minutes, 33 seconds | Starship Simulator - Testing stream with community |
| 2024-06-05 | [33](https://www.youtube.com/watch?v=_Lqv4ZoNVyE) | 3 hours, 36 minutes, 36 seconds | Starship Simulator - Bug fixing and feature implementation |
| 2024-06-09 | [34](https://www.youtube.com/watch?v=lRIHB32C1xs) | 3 hours, 43 minutes, 03 seconds | Starship Simulator - Working on C Deck and general development |
| 2024-06-16 | [35](https://www.youtube.com/watch?v=dE5Wkx5IASw) | 3 hours, 55 minutes, 48 seconds | Starship Simulator - Development stream |
| 2024-06-19 | [36](https://www.youtube.com/watch?v=-Y5NASdmNMU) | 3 hours, 45 minutes, 05 seconds | Starship Simulator - Playtesting with community |
| 2024-06-23 | [37](https://www.youtube.com/watch?v=_K3f4V8EF9Y) | 3 hours, 51 minutes, 57 seconds | Starship Simulator - Working on gameplay and features |
| 2024-06-27 | [38](https://www.youtube.com/watch?v=uPAQ_BdUBx8) | 3 hours, 31 minutes, 04 seconds | Starship Simulator - Interior design and development |
| 2024-06-30 | [39](https://www.youtube.com/watch?v=4MYPaFmg4gg) | 3 hours, 56 minutes, 56 seconds | Starship Simulator - Development and Q&A |
| 2024-07-03 | [40](https://www.youtube.com/watch?v=PigDFzb_q9g) | 3 hours, 54 minutes, 56 seconds | Starship Simulator - Working on ship systems |
| 2024-07-07 | [41](https://www.youtube.com/watch?v=N42NANFxF8g) | 4 hours, 23 minutes, 48 seconds | Starship Simulator - Community playtest and feedback |
| 2024-07-10 | [42](https://www.youtube.com/watch?v=Z4wyUJrufmE) | 3 hours, 56 minutes, 08 seconds | Starship Simulator - Focusing on game mechanics |
| 2024-07-17 | [43](https://www.youtube.com/watch?v=cgHcefp49Bc) | 5 hours, 18 minutes, 07 seconds | Starship Simulator - UI development and implementation |
| 2024-07-21 | [44](https://www.youtube.com/watch?v=69eO5Sj-R-A) | 2 hours, 18 minutes, 38 seconds | Starship Simulator - Working on planetary systems |
| 2024-07-24 | [45](https://www.youtube.com/watch?v=o0BOGNgjTWA) | 3 hours, 46 minutes, 53 seconds | Starship Simulator - Ship interior detailing |
| 2024-07-28 | [46](https://www.youtube.com/watch?v=HEv9K0FdLeM) | 3 hours, 23 minutes, 49 seconds | Starship Simulator - Gameplay testing and feedback |
| 2024-07-31 | [47](https://www.youtube.com/watch?v=Qk23FDPFP8E) | 3 hours, 24 minutes, 24 seconds | Starship Simulator - Focusing on engine systems |
| 2024-08-07 | [48](https://www.youtube.com/watch?v=zgFr5yygXXk) | 3 hours, 55 minutes, 30 seconds | Starship Simulator - Working on alien life and interactions |
| 2024-08-11 | [49](https://www.youtube.com/watch?v=GoNGrjvNUSY) | 2 hours, 50 minutes, 40 seconds | Starship Simulator - Development of mission systems |
| 2024-08-14 | [50](https://www.youtube.com/watch?v=WGo1HnMPGfg) | 3 hours, 11 minutes, 50 seconds | Starship Simulator - Implementing ship customization features |
| 2024-08-18 | [51](https://www.youtube.com/watch?v=sFsBLWfIXyg) | 4 hours, 39 minutes, 16 seconds | Starship Simulator - Bridge design and functionality |
| 2024-08-21 | [52](https://www.youtube.com/watch?v=sesebtSLNt4) | 3 hours, 46 minutes, 50 seconds | Starship Simulator - Working on the sensor UI |
| 2024-08-25 | [53](https://www.youtube.com/watch?v=I-DpKsiQqF0) | 4 hours, 14 minutes, 31 seconds | Starship Simulator - Developing medical gameplay |
| 2024-08-28 | [54](https://www.youtube.com/watch?v=AY8BX8cg08E) | 4 hours, 54 minutes, 11 seconds | Starship Simulator - Reactor room development |
2024 Q4
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-09-01 | [55](https://www.youtube.com/watch?v=_dqbmqXKSiw) | 3 hours, 38 minutes, 52 seconds | Starship Simulator - Nanite tessellation work |
| 2024-09-04 | [56](https://www.youtube.com/watch?v=LSMh20HG-5o) | 4 hours, 14 minutes, 21 seconds | Starship Simulator - New lighting system implementation |
| 2024-09-08 | [57](https://www.youtube.com/watch?v=epQDIQlRcJo) | 3 hours, 53 minutes, 30 seconds | Starship Simulator - World geometry alignment |
| 2024-09-11 | [58](https://www.youtube.com/watch?v=HQbUlVhtEk8) | 4 hours, 22 minutes, 32 seconds | Starship Simulator - Addressing collision issues |
| 2024-09-15 | [59](https://www.youtube.com/watch?v=ISrlRnxBefU) | 3 hours, 35 minutes, 36 seconds | Starship Simulator - Reactor room lighting |
| 2024-09-22 | [60](https://www.youtube.com/watch?v=dS0kIigWddI) | 5 hours, 19 minutes, 03 seconds | Starship Simulator - Unreal Engine 5.4 update |
| 2024-09-25 | [61](https://www.youtube.com/watch?v=AszAgntXGkA) | 4 hours, 33 minutes, 39 seconds | Starship Simulator - Implementation of 3D carpet |
| 2024-09-29 | [62](https://www.youtube.com/watch?v=guvueG6h0O8) | 2 hours, 36 minutes, 34 seconds | Starship Simulator - C deck development |
| 2024-09-29 | [63](https://www.youtube.com/watch?v=znuocbECLwk) | 1 hours, 18 minutes, 23 seconds | Starship Simulator - Modular ship design |
| 2024-10-02 | [64](https://www.youtube.com/watch?v=9oCRW5r9Eic) | 0 hours, 13 minutes, 30 seconds | Starship Simulator - Science lab design |
| 2024-10-02 | [65](https://www.youtube.com/watch?v=Bs1th0y5yNY) | 1 hours, 43 minutes, 55 seconds | Starship Simulator - Storage area design |
| 2024-10-02 | [66](https://www.youtube.com/watch?v=7qV8YqcbDCw) | 2 hours, 52 minutes, 22 seconds | Starship Simulator - Airlock implementation |
| 2024-10-06 | [67](https://www.youtube.com/watch?v=epeiDsw5HW0) | 3 hours, 54 minutes, 53 seconds | Starship Simulator - Template work for C deck |
| 2024-10-09 | [68](https://www.youtube.com/watch?v=t2Kj8xhHiOc) | 4 hours, 06 minutes, 01 seconds | Starship Simulator - Discussing new team members |
| 2024-10-13 | [69](https://www.youtube.com/watch?v=00J4y3mG5QU) | 4 hours, 26 minutes, 58 seconds | Starship Simulator - Working on ship mechanics |
| 2024-10-16 | [70](https://www.youtube.com/watch?v=JQGe_H0uQSs) | 4 hours, 50 minutes, 15 seconds | Starship Simulator - Implementing new game features |
| 2024-10-20 | [71](https://www.youtube.com/watch?v=hZxDDp7atIQ) | 4 hours, 03 minutes, 02 seconds | Starship Simulator - Rear portion of C deck development |
| 2024-10-23 | [72](https://www.youtube.com/watch?v=QZdhZgqm_Jg) | 4 hours, 03 minutes, 30 seconds | Starship Simulator - Continued work on C deck |
| 2024-10-28 | [73](https://www.youtube.com/watch?v=MAzCrBCvAFM) | 3 hours, 31 minutes, 42 seconds | Starship Simulator - Further detailing of ship interiors |
| 2024-10-30 | [74](https://www.youtube.com/watch?v=WiXvY8Oo_lY) | 4 hours, 47 minutes, 58 seconds | Starship Simulator - Bug fixing and optimization |
| 2024-11-03 | [75](https://www.youtube.com/watch?v=6eOjNZNutzE) | 3 hours, 23 minutes, 04 seconds | Starship Simulator - Implementing new UI elements |
| 2024-11-06 | [76](https://www.youtube.com/watch?v=Np75e6PTt0c) | 4 hours, 12 minutes, 49 seconds | Starship Simulator - Working on multiplayer features |
| 2024-11-10 | [77](https://www.youtube.com/watch?v=6WL7bpwEZqY) | 3 hours, 42 minutes, 44 seconds | Starship Simulator - Developing alien encounters |
| 2024-11-13 | [78](https://www.youtube.com/watch?v=MssisqjJzmQ) | 3 hours, 56 minutes, 33 seconds | Starship Simulator - Procedural generation improvements |
| 2024-11-20 | [79](https://www.youtube.com/watch?v=lBzD2w7r318) | 3 hours, 30 minutes, 57 seconds | Starship Simulator - Planning DLC content |
| 2024-11-24 | [80](https://www.youtube.com/watch?v=USmxtXX4WWE) | 3 hours, 38 minutes, 48 seconds | Starship Simulator - Hologram planet on the bridge |
| 2024-11-27 | [81](https://www.youtube.com/watch?v=DYEMtGRbGbQ) | 4 hours, 11 minutes, 17 seconds | Starship Simulator - Hologram planet improvements |
| 2024-12-01 | [82](https://www.youtube.com/watch?v=QzM65wZyDYk) | 4 hours, 23 minutes, 14 seconds | Starship Simulator - Sensor UI improvements |
| 2024-12-04 | [83](https://www.youtube.com/watch?v=nJuoHDmRC-M) | 4 hours, 14 minutes, 28 seconds | Starship Simulator - Further multiplayer functionality |
| 2024-12-08 | [84](https://www.youtube.com/watch?v=BQWtKS0vfzo) | 4 hours, 21 minutes, 52 seconds | Starship Simulator - UI design challenges |
| 2024-12-11 | [85](https://www.youtube.com/watch?v=zBs_hgtmTwc) | 4 hours, 23 minutes, 12 seconds | Starship Simulator - New game features and content |
| 2024-12-15 | [86](https://www.youtube.com/watch?v=g91IxNgT3ow) | 3 hours, 33 minutes, 01 seconds | Starship Simulator - Technical details and development |
| 2024-12-22 | [87](https://www.youtube.com/watch?v=0XfBffP6m20) | 4 hours, 06 minutes, 30 seconds | Starship Simulator - Future development plans |
| 2024-12-29 | [88](https://www.youtube.com/watch?v=4-c7bcQLA4c) | 3 hours, 39 minutes, 16 seconds | Starship Simulator - UI improvements and sensor functionality |
2025 Q1
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2025-01-01 | [89](https://www.youtube.com/watch?v=BEVzt2VFCgA) | 3 hours, 52 minutes, 30 seconds | Starship Simulator - Multiplayer considerations |
| 2025-01-05 | [90](https://www.youtube.com/watch?v=o-_QGR3FTdw) | 3 hours, 36 minutes, 39 seconds | Starship Simulator - Game mechanics and VR |
| 2025-01-08 | [91](https://www.youtube.com/watch?v=ly5QMAY5UDc) | 3 hours, 26 minutes, 11 seconds | Starship Simulator - Discussing the Kickstarter campaign |
| 2025-01-12 | [92](https://www.youtube.com/watch?v=3irRQhqHdtE) | 5 hours, 10 minutes, 12 seconds | Starship Simulator - Working on the game UI |
| 2025-01-16 | [93](https://www.youtube.com/watch?v=jedJNbjOlmE) | 2 hours, 49 minutes, 05 seconds | Starship Simulator - Preparing for Kickstarter launch |
| 2025-01-19 | [94](https://www.youtube.com/watch?v=ZtpldWPd19A) | 2 hours, 37 minutes, 21 seconds | Starship Simulator - Final preparations before launch |
| 2025-01-22 | [95](https://www.youtube.com/watch?v=7Er_jsr4WFQ) | 0 Hours, 36 minutes, 54 seconds | Starship Simulator - Post-Kickstarter Q&A |
| 2025-01-22 | [96](https://www.youtube.com/watch?v=uq1R9hH6JhM) | 3 hours, 27 minutes, 12 seconds | Starship Simulator - Development update after Kickstarter |
| 2025-01-26 | [97](https://www.youtube.com/watch?v=aTn4QFNlLZY) | 3 hours, 11 minutes, 11 seconds | Starship Simulator - Community interaction and feedback |
| 2025-01-29 | [98](https://www.youtube.com/watch?v=XQ_9Y-qv_Wc) | 4 hours, 07 minutes, 35 seconds | Starship Simulator - Working on core game systems |
| 2025-02-02 | [99](https://www.youtube.com/watch?v=xptp6vxXRT8) | 4 hours, 22 minutes, 18 seconds | Starship Simulator - Focusing on ship exterior |
| 2025-02-05 | [100](https://www.youtube.com/watch?v=kXYdKRpQd2U) | 4 hours, 47 minutes, 28 seconds | Starship Simulator - Refining structural framework |
| 2025-02-09 | [101](https://www.youtube.com/watch?v=x-l4pIyBQ_8) | 4 hours, 41 minutes, 29 seconds | Starship Simulator - Drone Bay area modifications |
| 2025-03-05 | [102](https://www.youtube.com/watch?v=d8GJioDYXf4) | 4 hours, 06 minutes, 58 seconds | Starship Simulator - Geometry cleanup |
| 2025-03-09 | [103](https://www.youtube.com/watch?v=XUXSC1uZV_s) | 4 hours, 13 minutes, 18 seconds | Starship Simulator - C deck modifications |
| 2025-03-12 | [104](https://www.youtube.com/watch?v=-Ehk-BPHVkY) | 4 hours, 15 minutes, 41 seconds | Starship Simulator - Panel sizing consistency |
| 2025-03-16 | [105](https://www.youtube.com/watch?v=2G_-cJ9yNbA) | 4 hours, 18 minutes, 38 seconds | Starship Simulator - SketchUp to Unreal Engine workflow |
| 2025-03-19 | [106](https://www.youtube.com/watch?v=SjJ1B7KNJAU) | 4 hours, 37 minutes, 16 seconds | Starship Simulator - Internal design rules |
| 2025-03-23 | [107](https://www.youtube.com/watch?v=XKpKJZ2eeMw) | 4 hours, 15 minutes, 16 seconds | Starship Simulator - Science labs and astrometrics planning |
| 2025-03-26 | [108](https://www.youtube.com/watch?v=BlNVo_NPIKU) | 4 hours, 56 minutes, 11 seconds | Starship Simulator - Ship framework development |
| 2025-03-30 | [109](https://www.youtube.com/watch?v=EeA1Pq2sl1g) | 5 hours, 23 minutes, 11 seconds | Starship Simulator - Interior design work |
2025 Q2
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-04-02 | [110](https://www.youtube.com/watch?v=SW_txxTvWKY) | 4 hours, 46 minutes, 47 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-04-06 | [111](https://www.youtube.com/watch?v=rfNzBJg4gIs) | 3 hours, 48 minutes, 01 seconds |
Starship Simulator - Dev Stream - Live Bug Fixing and Multi-player Stress Testing
| |||||||||||||||||||||||||||||
| 2025-04-09 | [112](https://www.youtube.com/watch?v=zAvx1ZfvSDQ) | 4 hours, 6 minutes, 39 seconds |
Starship Simulator - Dev Stream - Modeling Stairs and Nav Mesh Debugging
| |||||||||||||||||||||||||||||
| 2025-04-13 | [113](https://www.youtube.com/watch?v=eaRNeOK6jLA) | 3 hours, 54 minutes, 47 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-04-16 | [114](https://www.youtube.com/watch?v=6HHSoX2H42o) | 4 hours, 8 minutes, 12 seconds |
Starship Simulator - Dev Stream - Modeling Balconies and Refining Tutorial Logic
| |||||||||||||||||||||||||||||
| 2025-04-20 | [115](https://www.youtube.com/watch?v=HsLBTeCkfIc) | 2 hours, 58 minutes, 32 seconds |
Starship Simulator - Dev Stream - Modeling Door Frames and Nav Mesh Fixes
| |||||||||||||||||||||||||||||
| 2025-04-23 | [116](https://www.youtube.com/watch?v=68hlCwxclPY) | 4 hours, 16 minutes, 11 seconds |
Starship Simulator - Dev Stream - High-Priority Bug Fixing
| |||||||||||||||||||||||||||||
| 2025-04-30 | [117](https://www.youtube.com/watch?v=RFZj3v_qWjo) | 4 hours, 37 minutes, 27 seconds |
Starship Simulator - Dev Stream - Pitcon Recap and Modeling
| |||||||||||||||||||||||||||||
| 2025-05-04 | [118](https://www.youtube.com/watch?v=4UCZ468ebf4) | 3 hours, 45 minutes, 38 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-05-07 | [119](https://www.youtube.com/watch?v=ww6zkl5Tg7A) | 3 hours, 47 minutes, 00 seconds |
Starship Simulator - Dev Stream - Modeling Reactor Room Wall Panels
| |||||||||||||||||||||||||||||
| 2025-05-11 | [120](https://www.youtube.com/watch?v=vWu94k4X4AI) | 3 hours, 57 minutes, 46 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-05-14 | [121](https://www.youtube.com/watch?v=P2RCjAw2iMU) | 4 hours, 0 minutes, 31 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-05-18 | [122](https://www.youtube.com/watch?v=2DX69HhROCI) | 4 hours, 12 minutes, 01 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-05-21 | [123](https://www.youtube.com/watch?v=fbttWmc2kj0) | 3 hours, 55 minutes, 45 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-05-28 | [124](https://www.youtube.com/watch?v=9g59sPfFRWo) | 4 hours, 31 minutes, 10 seconds |
Starship Simulator - Dev Stream - Bug Fixing
| |||||||||||||||||||||||||||||
| 2025-06-01 | [125](https://www.youtube.com/watch?v=k6omIDyfkhU) | 4 hours, 45 minutes, 20 seconds |
Starship Simulator - Sunday Funday! Chess board!
| |||||||||||||||||||||||||||||
| 2025-06-04 | [126](https://www.youtube.com/watch?v=ovCXY2dwPXs) | 2 hours, 58 minutes, 24 seconds |
Starship Simulator - Dev Stream - Interactive Holo-Display
| |||||||||||||||||||||||||||||
| 2025-06-08 | [127](https://www.youtube.com/watch?v=2xBLh7S-pfM) | 3 hours, 26 minutes, 18 seconds |
Starship Simulator Sunday Funday - Creating a Organic 3d Printer and implement into game
| |||||||||||||||||||||||||||||
| 2025-06-11 | [128](https://www.youtube.com/watch?v=-bniziYa2hs) | 4 hours, 7 minutes, 56 seconds |
Starship Simulator - Dev Stream - Creating an Interactive Holo-Display
| |||||||||||||||||||||||||||||
| 2025-06-16 | [129](https://www.youtube.com/watch?v=NpaSRQPKKrY) | 4 hours, 31 minutes, 35 seconds |
Starship Simulator
| |||||||||||||||||||||||||||||
| 2025-06-18 | [130](https://www.youtube.com/watch?v=bvn4w6W2Vd4) | 4 hours, 32 minutes, 16 seconds |
Starship Simulator - Dev Stream - New Bridge Ceiling and Hollow Display Hardware
| |||||||||||||||||||||||||||||
| 2025-06-22 | [131](https://www.youtube.com/watch?v=zYwQytjhNNA) | 4 hours, 14 minutes, 35 seconds |
Starship Simulator - Dev Stream - Bridge NPCs and Command Logic
| |||||||||||||||||||||||||||||
| 2025-06-25 | [132](https://www.youtube.com/watch?v=3f7lWr5frlk) | 4 hours, 20 minutes, 49 seconds |
Starship Simulator - Dev Stream - NPC Interaction Overhaul
| |||||||||||||||||||||||||||||
| 2025-06-29 | [133](https://www.youtube.com/watch?v=ZbDDMrL3LIc) | 4 hours, 24 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 1
| |||||||||||||||||||||||||||||
2025 Q3
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-07-02 | [134](https://www.youtube.com/watch?v=GJfl57rHL8o) | 4 hours, 01 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 2
| |||||||||||||||||||||||||||||
| 2025-07-06 | [135](https://www.youtube.com/watch?v=Kj-3G5Byb9I) | 4 hours, 05 minutes, 41 seconds |
Starship Simulator - Building A Starship From Scratch - Part 3
| |||||||||||||||||||||||||||||
| 2025-07-13 | [136](https://www.youtube.com/watch?v=m-QXNH5YK9U) | 4 hours, 17 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 4
| |||||||||||||||||||||||||||||
| 2025-07-16 | [137](https://www.youtube.com/watch?v=JQM3e4IwBKc) | 4 hours, 26 minutes, 47 seconds |
Starship Simulator - Building A Starship From Scratch - Part 5
| |||||||||||||||||||||||||||||
| 2025-07-20 | [138](https://www.youtube.com/watch?v=zjCw-8Ryj3s) | 4 hours, 4 minutes, 20 seconds |
Starship Simulator - Building A Starship From Scratch - Part 6
| |||||||||||||||||||||||||||||
| 2025-07-23 | [139](https://www.youtube.com/watch?v=l_EpdpbVKnQ) | 3 hours, 56 minutes, 42 seconds |
Starship Simulator - Building A Starship From Scratch - Part 7
| |||||||||||||||||||||||||||||
| 2025-07-27 | [140](https://www.youtube.com/watch?v=8xmnxXk_ISM) | 4 hours, 55 minutes, 52 seconds |
Starship Simulator - Building A Starship From Scratch - Part 8
| |||||||||||||||||||||||||||||
| 2025-07-30 | [141](https://www.youtube.com/watch?v=ZoApe9xMBpQ) | 3 hours, 54 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 9
| |||||||||||||||||||||||||||||
| 2025-08-03 | [142](https://www.youtube.com/watch?v=2-DFf-Lv1lI) | 4 hours, 1 minute, 1 seconds |
Starship Simulator - Building A Starship From Scratch - Part 10
| |||||||||||||||||||||||||||||
| 2025-08-06 | [143](https://www.youtube.com/watch?v=T2lQA2nsS_c) | 4 hours, 23 minutes, 18 seconds |
Starship Simulator - Building A Starship From Scratch - Part 11
| |||||||||||||||||||||||||||||
| 2025-08-10 | [144](https://www.youtube.com/watch?v=OOqhfDbOssE) | 4 hours, 08 minutes, 07 seconds |
Starship Simulator - Building A Starship From Scratch - Part 12
| |||||||||||||||||||||||||||||
| 2025-08-13 | [145](https://www.youtube.com/watch?v=4TP6mDYU_G0) | 4 hours, 07 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 13
| |||||||||||||||||||||||||||||
| 2025-08-17 | [146](https://www.youtube.com/watch?v=ql37m2Pahks) | 4 hours, 07 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 14
| |||||||||||||||||||||||||||||
| 2025-08-20 | [147](https://www.youtube.com/watch?v=7HeEqpU9pK0) | 4 hours, 31 minutes, 25 seconds |
Starship Simulator - White Dwarfs and Yes, a broken camera!
| |||||||||||||||||||||||||||||
| 2025-08-24 | [148](https://www.youtube.com/watch?v=lEZYfRGSGuw) | 4 hours, 21 minutes, 16 seconds |
Starship Simulator - Building A Starship From Scratch - Part 15
| |||||||||||||||||||||||||||||
| 2025-08-27 | [149](https://www.youtube.com/watch?v=OMiHT361usg) | 3 hours, 11 minutes, 28 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-08-31 | [150](https://www.youtube.com/watch?v=AId0-gpR7uE) | 4 hours, 12 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 16
| |||||||||||||||||||||||||||||
| 2025-09-04 | [151](https://www.youtube.com/watch?v=axF8dSQCYjg) | 3 hours, 08 minutes, 49 seconds |
Starship Simulator - Dev Build
| |||||||||||||||||||||||||||||
| 2025-09-07 | [152](https://www.youtube.com/watch?v=_JwL_XKiCQ4) | 4 hours, 21 minutes, 41 seconds |
Starship Simulator - Building A Starship From Scratch - Part 17
| |||||||||||||||||||||||||||||
| 2025-09-10 | [153](https://www.youtube.com/watch?v=tToQ1qKYcwc) | 4 hours, 19 minutes, 24 seconds |
Starship Simulator - Dev Stream - Planter Lights and Ceiling Overhaul
| |||||||||||||||||||||||||||||
| 2025-09-14 | [154](https://www.youtube.com/watch?v=wPCV93fummU) | 4 hours, 03 minutes, 01 seconds |
Starship Simulator - Building A Starship From Scratch - Part 18
| |||||||||||||||||||||||||||||
| 2025-09-17 | [155](https://www.youtube.com/watch?v=NtEyThjJtEQ) | 4 hours, 11 minutes, 41 seconds |
Starship Simulator - Dev Stream - Controller support
| |||||||||||||||||||||||||||||
| 2025-09-21 | [156](https://www.youtube.com/watch?v=eC3DKUr4s0U) | 4 hours, 13 minutes, 05 seconds |
Starship Simulator - Building A Starship From Scratch - Part 19
| |||||||||||||||||||||||||||||
| 2025-09-24 | [157](https://www.youtube.com/watch?v=W50IIzVPsNA) | 4 hours, 14 minutes, 02 seconds |
Starship Simulator - Dev Stream - Settings choices & UI
| |||||||||||||||||||||||||||||
2025 Q4
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-10-01 | [158](https://www.youtube.com/watch?v=LYKNVjzfPmg) | 4 hours, 07 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 20
| |||||||||||||||||||||||||||||
| 2025-10-05 | [159](https://www.youtube.com/watch?v=upHOcByqRwE) | 4 hours, 02 minutes, 28 seconds |
Starship Simulator - Building A Starship From Scratch - Part 21
| |||||||||||||||||||||||||||||
| 2025-10-09 | [160](https://www.youtube.com/watch?v=Q8LL6_P5Sus) | 4 hours, 05 minutes, 00 second |
Starship Simulator - Building The Magellan Class - Part 1 (ish). VIP Suites
| |||||||||||||||||||||||||||||
| 2025-10-12 | [161](https://www.youtube.com/watch?v=jdbNgrVY5f4) | 4 hours, 07 minutes, 59 seconds |
Starship Simulator - Building A Starship From Scratch - Part 22
| |||||||||||||||||||||||||||||
| 2025-10-15 | [162](https://www.youtube.com/watch?v=GDcopb4IJSg) | 4 hours, 20 minutes, 25 seconds |
Starship Simulator - Building The Magellan Class - Part 2
| |||||||||||||||||||||||||||||
| 2025-10-19 | [163](https://www.youtube.com/watch?v=fYx9eLgrCVo) | 3 hours, 56 minutes, 49 seconds |
Starship Simulator - Building A Starship From Scratch - Part 23
| |||||||||||||||||||||||||||||
| 2025-10-22 | [164](https://www.youtube.com/watch?v=8DTtNP9_Mss) | 4 hours, 01 minute, 40 seconds |
Starship Simulator - Building The Magellan Class - Part 3
| |||||||||||||||||||||||||||||
| 2025-10-29 | [165](https://www.youtube.com/watch?v=HjWdgfd_mjs) | 4 hours, 20 minutes, 14 seconds |
Starship Simulator - Dev Stream - Experimenting With Shuttles
| |||||||||||||||||||||||||||||
| 2025-11-02 | [166](https://www.youtube.com/watch?v=assuEqdcpFk) | 4 hours, 06 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 24
| |||||||||||||||||||||||||||||
| 2025-11-09 | [167](https://www.youtube.com/watch?v=bnm9omnwo4w) | 3 hours, 51 minutes, 24 seconds |
Starship Simulator - Building A Starship From Scratch - Part 25 - Infrastructure
| |||||||||||||||||||||||||||||
| 2025-11-12 | [168](https://www.youtube.com/watch?v=nCeJVNo6p44) | 3 hours, 56 minutes, 06 seconds |
Starship Simulator - Building The Magellan Class - Part 4
| |||||||||||||||||||||||||||||
| 2025-11-14 | [169](https://www.youtube.com/watch?v=JH3Dij4UxCk) | 4 hours, 8 minutes, 37 seconds |
Starship Simulator - Random Friday - NPCs
| |||||||||||||||||||||||||||||
| 2025-11-16 | [170](https://www.youtube.com/watch?v=5D9WwrF_C8Y) | 3 hours, 52 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 26 - Cabling
| |||||||||||||||||||||||||||||
| 2025-11-19 | [171](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 12 minutes, 43 seconds |
Starship Simulator - Building The Magellan Class - Part 5
| |||||||||||||||||||||||||||||
| 2025-11-21 | [172](https://www.youtube.com/watch?v=-0jGwUELfIM) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Random Friday! Crew Rosters
| |||||||||||||||||||||||||||||
| 2025-11-23 | [173](https://www.youtube.com/watch?v=e4uQ3vEn5P8) | 3 hours, 55 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 27 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-11-26 | [174](https://www.youtube.com/watch?v=7TRYwbjriW8) | 3 hours, 58 minutes, 31 seconds |
Starship Simulator - Building The Magellan Class - Part 6
| |||||||||||||||||||||||||||||
| 2025-11-28 | [175](https://www.youtube.com/watch?v=O-LBImMiaY0) | 3 hours, 50 minutes, 22 seconds |
Starship Simulator - Random Friday! Star System Designer
| |||||||||||||||||||||||||||||
| 2025-11-30 | [176](https://www.youtube.com/watch?v=zjSGkPZIbs0) | 3 hours, 55 minutes, 38 seconds |
Starship Simulator - Building A Starship From Scratch - Part 28 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-12-03 | [177](https://www.youtube.com/watch?v=BG1_kmaW8Ew) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Building The Magellan Class - Part 7
| |||||||||||||||||||||||||||||
| 2025-12-06 | [178](https://www.youtube.com/watch?v=0n3DCsmZ99U) | 3 hours, 50 minutes, 16 seconds |
Starship Simulator - Random Saturday! (Planetary Landings)
| |||||||||||||||||||||||||||||
| 2025-12-07 | [179](https://www.youtube.com/watch?v=d73np7fS2og) | 3 hours, 51 minutes, 54 seconds |
Starship Simulator - Building A Starship From Scratch - Part 29 - Hardware
| |||||||||||||||||||||||||||||
| 2025-12-12 | [180](https://www.youtube.com/watch?v=1lMms_DZv2g) | 5 hours, 34 minutes, 18 seconds |
Starship Simulator - Random Friday! (Planetary Surfaces)
| |||||||||||||||||||||||||||||
| 2025-12-14 | [181](https://www.youtube.com/watch?v=4xTsb71WUdw) | 4 hours, 07 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 30 - RCS Hardware
| |||||||||||||||||||||||||||||
| 2025-12-17 | [182](https://www.youtube.com/watch?v=vf9UrXaDvQg) | 3 hours, 53 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 8 - Bridge Alcoves
| |||||||||||||||||||||||||||||
| 2025-12-19 | [183](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 29 minutes, 01 seconds |
Starship Simulator - Random Friday! (Dynamic object spawning)
| |||||||||||||||||||||||||||||
| 2024-12-21 | [184](https://www.youtube.com/watch?v=34liMv8Qjbk) | 3 hours, 59 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 31 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2025-12-27 | [185](https://www.youtube.com/watch?v=ITOzpTxKAJg) | 24 hours, 04 minutes, 00 seconds* |
Starship Simulator - 24 Hour Charity Dev Stream!
| |||||||||||||||||||||||||||||
2026 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-01-02 | [186](https://www.youtube.com/watch?v=Q3RVRrtXlKI) | 3 hours, 59 minutes, 24 seconds |
Starship Simulator - Random Friday! - Dynamic NPC Tasks
| |||||||||||||||||||||||||||||
| 2026-01-04 | [187](https://www.youtube.com/watch?v=N3eA6zvGEIo) | 4 hours, 6 minutes, 53 seconds |
Starship Simulator - Building A Starship From Scratch - Part 32 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2026-01-07 | [188](https://www.youtube.com/watch?v=tjDHPXvklWE) | 3 hours, 58 minutes, 58 seconds |
Starship Simulator - Building The Magellan Class - Part 9 - NPC Repair
| |||||||||||||||||||||||||||||
| 2026-01-09 | [189](https://www.youtube.com/watch?v=RdTTJkEPeyg) | 3 hours, 49 minutes, 36 seconds |
Starship Simulator - Random Friday! - NPC Prop Handling
| |||||||||||||||||||||||||||||
| 2026-01-11 | [190](https://www.youtube.com/watch?v=jfS2WRXzezI) | 3 hours, 54 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 33 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-14 | [191](https://www.youtube.com/watch?v=WXMwsuzagSA) | 3 hours, 51 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 10 - Storage
| |||||||||||||||||||||||||||||
| 2026-01-16 | [192](https://www.youtube.com/watch?v=ft7RoN2FW_M) | 4 hours, 6 minutes, 35 seconds |
Starship Simulator - Random Friday! - Comms Gameplay
| |||||||||||||||||||||||||||||
| 2026-01-18 | [193](https://www.youtube.com/watch?v=nsQSN9u6ZZ8) | 3 hours, 40 minutes, 37 seconds |
Starship Simulator - Building A Starship From Scratch - Part 34 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-21 | [194](https://www.youtube.com/watch?v=1BR_bRl8Uns) | 4 hours, 5 minutes, 17 seconds |
Starship Simulator - Building The Magellan Class - Part 11 - Bridge Interior Polish
| |||||||||||||||||||||||||||||
| 2026-01-23 | [195](https://www.youtube.com/watch?v=TtlxR2nF_NI) | 4 hours, 31 minutes, 31 seconds |
Starship Simulator - Random Friday! - Ship/Crew Task Management
| |||||||||||||||||||||||||||||
| 2026-01-25 | [196](https://www.youtube.com/watch?v=TRpeW2hGMEU) | 3 hours, 58 minutes, 30 seconds |
Starship Simulator - Building A Starship From Scratch - Part 35 - Moar Electrics
| |||||||||||||||||||||||||||||
| 2026-01-28 | [197](https://www.youtube.com/watch?v=2dE92S8C9Gc) | 4 hours, 25 minutes, 4 seconds |
Starship Simulator - Building The Magellan Class - Part 12 - Probes and Cargo Handling
| |||||||||||||||||||||||||||||
| 2026-01-30 | [198](https://www.youtube.com/watch?v=TinDBJsQdcc) | 4 hours, 3 minutes, 15 seconds |
Starship Simulator - Random Friday! - More Ship/Crew Task Management
| |||||||||||||||||||||||||||||
| 2026-02-01 | [199](https://www.youtube.com/watch?v=8NHeJNN7anM) | 2 hours, 45 minutes, 26 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems
| |||||||||||||||||||||||||||||
| 2026-02-01 | [200](https://www.youtube.com/watch?v=2ZSDrlkBlCQ) | 1 hour, 20 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems (Part 2)
| |||||||||||||||||||||||||||||
| 2026-02-04 | [201](https://www.youtube.com/watch?v=zS6GwQKLfwo) | 3 hours, 44 minutes, 44 seconds |
Starship Simulator - Building The Magellan Class - Part 13 - Science Labs
| |||||||||||||||||||||||||||||
| 2026-02-06 | [202](https://www.youtube.com/watch?v=krDwQIrR2xE) | 4 hours, 3 minutes, 18 seconds |
Starship Simulator - Random Friday! - More NPC Task/Actions Stuff
| |||||||||||||||||||||||||||||
| 2026-02-08 | [203](https://www.youtube.com/watch?v=FVaWbl5W3O4) | 3 hours, 58 minutes, 09 seconds |
Starship Simulator - Building A Starship From Scratch - Part 37 - Bridge Design
| |||||||||||||||||||||||||||||
| 2026-02-1 | [204](https://www.youtube.com/watch?v=9wj1AhUKrbQ) | 4 hours, 5 minutes, 55 seconds |
Starship Simulator - Building The Magellan Class - Part 14 - Probe Logic & Science Samples
| |||||||||||||||||||||||||||||
| 2026-02-20 | [205](https://www.youtube.com/watch?v=7dvPO6B9-ik) | 4 hours, 30 minutes, 27 seconds |
Starship Simulator - Random Friday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||||
| 2026-02-22 | [206](https://www.youtube.com/watch?v=3ycnYwVdoDI) | 4 hours, 13 minutes, 43 seconds |
Starship Simulator - Random Sunday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||||
| 2026-02-27 | [207](https://www.youtube.com/watch?v=A1CCiABOw4c) | 4 hours, 6 minutes, 44 seconds |
Starship Simulator - Random Friday! - More Radial Menu Work
| |||||||||||||||||||||||||||||
| 2026-03-04 | [208](https://www.youtube.com/watch?v=--JI7FVG508) | 3 hours, 52 minutes, 27 seconds |
Starship Simulator - Random Wednesday! - More Radial Menu & NPC Task Stuff
| |||||||||||||||||||||||||||||
| 2026-03-06 | [209](https://www.youtube.com/watch?v=0uJrc12SiWo) | 3 hours, 58 minutes, 26 seconds |
Starship Simulator - Random Friday! - Making shipwide orders more persistent
| |||||||||||||||||||||||||||||
| 2026-03-08 | [210](https://www.youtube.com/watch?v=nrqebtxpfJc) | 3 hours, 59 minutes, 59 seconds |
Starship Simulator - Random Sunday! - More work on shipwide orders
| |||||||||||||||||||||||||||||
| 2026-03-11 | [211](https://www.youtube.com/watch?v=cG8xr85viNM) | 4 hours, 06 minutes, 52 seconds |
Starship Simulator - Random Wednesday! - More work on shipwide orders
| |||||||||||||||||||||||||||||
| 2026-03-13 | [212](https://www.youtube.com/watch?v=ZtcwbiN_VLM) | 3 hours, 58 minutes, 40 seconds |
Starship Simulator - Random Friday! - More work on shipwide orders
| |||||||||||||||||||||||||||||