Dev Stream History: Difference between revisions
Ayjayaredii (talk | contribs) Updated Categories 2025 Q2 |
Ayjayaredii (talk | contribs) m Updated |
||
| Line 12: | Line 12: | ||
! Total Dev Streams !! Total Play Time | ! Total Dev Streams !! Total Play Time | ||
|- | |- | ||
| 212 || 767 hours, | | 212 || 767 hours, 15 minutes, and 05 seconds* | ||
|} | |} | ||
(*24 hour steam not included in total time as currently unavalible) | (*24 hour steam not included in total time as currently unavalible) | ||
| Line 323: | Line 323: | ||
! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ||
|- | |- | ||
! 2025-01-01 !! [https://www.youtube.com/watch?v=BEVzt2VFCgA](https://www.youtube.com/watch?v=BEVzt2VFCgA) !! 3 hours, 52 minutes, 30 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Macro Architecture and Stellar Limit Logic | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This New Year's stream introduces the "mother of all macros" to solve UI data duplication across the three sensor modes, ensuring stellar and planetary data remains consistent. The developer implements critical astrophysical limits, including the Dust Sublimation Limit and the "Lava Line," to prevent unrealistic procedural planet formation too close to stars. Discussion also covers the technical mechanics of the warp drive, the physics of Oort Clouds, and future plans for licensed DLC ships and handcrafted "hero" alien races. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UI Architecture: Creating a Master Macro for Multi-Tab Sensor Data || [https://www.youtube.com/watch?v=BEVzt2VFCgA&t=1092s 00:18:12] | |||
|- | |||
| Science Logic: Implementing the Dust Sublimation Limit (2,000K) for System Gen || [https://www.youtube.com/watch?v=BEVzt2VFCgA&t=1215s 00:20:15] | |||
|- | |||
| Science Logic: Defining the "Lava Line" (1,200K) and Habitability Ranges || [https://www.youtube.com/watch?v=BEVzt2VFCgA&t=1371s 00:22:51] | |||
|- | |||
| Feature Lore: Pathfinder Class Ships and Humanity's First Steps Beyond Alpha Centauri || [https://www.youtube.com/watch?v=BEVzt2VFCgA&t=2290s 00:38:10] | |||
|- | |||
| Technical Design: Physicalized Ship Upgrades and 3D Printed Component Ranks || [https://www.youtube.com/watch?v=BEVzt2VFCgA&t=2538s 00:42:18] | |||
|- | |||
| Galaxy Scale: Seed Space Comparisons with Elite Dangerous and Andromeda || [https://www.youtube.com/watch?v=BEVzt2VFCgA&t=3216s 00:53:36] | |||
|- | |||
| Gameplay Mechanic: The Resource Loop (Refineries, Pellets, and Mining Ships) || [https://www.youtube.com/watch?v=BEVzt2VFCgA&t=4148s 01:09:08] | |||
|- | |||
| Simulation Depth: Localized Damage Spheres and Real-Time Electrical Severing || [https://www.youtube.com/watch?v=BEVzt2VFCgA&t=4427s 01:13:47] | |||
|- | |||
| Technical Milestone: Defining Tidal Truncation Limits for Volumetric Oort Clouds || [https://www.youtube.com/watch?v=BEVzt2VFCgA&t=7748s 02:09:08] | |||
|- | |||
| FTL Physics: Detailed Technical Breakdown of the Alcubierre-inspired Warp Field || [https://www.youtube.com/watch?v=BEVzt2VFCgA&t=9392s 02:36:32] | |||
|- | |||
| Design Discussion: Licensing Licensed Sci-Fi Ships (Star Trek, Red Dwarf, The Expanse) || [https://www.youtube.com/watch?v=BEVzt2VFCgA&t=10878s 03:01:18] | |||
|- | |||
| Engine Migration: Troubleshooting Mega Lights and Shadow Performance in UE 5.5 || [https://www.youtube.com/watch?v=BEVzt2VFCgA&t=13362s 03:42:42] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-01-05 !! [https://www.youtube.com/watch?v=o-_QGR3FTdw](https://www.youtube.com/watch?v=o-_QGR3FTdw) !! 3 hours, 36 minutes, 39 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Orbital Mechanics and Scattered Disc Implementation | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical development stream focuses on expanding the stellar and planetary data structures, specifically introducing complex orbital characteristics like tidal truncation limits and scattered disc regions. The developer implements the logic for trans-neptunian objects (TNOs) and dwarf planets, ensuring every star system has a Kyper-belt equivalent with random eccentricities. Significant work is also done on "self-healing" exploration data to handle historical save game discrepancies caused by procedural code changes. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: Implementing Tidal Truncation and Hill Radius Logic || [https://www.youtube.com/watch?v=o-_QGR3FTdw&t=300s 00:05:00] | |||
|- | |||
| Science Refinement: Defining Dust Sublimation and Lava Lines for System Gen || [https://www.youtube.com/watch?v=o-_QGR3FTdw&t=522s 00:08:42] | |||
|- | |||
| Procedural Content: Generating Scattered Disc Regions and Dwarf Planets || [https://www.youtube.com/watch?v=o-_QGR3FTdw&t=726s 00:12:06] | |||
|- | |||
| Feature Deep-Dive: Soul System Dwarf Planets (Eris, Sedna, MakeMake) || [https://www.youtube.com/watch?v=o-_QGR3FTdw&t=779s 00:12:59] | |||
|- | |||
| Technical Debt: Creating Self-Healing Exploration Survey Logic || [https://www.youtube.com/watch?v=o-_QGR3FTdw&t=1046s 00:17:26] | |||
|- | |||
| Design Discussion: Planetary Migration and "Hot Jupiters" in Version 2 || [https://www.youtube.com/watch?v=o-_QGR3FTdw&t=1305s 00:21:45] | |||
|- | |||
| Feature Lore: Introducing the Scrag (Insectoid Big Bad) and DLC Plans || [https://www.youtube.com/watch?v=o-_QGR3FTdw&t=1391s 00:23:11] | |||
|- | |||
| Development Philosophy: Moving to Local LLM Models for NPC Dialogue || [https://www.youtube.com/watch?v=o-_QGR3FTdw&t=1481s 00:24:41] | |||
|- | |||
| UI Architecture: Handling Multi-Tab Widget Switching for Sensor Modes || [https://www.youtube.com/watch?v=o-_QGR3FTdw&t=3065s 00:51:05] | |||
|- | |||
| Technical Fix: Correcting Astronomical Unit Conversion (cm to km) for Orbits || [https://www.youtube.com/watch?v=o-_QGR3FTdw&t=12461s 03:27:41] | |||
|- | |||
| Visual Tech: Applying exaggerated 3D Topology to Holographic Projections || [https://www.youtube.com/watch?v=o-_QGR3FTdw&t=5573s 01:32:53] | |||
|- | |||
| Design Discussion: The "Pluto Problem" and Classification as Honorary Planet || [https://www.youtube.com/watch?v=o-_QGR3FTdw&t=9165s 02:32:45] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-01-08 !! [https://www.youtube.com/watch?v=ly5QMAY5UDc](https://www.youtube.com/watch?v=ly5QMAY5UDc) !! 3 hours, 26 minutes, 11 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Knowledge Level Logic and Atmospheric Science Refinement | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream focuses on implementing a tiered "Knowledge Level" system for sensors, ensuring data like atmospheric composition and physical characteristics unlock progressively through scanning. The developer introduces technical refinements to the planetary heating model, "bodging" greenhouse effects based on mass fractions to fix unrealistically cold earth-like worlds. Key technical work also includes clearing persistent variables in the system generator to prevent dwarf planets from inheriting gas giant data and refining the hill radius checks for planet spacing. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: Implementing the Knowledge Level Macro for Sensor UI || [https://www.youtube.com/watch?v=ly5QMAY5UDc&t=962s 00:16:02] | |||
|- | |||
| System Gen: Fixing the 1,700-Planet Loop Bug in Inhabited Systems || [https://www.youtube.com/watch?v=ly5QMAY5UDc&t=557s 00:09:17] | |||
|- | |||
| Lore: Implementing a Name Blacklist for Procedural Civilizations || [https://www.youtube.com/watch?v=ly5QMAY5UDc&t=402s 00:06:42] | |||
|- | |||
| Physics Refinement: Using Hill Radius to Prevent Overlapping Planetary Orbits || [https://www.youtube.com/watch?v=ly5QMAY5UDc&t=434s 00:07:14] | |||
|- | |||
| Atmospheric Science: Modeling Greenhouse Heating via Mass Fractions and Albedo || [https://www.youtube.com/watch?v=ly5QMAY5UDc&t=4114s 01:08:34] | |||
|- | |||
| Technical Bug: Zeroing Gas Giant Chemical Persistence for Terrestrial Worlds || [https://www.youtube.com/watch?v=ly5QMAY5UDc&t=6739s 01:52:19] | |||
|- | |||
| Save Data Architecture: Storing Scanned State and Discovery Data Persistent Keys || [https://www.youtube.com/watch?v=ly5QMAY5UDc&t=2930s 00:48:50] | |||
|- | |- | ||
| | | Visual Tech: Masking Habitation and Tech Signatures on Planetary Shaders || [https://www.youtube.com/watch?v=ly5QMAY5UDc&t=7524s 02:05:24] | ||
|- | |- | ||
| | | UI Architecture: Building the L1 to L3 Sensor Data Visibility Triggers || [https://www.youtube.com/watch?v=ly5QMAY5UDc&t=10636s 02:57:16] | ||
|- | |- | ||
| | | Development Philosophy: Moving from Arbitrary "Science-Light" to "Science-Driven" Models || [https://www.youtube.com/watch?v=ly5QMAY5UDc&t=8767s 02:26:07] | ||
|- | |- | ||
| | | Future Tech: Investigating Local LLMs for In-Game Conversational NPCs || [https://www.youtube.com/watch?v=ly5QMAY5UDc&t=16027s 04:27:07] | ||
|- | |- | ||
| | | Design Scope: Collaborating with Sci-Fi Authors for Sector-Specific Lore || [https://www.youtube.com/watch?v=ly5QMAY5UDc&t=12090s 03:21:30] | ||
|} | |||
</div> | |||
</div> | |||
|- | |- | ||
! 2025-01-12 !! [https://www.youtube.com/watch?v=3irRQhqHdtE](https://www.youtube.com/watch?v=3irRQhqHdtE) !! 5 hours, 10 minutes, 12 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Nanite Tessellation and Planetary Sensor Data Overlays | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This marathon development session focuses on a major overhaul of the bridge's hollow display and sensor systems, introducing three-dimensional planetary topology through Nanite tessellation. The developer implements detailed sensor data overlays across all modes, including new visual indicators for habitable zones, frost lines, and lava lines. Key technical work includes refining the day/night terminator logic for planetary holographic projections and troubleshooting temperature-based procedural generation bugs for "eyeball" lava worlds. | |||
---- | |||
|- | |- | ||
! '''Highlight''' !! '''timestamps''' | |||
|- | |- | ||
| | | UI Architecture: Adding Civilization and Tech Data to All Sensor Modes || [https://www.youtube.com/watch?v=3irRQhqHdtE&t=342s 00:05:42] | ||
|- | |- | ||
| | | Visual Tech: Implementing 3D Topology on Hollow Display Planets via Nanite || [https://www.youtube.com/watch?v=3irRQhqHdtE&t=548s 00:09:08] | ||
|- | |- | ||
| | | Navigation: Visualizing Habitable Zones, Frost Lines, and Lava Lines || [https://www.youtube.com/watch?v=3irRQhqHdtE&t=381s 00:06:21] | ||
|- | |- | ||
| | | Graphics: Animating Gas Giant Cloud Layers and Managing Tessellation Tearing || [https://www.youtube.com/watch?v=3irRQhqHdtE&t=1563s 00:26:03] | ||
|- | |- | ||
| | | Technical Milestone: Driving Day/Night Cycle Data via Custom Primitive Data || [https://www.youtube.com/watch?v=3irRQhqHdtE&t=2103s 00:35:03] | ||
|- | |- | ||
| | | Physics & Lighting: Simulating Multi-Star Lighting and Color Mixing || [https://www.youtube.com/watch?v=3irRQhqHdtE&t=2380s 00:39:40] | ||
|- | |- | ||
| | | UI Polish: Using Noise Layers and Opacity Transitions for LCD Realism || [https://www.youtube.com/watch?v=3irRQhqHdtE&t=3157s 00:52:37] | ||
|- | |- | ||
| | | Tactical HUD: Masking Coastlines for Tech Signature Density Overlays || [https://www.youtube.com/watch?t=6204s&v=3irRQhqHdtE 01:43:24] | ||
|- | |- | ||
| | | Technical Logic: Fixing Zero-Kelvin Temperature Bugs for High-Heat Planets || [https://www.youtube.com/watch?v=3irRQhqHdtE&t=16959s 04:42:39] | ||
|- | |- | ||
| | | Procedural Content: Mapping Icy Body Exospheres vs. Traditional Atmospheres || [https://www.youtube.com/watch?v=3irRQhqHdtE&t=16491s 04:34:51] | ||
|- | |- | ||
| | | Design Discussion: Balancing Local LLM Implementation for NPC Interaction || [https://www.youtube.com/watch?v=3irRQhqHdtE&t=16027s 04:27:07] | ||
|- | |- | ||
| | | Galaxy Scale: Comparing Starship Simulator's Volume to Elite Dangerous || [https://www.youtube.com/watch?v=3irRQhqHdtE&t=16440s 04:34:00] | ||
|} | |||
</div> | |||
</div> | |||
|- | |- | ||
| 2025-03-30 || [https://www.youtube.com/watch?v= | ! 2025-01-16 !! [https://www.youtube.com/watch?v=jedJNbjOlmE](https://www.youtube.com/watch?v=jedJNbjOlmE) !! 2 hours, 49 minutes, 5 seconds !! | ||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Kickstarter Update and UI Tutorial Development | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream blends administrative milestones with technical UI preparation, starting with the drafting of a major Kickstarter update detailing 2024’s development progress. The developer spends a significant portion of the stream performing "tedious but necessary" UI variable mapping for the sensor panels to enable the new tutorial highlighter system. The session concludes with a live community watch party of a SpaceX Starship launch, where the developer analyzes real-world telemetry and launch procedures for future game immersion. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Admin: Drafting the 2024 Year-in-Review Kickstarter Update || [https://www.youtube.com/watch?v=jedJNbjOlmE&t=199s 00:03:19] | |||
|- | |||
| Trailer Planning: Storyboarding a Single-Take "Fly-through" Camera Sequence || [https://www.youtube.com/watch?v=jedJNbjOlmE&t=808s 00:13:28] | |||
|- | |||
| Technical Hiring: Seeking Generalists for Motion Matching and Volumetric Shaders || [https://www.youtube.com/watch?v=jedJNbjOlmE&t=1232s 00:20:32] | |||
|- | |||
| Feature Lore: Connecting Ship Registry Numbers to a Web-Based Achievement System || [https://www.youtube.com/watch?v=jedJNbjOlmE&t=1533s 00:25:33] | |||
|- | |||
| Feature Lore: Handling Registry Prefixes (NCC/UN) and Roleplay Flexibility || [https://www.youtube.com/watch?v=jedJNbjOlmE&t=1967s 00:32:47] | |||
|- | |||
| Tactical HUD: Visualizing Energy Spikes on the Hollow Display for 3D Targeting || [https://www.youtube.com/watch?v=jedJNbjOlmE&t=2532s 00:42:12] | |||
|- | |||
| Ship Architecture: Detailing the "Ring Road" Corridor on D and E Decks || [https://www.youtube.com/watch?v=jedJNbjOlmE&t=3279s 00:54:39] | |||
|- | |||
| Technical Debt: Manually Mapping UI Variables for the Tutorial Highlighter || [https://www.youtube.com/watch?v=jedJNbjOlmE&t=3925s 01:05:25] | |||
|- | |||
| Feature Deep-Dive: XNAV (X-ray Pulsar Navigation) and Lore Implementation || [https://www.youtube.com/watch?v=jedJNbjOlmE&t=6494s 01:48:14] | |||
|- | |||
| Technical Design: Defining Parent-Child Data Structures for Moons and Multi-Stars || [https://www.youtube.com/watch?v=jedJNbjOlmE&t=7835s 02:10:35] | |||
|- | |||
| Space Flight: Live Analysis of SpaceX Starship Integrated Flight Test || [https://www.youtube.com/watch?v=jedJNbjOlmE&t=8523s 02:22:03] | |||
|- | |||
| Real-World Tech: Discussing the "Catch Commit Criteria" for Booster Recovery || [https://www.youtube.com/watch?v=jedJNbjOlmE&t=9263s 02:34:23] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-01-19 !! [https://www.youtube.com/watch?v=ZtpldWPd19A](https://www.youtube.com/watch?v=ZtpldWPd19A) !! 2 hours, 37 minutes, 21 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Nanite Tessellation and Prop Persistence Deep Dive | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This session focuses on major technical hurdles, specifically addressing Nanite tessellation crashes and a complete overhaul of the ship's prop system. The developer introduces a new hashing method for object permanence, moving away from dynamic spawning to level-based actors with unique IDs to better support level design. Significant time is also dedicated to troubleshooting a lighting regression in Unreal Engine 5.5, where translucent planetary rings fail to receive light from the star, potentially delaying an engine migration. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Visual Update: Implementing 3D Animated Nanite Tessellation on Gas Giants || [https://www.youtube.com/watch?v=ZtpldWPd19A&t=435s 00:07:15] | |||
|- | |||
| Technical Bug: Investigating Infinite Subdivision Crashes with Nanite Carpets || [https://www.youtube.com/watch?v=ZtpldWPd19A&t=402s 00:06:42] | |||
|- | |||
| Physics Interaction: Testing New Ship Collisions and 300 LY/h Travel Speeds || [https://www.youtube.com/watch?v=ZtpldWPd19A&t=1034s 00:17:14] | |||
|- | |||
| System Overhaul: Replacing the Data Table Prop System with Unique Hashed IDs || [https://www.youtube.com/watch?v=ZtpldWPd19A&t=1124s 00:18:44] | |||
|- | |||
| Procedural Tech: Randomizing Prop Seeds for 8 Billion Unique Variations || [https://www.youtube.com/watch?v=ZtpldWPd19A&t=1394s 00:23:14] | |||
|- | |||
| Save Architecture: Managing Dynamic 3D Printed Objects and Sample Returns || [https://www.youtube.com/watch?v=ZtpldWPd19A&t=1959s 00:32:39] | |||
|- | |||
| Design Discussion: Addressing Save Bloat and Exploration Data Storage || [https://www.youtube.com/watch?v=ZtpldWPd19A&t=2890s 00:48:10] | |||
|- | |||
| Performance: Comparing Database Load Times for 18 Million Star Records || [https://www.youtube.com/watch?v=ZtpldWPd19A&t=3226s 00:53:46] | |||
|- | |||
| Blueprint Logic: Implementing "On Begin Play" Transform Updates for Props || [https://www.youtube.com/watch?v=ZtpldWPd19A&t=3551s 00:59:11] | |||
|- | |||
| Engine Migration: Troubleshooting Unreal 5.5 Lighting & Ring Transparency || [https://www.youtube.com/watch?v=ZtpldWPd19A&t=4641s 01:17:21] | |||
|- | |||
| Shader Deep Dive: Testing Forward Shading and Subsurface Scattering Fixes || [https://www.youtube.com/watch?v=ZtpldWPd19A&t=5227s 01:27:07] | |||
|- | |||
| Critical Failure: 5.4 Corruption and Missing DLLs Force a Reinstall || [https://www.youtube.com/watch?v=ZtpldWPd19A&t=9215s 02:33:35] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-01-22 !! [https://www.youtube.com/watch?v=7Er_jsr4WFQ](https://www.youtube.com/watch?v=7Er_jsr4WFQ) !! 0 hours, 36 minutes, 54 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Engine Migration (UE 5.5) and Physics Prop Overhaul | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream documents the transition of the project to Unreal Engine 5.5, specifically testing the performance of "Mega Lights" and resolving Nanite tessellation crashes. The developer demonstrates a major overhaul of the prop persistence system, moving away from data tables to a unique ID system that allows for design-time placement and reliable saving of object locations. Technical work also begins on refining the lift shaft geometry and sealing the outer maintenance tunnels on G-Deck to prevent players from falling through the hull during the tutorial. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Engine Migration: Fixing Blueprint Corruption and Shaders in Unreal 5.5 || [https://www.youtube.com/watch?v=7Er_jsr4WFQ&t=79s 00:01:19] | |||
|- | |||
| Visual Tech: Testing Nanite Tessellation and 3D Terrain on Planets || [https://www.youtube.com/watch?v=7Er_jsr4WFQ&t=447s 00:07:27] | |||
|- | |||
| Gas Giant Research: Volumetric Cloud Goals and Tessellation Tearing Issues || [https://www.youtube.com/watch?v=7Er_jsr4WFQ&t=545s 00:09:05] | |||
|- | |||
| Persistence Overhaul: New Unique ID System for Object Permanence || [https://www.youtube.com/watch?v=7Er_jsr4WFQ&t=903s 00:15:03] | |||
|- | |||
| Jonesy the Cat: Pathing Fixes and NPC Interaction || [https://www.youtube.com/watch?v=7Er_jsr4WFQ&t=1064s 00:17:44] | |||
|- | |||
| Physics Testing: Pool Ball Friction and Interaction on the Rec Deck || [https://www.youtube.com/watch?v=7Er_jsr4WFQ&t=1090s 00:18:10] | |||
|- | |||
| Level Design: Prop Placement and Construction Sites on B-Deck || [https://www.youtube.com/watch?v=7Er_jsr4WFQ&t=1311s 00:21:51] | |||
|- | |||
| Collision Tech: Movement-Aware Detection to Prevent Wall Phasing || [https://www.youtube.com/watch?v=7Er_jsr4WFQ&t=1364s 00:22:44] | |||
|- | |||
| Technical Debt: Addressing Z-Fighting and Maintenance Tunnel Gaps || [https://www.youtube.com/watch?v=7Er_jsr4WFQ&t=1591s 00:26:31] | |||
|- | |||
| Modeling: Cleaning up Legacy Lift Shaft Geometry for a "Clean Run" || [https://www.youtube.com/watch?v=7Er_jsr4WFQ&t=1847s 00:30:47] | |||
|- | |||
| Safety Fix: Sealing G-Deck Maintenance Tunnels to Prevent Space-Falls || [https://www.youtube.com/watch?v=7Er_jsr4WFQ&t=1965s 00:32:45] | |||
|- | |||
| Dev Chat: Reflections on Progress and Recruiting After the Demo || [https://www.youtube.com/watch?v=7Er_jsr4WFQ&t=2128s 00:35:28] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-01-22 !! [https://www.youtube.com/watch?v=uq1R9hH6JhM](https://www.youtube.com/watch?v=uq1R9hH6JhM) !! 3 hours, 27 minutes, 12 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - F-Deck Framework and Lift Shaft Refinement | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream focuses on critical structural modeling and bug fixing within the ship's interior, specifically targeting the F-Deck and the vertical lift shafts. The developer spends significant time cleaning up geometry overlaps in the lift shafts and implementing server-authoritative logic for lift doors to ensure stability in multiplayer environments. Additionally, the stream explores the technical layout of the rear cargo holds and the "winding passage" that leads players through the ring pylons to the main engines. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: Cleaning up Lift Shaft Geometry and Airtightness || [https://www.youtube.com/watch?v=uq1R9hH6JhM&t=520s 00:08:40] | |||
|- | |||
| Development Philosophy: SketchUp vs. Blender for Architectural Modeling || [https://www.youtube.com/watch?v=uq1R9hH6JhM&t=812s 00:13:32] | |||
|- | |||
| Simulation Detail: NPC Schedules, Personal Quarters, and "Stalker" Logic || [https://www.youtube.com/watch?v=uq1R9hH6JhM&t=1144s 00:19:04] | |||
|- | |||
| Technical Deep Dive: Planetary Surface Transitions via Shuttle Cutscenes || [https://www.youtube.com/watch?v=uq1R9hH6JhM&t=1207s 00:20:07] | |||
|- | |||
| Engine Architecture: Static Interiors vs. Moving Space Physics || [https://www.youtube.com/watch?v=uq1R9hH6JhM&t=1784s 00:29:44] | |||
|- | |||
| Lore & Hardware: Renaming Sensor Modes to Specific Array Titles (Hits/Elgas) || [https://www.youtube.com/watch?v=uq1R9hH6JhM&t=2604s 00:43:24] | |||
|- | |||
| Technical Limitation: Explaining the 50 Light-Year Galaxy Data Cap || [https://www.youtube.com/watch?v=uq1R9hH6JhM&t=2942s 00:49:02] | |||
|- | |||
| Ship Design: Planning Rear Cargo Holds and the Main Cargo Lift || [https://www.youtube.com/watch?v=uq1R9hH6JhM&t=5675s 01:34:35] | |||
|- | |||
| Multiplayer Fix: Replicating Lift Button Presses for Client-Server Authority || [https://www.youtube.com/watch?t=7126s&v=uq1R9hH6JhM 01:58:46] | |||
|- | |||
| Structural Work: Cutting F-Deck Framework and Sheet Metal floor heights || [https://www.youtube.com/watch?v=uq1R9hH6JhM&t=7622s 02:07:02] | |||
|- | |||
| Design Concept: Evaluating Downward-Facing Windows in Cargo Areas || [https://www.youtube.com/watch?v=uq1R9hH6JhM&t=9734s 02:42:14] | |||
|- | |||
| Technical Fix: Resolving Vertical Twisting in Curved Geometry Segments || [https://www.youtube.com/watch?v=uq1R9hH6JhM&t=12146s 03:22:26] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-01-26 !! [https://www.youtube.com/watch?v=aTn4QFNlLZY](https://www.youtube.com/watch?v=aTn4QFNlLZY) !! 3 hours, 11 minutes, 11 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Engine Prototyping & Multiplayer Stress Tests | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This session highlights the introduction of sublight engines and a new braking model, including the implementation of visual plasma effects and physical engine pods with internal maintenance access. The developer demonstrates a new remote SQL database system for managing backer credits and star systems, allowing for real-time updates without patching. A significant portion of the stream is dedicated to a multiplayer stress test with 16+ players, identifying critical lag in physics replication and a hard-coded 16-player session cap that requires a backend fix. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: Implementing Prograde and Retrograde Braking Engines || [https://www.youtube.com/watch?v=aTn4QFNlLZY&t=421s 00:07:01] | |||
|- | |||
| Data Architecture: transitioning Backer Credits to Remote MySQL Database || [https://www.youtube.com/watch?v=aTn4QFNlLZY&t=995s 00:16:35] | |||
|- | |||
| Multiplayer Test: Identifying 16-Player Session Cap and Replication Lag || [https://www.youtube.com/watch?v=aTn4QFNlLZY&t=3425s 00:57:05] | |||
|- | |||
| AI Navigation: Fixing Client-Side Lift Movement and Door Synchronization || [https://www.youtube.com/watch?v=aTn4QFNlLZY&t=8053s 02:14:13] | |||
|- | |||
| Graphics: Debugging Nanite Tessellation Subdivisions and Engine Crashes || [https://www.youtube.com/watch?v=aTn4QFNlLZY&t=900s 00:15:00] | |||
|- | |||
| UI Architecture: Resolving the Long-Range Sensor Zoom (AU vs Light Years) Bug || [https://www.youtube.com/watch?v=aTn4QFNlLZY&t=10816s 03:00:16] | |||
|- | |||
| Physics Engine: Prototyping "Plaid Mode" Warp Effects and UVS || [https://www.youtube.com/watch?v=aTn4QFNlLZY&t=3839s 01:03:59] | |||
|- | |||
| Hardware Logic: Engine Pod Support pylons and Internal Stairwell Design || [https://www.youtube.com/watch?v=aTn4QFNlLZY&t=160s 00:02:40] | |||
|- | |||
| Immersion: Adding Customizable Glass Tints and specular Reflection fixes || [https://www.youtube.com/watch?v=aTn4QFNlLZY&t=561s 00:09:21] | |||
|- | |||
| Interaction Design: improving Chair Collision Traces for Better UI Access || [https://www.youtube.com/watch?v=aTn4QFNlLZY&t=240s 00:04:00] | |||
|- | |||
| Astrophysics: Calculating Star Visibility based on Apparent Magnitude Culling || [https://www.youtube.com/watch?v=aTn4QFNlLZY&t=10645s 02:57:25] | |||
|- | |||
| Security: Explaining the SQL Password Encryption and Decryption Workflow || [https://www.youtube.com/watch?v=aTn4QFNlLZY&t=7400s 02:03:20] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-01-29 !! [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc](https://www.youtube.com/watch?v=XQ_9Y-qv_Wc) !! 4 hours, 7 minutes, 35 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - F-Deck Maintenance Tunnels & Modding Architecture | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive covers the integration of remote and local SQL databases to handle backer data and modded star systems, allowing for real-time updates without patching. The developer demonstrates a new modular "Snapping Guide" system to speed up interior geometry placement and details the ongoing construction of F-Deck's maintenance ring and lower engine pod access. Discussions include the rationale for avoiding ladders in favor of human-scale stairs, the implementation of pressure vessel logic for unpowered door states, and the future transition toward Lumen for realistic bounce lighting. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Data Architecture: transitioning Backer and Mod Data to MySQL/SQLite Databases || [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc&t=450s 00:07:30] | |||
|- | |||
| Modding Support: demonstration of Custom Star System Entry via SQL Browser || [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc&t=483s 00:08:03] | |||
|- | |||
| Workflow Optimization: Designing a Shared Socket Snap Guide for Modular Assets || [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc&t=2102s 00:35:02] | |||
|- | |||
| Architectural Update: Engine Pod Support Refinement and Stair Slope Design || [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc&t=160s 00:02:40] | |||
|- | |||
| Hardware Logic: why Ladders are Prohibited for Logistics and AI Pathing || [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc&t=287s 00:04:47] | |||
|- | |||
| Systems Deep-Dive: pressure Vessel Logic for Sealing Unpowered Ship Doors || [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc&t=9250s 02:34:10] | |||
|- | |||
| Maintenance Tech: Prototyping Flappy Door Panels for Manual Overrides || [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc&t=9362s 02:36:02] | |||
|- | |||
| Astrophysics: Explaining Metallicity and Galactic Goldilocks Zones for Inhabited Worlds || [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc&t=11415s 03:10:15] | |||
|- | |||
| Sound Design: Discussing muffled Audio Propagation in Vacuum plumages || [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc&t=14043s 03:54:03] | |||
|- | |||
| Immersion: Visual Inspection Ports for Manual Hull Integrity Checks || [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc&t=1932s 00:32:12] | |||
|- | |||
| Technical Milestone: Upgrading to Unreal 5.5 and Addressing nanite Spline Bugs || [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc&t=13054s 03:37:34] | |||
|- | |||
| Interaction Design: Set-up of Default Custom Primitive Data for pre-Runtime Lighting || [https://www.youtube.com/watch?v=XQ_9Y-qv_Wc&t=1063s 00:17:43] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-02-02 !! [https://www.youtube.com/watch?v=xptp6vxXRT8](https://www.youtube.com/watch?v=xptp6vxXRT8) !! 4 hours, 22 minutes, 18 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Modding Star Systems & Engine Debugging | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive covers the transition of backer data and star systems to a remote MySQL database, enabling immediate updates outside of regular patch cycles. The developer introduces the first implementation of local SQLite modding support for custom star systems and races. Significant time is spent troubleshooting Unreal Engine 5.4 shader and material browser crashes, eventually necessitating a purge of the derived data cache. Work also progresses on modular wall paneling workflows and localized stairwell lighting solutions. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Data Architecture: transitioning Backer Data to Remote MySQL Database || [https://www.youtube.com/watch?v=xptp6vxXRT8&t=345s 00:05:45] | |||
|- | |||
| Modding Support: introducing Local SQLite Database for Custom Star Systems || [https://www.youtube.com/watch?v=xptp6vxXRT8&t=412s 00:06:52] | |||
|- | |||
| Technical Tutorial: how to Add Custom Races and Stars via SQL Browser || [https://www.youtube.com/watch?v=xptp6vxXRT8&t=13532s 03:45:32] | |||
|- | |||
| Technical Analysis: analyzing v0.2.2.5 Collision and Shader Browser Crashes || [https://www.youtube.com/watch?v=xptp6vxXRT8&t=10200s 02:50:00] | |||
|- | |||
| Systems Deep-Dive: why Starship Sim Avoids "Hit-Point Based" Ship Explosions || [https://www.youtube.com/watch?v=xptp6vxXRT8&t=964s 00:16:04] | |||
|- | |||
| Logic Systems: Segmented Ship Design for Fire and Atmosphere Propagation || [https://www.youtube.com/watch?v=xptp6vxXRT8&t=1229s 00:20:29] | |||
|- | |||
| Workflow Optimization: Designing a Shared Socket Anchor System for Modular Assets || [https://www.youtube.com/watch?t=2102s&v=xptp6vxXRT8 00:35:02] | |||
|- | |||
| Asset Creation: prototyping "Plaid Mode" Warp Effects and UVS || [https://www.youtube.com/watch?v=xptp6vxXRT8&t=3839s 01:03:59] | |||
|- | |||
| Hardware Logic: Sub-component Modularity in Fusion Reactors and Breaker Boxes || [https://www.youtube.com/watch?v=xptp6vxXRT8&t=1847s 00:30:47] | |||
|- | |||
| Immersion: the "Wave Test" and Believable Proxy Crew Rendering for Shuttles || [https://www.youtube.com/watch?v=xptp6vxXRT8&t=9807s 02:43:27] | |||
|- | |||
| Bug Fix: clearing Derived Data Cache to resolve Material Compile Failures || [https://www.youtube.com/watch?v=xptp6vxXRT8&t=13346s 03:42:26] | |||
|- | |||
| Ship Lore: explaining the "Hardening Ooze" Hull Insulation Safety Measures || [https://www.youtube.com/watch?v=xptp6vxXRT8&t=12640s 03:30:40] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-02-05 !! [https://www.youtube.com/watch?v=kXYdKRpQd2U](https://www.youtube.com/watch?v=kXYdKRpQd2U) !! 4 hours, 47 minutes, 28 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Snapping Tools & Exterior Dome Design | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive focuses on streamlining ship interior construction using a custom "Snapping Guide" system that standardizes anchor points across all decks for rapid wall, floor, and ceiling placement. The developer demonstrates the creation of an ornate exterior glass dome for the central stairwell, detailing the engineering considerations for slotting prefabricated modules into the ship's framework. Key discussions include the physics of "poppable" hull insulation, the implementation of single-sample triplanar mapping for performance-heavy materials, and the logic behind curved vs. straight door tracks. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Workflow Optimization: Standardizing Anchor Points with Snapping Guides || [https://www.youtube.com/watch?v=kXYdKRpQd2U&t=300s 00:05:00] | |||
|- | |||
| Asset Design: Constructing the Ornate Exterior Glass Dome for Stairwells || [https://www.youtube.com/watch?v=kXYdKRpQd2U&t=6011s 01:40:11] | |||
|- | |||
| Interaction Design: Modular Lighting Strips and Independent Damage Values || [https://www.youtube.com/watch?v=kXYdKRpQd2U&t=920s 00:15:20] | |||
|- | |||
| Ship Lore: Functional "Poppable" Hull Insulation for Vacuum Sealing || [https://www.youtube.com/watch?v=kXYdKRpQd2U&t=15004s 04:10:04] | |||
|- | |||
| Rendering Tech: Performance Benefits of Single-Sample Triplanar Mapping || [https://www.youtube.com/watch?v=kXYdKRpQd2U&t=15104s 04:11:44] | |||
|- | |||
| Technical Milestone: Upgrading to Unreal 5.5 and Resolving Nanite Crashes || [https://www.youtube.com/watch?v=kXYdKRpQd2U&t=869s 00:14:29] | |||
|- | |||
| Gameplay Design: Physical NPC Cooking Interactions and Quality Control || [https://www.youtube.com/watch?v=kXYdKRpQd2U&t=11108s 03:05:08] | |||
|- | |||
| Architectural Update: Central Science Corridor Layout and Lab Count || [https://www.youtube.com/watch?v=kXYdKRpQd2U&t=3386s 00:56:26] | |||
|- | |||
| Engineering: Designing Prefabricated Module Slotting and Weld Lines || [https://www.youtube.com/watch?v=kXYdKRpQd2U&t=13031s 03:37:11] | |||
|- | |||
| Simulation Logic: Health, Quality, and Resilience Decay in Repaired Items || [https://www.youtube.com/watch?v=kXYdKRpQd2U&t=14131s 03:55:31] | |||
|- | |||
| Optimization: Explaining Occlusion Query Removal via Deck Awareness || [https://www.youtube.com/watch?v=kXYdKRpQd2U&t=5426s 01:30:26] | |||
|- | |||
| Interaction Design: Rerouting Power and Fixing Default Custom Mesh Data || [https://www.youtube.com/watch?v=kXYdKRpQd2U&t=1069s 00:17:49] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-02-09 !! [https://www.youtube.com/watch?v=x-l4pIyBQ_8](https://www.youtube.com/watch?v=x-l4pIyBQ_8) !! 4 hours, 41 minutes, 29 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Stairwell Refinement & Dynamic Loading Screens | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical development stream focuses on the meticulous refinement of the ship's central stairwell, including the placement of modular ballustrades and joining pieces for the handrails. The developer demonstrates a major iteration of the game's loading screen, transforming it into a dynamic construction sequence that builds the ship layer-by-layer using pre-rendered deck geometry. Key discussions include the passive skill system for crew roles, the implementation of voxelized terrain for planetary landings, and the strategic move toward smaller, focused patch cycles for future updates. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Architectural Update: Ligning up Ballustrades and Joining Blocks on Stairwells || [https://www.youtube.com/watch?v=x-l4pIyBQ_8&t=416s 00:06:56] | |||
|- | |||
| Technical Milestone: Upgrading to Unreal 5.5 and Resolving Nanite Crashes || [https://www.youtube.com/watch?v=x-l4pIyBQ_8&t=869s 00:14:29] | |||
|- | |||
| Planet Tech: Exploring Voxelized Terrain vs. Height Maps for Overhangs || [https://www.youtube.com/watch?v=x-l4pIyBQ_8&t=2445s 00:40:45] | |||
|- | |||
| Simulation Logic: Explaining the Passive Skill System and Quality-Based Repairs || [https://www.youtube.com/watch?v=x-l4pIyBQ_8&t=2571s 00:42:51] | |||
|- | |||
| Asset Design: Prototyping Ornate Raised Light Fixtures for B-Deck Ceilings || [https://www.youtube.com/watch?v=x-l4pIyBQ_8&t=1148s 00:19:08] | |||
|- | |||
| UI Architecture: Designing the Dynamic "Ship Construction" Loading Screen || [https://www.youtube.com/watch?v=x-l4pIyBQ_8&t=5888s 01:38:08] | |||
|- | |||
| Modeling: Improving Workflow by Integrating Cutout Geometry into Bolts || [https://www.youtube.com/watch?v=x-l4pIyBQ_8&t=4619s 01:16:59] | |||
|- | |||
| Roadmap: Detailed Breakdown of v0.2.2.6 Bridge Interaction & NPC Spawning || [https://www.youtube.com/watch?v=x-l4pIyBQ_8&t=8110s 02:15:10] | |||
|- | |||
| World Building: Finalizing the Captain and Senior Officer Quarters on B-Deck || [https://www.youtube.com/watch?v=x-l4pIyBQ_8&t=1386s 00:23:06] | |||
|- | |||
| Optimization: Explaining Deck-Based Actor Culling for Occlusion Efficiency || [https://www.youtube.com/watch?v=x-l4pIyBQ_8&t=5426s 01:30:26] | |||
|- | |||
| Systems Deep-Dive: Proxy Vessel Logic for believing "Wave Test" Interactivity || [https://www.youtube.com/watch?v=x-l4pIyBQ_8&t=9807s 02:43:27] | |||
|- | |||
| Bug Fix: resolving Refraction and Opacity Overlap Issues with Warp Effects || [https://www.youtube.com/watch?t=9262s&v=x-l4pIyBQ_8 02:34:22] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-03-05 !! [https://www.youtube.com/watch?v=d8GJioDYXf4](https://www.youtube.com/watch?v=d8GJioDYXf4) !! 4 hours, 6 minutes, 58 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Stairwell Refinement & Unreal 5.5 Upgrade | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> Returning from a trip to Florida, the developer focuses on finalizing the central stairwell area, ensuring that glass handrails and structural joining blocks align perfectly for copy-pasting across all decks. A major technical milestone is the upgrade to Unreal Engine 5.5, which resolves several engine crashes related to nanite tessellation and Shader issues from the previous version. The stream also includes a discussion on the future implementation of alien crew members, the "Wave Test" for proxy vessel interactivity, and the refinement of planetary atmosphere cut-off points for shuttle transitions. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: Upgrading Project to Unreal Engine 5.5 for Stability || [https://www.youtube.com/watch?v=d8GJioDYXf4&t=862s 00:14:22] | |||
|- | |||
| Asset Refinement: finalizing Glass Handrails and Joining Blocks for Stairwells || [https://www.youtube.com/watch?v=d8GJioDYXf4&t=712s 00:11:52] | |||
|- | |||
| Planet Tech: testing Nanite Tessellation and Scaling at 1:1 Scale || [https://www.youtube.com/watch?v=d8GJioDYXf4&t=952s 00:15:52] | |||
|- | |||
| Lighting Design: demonstration of Ambient Lighting and Potato Mode Performance || [https://www.youtube.com/watch?v=d8GJioDYXf4&t=1591s 00:26:31] | |||
|- | |||
| Logic Systems: Designing the Probe Bay Cache and "Banished" Style Logistics || [https://www.youtube.com/watch?v=d8GJioDYXf4&t=532s 00:08:52] | |||
|- | |||
| Roadmap: Planning Spawnable NPCs for Bridge Helm and Sensors in v0.2.2.6 || [https://www.youtube.com/watch?v=d8GJioDYXf4&t=8178s 02:16:18] | |||
|- | |||
| Systems Architecture: Explaining the "Wave Test" and Proxy Vessel Interactivity || [https://www.youtube.com/watch?v=d8GJioDYXf4&t=9817s 02:43:37] | |||
|- | |||
| Interaction Design: Prototyping Dynamic Bolts for Manual Panel Removal || [https://www.youtube.com/watch?v=d8GJioDYXf4&t=4250s 01:10:50] | |||
|- | |||
| Modeling: Constructing New Ceiling Lighting Panels with Wooden Trim || [https://www.youtube.com/watch?v=d8GJioDYXf4&t=6115s 01:41:55] | |||
|- | |||
| Gameplay Balance: Non-Violent Exploration Mode and Hostile Alien Warnings || [https://www.youtube.com/watch?v=d8GJioDYXf4&t=10626s 02:57:06] | |||
|- | |||
| Recruitment: Planning for Character and Ship Modular Artists || [https://www.youtube.com/watch?v=d8GJioDYXf4&t=8758s 02:25:58] | |||
|- | |||
| Hardware Logic: Tactical Value of Exposed Hardware for Rapid Maintenance || [https://www.youtube.com/watch?v=d8GJioDYXf4&t=14772s 04:06:12] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-03-09 !! [https://www.youtube.com/watch?v=XUXSC1uZV_s](https://www.youtube.com/watch?v=XUXSC1uZV_s) !! 4 hours, 13 minutes, 17 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Stairwell Refinement & Global Illumination | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This session focuses on the technical refinement of the central stairwell area, resolving geometry overlaps and aligning modular wall and floor panels across Decks C, D, and E. The developer experiments with Lumen (Unreal Engine 5’s global illumination system), demonstrating real-time bounce lighting and material-based color bleeding while discussing the performance challenges of voxelized lighting in dense ship interiors. Key discussions include the future implementation of spawnable NPCs on the bridge and the decision to maintain exposed hardware for rapid maintenance gameplay. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Architectural Update: Stairwell Geometry Alignment and Support Brackets || [https://www.youtube.com/watch?v=XUXSC1uZV_s&t=157s 00:02:37] | |||
|- | |||
| Technical Milestone: Implementing Multi-Deck Snapping Guides for Panel Workflow || [https://www.youtube.com/watch?v=XUXSC1uZV_s&t=452s 00:07:32] | |||
|- | |||
| Lighting Deep-Dive: Analyzing Lumen Performance and Voxelization Issues || [https://www.youtube.com/watch?v=XUXSC1uZV_s&t=688s 00:11:28] | |||
|- | |||
| Rendering: Demonstration of Real-Time Bounce Lighting and GI Color Bleeding || [https://www.youtube.com/watch?v=XUXSC1uZV_s&t=10631s 02:57:11] | |||
|- | |||
| Modeling: Reconstructing Modular Floor X-Crossroads and T-Junctions || [https://www.youtube.com/watch?v=XUXSC1uZV_s&t=2400s 00:40:00] | |||
|- | |||
| Roadmap: Previewing Spawnable NPCs for Bridge Helm and Sensors in v0.2.2.6 || [https://www.youtube.com/watch?v=XUXSC1uZV_s&t=8170s 02:16:10] | |||
|- | |||
| Design Standards: Unified Ship Quad-Based Numbering and Naming Convention || [https://www.youtube.com/watch?v=XUXSC1uZV_s&t=10661s 02:57:41] | |||
|- | |||
| Systems Design: Quality vs. Health Decay in Repaired Ship Components || [https://www.youtube.com/watch?v=XUXSC1uZV_s&t=14138s 03:55:38] | |||
|- | |||
| Hardware Logic: Tactical Value of Exposed Bolts for Rapid Maintenance || [https://www.youtube.com/watch?v=XUXSC1uZV_s&t=14772s 04:06:12] | |||
|- | |||
| World Building: Persistent Expedition Missions and Mission Over Scoring || [https://www.youtube.com/watch?v=XUXSC1uZV_s&t=1092s 00:18:12] | |||
|- | |||
| Logistics: Designing the Probe Bay Cache and Deck Crew Logistics System || [https://www.youtube.com/watch?v=XUXSC1uZV_s&t=533s 00:08:53] | |||
|- | |||
| UI Architecture: Standardizing Right and Left Justified Panel Labels || [https://www.youtube.com/watch?v=XUXSC1uZV_s&t=5973s 01:39:33] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-03-12 !! [https://www.youtube.com/watch?v=-Ehk-BPHVkY](https://www.youtube.com/watch?v=-Ehk-BPHVkY) !! 4 hours, 15 minutes, 41 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Science Labs & Logistics Infrastructure | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This development session focuses on fleshing out the science deck (C-Deck) and the underlying logistics infrastructure of the ship. The developer introduces a "cache-based" logistics system for NPC deck crew, inspired by the game *Banished*, to manage the physical transfer of geological and biological samples from probes to labs. Technical work includes the implementation of standardized snap guides for modular corridor rings across multiple decks and the initial rough-in of the two-story astrometry lab and medical facilities. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Architectural Update: Roughing in the Forward Park & Mall Platform || [https://www.youtube.com/watch?v=-Ehk-BPHVkY&t=220s 00:03:40] | |||
|- | |||
| Logistics Systems: Designing a "Banished" Style Cache System for Samples || [https://www.youtube.com/watch?v=-Ehk-BPHVkY&t=533s 00:08:53] | |||
|- | |||
| Technical Workflow: Using Snap Guides to Synchronize Work Across Three Decks || [https://www.youtube.com/watch?v=-Ehk-BPHVkY&t=670s 00:11:10] | |||
|- | |||
| View Distance Logic: Rotating Ring 2 Corridors by 45° for Performance || [https://www.youtube.com/watch?v=-Ehk-BPHVkY&t=894s 00:14:54] | |||
|- | |||
| Layout Strategy: Segregating Industrial Engineering from Habitable Zones || [https://www.youtube.com/watch?v=-Ehk-BPHVkY&t=1285s 00:21:25] | |||
|- | |||
| World Building: Multifaith Chapels and Contemplation Spaces on v0.2.2.5 || [https://www.youtube.com/watch?v=-Ehk-BPHVkY&t=1670s 00:27:50] | |||
|- | |||
| Engineering Deep-Dive: Battery Administration and Refinery Gantry Layouts || [https://www.youtube.com/watch?v=-Ehk-BPHVkY&t=1825s 00:30:25] | |||
|- | |||
| Technical Analysis: Draw Call Benefits of Nanite Virtualized Geometry || [https://www.youtube.com/watch?v=-Ehk-BPHVkY&t=1082s 00:18:02] | |||
|- | |||
| NPC Interactivity: Physicalized Cooking Mechanics and Griddle Logic || [https://www.youtube.com/watch?v=-Ehk-BPHVkY&t=11108s 03:05:08] | |||
|- | |||
| Ship Lore: AR Headsets and Bluetooth Integration for HUD/Navigation || [https://www.youtube.com/watch?v=-Ehk-BPHVkY&t=12334s 03:25:34] | |||
|- | |||
| Roadmap: Previewing the Military Carrier Vessel and War Expansion || [https://www.youtube.com/watch?v=-Ehk-BPHVkY&t=12783s 03:33:03] | |||
|- | |||
| Systems Design: Proxy Vessel Logic for Seamless External "Wave Test" Interactivity || [https://www.youtube.com/watch?v=-Ehk-BPHVkY&t=16933s 04:42:13] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-03-16 !! [https://www.youtube.com/watch?v=2G_-cJ9yNbA](https://www.youtube.com/watch?v=2G_-cJ9yNbA) !! 4 hours, 18 minutes, 38 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Corridor Logic & Wall Panel Workflow | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive focuses on the systematic layout of C-Deck, utilizing custom "Snap Guide" templates and plugins to streamline geometry placement. The developer demonstrates a high-efficiency wall panel workflow, achieving a recorded milestone of under 9 minutes from mesh creation to in-engine placement. Key discussions include the persistent mission structure, the localized damage model using spheres of influence, and the design of the central science corridor and its associated lab storage logistics. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Workflow Optimization: Implementing Snap Guides and Socket Snapping Plugins || [https://www.youtube.com/watch?v=2G_-cJ9yNbA&t=487s 00:08:07] | |||
|- | |||
| Technical Analysis: Resolving Non-Co-Planar Vertex Issues in SketchUp || [https://www.youtube.com/watch?v=2G_-cJ9yNbA&t=1148s 00:19:08] | |||
|- | |||
| AI Navigation: Debugging Nav Mesh Connectivity and Stairwell Pathing Bridges || [https://www.youtube.com/watch?v=2G_-cJ9yNbA&t=365s 00:06:05] | |||
|- | |||
| Roadmap: Transitioning from Character Creator 4 to Metahumans for v0.2.2.6 || [https://www.youtube.com/watch?v=2G_-cJ9yNbA&t=2214s 00:36:54] | |||
|- | |||
| Design Standards: Maintaining Consistent Segment Sizes for Interchangeable Panels || [https://www.youtube.com/watch?v=2G_-cJ9yNbA&t=577s 00:09:37] | |||
|- | |||
| Systems Deep-Dive: Localized Damage Propagation via Local Spheres of Influence || [https://www.youtube.com/watch?v=2G_-cJ9yNbA&t=6613s 01:50:13] | |||
|- | |||
| World Building: persistent Missions, Crew Scoring, and Hardcore Save Modes || [https://www.youtube.com/watch?v=2G_-cJ9yNbA&t=7148s 01:59:08] | |||
|- | |||
| Interactive Assets: Prototyping Curved Door Tracks vs. Straight Geometry || [https://www.youtube.com/watch?v=2G_-cJ9yNbA&t=8428s 02:20:28] | |||
|- | |||
| Architectural Preview: Roughing in the Forward Park and Mall Section || [https://www.youtube.com/watch?v=2G_-cJ9yNbA&t=10517s 02:55:17] | |||
|- | |||
| Speed Modeling: Timing a Wall Panel Workflow (8m 40s from Mesh to Engine) || [https://www.youtube.com/watch?v=2G_-cJ9yNbA&t=12524s 03:28:44] | |||
|- | |||
| Hardware Logic: Proposing Wireless Power Rings and Internal Device Batteries || [https://www.youtube.com/watch?v=2G_-cJ9yNbA&t=13230s 03:40:30] | |||
|- | |||
| Optimization: Rebuilding Nav Meshes and Culling Collisions on Snap Guides || [https://www.youtube.com/watch?v=2G_-cJ9yNbA&t=14902s 04:08:22] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-03-19 !! [https://www.youtube.com/watch?v=SjJ1B7KNJAU](https://www.youtube.com/watch?v=SjJ1B7KNJAU) !! 4 hours, 37 minutes, 16 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Science Labs & Astrometry Layouts | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This development session focuses on the architectural layout of the science deck, specifically roughing in the two-story astrometry lab and sample storage partitioning for various lab spaces. The developer discusses the logistics of resource mining via probes and the physical transfer of samples through modular labs. Significant technical work is performed on wall panel modularity, including the integration of window actors with privacy screen logic and a critical performance hotfix for transparent warp effects. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: Modular Science Lab Partitioning & Sample Storage Logic || [https://www.youtube.com/watch?v=SjJ1B7KNJAU&t=206s 00:03:26] | |||
|- | |||
| Design Deep-Dive: Two-Story Astrometry Lab Layout & Hollow Display Design || [https://www.youtube.com/watch?v=SjJ1B7KNJAU&t=593s 00:09:53] | |||
|- | |||
| Systems Design: Resource Logistics and Probe-to-Lab Physical Sample Workflow || [https://www.youtube.com/watch?v=SjJ1B7KNJAU&t=455s 00:07:35] | |||
|- | |||
| World Building: Persistent Ships, Crews, and Hardcore "Mission Over" Scoring || [https://www.youtube.com/watch?v=SjJ1B7KNJAU&t=1092s 00:18:12] | |||
|- | |||
| Communications: Varied Tech Levels and Language Database Linguistics Gameplay || [https://www.youtube.com/watch?v=SjJ1B7KNJAU&t=1453s 00:24:13] | |||
|- | |||
| AI & Automation: Utility Rooms, Droid Charging Stations, and "Wall-E" Aesthetic || [https://www.youtube.com/watch?v=SjJ1B7KNJAU&t=3331s 00:55:31] | |||
|- | |||
| UI Mechanics: Signal Spectrum Scanning Inspiration from Web SDRs || [https://www.youtube.com/watch?v=SjJ1B7KNJAU&t=2215s 00:36:55] | |||
|- | |||
| Medical Gameplay: Multi-Step Diagnostic Tasks and Treatment Selection Risk || [https://www.youtube.com/watch?v=SjJ1B7KNJAU&t=6605s 01:50:05] | |||
|- | |||
| Modeling: Constructing Modular Window Frames with Rubber Seals and Bevels || [https://www.youtube.com/watch?v=SjJ1B7KNJAU&t=7459s 02:04:19] | |||
|- | |||
| Performance Optimization: Improving Shader Complexity via Warp Bubble Visibility Logic || [https://www.youtube.com/watch?v=SjJ1B7KNJAU&t=15494s 04:18:14] | |||
|- | |||
| Technical Analysis: Solving Z-Fighting and Mirrored Scaling in Editor Snapping || [https://www.youtube.com/watch?v=SjJ1B7KNJAU&t=11105s 03:05:05] | |||
|- | |||
| Interactive Assets: Proposing Privacy Screens and Hollow Projection for Windows || [https://www.youtube.com/watch?v=SjJ1B7KNJAU&t=6431s 01:47:11] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-03-23 !! [https://www.youtube.com/watch?v=XKpKJZ2eeMw](https://www.youtube.com/watch?v=XKpKJZ2eeMw) !! 4 hours, 15 minutes, 16 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Roomba Logic & Crew Quarters Layouts | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> Returning from the Sci-Fi Weekender convention, the developer showcases significant progress on Decks C, D, and E, including the rough-in of crew quarters and storage solutions for science labs. A major portion of the stream is dedicated to a technical deep-dive into the "RM-84" (Roomba) AI, specifically optimizing its pathing logic to prioritize the dirtiest floor tiles using array sorting. The discussion also covers the future "Galaxy 2.0" refresh, the implementation of role-based gameplay, and the transition toward rapid-fire patches following the upcoming demo release. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Showcase: Convention Progress on Deck C/D/E Paneling || [https://www.youtube.com/watch?v=XKpKJZ2eeMw&t=366s 00:06:06] | |||
|- | |||
| Design Philosophy: Moving from Symmetrical to Open-Plan Crew Quarters || [https://www.youtube.com/watch?v=XKpKJZ2eeMw&t=897s 00:14:57] | |||
|- | |||
| AI Systems: Refinement of Roomba (RM-84) Grunge Detection & Cleaning Priority || [https://www.youtube.com/watch?v=XKpKJZ2eeMw&t=1466s 00:24:26] | |||
|- | |||
| Programming: Implementing Array Sorting for Optimized NPC Target Acquisition || [https://www.youtube.com/watch?v=XKpKJZ2eeMw&t=2154s 00:35:54] | |||
|- | |||
| Asset Creation: Rapid Iteration on B-Deck VIP Stateroom Flooring || [https://www.youtube.com/watch?v=XKpKJZ2eeMw&t=3154s 00:52:34] | |||
|- | |||
| Roadmap: Detailed Breakdown of v0.2.2.6 Bridge Refresh & NPC Interaction || [https://www.youtube.com/watch?v=XKpKJZ2eeMw&t=6193s 01:43:13] | |||
|- | |||
| Systems Architecture: Explaining the Galaxy 2.0 Refresh & Sublight Flight || [https://www.youtube.com/watch?v=XKpKJZ2eeMw&t=6433s 01:47:13] | |||
|- | |||
| Gameplay Design: Role-Based Mechanics and Personal Jobs Boards || [https://www.youtube.com/watch?v=XKpKJZ2eeMw&t=6591s 01:49:51] | |||
|- | |||
| Technical Deep-Dive: Node-Based Message Propagation for Fire/Air Systems || [https://www.youtube.com/watch?v=XKpKJZ2eeMw&t=8634s 02:23:54] | |||
|- | |||
| Modeling: Reconstructing 1.5m Science Lab Door Frames & Bulkhead Junctions || [https://www.youtube.com/watch?v=XKpKJZ2eeMw&t=10450s 02:54:10] | |||
|- | |||
| Immersion: Adding Detail-Rich Ceiling Panels with Exposed Wiring Models || [https://www.youtube.com/watch?v=XKpKJZ2eeMw&t=14554s 04:02:34] | |||
|- | |||
| Traffic Flow: Analyzing NPC Bottlenecks and Stairwell Efficiency || [https://www.youtube.com/watch?v=XKpKJZ2eeMw&t=15067s 04:11:07] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-03-26 !! [https://www.youtube.com/watch?v=BlNVo_NPIKU](https://www.youtube.com/watch?v=BlNVo_NPIKU) !! 4 hours, 56 minutes, 11 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Crew Quarters Doorways & Naming Conventions | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical session focuses on the meticulous production of doorways and wall panels for the crew quarters on Decks D and E. The developer demonstrates the process of creating modular door frames with high-fidelity chamfers for realistic light response, while discussing the refined interior numbering convention for ship segments and bulkheads. Extensive work is done to synchronize geometry across mirrored rings and integrate "You Are Here" wall screens to ensure intuitive navigation for the crew. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UI Architecture: Standardizing Wall Screens to 16:9 Aspect Ratio || [https://www.youtube.com/watch?v=BlNVo_NPIKU&t=272s 00:04:32] | |||
|- | |||
| Navigation Logic: Implementing "You Are Here" Information Terminals || [https://www.youtube.com/watch?v=BlNVo_NPIKU&t=485s 00:08:05] | |||
|- | |||
| Milestone Update: Progress on Ring 1 and 2 Framework Completion || [https://www.youtube.com/watch?t=586s&v=BlNVo_NPIKU 00:09:46] | |||
|- | |||
| Ship Standards: Finalizing the Clockwise Segment Numbering Convention || [https://www.youtube.com/watch?v=BlNVo_NPIKU&t=822s 00:13:42] | |||
|- | |||
| Technical Milestone: Redefining Ring 0 as the Central Engineering/Bridge Core || [https://www.youtube.com/watch?v=BlNVo_NPIKU&t=1041s 00:17:21] | |||
|- | |||
| Modeling: Recreating Human-Scale Crew Quarter Door Geometry (1.2m Width) || [https://www.youtube.com/watch?v=BlNVo_NPIKU&t=1319s 00:21:59] | |||
|- | |||
| Roadmap: Previewing the NPC Command System and Bridge Ceiling Overhaul for v0.2.2.6 || [https://www.youtube.com/watch?v=BlNVo_NPIKU&t=3286s 00:54:46] | |||
|- | |||
| Systems Design: Nested Data Structures for Moons and Multi-Star Systems || [https://www.youtube.com/watch?v=BlNVo_NPIKU&t=4081s 01:08:01] | |||
|- | |||
| Asset Integration: Analyzing the Impact of Soft Edges on CGI Realism || [https://www.youtube.com/watch?v=BlNVo_NPIKU&t=5422s 01:30:22] | |||
|- | |||
| Gameplay Balance: Strategic Customization of Uniforms and Alert States || [https://www.youtube.com/watch?v=BlNVo_NPIKU&t=7273s 02:01:13] | |||
|- | |||
| Planetary Tech: Explaining the Flat-Plane Terrain Generation vs. Spherical Simulation || [https://www.youtube.com/watch?v=BlNVo_NPIKU&t=10724s 02:58:44] | |||
|- | |||
| Sound Design: Previewing the RM-84 Cleaning Droid Voice Lines || [https://www.youtube.com/watch?v=BlNVo_NPIKU&t=15162s 04:12:42] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2025-03-30 !! [https://www.youtube.com/watch?v=EeA1Pq2sl1g](https://www.youtube.com/watch?v=EeA1Pq2sl1g) !! 5 hours, 23 minutes, 11 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Deck Map Overhaul & Wall Screen Optimization | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This extended development session focuses on overhauling the ship's deck maps and optimizing wall screen actors to improve rendering efficiency and visual clarity. The developer transitions from a unified wall-and-screen mesh to a modular actor system that maintains consistent screen positioning despite corridor curvature. Significant time is dedicated to creating high-resolution 2D map templates for B and C decks using SketchUp exports, which are then integrated into the in-game UI with dynamic "You Are Here" indicators and updated room labels. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Optimization: Decoupling Wall Screen Actors from Corridor Geometry || [https://www.youtube.com/watch?v=EeA1Pq2sl1g&t=304s 00:05:04] | |||
|- | |||
| Map Workflow: Using SketchUp Overlays to Resolve Thin Geometry Visibility || [https://www.youtube.com/watch?v=EeA1Pq2sl1g&t=510s 00:08:30] | |||
|- | |||
| Design Philosophy: Avoiding Proprietary IP and Copyright Infringement || [https://www.youtube.com/watch?v=EeA1Pq2sl1g&t=675s 00:11:15] | |||
|- | |||
| Systems Deep-Dive: Proposal for Granular Segmented Power Cables vs. Event-Driven Logic || [https://www.youtube.com/watch?v=EeA1Pq2sl1g&t=1534s 00:25:34] | |||
|- | |||
| Electrical Simulation: Resistance, Amperage, and Two-Way Load Messaging || [https://www.youtube.com/watch?v=EeA1Pq2sl1g&t=1776s 00:29:36] | |||
|- | |||
| Geometry Efficiency: Analyzing Wasted Space and Deck Layout Optimization || [https://www.youtube.com/watch?v=EeA1Pq2sl1g&t=3429s 00:57:09] | |||
|- | |||
| Asset Creation: Building the B-Deck Map Template and Doorway Cutouts || [https://www.youtube.com/watch?v=EeA1Pq2sl1g&t=3842s 01:04:02] | |||
|- | |||
| Technical Analysis: High-Resolution Screenshot Artifacts and TAA vs. DLSS for UI || [https://www.youtube.com/watch?v=EeA1Pq2sl1g&t=8385s 02:19:45] | |||
|- | |||
| Platform Update: Steam Deck Native Performance and Console Porting Outlook || [https://www.youtube.com/watch?v=EeA1Pq2sl1g&t=8715s 02:25:15] | |||
|- | |||
| UI Implementation: Calculating Coordinate Offsets for "You Are Here" Indicators || [https://www.youtube.com/watch?v=EeA1Pq2sl1g&t=10895s 03:01:35] | |||
|- | |||
| Map Design: Integrating Bulkhead Visuals and Science Lab Layouts on C-Deck || [https://www.youtube.com/watch?v=EeA1Pq2sl1g&t=13054s 03:37:34] | |||
|- | |||
| Rendering: Utilizing Nanite Tessellation and Noise Functions for Engine Effects || [https://www.youtube.com/watch?v=EeA1Pq2sl1g&t=6370s 01:46:10] | |||
|} | |||
</div> | |||
</div> | |||
|} | |} | ||
</div></div></div> | </div></div></div> | ||
Revision as of 14:45, 18 March 2026
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page contains a List of Development streams and some metadata data
Latest Stream: 2026/03/11
The data below is being created and is not all accurate.
| Total Dev Streams | Total Play Time |
|---|---|
| 212 | 767 hours, 15 minutes, and 05 seconds* |
(*24 hour steam not included in total time as currently unavalible)
| Full Dev Stream Playlist |
|---|
| Building The Caravella Playlist |
| Building The Magellan Class Playlist |
Dev Stream History List
NOTE The use of AI has been implemented in the creation of some of the summaries and timestamps of the highlights, then checked for accuracy by a human editor.
2023
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023-09-10 | [1](https://www.youtube.com/watch?v=DF-jJp7TQa4) | 3 hours, 16 minutes, 41 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
| 2023-10-05 | [2](https://www.youtube.com/watch?v=btiDgL6aCbo) | 3 hours, 56 minutes, 23 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
2024 Q1
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-01-28 | [3](https://www.youtube.com/watch?v=Fp5SSR3Raxg) | 2 hours, 26 minutes, 55 seconds | Ship exterior remodeling, structural framework refinement, Drone Bay area modifications, geometry cleanup. |
| 2024-02-04 | [4](https://www.youtube.com/watch?v=FMP5aNqESE8) | 2 hours, 23 minutes, 48 seconds | C deck modifications, panel sizing consistency, SketchUp to Unreal Engine workflow, internal design rules, science labs and astrometrics planning. |
| 2024-02-10 | [5](https://www.youtube.com/watch?v=I5EtBgZHbNk) | 2 hours, 10 minutes, 04 seconds | Development stream focusing on ship framework, interior design, and game mechanics like damage, air pressure, and customization. |
| 2024-02-18 | [6](https://www.youtube.com/watch?v=WSOTLzVyqt4) | 4 hours, 01 minutes, 57 seconds | Development stream focusing on the new sensor UI for the Starship Simulator game, including the GPS, sensor modes, and bridge design. |
| 2024-02-24 | [7](https://www.youtube.com/watch?v=TqxsLCI-I-Q) | 2 hours, 39 minutes, 04 seconds | Development stream focusing on the game's design, including planetary exploration, ship customization, and mission creation. |
| 2024-03-03 | [8](https://www.youtube.com/watch?v=pqKjnwtuJo4) | 4 hours, 16 minutes, 09 seconds | Development stream focusing on Kickstarter updates, ship framework, holo display functionality, and galaxy generation. |
| 2024-03-06 | [9](https://www.youtube.com/watch?v=6JbXd9UCzws) | 4 hours, 22 minutes, 12 seconds | Development stream focusing on Kickstarter updates, engine work, multiplayer and gameplay, alien encounters and diplomacy, procedural generation and DLC plans, hologram planet on the bridge, and hologram planet improvements. |
| 2024-03-09 | [10](https://www.youtube.com/watch?v=S9Q0wFUomPY) | 4 hours, 33 minutes, 21 seconds | Development stream focusing on sensor UI improvements, multiplayer functionality, UI design and challenges, game features and content, technical details, and future development. |
| 2024-03-13 | [11](https://www.youtube.com/watch?v=77kiK4v1TE4) | 4 hours, 17 minutes, 38 seconds | Development stream focusing on UI improvements, sensor functionality, multiplayer considerations, game mechanics, VR, and the Kickstarter campaign. |
| 2024-03-17 | [12](https://www.youtube.com/watch?v=OS9v6ZpUato) | 4 hours, 25 minutes, 10 seconds | The creator is working on the UI for the game, with the Kickstarter launch being a day and 17 hours away. |
| 2024-03-19 | [13](https://www.youtube.com/watch?v=LJxojWgQUXk) | 0 hours, 15 minutes, 58 seconds | This video is a recording of the Kickstarter launch stream for the game Starship Simulator. |
| 2024-03-20 | [14](https://www.youtube.com/watch?v=tSR6vEc3pCM) | 3 hours, 04 minutes, 24 seconds | This is a development stream and Q&A for the game Starship Simulator. |
| 2024-03-25 | [15](https://www.youtube.com/watch?v=HZZcn4B9Y7M) | 5 hours, 00 minutes, 03 seconds | This is a Q&A stream about the Starship Simulator game, where the developer answers numerous questions from the chat. |
| 2024-03-27 | [16](https://www.youtube.com/watch?v=dpnjnqxt8j0) | 3 hours, 08 minutes, 24 seconds | This is a Q&A and development stream for the game Starship Simulator. |
2024 Q2
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-04-17 | [17](https://www.youtube.com/watch?v=sxky-sdPkYg) | 2 hours, 02 minutes, 55 seconds | This is a development stream focusing on 3D modeling of a new ship interior, specifically the bridge and its various stations. |
| 2024-04-17 | [18](https://www.youtube.com/watch?v=M0LqLt4E-Lk) | 2 hours, 01 minutes, 42 seconds | This is a development stream continuing the 3D modeling of a new ship interior, focusing on further detailing of the bridge. |
| 2024-04-19 | [19](https://www.youtube.com/watch?v=oBlNu3Jp1gg) | 2 hours, 03 minutes, 04 seconds | This is a development stream focusing on refining the 3D model of the new ship's bridge interior. |
| 2024-04-21 | [20](https://www.youtube.com/watch?v=e7SHD4CaIjQ) | 2 hours, 01 minutes, 56 seconds | This is a development stream continuing work on the 3D modeling of the new ship's bridge, including further detailing and adjustments. |
| 2024-04-24 | [21](https://www.youtube.com/watch?v=4pEqFvz_hHg) | 2 hours, 17 minutes, 16 seconds | This is a development stream discussing a new microphone, a second Steam package for dev builds, and various aspects of the game like the sensor UI, medical gameplay, and ship design. |
| 2024-04-28 | [22](https://www.youtube.com/watch?v=rRjtQnMd71c) | 2 hours, 41 minutes, 24 seconds | This is a development stream covering nanite tessellation, a new lighting system, world geometry alignment, collision issues, and reactor room lighting. |
| 2024-05-01 | [23](https://www.youtube.com/watch?v=3q-agBIqlw0) | 2 hours, 24 minutes, 42 seconds | This is a development stream focusing on the Unreal Engine 5.4 update, the implementation of 3D carpet, C deck development, and the modular design of the ship. |
| 2024-05-05 | [24](https://www.youtube.com/watch?v=1b6HYAQRiP0) | 2 hours, 35 minutes, 43 seconds | This is a development stream about the creation of C deck, including the design of science labs, storage areas, and airlocks. |
| 2024-05-08 | [25](https://www.youtube.com/watch?v=EuoP23_OhLM) | 3 hours, 19 minutes, 30 seconds | Starship Simulator - Template work for C deck and various ship mechanics and features. |
| 2024-05-12 | [26](https://www.youtube.com/watch?v=ngMOB4IQOKU) | 2 hours, 51 minutes, 43 seconds | Starship Simulator - Working on the rear portion of C deck of a starship. |
| 2024-05-15 | [27](https://www.youtube.com/watch?v=QKPS5RoWxMo) | 3 hours, 20 minutes, 35 seconds | Starship Simulator - Dev Stream |
| 2024-05-19 | [28](https://www.youtube.com/watch?v=aF57Vb22e-0) | 3 hours, 50 minutes, 12 seconds | Starship Simulator - Dev Stream |
| 2024-05-22 | [29](https://www.youtube.com/watch?v=SrmwVtaKaLA) | 2 hours, 46 minutes, 23 seconds | Starship Simulator - Dev Stream |
| 2024-05-26 | [30](https://www.youtube.com/watch?v=M2SI1h9Iauo) | 4 hours, 28 minutes, 43 seconds | Starship Simulator - Dev Stream |
| 2024-05-29 | [31](https://www.youtube.com/watch?v=Wg_nuoKjRs4) | 3 hours, 44 minutes, 05 seconds | Starship Simulator - Dev Stream |
2024 Q3
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-06-02 | [32](https://www.youtube.com/watch?v=HoJGrWHtT5U) | 3 hours, 12 minutes, 33 seconds | Starship Simulator - Testing stream with community |
| 2024-06-05 | [33](https://www.youtube.com/watch?v=_Lqv4ZoNVyE) | 3 hours, 36 minutes, 36 seconds | Starship Simulator - Bug fixing and feature implementation |
| 2024-06-09 | [34](https://www.youtube.com/watch?v=lRIHB32C1xs) | 3 hours, 43 minutes, 03 seconds | Starship Simulator - Working on C Deck and general development |
| 2024-06-16 | [35](https://www.youtube.com/watch?v=dE5Wkx5IASw) | 3 hours, 55 minutes, 48 seconds | Starship Simulator - Development stream |
| 2024-06-19 | [36](https://www.youtube.com/watch?v=-Y5NASdmNMU) | 3 hours, 45 minutes, 05 seconds | Starship Simulator - Playtesting with community |
| 2024-06-23 | [37](https://www.youtube.com/watch?v=_K3f4V8EF9Y) | 3 hours, 51 minutes, 57 seconds | Starship Simulator - Working on gameplay and features |
| 2024-06-27 | [38](https://www.youtube.com/watch?v=uPAQ_BdUBx8) | 3 hours, 31 minutes, 04 seconds | Starship Simulator - Interior design and development |
| 2024-06-30 | [39](https://www.youtube.com/watch?v=4MYPaFmg4gg) | 3 hours, 56 minutes, 56 seconds | Starship Simulator - Development and Q&A |
| 2024-07-03 | [40](https://www.youtube.com/watch?v=PigDFzb_q9g) | 3 hours, 54 minutes, 56 seconds | Starship Simulator - Working on ship systems |
| 2024-07-07 | [41](https://www.youtube.com/watch?v=N42NANFxF8g) | 4 hours, 23 minutes, 48 seconds | Starship Simulator - Community playtest and feedback |
| 2024-07-10 | [42](https://www.youtube.com/watch?v=Z4wyUJrufmE) | 3 hours, 56 minutes, 08 seconds | Starship Simulator - Focusing on game mechanics |
| 2024-07-17 | [43](https://www.youtube.com/watch?v=cgHcefp49Bc) | 5 hours, 18 minutes, 07 seconds | Starship Simulator - UI development and implementation |
| 2024-07-21 | [44](https://www.youtube.com/watch?v=69eO5Sj-R-A) | 2 hours, 18 minutes, 38 seconds | Starship Simulator - Working on planetary systems |
| 2024-07-24 | [45](https://www.youtube.com/watch?v=o0BOGNgjTWA) | 3 hours, 46 minutes, 53 seconds | Starship Simulator - Ship interior detailing |
| 2024-07-28 | [46](https://www.youtube.com/watch?v=HEv9K0FdLeM) | 3 hours, 23 minutes, 49 seconds | Starship Simulator - Gameplay testing and feedback |
| 2024-07-31 | [47](https://www.youtube.com/watch?v=Qk23FDPFP8E) | 3 hours, 24 minutes, 24 seconds | Starship Simulator - Focusing on engine systems |
| 2024-08-07 | [48](https://www.youtube.com/watch?v=zgFr5yygXXk) | 3 hours, 55 minutes, 30 seconds | Starship Simulator - Working on alien life and interactions |
| 2024-08-11 | [49](https://www.youtube.com/watch?v=GoNGrjvNUSY) | 2 hours, 50 minutes, 40 seconds | Starship Simulator - Development of mission systems |
| 2024-08-14 | [50](https://www.youtube.com/watch?v=WGo1HnMPGfg) | 3 hours, 11 minutes, 50 seconds | Starship Simulator - Implementing ship customization features |
| 2024-08-18 | [51](https://www.youtube.com/watch?v=sFsBLWfIXyg) | 4 hours, 39 minutes, 16 seconds | Starship Simulator - Bridge design and functionality |
| 2024-08-21 | [52](https://www.youtube.com/watch?v=sesebtSLNt4) | 3 hours, 46 minutes, 50 seconds | Starship Simulator - Working on the sensor UI |
| 2024-08-25 | [53](https://www.youtube.com/watch?v=I-DpKsiQqF0) | 4 hours, 14 minutes, 31 seconds | Starship Simulator - Developing medical gameplay |
| 2024-08-28 | [54](https://www.youtube.com/watch?v=AY8BX8cg08E) | 4 hours, 54 minutes, 11 seconds | Starship Simulator - Reactor room development |
2024 Q4
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-09-01 | [55](https://www.youtube.com/watch?v=_dqbmqXKSiw) | 3 hours, 38 minutes, 52 seconds | Starship Simulator - Nanite tessellation work |
| 2024-09-04 | [56](https://www.youtube.com/watch?v=LSMh20HG-5o) | 4 hours, 14 minutes, 21 seconds | Starship Simulator - New lighting system implementation |
| 2024-09-08 | [57](https://www.youtube.com/watch?v=epQDIQlRcJo) | 3 hours, 53 minutes, 30 seconds | Starship Simulator - World geometry alignment |
| 2024-09-11 | [58](https://www.youtube.com/watch?v=HQbUlVhtEk8) | 4 hours, 22 minutes, 32 seconds | Starship Simulator - Addressing collision issues |
| 2024-09-15 | [59](https://www.youtube.com/watch?v=ISrlRnxBefU) | 3 hours, 35 minutes, 36 seconds | Starship Simulator - Reactor room lighting |
| 2024-09-22 | [60](https://www.youtube.com/watch?v=dS0kIigWddI) | 5 hours, 19 minutes, 03 seconds | Starship Simulator - Unreal Engine 5.4 update |
| 2024-09-25 | [61](https://www.youtube.com/watch?v=AszAgntXGkA) | 4 hours, 33 minutes, 39 seconds | Starship Simulator - Implementation of 3D carpet |
| 2024-09-29 | [62](https://www.youtube.com/watch?v=guvueG6h0O8) | 2 hours, 36 minutes, 34 seconds | Starship Simulator - C deck development |
| 2024-09-29 | [63](https://www.youtube.com/watch?v=znuocbECLwk) | 1 hours, 18 minutes, 23 seconds | Starship Simulator - Modular ship design |
| 2024-10-02 | [64](https://www.youtube.com/watch?v=9oCRW5r9Eic) | 0 hours, 13 minutes, 30 seconds | Starship Simulator - Science lab design |
| 2024-10-02 | [65](https://www.youtube.com/watch?v=Bs1th0y5yNY) | 1 hours, 43 minutes, 55 seconds | Starship Simulator - Storage area design |
| 2024-10-02 | [66](https://www.youtube.com/watch?v=7qV8YqcbDCw) | 2 hours, 52 minutes, 22 seconds | Starship Simulator - Airlock implementation |
| 2024-10-06 | [67](https://www.youtube.com/watch?v=epeiDsw5HW0) | 3 hours, 54 minutes, 53 seconds | Starship Simulator - Template work for C deck |
| 2024-10-09 | [68](https://www.youtube.com/watch?v=t2Kj8xhHiOc) | 4 hours, 06 minutes, 01 seconds | Starship Simulator - Discussing new team members |
| 2024-10-13 | [69](https://www.youtube.com/watch?v=00J4y3mG5QU) | 4 hours, 26 minutes, 58 seconds | Starship Simulator - Working on ship mechanics |
| 2024-10-16 | [70](https://www.youtube.com/watch?v=JQGe_H0uQSs) | 4 hours, 50 minutes, 15 seconds | Starship Simulator - Implementing new game features |
| 2024-10-20 | [71](https://www.youtube.com/watch?v=hZxDDp7atIQ) | 4 hours, 03 minutes, 02 seconds | Starship Simulator - Rear portion of C deck development |
| 2024-10-23 | [72](https://www.youtube.com/watch?v=QZdhZgqm_Jg) | 4 hours, 03 minutes, 30 seconds | Starship Simulator - Continued work on C deck |
| 2024-10-28 | [73](https://www.youtube.com/watch?v=MAzCrBCvAFM) | 3 hours, 31 minutes, 42 seconds | Starship Simulator - Further detailing of ship interiors |
| 2024-10-30 | [74](https://www.youtube.com/watch?v=WiXvY8Oo_lY) | 4 hours, 47 minutes, 58 seconds | Starship Simulator - Bug fixing and optimization |
| 2024-11-03 | [75](https://www.youtube.com/watch?v=6eOjNZNutzE) | 3 hours, 23 minutes, 04 seconds | Starship Simulator - Implementing new UI elements |
| 2024-11-06 | [76](https://www.youtube.com/watch?v=Np75e6PTt0c) | 4 hours, 12 minutes, 49 seconds | Starship Simulator - Working on multiplayer features |
| 2024-11-10 | [77](https://www.youtube.com/watch?v=6WL7bpwEZqY) | 3 hours, 42 minutes, 44 seconds | Starship Simulator - Developing alien encounters |
| 2024-11-13 | [78](https://www.youtube.com/watch?v=MssisqjJzmQ) | 3 hours, 56 minutes, 33 seconds | Starship Simulator - Procedural generation improvements |
| 2024-11-20 | [79](https://www.youtube.com/watch?v=lBzD2w7r318) | 3 hours, 30 minutes, 57 seconds | Starship Simulator - Planning DLC content |
| 2024-11-24 | [80](https://www.youtube.com/watch?v=USmxtXX4WWE) | 3 hours, 38 minutes, 48 seconds | Starship Simulator - Hologram planet on the bridge |
| 2024-11-27 | [81](https://www.youtube.com/watch?v=DYEMtGRbGbQ) | 4 hours, 11 minutes, 17 seconds | Starship Simulator - Hologram planet improvements |
| 2024-12-01 | [82](https://www.youtube.com/watch?v=QzM65wZyDYk) | 4 hours, 23 minutes, 14 seconds | Starship Simulator - Sensor UI improvements |
| 2024-12-04 | [83](https://www.youtube.com/watch?v=nJuoHDmRC-M) | 4 hours, 14 minutes, 28 seconds | Starship Simulator - Further multiplayer functionality |
| 2024-12-08 | [84](https://www.youtube.com/watch?v=BQWtKS0vfzo) | 4 hours, 21 minutes, 52 seconds | Starship Simulator - UI design challenges |
| 2024-12-11 | [85](https://www.youtube.com/watch?v=zBs_hgtmTwc) | 4 hours, 23 minutes, 12 seconds | Starship Simulator - New game features and content |
| 2024-12-15 | [86](https://www.youtube.com/watch?v=g91IxNgT3ow) | 3 hours, 33 minutes, 01 seconds | Starship Simulator - Technical details and development |
| 2024-12-22 | [87](https://www.youtube.com/watch?v=0XfBffP6m20) | 4 hours, 06 minutes, 30 seconds | Starship Simulator - Future development plans |
| 2024-12-29 | [88](https://www.youtube.com/watch?v=4-c7bcQLA4c) | 3 hours, 39 minutes, 16 seconds | Starship Simulator - UI improvements and sensor functionality |
2025 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-01-01 | [89](https://www.youtube.com/watch?v=BEVzt2VFCgA) | 3 hours, 52 minutes, 30 seconds |
Starship Simulator - Macro Architecture and Stellar Limit Logic
| |||||||||||||||||||||||||||||
| 2025-01-05 | [90](https://www.youtube.com/watch?v=o-_QGR3FTdw) | 3 hours, 36 minutes, 39 seconds |
Starship Simulator - Orbital Mechanics and Scattered Disc Implementation
| |||||||||||||||||||||||||||||
| 2025-01-08 | [91](https://www.youtube.com/watch?v=ly5QMAY5UDc) | 3 hours, 26 minutes, 11 seconds |
Starship Simulator - Knowledge Level Logic and Atmospheric Science Refinement
| |||||||||||||||||||||||||||||
| 2025-01-12 | [92](https://www.youtube.com/watch?v=3irRQhqHdtE) | 5 hours, 10 minutes, 12 seconds |
Starship Simulator - Nanite Tessellation and Planetary Sensor Data Overlays
| |||||||||||||||||||||||||||||
| 2025-01-16 | [93](https://www.youtube.com/watch?v=jedJNbjOlmE) | 2 hours, 49 minutes, 5 seconds |
Starship Simulator - Kickstarter Update and UI Tutorial Development
| |||||||||||||||||||||||||||||
| 2025-01-19 | [94](https://www.youtube.com/watch?v=ZtpldWPd19A) | 2 hours, 37 minutes, 21 seconds |
Starship Simulator - Nanite Tessellation and Prop Persistence Deep Dive
| |||||||||||||||||||||||||||||
| 2025-01-22 | [95](https://www.youtube.com/watch?v=7Er_jsr4WFQ) | 0 hours, 36 minutes, 54 seconds |
Starship Simulator - Engine Migration (UE 5.5) and Physics Prop Overhaul
| |||||||||||||||||||||||||||||
| 2025-01-22 | [96](https://www.youtube.com/watch?v=uq1R9hH6JhM) | 3 hours, 27 minutes, 12 seconds |
Starship Simulator - F-Deck Framework and Lift Shaft Refinement
| |||||||||||||||||||||||||||||
| 2025-01-26 | [97](https://www.youtube.com/watch?v=aTn4QFNlLZY) | 3 hours, 11 minutes, 11 seconds |
Starship Simulator - Engine Prototyping & Multiplayer Stress Tests
| |||||||||||||||||||||||||||||
| 2025-01-29 | [98](https://www.youtube.com/watch?v=XQ_9Y-qv_Wc) | 4 hours, 7 minutes, 35 seconds |
Starship Simulator - F-Deck Maintenance Tunnels & Modding Architecture
| |||||||||||||||||||||||||||||
| 2025-02-02 | [99](https://www.youtube.com/watch?v=xptp6vxXRT8) | 4 hours, 22 minutes, 18 seconds |
Starship Simulator - Modding Star Systems & Engine Debugging
| |||||||||||||||||||||||||||||
| 2025-02-05 | [100](https://www.youtube.com/watch?v=kXYdKRpQd2U) | 4 hours, 47 minutes, 28 seconds |
Starship Simulator - Snapping Tools & Exterior Dome Design
| |||||||||||||||||||||||||||||
| 2025-02-09 | [101](https://www.youtube.com/watch?v=x-l4pIyBQ_8) | 4 hours, 41 minutes, 29 seconds |
Starship Simulator - Stairwell Refinement & Dynamic Loading Screens
| |||||||||||||||||||||||||||||
| 2025-03-05 | [102](https://www.youtube.com/watch?v=d8GJioDYXf4) | 4 hours, 6 minutes, 58 seconds |
Starship Simulator - Stairwell Refinement & Unreal 5.5 Upgrade
| |||||||||||||||||||||||||||||
| 2025-03-09 | [103](https://www.youtube.com/watch?v=XUXSC1uZV_s) | 4 hours, 13 minutes, 17 seconds |
Starship Simulator - Stairwell Refinement & Global Illumination
| |||||||||||||||||||||||||||||
| 2025-03-12 | [104](https://www.youtube.com/watch?v=-Ehk-BPHVkY) | 4 hours, 15 minutes, 41 seconds |
Starship Simulator - Science Labs & Logistics Infrastructure
| |||||||||||||||||||||||||||||
| 2025-03-16 | [105](https://www.youtube.com/watch?v=2G_-cJ9yNbA) | 4 hours, 18 minutes, 38 seconds |
Starship Simulator - Corridor Logic & Wall Panel Workflow
| |||||||||||||||||||||||||||||
| 2025-03-19 | [106](https://www.youtube.com/watch?v=SjJ1B7KNJAU) | 4 hours, 37 minutes, 16 seconds |
Starship Simulator - Science Labs & Astrometry Layouts
| |||||||||||||||||||||||||||||
| 2025-03-23 | [107](https://www.youtube.com/watch?v=XKpKJZ2eeMw) | 4 hours, 15 minutes, 16 seconds |
Starship Simulator - Roomba Logic & Crew Quarters Layouts
| |||||||||||||||||||||||||||||
| 2025-03-26 | [108](https://www.youtube.com/watch?v=BlNVo_NPIKU) | 4 hours, 56 minutes, 11 seconds |
Starship Simulator - Crew Quarters Doorways & Naming Conventions
| |||||||||||||||||||||||||||||
| 2025-03-30 | [109](https://www.youtube.com/watch?v=EeA1Pq2sl1g) | 5 hours, 23 minutes, 11 seconds |
Starship Simulator - Deck Map Overhaul & Wall Screen Optimization
| |||||||||||||||||||||||||||||
2025 Q2
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-04-02 | [110](https://www.youtube.com/watch?v=SW_txxTvWKY) | 4 hours, 46 minutes, 47 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-04-06 | [111](https://www.youtube.com/watch?v=rfNzBJg4gIs) | 3 hours, 48 minutes, 01 seconds |
Starship Simulator - Dev Stream - Live Bug Fixing and Multi-player Stress Testing
| |||||||||||||||||||||||||||||
| 2025-04-09 | [112](https://www.youtube.com/watch?v=zAvx1ZfvSDQ) | 4 hours, 6 minutes, 39 seconds |
Starship Simulator - Dev Stream - Modeling Stairs and Nav Mesh Debugging
| |||||||||||||||||||||||||||||
| 2025-04-13 | [113](https://www.youtube.com/watch?v=eaRNeOK6jLA) | 3 hours, 54 minutes, 47 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-04-16 | [114](https://www.youtube.com/watch?v=6HHSoX2H42o) | 4 hours, 8 minutes, 12 seconds |
Starship Simulator - Dev Stream - Modeling Balconies and Refining Tutorial Logic
| |||||||||||||||||||||||||||||
| 2025-04-20 | [115](https://www.youtube.com/watch?v=HsLBTeCkfIc) | 2 hours, 58 minutes, 32 seconds |
Starship Simulator - Dev Stream - Modeling Door Frames and Nav Mesh Fixes
| |||||||||||||||||||||||||||||
| 2025-04-23 | [116](https://www.youtube.com/watch?v=68hlCwxclPY) | 4 hours, 16 minutes, 11 seconds |
Starship Simulator - Dev Stream - High-Priority Bug Fixing
| |||||||||||||||||||||||||||||
| 2025-04-30 | [117](https://www.youtube.com/watch?v=RFZj3v_qWjo) | 4 hours, 37 minutes, 27 seconds |
Starship Simulator - Dev Stream - Pitcon Recap and Modeling
| |||||||||||||||||||||||||||||
| 2025-05-04 | [118](https://www.youtube.com/watch?v=4UCZ468ebf4) | 3 hours, 45 minutes, 38 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-05-07 | [119](https://www.youtube.com/watch?v=ww6zkl5Tg7A) | 3 hours, 47 minutes, 00 seconds |
Starship Simulator - Dev Stream - Modeling Reactor Room Wall Panels
| |||||||||||||||||||||||||||||
| 2025-05-11 | [120](https://www.youtube.com/watch?v=vWu94k4X4AI) | 3 hours, 57 minutes, 46 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-05-14 | [121](https://www.youtube.com/watch?v=P2RCjAw2iMU) | 4 hours, 0 minutes, 31 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-05-18 | [122](https://www.youtube.com/watch?v=2DX69HhROCI) | 4 hours, 12 minutes, 01 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-05-21 | [123](https://www.youtube.com/watch?v=fbttWmc2kj0) | 3 hours, 55 minutes, 45 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-05-28 | [124](https://www.youtube.com/watch?v=9g59sPfFRWo) | 4 hours, 31 minutes, 10 seconds |
Starship Simulator - Dev Stream - Bug Fixing
| |||||||||||||||||||||||||||||
| 2025-06-01 | [125](https://www.youtube.com/watch?v=k6omIDyfkhU) | 4 hours, 45 minutes, 20 seconds |
Starship Simulator - Sunday Funday! Chess board!
| |||||||||||||||||||||||||||||
| 2025-06-04 | [126](https://www.youtube.com/watch?v=ovCXY2dwPXs) | 2 hours, 58 minutes, 24 seconds |
Starship Simulator - Dev Stream - Interactive Holo-Display
| |||||||||||||||||||||||||||||
| 2025-06-08 | [127](https://www.youtube.com/watch?v=2xBLh7S-pfM) | 3 hours, 26 minutes, 18 seconds |
Starship Simulator Sunday Funday - Creating a Organic 3d Printer and implement into game
| |||||||||||||||||||||||||||||
| 2025-06-11 | [128](https://www.youtube.com/watch?v=-bniziYa2hs) | 4 hours, 7 minutes, 56 seconds |
Starship Simulator - Dev Stream - Creating an Interactive Holo-Display
| |||||||||||||||||||||||||||||
| 2025-06-16 | [129](https://www.youtube.com/watch?v=NpaSRQPKKrY) | 4 hours, 31 minutes, 35 seconds |
Starship Simulator
| |||||||||||||||||||||||||||||
| 2025-06-18 | [130](https://www.youtube.com/watch?v=bvn4w6W2Vd4) | 4 hours, 32 minutes, 16 seconds |
Starship Simulator - Dev Stream - New Bridge Ceiling and Hollow Display Hardware
| |||||||||||||||||||||||||||||
| 2025-06-22 | [131](https://www.youtube.com/watch?v=zYwQytjhNNA) | 4 hours, 14 minutes, 35 seconds |
Starship Simulator - Dev Stream - Bridge NPCs and Command Logic
| |||||||||||||||||||||||||||||
| 2025-06-25 | [132](https://www.youtube.com/watch?v=3f7lWr5frlk) | 4 hours, 20 minutes, 49 seconds |
Starship Simulator - Dev Stream - NPC Interaction Overhaul
| |||||||||||||||||||||||||||||
| 2025-06-29 | [133](https://www.youtube.com/watch?v=ZbDDMrL3LIc) | 4 hours, 24 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 1
| |||||||||||||||||||||||||||||
2025 Q3
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-07-02 | [134](https://www.youtube.com/watch?v=GJfl57rHL8o) | 4 hours, 01 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 2
| |||||||||||||||||||||||||||||
| 2025-07-06 | [135](https://www.youtube.com/watch?v=Kj-3G5Byb9I) | 4 hours, 05 minutes, 41 seconds |
Starship Simulator - Building A Starship From Scratch - Part 3
| |||||||||||||||||||||||||||||
| 2025-07-13 | [136](https://www.youtube.com/watch?v=m-QXNH5YK9U) | 4 hours, 17 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 4
| |||||||||||||||||||||||||||||
| 2025-07-16 | [137](https://www.youtube.com/watch?v=JQM3e4IwBKc) | 4 hours, 26 minutes, 47 seconds |
Starship Simulator - Building A Starship From Scratch - Part 5
| |||||||||||||||||||||||||||||
| 2025-07-20 | [138](https://www.youtube.com/watch?v=zjCw-8Ryj3s) | 4 hours, 4 minutes, 20 seconds |
Starship Simulator - Building A Starship From Scratch - Part 6
| |||||||||||||||||||||||||||||
| 2025-07-23 | [139](https://www.youtube.com/watch?v=l_EpdpbVKnQ) | 3 hours, 56 minutes, 42 seconds |
Starship Simulator - Building A Starship From Scratch - Part 7
| |||||||||||||||||||||||||||||
| 2025-07-27 | [140](https://www.youtube.com/watch?v=8xmnxXk_ISM) | 4 hours, 55 minutes, 52 seconds |
Starship Simulator - Building A Starship From Scratch - Part 8
| |||||||||||||||||||||||||||||
| 2025-07-30 | [141](https://www.youtube.com/watch?v=ZoApe9xMBpQ) | 3 hours, 54 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 9
| |||||||||||||||||||||||||||||
| 2025-08-03 | [142](https://www.youtube.com/watch?v=2-DFf-Lv1lI) | 4 hours, 1 minute, 1 seconds |
Starship Simulator - Building A Starship From Scratch - Part 10
| |||||||||||||||||||||||||||||
| 2025-08-06 | [143](https://www.youtube.com/watch?v=T2lQA2nsS_c) | 4 hours, 23 minutes, 18 seconds |
Starship Simulator - Building A Starship From Scratch - Part 11
| |||||||||||||||||||||||||||||
| 2025-08-10 | [144](https://www.youtube.com/watch?v=OOqhfDbOssE) | 4 hours, 08 minutes, 07 seconds |
Starship Simulator - Building A Starship From Scratch - Part 12
| |||||||||||||||||||||||||||||
| 2025-08-13 | [145](https://www.youtube.com/watch?v=4TP6mDYU_G0) | 4 hours, 07 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 13
| |||||||||||||||||||||||||||||
| 2025-08-17 | [146](https://www.youtube.com/watch?v=ql37m2Pahks) | 4 hours, 07 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 14
| |||||||||||||||||||||||||||||
| 2025-08-20 | [147](https://www.youtube.com/watch?v=7HeEqpU9pK0) | 4 hours, 31 minutes, 25 seconds |
Starship Simulator - White Dwarfs and Yes, a broken camera!
| |||||||||||||||||||||||||||||
| 2025-08-24 | [148](https://www.youtube.com/watch?v=lEZYfRGSGuw) | 4 hours, 21 minutes, 16 seconds |
Starship Simulator - Building A Starship From Scratch - Part 15
| |||||||||||||||||||||||||||||
| 2025-08-27 | [149](https://www.youtube.com/watch?v=OMiHT361usg) | 3 hours, 11 minutes, 28 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-08-31 | [150](https://www.youtube.com/watch?v=AId0-gpR7uE) | 4 hours, 12 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 16
| |||||||||||||||||||||||||||||
| 2025-09-04 | [151](https://www.youtube.com/watch?v=axF8dSQCYjg) | 3 hours, 08 minutes, 49 seconds |
Starship Simulator - Dev Build
| |||||||||||||||||||||||||||||
| 2025-09-07 | [152](https://www.youtube.com/watch?v=_JwL_XKiCQ4) | 4 hours, 21 minutes, 41 seconds |
Starship Simulator - Building A Starship From Scratch - Part 17
| |||||||||||||||||||||||||||||
| 2025-09-10 | [153](https://www.youtube.com/watch?v=tToQ1qKYcwc) | 4 hours, 19 minutes, 24 seconds |
Starship Simulator - Dev Stream - Planter Lights and Ceiling Overhaul
| |||||||||||||||||||||||||||||
| 2025-09-14 | [154](https://www.youtube.com/watch?v=wPCV93fummU) | 4 hours, 03 minutes, 01 seconds |
Starship Simulator - Building A Starship From Scratch - Part 18
| |||||||||||||||||||||||||||||
| 2025-09-17 | [155](https://www.youtube.com/watch?v=NtEyThjJtEQ) | 4 hours, 11 minutes, 41 seconds |
Starship Simulator - Dev Stream - Controller support
| |||||||||||||||||||||||||||||
| 2025-09-21 | [156](https://www.youtube.com/watch?v=eC3DKUr4s0U) | 4 hours, 13 minutes, 05 seconds |
Starship Simulator - Building A Starship From Scratch - Part 19
| |||||||||||||||||||||||||||||
| 2025-09-24 | [157](https://www.youtube.com/watch?v=W50IIzVPsNA) | 4 hours, 14 minutes, 02 seconds |
Starship Simulator - Dev Stream - Settings choices & UI
| |||||||||||||||||||||||||||||
2025 Q4
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-10-01 | [158](https://www.youtube.com/watch?v=LYKNVjzfPmg) | 4 hours, 07 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 20
| |||||||||||||||||||||||||||||
| 2025-10-05 | [159](https://www.youtube.com/watch?v=upHOcByqRwE) | 4 hours, 02 minutes, 28 seconds |
Starship Simulator - Building A Starship From Scratch - Part 21
| |||||||||||||||||||||||||||||
| 2025-10-09 | [160](https://www.youtube.com/watch?v=Q8LL6_P5Sus) | 4 hours, 05 minutes, 00 second |
Starship Simulator - Building The Magellan Class - Part 1 (ish). VIP Suites
| |||||||||||||||||||||||||||||
| 2025-10-12 | [161](https://www.youtube.com/watch?v=jdbNgrVY5f4) | 4 hours, 07 minutes, 59 seconds |
Starship Simulator - Building A Starship From Scratch - Part 22
| |||||||||||||||||||||||||||||
| 2025-10-15 | [162](https://www.youtube.com/watch?v=GDcopb4IJSg) | 4 hours, 20 minutes, 25 seconds |
Starship Simulator - Building The Magellan Class - Part 2
| |||||||||||||||||||||||||||||
| 2025-10-19 | [163](https://www.youtube.com/watch?v=fYx9eLgrCVo) | 3 hours, 56 minutes, 49 seconds |
Starship Simulator - Building A Starship From Scratch - Part 23
| |||||||||||||||||||||||||||||
| 2025-10-22 | [164](https://www.youtube.com/watch?v=8DTtNP9_Mss) | 4 hours, 01 minute, 40 seconds |
Starship Simulator - Building The Magellan Class - Part 3
| |||||||||||||||||||||||||||||
| 2025-10-29 | [165](https://www.youtube.com/watch?v=HjWdgfd_mjs) | 4 hours, 20 minutes, 14 seconds |
Starship Simulator - Dev Stream - Experimenting With Shuttles
| |||||||||||||||||||||||||||||
| 2025-11-02 | [166](https://www.youtube.com/watch?v=assuEqdcpFk) | 4 hours, 06 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 24
| |||||||||||||||||||||||||||||
| 2025-11-09 | [167](https://www.youtube.com/watch?v=bnm9omnwo4w) | 3 hours, 51 minutes, 24 seconds |
Starship Simulator - Building A Starship From Scratch - Part 25 - Infrastructure
| |||||||||||||||||||||||||||||
| 2025-11-12 | [168](https://www.youtube.com/watch?v=nCeJVNo6p44) | 3 hours, 56 minutes, 06 seconds |
Starship Simulator - Building The Magellan Class - Part 4
| |||||||||||||||||||||||||||||
| 2025-11-14 | [169](https://www.youtube.com/watch?v=JH3Dij4UxCk) | 4 hours, 8 minutes, 37 seconds |
Starship Simulator - Random Friday - NPCs
| |||||||||||||||||||||||||||||
| 2025-11-16 | [170](https://www.youtube.com/watch?v=5D9WwrF_C8Y) | 3 hours, 52 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 26 - Cabling
| |||||||||||||||||||||||||||||
| 2025-11-19 | [171](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 12 minutes, 43 seconds |
Starship Simulator - Building The Magellan Class - Part 5
| |||||||||||||||||||||||||||||
| 2025-11-21 | [172](https://www.youtube.com/watch?v=-0jGwUELfIM) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Random Friday! Crew Rosters
| |||||||||||||||||||||||||||||
| 2025-11-23 | [173](https://www.youtube.com/watch?v=e4uQ3vEn5P8) | 3 hours, 55 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 27 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-11-26 | [174](https://www.youtube.com/watch?v=7TRYwbjriW8) | 3 hours, 58 minutes, 31 seconds |
Starship Simulator - Building The Magellan Class - Part 6
| |||||||||||||||||||||||||||||
| 2025-11-28 | [175](https://www.youtube.com/watch?v=O-LBImMiaY0) | 3 hours, 50 minutes, 22 seconds |
Starship Simulator - Random Friday! Star System Designer
| |||||||||||||||||||||||||||||
| 2025-11-30 | [176](https://www.youtube.com/watch?v=zjSGkPZIbs0) | 3 hours, 55 minutes, 38 seconds |
Starship Simulator - Building A Starship From Scratch - Part 28 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-12-03 | [177](https://www.youtube.com/watch?v=BG1_kmaW8Ew) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Building The Magellan Class - Part 7
| |||||||||||||||||||||||||||||
| 2025-12-06 | [178](https://www.youtube.com/watch?v=0n3DCsmZ99U) | 3 hours, 50 minutes, 16 seconds |
Starship Simulator - Random Saturday! (Planetary Landings)
| |||||||||||||||||||||||||||||
| 2025-12-07 | [179](https://www.youtube.com/watch?v=d73np7fS2og) | 3 hours, 51 minutes, 54 seconds |
Starship Simulator - Building A Starship From Scratch - Part 29 - Hardware
| |||||||||||||||||||||||||||||
| 2025-12-12 | [180](https://www.youtube.com/watch?v=1lMms_DZv2g) | 5 hours, 34 minutes, 18 seconds |
Starship Simulator - Random Friday! (Planetary Surfaces)
| |||||||||||||||||||||||||||||
| 2025-12-14 | [181](https://www.youtube.com/watch?v=4xTsb71WUdw) | 4 hours, 07 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 30 - RCS Hardware
| |||||||||||||||||||||||||||||
| 2025-12-17 | [182](https://www.youtube.com/watch?v=vf9UrXaDvQg) | 3 hours, 53 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 8 - Bridge Alcoves
| |||||||||||||||||||||||||||||
| 2025-12-19 | [183](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 29 minutes, 01 seconds |
Starship Simulator - Random Friday! (Dynamic object spawning)
| |||||||||||||||||||||||||||||
| 2024-12-21 | [184](https://www.youtube.com/watch?v=34liMv8Qjbk) | 3 hours, 59 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 31 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2025-12-27 | [185](https://www.youtube.com/watch?v=ITOzpTxKAJg) | 24 hours, 04 minutes, 00 seconds* |
Starship Simulator - 24 Hour Charity Dev Stream!
| |||||||||||||||||||||||||||||
2026 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-01-02 | [186](https://www.youtube.com/watch?v=Q3RVRrtXlKI) | 3 hours, 59 minutes, 24 seconds |
Starship Simulator - Random Friday! - Dynamic NPC Tasks
| |||||||||||||||||||||||||||||
| 2026-01-04 | [187](https://www.youtube.com/watch?v=N3eA6zvGEIo) | 4 hours, 6 minutes, 53 seconds |
Starship Simulator - Building A Starship From Scratch - Part 32 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2026-01-07 | [188](https://www.youtube.com/watch?v=tjDHPXvklWE) | 3 hours, 58 minutes, 58 seconds |
Starship Simulator - Building The Magellan Class - Part 9 - NPC Repair
| |||||||||||||||||||||||||||||
| 2026-01-09 | [189](https://www.youtube.com/watch?v=RdTTJkEPeyg) | 3 hours, 49 minutes, 36 seconds |
Starship Simulator - Random Friday! - NPC Prop Handling
| |||||||||||||||||||||||||||||
| 2026-01-11 | [190](https://www.youtube.com/watch?v=jfS2WRXzezI) | 3 hours, 54 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 33 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-14 | [191](https://www.youtube.com/watch?v=WXMwsuzagSA) | 3 hours, 51 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 10 - Storage
| |||||||||||||||||||||||||||||
| 2026-01-16 | [192](https://www.youtube.com/watch?v=ft7RoN2FW_M) | 4 hours, 6 minutes, 35 seconds |
Starship Simulator - Random Friday! - Comms Gameplay
| |||||||||||||||||||||||||||||
| 2026-01-18 | [193](https://www.youtube.com/watch?v=nsQSN9u6ZZ8) | 3 hours, 40 minutes, 37 seconds |
Starship Simulator - Building A Starship From Scratch - Part 34 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-21 | [194](https://www.youtube.com/watch?v=1BR_bRl8Uns) | 4 hours, 5 minutes, 17 seconds |
Starship Simulator - Building The Magellan Class - Part 11 - Bridge Interior Polish
| |||||||||||||||||||||||||||||
| 2026-01-23 | [195](https://www.youtube.com/watch?v=TtlxR2nF_NI) | 4 hours, 31 minutes, 31 seconds |
Starship Simulator - Random Friday! - Ship/Crew Task Management
| |||||||||||||||||||||||||||||
| 2026-01-25 | [196](https://www.youtube.com/watch?v=TRpeW2hGMEU) | 3 hours, 58 minutes, 30 seconds |
Starship Simulator - Building A Starship From Scratch - Part 35 - Moar Electrics
| |||||||||||||||||||||||||||||
| 2026-01-28 | [197](https://www.youtube.com/watch?v=2dE92S8C9Gc) | 4 hours, 25 minutes, 4 seconds |
Starship Simulator - Building The Magellan Class - Part 12 - Probes and Cargo Handling
| |||||||||||||||||||||||||||||
| 2026-01-30 | [198](https://www.youtube.com/watch?v=TinDBJsQdcc) | 4 hours, 3 minutes, 15 seconds |
Starship Simulator - Random Friday! - More Ship/Crew Task Management
| |||||||||||||||||||||||||||||
| 2026-02-01 | [199](https://www.youtube.com/watch?v=8NHeJNN7anM) | 2 hours, 45 minutes, 26 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems
| |||||||||||||||||||||||||||||
| 2026-02-01 | [200](https://www.youtube.com/watch?v=2ZSDrlkBlCQ) | 1 hour, 20 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems (Part 2)
| |||||||||||||||||||||||||||||
| 2026-02-04 | [201](https://www.youtube.com/watch?v=zS6GwQKLfwo) | 3 hours, 44 minutes, 44 seconds |
Starship Simulator - Building The Magellan Class - Part 13 - Science Labs
| |||||||||||||||||||||||||||||
| 2026-02-06 | [202](https://www.youtube.com/watch?v=krDwQIrR2xE) | 4 hours, 3 minutes, 18 seconds |
Starship Simulator - Random Friday! - More NPC Task/Actions Stuff
| |||||||||||||||||||||||||||||
| 2026-02-08 | [203](https://www.youtube.com/watch?v=FVaWbl5W3O4) | 3 hours, 58 minutes, 09 seconds |
Starship Simulator - Building A Starship From Scratch - Part 37 - Bridge Design
| |||||||||||||||||||||||||||||
| 2026-02-1 | [204](https://www.youtube.com/watch?v=9wj1AhUKrbQ) | 4 hours, 5 minutes, 55 seconds |
Starship Simulator - Building The Magellan Class - Part 14 - Probe Logic & Science Samples
| |||||||||||||||||||||||||||||
| 2026-02-20 | [205](https://www.youtube.com/watch?v=7dvPO6B9-ik) | 4 hours, 30 minutes, 27 seconds |
Starship Simulator - Random Friday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||||
| 2026-02-22 | [206](https://www.youtube.com/watch?v=3ycnYwVdoDI) | 4 hours, 13 minutes, 43 seconds |
Starship Simulator - Random Sunday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||||
| 2026-02-27 | [207](https://www.youtube.com/watch?v=A1CCiABOw4c) | 4 hours, 6 minutes, 44 seconds |
Starship Simulator - Random Friday! - More Radial Menu Work
| |||||||||||||||||||||||||||||
| 2026-03-04 | [208](https://www.youtube.com/watch?v=--JI7FVG508) | 3 hours, 52 minutes, 27 seconds |
Starship Simulator - Random Wednesday! - More Radial Menu & NPC Task Stuff
| |||||||||||||||||||||||||||||
| 2026-03-06 | [209](https://www.youtube.com/watch?v=0uJrc12SiWo) | 3 hours, 58 minutes, 26 seconds |
Starship Simulator - Random Friday! - Making shipwide orders more persistent
| |||||||||||||||||||||||||||||
| 2026-03-08 | [210](https://www.youtube.com/watch?v=nrqebtxpfJc) | 3 hours, 59 minutes, 59 seconds |
Starship Simulator - Random Sunday! - More work on shipwide orders
| |||||||||||||||||||||||||||||
| 2026-03-11 | [211](https://www.youtube.com/watch?v=cG8xr85viNM) | 4 hours, 06 minutes, 52 seconds |
Starship Simulator - Random Wednesday! - More work on shipwide orders
| |||||||||||||||||||||||||||||
| 2026-03-13 | [212](https://www.youtube.com/watch?v=ZtcwbiN_VLM) | 3 hours, 58 minutes, 40 seconds |
Starship Simulator - Random Friday! - More work on shipwide orders
| |||||||||||||||||||||||||||||