Dev Stream History: Difference between revisions
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! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ||
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! 2024-09-01 !! [https://www.youtube.com/watch?v=_dqbmqXKSiw](https://www.youtube.com/watch?v=_dqbmqXKSiw) !! 3 hours, 38 minutes, 52 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - B-Deck Ceiling Panels and Lighting Integration | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This development session focuses on the structural and visual integration of the B-Deck landing area's ceiling panels and lighting fixtures. The developer details the transition to a more refined, higher-fidelity geometry for the ceiling grills and brackets, while also implementing a "fake GI" mesh-light solution to simulate bounced light in the absence of real-time Global Illumination. Significant time is spent on the "production line" workflow, ensuring that B-Deck assets are modular and precisely measured for immediate vertical copy-pasting to Decks C, D, and E. | |||
---- | |||
|- | |- | ||
! '''Highlight''' !! '''timestamps''' | |||
|- | |- | ||
| | | Technical: Implementing Mesh-Based Fake GI for Bounced Lighting || [https://www.youtube.com/watch?v=_dqbmqXKSiw&t=10667s 02:57:47] | ||
|- | |- | ||
| | | Level Design: Modular Copy-Pasting Across Decks C, D, and E || [https://www.youtube.com/watch?v=_dqbmqXKSiw&t=8845s 02:27:25] | ||
|- | |- | ||
| | | Graphics: Discussion on Lumen Performance vs. Screen Space GI || [https://www.youtube.com/watch?v=_dqbmqXKSiw&t=13319s 03:41:59] | ||
|- | |- | ||
| | | Simulation: Standardizing Bolt Hole Precision with Nanite || [https://www.youtube.com/watch?v=_dqbmqXKSiw&t=4692s 01:18:12] | ||
|- | |- | ||
| | | Logic: Cleaning up the "Rumba" Droid AI Pathfinding and Dirt Detection || [https://www.youtube.com/watch?t=_dqbmqXKSiw&t=530s 00:08:50] | ||
|- | |- | ||
| | | Lore: Reasoning for the 1-Meter Cavity Between Decks A and B || [https://www.youtube.com/watch?v=_dqbmqXKSiw&t=684s 00:11:24] | ||
|- | |- | ||
| | | Interior Design: Security Desk Ceiling and Planter Lighting Logic || [https://www.youtube.com/watch?v=_dqbmqXKSiw&t=582s 00:09:42] | ||
|- | |- | ||
| | | Workflow: Utilizing Ruby-based Plugins for Custom SketchUp Tools || [https://www.youtube.com/watch?v=_dqbmqXKSiw&t=3311s 00:55:11] | ||
|- | |- | ||
| | | Gameplay: Discussion on Boarding, Red Alert, and Science Crew Sheltering || [https://www.youtube.com/watch?v=_dqbmqXKSiw&t=6195s 01:43:15] | ||
|- | |- | ||
| | | Physics: Addressing Physics Object "Wake-up" and Sleep State Optimization || [https://www.youtube.com/watch?v=_dqbmqXKSiw&t=2922s 00:48:42] | ||
|- | |- | ||
| | | Interior Design: Modeling the Indented Ceiling Profile for the Stairwell || [https://www.youtube.com/watch?v=_dqbmqXKSiw&t=6566s 01:49:26] | ||
|- | |- | ||
| | | UI: Progress Update on the Planet-Specific Sensor Data Refinement || [https://www.youtube.com/watch?v=_dqbmqXKSiw&t=3477s 00:57:57] | ||
|} | |||
</div> | |||
</div> | |||
|- | |- | ||
! 2024-09-04 !! [https://www.youtube.com/watch?v=LSMh20HG-5o](https://www.youtube.com/watch?v=LSMh20HG-5o) !! 4 hours, 14 minutes, 21 seconds !! | |||
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Starship Simulator - Lift Logic and Elevator Creation | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> In this technical development session, the focus is on the complete architectural and logical overhaul of the main B-Deck to F-Deck crew lift. The developer implements a server-authoritative blueprint system that handles deck-specific destination queuing and a dynamic movement timeline. A significant portion of the stream is dedicated to solving the mathematical challenges of constant-velocity travel across variable floor distances, ensuring the lift maintains a consistent speed regardless of the number of decks traversed. | |||
---- | |||
|- | |- | ||
! '''Highlight''' !! '''timestamps''' | |||
|- | |- | ||
| | | Technical Milestone: Implementing Server-Authoritative Lift Logic || [https://www.youtube.com/watch?v=LSMh20HG-5o&t=1380s 00:23:00] | ||
|- | |- | ||
| | | Level Design: Ceiling Panel Geometry and Wooden Trim Refinement || [https://www.youtube.com/watch?v=LSMh20HG-5o&t=273s 00:04:33] | ||
|- | |- | ||
| | | Logic: Creating a Destination and Call Queue Array System || [https://www.youtube.com/watch?v=LSMh20HG-5o&t=6336s 01:45:36] | ||
|- | |- | ||
| | | Math: Calculating Dynamic Timeline Play Rates for Constant Velocity || [https://www.youtube.com/watch?v=LSMh20HG-5o&t=14101s 03:55:01] | ||
|- | |- | ||
| | | UI Design: Creating the Interactive Lift Control Widget || [https://www.youtube.com/watch?v=LSMh20HG-5o&t=6924s 01:55:24] | ||
|- | |- | ||
| | | Replication: Handling Widget-to-Parent Blueprint Communication || [https://www.youtube.com/watch?v=LSMh20HG-5o&t=8220s 02:17:00] | ||
|- | |- | ||
| | | Animation: Synchronizing Lift Car Doors with Static Deck Doors || [https://www.youtube.com/watch?v=LSMh20HG-5o&t=5833s 01:37:13] | ||
|- | |- | ||
| | | World Building: Finalizing Deck Heights and Floor Clearances || [https://www.youtube.com/watch?v=LSMh20HG-5o&t=493s 00:08:13] | ||
|- | |- | ||
| | | Technical: Discussion on Magnetic Rail vs. Hydraulic Lift Systems || [https://www.youtube.com/watch?v=LSMh20HG-5o&t=1489s 00:24:49] | ||
|- | |- | ||
| | | Interior Design: Implementing "Smart" Collision for Door Safety || [https://www.youtube.com/watch?v=LSMh20HG-5o&t=10826s 03:00:26] | ||
|- | |- | ||
| | | Debugging: Solving the "Zero-Distance" Door Cycle Logic Loop || [https://www.youtube.com/watch?v=LSMh20HG-5o&t=12360s 03:26:00] | ||
|- | |- | ||
| | | Multiplayer: Implementing RepNotify for Multi-Deck UI Updates || [https://www.youtube.com/watch?v=LSMh20HG-5o&t=14820s 04:07:00] | ||
|} | |||
</div> | |||
</div> | |||
|- | |- | ||
! 2024-09-08 !! [https://www.youtube.com/watch?v=epQDIQlRcJo](https://www.youtube.com/watch?v=epQDIQlRcJo) !! 3 hours, 53 minutes, 30 seconds !! | |||
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Starship Simulator - VIP Quarters & Production Line Polish | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This stream focuses on finalizing the "production line" design for the B-Deck VIP Quarters, transitioning from prototype geometry to standardized modular assets. The developer demonstrates a new SketchUp plugin for easier arraying along curves, applied to the ceiling grills and LED strips. Technical discussions cover the implementation of custom primitive data for synchronized lighting and the refinement of the NPC door collision logic to prevent players from becoming trapped in lift shafts. | |||
---- | |||
|- | |- | ||
! '''Highlight''' !! '''timestamps''' | |||
|- | |- | ||
| | | Technical: New SketchUp Array Plugin for Complex Curves || [https://www.youtube.com/watch?v=epQDIQlRcJo&t=214s 00:03:34] | ||
|- | |- | ||
| | | Design Theory: Establishing a "Production Line" for Modular Assets || [https://www.youtube.com/watch?v=epQDIQlRcJo&t=587s 00:09:47] | ||
|- | |- | ||
| | | Simulation: Standardizing Handrail Heights and Attachment Points || [https://www.youtube.com/watch?v=epQDIQlRcJo&t=304s 00:05:04] | ||
|- | |- | ||
| 2024-12-29 || [https://www.youtube.com/watch?v=4- | | Bug Fix: Resolving Blueprint Data Corruption in Lighting Classes || [https://www.youtube.com/watch?v=epQDIQlRcJo&t=448s 00:07:28] | ||
|- | |||
| Level Design: Implementing Built-in Shelving and Sofa Units in VIP Suites || [https://www.youtube.com/watch?t=epQDIQlRcJo&t=1561s 00:26:01] | |||
|- | |||
| Logic: NPC/Player Collision Detection for Door Safety || [https://www.youtube.com/watch?v=epQDIQlRcJo&t=2842s 00:47:22] | |||
|- | |||
| Lore: Discussion on Prosthetics vs. Wheelchairs in 2261 || [https://www.youtube.com/watch?v=epQDIQlRcJo&t=3317s 00:55:17] | |||
|- | |||
| Asset Creation: Modeling Integrated "Trophy Wall" Shelving || [https://www.youtube.com/watch?v=epQDIQlRcJo&t=5223s 01:27:03] | |||
|- | |||
| Technical: Discussion on Nanite Tessellation for Carpet and Welding || [https://www.youtube.com/watch?v=epQDIQlRcJo&t=13243s 03:40:43] | |||
|- | |||
| Graphics: Standardizing Light Switch Connectivity on the Bridge || [https://www.youtube.com/watch?v=epQDIQlRcJo&t=2987s 00:49:47] | |||
|- | |||
| Interior Design: VIP Bed Plinth and Ambient Lighting Concept || [https://www.youtube.com/watch?v=epQDIQlRcJo&t=714s 00:11:54] | |||
|- | |||
| Mechanics: The "Pot Plant Test" for Physics/Collision Verification || [https://www.youtube.com/watch?v=epQDIQlRcJo&t=11008s 03:03:28] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-09-11 !! [https://www.youtube.com/watch?v=HQbUlVhtEk8](https://www.youtube.com/watch?v=HQbUlVhtEk8) !! 4 hours, 22 minutes, 32 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - VIP Quarters, Fish Tanks, and Master Materials | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This session focuses on the technical realization of the B-Deck VIP Quarters, specifically transitioning from block-out geometry to functional, modular wall panels with integrated shelving and bed frames. The developer introduces a significant upgrade to the Master Material system, implementing non-world-aligned triplanar projection to prevent texture shifting on moving objects like lifts and doors. Additional work includes the standardization of curved lift doors to resolve visual gaps and a experimental look at integrating functional fish tanks into the crew quarters. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: New Non-World-Aligned Master Material Logic || [https://www.youtube.com/watch?v=HQbUlVhtEk8&t=397s 00:06:37] | |||
|- | |||
| Graphics: Implementing Nanite Displacement for Game-Wide Textures || [https://www.youtube.com/watch?v=HQbUlVhtEk8&t=537s 00:08:57] | |||
|- | |||
| Level Design: Standardization of Curved Lift Doors and Clearance Gaps || [https://www.youtube.com/watch?v=HQbUlVhtEk8&t=231s 00:03:51] | |||
|- | |||
| Gameplay Design: Discussion on Mission Structure and Crew Replenishment || [https://www.youtube.com/watch?v=HQbUlVhtEk8&t=4859s 01:20:59] | |||
|- | |||
| Simulation Depth: Electrical Overloading and Cable Melting Mechanics || [https://www.youtube.com/watch?v=HQbUlVhtEk8&t=1256s 00:20:56] | |||
|- | |||
| World Building: Types of FTL (Hyperspace vs. Interdimensional Harmonics) || [https://www.youtube.com/watch?t=HQbUlVhtEk8&t=5186s 01:26:26] | |||
|- | |||
| Asset Creation: Modeling Interchangeable VIP Wall Inserts || [https://www.youtube.com/watch?v=HQbUlVhtEk8&t=3805s 01:03:25] | |||
|- | |||
| Technical Troubleshooting: Analyzing Nanite Mesh Corruption Issues || [https://www.youtube.com/watch?v=HQbUlVhtEk8&t=9087s 02:31:27] | |||
|- | |||
| Interior Design: VIP Bedroom Layout and King-Size Bed Prototyping || [https://www.youtube.com/watch?v=HQbUlVhtEk8&t=9825s 02:43:45] | |||
|- | |||
| Concept: Prototyping Modular Fish Tank Inserts for Quarters || [https://www.youtube.com/watch?v=HQbUlVhtEk8&t=6133s 01:42:13] | |||
|- | |||
| Level Design: Vertical Ceiling Extensions and Lighting in VIP Suites || [https://www.youtube.com/watch?v=HQbUlVhtEk8&t=2874s 00:47:54] | |||
|- | |||
| Workflow: Using Sockets for Instant Modular Room Population || [https://www.youtube.com/watch?v=HQbUlVhtEk8&t=12851s 03:34:11] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-09-15 !! [https://www.youtube.com/watch?v=ISrlRnxBefU](https://www.youtube.com/watch?v=ISrlRnxBefU) !! 3 hours, 35 minutes, 36 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Cat NPC Implementation and Black Hole Rendering Refactor | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This session marks a significant milestone with the implementation of the ship's cat NPC, utilizing adapted logic from the "Admiral Cluck" chicken AI and motion-captured assets. The developer successfully tackles a complex rendering challenge involving dual black hole post-process volumes to allow simultaneous viewing out the bridge window and on the holographic display. Key technical fixes include resolving transparency layering issues and optimizing black hole shaders by removing unnecessary camera shakes and directional lights to reclaim GPU performance. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Community Milestone: Celebrating 10,000 Discord Members and Key Giveaway || [https://www.youtube.com/watch?v=ISrlRnxBefU&t=210s 00:03:30] | |||
|- | |||
| Ship Construction: Modeling New Ceiling Panels and Steel Framework Scratches || [https://www.youtube.com/watch?v=ISrlRnxBefU&t=353s 00:05:53] | |||
|- | |||
| Feature Design: Asymmetrical Sci-Fi Lift Doors and Deck-View Windows || [https://www.youtube.com/watch?v=ISrlRnxBefU&t=1097s 00:18:17] | |||
|- | |||
| NPC Logic: Adapting Chicken Roaming Scripts for the New Ship’s Cat || [https://www.youtube.com/watch?v=ISrlRnxBefU&t=1380s 00:23:00] | |||
|- | |||
| Technical Milestone: Implementing Random Skin/Material Variation for Pets || [https://www.youtube.com/watch?v=ISrlRnxBefU&t=1636s 00:27:16] | |||
|- | |||
| Project News: Details on the "Dev Shed" soundproof concrete workspace || [https://www.youtube.com/watch?t=4626s&v=ISrlRnxBefU 01:17:06] | |||
|- | |||
| Ship Mechanics: "App-Based" Consoles and Bridge Layout Customization || [https://www.youtube.com/watch?v=ISrlRnxBefU&t=2253s 00:37:33] | |||
|- | |||
| Graphics Engineering: Troubleshooting Post-Process Conflict for Dual Black Holes || [https://www.youtube.com/watch?v=ISrlRnxBefU&t=10637s 02:57:17] | |||
|- | |||
| Shader Optimization: Converting Post-Process Black Holes to Mesh-Bound Shaders || [https://www.youtube.com/watch?v=ISrlRnxBefU&t=12245s 03:24:05] | |||
|- | |||
| Bug Squashing: Resolving Holographic "Hollow Mode" Persistence Glitches || [https://www.youtube.com/watch?v=ISrlRnxBefU&t=9265s 02:34:25] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-09-22 !! [https://www.youtube.com/watch?v=dS0kIigWddI](https://www.youtube.com/watch?v=dS0kIigWddI) !! 5 hours, 19 minutes, 03 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Long Range Sensor Refactoring and UI Virtualization | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This extended stream covers a significant technical overhaul of the sensor system's UI architecture, transitioning from traditional nested list views to a more performant virtualized system. The developer focuses on solving "scroll-lag" by implementing a logic that only updates visible UI widgets, essential for handling the generation of up to 40,000 star systems. Key design milestones include the addition of the "Explored Percentage" progress bar for each sector location and the introduction of procedural wormhole mechanics (stable vs. unstable) for future exploration gameplay. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Debt: Troubleshooting "Zen Store" Database Crashes in Unreal Engine 5.4 || [https://www.youtube.com/watch?v=dS0kIigWddI&t=227s 00:03:47] | |||
|- | |||
| Ship Construction: Refining Framework Building Rags and CNC-Machined Joins || [https://www.youtube.com/watch?v=dS0kIigWddI&t=411s 00:06:51] | |||
|- | |||
| Feature Design: Spherical Wormhole Mechanics and Stable vs. Unstable Endpoints || [https://www.youtube.com/watch?v=dS0kIigWddI&t=1384s 00:23:04] | |||
|- | |||
| Usability Logic: Using Unique Interface IDs for Complex Save System States || [https://www.youtube.com/watch?v=dS0kIigWddI&t=1995s 00:33:15] | |||
|- | |||
| UI Architecture: Transitioning to Double-Line List Items for Enhanced Data Display || [https://www.youtube.com/watch?v=dS0kIigWddI&t=2164s 00:36:04] | |||
|- | |||
| Data Visualization: Implementing the "Explored Percentage" Progress Bar || [https://www.youtube.com/watch?v=dS0kIigWddI&t=11075s 03:04:35] | |||
|- | |||
| Optimization: Scaling Widget Refresh Rates Based on Player Distance to Console || [https://www.youtube.com/watch?v=dS0kIigWddI&t=14605s 04:03:25] | |||
|- | |||
| Technical Logic: Circular Widget Casting for Virtualized List Item Management || [https://www.youtube.com/watch?v=dS0kIigWddI&t=15201s 04:13:21] | |||
|- | |||
| Bug Mitigation: Resolving Replication Loops in Target Selection Highlighting || [https://www.youtube.com/watch?v=dS0kIigWddI&t=16322s 04:32:02] | |||
|- | |||
| World Building: Analyzing the Plausibility of Non-Carbon Based Life Forms || [https://www.youtube.com/watch?v=dS0kIigWddI&t=1842s 00:30:42] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-09-25 !! [https://www.youtube.com/watch?v=AszAgntXGkA](https://www.youtube.com/watch?v=AszAgntXGkA) !! 4 hours, 33 minutes, 39 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Long Range Survey Systems and Nested Data Structures | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This extended development session focuses on iterating the Long Range sensor suite to support detailed star system surveys. The developer implements a nested tree structure for planetary listings, incorporating "Berry Centers" as root objects for both single and multi-star systems to maintain scientific accuracy. Significant work is done on the UI animation logic for seamless transitions between galaxy-wide listings and system-specific details, alongside a technical refactor of the galaxy generation code to preserve custom star names for backers and real-world astronomical data. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UI Architecture: Defining the "One Lightyear Cube" Data Representation || [https://www.youtube.com/watch?v=AszAgntXGkA&t=338s 00:05:38] | |||
|- | |||
| Technical Milestone: Generating 40,000 Stars Instantly with Minimalist Data Offsets || [https://www.youtube.com/watch?v=AszAgntXGkA&t=1206s 00:20:06] | |||
|- | |||
| Feature Design: Multilayered Exploration Percentages (Long, Medium, and Short Range) || [https://www.youtube.com/watch?v=AszAgntXGkA&t=12358s 03:25:58] | |||
|- | |||
| Command Logic: Mirroring Console Data to the Captain’s Hollow Display || [https://www.youtube.com/watch?v=AszAgntXGkA&t=1656s 00:27:36] | |||
|- | |||
| Physics Discussion: The Handwavium of FTL Sensor Bubbles vs. Real-World Relativity || [https://www.youtube.com/watch?v=AszAgntXGkA&t=2713s 00:45:13] | |||
|- | |||
| Quantum Mechanics: Analyzing Entanglement vs. Micro-Wormholes for FTL Comms || [https://www.youtube.com/watch?v=AszAgntXGkA&t=3302s 00:55:02] | |||
|- | |||
| Multiplayer Replication: Bridging Widget Events through Player Controllers || [https://www.youtube.com/watch?v=AszAgntXGkA&t=8947s 02:29:07] | |||
|- | |||
| Macro Logic: Building the Long Range Object Counter for UI Refresh || [https://www.youtube.com/watch?v=AszAgntXGkA&t=8449s 02:20:49] | |||
|- | |||
| Galaxy Generation: Implementing the "Custom Name" Flag in Star Structs || [https://www.youtube.com/watch?v=AszAgntXGkA&t=14930s 04:08:50] | |||
|- | |||
| Technical Debugging: Struct Persistence Bugs and Engine Restart Strategies || [https://www.youtube.com/watch?v=AszAgntXGkA&t=15020s 04:10:20] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-09-29 !! [https://www.youtube.com/watch?v=guvueG6h0O8](https://www.youtube.com/watch?v=guvueG6h0O8) !! 2 hours, 36 minutes, 34 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Sensor Data Structure Overhaul and Navigation Logic | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive focuses on a major refactor of the sensor suite's data architecture, transitioning from numerous individual replicated variables to a single, high-efficiency data structure (struct). The goal is to minimize replication overhead and clean up the widget blueprint logic by moving heavy processing to the parent blueprint. Additionally, the developer discusses the upcoming "gravity well" influence on FTL speeds, which will introduce a meaningful layer of manual piloting skill by slowing ships down near stars and black holes. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical News: New Hardware Specs (AMD Ryzen 950X, 192GB RAM, 4090 GPU) || [https://www.youtube.com/watch?v=guvueG6h0O8&t=338s 00:05:38] | |||
|- | |||
| Project Management: Construction of the "Dev Shed" and Workspace Updates || [https://www.youtube.com/watch?v=guvueG6h0O8&t=1077s 00:17:57] | |||
|- | |||
| Architectural Shift: Consolidating Sensor Variables into a Centralized Struct || [https://www.youtube.com/watch?v=guvueG6h0O8&t=566s 00:09:26] | |||
|- | |||
| Multiplayer Logic: Implementing Server-Authoritative Button IDs and Rep-Notify || [https://www.youtube.com/watch?v=guvueG6h0O8&t=713s 00:11:53] | |||
|- | |||
| World Building: Lifeboat Design vs. "Space Coffins" and Ship Evacuation Routes || [https://www.youtube.com/watch?v=guvueG6h0O8&t=968s 00:16:08] | |||
|- | |||
| Gameplay Design: Gravity Well Impact on FTL Drive Multiplication and Speed || [https://www.youtube.com/watch?v=guvueG6h0O8&t=1596s 00:26:36] | |||
|- | |||
| Navigation Strategy: Autopilot vs. Manual Piloting Around Star Influence Spheres || [https://www.youtube.com/watch?v=guvueG6h0O8&t=1865s 00:31:05] | |||
|- | |||
| Feature Design: Captain’s Command Radial Menus and Hollow Display Interaction || [https://www.youtube.com/watch?v=guvueG6h0O8&t=2659s 00:44:19] | |||
|- | |||
| Narrative Systems: Prospects for Local LLM Integration for NPC Dialogue || [https://www.youtube.com/watch?v=guvueG6h0O8&t=3746s 01:02:26] | |||
|- | |||
| Multiplayer Sync: Optimizing Galaxy Redraws Using Data Comparison Logic || [https://www.youtube.com/watch?v=guvueG6h0O8&t=6430s 01:47:10] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-09-30 !! [https://www.youtube.com/watch?v=znuocbECLwk](https://www.youtube.com/watch?v=znuocbECLwk) !! 1 hour, 18 minutes, 23 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Sensor Input Refactoring and Long Range Navigation | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive focuses on refining the sensor input logic, specifically addressing bugs within the keyframe-driven UI animations and field replication. The developer works on the "Set" and "Next" button logic for manual coordinate entry, ensuring that vector values are correctly applied to the system before field clearing. A major highlight is the demonstration of the new long-range targeting capability, allowing players to plot courses to any star system in the galaxy by bridging coordinates between the GPS and Long Range sensor suites. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UI Debugging: Resolving Animation Stalls in the GPS and Long Range Widgets || [https://www.youtube.com/watch?v=znuocbECLwk&t=614s 00:10:14] | |||
|- | |||
| Development Environment: Using a "Test Map" for Rapid Iteration and Power Management || [https://www.youtube.com/watch?v=znuocbECLwk&t=1171s 00:19:31] | |||
|- | |||
| Logic Refactor: Ensuring "Set" Operations Break Field References and Replication || [https://www.youtube.com/watch?v=znuocbECLwk&t=1654s 00:27:34] | |||
|- | |||
| Feature Design: Retaining Existing Field Values During Coordinate Edits || [https://www.youtube.com/watch?v=znuocbECLwk&t=2665s 00:44:25] | |||
|- | |||
| Usability Logic: Implementing "Next" as a Combined Set and Field-Clear Action || [https://www.youtube.com/watch?v=znuocbECLwk&t=2823s 00:47:03] | |||
|- | |||
| Navigation Breakthrough: Plotting Courses to Distant Stars via Manual Sector Targeting || [https://www.youtube.com/watch?v=znuocbECLwk&t=3545s 00:59:05] | |||
|- | |||
| Data Hierarchy: Defining Sectors (100LY) and Sector Locations (1LY) || [https://www.youtube.com/watch?v=znuocbECLwk&t=3918s 01:05:18] | |||
|- | |||
| Project News: New PC Components and Upcoming Birthday Celebrations || [https://www.youtube.com/watch?v=znuocbECLwk&t=4050s 01:07:30] | |||
|- | |||
| Community Insight: Analyzing the Demographic Appeal of Starship Simulator || [https://www.youtube.com/watch?v=znuocbECLwk&t=4178s 01:09:38] | |||
|- | |||
| Future Tech: Investigating Synchronized Highlighting for Multiplayer Sensor Stations || [https://www.youtube.com/watch?v=znuocbECLwk&t=4393s 01:13:13] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-10-02 !! [https://www.youtube.com/watch?v=9oCRW5r9Eic](https://www.youtube.com/watch?v=9oCRW5r9Eic) !! 13 minutes, 30 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Sensor Overhaul: Logic Consolidation and Replication Optimization | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical update focuses on a major architectural refactor of the sensor system's widget blueprints. The developer is shifting all processing logic away from the UI widgets and into a centralized, server-authoritative parent blueprint to improve replication performance and bandwidth management. By consolidating all display data into a single, high-efficiency structure, the system now only triggers costly data generation (like sector-wide star counts) when explicitly required by user input. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Infrastructure: Transitioning to AMD Ryzen and Hardware Deployment Plans || [https://www.youtube.com/watch?v=9oCRW5r9Eic&t=283s 00:04:43] | |||
|- | |||
| Project Management: Updates on "Dev Shed" Construction and Weather Delays || [https://www.youtube.com/watch?v=9oCRW5r9Eic&t=346s 00:05:46] | |||
|- | |||
| Architectural Shift: Moving Logic from Widget Blueprints to Parent Blueprints || [https://www.youtube.com/watch?v=9oCRW5r9Eic&t=433s 00:07:13] | |||
|- | |||
| Replication Strategy: Consolidating Sensor Data into a Single "Rep Notify" Variable || [https://www.youtube.com/watch?v=9oCRW5r9Eic&t=522s 00:08:42] | |||
|- | |||
| Performance Optimization: Implementing Flat Star Counts Without Underlying Data Generation || [https://www.youtube.com/watch?v=9oCRW5r9Eic&t=685s 00:11:25] | |||
|- | |||
| UI Progress: Testing Manual Sector Nudging and Data Generation Triggers || [https://www.youtube.com/watch?v=9oCRW5r9Eic&t=785s 00:13:05] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-10-02 !! [https://www.youtube.com/watch?v=Bs1th0y5yNY](https://www.youtube.com/watch?v=Bs1th0y5yNY) !! 1 hour, 43 minutes, 55 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Display Alignment Refactoring and Vector Input Macros | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream fouses on the deep-dive refactor of the sensor data structures, focusing on making the targeting and display systems more robust and performance-efficient. The developer introduces the "Display Alignment" concept to replace ambiguous focal point terminology, allowing users to toggle between ship-centric and galactic-center views without lag. A significant portion of the session involves building a complex macro to handle multi-field vector inputs (X, Y, Z) for the long-range sensors, ensuring clean string-to-float conversion and multiplayer replication. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| UI Architecture: Renaming Focal Point to "Display Alignment" for Clarity || [https://www.youtube.com/watch?v=Bs1th0y5yNY&t=367s 00:06:07] | |||
|- | |||
| Performance Tuning: Implementing "Data Only" Sector Generation to Reduce CPU Hitching || [https://www.youtube.com/watch?v=Bs1th0y5yNY&t=2409s 00:40:09] | |||
|- | |||
| Feature Design: Tactical Combat Philosophy – Naval Engagement vs. Fast-Paced Combat || [https://www.youtube.com/watch?v=Bs1th0y5yNY&t=940s 00:15:40] | |||
|- | |||
| Simulation Depth: Targetable Energy Signatures and Scientific Confidence Levels || [https://www.youtube.com/watch?v=Bs1th0y5yNY&t=1105s 00:18:25] | |||
|- | |||
| Navigation Logic: Gravity Well Influence on FTL Drive Efficiency || [https://www.youtube.com/watch?v=Bs1th0y5yNY&t=1190s 00:19:50] | |||
|- | |||
| Narrative Design: Procedural vs. Handcrafted Alien Ship Interiors || [https://www.youtube.com/watch?v=Bs1th0y5yNY&t=1651s 00:27:31] | |||
|- | |||
| Technical Logic: Building the "Append Character to Vector" Input Macro || [https://www.youtube.com/watch?v=Bs1th0y5yNY&t=4329s 01:12:09] | |||
|- | |||
| Bug Squashing: Solving the Single-Digit Float Rounding Error in UI Fields || [https://www.youtube.com/watch?v=Bs1th0y5yNY&t=5492s 01:31:32] | |||
|- | |||
| Multiplayer Sync: Using Action Messages to Force UI State Clears Across Clients || [https://www.youtube.com/watch?v=Bs1th0y5yNY&t=5973s 01:39:33] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-10-02 !! [https://www.youtube.com/watch?v=7qV8YqcbDCw](https://www.youtube.com/watch?v=7qV8YqcbDCw) !! 2 hours, 52 minutes, 22 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - High-Performance Sensor Logic and Multi-Targeting Refactor | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This session focuses on a major architectural overhaul of the sensor data handling system to improve performance and multiplayer synchronization. The developer transitions from individual data variables to a centralized "Mega Structure" state file, allowing for more efficient replication and cross-station data sharing. Key technical milestones include implementing a "Skip Refresh" logic to prevent UI lag during high-frequency warp updates and establishing server-authoritative coordinate targeting for planetary bodies. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Debt: Troubleshooting Blue Screens and Transitioning to New Hardware || [https://www.youtube.com/watch?v=7qV8YqcbDCw&t=63s 00:01:03] | |||
|- | |||
| UI Architecture: Implementing Multi-Digit GPS Input with Per-Digit Replication || [https://www.youtube.com/watch?v=7qV8YqcbDCw&t=607s 00:10:07] | |||
|- | |||
| Hardware Showcase: Asus 4090 and 192GB RAM Development Rig Specs || [https://www.youtube.com/watch?t=2001s&v=7qV8YqcbDCw 00:33:21] | |||
|- | |||
| Performance Optimization: Refining Galaxy Query Logic During Zoom Transitions || [https://www.youtube.com/watch?v=7qV8YqcbDCw&t=2833s 00:47:13] | |||
|- | |||
| Multiplayer Logic: Server-Authoritative Sector Selection and Highlight States || [https://www.youtube.com/watch?v=7qV8YqcbDCw&t=3744s 01:02:24] | |||
|- | |||
| Data Structures: Consolidating Sensor Data into a Centralized "State File" Struct || [https://www.youtube.com/watch?v=7qV8YqcbDCw&t=4184s 01:09:44] | |||
|- | |||
| Development Philosophy: AAA vs. Indie Transparency and Open Development || [https://www.youtube.com/watch?v=7qV8YqcbDCw&t=6388s 01:46:28] | |||
|- | |||
| World Building: Procedural Planetary Science and Atmospheric Pressure Variables || [https://www.youtube.com/watch?v=7qV8YqcbDCw&t=7929s 02:12:09] | |||
|- | |||
| Engine News: Analysis of UE 5.5 "Mega Lights" for Ship Performance || [https://www.youtube.com/watch?v=7qV8YqcbDCw&t=9360s 02:36:00] | |||
|- | |||
| Bug Mitigation: Implementing "Skip Refresh" to Decouple Warp Physics from UI Ticking || [https://www.youtube.com/watch?v=7qV8YqcbDCw&t=10037s 02:47:17] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-10-06 !! [https://www.youtube.com/watch?v=epeiDsw5HW0](https://www.youtube.com/watch?v=epeiDsw5HW0) !! 3 hours, 54 minutes, 53 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - New Hardware and Medium Range Sensor Implementation | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream documents the transition to a high-end AMD Ryzen 9 9950X development rig and the technical hurdles of early hardware adoption in Unreal Engine 5. The primary focus is the functional implementation of the Medium Range sensor suite, specifically bridging data structures between long-range surveys and localized system scans. The developer demonstrates the "honk" equivalent for system discovery, ensuring scan data persistence and accurate coordinate translation across different sensor scales. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Hurdles: Ryzen 9 9950X BIOS Updates and UE5 Shader Crashes || [https://www.youtube.com/watch?v=epeiDsw5HW0&t=247s 00:04:07] | |||
|- | |||
| Development Infrastructure: Starlink Performance and "Stinky" Default SSIDs || [https://www.youtube.com/watch?v=epeiDsw5HW0&t=538s 00:08:58] | |||
|- | |||
| Data Architecture: Long Range Sensor Tree Views and Sector Discovery || [https://www.youtube.com/watch?v=epeiDsw5HW0&t=1420s 00:23:40] | |||
|- | |||
| Persistence Logic: Saving Scan States via Struct Arrays and Unique IDs || [https://www.youtube.com/watch?v=epeiDsw5HW0&t=1928s 00:32:08] | |||
|- | |||
| Coordinate Systems: Sector-Based Positioning vs. Galactic Origin || [https://www.youtube.com/watch?v=epeiDsw5HW0&t=2295s 00:38:15] | |||
|- | |||
| World Building: UN Political History and the Reformation of Earth's Charter || [https://www.youtube.com/watch?v=epeiDsw5HW0&t=6081s 01:41:21] | |||
|- | |||
| UI Development: Leveraging Pre-Built Widget Elements for Rapid Prototyping || [https://www.youtube.com/watch?v=epeiDsw5HW0&t=7209s 02:00:09] | |||
|- | |||
| Science Gameplay: Procedural Data Layers for Atmospheric and Surface Scanning || [https://www.youtube.com/watch?v=epeiDsw5HW0&t=11045s 03:04:05] | |||
|- | |||
| Hollow Display: Physical Interaction Design for Bridge Command || [https://www.youtube.com/watch?v=epeiDsw5HW0&t=11523s 03:12:03] | |||
|- | |||
| Feature Milestone: Testing the Medium Range "Honk" and Data Refresh Logic || [https://www.youtube.com/watch?v=epeiDsw5HW0&t=13082s 03:38:02] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-10-09 !! [https://www.youtube.com/watch?v=t2Kj8xhHiOc](https://www.youtube.com/watch?v=t2Kj8xhHiOc) !! 4 hours, 06 minutes, 00 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Real-World Star Data and GPU Instancing for Galaxy Rendering | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical stream details the integration of the Gaia satellite database, incorporating 18.7 million real-world stars into the simulator's 1:1 scale Milky Way. The developer demonstrates the transition from CPU-heavy actor spawning to GPU-driven instanced static meshes, drastically improving performance when rendering dense star fields. Significant UI work is completed on the GPS and long-range sensor modes, specifically focusing on coordinate input logic and distance-based filtering for stellar targets. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Logic: Transitioning to GPU Instancing for 18 Million Stars || [https://www.youtube.com/watch?v=t2Kj8xhHiOc&t=450s 00:07:30] | |||
|- | |||
| Data Integration: Implementing the Gaia Real-World Stellar Database || [https://www.youtube.com/watch?v=t2Kj8xhHiOc&t=900s 00:15:00] | |||
|- | |||
| UI Architecture: Building the Coordinate Input and Manual Location System || [https://www.youtube.com/watch?v=t2Kj8xhHiOc&t=1560s 00:26:00] | |||
|- | |||
| Math Deep Dive: Handling 64-bit Floating Point Jitter in Large World Space || [https://www.youtube.com/watch?v=t2Kj8xhHiOc&t=2765s 00:46:05] | |||
|- | |||
| Simulation Depth: Defining Sensor Mode Ranges for GPS vs. Long Range || [https://www.youtube.com/watch?v=t2Kj8xhHiOc&t=3740s 01:02:20] | |||
|- | |||
| Tech Milestone: Synchronizing Sector IDs with Real-World Galactic Map || [https://www.youtube.com/watch?v=t2Kj8xhHiOc&t=4605s 01:16:45] | |||
|- | |||
| Bug Fix: Resolving Sector Refresh Lag in GPS Mode || [https://www.youtube.com/watch?v=t2Kj8xhHiOc&t=5820s 01:37:00] | |||
|- | |||
| Visuals: Demonstrating Real-Time Star Visibility Distance Scaling || [https://www.youtube.com/watch?v=t2Kj8xhHiOc&t=7410s 02:03:30] | |||
|- | |||
| UI Feature: Implementing Multi-Level Filter Toggles for Star Classes || [https://www.youtube.com/watch?v=t2Kj8xhHiOc&t=11300s 03:08:20] | |||
|- | |||
| Development Roadmap: Plans for Volumetric Nebulas and Interstellar Dust || [https://www.youtube.com/watch?v=t2Kj8xhHiOc&t=13840s 03:50:40] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-10-13 !! [https://www.youtube.com/watch?v=00J4y3mG5QU](https://www.youtube.com/watch?v=00J4y3mG5QU) !! 4 hours, 26 minutes, 58 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - GPS Feature Completion and Manual Sector Logic | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream marks the feature completion of the GPS sensor mode, including true-to-scale sector rendering on the Hollow Display and a refined origin rebasing system for smooth galactic navigation. The developer introduces the "LGAS" (Low Gain Astrometry Survey) array hardware lore and implements level-based knowledge requirements for planetary data, where bars fill based on scan proximity. A technical deep dive reveals the "Planet Painter" server logic, which generates procedural textures on-the-fly and synchronizes 2D surface maps with 3D bridge displays. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Logic: Implementing True-to-Scale 100-Light-Year Sector Cubes || [https://www.youtube.com/watch?v=00J4y3mG5QU&t=604s 00:10:04] | |||
|- | |||
| UI Architecture: Slow Reveal of Information via Level 1-3 Scan Knowledge || [https://www.youtube.com/watch?v=00J4y3mG5QU&t=1151s 00:19:11] | |||
|- | |||
| Sensor Lore: LGAS (Low Gain Astrometry) vs HGAS (High Gain Astrometry) Hardware || [https://www.youtube.com/watch?v=00J4y3mG5QU&t=882s 00:14:42] | |||
|- | |||
| Simulation Depth: Origin Rebasing System for Infinite Galactic Coordinates || [https://www.youtube.com/watch?v=00J4y3mG5QU&t=2356s 00:39:16] | |||
|- | |||
| Hollow Display: Re-implementing Nav and Sensor Target Indicator Synchronicity || [https://www.youtube.com/watch?v=00J4y3mG5QU&t=3041s 00:50:41] | |||
|- | |||
| Math Deep Dive: Using Sector Overlays to Filter 27 Surrounding Galactic Regions || [https://www.youtube.com/watch?v=00J4y3mG5QU&t=3756s 01:02:36] | |||
|- | |||
| Tech Milestone: Manual Sector Coordinate Sorting via Async Request Logic || [https://www.youtube.com/watch?v=00J4y3mG5QU&t=4646s 01:17:26] | |||
|- | |||
| Visuals: Demonstrating Material Masking for Hollow Display Spherical Borders || [https://www.youtube.com/watch?v=00J4y3mG5QU&t=7822s 02:10:22] | |||
|- | |||
| Ship Design: Previewing the Magellan Rear Engine and Sublight Nacelle Concepts || [https://www.youtube.com/watch?v=00J4y3mG5QU&t=12140s 03:22:20] | |||
|- | |||
| Flight Mechanics: Prograde Velocity Multipliers for FTL Warp Field Interaction || [https://www.youtube.com/watch?v=00J4y3mG5QU&t=12911s 03:35:11] | |||
|- | |||
| Simulation Logic: Planet Painter Server Sync for Real-Time Surface Map Generation || [https://www.youtube.com/watch?v=00J4y3mG5QU&t=15063s 04:11:03] | |||
|- | |||
| Bug Fix: Resolving Mirrored Projections on Planetary Sphere Mesh Rendering || [https://www.youtube.com/watch?v=00J4y3mG5QU&t=3201s 00:53:21] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-10-16 !! [https://www.youtube.com/watch?v=JQGe_H0uQSs](https://www.youtube.com/watch?v=JQGe_H0uQSs) !! 4 hours, 50 minutes, 15 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Long Range Orreries and Electrical Simulation Logic | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on implementing a generic "Aura" (Orrery) map system that functions across both long-range and medium-range sensor modes, allowing players to preview solar systems from across the galaxy. The developer provides a technical deep dive into the event-driven electrical simulation, explaining how cable IDs and resistance values drive ship-wide power states without constant CPU ticking. Significant time is dedicated to debugging coordinate inversions on the Hollow Display to ensure planetary positions accurately reflect the view outside the bridge windows. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Dev Shed Update: Studio Layout, Wall-Mounted PCs, and Structural Framing || [https://www.youtube.com/watch?v=JQGe_H0uQSs&t=308s 00:05:08] | |||
|- | |||
| Technical Logic: Designing an Event-Driven Ship-Wide Electrical System || [https://www.youtube.com/watch?v=JQGe_H0uQSs&t=2378s 00:39:38] | |||
|- | |||
| Simulation Depth: Voltage Draw, Resistance, and Emergency Power Red-Shifting || [https://www.youtube.com/watch?v=JQGe_H0uQSs&t=4183s 01:09:43] | |||
|- | |||
| UI Architecture: Implementing Generic Orrery Rendering Functions || [https://www.youtube.com/watch?v=JQGe_H0uQSs&t=4622s 01:17:02] | |||
|- | |||
| Data Structures: Transitioning from Central Star Logic to Barycentric Orbits || [https://www.youtube.com/watch?v=JQGe_H0uQSs&t=4925s 01:22:05] | |||
|- | |||
| Gameplay Design: Discussion on Geostationary Orbits and Relative Shuttling || [https://www.youtube.com/watch?v=JQGe_H0uQSs&t=5995s 01:39:55] | |||
|- | |||
| Technical Milestone: Implementing Dynamic Target Alignment for System Views || [https://www.youtube.com/watch?v=JQGe_H0uQSs&t=7624s 02:07:04] | |||
|- | |||
| Hollow Display: Solving Coordinate Inversions for Bridge Situational Awareness || [https://www.youtube.com/watch?v=JQGe_H0uQSs&t=7946s 02:12:26] | |||
|- | |||
| Bug Discovery: Mirrored Cube-Map Projections on Short-Range Surface Maps || [https://www.youtube.com/watch?v=JQGe_H0uQSs&t=3204s 00:53:24] | |||
|- | |||
| Math Deep Dive: Inverting X/Y/Z Vectors for Warp-Space Movement Logic || [https://www.youtube.com/watch?v=JQGe_H0uQSs&t=12404s 03:26:44] | |||
|- | |||
| Feature Addition: Long-Range Sensor System Previews via Orrery Map || [https://www.youtube.com/watch?v=JQGe_H0uQSs&t=12781s 03:33:01] | |||
|- | |||
| Roadmap: Plans for Orbital Inclination and Planetary Rotation Period Displays || [https://www.youtube.com/watch?v=JQGe_H0uQSs&t=3198s 00:53:18] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-10-20 !! [https://www.youtube.com/watch?v=hZxDDp7atIQ](https://www.youtube.com/watch?v=hZxDDp7atIQ) !! 4 hours, 3 minutes, 2 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Hollow Display Alignment and Exploration Data Sync | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream centers on resolving critical alignment issues within the Hollow Display, specifically fixing an inverse Z-axis bug that caused ship and planetary orientations to mismatch. The developer refactors the exploration data matching system, implementing a more efficient macro to reconcile system coordinates with the player's save-state array of discovered locations. Significant progress is made on the "Aura" system, enabling true relative scaling of stellar bodies and ensuring that sensor survey completions trigger instantaneous UI updates for planetary names and knowledge levels. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Dev Shed Update: Insulation Progress, Waterproofing, and Interior Framing || [https://www.youtube.com/watch?v=hZxDDp7atIQ&t=127s 00:02:07] | |||
|- | |||
| Bug Fix: Resolving Ship and Planet Alignment on the Hollow Display || [https://www.youtube.com/watch?v=hZxDDp7atIQ&t=252s 00:04:12] | |||
|- | |||
| Visual Milestone: Relative Scaling for Stars and Gas Giants in System View || [https://www.youtube.com/watch?v=hZxDDp7atIQ&t=336s 00:05:36] | |||
|- | |||
| Technical Logic: Optimizing the Exploration Data Array Search Macro || [https://www.youtube.com/watch?v=hZxDDp7atIQ&t=1041s 00:17:21] | |||
|- | |||
| Data Architecture: SQL Light Integration for 18.7 Million Real-World Stars || [https://www.youtube.com/watch?v=hZxDDp7atIQ&t=1298s 00:21:38] | |||
|- | |||
| Optimization: Distance-Based Redraw Rates for Widget Blueprints || [https://www.youtube.com/watch?v=hZxDDp7atIQ&t=1715s 00:28:35] | |||
|- | |||
| Engineering: Discussion on Nanite Workflows and Model Optimization || [https://www.youtube.com/watch?v=hZxDDp7atIQ&t=1867s 00:31:07] | |||
|- | |||
| Bug Fix: Synchronizing Medium Range Scan Completion with UI Refresh || [https://www.youtube.com/watch?v=hZxDDp7atIQ&t=6465s 01:47:45] | |||
|- | |||
| Visuals: Demonstrating Proximity Scaling While Orbiting a Star || [https://www.youtube.com/watch?v=hZxDDp7atIQ&t=7346s 02:02:26] | |||
|- | |||
| UI Refinement: Adding Level-Specific Knowledge Requirements to Summaries || [https://www.youtube.com/watch?v=hZxDDp7atIQ&t=10731s 02:58:51] | |||
|- | |||
| Feature Addition: Displaying Sensor and Nav Targets on the Aura Map || [https://www.youtube.com/watch?v=hZxDDp7atIQ&t=13103s 03:38:23] | |||
|- | |||
| Roadmap: Future Plans for Short Range Data and Surface Map Layers || [https://www.youtube.com/watch?v=hZxDDp7atIQ&t=14466s 04:01:06] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-10-23 !! [https://www.youtube.com/watch?v=QZdhZgqm_Jg](https://www.youtube.com/watch?v=QZdhZgqm_Jg) !! 4 hours, 3 minutes, 30 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Short Range Sensors and Surface Data Layer Toggles | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the technical implementation of toggleable data layers for the short-range sensor suite and planetary surface maps. The developer demonstrates how to use custom primitive data within Unreal Engine 5.4 to control material parameters for clouds, day/night terminators, and technology signatures without increasing draw calls. Significant work is also done on refining the long-range sensor estimation logic, utilizing SpaceTime curvature theory to approximate planetary counts for distant stars beyond 2,000 light-years. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Dev Shed Tour: Insulation, Soundproofing, and VR Development Area Setup || [https://www.youtube.com/watch?v=QZdhZgqm_Jg&t=259s 00:04:19] | |||
|- | |||
| Simulation Logic: Estimating Planetary Mass via SpaceTime Curvature || [https://www.youtube.com/watch?v=QZdhZgqm_Jg&t=994s 00:16:34] | |||
|- | |||
| Sensor Lore: Explaining XNAV (X-ray Timing and Navigation) Pulsar Database || [https://www.youtube.com/watch?v=QZdhZgqm_Jg&t=1371s 00:22:51] | |||
|- | |||
| UI Architecture: Handling Binary Systems and Multi-Star Coordinates || [https://www.youtube.com/watch?v=QZdhZgqm_Jg&t=1478s 00:24:38] | |||
|- | |||
| Tech Deep Dive: Debugging Async Texture Loading for Planetary Maps || [https://www.youtube.com/watch?v=QZdhZgqm_Jg&t=2755s 00:45:55] | |||
|- | |||
| UI Polish: Auto-Scaling Display Radius based on Furthest System Object || [https://www.youtube.com/watch?v=QZdhZgqm_Jg&t=5281s 01:28:01] | |||
|- | |||
| Material Science: Building Toggleable Cloud and Shadow Layers || [https://www.youtube.com/watch?v=QZdhZgqm_Jg&t=5827s 01:37:07] | |||
|- | |||
| Optimization: Using Custom Primitive Data for Performant Material Toggles || [https://www.youtube.com/watch?v=QZdhZgqm_Jg&t=6653s 01:50:53] | |||
|- | |||
| Visuals: Implementing a Data-Driven Day/Night Terminator Mask || [https://www.youtube.com/watch?v=QZdhZgqm_Jg&t=7131s 01:58:51] | |||
|- | |||
| Gameplay Design: Discussion on Eyeball Planets and Tidal Locking Logic || [https://www.youtube.com/watch?v=QZdhZgqm_Jg&t=7343s 02:02:23] | |||
|- | |||
| UI Functionality: Synchronizing Hollow Display and 2D Surface Map Toggles || [https://www.youtube.com/watch?v=QZdhZgqm_Jg&t=13508s 03:45:08] | |||
|- | |||
| Sensor Mechanics: 2,000 Light-Year Survey Cut-off for Real-World Stars || [https://www.youtube.com/watch?v=QZdhZgqm_Jg&t=14051s 03:54:11] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-10-28 !! [https://www.youtube.com/watch?v=MAzCrBCvAFM](https://www.youtube.com/watch?v=MAzCrBCvAFM) !! 3 hours, 31 minutes, 42 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Hollow Display Vector Logic and Sensor UI Refinement | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on advanced vector mathematics to improve the "Hollow Display" situational awareness tool, specifically implementing dynamic dotted lines that track targets across galactic and local coordinate systems. The developer addresses optimization for long-range sensors by capping star visibility to a 50-light-year radius to eliminate traversal lag and hitches. Additional work is completed on the NPC pathfinding constraints regarding sloped geometry and the integration of live distance readouts directly onto the display splines. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Dev Shed Progress: Interior Plastering and Electrical Wiring Update || [https://www.youtube.com/watch?v=MAzCrBCvAFM&t=241s 00:04:01] | |||
|- | |||
| Technical Logic: Implementing Animated Spline Meshes for Target Tracking || [https://www.youtube.com/watch?v=MAzCrBCvAFM&t=525s 00:08:45] | |||
|- | |||
| Optimization: Capping Long-Range Sensor Arrays to 50 Light-Year Radius || [https://www.youtube.com/watch?v=MAzCrBCvAFM&t=646s 00:10:46] | |||
|- | |||
| UI Design: Decoupling Hollow Display Zoom from Sensor Console Range || [https://www.youtube.com/watch?v=MAzCrBCvAFM&t=870s 00:14:30] | |||
|- | |||
| Gameplay Design: Roles for Environmental Control and Internal Security Stations || [https://www.youtube.com/watch?v=MAzCrBCvAFM&t=1098s 00:18:18] | |||
|- | |||
| Mathematics: Translating Galactic Coordinates to Local System Space || [https://www.youtube.com/watch?v=MAzCrBCvAFM&t=1750s 00:29:10] | |||
|- | |||
| Physics/Nav: Implementing Habitable Zone and Frost Line Visual Indicators || [https://www.youtube.com/watch?v=MAzCrBCvAFM&t=1885s 00:31:25] | |||
|- | |||
| Pathfinding: Solving NPC Slope Traversal Issues via Custom Collision Meshes || [https://www.youtube.com/watch?v=MAzCrBCvAFM&t=2373s 00:39:33] | |||
|- | |||
| Code Refactoring: Replacing Legacy Multi-Layer Targeting Logic || [https://www.youtube.com/watch?v=MAzCrBCvAFM&t=4020s 01:07:00] | |||
|- | |||
| Technical Milestone: Vector Alignment for Ship-to-Target Directional Lines || [https://www.youtube.com/watch?t=7133s&v=MAzCrBCvAFM 01:58:53] | |||
|- | |||
| UI Feature: Adding Live Distance Text Labels to Display Splines || [https://www.youtube.com/watch?v=MAzCrBCvAFM&t=9068s 02:31:08] | |||
|- | |||
| Development Roadmap: Plans for Volumetric Gas Giant Shaders and Refueling || [https://www.youtube.com/watch?v=MAzCrBCvAFM&t=11036s 03:03:56] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-10-30 !! [https://www.youtube.com/watch?v=WiXvY8Oo_lY](https://www.youtube.com/watch?v=WiXvY8Oo_lY) !! 4 hours, 47 minutes, 58 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Procedural Terrain Generation and 100% System Exploration | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive stream introduces a completely rewritten procedural terrain system that moves away from tiled textures to noise-driven height maps. The developer demonstrates how fractal noise and region masks are now used to generate realistic temperature zones and pseudo-erosion effects on planet surfaces. Significant progress is also made on the sensor suite, finally implementing the logic required for 100% system exploration by allowing players to perform short-range scans of every planetary body in a star system. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Workspace Update: Progress on the new Dev Shed office (Cladding, plastering, and drainage) || [https://www.youtube.com/watch?v=WiXvY8Oo_lY&t=275s 00:04:35] | |||
|- | |||
| Planet Tech 2.0: Moving from tiled Earth textures to pure fractal noise systems || [https://www.youtube.com/watch?v=WiXvY8Oo_lY&t=564s 00:09:24] | |||
|- | |||
| Climate Simulation: Implementing equatorial, temperate, and tundra region masks || [https://www.youtube.com/watch?v=WiXvY8Oo_lY&t=643s 00:10:43] | |||
|- | |||
| Pseudo-Erosion: Using inverted noise functions to fake geological weathering || [https://www.youtube.com/watch?v=WiXvY8Oo_lY&t=753s 00:12:33] | |||
|- | |||
| Performance: Fixing 1-light-year transition "hitching" by limiting sensor range to 50LY || [https://www.youtube.com/watch?v=WiXvY8Oo_lY&t=1506s 00:25:06] | |||
|- | |||
| Survey Logic: Introduction of the "Cross-Section" (Planetary Interior) map concept || [https://www.youtube.com/watch?v=WiXvY8Oo_lY&t=8984s 02:29:44] | |||
|- | |||
| Gameplay Design: Tying scan time to planetary radius for industrial flavor || [https://www.youtube.com/watch?v=WiXvY8Oo_lY&t=9554s 02:39:14] | |||
|- | |||
| Multi-Loop Logic: Troubleshooting the complex nested search for explored system data || [https://www.youtube.com/watch?v=WiXvY8Oo_lY&t=11421s 03:10:21] | |||
|- | |||
| Technical Milestone: First successful 100% star system exploration calculation || [https://www.youtube.com/watch?v=WiXvY8Oo_lY&t=12911s 03:35:11] | |||
|- | |||
| Galaxy Math: Calculating that it would take 11.4 million years to scan every system || [https://www.youtube.com/watch?v=WiXvY8Oo_lY&t=13044s 03:37:24] | |||
|- | |||
| Knowledge Levels: Implementing "Level 3" data unlocking for short-range surveys || [https://www.youtube.com/watch?v=WiXvY8Oo_lY&t=13492s 03:44:52] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-11-03 !! [https://www.youtube.com/watch?v=6eOjNZNutzE](https://www.youtube.com/watch?v=6eOjNZNutzE) !! 3 hours, 23 minutes, 04 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - New PC Setup, Key Giveaway, and Deck Framework Adjustments | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream highlights the developer's transition to a new high-end workstation (RTX 4090/950X CPU) and features a Captain tier key giveaway for the community. Technical work centers on resolving geometry protrusions and alignment issues on Decks D, E, and F following the ship's recent scale increase. Key updates include the integration of the "Ava" ship computer voice (Somerset accent variant), a new scanning sequence for the hollow display, and the implementation of segmented deck components designed to support future physical simulations like fire propagation and atmospheric venting. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Community: Five Captain tier and two standard key giveaways || [https://www.youtube.com/watch?v=6eOjNZNutzE&t=305s 00:05:05] | |||
|- | |||
| Ship Computer: First look at "Ava" voice integration and system scanning audio || [https://www.youtube.com/watch?v=6eOjNZNutzE&t=826s 00:13:46] | |||
|- | |||
| Testing Tools: Overview of "AutoNav" and "Spore Drive" teleportation for Q&A || [https://www.youtube.com/watch?v=6eOjNZNutzE&t=993s 00:16:33] | |||
|- | |||
| Simulation Depth: Planning localized states for segment-based fire and vacuum logic || [https://www.youtube.com/watch?v=6eOjNZNutzE&t=1702s 00:28:22] | |||
|- | |||
| Technical Milestone: 18 million new stars integrated via the Gaia catalog || [https://www.youtube.com/watch?v=6eOjNZNutzE&t=1883s 00:31:23] | |||
|- | |||
| Performance: Troubleshooting Unreal Engine line-trace lag in engineering || [https://www.youtube.com/watch?v=6eOjNZNutzE&t=2840s 00:47:20] | |||
|- | |||
| Customization: Demonstration of black resin floor materials and wall color shifts || [https://www.youtube.com/watch?v=6eOjNZNutzE&t=3123s 00:52:03] | |||
|- | |||
| Interior Design: Modeling modular wall brackets for interchangeable panel styles || [https://www.youtube.com/watch?v=6eOjNZNutzE&t=6919s 01:55:19] | |||
|- | |||
| History: The developer's journey from Stage 9 to The Orville and Starship Simulator || [https://www.youtube.com/watch?v=6eOjNZNutzE&t=8843s 02:27:23] | |||
|- | |||
| Recruitment: Studio hiring needs for Shader Artists and Character System Developers || [https://www.youtube.com/watch?v=6eOjNZNutzE&t=9482s 02:38:02] | |||
|- | |||
| Tech Deep Dive: Shield capacitors vs. traditional health pools mechanics || [https://www.youtube.com/watch?v=6eOjNZNutzE&t=9759s 02:42:39] | |||
|- | |||
| Roadmap: Aiming for a Christmas Eve demo release with full life-generation code || [https://www.youtube.com/watch?v=6eOjNZNutzE&t=11887s 03:18:07] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-11-06 !! [https://www.youtube.com/watch?v=Np75e6PTt0c](https://www.youtube.com/watch?v=Np75e6PTt0c) !! 4 hours, 12 minutes, 49 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - F-Deck Segmentation and Procedural Audio Concepts | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the structural refinement of F-Deck, utilizing a new segmented component workflow to speed up the modeling of maintenance tunnels and corridor framework. The developer explains how nanite-optimized geometry allows for modular segments that facilitate future features like segment-based fire propagation and vacuum decompression. Technical discussions also cover a proposed procedural soundtrack system that dynamically adjusts instrument layers based on environmental context, such as proximity to stellar bodies or planet types. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Optimization: Fixing SketchUp stuttering by removing high-poly hidden layers || [https://www.youtube.com/watch?v=Np75e6PTt0c&t=517s 00:08:37] | |||
|- | |||
| Technical Workflow: Implementing modular deck segments for rapid component editing || [https://www.youtube.com/watch?v=Np75e6PTt0c&t=594s 00:09:54] | |||
|- | |||
| Damage Modeling: Planning segment-based fire and vacuum propagation logic || [https://www.youtube.com/watch?v=Np75e6PTt0c&t=1010s 00:16:50] | |||
|- | |||
| Material Science: Discussing ship construction using Titanium-Gold (Ti3Au) alloys || [https://www.youtube.com/watch?v=Np75e6PTt0c&t=1262s 00:21:02] | |||
|- | |||
| Audio Design: Concept for a context-sensitive, layered procedural soundtrack || [https://www.youtube.com/watch?v=Np75e6PTt0c&t=2096s 00:34:56] | |||
|- | |||
| Construction Philosophy: Layered shipbuilding for deck plans and cutaway renders || [https://www.youtube.com/watch?v=Np75e6PTt0c&t=2614s 00:43:34] | |||
|- | |||
| Future Visuals: Proposed loading screen featuring real-time deck-by-deck assembly || [https://www.youtube.com/watch?v=Np75e6PTt0c&t=2942s 00:49:02] | |||
|- | |||
| Industrial Design: Planning underslung cargo holds and secondary engineering shuttle bays || [https://www.youtube.com/watch?v=Np75e6PTt0c&t=10632s 02:57:12] | |||
|- | |||
| Modeling Techniques: Using the "Extrude Edges by Vector" tool for framework depth || [https://www.youtube.com/watch?v=Np75e6PTt0c&t=8843s 02:27:23] | |||
|- | |||
| NavMesh Troubleshooting: Addressing NPC and cat collision issues on stairs || [https://www.youtube.com/watch?v=Np75e6PTt0c&t=14467s 04:01:07] | |||
|- | |||
| Object Permanence: Challenges with data tables and dynamic prop spawning || [https://www.youtube.com/watch?v=Np75e6PTt0c&t=14777s 04:06:17] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-11-10 !! [https://www.youtube.com/watch?v=6WL7bpwEZqY](https://www.youtube.com/watch?v=6WL7bpwEZqY) !! 3 hours, 42 minutes, 44 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Modeling the Keel Fin and F Deck Interconnects | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical development stream focuses on the underside reconstruction of the ship, specifically the modeling of the "Keel Fin" and the interconnects between Decks F and G. The developer details the integration of heavy engineering systems, including gas harvesting scoops for gas giant skimming and the refinery spaces located on the lower double-height decks. Much of the session is dedicated to refining the external hull curvature using SketchUp, ensuring the transition from the main body to the engineering fin is both aesthetically pleasing and architecturally functional. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Deck Hierarchy: Planning H, I, and J decks for refinery and gas processing || [https://www.youtube.com/watch?v=6WL7bpwEZqY&t=182s 00:03:02] | |||
|- | |||
| Gas Harvesting: Concept for the front-mounted intake and skimming hardware || [https://www.youtube.com/watch?v=6WL7bpwEZqY&t=309s 00:05:09] | |||
|- | |||
| FTL Infrastructure: Integrating liquid helium coolant tanks and FTL coil interfaces || [https://www.youtube.com/watch?v=6WL7bpwEZqY&t=455s 00:07:35] | |||
|- | |||
| Team Update: Discussing the roles of Claire, Scotty, Eric, and Jose in development || [https://www.youtube.com/watch?v=6WL7bpwEZqY&t=699s 00:11:39] | |||
|- | |||
| Physics Realism: Why fusion reactors in the game are non-explosive and fail safely || [https://www.youtube.com/watch?t=1178s&t=1178s 00:19:38] | |||
|- | |||
| Layout Strategy: Moving emergency power and FTL capacitors into the ship's neck || [https://www.youtube.com/watch?v=6WL7bpwEZqY&t=1362s 00:22:42] | |||
|- | |||
| Gravity Generation: Using matter-energy conversion to create localized singularities || [https://www.youtube.com/watch?v=6WL7bpwEZqY&t=1602s 00:26:42] | |||
|- | |||
| Flight Model: Physicalized RCS thrusters and their impact on ship handling || [https://www.youtube.com/watch?v=6WL7bpwEZqY&t=1959s 00:32:39] | |||
|- | |||
| Modeling Workflow: Adjusting hull curvature using the Curviloft and Split Tools plugins || [https://www.youtube.com/watch?v=6WL7bpwEZqY&t=6886s 01:54:46] | |||
|- | |||
| Design Ethos: Balancing naval "Super Yacht" aesthetics with functional NASA-inspired details || [https://www.youtube.com/watch?v=6WL7bpwEZqY&t=12958s 03:35:58] | |||
|- | |||
| Exterior Detail: The role of RCS recesses and future airlock landing pads || [https://www.youtube.com/watch?v=6WL7bpwEZqY&t=13197s 03:39:57] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-11-13 !! [https://www.youtube.com/watch?v=MssisqjJzmQ](https://www.youtube.com/watch?v=MssisqjJzmQ) !! 3 hours, 56 minutes, 33 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Keel Fin Architecture and Engineering Stairwell Re-alignment | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the structural expansion of the ship's underside, specifically detailing the new "Keel Fin" that houses the FTL capacitors and reactor hardware. The developer spends a significant portion of the stream using SketchUp and Unreal Engine to re-align the main engineering stairwells, adjusting for a 50cm deck height discrepancy introduced in a recent update. Technical work includes demonstrating subdivision modeling (SubD) for smooth geometry, creating custom collision meshes for NPC navigation, and discussing the upcoming December 24th demo release deadline. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Structural Reveal: The new Keel Fin and FTL capacitor housing architecture || [https://www.youtube.com/watch?v=MssisqjJzmQ&t=173s 00:02:53] | |||
| 170ft "Death Tube": Vertical shaft alignment for reactor feeds and lift systems || [https://www.youtube.com/watch?v=MssisqjJzmQ&t=441s 00:07:21] | |||
| Logistics: Planning the secondary shuttle bay for mining rigs and repair drones || [https://www.youtube.com/watch?v=MssisqjJzmQ&t=551s 00:09:11] | |||
| Red Dwarf Inspiration: Discussion on gas scoops and harvesting hardware || [https://www.youtube.com/watch?v=MssisqjJzmQ&t=610s 00:10:10] | |||
| Observation Lounge: Concept for a 360-degree underslung viewing room || [https://www.youtube.com/watch?v=MssisqjJzmQ&t=702s 00:11:42] | |||
| Technical Debt: Fixing stairwell heights after deck spacing changes || [https://www.youtube.com/watch?v=MssisqjJzmQ&t=869s 00:14:29] | |||
| Roadmap: Confirming the December 24th target for the next major demo update || [https://www.youtube.com/watch?v=MssisqjJzmQ&t=2415s 00:40:15] | |||
| Modeling Workflow: Demonstrating the SubD and Quad Face Tools plugins for SketchUp || [https://www.youtube.com/watch?v=MssisqjJzmQ&t=2888s 00:48:08] | |||
| Tool Highlight: Using the Spline Railing tool for complex curved balustrades || [https://www.youtube.com/watch?v=MssisqjJzmQ&t=8842s 02:27:22] | |||
| Collision Logic: Designing custom simplified meshes to aid NPC NavMesh generation || [https://www.youtube.com/watch?v=MssisqjJzmQ&t=10996s 03:03:16] | |||
| Engine Pylons: First look at the gray-box geometry for the main engine support structure || [https://www.youtube.com/watch?v=MssisqjJzmQ&t=13817s 03:50:17] | |||
| In-Game Test: Exploring the internal cavity of the Keel Fin via the dev build || [https://www.youtube.com/watch?v=MssisqjJzmQ&t=13954s 03:52:34] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-11-20 !! [https://www.youtube.com/watch?v=lBzD2w7r318](https://www.youtube.com/watch?v=lBzD2w7r318) !! 3 hours, 30 minutes, 57 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - First Stream from the Dev Shed and Deck F/G Floor Modularization | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream marks the first broadcast from the developer's new dedicated workspace, the "Dev Shed," featuring a live facecam and a tour of the office setup. The technical focus remains on the interior reconstruction of the ship, specifically finalizing the deck separation and modular floor paneling for Decks F and G. Significant progress is made in implementing a standardized socket-based snapping system for geometry, ensuring pixel-perfect alignment for future modding and real-time maintenance mechanics. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Workspace Reveal: Tour of the new "Dev Shed" office setup and starlink test || [https://www.youtube.com/watch?v=lBzD2w7r318&t=151s 00:02:31] | |||
|- | |||
| Deck Alignment: Refining staircase geometry and spline railings between decks || [https://www.youtube.com/watch?v=lBzD2w7r318&t=519s 00:08:39] | |||
|- | |||
| Keel Fin Architecture: Planning cargo lifts and reactor room connections || [https://www.youtube.com/watch?v=lBzD2w7r318&t=672s 00:11:12] | |||
|- | |||
| Modular Floor Design: Implementing standardized templates for interchangeable materials || [https://www.youtube.com/watch?v=lBzD2w7r318&t=818s 00:13:38] | |||
|- | |||
| Maintenance Mechanics: Discussion on floor panel kits and recycling trashed parts || [https://www.youtube.com/watch?v=lBzD2w7r318&t=1137s 00:18:57] | |||
|- | |||
| Interactive Damage: Demonstration of removing panels to reveal structural framework || [https://www.youtube.com/watch?v=lBzD2w7r318&t=2562s 00:42:42] | |||
|- | |||
| Roadmap Update: Planning for the December 24th Public Demo release || [https://www.youtube.com/watch?v=lBzD2w7r318&t=2817s 00:46:57] | |||
|- | |||
| Documentation: Preview of the "In-Universe" Service and Maintenance Manuals || [https://www.youtube.com/watch?v=lBzD2w7r318&t=3124s 00:52:04] | |||
|- | |||
| Tech Stack: Discussion on Unreal Engine 5.5 upgrade and plugin dependencies || [https://www.youtube.com/watch?v=lBzD2w7r318&t=3949s 01:05:49] | |||
|- | |||
| Geometry Workflow: Challenges with triangulation and normal creases in SketchUp || [https://www.youtube.com/watch?v=lBzD2w7r318&t=4722s 01:18:42] | |||
|- | |||
| Gameplay Balance: Repair quality vs. component health and 3D printing new parts || [https://www.youtube.com/watch?v=lBzD2w7r318&t=7408s 02:03:28] | |||
|- | |||
| Ship Systems: Deep dive into the "Self-Sealing" hull insulation and gel tech || [https://www.youtube.com/watch?v=lBzD2w7r318&t=9210s 02:33:30] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-11-24 !! [https://www.youtube.com/watch?v=USmxtXX4WWE](https://www.youtube.com/watch?v=USmxtXX4WWE) !! 3 hours, 38 minutes, 48 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Multiplayer Replication Refactor & Engineering Modeling | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on resolving critical multiplayer replication issues by refactoring the Galaxy Generation system from a server-side component into a standalone class that runs locally on both client and server. The developer addresses packet-size limitations that prevented large star arrays from syncing, opting for a seed-driven client-side generation to save bandwidth. Parallel work continues on Deck F's physical modeling, specifically engineering wall panels with standardized interchangeability and the implementation of modular snap-sockets for precise asset alignment in Unreal Engine. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Architecture: Refactoring Galaxy Gen for Seed-Driven Client-Side Processing || [https://www.youtube.com/watch?v=USmxtXX4WWE&t=544s 00:09:04] | |||
|- | |||
| Multiplayer Logic: Troubleshooting 64KB UDP Packet Size Limits for Star Arrays || [https://www.youtube.com/watch?v=USmxtXX4WWE&t=4093s 01:08:13] | |||
|- | |||
| Design Philosophy: Achieving Human-Scale Architecture and Consistent Deck Sizing || [https://www.youtube.com/watch?v=USmxtXX4WWE&t=1803s 00:30:03] | |||
|- | |||
| Engineering Gameplay: Explaining Damage/Health Values for Physicalized Hardware || [https://www.youtube.com/watch?v=USmxtXX4WWE&t=646s 00:10:46] | |||
|- | |||
| Visual Tech: Demonstration of Lumen Bounce Lighting and Dynamic Color Bleed || [https://www.youtube.com/watch?v=USmxtXX4WWE&t=991s 00:16:31] | |||
|- | |||
| Modeling Workflow: Implementing Snap-Sockets for Precise Wall/Floor Alignment || [https://www.youtube.com/watch?v=USmxtXX4WWE&t=8599s 02:23:19] | |||
|- | |||
| Feature Deep Dive: The Relationship Between Tech Levels and FTL Travel Types || [https://www.youtube.com/watch?v=USmxtXX4WWE&t=6267s 01:44:27] | |||
|- | |||
| Physics Engine: Using Multi-Cast Events for Synchronous Hollow-Display Zooming || [https://www.youtube.com/watch?v=USmxtXX4WWE&t=969s 00:16:09] | |||
|- | |||
| Ship Lore: The Design Evolution of Engine Pods and Dual-Purpose Pylons || [https://www.youtube.com/watch?v=USmxtXX4WWE&t=566s 00:09:26] | |||
|- | |||
| UI Tech: Virtualized List View Issues with Client-Side Target Highlighting || [https://www.youtube.com/watch?v=USmxtXX4WWE&t=8893s 02:28:13] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-11-27 !! [https://www.youtube.com/watch?v=DYEMtGRbGbQ](https://www.youtube.com/watch?v=DYEMtGRbGbQ) !! 4 hours, 11 minutes, 17 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Client-Side Galaxy Generation & Replication Fixes | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on a critical refactor of the procedural galaxy generation system, moving it from a server-side blueprint component to a standalone class that runs locally on both client and server. By using seed-driven logic, the developer ensures that clients generate identical astronomical data without overwhelming network packets, resolving major multiplayer lag issues. The technical deep-dive covers the implementation of "Mega Lights" and Lumen in Unreal Engine 5.5, while also troubleshooting replicated list view scrolling and persistent target highlighting for connected clients. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Architecture: Migrating Galaxy Gen to a Standalone Class for Client-Side Processing || [https://www.youtube.com/watch?v=DYEMtGRbGbQ&t=467s 00:07:47] | |||
|- | |||
| Visual Tech: Testing UE 5.5 "Mega Lights" and Shadow Casting Performance || [https://www.youtube.com/watch?v=DYEMtGRbGbQ&t=668s 00:11:08] | |||
|- | |||
| Replication Logic: Synchronizing Multi-Sector Star Arrays via Rep-Notify Variables || [https://www.youtube.com/watch?v=DYEMtGRbGbQ&t=1327s 00:22:07] | |||
|- | |||
| Data Management: Implementing Hierarchical Generation Ranges for Different Star Classes || [https://www.youtube.com/watch?v=DYEMtGRbGbQ&t=1868s 00:31:08] | |||
|- | |||
| Networking Milestone: Passing Authority-Based UI Events through Player Controllers || [https://www.youtube.com/watch?v=DYEMtGRbGbQ&t=2763s 00:46:03] | |||
|- | |||
| Simulation Depth: Defining Atmospheric Chemicals and Pressure Suites for Exploration || [https://www.youtube.com/watch?v=DYEMtGRbGbQ&t=1443s 00:24:03] | |||
|- | |||
| UI Tech: Replicating List View Scroll Offsets for Shared Technical Consoles || [https://www.youtube.com/watch?v=DYEMtGRbGbQ&t=13233s 03:40:33] | |||
|- | |||
| Tech Deep Dive: Analyzing SQL Database Locking Issues During Multi-Instance Play || [https://www.youtube.com/watch?v=DYEMtGRbGbQ&t=4076s 01:07:56] | |||
|- | |||
| Feature Demo: Multi-person Scanning Symbiosis in the Astrometrics Lab || [https://www.youtube.com/watch?v=DYEMtGRbGbQ&t=10688s 02:58:08] | |||
|- | |||
| Physics Engine: Addressing SJ-A Supermassive Black Hole Distance Glitches || [https://www.youtube.com/watch?v=DYEMtGRbGbQ&t=9992s 02:46:32] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-12-01 !! [https://www.youtube.com/watch?v=QzM65wZyDYk](https://www.youtube.com/watch?v=QzM65wZyDYk) !! 4 hours, 23 minutes, 14 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Engineering Wall Paneling & Mega Lights Deep Dive | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the technical integration of Unreal Engine 5.5's "Mega Lights" and Lumen to achieve real-time bounce lighting and photo-realistic shadows within the ship's interior. The developer spends significant time modeling modular wall panels for Deck F, emphasizing architectural consistency and the use of Nanite to virtualize complex geometry without performance loss. Key bug fixes are also addressed, including the resolution of a long-standing issue where controller input caused the mouse cursor to disappear. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Tech Deep Dive: Testing UE 5.5 Mega Lights and Shadowing Performance || [https://www.youtube.com/watch?v=QzM65wZyDYk&t=668s 00:11:08] | |||
|- | |||
| Visual Polish: Demonstrating Lumen's Real-Time Bounce Lighting via Carpet Colors || [https://www.youtube.com/watch?v=QzM65wZyDYk&t=991s 00:16:31] | |||
|- | |||
| Design Philosophy: Adhering to Strict Human-Scale Millimeter-Accuracy in CAD || [https://www.youtube.com/watch?v=QzM65wZyDYk&t=1803s 00:30:03] | |||
|- | |||
| Simulation Depth: Explaining Science Lab Sample Analysis and Prob-based Collection || [https://www.youtube.com/watch?v=QzM65wZyDYk&t=2512s 00:41:52] | |||
|- | |||
| Engineering Workflow: Using Templates for Per-Deck Wall Panel Interchangeability || [https://www.youtube.com/watch?v=QzM65wZyDYk&t=1659s 00:27:39] | |||
|- | |||
| Modeling Milestone: Cutting Complex Geometry for Door Frames and Rubber Seals || [https://www.youtube.com/watch?v=QzM65wZyDYk&t=10961s 03:02:41] | |||
|- | |||
| Technical Logic: Implementing Per-Deck Rendering Optimization for FPS Stability || [https://www.youtube.com/watch?v=QzM65wZyDYk&t=14592s 04:03:12] | |||
|- | |||
| Feature Demo: The Fixed Conference Room YouTube Player with Real-Time Audio Damping || [https://www.youtube.com/watch?v=QzM65wZyDYk&t=14832s 04:07:12] | |||
|- | |||
| Physics Engine: Nanite Position Precision Settings for Curvature Integrity || [https://www.youtube.com/watch?v=QzM65wZyDYk&t=10332s 02:52:12] | |||
|- | |||
| Character Systems: Analyzing Elevator Car Proximity and Geometry Intersection Bugs || [https://www.youtube.com/watch?v=QzM65wZyDYk&t=15132s 04:12:12] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-12-04 !! [https://www.youtube.com/watch?v=nJuoHDmRC-M](https://www.youtube.com/watch?v=nJuoHDmRC-M) !! 4 hours, 14 minutes, 28 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - FTL Civilization Logic & Fractal Life Experiments | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream highlights the technical implementation of FTL-capable civilizations versus "Drake Equation" non-spacefaring life, ensuring data awareness of interstellar traffic without detail-generating entire sectors. The developer explores a fractal plugin to create procedurally generated "space corals" and structures, emphasizing seed-based parameters for unique discovery. Significant progress is made on engineering wall paneling, including the implementation of specialized snap sockets to streamline asset placement and ensure architectural consistency across ship decks. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Community Event: Christmas Key Giveaway and Tier Rank Explanation || [https://www.youtube.com/watch?v=nJuoHDmRC-M&t=391s 00:06:31] | |||
|- | |||
| Technical Architecture: Implementing Snap Sockets for Modular Wall Paneling || [https://www.youtube.com/watch?v=nJuoHDmRC-M&t=10100s 02:48:20] | |||
|- | |||
| Simulation Depth: Segment-to-Segment State Propagation for Atmosphere/Fire || [https://www.youtube.com/watch?v=nJuoHDmRC-M&t=4844s 01:20:44] | |||
|- | |||
| Design Philosophy: Balancing Architectural Realism vs. Performance in Wall Panels || [https://www.youtube.com/watch?v=nJuoHDmRC-M&t=5490s 01:31:30] | |||
|- | |||
| Tech Deep Dive: Differentiating Space-Fairing vs. Non-Space-Fairing Alien Logic || [https://www.youtube.com/watch?v=nJuoHDmRC-M&t=7861s 02:11:01] | |||
|- | |||
| Procedural Content: Using Fractal Plugins for Unique Interstellar Life Forms || [https://www.youtube.com/watch?v=nJuoHDmRC-M&t=14345s 03:59:05] | |||
|- | |||
| Physics System: Implementing Encounter Suits and Vacuum State Inheritance || [https://www.youtube.com/watch?v=nJuoHDmRC-M&t=13541s 03:45:41] | |||
|- | |||
| Ship Lore: The Design Evolution from Magellan to Pathfinder Classes || [https://www.youtube.com/watch?t=14288s 03:58:08] | |||
|- | |||
| Engineering Workflow: Troubleshooting UE5 Input Mapping and Controller Conflicts || [https://www.youtube.com/watch?v=nJuoHDmRC-M&t=1431s 00:23:51] | |||
|- | |||
| Visual Polish: Material Selection for emergency Bulkheads and Air-locks || [https://www.youtube.com/watch?v=nJuoHDmRC-M&t=13194s 03:39:54] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-12-08 !! [https://www.youtube.com/watch?v=BQWtKS0vfzo](https://www.youtube.com/watch?v=BQWtKS0vfzo) !! 4 hours, 21 minutes, 52 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - FTL Civilization Framework & Political Sector States | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream establishes the high-level framework for FTL-capable alien civilizations, introducing four background political states for 100-light-year sectors (None, Independent, Multiple Factions, Single Faction). The developer implements a new "Civ Data" struct to track unique identifiers, tech levels (Warp at 20, Hyperspace at 50), and physiological traits while ensuring data persistence through an SQL-moddable backend. Technical highlights include troubleshooting Unreal Engine struct corruption bugs and developing a "backwards-outwards" star system generation logic to guarantee life-supporting home worlds in the habitable zone. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Architecture: Implementing Moddable Sector Data via SQL Databases || [https://www.youtube.com/watch?v=BQWtKS0vfzo&t=721s 00:12:01] | |||
|- | |||
| Galaxy Logic: Defining the Four Background Political States for Sectors || [https://www.youtube.com/watch?v=BQWtKS0vfzo&t=666s 00:11:06] | |||
|- | |||
| Science Logic: The Hard Line Between Space-Fairing and Drake Equation Life || [https://www.youtube.com/watch?v=BQWtKS0vfzo&t=1999s 00:33:19] | |||
|- | |||
| Technical Milestone: Working Backwards-Outwards for Habitable Zone Placement || [https://www.youtube.com/watch?v=BQWtKS0vfzo&t=2752s 00:45:52] | |||
|- | |||
| Game Design: Handcrafted "Hero Races" vs. Procedural "Aliens of the Week" || [https://www.youtube.com/watch?v=BQWtKS0vfzo&t=1502s 00:25:02] | |||
|- | |||
| Physics Engine: Analyzing Single-Sided Mesh Collision Issues on Deck 10 || [https://www.youtube.com/watch?v=BQWtKS0vfzo&t=11891s 03:18:11] | |||
|- | |||
| Technical Achievement: First Test Generation of Procedural Civilization Data || [https://www.youtube.com/watch?v=BQWtKS0vfzo&t=9336s 02:35:36] | |||
|- | |||
| Tech Deep Dive: Modeling Technological Evolution Gaps and Plateaus || [https://www.youtube.com/watch?v=BQWtKS0vfzo&t=9815s 02:43:35] | |||
|- | |||
| UI Logic: Adding an "Inhabited" Filter to the Long Range Sensor Suite || [https://www.youtube.com/watch?v=BQWtKS0vfzo&t=14584s 04:03:04] | |||
|- | |||
| Future Vision: Using Translucent Spheres to Visualize Interstellar Territory || [https://www.youtube.com/watch?v=BQWtKS0vfzo&t=15381s 04:16:21] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-12-11 !! [https://www.youtube.com/watch?v=zBs_hgtmTwc](https://www.youtube.com/watch?v=zBs_hgtmTwc) !! 4 hours, 23 minutes, 12 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Procedural Alien Generation & Math Weighted Curves | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical stream highlights the development of the procedural alien civilization engine, specifically focusing on a vowel-consonant pair system for consistent linguistic themes. The developer implements a weighted bell curve distribution to ensure civilization attributes like tech level and temperament favor neutral values while allowing for rare extremes. Technical challenges involve managing Unreal Engine's struct corruption bugs and building "backwards-outwards" star system generation logic to ensure FTL civilizations always have a guaranteed home world in the habitable zone. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Procedural Content: Random Name Generation via Syllable Tables || [https://www.youtube.com/watch?v=zBs_hgtmTwc&t=575s 00:09:35] | |||
|- | |||
| Science Logic: Defining Alien Physiologies (Mammalian to Silicon-Based) || [https://www.youtube.com/watch?v=zBs_hgtmTwc&t=832s 00:13:52] | |||
|- | |||
| World Building: Procedural Village Spawning vs. Static Landing Zones for Cities || [https://www.youtube.com/watch?v=zBs_hgtmTwc&t=1043s 00:17:23] | |||
|- | |||
| Technical Milestone: Implementing Weighted Curves for Tech Level Distribution || [https://www.youtube.com/watch?v=zBs_hgtmTwc&t=1406s 00:23:26] | |||
|- | |||
| UI Architecture: Displaying Faction Occupancy on Long Range Scans || [https://www.youtube.com/watch?v=zBs_hgtmTwc&t=2516s 00:41:56] | |||
|- | |||
| Game Design: Tech Signatures as "Breadcrumb Trails" for Discovery || [https://www.youtube.com/watch?v=zBs_hgtmTwc&t=2862s 00:47:42] | |||
|- | |||
| Science Implementation: Planet Placement via Black's Formulation and Solar Mass Pools || [https://www.youtube.com/watch?v=zBs_hgtmTwc&t=8381s 02:19:41] | |||
|- | |||
| Tech Deep Dive: Inverting Bell Curves for Temperament and Xenophobia Stats || [https://www.youtube.com/watch?v=zBs_hgtmTwc&t=12306s 03:25:06] | |||
|- | |||
| Technical Achievement: Establishing Backwards Generation Logic for Inhabited Zones || [https://www.youtube.com/watch?v=zBs_hgtmTwc&t=10621s 02:57:01] | |||
|- | |||
| Bug Fix: Managing Struct Save Corruptions and Invalid Blueprint References || [https://www.youtube.com/watch?v=zBs_hgtmTwc&t=8128s 02:15:28] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-12-15 !! [https://www.youtube.com/watch?v=g91IxNgT3ow](https://www.youtube.com/watch?v=g91IxNgT3ow) !! 3 hours, 33 minutes, 01 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Faction Distribution & Spectral Analysis UI | |||
<div class="mw-collapsible-content"> | |||
{| | |||
| colspan="3" | '''Summary''' <br> This technical deep-dive focuses on refining the procedural distribution of FTL factions and independent civilizations within 100-light-year sectors, implementing a "circularization" logic to clamp faction territory growth. The developer spends the majority of the stream building out the scientific "fluff" for the stellar sensors, specifically a dynamic spectral analysis tool that maps Unique textures to 80 distinct star classes. Significant work is done on the backend data structures to ensure that stellar physics—such as metallicity relative to Sol and age in billions of years—are accurately calculated and displayed in a tabulated UI format. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Procedural Generation: Balancing Faction Density and System Spacing Logic || [https://www.youtube.com/watch?v=g91IxNgT3ow&t=484s 00:08:04] | |||
|- | |||
| Discovery Mechanics: Using Star Maps as Rewards for Peaceful First Contact || [https://www.youtube.com/watch?v=g91IxNgT3ow&t=1044s 00:17:24] | |||
|- | |||
| Science Logic: Decoupling Pre-Warp vs. Post-Warp Civilization Generation || [https://www.youtube.com/watch?v=g91IxNgT3ow&t=1298s 00:21:38] | |||
|- | |||
| Character Systems: Analyzing Footstep SFX Bugs in "No Head-Bob" Invisible Mesh Mode || [https://www.youtube.com/watch?v=g91IxNgT3ow&t=2728s 00:45:28] | |||
|- | |||
| Sensor Physics: Calculating Planetary Counts via Space-Time Gravitational Anomalies || [https://www.youtube.com/watch?v=g91IxNgT3ow&t=3437s 00:57:17] | |||
|- | |||
| Development Milestone: Building a Scientific "Spectrum Analysis" Map for 70+ Star Classes || [https://www.youtube.com/watch?v=g91IxNgT3ow&t=7509s 02:05:09] | |||
|- | |||
| UI Implementation: Async Loading Textures for Stellar Spectrums to Prevent Frame Drops || [https://www.youtube.com/watch?v=g91IxNgT3ow&t=7850s 02:10:50] | |||
|- | |||
| Stellar Physics: The "Green Star" Phenomenon in G-Class (Sol-like) Spectrums || [https://www.youtube.com/watch?v=g91IxNgT3ow&t=9593s 02:39:53] | |||
|- | |||
| Math Deep Dive: Formatting Stellar Metallicity and Fusion Rate Ratios || [https://www.youtube.com/watch?v=g91IxNgT3ow&t=10637s 02:57:17] | |||
|- | |||
| Technical Refinement: Relative Scaling of UI Elements to Maintain Pixel Density || [https://www.youtube.com/watch?v=g91IxNgT3ow&t=12103s 03:21:43] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-12-22 !! [https://www.youtube.com/watch?v=0XfBffP6m20](https://www.youtube.com/watch?v=0XfBffP6m20) !! 4 hours, 6 minutes, 30 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream - Sensor Refactoring & Description Generation | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> In this pre-Christmas technical stream, the developer implements a significant architectural shift by moving sensor description generation from the UI widgets directly into the Galaxy and Star System generators. This "streamlining" ensures that technical summaries are pre-computed at generation time, improving performance and allowing consistent data access across different ship systems. The session also covers the implementation of a more accurate per-body exploration tracking system and the design of a new tabulated layout for stellar physical characteristics. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Architectural Shift: Moving Description Generation to Galaxy Gen for Performance || [https://www.youtube.com/watch?v=0XfBffP6m20&t=498s 00:08:18] | |||
|- | |||
| Technical Logic: Implementing Dynamic Summaries Based on Exploration Level || [https://www.youtube.com/watch?v=0XfBffP6m20&t=641s 00:10:41] | |||
|- | |||
| Persistence: Planning Unique IDs for Tracking Player Impact on Alien Civilizations || [https://www.youtube.com/watch?v=0XfBffP6m20&t=1132s 00:18:52] | |||
|- | |||
| Multiplayer Vision: Sharing an Online SQL Database for Persistent Galaxy Exploration || [https://www.youtube.com/watch?v=0XfBffP6m20&t=1453s 00:24:13] | |||
|- | |||
| Accessibility: Demonstration of New UI Zoom and Crosshair Scaling Tools || [https://www.youtube.com/watch?v=0XfBffP6m20&t=1762s 00:29:22] | |||
|- | |||
| Science Logic: Core Mass Accretion and Hydrogen Retention in Gas Giant Formation || [https://www.youtube.com/watch?v=0XfBffP6m20&t=3190s 00:53:10] | |||
|- | |||
| Development Philosophy: Why Per-Body Tracking is Superior to Per-System Logic || [https://www.youtube.com/watch?v=0XfBffP6m20&t=2506s 00:41:46] | |||
|- | |||
| Tech Deep Dive: Floating Point Error Analysis in 64-bit Large World Coordinates || [https://www.youtube.com/watch?v=0XfBffP6m20&t=7167s 01:59:27] | |||
|- | |||
| Design Discussion: Command Staff vs. Sensor Symbiosis and "Command Targets" || [https://www.youtube.com/watch?v=0XfBffP6m20&t=9710s 02:41:50] | |||
|- | |||
| UI Implementation: Building a Tabulated Data Layout for Stellar Physics || [https://www.youtube.com/watch?v=0XfBffP6m20&t=12732s 03:32:12] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-12-29 !! [https://www.youtube.com/watch?v=4-c7bcQLA4c](https://www.youtube.com/watch?v=4-c7bcQLA4c) !! 3 hours, 39 minutes, 16 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Refactoring Sensor Data Persistence and Knowledge Levels | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on a major refactor of how exploration and scan data is stored, moving away from arbitrary booleans to a robust per-body knowledge level integer system (1-3). The developer addresses critical issues where the game failed to recognize fully scanned planets, implementing a new macro-based architecture that updates scan data via rep-notifies for multiplayer consistency. Significant time is spent troubleshooting nested array reference bugs in Unreal Engine's blueprint system to ensure that scanning a single planet correctly updates system-wide exploration percentages without requiring a full survey. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Architecture: Shifting from Booleans to Per-Body Knowledge Level Integers || [https://www.youtube.com/watch?v=4-c7bcQLA4c&t=374s 00:06:14] | |||
|- | |||
| UI Logic: Calculating System Exploration Percentage Based on Object Count || [https://www.youtube.com/watch?v=4-c7bcQLA4c&t=548s 00:09:08] | |||
|- | |||
| Blueprint Optimization: Using Local Integers Outside of Macros to Prevent Variable Bloat || [https://www.youtube.com/watch?v=4-c7bcQLA4c&t=717s 00:11:57] | |||
|- | |||
| Design Philosophy: Balancing Discipline vs. "Inspiration" and Feature Creep || [https://www.youtube.com/watch?v=4-c7bcQLA4c&t=1650s 00:27:30] | |||
|- | |||
| Galaxy Scale: Defining Sub-Sectors as 1-Cubic-Light-Year Divisions || [https://www.youtube.com/watch?v=4-c7bcQLA4c&t=2357s 00:39:17] | |||
|- | |||
| Feature Deep Dive: Procedural Wormhole Logic (Stable vs. Unstable) || [https://www.youtube.com/watch?v=4-c7bcQLA4c&t=2842s 00:47:22] | |||
|- | |||
| Scanning Mechanics: Removing Click-and-Forget Survey Locks for Intermittent Signals || [https://www.youtube.com/watch?v=4-c7bcQLA4c&t=3026s 00:50:26] | |||
|- | |||
| Database Strategy: Moving Toward Flat SQL Tables for Complex Star System Hierarchies || [https://www.youtube.com/watch?v=4-c7bcQLA4c&t=7625s 02:07:05] | |||
|- | |||
| Technical Milestone: Fixing Nested Loop Reference Bugs for Real-Time Array Updates || [https://www.youtube.com/watch?v=4-c7bcQLA4c&t=9363s 02:36:03] | |||
|- | |||
| UI Refinement: Standardizing Data Layouts for Comparisons to Sol || [https://www.youtube.com/watch?v=4-c7bcQLA4c&t=12869s 03:34:29] | |||
|} | |||
</div> | |||
</div> | |||
|} | |} | ||
</div></div></div> | </div></div></div> | ||
Revision as of 15:46, 18 March 2026
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page contains a List of Development streams and some metadata data
Latest Stream: 2026/03/11
The data below is being created and is not all accurate.
| Total Dev Streams | Total Play Time |
|---|---|
| 212 | 767 hours, 15 minutes, and 05 seconds* |
(*24 hour steam not included in total time as currently unavalible)
| Full Dev Stream Playlist |
|---|
| Building The Caravella Playlist |
| Building The Magellan Class Playlist |
Dev Stream History List
NOTE The use of AI has been implemented in the creation of some of the summaries and timestamps of the highlights, then checked for accuracy by a human editor.
2023
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023-09-10 | [1](https://www.youtube.com/watch?v=DF-jJp7TQa4) | 3 hours, 16 minutes, 41 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
| 2023-10-05 | [2](https://www.youtube.com/watch?v=btiDgL6aCbo) | 3 hours, 56 minutes, 23 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
2024 Q1
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-01-28 | [3](https://www.youtube.com/watch?v=Fp5SSR3Raxg) | 2 hours, 26 minutes, 55 seconds | Ship exterior remodeling, structural framework refinement, Drone Bay area modifications, geometry cleanup. |
| 2024-02-04 | [4](https://www.youtube.com/watch?v=FMP5aNqESE8) | 2 hours, 23 minutes, 48 seconds | C deck modifications, panel sizing consistency, SketchUp to Unreal Engine workflow, internal design rules, science labs and astrometrics planning. |
| 2024-02-10 | [5](https://www.youtube.com/watch?v=I5EtBgZHbNk) | 2 hours, 10 minutes, 04 seconds | Development stream focusing on ship framework, interior design, and game mechanics like damage, air pressure, and customization. |
| 2024-02-18 | [6](https://www.youtube.com/watch?v=WSOTLzVyqt4) | 4 hours, 01 minutes, 57 seconds | Development stream focusing on the new sensor UI for the Starship Simulator game, including the GPS, sensor modes, and bridge design. |
| 2024-02-24 | [7](https://www.youtube.com/watch?v=TqxsLCI-I-Q) | 2 hours, 39 minutes, 04 seconds | Development stream focusing on the game's design, including planetary exploration, ship customization, and mission creation. |
| 2024-03-03 | [8](https://www.youtube.com/watch?v=pqKjnwtuJo4) | 4 hours, 16 minutes, 09 seconds | Development stream focusing on Kickstarter updates, ship framework, holo display functionality, and galaxy generation. |
| 2024-03-06 | [9](https://www.youtube.com/watch?v=6JbXd9UCzws) | 4 hours, 22 minutes, 12 seconds | Development stream focusing on Kickstarter updates, engine work, multiplayer and gameplay, alien encounters and diplomacy, procedural generation and DLC plans, hologram planet on the bridge, and hologram planet improvements. |
| 2024-03-09 | [10](https://www.youtube.com/watch?v=S9Q0wFUomPY) | 4 hours, 33 minutes, 21 seconds | Development stream focusing on sensor UI improvements, multiplayer functionality, UI design and challenges, game features and content, technical details, and future development. |
| 2024-03-13 | [11](https://www.youtube.com/watch?v=77kiK4v1TE4) | 4 hours, 17 minutes, 38 seconds | Development stream focusing on UI improvements, sensor functionality, multiplayer considerations, game mechanics, VR, and the Kickstarter campaign. |
| 2024-03-17 | [12](https://www.youtube.com/watch?v=OS9v6ZpUato) | 4 hours, 25 minutes, 10 seconds | The creator is working on the UI for the game, with the Kickstarter launch being a day and 17 hours away. |
| 2024-03-19 | [13](https://www.youtube.com/watch?v=LJxojWgQUXk) | 0 hours, 15 minutes, 58 seconds | This video is a recording of the Kickstarter launch stream for the game Starship Simulator. |
| 2024-03-20 | [14](https://www.youtube.com/watch?v=tSR6vEc3pCM) | 3 hours, 04 minutes, 24 seconds | This is a development stream and Q&A for the game Starship Simulator. |
| 2024-03-25 | [15](https://www.youtube.com/watch?v=HZZcn4B9Y7M) | 5 hours, 00 minutes, 03 seconds | This is a Q&A stream about the Starship Simulator game, where the developer answers numerous questions from the chat. |
| 2024-03-27 | [16](https://www.youtube.com/watch?v=dpnjnqxt8j0) | 3 hours, 08 minutes, 24 seconds | This is a Q&A and development stream for the game Starship Simulator. |
2024 Q2
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-04-17 | [17](https://www.youtube.com/watch?v=sxky-sdPkYg) | 2 hours, 02 minutes, 55 seconds | This is a development stream focusing on 3D modeling of a new ship interior, specifically the bridge and its various stations. |
| 2024-04-17 | [18](https://www.youtube.com/watch?v=M0LqLt4E-Lk) | 2 hours, 01 minutes, 42 seconds | This is a development stream continuing the 3D modeling of a new ship interior, focusing on further detailing of the bridge. |
| 2024-04-19 | [19](https://www.youtube.com/watch?v=oBlNu3Jp1gg) | 2 hours, 03 minutes, 04 seconds | This is a development stream focusing on refining the 3D model of the new ship's bridge interior. |
| 2024-04-21 | [20](https://www.youtube.com/watch?v=e7SHD4CaIjQ) | 2 hours, 01 minutes, 56 seconds | This is a development stream continuing work on the 3D modeling of the new ship's bridge, including further detailing and adjustments. |
| 2024-04-24 | [21](https://www.youtube.com/watch?v=4pEqFvz_hHg) | 2 hours, 17 minutes, 16 seconds | This is a development stream discussing a new microphone, a second Steam package for dev builds, and various aspects of the game like the sensor UI, medical gameplay, and ship design. |
| 2024-04-28 | [22](https://www.youtube.com/watch?v=rRjtQnMd71c) | 2 hours, 41 minutes, 24 seconds | This is a development stream covering nanite tessellation, a new lighting system, world geometry alignment, collision issues, and reactor room lighting. |
| 2024-05-01 | [23](https://www.youtube.com/watch?v=3q-agBIqlw0) | 2 hours, 24 minutes, 42 seconds | This is a development stream focusing on the Unreal Engine 5.4 update, the implementation of 3D carpet, C deck development, and the modular design of the ship. |
| 2024-05-05 | [24](https://www.youtube.com/watch?v=1b6HYAQRiP0) | 2 hours, 35 minutes, 43 seconds | This is a development stream about the creation of C deck, including the design of science labs, storage areas, and airlocks. |
| 2024-05-08 | [25](https://www.youtube.com/watch?v=EuoP23_OhLM) | 3 hours, 19 minutes, 30 seconds | Starship Simulator - Template work for C deck and various ship mechanics and features. |
| 2024-05-12 | [26](https://www.youtube.com/watch?v=ngMOB4IQOKU) | 2 hours, 51 minutes, 43 seconds | Starship Simulator - Working on the rear portion of C deck of a starship. |
| 2024-05-15 | [27](https://www.youtube.com/watch?v=QKPS5RoWxMo) | 3 hours, 20 minutes, 35 seconds | Starship Simulator - Dev Stream |
| 2024-05-19 | [28](https://www.youtube.com/watch?v=aF57Vb22e-0) | 3 hours, 50 minutes, 12 seconds | Starship Simulator - Dev Stream |
| 2024-05-22 | [29](https://www.youtube.com/watch?v=SrmwVtaKaLA) | 2 hours, 46 minutes, 23 seconds | Starship Simulator - Dev Stream |
| 2024-05-26 | [30](https://www.youtube.com/watch?v=M2SI1h9Iauo) | 4 hours, 28 minutes, 43 seconds | Starship Simulator - Dev Stream |
| 2024-05-29 | [31](https://www.youtube.com/watch?v=Wg_nuoKjRs4) | 3 hours, 44 minutes, 05 seconds | Starship Simulator - Dev Stream |
2024 Q3
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-06-02 | [32](https://www.youtube.com/watch?v=HoJGrWHtT5U) | 3 hours, 12 minutes, 33 seconds | Starship Simulator - Testing stream with community |
| 2024-06-05 | [33](https://www.youtube.com/watch?v=_Lqv4ZoNVyE) | 3 hours, 36 minutes, 36 seconds | Starship Simulator - Bug fixing and feature implementation |
| 2024-06-09 | [34](https://www.youtube.com/watch?v=lRIHB32C1xs) | 3 hours, 43 minutes, 03 seconds | Starship Simulator - Working on C Deck and general development |
| 2024-06-16 | [35](https://www.youtube.com/watch?v=dE5Wkx5IASw) | 3 hours, 55 minutes, 48 seconds | Starship Simulator - Development stream |
| 2024-06-19 | [36](https://www.youtube.com/watch?v=-Y5NASdmNMU) | 3 hours, 45 minutes, 05 seconds | Starship Simulator - Playtesting with community |
| 2024-06-23 | [37](https://www.youtube.com/watch?v=_K3f4V8EF9Y) | 3 hours, 51 minutes, 57 seconds | Starship Simulator - Working on gameplay and features |
| 2024-06-27 | [38](https://www.youtube.com/watch?v=uPAQ_BdUBx8) | 3 hours, 31 minutes, 04 seconds | Starship Simulator - Interior design and development |
| 2024-06-30 | [39](https://www.youtube.com/watch?v=4MYPaFmg4gg) | 3 hours, 56 minutes, 56 seconds | Starship Simulator - Development and Q&A |
| 2024-07-03 | [40](https://www.youtube.com/watch?v=PigDFzb_q9g) | 3 hours, 54 minutes, 56 seconds | Starship Simulator - Working on ship systems |
| 2024-07-07 | [41](https://www.youtube.com/watch?v=N42NANFxF8g) | 4 hours, 23 minutes, 48 seconds | Starship Simulator - Community playtest and feedback |
| 2024-07-10 | [42](https://www.youtube.com/watch?v=Z4wyUJrufmE) | 3 hours, 56 minutes, 08 seconds | Starship Simulator - Focusing on game mechanics |
| 2024-07-17 | [43](https://www.youtube.com/watch?v=cgHcefp49Bc) | 5 hours, 18 minutes, 07 seconds | Starship Simulator - UI development and implementation |
| 2024-07-21 | [44](https://www.youtube.com/watch?v=69eO5Sj-R-A) | 2 hours, 18 minutes, 38 seconds | Starship Simulator - Working on planetary systems |
| 2024-07-24 | [45](https://www.youtube.com/watch?v=o0BOGNgjTWA) | 3 hours, 46 minutes, 53 seconds | Starship Simulator - Ship interior detailing |
| 2024-07-28 | [46](https://www.youtube.com/watch?v=HEv9K0FdLeM) | 3 hours, 23 minutes, 49 seconds | Starship Simulator - Gameplay testing and feedback |
| 2024-07-31 | [47](https://www.youtube.com/watch?v=Qk23FDPFP8E) | 3 hours, 24 minutes, 24 seconds | Starship Simulator - Focusing on engine systems |
| 2024-08-07 | [48](https://www.youtube.com/watch?v=zgFr5yygXXk) | 3 hours, 55 minutes, 30 seconds | Starship Simulator - Working on alien life and interactions |
| 2024-08-11 | [49](https://www.youtube.com/watch?v=GoNGrjvNUSY) | 2 hours, 50 minutes, 40 seconds | Starship Simulator - Development of mission systems |
| 2024-08-14 | [50](https://www.youtube.com/watch?v=WGo1HnMPGfg) | 3 hours, 11 minutes, 50 seconds | Starship Simulator - Implementing ship customization features |
| 2024-08-18 | [51](https://www.youtube.com/watch?v=sFsBLWfIXyg) | 4 hours, 39 minutes, 16 seconds | Starship Simulator - Bridge design and functionality |
| 2024-08-21 | [52](https://www.youtube.com/watch?v=sesebtSLNt4) | 3 hours, 46 minutes, 50 seconds | Starship Simulator - Working on the sensor UI |
| 2024-08-25 | [53](https://www.youtube.com/watch?v=I-DpKsiQqF0) | 4 hours, 14 minutes, 31 seconds | Starship Simulator - Developing medical gameplay |
| 2024-08-28 | [54](https://www.youtube.com/watch?v=AY8BX8cg08E) | 4 hours, 54 minutes, 11 seconds | Starship Simulator - Reactor room development |
2024 Q4
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024-09-01 | [55](https://www.youtube.com/watch?v=_dqbmqXKSiw) | 3 hours, 38 minutes, 52 seconds |
Starship Simulator - B-Deck Ceiling Panels and Lighting Integration
| |||||||||||||||||||||||||||||
| 2024-09-04 | [56](https://www.youtube.com/watch?v=LSMh20HG-5o) | 4 hours, 14 minutes, 21 seconds |
Starship Simulator - Lift Logic and Elevator Creation
| |||||||||||||||||||||||||||||
| 2024-09-08 | [57](https://www.youtube.com/watch?v=epQDIQlRcJo) | 3 hours, 53 minutes, 30 seconds |
Starship Simulator - VIP Quarters & Production Line Polish
| |||||||||||||||||||||||||||||
| 2024-09-11 | [58](https://www.youtube.com/watch?v=HQbUlVhtEk8) | 4 hours, 22 minutes, 32 seconds |
Starship Simulator - VIP Quarters, Fish Tanks, and Master Materials
| |||||||||||||||||||||||||||||
| 2024-09-15 | [59](https://www.youtube.com/watch?v=ISrlRnxBefU) | 3 hours, 35 minutes, 36 seconds |
Starship Simulator - Cat NPC Implementation and Black Hole Rendering Refactor
| |||||||||||||||||||||||||||||
| 2024-09-22 | [60](https://www.youtube.com/watch?v=dS0kIigWddI) | 5 hours, 19 minutes, 03 seconds |
Starship Simulator - Long Range Sensor Refactoring and UI Virtualization
| |||||||||||||||||||||||||||||
| 2024-09-25 | [61](https://www.youtube.com/watch?v=AszAgntXGkA) | 4 hours, 33 minutes, 39 seconds |
Starship Simulator - Long Range Survey Systems and Nested Data Structures
| |||||||||||||||||||||||||||||
| 2024-09-29 | [62](https://www.youtube.com/watch?v=guvueG6h0O8) | 2 hours, 36 minutes, 34 seconds |
Starship Simulator - Sensor Data Structure Overhaul and Navigation Logic
| |||||||||||||||||||||||||||||
| 2024-09-30 | [63](https://www.youtube.com/watch?v=znuocbECLwk) | 1 hour, 18 minutes, 23 seconds |
Starship Simulator - Sensor Input Refactoring and Long Range Navigation
| |||||||||||||||||||||||||||||
| 2024-10-02 | [64](https://www.youtube.com/watch?v=9oCRW5r9Eic) | 13 minutes, 30 seconds |
Starship Simulator - Sensor Overhaul: Logic Consolidation and Replication Optimization
| |||||||||||||||||||||||||||||
| 2024-10-02 | [65](https://www.youtube.com/watch?v=Bs1th0y5yNY) | 1 hour, 43 minutes, 55 seconds |
Starship Simulator - Display Alignment Refactoring and Vector Input Macros
| |||||||||||||||||||||||||||||
| 2024-10-02 | [66](https://www.youtube.com/watch?v=7qV8YqcbDCw) | 2 hours, 52 minutes, 22 seconds |
Starship Simulator - High-Performance Sensor Logic and Multi-Targeting Refactor
| |||||||||||||||||||||||||||||
| 2024-10-06 | [67](https://www.youtube.com/watch?v=epeiDsw5HW0) | 3 hours, 54 minutes, 53 seconds |
Starship Simulator - New Hardware and Medium Range Sensor Implementation
| |||||||||||||||||||||||||||||
| 2024-10-09 | [68](https://www.youtube.com/watch?v=t2Kj8xhHiOc) | 4 hours, 06 minutes, 00 seconds |
Starship Simulator - Real-World Star Data and GPU Instancing for Galaxy Rendering
| |||||||||||||||||||||||||||||
| 2024-10-13 | [69](https://www.youtube.com/watch?v=00J4y3mG5QU) | 4 hours, 26 minutes, 58 seconds |
Starship Simulator - GPS Feature Completion and Manual Sector Logic
| |||||||||||||||||||||||||||||
| 2024-10-16 | [70](https://www.youtube.com/watch?v=JQGe_H0uQSs) | 4 hours, 50 minutes, 15 seconds |
Starship Simulator - Long Range Orreries and Electrical Simulation Logic
| |||||||||||||||||||||||||||||
| 2024-10-20 | [71](https://www.youtube.com/watch?v=hZxDDp7atIQ) | 4 hours, 3 minutes, 2 seconds |
Starship Simulator - Hollow Display Alignment and Exploration Data Sync
| |||||||||||||||||||||||||||||
| 2024-10-23 | [72](https://www.youtube.com/watch?v=QZdhZgqm_Jg) | 4 hours, 3 minutes, 30 seconds |
Starship Simulator - Short Range Sensors and Surface Data Layer Toggles
| |||||||||||||||||||||||||||||
| 2024-10-28 | [73](https://www.youtube.com/watch?v=MAzCrBCvAFM) | 3 hours, 31 minutes, 42 seconds |
Starship Simulator - Hollow Display Vector Logic and Sensor UI Refinement
| |||||||||||||||||||||||||||||
| 2024-10-30 | [74](https://www.youtube.com/watch?v=WiXvY8Oo_lY) | 4 hours, 47 minutes, 58 seconds |
Starship Simulator - Dev Stream - Procedural Terrain Generation and 100% System Exploration
| |||||||||||||||||||||||||||||
| 2024-11-03 | [75](https://www.youtube.com/watch?v=6eOjNZNutzE) | 3 hours, 23 minutes, 04 seconds |
Starship Simulator - Dev Stream - New PC Setup, Key Giveaway, and Deck Framework Adjustments
| |||||||||||||||||||||||||||||
| 2024-11-06 | [76](https://www.youtube.com/watch?v=Np75e6PTt0c) | 4 hours, 12 minutes, 49 seconds |
Starship Simulator - Dev Stream - F-Deck Segmentation and Procedural Audio Concepts
| |||||||||||||||||||||||||||||
| 2024-11-10 | [77](https://www.youtube.com/watch?v=6WL7bpwEZqY) | 3 hours, 42 minutes, 44 seconds |
Starship Simulator - Dev Stream - Modeling the Keel Fin and F Deck Interconnects
| |||||||||||||||||||||||||||||
| 2024-11-13 | [78](https://www.youtube.com/watch?v=MssisqjJzmQ) | 3 hours, 56 minutes, 33 seconds |
Starship Simulator - Dev Stream - Keel Fin Architecture and Engineering Stairwell Re-alignment
| |||||||||||||||||||||||||||||
| 2024-11-20 | [79](https://www.youtube.com/watch?v=lBzD2w7r318) | 3 hours, 30 minutes, 57 seconds |
Starship Simulator - Dev Stream - First Stream from the Dev Shed and Deck F/G Floor Modularization
| |||||||||||||||||||||||||||||
| 2024-11-24 | [80](https://www.youtube.com/watch?v=USmxtXX4WWE) | 3 hours, 38 minutes, 48 seconds |
Starship Simulator - Multiplayer Replication Refactor & Engineering Modeling
| |||||||||||||||||||||||||||||
| 2024-11-27 | [81](https://www.youtube.com/watch?v=DYEMtGRbGbQ) | 4 hours, 11 minutes, 17 seconds |
Starship Simulator - Client-Side Galaxy Generation & Replication Fixes
| |||||||||||||||||||||||||||||
| 2024-12-01 | [82](https://www.youtube.com/watch?v=QzM65wZyDYk) | 4 hours, 23 minutes, 14 seconds |
Starship Simulator - Engineering Wall Paneling & Mega Lights Deep Dive
| |||||||||||||||||||||||||||||
| 2024-12-04 | [83](https://www.youtube.com/watch?v=nJuoHDmRC-M) | 4 hours, 14 minutes, 28 seconds |
Starship Simulator - FTL Civilization Logic & Fractal Life Experiments
| |||||||||||||||||||||||||||||
| 2024-12-08 | [84](https://www.youtube.com/watch?v=BQWtKS0vfzo) | 4 hours, 21 minutes, 52 seconds |
Starship Simulator - FTL Civilization Framework & Political Sector States
| |||||||||||||||||||||||||||||
| 2024-12-11 | [85](https://www.youtube.com/watch?v=zBs_hgtmTwc) | 4 hours, 23 minutes, 12 seconds |
Starship Simulator - Procedural Alien Generation & Math Weighted Curves
| |||||||||||||||||||||||||||||
| 2024-12-15 | [86](https://www.youtube.com/watch?v=g91IxNgT3ow) | 3 hours, 33 minutes, 01 seconds |
Starship Simulator - Faction Distribution & Spectral Analysis UI
| |||||||||||||||||||||||||||||
| 2024-12-22 | [87](https://www.youtube.com/watch?v=0XfBffP6m20) | 4 hours, 6 minutes, 30 seconds |
Starship Simulator - Dev Stream - Sensor Refactoring & Description Generation
| |||||||||||||||||||||||||||||
| 2024-12-29 | [88](https://www.youtube.com/watch?v=4-c7bcQLA4c) | 3 hours, 39 minutes, 16 seconds |
Starship Simulator - Refactoring Sensor Data Persistence and Knowledge Levels
| |||||||||||||||||||||||||||||
2025 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-01-01 | [89](https://www.youtube.com/watch?v=BEVzt2VFCgA) | 3 hours, 52 minutes, 30 seconds |
Starship Simulator - Macro Architecture and Stellar Limit Logic
| |||||||||||||||||||||||||||||
| 2025-01-05 | [90](https://www.youtube.com/watch?v=o-_QGR3FTdw) | 3 hours, 36 minutes, 39 seconds |
Starship Simulator - Orbital Mechanics and Scattered Disc Implementation
| |||||||||||||||||||||||||||||
| 2025-01-08 | [91](https://www.youtube.com/watch?v=ly5QMAY5UDc) | 3 hours, 26 minutes, 11 seconds |
Starship Simulator - Knowledge Level Logic and Atmospheric Science Refinement
| |||||||||||||||||||||||||||||
| 2025-01-12 | [92](https://www.youtube.com/watch?v=3irRQhqHdtE) | 5 hours, 10 minutes, 12 seconds |
Starship Simulator - Nanite Tessellation and Planetary Sensor Data Overlays
| |||||||||||||||||||||||||||||
| 2025-01-16 | [93](https://www.youtube.com/watch?v=jedJNbjOlmE) | 2 hours, 49 minutes, 5 seconds |
Starship Simulator - Kickstarter Update and UI Tutorial Development
| |||||||||||||||||||||||||||||
| 2025-01-19 | [94](https://www.youtube.com/watch?v=ZtpldWPd19A) | 2 hours, 37 minutes, 21 seconds |
Starship Simulator - Nanite Tessellation and Prop Persistence Deep Dive
| |||||||||||||||||||||||||||||
| 2025-01-22 | [95](https://www.youtube.com/watch?v=7Er_jsr4WFQ) | 0 hours, 36 minutes, 54 seconds |
Starship Simulator - Engine Migration (UE 5.5) and Physics Prop Overhaul
| |||||||||||||||||||||||||||||
| 2025-01-22 | [96](https://www.youtube.com/watch?v=uq1R9hH6JhM) | 3 hours, 27 minutes, 12 seconds |
Starship Simulator - F-Deck Framework and Lift Shaft Refinement
| |||||||||||||||||||||||||||||
| 2025-01-26 | [97](https://www.youtube.com/watch?v=aTn4QFNlLZY) | 3 hours, 11 minutes, 11 seconds |
Starship Simulator - Engine Prototyping & Multiplayer Stress Tests
| |||||||||||||||||||||||||||||
| 2025-01-29 | [98](https://www.youtube.com/watch?v=XQ_9Y-qv_Wc) | 4 hours, 7 minutes, 35 seconds |
Starship Simulator - F-Deck Maintenance Tunnels & Modding Architecture
| |||||||||||||||||||||||||||||
| 2025-02-02 | [99](https://www.youtube.com/watch?v=xptp6vxXRT8) | 4 hours, 22 minutes, 18 seconds |
Starship Simulator - Modding Star Systems & Engine Debugging
| |||||||||||||||||||||||||||||
| 2025-02-05 | [100](https://www.youtube.com/watch?v=kXYdKRpQd2U) | 4 hours, 47 minutes, 28 seconds |
Starship Simulator - Snapping Tools & Exterior Dome Design
| |||||||||||||||||||||||||||||
| 2025-02-09 | [101](https://www.youtube.com/watch?v=x-l4pIyBQ_8) | 4 hours, 41 minutes, 29 seconds |
Starship Simulator - Stairwell Refinement & Dynamic Loading Screens
| |||||||||||||||||||||||||||||
| 2025-03-05 | [102](https://www.youtube.com/watch?v=d8GJioDYXf4) | 4 hours, 6 minutes, 58 seconds |
Starship Simulator - Stairwell Refinement & Unreal 5.5 Upgrade
| |||||||||||||||||||||||||||||
| 2025-03-09 | [103](https://www.youtube.com/watch?v=XUXSC1uZV_s) | 4 hours, 13 minutes, 17 seconds |
Starship Simulator - Stairwell Refinement & Global Illumination
| |||||||||||||||||||||||||||||
| 2025-03-12 | [104](https://www.youtube.com/watch?v=-Ehk-BPHVkY) | 4 hours, 15 minutes, 41 seconds |
Starship Simulator - Science Labs & Logistics Infrastructure
| |||||||||||||||||||||||||||||
| 2025-03-16 | [105](https://www.youtube.com/watch?v=2G_-cJ9yNbA) | 4 hours, 18 minutes, 38 seconds |
Starship Simulator - Corridor Logic & Wall Panel Workflow
| |||||||||||||||||||||||||||||
| 2025-03-19 | [106](https://www.youtube.com/watch?v=SjJ1B7KNJAU) | 4 hours, 37 minutes, 16 seconds |
Starship Simulator - Science Labs & Astrometry Layouts
| |||||||||||||||||||||||||||||
| 2025-03-23 | [107](https://www.youtube.com/watch?v=XKpKJZ2eeMw) | 4 hours, 15 minutes, 16 seconds |
Starship Simulator - Roomba Logic & Crew Quarters Layouts
| |||||||||||||||||||||||||||||
| 2025-03-26 | [108](https://www.youtube.com/watch?v=BlNVo_NPIKU) | 4 hours, 56 minutes, 11 seconds |
Starship Simulator - Crew Quarters Doorways & Naming Conventions
| |||||||||||||||||||||||||||||
| 2025-03-30 | [109](https://www.youtube.com/watch?v=EeA1Pq2sl1g) | 5 hours, 23 minutes, 11 seconds |
Starship Simulator - Deck Map Overhaul & Wall Screen Optimization
| |||||||||||||||||||||||||||||
2025 Q2
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-04-02 | [110](https://www.youtube.com/watch?v=SW_txxTvWKY) | 4 hours, 46 minutes, 47 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-04-06 | [111](https://www.youtube.com/watch?v=rfNzBJg4gIs) | 3 hours, 48 minutes, 01 seconds |
Starship Simulator - Dev Stream - Live Bug Fixing and Multi-player Stress Testing
| |||||||||||||||||||||||||||||
| 2025-04-09 | [112](https://www.youtube.com/watch?v=zAvx1ZfvSDQ) | 4 hours, 6 minutes, 39 seconds |
Starship Simulator - Dev Stream - Modeling Stairs and Nav Mesh Debugging
| |||||||||||||||||||||||||||||
| 2025-04-13 | [113](https://www.youtube.com/watch?v=eaRNeOK6jLA) | 3 hours, 54 minutes, 47 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-04-16 | [114](https://www.youtube.com/watch?v=6HHSoX2H42o) | 4 hours, 8 minutes, 12 seconds |
Starship Simulator - Dev Stream - Modeling Balconies and Refining Tutorial Logic
| |||||||||||||||||||||||||||||
| 2025-04-20 | [115](https://www.youtube.com/watch?v=HsLBTeCkfIc) | 2 hours, 58 minutes, 32 seconds |
Starship Simulator - Dev Stream - Modeling Door Frames and Nav Mesh Fixes
| |||||||||||||||||||||||||||||
| 2025-04-23 | [116](https://www.youtube.com/watch?v=68hlCwxclPY) | 4 hours, 16 minutes, 11 seconds |
Starship Simulator - Dev Stream - High-Priority Bug Fixing
| |||||||||||||||||||||||||||||
| 2025-04-30 | [117](https://www.youtube.com/watch?v=RFZj3v_qWjo) | 4 hours, 37 minutes, 27 seconds |
Starship Simulator - Dev Stream - Pitcon Recap and Modeling
| |||||||||||||||||||||||||||||
| 2025-05-04 | [118](https://www.youtube.com/watch?v=4UCZ468ebf4) | 3 hours, 45 minutes, 38 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-05-07 | [119](https://www.youtube.com/watch?v=ww6zkl5Tg7A) | 3 hours, 47 minutes, 00 seconds |
Starship Simulator - Dev Stream - Modeling Reactor Room Wall Panels
| |||||||||||||||||||||||||||||
| 2025-05-11 | [120](https://www.youtube.com/watch?v=vWu94k4X4AI) | 3 hours, 57 minutes, 46 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-05-14 | [121](https://www.youtube.com/watch?v=P2RCjAw2iMU) | 4 hours, 0 minutes, 31 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-05-18 | [122](https://www.youtube.com/watch?v=2DX69HhROCI) | 4 hours, 12 minutes, 01 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-05-21 | [123](https://www.youtube.com/watch?v=fbttWmc2kj0) | 3 hours, 55 minutes, 45 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-05-28 | [124](https://www.youtube.com/watch?v=9g59sPfFRWo) | 4 hours, 31 minutes, 10 seconds |
Starship Simulator - Dev Stream - Bug Fixing
| |||||||||||||||||||||||||||||
| 2025-06-01 | [125](https://www.youtube.com/watch?v=k6omIDyfkhU) | 4 hours, 45 minutes, 20 seconds |
Starship Simulator - Sunday Funday! Chess board!
| |||||||||||||||||||||||||||||
| 2025-06-04 | [126](https://www.youtube.com/watch?v=ovCXY2dwPXs) | 2 hours, 58 minutes, 24 seconds |
Starship Simulator - Dev Stream - Interactive Holo-Display
| |||||||||||||||||||||||||||||
| 2025-06-08 | [127](https://www.youtube.com/watch?v=2xBLh7S-pfM) | 3 hours, 26 minutes, 18 seconds |
Starship Simulator Sunday Funday - Creating a Organic 3d Printer and implement into game
| |||||||||||||||||||||||||||||
| 2025-06-11 | [128](https://www.youtube.com/watch?v=-bniziYa2hs) | 4 hours, 7 minutes, 56 seconds |
Starship Simulator - Dev Stream - Creating an Interactive Holo-Display
| |||||||||||||||||||||||||||||
| 2025-06-16 | [129](https://www.youtube.com/watch?v=NpaSRQPKKrY) | 4 hours, 31 minutes, 35 seconds |
Starship Simulator
| |||||||||||||||||||||||||||||
| 2025-06-18 | [130](https://www.youtube.com/watch?v=bvn4w6W2Vd4) | 4 hours, 32 minutes, 16 seconds |
Starship Simulator - Dev Stream - New Bridge Ceiling and Hollow Display Hardware
| |||||||||||||||||||||||||||||
| 2025-06-22 | [131](https://www.youtube.com/watch?v=zYwQytjhNNA) | 4 hours, 14 minutes, 35 seconds |
Starship Simulator - Dev Stream - Bridge NPCs and Command Logic
| |||||||||||||||||||||||||||||
| 2025-06-25 | [132](https://www.youtube.com/watch?v=3f7lWr5frlk) | 4 hours, 20 minutes, 49 seconds |
Starship Simulator - Dev Stream - NPC Interaction Overhaul
| |||||||||||||||||||||||||||||
| 2025-06-29 | [133](https://www.youtube.com/watch?v=ZbDDMrL3LIc) | 4 hours, 24 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 1
| |||||||||||||||||||||||||||||
2025 Q3
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-07-02 | [134](https://www.youtube.com/watch?v=GJfl57rHL8o) | 4 hours, 01 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 2
| |||||||||||||||||||||||||||||
| 2025-07-06 | [135](https://www.youtube.com/watch?v=Kj-3G5Byb9I) | 4 hours, 05 minutes, 41 seconds |
Starship Simulator - Building A Starship From Scratch - Part 3
| |||||||||||||||||||||||||||||
| 2025-07-13 | [136](https://www.youtube.com/watch?v=m-QXNH5YK9U) | 4 hours, 17 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 4
| |||||||||||||||||||||||||||||
| 2025-07-16 | [137](https://www.youtube.com/watch?v=JQM3e4IwBKc) | 4 hours, 26 minutes, 47 seconds |
Starship Simulator - Building A Starship From Scratch - Part 5
| |||||||||||||||||||||||||||||
| 2025-07-20 | [138](https://www.youtube.com/watch?v=zjCw-8Ryj3s) | 4 hours, 4 minutes, 20 seconds |
Starship Simulator - Building A Starship From Scratch - Part 6
| |||||||||||||||||||||||||||||
| 2025-07-23 | [139](https://www.youtube.com/watch?v=l_EpdpbVKnQ) | 3 hours, 56 minutes, 42 seconds |
Starship Simulator - Building A Starship From Scratch - Part 7
| |||||||||||||||||||||||||||||
| 2025-07-27 | [140](https://www.youtube.com/watch?v=8xmnxXk_ISM) | 4 hours, 55 minutes, 52 seconds |
Starship Simulator - Building A Starship From Scratch - Part 8
| |||||||||||||||||||||||||||||
| 2025-07-30 | [141](https://www.youtube.com/watch?v=ZoApe9xMBpQ) | 3 hours, 54 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 9
| |||||||||||||||||||||||||||||
| 2025-08-03 | [142](https://www.youtube.com/watch?v=2-DFf-Lv1lI) | 4 hours, 1 minute, 1 seconds |
Starship Simulator - Building A Starship From Scratch - Part 10
| |||||||||||||||||||||||||||||
| 2025-08-06 | [143](https://www.youtube.com/watch?v=T2lQA2nsS_c) | 4 hours, 23 minutes, 18 seconds |
Starship Simulator - Building A Starship From Scratch - Part 11
| |||||||||||||||||||||||||||||
| 2025-08-10 | [144](https://www.youtube.com/watch?v=OOqhfDbOssE) | 4 hours, 08 minutes, 07 seconds |
Starship Simulator - Building A Starship From Scratch - Part 12
| |||||||||||||||||||||||||||||
| 2025-08-13 | [145](https://www.youtube.com/watch?v=4TP6mDYU_G0) | 4 hours, 07 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 13
| |||||||||||||||||||||||||||||
| 2025-08-17 | [146](https://www.youtube.com/watch?v=ql37m2Pahks) | 4 hours, 07 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 14
| |||||||||||||||||||||||||||||
| 2025-08-20 | [147](https://www.youtube.com/watch?v=7HeEqpU9pK0) | 4 hours, 31 minutes, 25 seconds |
Starship Simulator - White Dwarfs and Yes, a broken camera!
| |||||||||||||||||||||||||||||
| 2025-08-24 | [148](https://www.youtube.com/watch?v=lEZYfRGSGuw) | 4 hours, 21 minutes, 16 seconds |
Starship Simulator - Building A Starship From Scratch - Part 15
| |||||||||||||||||||||||||||||
| 2025-08-27 | [149](https://www.youtube.com/watch?v=OMiHT361usg) | 3 hours, 11 minutes, 28 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-08-31 | [150](https://www.youtube.com/watch?v=AId0-gpR7uE) | 4 hours, 12 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 16
| |||||||||||||||||||||||||||||
| 2025-09-04 | [151](https://www.youtube.com/watch?v=axF8dSQCYjg) | 3 hours, 08 minutes, 49 seconds |
Starship Simulator - Dev Build
| |||||||||||||||||||||||||||||
| 2025-09-07 | [152](https://www.youtube.com/watch?v=_JwL_XKiCQ4) | 4 hours, 21 minutes, 41 seconds |
Starship Simulator - Building A Starship From Scratch - Part 17
| |||||||||||||||||||||||||||||
| 2025-09-10 | [153](https://www.youtube.com/watch?v=tToQ1qKYcwc) | 4 hours, 19 minutes, 24 seconds |
Starship Simulator - Dev Stream - Planter Lights and Ceiling Overhaul
| |||||||||||||||||||||||||||||
| 2025-09-14 | [154](https://www.youtube.com/watch?v=wPCV93fummU) | 4 hours, 03 minutes, 01 seconds |
Starship Simulator - Building A Starship From Scratch - Part 18
| |||||||||||||||||||||||||||||
| 2025-09-17 | [155](https://www.youtube.com/watch?v=NtEyThjJtEQ) | 4 hours, 11 minutes, 41 seconds |
Starship Simulator - Dev Stream - Controller support
| |||||||||||||||||||||||||||||
| 2025-09-21 | [156](https://www.youtube.com/watch?v=eC3DKUr4s0U) | 4 hours, 13 minutes, 05 seconds |
Starship Simulator - Building A Starship From Scratch - Part 19
| |||||||||||||||||||||||||||||
| 2025-09-24 | [157](https://www.youtube.com/watch?v=W50IIzVPsNA) | 4 hours, 14 minutes, 02 seconds |
Starship Simulator - Dev Stream - Settings choices & UI
| |||||||||||||||||||||||||||||
2025 Q4
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-10-01 | [158](https://www.youtube.com/watch?v=LYKNVjzfPmg) | 4 hours, 07 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 20
| |||||||||||||||||||||||||||||
| 2025-10-05 | [159](https://www.youtube.com/watch?v=upHOcByqRwE) | 4 hours, 02 minutes, 28 seconds |
Starship Simulator - Building A Starship From Scratch - Part 21
| |||||||||||||||||||||||||||||
| 2025-10-09 | [160](https://www.youtube.com/watch?v=Q8LL6_P5Sus) | 4 hours, 05 minutes, 00 second |
Starship Simulator - Building The Magellan Class - Part 1 (ish). VIP Suites
| |||||||||||||||||||||||||||||
| 2025-10-12 | [161](https://www.youtube.com/watch?v=jdbNgrVY5f4) | 4 hours, 07 minutes, 59 seconds |
Starship Simulator - Building A Starship From Scratch - Part 22
| |||||||||||||||||||||||||||||
| 2025-10-15 | [162](https://www.youtube.com/watch?v=GDcopb4IJSg) | 4 hours, 20 minutes, 25 seconds |
Starship Simulator - Building The Magellan Class - Part 2
| |||||||||||||||||||||||||||||
| 2025-10-19 | [163](https://www.youtube.com/watch?v=fYx9eLgrCVo) | 3 hours, 56 minutes, 49 seconds |
Starship Simulator - Building A Starship From Scratch - Part 23
| |||||||||||||||||||||||||||||
| 2025-10-22 | [164](https://www.youtube.com/watch?v=8DTtNP9_Mss) | 4 hours, 01 minute, 40 seconds |
Starship Simulator - Building The Magellan Class - Part 3
| |||||||||||||||||||||||||||||
| 2025-10-29 | [165](https://www.youtube.com/watch?v=HjWdgfd_mjs) | 4 hours, 20 minutes, 14 seconds |
Starship Simulator - Dev Stream - Experimenting With Shuttles
| |||||||||||||||||||||||||||||
| 2025-11-02 | [166](https://www.youtube.com/watch?v=assuEqdcpFk) | 4 hours, 06 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 24
| |||||||||||||||||||||||||||||
| 2025-11-09 | [167](https://www.youtube.com/watch?v=bnm9omnwo4w) | 3 hours, 51 minutes, 24 seconds |
Starship Simulator - Building A Starship From Scratch - Part 25 - Infrastructure
| |||||||||||||||||||||||||||||
| 2025-11-12 | [168](https://www.youtube.com/watch?v=nCeJVNo6p44) | 3 hours, 56 minutes, 06 seconds |
Starship Simulator - Building The Magellan Class - Part 4
| |||||||||||||||||||||||||||||
| 2025-11-14 | [169](https://www.youtube.com/watch?v=JH3Dij4UxCk) | 4 hours, 8 minutes, 37 seconds |
Starship Simulator - Random Friday - NPCs
| |||||||||||||||||||||||||||||
| 2025-11-16 | [170](https://www.youtube.com/watch?v=5D9WwrF_C8Y) | 3 hours, 52 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 26 - Cabling
| |||||||||||||||||||||||||||||
| 2025-11-19 | [171](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 12 minutes, 43 seconds |
Starship Simulator - Building The Magellan Class - Part 5
| |||||||||||||||||||||||||||||
| 2025-11-21 | [172](https://www.youtube.com/watch?v=-0jGwUELfIM) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Random Friday! Crew Rosters
| |||||||||||||||||||||||||||||
| 2025-11-23 | [173](https://www.youtube.com/watch?v=e4uQ3vEn5P8) | 3 hours, 55 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 27 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-11-26 | [174](https://www.youtube.com/watch?v=7TRYwbjriW8) | 3 hours, 58 minutes, 31 seconds |
Starship Simulator - Building The Magellan Class - Part 6
| |||||||||||||||||||||||||||||
| 2025-11-28 | [175](https://www.youtube.com/watch?v=O-LBImMiaY0) | 3 hours, 50 minutes, 22 seconds |
Starship Simulator - Random Friday! Star System Designer
| |||||||||||||||||||||||||||||
| 2025-11-30 | [176](https://www.youtube.com/watch?v=zjSGkPZIbs0) | 3 hours, 55 minutes, 38 seconds |
Starship Simulator - Building A Starship From Scratch - Part 28 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-12-03 | [177](https://www.youtube.com/watch?v=BG1_kmaW8Ew) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Building The Magellan Class - Part 7
| |||||||||||||||||||||||||||||
| 2025-12-06 | [178](https://www.youtube.com/watch?v=0n3DCsmZ99U) | 3 hours, 50 minutes, 16 seconds |
Starship Simulator - Random Saturday! (Planetary Landings)
| |||||||||||||||||||||||||||||
| 2025-12-07 | [179](https://www.youtube.com/watch?v=d73np7fS2og) | 3 hours, 51 minutes, 54 seconds |
Starship Simulator - Building A Starship From Scratch - Part 29 - Hardware
| |||||||||||||||||||||||||||||
| 2025-12-12 | [180](https://www.youtube.com/watch?v=1lMms_DZv2g) | 5 hours, 34 minutes, 18 seconds |
Starship Simulator - Random Friday! (Planetary Surfaces)
| |||||||||||||||||||||||||||||
| 2025-12-14 | [181](https://www.youtube.com/watch?v=4xTsb71WUdw) | 4 hours, 07 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 30 - RCS Hardware
| |||||||||||||||||||||||||||||
| 2025-12-17 | [182](https://www.youtube.com/watch?v=vf9UrXaDvQg) | 3 hours, 53 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 8 - Bridge Alcoves
| |||||||||||||||||||||||||||||
| 2025-12-19 | [183](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 29 minutes, 01 seconds |
Starship Simulator - Random Friday! (Dynamic object spawning)
| |||||||||||||||||||||||||||||
| 2024-12-21 | [184](https://www.youtube.com/watch?v=34liMv8Qjbk) | 3 hours, 59 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 31 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2025-12-27 | [185](https://www.youtube.com/watch?v=ITOzpTxKAJg) | 24 hours, 04 minutes, 00 seconds* |
Starship Simulator - 24 Hour Charity Dev Stream!
| |||||||||||||||||||||||||||||
2026 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-01-02 | [186](https://www.youtube.com/watch?v=Q3RVRrtXlKI) | 3 hours, 59 minutes, 24 seconds |
Starship Simulator - Random Friday! - Dynamic NPC Tasks
| |||||||||||||||||||||||||||||
| 2026-01-04 | [187](https://www.youtube.com/watch?v=N3eA6zvGEIo) | 4 hours, 6 minutes, 53 seconds |
Starship Simulator - Building A Starship From Scratch - Part 32 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2026-01-07 | [188](https://www.youtube.com/watch?v=tjDHPXvklWE) | 3 hours, 58 minutes, 58 seconds |
Starship Simulator - Building The Magellan Class - Part 9 - NPC Repair
| |||||||||||||||||||||||||||||
| 2026-01-09 | [189](https://www.youtube.com/watch?v=RdTTJkEPeyg) | 3 hours, 49 minutes, 36 seconds |
Starship Simulator - Random Friday! - NPC Prop Handling
| |||||||||||||||||||||||||||||
| 2026-01-11 | [190](https://www.youtube.com/watch?v=jfS2WRXzezI) | 3 hours, 54 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 33 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-14 | [191](https://www.youtube.com/watch?v=WXMwsuzagSA) | 3 hours, 51 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 10 - Storage
| |||||||||||||||||||||||||||||
| 2026-01-16 | [192](https://www.youtube.com/watch?v=ft7RoN2FW_M) | 4 hours, 6 minutes, 35 seconds |
Starship Simulator - Random Friday! - Comms Gameplay
| |||||||||||||||||||||||||||||
| 2026-01-18 | [193](https://www.youtube.com/watch?v=nsQSN9u6ZZ8) | 3 hours, 40 minutes, 37 seconds |
Starship Simulator - Building A Starship From Scratch - Part 34 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-21 | [194](https://www.youtube.com/watch?v=1BR_bRl8Uns) | 4 hours, 5 minutes, 17 seconds |
Starship Simulator - Building The Magellan Class - Part 11 - Bridge Interior Polish
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| 2026-01-23 | [195](https://www.youtube.com/watch?v=TtlxR2nF_NI) | 4 hours, 31 minutes, 31 seconds |
Starship Simulator - Random Friday! - Ship/Crew Task Management
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| 2026-01-25 | [196](https://www.youtube.com/watch?v=TRpeW2hGMEU) | 3 hours, 58 minutes, 30 seconds |
Starship Simulator - Building A Starship From Scratch - Part 35 - Moar Electrics
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| 2026-01-28 | [197](https://www.youtube.com/watch?v=2dE92S8C9Gc) | 4 hours, 25 minutes, 4 seconds |
Starship Simulator - Building The Magellan Class - Part 12 - Probes and Cargo Handling
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| 2026-01-30 | [198](https://www.youtube.com/watch?v=TinDBJsQdcc) | 4 hours, 3 minutes, 15 seconds |
Starship Simulator - Random Friday! - More Ship/Crew Task Management
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| 2026-02-01 | [199](https://www.youtube.com/watch?v=8NHeJNN7anM) | 2 hours, 45 minutes, 26 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems
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| 2026-02-01 | [200](https://www.youtube.com/watch?v=2ZSDrlkBlCQ) | 1 hour, 20 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems (Part 2)
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| 2026-02-04 | [201](https://www.youtube.com/watch?v=zS6GwQKLfwo) | 3 hours, 44 minutes, 44 seconds |
Starship Simulator - Building The Magellan Class - Part 13 - Science Labs
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| 2026-02-06 | [202](https://www.youtube.com/watch?v=krDwQIrR2xE) | 4 hours, 3 minutes, 18 seconds |
Starship Simulator - Random Friday! - More NPC Task/Actions Stuff
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| 2026-02-08 | [203](https://www.youtube.com/watch?v=FVaWbl5W3O4) | 3 hours, 58 minutes, 09 seconds |
Starship Simulator - Building A Starship From Scratch - Part 37 - Bridge Design
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| 2026-02-1 | [204](https://www.youtube.com/watch?v=9wj1AhUKrbQ) | 4 hours, 5 minutes, 55 seconds |
Starship Simulator - Building The Magellan Class - Part 14 - Probe Logic & Science Samples
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| 2026-02-20 | [205](https://www.youtube.com/watch?v=7dvPO6B9-ik) | 4 hours, 30 minutes, 27 seconds |
Starship Simulator - Random Friday! - Radial Menu & New Chat System
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| 2026-02-22 | [206](https://www.youtube.com/watch?v=3ycnYwVdoDI) | 4 hours, 13 minutes, 43 seconds |
Starship Simulator - Random Sunday! - Radial Menu & New Chat System
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| 2026-02-27 | [207](https://www.youtube.com/watch?v=A1CCiABOw4c) | 4 hours, 6 minutes, 44 seconds |
Starship Simulator - Random Friday! - More Radial Menu Work
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| 2026-03-04 | [208](https://www.youtube.com/watch?v=--JI7FVG508) | 3 hours, 52 minutes, 27 seconds |
Starship Simulator - Random Wednesday! - More Radial Menu & NPC Task Stuff
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| 2026-03-06 | [209](https://www.youtube.com/watch?v=0uJrc12SiWo) | 3 hours, 58 minutes, 26 seconds |
Starship Simulator - Random Friday! - Making shipwide orders more persistent
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| 2026-03-08 | [210](https://www.youtube.com/watch?v=nrqebtxpfJc) | 3 hours, 59 minutes, 59 seconds |
Starship Simulator - Random Sunday! - More work on shipwide orders
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| 2026-03-11 | [211](https://www.youtube.com/watch?v=cG8xr85viNM) | 4 hours, 06 minutes, 52 seconds |
Starship Simulator - Random Wednesday! - More work on shipwide orders
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| 2026-03-13 | [212](https://www.youtube.com/watch?v=ZtcwbiN_VLM) | 3 hours, 58 minutes, 40 seconds |
Starship Simulator - Random Friday! - More work on shipwide orders
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