Dev Stream History: Difference between revisions
Ayjayaredii (talk | contribs) Updated |
Ayjayaredii (talk | contribs) Updated |
||
| Line 146: | Line 146: | ||
! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ! style=" width:7%" | Date !! style=" width:27%" | Video Link !! style=" width:15%" | Video Length !! style=" width:51%" | Description of Work | ||
|- | |- | ||
! 2024-04-17 !! [https://www.youtube.com/watch?v=sxky-sdPkYg](https://www.youtube.com/watch?v=sxky-sdPkYg) !! 28 minutes, 45 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Tech Level | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |- | ||
| | | colspan="3" | '''Summary''' <br> This stream introduces the conceptual framework for the game's "Tech Level" system, which benchmarks humanity at level 20 in the year 2261 and scales up to level 100 for Godlike civilizations. The developer explains how alien life generation is tied to planetary age, with a focus on the statistical rarity of encountering level-equivalent civilizations within the 13-billion-year-old Milky Way. Technical segments demonstrate structural modeling updates, including a standardized 30cm framework overlap and the refinement of sensor UI "nudging" and focal point controls for galactic exploration. | ||
---- | |||
|- | |- | ||
! '''Highlight''' !! '''timestamps''' | |||
|- | |- | ||
| | | System Design: Benchmark Tech Levels for Humanity and Alien Civilizations || [https://www.youtube.com/watch?v=sxky-sdPkYg&t=129s 00:02:09] | ||
|- | |- | ||
| | | FTL Progression: From Space Warp to Artificial Wormholes and Hyperspace || [https://www.youtube.com/watch?v=sxky-sdPkYg&t=350s 00:05:50] | ||
|- | |- | ||
| | | Science Lore: Resource-Locking Technologies Behind Mineral Research || [https://www.youtube.com/watch?v=sxky-sdPkYg&t=421s 00:07:01] | ||
|- | |- | ||
| | | Procedural Logic: Correlating Planetary Age with Extinction Risk || [https://www.youtube.com/watch?v=sxky-sdPkYg&t=543s 00:09:03] | ||
|- | |- | ||
| | | Optimization: Pre-generating FTL Races to Enable Real-time Sensor Detection || [https://www.youtube.com/watch?v=sxky-sdPkYg&t=748s 00:12:28] | ||
|- | |- | ||
| | | Story Content: Witnessing the Beetlejuice Supernova as a Science Mission || [https://www.youtube.com/watch?v=sxky-sdPkYg&t=896s 00:14:56] | ||
|- | |- | ||
| | | Technical Modeling: Implementing 30cm Standardized Framework Overlaps || [https://www.youtube.com/watch?v=sxky-sdPkYg&t=999s 00:16:39] | ||
|- | |- | ||
| | | UI Architecture: Manual GPS Pinpointing and Sector Nudging Logic || [https://www.youtube.com/watch?v=sxky-sdPkYg&t=1060s 00:17:40] | ||
|- | |- | ||
| | | Navigation Tech: New Focal Point Controls for Galactic and Local Maps || [https://www.youtube.com/watch?v=sxky-sdPkYg&t=1172s 00:19:32] | ||
|- | |- | ||
| | | Control Schema: Context-Sensitive Keyboard Shortcuts for Command Chairs || [https://www.youtube.com/watch?v=sxky-sdPkYg&t=1505s 00:25:05] | ||
|- | |- | ||
| | | Ship Design: Future Implementation of Panoramic Windows and Bridge Wings || [https://www.youtube.com/watch?v=sxky-sdPkYg&t=1596s 00:26:36] | ||
|- | |- | ||
| 2024-05-29 || [https://www.youtube.com/watch?v= | | Visual Immersion: Seeing the Physical Hull from Internal Observation Points || [https://www.youtube.com/watch?v=sxky-sdPkYg&t=1719s 00:28:39] | ||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-04-17 !! [https://www.youtube.com/watch?v=M0LqLt4E-Lk](https://www.youtube.com/watch?v=M0LqLt4E-Lk) !! 1 hour, 31 minutes, 44 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - sensors console | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This session follows a technical troubleshoot of the sensors console, specifically implementing logic for manual GPS coordinate "nudging" and focal point replication across the network. The developer explores the updated galactic map, showcasing the transition between stellar regions like open clusters, the thick disc, and the galactic halo, while explaining the math behind the newly implemented Roche limits to prevent clipping during star system generation. Key discussions also include the upcoming Early Access roadmap, future IP licensing goals for classic sci-fi vessels, and the technical hurdles of running locally-hosted AI LLMs for NPC interactions. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical News: Plans for Post-Kickstarter PC Build and "Ship of Theseus" Paradox || [https://www.youtube.com/watch?v=M0LqLt4E-Lk&t=155s 00:02:35] | |||
|- | |||
| UI Architecture: Implementing Manual GPS Vector Nudging and RepNotify Logic || [https://www.youtube.com/watch?v=M0LqLt4E-Lk&t=646s 00:10:46] | |||
|- | |||
| Physics System: Roche Limit Awareness in Star System Generation || [https://www.youtube.com/watch?v=M0LqLt4E-Lk&t=859s 00:14:19] | |||
|- | |||
| Studio Vision: Licensing Classic Sci-Fi Vessels (Star Trek, Stargate, Babylon 5) || [https://www.youtube.com/watch?v=M0LqLt4E-Lk&t=939s 00:15:39] | |||
|- | |||
| Engineering Logic: Quadruple Redundancy for Bridge Power Systems || [https://www.youtube.com/watch?v=M0LqLt4E-Lk&t=1103s 00:18:23] | |||
|- | |||
| Programming Strategy: Blueprints vs. C++ for Real-Time Computation || [https://www.youtube.com/watch?v=M0LqLt4E-Lk&t=2086s 00:34:46] | |||
|- | |||
| AI Navigation: Optimization of NPC Tick Rates Based on Deck Distance || [https://www.youtube.com/watch?v=M0LqLt4E-Lk&t=2424s 00:40:24] | |||
|- | |||
| Future Tech: Locally-Hosted LLMs for Dynamic NPC Conversations || [https://www.youtube.com/watch?v=M0LqLt4E-Lk&t=2659s 00:44:19] | |||
|- | |||
| VR Development: Exploring Arm-Swing Locomotion and Quest 3 Performance || [https://www.youtube.com/watch?v=M0LqLt4E-Lk&t=3711s 01:01:51] | |||
|- | |||
| Gameplay Mode: Deep Dive into the "D&D Game Master" Toolset || [https://www.youtube.com/watch?v=M0LqLt4E-Lk&t=3961s 01:06:01] | |||
|- | |||
| Galactic Exploration: Navigating the Galactic Halo and Globular Clusters || [https://www.youtube.com/watch?v=M0LqLt4E-Lk&t=4660s 01:17:40] | |||
|- | |||
| Graphics Tech: Magnitude-Based Star Visibility on Sensors || [https://www.youtube.com/watch?v=M0LqLt4E-Lk&t=4843s 01:20:43] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-04-19 !! [https://www.youtube.com/watch?v=oBlNu3Jp1gg](https://www.youtube.com/watch?v=oBlNu3Jp1gg) !! 23 minutes, 18 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Kickstarter Completion Stream! | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This high-energy celebratory stream captures the final 13 minutes of the "Starship Simulator" Kickstarter campaign. The developer, along with community members on Discord, counts down to the successful conclusion, reaching a final total of over £402,000 (over 600% of the original goal). Discussions include future team expansion, the establishment of a dedicated home office (the "Dev Shed"), and the technical validation received from a recent inquiry by Epic Games regarding the project's large-scale galaxy rendering in Unreal Engine 5. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Community Countdown: Final Minutes of the Kickstarter Campaign || [https://www.youtube.com/watch?v=oBlNu3Jp1gg&t=147s 00:02:27] | |||
|- | |||
| Milestone: Reaching the £400,000 Stretch Goal || [https://www.youtube.com/watch?v=oBlNu3Jp1gg&t=592s 00:09:52] | |||
|- | |||
| Industry Validation: Epic Games Inquiry on Galaxy Rendering Tech || [https://www.youtube.com/watch?v=oBlNu3Jp1gg&t=719s 00:11:59] | |||
|- | |||
| Tech Stack: Current Use of Unreal Engine 5.3 and Plans for 5.4 || [https://www.youtube.com/watch?v=oBlNu3Jp1gg&t=800s 00:13:20] | |||
|- | |||
| Financial Planning: Team Expansion and the "Dev Shed" Office || [https://www.youtube.com/watch?v=oBlNu3Jp1gg&t=860s 00:14:20] | |||
|- | |||
| Campaign Conclusion: Official End of Funding Period || [https://www.youtube.com/watch?v=oBlNu3Jp1gg&t=920s 00:15:20] | |||
|- | |||
| Analytics: Reviewing Daily Player Engagement for the Tech Demo || [https://www.youtube.com/watch?v=oBlNu3Jp1gg&t=1085s 00:18:05] | |||
|- | |||
| Backer Logistics: Two-Week Period for Payment Processing || [https://www.youtube.com/watch?v=oBlNu3Jp1gg&t=1147s 00:19:07] | |||
|- | |||
| Visual Tech: Demonstration of Real-Time Galactic Constellations || [https://www.youtube.com/watch?v=oBlNu3Jp1gg&t=1296s 00:21:36] | |||
|- | |||
| Future Communications: Upcoming "Metric Butt-Ton" of Information || [https://www.youtube.com/watch?v=oBlNu3Jp1gg&t=1357s 00:22:37] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-04-21 !! [https://www.youtube.com/watch?v=e7SHD4CaIjQ](https://www.youtube.com/watch?v=e7SHD4CaIjQ) !! 2 hours, 3 minutes, 36 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Creating a Roadmap | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> In this session, the developer draft's the high-level Early Access roadmap, detailing the transition from the successful Kickstarter phase into a structured development cycle. The stream covers the technical requirements for a complete ship simulation, including complex utility networking for electricity, fluids, and data, as well as the implementation of the 200-person NPC crew and shift rotations. Key architectural decisions are discussed regarding the "Play Test" branch on Steam, the procedural generation of multi-star systems, and the iterative design for role-specific gameplay loops. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Project Milestone: Completion of Kickstarter and Early Access Vision || [https://www.youtube.com/watch?v=e7SHD4CaIjQ&t=167s 00:02:47] | |||
|- | |||
| Steam Logistics: Implementing a Play Test Branch to Circumvent Key Limits || [https://www.youtube.com/watch?v=e7SHD4CaIjQ&t=481s 00:08:01] | |||
|- | |||
| Galaxy Generation: Future Support for Moons and Multi-Star Systems || [https://www.youtube.com/watch?v=e7SHD4CaIjQ&t=794s 00:13:14] | |||
|- | |||
| Security Features: Master Codes and 4-Digit Door Lock Implementation || [https://www.youtube.com/watch?v=e7SHD4CaIjQ&t=1249s 00:20:49] | |||
|- | |||
| Role Mechanic: Tactical Sabotage, Evidence Gathering, and the "Brig" || [https://www.youtube.com/watch?v=e7SHD4CaIjQ&t=1360s 00:22:40] | |||
|- | |||
| Logistics: Deck Crew Cargo Management and Inbound/Outbound Stashes || [https://www.youtube.com/watch?v=e7SHD4CaIjQ&t=1694s 00:28:14] | |||
|- | |||
| Technical Architecture: Room-Scale VR and Locomotion Equalization || [https://www.youtube.com/watch?v=e7SHD4CaIjQ&t=2521s 00:42:01] | |||
|- | |||
| Multiplayer: Dedicated Servers, Host Controls, and Steam ID Blocking || [https://www.youtube.com/watch?v=e7SHD4CaIjQ&t=2738s 00:45:38] | |||
|- | |||
| AI Simulation: Three-Shift Crew Rotations (Duty, Leisure, and Sleep) || [https://www.youtube.com/watch?v=e7SHD4CaIjQ&t=3465s 00:57:45] | |||
|- | |||
| Utility Simulation: Data Center Hardware and Physicalized Storage Units || [https://www.youtube.com/watch?v=e7SHD4CaIjQ&t=4395s 01:13:15] | |||
|- | |||
| Resource Loop: Mining Shuttle Mechanics and Atomic 3D Printing || [https://www.youtube.com/watch?v=e7SHD4CaIjQ&t=6198s 01:43:18] | |||
|- | |||
| Disaster Logic: Cellular Air Pressure, Fire Spread, and Pathfinder Pathogens || [https://www.youtube.com/watch?v=e7SHD4CaIjQ&t=6381s 01:46:21] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-04-24 !! [https://www.youtube.com/watch?v=4pEqFvz_hHg](https://www.youtube.com/watch?v=4pEqFvz_hHg) !! 2 hours, 17 minutes, 16 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - 3D modeling of B-Deck | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream focuses on the refined 3D modeling of B-Deck using SketchUp and Unreal Engine 5.4, introducing a transition from a saucer-style hull to a more distinct Alcubierre ring-based design. The developer details the logistics of distributing the "Dev Build" as a separate Steam package and demonstrates significant UI overhauls for the sensors console, including GPS and long-range coordinate synchronization. Technical discussions cover the implementation of tech levels for shipboard materials and the physics of the ship's internal artificial gravity field. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Project News: Launch of Separate Steam Package for Dev Builds || [https://www.youtube.com/watch?v=4pEqFvz_hHg&t=123s 00:02:03] | |||
|- | |||
| UI Architecture: Synchronizing GPS and Long-Range Sensor Coordinates || [https://www.youtube.com/watch?v=4pEqFvz_hHg&t=492s 00:08:12] | |||
|- | |||
| Gameplay Mechanic: Tech Levels and 3D Printing Material Upgrades || [https://www.youtube.com/watch?v=4pEqFvz_hHg&t=1061s 00:17:41] | |||
|- | |||
| Medical Gameplay: Procedural Diagnosis and Robotic Operating Tables || [https://www.youtube.com/watch?v=4pEqFvz_hHg&t=1380s 00:23:00] | |||
|- | |||
| Design Philosophy: Exploring the Galaxy vs. Planetary Base Building || [https://www.youtube.com/watch?v=4pEqFvz_hHg&t=1527s 00:25:27] | |||
|- | |||
| Workflow: Exporting CAD Meshes from SketchUp to Unreal Engine || [https://www.youtube.com/watch?v=4pEqFvz_hHg&t=1770s 00:29:30] | |||
|- | |||
| Expansion Plans: Construction Yards and Space Shipping Logistics || [https://www.youtube.com/watch?v=4pEqFvz_hHg&t=2253s 00:37:33] | |||
|- | |||
| Physics Lore: Field Coil Fall-off and Ship-wide Artificial Gravity || [https://www.youtube.com/watch?v=4pEqFvz_hHg&t=5668s 01:34:28] | |||
|- | |||
| Environment Logic: Dynamic Dirt, Grunge Layers, and Robot Janitors || [https://www.youtube.com/watch?v=4pEqFvz_hHg&t=5728s 01:35:28] | |||
|- | |||
| Technical Milestone: Integrating Face-Weighted Normals in Unreal || [https://www.youtube.com/watch?v=4pEqFvz_hHg&t=7653s 02:07:33] | |||
|- | |||
| Simulation Depth: Elevator Logic and Efficient Queue Algorithms || [https://www.youtube.com/watch?v=4pEqFvz_hHg&t=7849s 02:10:49] | |||
|- | |||
| Design Choice: Luxury Yacht Aesthetic vs. Industrial Science Vessel || [https://www.youtube.com/watch?v=4pEqFvz_hHg&t=8006s 02:13:26] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-04-28 !! [https://www.youtube.com/watch?v=rRjtQnMd71c](https://www.youtube.com/watch?v=rRjtQnMd71c) !! 2 hours, 41 minutes, 24 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Global Illumination | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This technical dev stream focuses on migrating the starship's lighting architecture to a new custom GI (Global Illumination) system using additive mesh-based uplighters to solve ceiling darkness without the performance cost of real-time Raytracing. The developer demonstrates new Nanite tessellation features in Unreal Engine 5.4, applying them to shipboard insulation to create detailed 3D geometry from flat planes. Significant work is also done on refining NPC collision physics, specifically adjusting walkable slopes on structural beams and testing ragdoll-on-impact mechanics for sprinting. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Graphics Tech: Nanite Tessellation and Height Map Implementation || [https://www.youtube.com/watch?v=rRjtQnMd71c&t=164s 00:02:44] | |||
|- | |||
| Technical Hurdles: Solving Nanite Tessellation Near-Clip Issues || [https://www.youtube.com/watch?v=rRjtQnMd71c&t=611s 00:10:11] | |||
|- | |||
| Performance Optimization: Developing "Fake GI" Additive Mesh Uplighters || [https://www.youtube.com/watch?v=rRjtQnMd71c&t=480s 00:08:00] | |||
|- | |||
| Blueprint Architecture: Custom Primitive Data for Batch Lighting Updates || [https://www.youtube.com/watch?v=rRjtQnMd71c&t=1080s 00:18:00] | |||
|- | |||
| Engine Logic: Blueprints vs. Native C++ Performance Trade-offs || [https://www.youtube.com/watch?v=rRjtQnMd71c&t=1299s 00:21:39] | |||
|- | |||
| Lighting Strategy: Evaluating Lumen vs. Static Optimized Lighting || [https://www.youtube.com/watch?v=rRjtQnMd71c&t=1623s 00:27:03] | |||
|- | |||
| Collision Physics: Adjusting Walkable Slopes and Fallback Meshes || [https://www.youtube.com/watch?v=rRjtQnMd71c&t=2373s 00:39:33] | |||
|- | |||
| Character Mechanics: Discussion of Ragdoll Physics and Sprinting Consequences || [https://www.youtube.com/watch?v=rRjtQnMd71c&t=2838s 00:47:18] | |||
|- | |||
| Simulation Depth: Modular Interior Naming Conventions for Fault Reporting || [https://www.youtube.com/watch?v=rRjtQnMd71c&t=4412s 01:13:32] | |||
|- | |||
| System Demo: Real-time GI Bouncing with Lumen Enabled || [https://www.youtube.com/watch?v=rRjtQnMd71c&t=6034s 01:40:34] | |||
|- | |||
| Environment Design: Procedural Gas Giant Refueling and Volumetric Clouds || [https://www.youtube.com/watch?v=rRjtQnMd71c&t=6963s 01:56:03] | |||
|- | |||
| Accessibility: Implementing Variable Zoom and Magnification for UI/Text || [https://www.youtube.com/watch?v=rRjtQnMd71c&t=8159s 02:15:59] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-05-01 !! [https://www.youtube.com/watch?v=3q-agBIqlw0](https://www.youtube.com/watch?v=3q-agBIqlw0) !! 2 hours, 24 minutes, 42 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - B-Deck's structural framework | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This session focuses on the detailed 3D modeling of B-Deck's structural framework and the implementation of a new modular flooring system within Unreal Engine 5.4. The developer demonstrates the alignment of VIP quarters and the addition of "smart" multi-layered insulation designed to harden upon vacuum exposure. Technical segments cover the transition to a socket-based snapping system for interior meshes and a deep dive into the overhauled sensors console, including granular zoom and galactic-scale coordinate mapping. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Project Milestone: Distribution of 3,150 Steam Keys to Kickstarter Backers || [https://www.youtube.com/watch?v=3q-agBIqlw0&t=98s 00:01:38] | |||
|- | |||
| Design Logic: Symmetric B-Deck Wall Alignment and VIP Planters || [https://www.youtube.com/watch?v=3q-agBIqlw0&t=305s 00:05:05] | |||
|- | |||
| Lore & Tech: Multi-layered Vacuum-Hardening Hull Insulation || [https://www.youtube.com/watch?v=3q-agBIqlw0&t=423s 00:07:03] | |||
|- | |||
| Physics Discussion: Alcubierre Drives, Relativity, and Causality || [https://www.youtube.com/watch?v=3q-agBIqlw0&t=1424s 00:23:44] | |||
|- | |||
| Theory: Quantum Entanglement vs. Instantaneous Information Flow || [https://www.youtube.com/watch?v=3q-agBIqlw0&t=1722s 00:28:42] | |||
|- | |||
| Graphics Tech: Raytracing Quality Levels and Metallic Reflections || [https://www.youtube.com/watch?v=3q-agBIqlw0&t=3667s 01:01:07] | |||
|- | |||
| Engineering Concept: Moving Reactor Floor for Hardware Maintenance || [https://www.youtube.com/watch?v=3q-agBIqlw0&t=4127s 01:08:47] | |||
|- | |||
| Self-Destruct Mechanics: Tactile Interaction Inspired by "Aliens" || [https://www.youtube.com/watch?v=3q-agBIqlw0&t=4387s 01:13:07] | |||
|- | |||
| Sensor Overhaul: Granular Zoom and 150 Light-Year Display Range || [https://www.youtube.com/watch?v=3q-agBIqlw0&t=7190s 01:59:50] | |||
|- | |||
| Workflow: Using Modular Snap System Sockets for Mesh Alignment || [https://www.youtube.com/watch?v=3q-agBIqlw0&t=7023s 01:57:03] | |||
|- | |||
| Optimization: Global Event Handlers for Client-Side Deck Visibility || [https://www.youtube.com/watch?v=3q-agBIqlw0&t=7323s 02:02:03] | |||
|- | |||
| Material Logic: Procedural Damage and Nanite Tessellation for Carpets || [https://www.youtube.com/watch?v=3q-agBIqlw0&t=8657s 02:24:17] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-05-05 !! [https://www.youtube.com/watch?v=1b6HYAQRiP0](https://www.youtube.com/watch?v=1b6HYAQRiP0) !! 2 hours, 35 minutes, 43 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Unreal Engine 5.4.1 | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream highlights the technical transition of the project to Unreal Engine 5.4.1, enabling Nanite tessellation for high-fidelity 3D carpet textures and addressing "Zen Store" packaging issues. The developer overhauls the internal construction workflow by implementing a "Single Anchor Point" system for modular corridor segmentation, which ensures perfect alignment for floor, wall, and ceiling actors. Additionally, a significant portion of C-Deck is mapped out, including the astrometry lab, bathrooms, and the standardized "Proprietary Corner" panel engineering. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Milestone: Upgrading to Unreal Engine 5.4.1 for Vulcan Nanite Tessellation Support || [https://www.youtube.com/watch?v=1b6HYAQRiP0&t=183s 00:03:03] | |||
|- | |||
| Graphics Evolution: Demonstrating 3D Procedural Carpet Fibers via Height-Map Displacement || [https://www.youtube.com/watch?v=1b6HYAQRiP0&t=213s 00:03:33] | |||
|- | |||
| Technical Logic: Troubleshooting the UE 5.4 "Zen Store" Derivative Data Cache Build Errors || [https://www.youtube.com/watch?v=1b6HYAQRiP0&t=351s 00:05:51] | |||
|- | |||
| System Architecture: Implementing the "Single Anchor Point" Workflow for Modular Lego-like Construction || [https://www.youtube.com/watch?v=1b6HYAQRiP0&t=790s 00:13:10] | |||
|- | |||
| Ship Architecture: Mapping C-Deck's Two-Story Astrometry Lab and Centralized Bathrooms || [https://www.youtube.com/watch?v=1b6HYAQRiP0&t=1455s 00:24:15] | |||
|- | |||
| Gameplay Logic: Explaining the "Crate System" for Portable and Swappable Wall Panels || [https://www.youtube.com/watch?v=1b6HYAQRiP0&t=2448s 00:40:48] | |||
|- | |||
| Design Theory: The Naming Convention for Panel IDs (e.g., CF101L - C-Deck Forward Ring 1 Panel 1 Left) || [https://www.youtube.com/watch?v=1b6HYAQRiP0&t=3313s 00:55:13] | |||
|- | |||
| Engineering Study: Standardization of 250cm Straight Panels and Unique Proprietary Corners || [https://www.youtube.com/watch?v=1b6HYAQRiP0&t=7624s 02:07:04] | |||
|- | |||
| Simulation Depth: Utilizing Seed-Based Procedural Deformations for Unique Panel Damage || [https://www.youtube.com/watch?v=1b6HYAQRiP0&t=8066s 02:14:26] | |||
|- | |||
| Data Persistence: Discussing the 167GB Gitlab Repository and lfs (Large File Storage) Requirements || [https://www.youtube.com/watch?v=1b6HYAQRiP0&t=7611s 02:06:51] | |||
|- | |||
| Feature Demo: The New Smooth Zoom and Stellar Population Readouts in the GPS UI || [https://www.youtube.com/watch?v=1b6HYAQRiP0&t=6040s 01:40:40] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-05-08 !! [https://www.youtube.com/watch?v=EuoP23_OhLM](https://www.youtube.com/watch?v=EuoP23_OhLM) !! 3 hours, 19 minutes, 30 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - template mapping | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream is a major technical deep-dive into the construction of C-Deck, utilizing a new "template mapping" methodology that allows for rapid extrusion of floor and wall panels across entire deck segments. The developer outlines the functional layout of the deck, which features twelve specialized science labs, four airlocks, and a two-deck-tall astrometrics facility. Technical discussions include the implementation of self-hosted SQL databases for persistent shared galaxies and the specific physics-based reasoning for the absence of transporter technology. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Logic: Implementing a Self-Hosted SQL Database for Consistent Shared Galaxies || [https://www.youtube.com/watch?v=EuoP23_OhLM&t=1228s 00:20:28] | |||
|- | |||
| System Architecture: Adopting a Modular Extrusion Method for C-Deck Segment Mapping || [https://www.youtube.com/watch?v=EuoP23_OhLM&t=238s 00:03:58] | |||
|- | |||
| Design Theory: Explaining the Energy Requirements and Scientific Impossibility of Transporters || [https://www.youtube.com/watch?v=EuoP23_OhLM&t=1443s 00:24:03] | |||
|- | |||
| Ship Architecture: Mapping the 12 Science Labs and Two-Deck Astrometrics Room || [https://www.youtube.com/watch?v=EuoP23_OhLM&t=309s 00:05:09] | |||
|- | |||
| Simulation Depth: Planning Bathroom Placement and "Roomba" Charging Hubs behind Stairwells || [https://www.youtube.com/watch?v=EuoP23_OhLM&t=3132s 00:52:12] | |||
|- | |||
| Data Science: Confirming the 10,000 Light-Year Sphere for Real-World Gaia Data Sets || [https://www.youtube.com/watch?v=EuoP23_OhLM&t=1593s 00:26:33] | |||
|- | |||
| Ship Design: Confirming the 300m Length and 150m Width (Voyager Scale) of the New Magellan || [https://www.youtube.com/watch?v=EuoP23_OhLM&t=3852s 01:04:12] | |||
|- | |||
| Gameplay Logic: Introducing "Atomic Recipes" for Resource-Based 3D Printing || [https://www.youtube.com/watch?v=EuoP23_OhLM&t=9991s 02:46:31] | |||
|- | |||
| Technical Milestone: Fixing Mesh Clipping via Intersecting Vertices in SketchUp || [https://www.youtube.com/watch?v=EuoP23_OhLM&t=2653s 00:44:13] | |||
|- | |||
| Design Philosophy: Avoiding "AAA Commercialization" and Maintaining Studio Independence || [https://www.youtube.com/watch?v=EuoP23_OhLM&t=2050s 00:34:10] | |||
|- | |||
| Future Tech: Lore-Based Miniaturization of "Power Hungry" Hologram Projectors || [https://www.youtube.com/watch?v=EuoP23_OhLM&t=811s 00:13:31] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-05-12 !! [https://www.youtube.com/watch?v=ngMOB4IQOKU](https://www.youtube.com/watch?v=ngMOB4IQOKU) !! 2 hours, 51 minutes, 43 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - C-Deck's rear sections | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This developer stream focuses on the meticulous technical framing of C-Deck's rear sections, including the probe manufacturing facility and the upper shuttle bay access. The developer discusses the transition to Unreal Engine 5.4, noting improvements in Nanite tessellation near-clip distances but identifying a critical bug where reimporting meshes resets collision complexity to project defaults. Design milestones include the decision to implement "Option 3" procedural mesh damage and the confirmation of a 200-member crew capacity (mixed NPCs and players). | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Project Milestone: Confirming £364k Final Kickstarter Payout After Fees || [https://www.youtube.com/watch?v=ngMOB4IQOKU&t=431s 00:07:11] | |||
|- | |||
| Studio Growth: Hiring a Web Developer, Concept Artist, and Unreal Generalist || [https://www.youtube.com/watch?v=ngMOB4IQOKU&t=497s 00:08:17] | |||
|- | |||
| Ship Architecture: Framing the Probe Room and Shuttle Bay Stairwells (C-Deck Rear) || [https://www.youtube.com/watch?v=ngMOB4IQOKU&t=860s 00:14:20] | |||
|- | |||
| Technical Logic: Swapping Head-Bob as a Default Camera State for the Next Demo Build || [https://www.youtube.com/watch?v=ngMOB4IQOKU&t=1150s 00:19:10] | |||
|- | |||
| Simulation Depth: Discussing FTL Proximity Safeties and Atmospheric Burn Scenarios || [https://www.youtube.com/watch?v=ngMOB4IQOKU&t=1409s 00:23:29] | |||
|- | |||
| Physics Systems: Speculating on Cobra Engine Limitations vs. Localized Physics Grids || [https://www.youtube.com/watch?v=ngMOB4IQOKU&t=2176s 00:36:16] | |||
|- | |||
| Gameplay Modes: A Stargate Universe-Inspired "Broken Ship" Survival/Puzzle Scenario || [https://www.youtube.com/watch?v=ngMOB4IQOKU&t=2554s 00:42:34] | |||
|- | |||
| Simulation Depth: Defining Discrete Atmospheric Segments for Pressure and Fire Spread || [https://www.youtube.com/watch?v=ngMOB4IQOKU&t=10630s 02:57:10] | |||
|- | |||
| Technical Milestone: Identifying the UE 5.4 Collision Complexity Re-import Bug || [https://www.youtube.com/watch?v=ngMOB4IQOKU&t=3791s 01:03:11] | |||
|- | |||
| Graphics Evolution: Developing Lensed Warp Effects and Volumetric Accretion Disks || [https://www.youtube.com/watch?v=ngMOB4IQOKU&t=9934s 02:45:34] | |||
|- | |||
| Ship Design: Confirming All 200 Crew Members Have Private Personal Quarters || [https://www.youtube.com/watch?v=ngMOB4IQOKU&t=6292s 01:44:52] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-05-15 !! [https://www.youtube.com/watch?v=QKPS5RoWxMo](https://www.youtube.com/watch?v=QKPS5RoWxMo) !! 3 hours, 20 minutes, 35 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - internal segmentation and paneling systems | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This developer stream focuses on the technical refinement of the ship's internal segmentation and paneling systems, transitioning from continuous mesh strips to discrete, addressable segments for atmospheric and fire-spread simulation. The developer demonstrates the creation of modular "VIP Lounge" doors, implementing a new coordinate-based anchor point system in SketchUp to ensure perfect alignment across modular components. Significant technical discussion covers the theory of alien civilization "Tech Levels" (0-20+) based on planetary age and Earth-benchmarked abiogenesis timelines. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| System Architecture: Transitioning to Discrete, Addressable Internal Segments for Damage and Atmos Simulation || [https://www.youtube.com/watch?v=QKPS5RoWxMo&t=17823s 02:57:03] | |||
|- | |||
| Technical Logic: Developing the Naming Convention for Per-Panel Identification (e.g., B-Deck Aft Ring 1 Segment 1) || [https://www.youtube.com/watch?v=QKPS5RoWxMo&t=13416s 02:23:36] | |||
|- | |||
| Design Theory: Theory Crafting Alien Tech Levels (1-20) Based on Multi-Billion Year Evolutionary Timelines || [https://www.youtube.com/watch?v=QKPS5RoWxMo&t=1142s 00:19:02] | |||
|- | |||
| Technical Milestone: Implementing the "Half From Zero" Rounding Fix for Negative Cartesian Coordinates || [https://www.youtube.com/watch?v=QKPS5RoWxMo&t=1240s 00:20:40] | |||
|- | |||
| Feature Demo: The New "GPS Mode" on the Sensors UI with Sector Population Data || [https://www.youtube.com/watch?v=QKPS5RoWxMo&t=6083s 01:41:23] | |||
|- | |||
| Engineering Study: Modeling the Fusion Reactor on the Real-World "Norman" Field Reversed Configuration (FRC) || [https://www.youtube.com/watch?v=QKPS5RoWxMo&t=6643s 01:50:43] | |||
|- | |||
| Simulation Depth: Discussing "Option 3" Damage Modeling via Procedural Mesh Noise Overlays || [https://www.youtube.com/watch?v=QKPS5RoWxMo&t=8482s 02:21:22] | |||
|- | |||
| Gameplay Logic: Moving from Hatches to Removable Whole-Panels for Maintenance Logistics || [https://www.youtube.com/watch?v=QKPS5RoWxMo&t=691s 00:11:31] | |||
|- | |||
| Technical Logic: Fixing Hardcoded Door Movement via X-Axis Boolean Select Statements || [https://www.youtube.com/watch?v=QKPS5RoWxMo&t=7887s 02:11:27] | |||
|- | |||
| Engine Performance: Leveraging Nanite to Virtualize Sub-Millimeter Geometry Fillets || [https://www.youtube.com/watch?v=QKPS5RoWxMo&t=2177s 00:36:17] | |||
|- | |||
| World Building: Clarifying the Magellan-Class as Humanity's First "Practical" High-C FTL Vessel (2261) || [https://www.youtube.com/watch?v=QKPS5RoWxMo&t=4934s 01:22:14] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-05-19 !! [https://www.youtube.com/watch?v=aF57Vb22e-0](https://www.youtube.com/watch?v=aF57Vb22e-0) !! 3 hours, 50 minutes, 12 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - galaxy generation logic | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This stream details a fundamental overhaul of the galaxy's generation logic, transitioning from math-based sector IDs to a CRC hash function. This change effectively makes the galaxy infinite by removing previous coordinate limits and allows for the future inclusion of the Magellanic Clouds without seed collisions. The developer also introduces the first iteration of "Political States" for galactic sectors, a foundational system that will procedurally determine the distribution and behavior of FTL-capable alien civilizations across 100-light-year cubes. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Technical Architecture: Implementing CRC Hash Functions for Infinite Galaxy Seeds || [https://www.youtube.com/watch?v=aF57Vb22e-0&t=204s 00:03:24] | |||
|- | |||
| Galaxy Reset: Relocating Sagittarius A* to the Absolute 0,0,0 Coordinate || [https://www.youtube.com/watch?v=aF57Vb22e-0&t=1177s 00:19:37] | |||
|- | |||
| Procedural Logic: Isolation of Star Classes within Random Streams to Prevent "Butterfly Effects" || [https://www.youtube.com/watch?v=aF57Vb22e-0&t=437s 00:07:17] | |||
|- | |||
| Data Science: Integrating Hipparcos Data Tables for Real-World Star Accuracy in the Sol Sector || [https://www.youtube.com/watch?v=aF57Vb22e-0&t=645s 00:10:45] | |||
|- | |||
| Galactic Geography: Defining Spiral Arm Density and Leading-Edge Open Cluster Formation || [https://www.youtube.com/watch?v=aF57Vb22e-0&t=1012s 00:16:52] | |||
|- | |||
| Engine Limitations: Troubleshooting Unreal Engine Rounding Nodes for Negative Cartisian Coordinates || [https://www.youtube.com/watch?v=aF57Vb22e-0&t=1253s 00:20:53] | |||
|- | |||
| UI Development: Expanding the Sensors Panel to Support Multi-Star System Tree Structures || [https://www.youtube.com/watch?v=aF57Vb22e-0&t=1333s 00:22:13] | |||
|- | |||
| Technical Milestone: Debugging Sensor Overwrites and the "Sector Midpoint" Redundancy || [https://www.youtube.com/watch?v=aF57Vb22e-0&t=5763s 01:36:03] | |||
|- | |||
| Design Theory: Establishing the Enumerated List of Sector Political Scenarios || [https://www.youtube.com/watch?t=10012s 02:46:52] | |||
|- | |||
| Future Tech: Discussing the "AR Headset" Lore for In-Game HUD Projection || [https://www.youtube.com/watch?v=aF57Vb22e-0&t=13555s 03:45:55] | |||
|- | |||
| Feature Demo: First Integration of Political State Metadata on the Sensors UI || [https://www.youtube.com/watch?v=aF57Vb22e-0&t=13586s 03:46:26] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-05-22 !! [https://www.youtube.com/watch?v=SrmwVtaKaLA](https://www.youtube.com/watch?v=SrmwVtaKaLA) !! 2 hours, 46 minutes, 23 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Dev Stream | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> In this technical session, the developer overhauls the Galaxy generation system into a modular, six-step process, moving logic into specialized macros for better efficiency and expandability. Key updates include the implementation of more accurate scientific data for the Galactic Halo (extended to 326,000 light-years) and the addition of placeholder data for neutron stars, white dwarfs, and rogue planets. The stream also features a significant visual upgrade to Sagittarius A*, transitioning it to a massive volumetric model with custom accretion disk materials and gravitational lensing effects. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| System Architecture: Refactoring Galaxy Generation into a Modular 6-Step Process || [https://www.youtube.com/watch?v=SrmwVtaKaLA&t=266s 00:04:26] | |||
|- | |||
| Data Science: Extending the Galactic Halo to 326,000 Light-Years || [https://www.youtube.com/watch?v=SrmwVtaKaLA&t=448s 00:07:28] | |||
|- | |||
| Procedural Logic: Implementing Intergalactic Space Star Density (1% Chance) || [https://www.youtube.com/watch?v=SrmwVtaKaLA&t=478s 00:07:58] | |||
|- | |||
| Technical Milestone: Adding Data Generation for White Dwarfs and Wolf-Rayet Stars || [https://www.youtube.com/watch?v=SrmwVtaKaLA&t=518s 00:08:38] | |||
|- | |||
| Galaxy Mapping: Using 2D Pixel Sampling to Determine Spiral Arm vs. Inter-arm Regions || [https://www.youtube.com/watch?v=SrmwVtaKaLA&t=755s 00:12:35] | |||
|- | |||
| Real-World Data: Increasing the Soul Sector Star Count to 2,070 Objects || [https://www.youtube.com/watch?v=SrmwVtaKaLA&t=849s 00:14:09] | |||
|- | |||
| Optimization: Addressing CPU Lag during 100,000+ Star Array Sorting || [https://www.youtube.com/watch?v=SrmwVtaKaLA&t=2088s 00:34:48] | |||
|- | |||
| Visual FX: Developing the New Volumetric Sagittarius A* Accretion Disk || [https://www.youtube.com/watch?v=SrmwVtaKaLA&t=3552s 00:59:12] | |||
|- | |||
| Physics Simulation: Discussing Mass-Aware FTL and Black Hole Tidal Shearing || [https://www.youtube.com/watch?v=SrmwVtaKaLA&t=3197s 00:53:17] | |||
|- | |||
| Engine Capability: Testing Unreal Engine Large World Coordinates with a 46M km Radius Black Hole || [https://www.youtube.com/watch?v=SrmwVtaKaLA&t=4803s 01:20:03] | |||
|- | |||
| Technical Milestone: Fixing the Nanite Collision Mesh for Ship Doorways || [https://www.youtube.com/watch?v=SrmwVtaKaLA&t=9016s 02:30:16] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-05-26 !! [https://www.youtube.com/watch?v=M2SI1h9Iauo](https://www.youtube.com/watch?v=M2SI1h9Iauo) !! 4 hours, 28 minutes, 43 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - Sector Files | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> In this extensive technical stream, the developer implements a robust new data structure for "Sector Files" to decouple global galaxy data from individual star system generation, significantly optimizing the GPS and sensor UI performance. A major portion of the session is dedicated to troubleshooting a complex logic bug in the galactic region transition code, specifically fixing an issue where the "Thick Disc" and "Galactic Halo" were incorrectly reporting as Intergalactic Space due to a disconnected execution pin and 2D/3D vector math errors. Additionally, the stream showcases new volumetric nebula optimizations and a functional YouTube media screen in the conference room, while outlining the three-tier classification system for procedural alien civilizations. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Feature Demo: YouTube Media Screen Integration in the Conference Room || [https://www.youtube.com/watch?v=M2SI1h9Iauo&t=180s 00:03:00] | |||
|- | |||
| Technical Optimization: Moving Sector Sorting and Data Organization to Background Threads || [https://www.youtube.com/watch?v=M2SI1h9Iauo&t=466s 00:07:46] | |||
|- | |||
| Graphics: Scaling Starfield and Nebula Spheres to 100km per Lightyear || [https://www.youtube.com/watch?v=M2SI1h9Iauo&t=523s 00:08:43] | |||
|- | |||
| Procedural Discovery: Investigating a Mysterious "Pink Ball" Nebula Artifact || [https://www.youtube.com/watch?v=M2SI1h9Iauo&t=1273s 00:21:13] | |||
|- | |||
| Shader Engineering: Volumetric Density Shadowing and Noise-Driven Nebula Structures || [https://www.youtube.com/watch?v=M2SI1h9Iauo&t=3123s 00:52:03] | |||
|- | |||
| UI Architecture: Designing Modular UMG Widgets with Automatic Border Rebuilding || [https://www.youtube.com/watch?v=M2SI1h9Iauo&t=4166s 01:09:26] | |||
|- | |||
| Data Persistence: Creating the "Stellar Population" Struct for Galaxy-Wide Tracking || [https://www.youtube.com/watch?v=M2SI1h9Iauo&t=4288s 01:11:28] | |||
|- | |||
| Design Theory: The Three Classes of Alien Civilizations (Hero, Procedural, and Pre-Industrial) || [https://www.youtube.com/watch?v=M2SI1h9Iauo&t=8102s 02:15:02] | |||
|- | |||
| Gameplay Logic: Implementing "Peaceful Mode" for Non-Combat Exploration || [https://www.youtube.com/watch?v=M2SI1h9Iauo&t=8964s 02:29:24] | |||
|- | |||
| World Building: Socio-Economic Structure of the Reformed UN in 2261 || [https://www.youtube.com/watch?v=M2SI1h9Iauo&t=10646s 02:57:26] | |||
|- | |||
| Bug Hunting: Debugging the Thick Disc Logic via 2D Distance Vector Checks || [https://www.youtube.com/watch?v=M2SI1h9Iauo&t=12795s 03:33:15] | |||
|- | |||
| Technical Milestone: Fixing the Disconnected Pin in the Stellar Density Calculation || [https://www.youtube.com/watch?v=M2SI1h9Iauo&t=13276s 03:41:16] | |||
|} | |||
</div> | |||
</div> | |||
|- | |||
! 2024-05-29 !! [https://www.youtube.com/watch?v=Wg_nuoKjRs4](https://www.youtube.com/watch?v=Wg_nuoKjRs4) !! 3 hours, 28 minutes, 06 seconds !! | |||
<div class="mw-collapsible mw-collapsed"> | |||
Starship Simulator - galaxy-wide background state | |||
<div class="mw-collapsible-content"> | |||
{| | |||
|- | |||
| colspan="3" | '''Summary''' <br> This developer stream focuses on the implementation of a nested data structure for galaxy-wide background states, moving away from simple structs to an enum-driven string system for better scalability. The developer demonstrates the logic for procedural generation of civilization objects, including vessels and outposts, with specific rarity weights based on galactic regions like the Halo and Intergalactic space. Additionally, significant progress is reported on integrating the Gaia data set to include approximately 67 million real-world stars within a 2,000 light-year radius of Earth using an SQLite database. | |||
---- | |||
|- | |||
! '''Highlight''' !! '''timestamps''' | |||
|- | |||
| Galaxy Architecture: Moving from Political States to Nested Background States || [https://www.youtube.com/watch?v=Wg_nuoKjRs4&t=137s 00:02:17] | |||
|- | |||
| Data Management: Utilizing Enums and Strings for Scalable Sector Generation || [https://www.youtube.com/watch?v=Wg_nuoKjRs4&t=232s 00:03:52] | |||
|- | |||
| Real-World Data: Integrating 67 Million Stars from the Gaia Data Set || [https://www.youtube.com/watch?v=Wg_nuoKjRs4&t=431s 00:07:11] | |||
|- | |||
| Technical Milestone: Transitioning Star Data to SQL Light for Performance || [https://www.youtube.com/watch?v=Wg_nuoKjRs4&t=476s 00:07:56] | |||
|- | |||
| Procedural Logic: Defining Probability for Intergalactic Civilization Objects || [https://www.youtube.com/watch?v=Wg_nuoKjRs4&t=734s 00:12:14] | |||
|- | |||
| Community Features: The Choice to Maintain a Consistent Seeded Galaxy for All Players || [https://www.youtube.com/watch?v=Wg_nuoKjRs4&t=1308s 00:21:48] | |||
|- | |||
| Simulation Depth: Handling NPC Ship Movement and Persistent State Snapshots || [https://www.youtube.com/watch?v=Wg_nuoKjRs4&t=1731s 00:28:51] | |||
|- | |||
| Technical Logic: Implementing Weighted Random Macros for Enum Selection || [https://www.youtube.com/watch?v=Wg_nuoKjRs4&t=6241s 01:44:01] | |||
|- | |||
| UI Architecture: Translating Background State Strings for Sensor Readouts || [https://www.youtube.com/watch?v=Wg_nuoKjRs4&t=7116s 01:58:36] | |||
|- | |||
| Astrophysics: Modeling Galactic Thickness and Disk Dimensions (Thick vs. Thin Disk) || [https://www.youtube.com/watch?v=Wg_nuoKjRs4&t=9108s 02:31:48] | |||
|- | |||
| FTL Mechanics: Explaining Wormholes, Jump Gates, and Reference Frame Movement || [https://www.youtube.com/watch?v=Wg_nuoKjRs4&t=10573s 02:56:13] | |||
|- | |||
| Optimization: Zero-Lag Galaxy Browsing via Decoupled Background Data Calculation || [https://www.youtube.com/watch?v=Wg_nuoKjRs4&t=12205s 03:23:25] | |||
|} | |||
</div> | |||
</div> | |||
|} | |} | ||
</div></div></div> | </div></div></div> | ||
Revision as of 16:45, 18 March 2026
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page contains a List of Development streams and some metadata data
Latest Stream: 2026/03/11
The data below is being created and is not all accurate.
| Total Dev Streams | Total Play Time |
|---|---|
| 212 | 765 hours, 30 minutes, 29 seconds* |
(*24 hour steam not included in total time as currently unavalible)
| Full Dev Stream Playlist |
|---|
| Building The Caravella Playlist |
| Building The Magellan Class Playlist |
Dev Stream History List
NOTE The use of AI has been implemented in the creation of some of the summaries and timestamps of the highlights, then checked for accuracy by a human editor.
2023
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023-09-10 | [1](https://www.youtube.com/watch?v=DF-jJp7TQa4) | 3 hours, 16 minutes, 41 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
| 2023-10-05 | [2](https://www.youtube.com/watch?v=btiDgL6aCbo) | 3 hours, 56 minutes, 23 seconds |
Starship Simulator Dev Stream
| |||||||||||||||||||||||||
2024 Q1
| Date | Video Link | Video Length | Description of Work |
|---|---|---|---|
| 2024-01-28 | [3](https://www.youtube.com/watch?v=Fp5SSR3Raxg) | 2 hours, 26 minutes, 55 seconds | Ship exterior remodeling, structural framework refinement, Drone Bay area modifications, geometry cleanup. |
| 2024-02-04 | [4](https://www.youtube.com/watch?v=FMP5aNqESE8) | 2 hours, 23 minutes, 48 seconds | C deck modifications, panel sizing consistency, SketchUp to Unreal Engine workflow, internal design rules, science labs and astrometrics planning. |
| 2024-02-10 | [5](https://www.youtube.com/watch?v=I5EtBgZHbNk) | 2 hours, 10 minutes, 04 seconds | Development stream focusing on ship framework, interior design, and game mechanics like damage, air pressure, and customization. |
| 2024-02-18 | [6](https://www.youtube.com/watch?v=WSOTLzVyqt4) | 4 hours, 01 minutes, 57 seconds | Development stream focusing on the new sensor UI for the Starship Simulator game, including the GPS, sensor modes, and bridge design. |
| 2024-02-24 | [7](https://www.youtube.com/watch?v=TqxsLCI-I-Q) | 2 hours, 39 minutes, 04 seconds | Development stream focusing on the game's design, including planetary exploration, ship customization, and mission creation. |
| 2024-03-03 | [8](https://www.youtube.com/watch?v=pqKjnwtuJo4) | 4 hours, 16 minutes, 09 seconds | Development stream focusing on Kickstarter updates, ship framework, holo display functionality, and galaxy generation. |
| 2024-03-06 | [9](https://www.youtube.com/watch?v=6JbXd9UCzws) | 4 hours, 22 minutes, 12 seconds | Development stream focusing on Kickstarter updates, engine work, multiplayer and gameplay, alien encounters and diplomacy, procedural generation and DLC plans, hologram planet on the bridge, and hologram planet improvements. |
| 2024-03-09 | [10](https://www.youtube.com/watch?v=S9Q0wFUomPY) | 4 hours, 33 minutes, 21 seconds | Development stream focusing on sensor UI improvements, multiplayer functionality, UI design and challenges, game features and content, technical details, and future development. |
| 2024-03-13 | [11](https://www.youtube.com/watch?v=77kiK4v1TE4) | 4 hours, 17 minutes, 38 seconds | Development stream focusing on UI improvements, sensor functionality, multiplayer considerations, game mechanics, VR, and the Kickstarter campaign. |
| 2024-03-17 | [12](https://www.youtube.com/watch?v=OS9v6ZpUato) | 4 hours, 25 minutes, 10 seconds | The creator is working on the UI for the game, with the Kickstarter launch being a day and 17 hours away. |
| 2024-03-19 | [13](https://www.youtube.com/watch?v=LJxojWgQUXk) | 0 hours, 15 minutes, 58 seconds | This video is a recording of the Kickstarter launch stream for the game Starship Simulator. |
| 2024-03-20 | [14](https://www.youtube.com/watch?v=tSR6vEc3pCM) | 3 hours, 04 minutes, 24 seconds | This is a development stream and Q&A for the game Starship Simulator. |
| 2024-03-25 | [15](https://www.youtube.com/watch?v=HZZcn4B9Y7M) | 5 hours, 00 minutes, 03 seconds | This is a Q&A stream about the Starship Simulator game, where the developer answers numerous questions from the chat. |
| 2024-03-27 | [16](https://www.youtube.com/watch?v=dpnjnqxt8j0) | 3 hours, 08 minutes, 24 seconds | This is a Q&A and development stream for the game Starship Simulator. |
2024 Q2
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024-04-17 | [17](https://www.youtube.com/watch?v=sxky-sdPkYg) | 28 minutes, 45 seconds |
Starship Simulator - Tech Level
| |||||||||||||||||||||||||||||
| 2024-04-17 | [18](https://www.youtube.com/watch?v=M0LqLt4E-Lk) | 1 hour, 31 minutes, 44 seconds |
Starship Simulator - sensors console
| |||||||||||||||||||||||||||||
| 2024-04-19 | [19](https://www.youtube.com/watch?v=oBlNu3Jp1gg) | 23 minutes, 18 seconds |
Starship Simulator - Kickstarter Completion Stream!
| |||||||||||||||||||||||||||||
| 2024-04-21 | [20](https://www.youtube.com/watch?v=e7SHD4CaIjQ) | 2 hours, 3 minutes, 36 seconds |
Starship Simulator - Creating a Roadmap
| |||||||||||||||||||||||||||||
| 2024-04-24 | [21](https://www.youtube.com/watch?v=4pEqFvz_hHg) | 2 hours, 17 minutes, 16 seconds |
Starship Simulator - 3D modeling of B-Deck
| |||||||||||||||||||||||||||||
| 2024-04-28 | [22](https://www.youtube.com/watch?v=rRjtQnMd71c) | 2 hours, 41 minutes, 24 seconds |
Starship Simulator - Global Illumination
| |||||||||||||||||||||||||||||
| 2024-05-01 | [23](https://www.youtube.com/watch?v=3q-agBIqlw0) | 2 hours, 24 minutes, 42 seconds |
Starship Simulator - B-Deck's structural framework
| |||||||||||||||||||||||||||||
| 2024-05-05 | [24](https://www.youtube.com/watch?v=1b6HYAQRiP0) | 2 hours, 35 minutes, 43 seconds |
Starship Simulator - Unreal Engine 5.4.1
| |||||||||||||||||||||||||||||
| 2024-05-08 | [25](https://www.youtube.com/watch?v=EuoP23_OhLM) | 3 hours, 19 minutes, 30 seconds |
Starship Simulator - template mapping
| |||||||||||||||||||||||||||||
| 2024-05-12 | [26](https://www.youtube.com/watch?v=ngMOB4IQOKU) | 2 hours, 51 minutes, 43 seconds |
Starship Simulator - C-Deck's rear sections
| |||||||||||||||||||||||||||||
| 2024-05-15 | [27](https://www.youtube.com/watch?v=QKPS5RoWxMo) | 3 hours, 20 minutes, 35 seconds |
Starship Simulator - internal segmentation and paneling systems
| |||||||||||||||||||||||||||||
| 2024-05-19 | [28](https://www.youtube.com/watch?v=aF57Vb22e-0) | 3 hours, 50 minutes, 12 seconds |
Starship Simulator - galaxy generation logic
| |||||||||||||||||||||||||||||
| 2024-05-22 | [29](https://www.youtube.com/watch?v=SrmwVtaKaLA) | 2 hours, 46 minutes, 23 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2024-05-26 | [30](https://www.youtube.com/watch?v=M2SI1h9Iauo) | 4 hours, 28 minutes, 43 seconds |
Starship Simulator - Sector Files
| |||||||||||||||||||||||||||||
| 2024-05-29 | [31](https://www.youtube.com/watch?v=Wg_nuoKjRs4) | 3 hours, 28 minutes, 06 seconds |
Starship Simulator - galaxy-wide background state
| |||||||||||||||||||||||||||||
2024 Q3
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024-06-02 | [32](https://www.youtube.com/watch?v=HoJGrWHtT5U) | 3 hours, 10 minutes, 50 seconds |
Starship Simulator - GPS sensor suite and integrating Gaia DR3
| |||||||||||||||||||||||||||||
| 2024-06-05 | [33](https://www.youtube.com/watch?v=_Lqv4ZoNVyE) | 3 hours, 08 minutes, 17 seconds |
Starship Simulator - MIDI keyboard
| |||||||||||||||||||||||||||||
| 2024-06-09 | [34](https://www.youtube.com/watch?v=lRIHB32C1xs) | 3 hours, 00 minutes, 39 seconds |
Starship Simulator - Gaia DR3 data
| |||||||||||||||||||||||||||||
| 2024-06-16 | [35](https://www.youtube.com/watch?v=dE5Wkx5IASw) | 3 hours, 50 minutes, 00 seconds |
Starship Simulator - 3D framework
| |||||||||||||||||||||||||||||
| 2024-06-19 | [36](https://www.youtube.com/watch?v=-Y5NASdmNMU) | 3 hours, 50 minutes, 53 seconds |
Starship Simulator - More 3D framework
| |||||||||||||||||||||||||||||
| 2024-06-23 | [37](https://www.youtube.com/watch?v=_K3f4V8EF9Y) | 3 hours, 51 minutes, 22 seconds |
Starship Simulator - Implementing L, T, and Y Class Stars
| |||||||||||||||||||||||||||||
| 2024-06-27 | [38](https://www.youtube.com/watch?v=uPAQ_BdUBx8) | 3 hours, 15 minutes, 27 seconds |
Starship Simulator - Milky Way Modeling & Structural Engineering
| |||||||||||||||||||||||||||||
| 2024-06-30 | [39](https://www.youtube.com/watch?v=4MYPaFmg4gg) | 3 hours, 22 minutes, 1 second |
Starship Simulator - D-Deck Framework & Grand Staircase Blocking
| |||||||||||||||||||||||||||||
| 2024-07-03 | [40](https://www.youtube.com/watch?v=PigDFzb_q9g) | 2 hours, 45 minutes, 15 seconds |
Starship Simulator - D-Deck Framework & Internal Security Layout
| |||||||||||||||||||||||||||||
| 2024-07-07 | [41](https://www.youtube.com/watch?v=N42NANFxF8g) | 4 hours, 23 minutes, 48 seconds |
Starship Simulator - HoloDisplay - Dev Stream
| |||||||||||||||||||||||||||||
| 2024-07-10 | [42](https://www.youtube.com/watch?v=Z4wyUJrufmE) | 3 hours, 56 minutes, 8 seconds |
Starship Simulator - Holo Display Dev Stream
| |||||||||||||||||||||||||||||
| 2024-07-17 | [43](https://www.youtube.com/watch?v=cgHcefp49Bc) | 5 hours, 18 minutes, 7 seconds |
Starship Simulator - Refactoring Galaxy Data Structures & Logic
| |||||||||||||||||||||||||||||
| 2024-07-21 | [44](https://www.youtube.com/watch?v=69eO5Sj-R-A) | 2 hours, 10 minutes, 39 seconds |
Starship Simulator - Galaxy Creation Dev Stream
| |||||||||||||||||||||||||||||
| 2024-07-24 | [45](https://www.youtube.com/watch?v=o0BOGNgjTWA) | 3 hours, 46 minutes, 53 seconds |
Starship Simulator - Starship Simulator - Galaxy Creation Dev Stream
| |||||||||||||||||||||||||||||
| 2024-07-28 | [46](https://www.youtube.com/watch?v=HEv9K0FdLeM) | 3 hours, 23 minutes, 49 seconds |
Starship Simulator - Metallicity and Chemical Composition Systems
| |||||||||||||||||||||||||||||
| 2024-07-31 | [47](https://www.youtube.com/watch?v=Qk23FDPFP8E) | 3 hours, 24 minutes, 24 seconds |
Starship Simulator - Designing The Magellan and Protoplanetary Systems
| |||||||||||||||||||||||||||||
| 2024-08-07 | [48](https://www.youtube.com/watch?v=zgFr5yygXXk) | 3 hours, 55 minutes, 30 seconds |
Starship Simulator - Staircase Geometry and Dev Shed Architecture
| |||||||||||||||||||||||||||||
| 2024-08-11 | [49](https://www.youtube.com/watch?v=GoNGrjvNUSY) | 2 hours, 50 minutes, 40 seconds |
Starship Simulator - Adding More Accessibility Options
| |||||||||||||||||||||||||||||
| 2024-08-14 | [50](https://www.youtube.com/watch?v=WGo1HnMPGfg) | 3 hours, 11 minutes, 50 seconds |
Starship Simulator - B Deck Framework and Accessibility Updates
| |||||||||||||||||||||||||||||
| 2024-08-18 | [51](https://www.youtube.com/watch?v=sFsBLWfIXyg) | 4 hours, 39 minutes, 16 seconds |
Starship Simulator - B Deck Panelling and Dev Shed Reveal
| |||||||||||||||||||||||||||||
| 2024-08-21 | [52](https://www.youtube.com/watch?v=sesebtSLNt4) | 3 hours, 46 minutes, 50 seconds |
Starship Simulator - B Deck Security Desk and Ceiling Infrastructure
| |||||||||||||||||||||||||||||
| 2024-08-25 | [53](https://www.youtube.com/watch?v=I-DpKsiQqF0) | 4 hours, 14 minutes, 31 seconds |
Starship Simulator - Creating 'The Scary Panel' and VIP Lounge Planter
| |||||||||||||||||||||||||||||
| 2024-08-28 | [54](https://www.youtube.com/watch?v=AY8BX8cg08E) | 4 hours, 54 minutes, 11 seconds |
Starship Simulator - Dirt Simulation, Droids, and B-Deck Corridor Logic
| |||||||||||||||||||||||||||||
2024 Q4
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024-09-01 | [55](https://www.youtube.com/watch?v=_dqbmqXKSiw) | 3 hours, 38 minutes, 52 seconds |
Starship Simulator - B-Deck Ceiling Panels and Lighting Integration
| |||||||||||||||||||||||||||||
| 2024-09-04 | [56](https://www.youtube.com/watch?v=LSMh20HG-5o) | 4 hours, 14 minutes, 21 seconds |
Starship Simulator - Lift Logic and Elevator Creation
| |||||||||||||||||||||||||||||
| 2024-09-08 | [57](https://www.youtube.com/watch?v=epQDIQlRcJo) | 3 hours, 53 minutes, 30 seconds |
Starship Simulator - VIP Quarters & Production Line Polish
| |||||||||||||||||||||||||||||
| 2024-09-11 | [58](https://www.youtube.com/watch?v=HQbUlVhtEk8) | 4 hours, 22 minutes, 32 seconds |
Starship Simulator - VIP Quarters, Fish Tanks, and Master Materials
| |||||||||||||||||||||||||||||
| 2024-09-15 | [59](https://www.youtube.com/watch?v=ISrlRnxBefU) | 3 hours, 35 minutes, 36 seconds |
Starship Simulator - Cat NPC Implementation and Black Hole Rendering Refactor
| |||||||||||||||||||||||||||||
| 2024-09-22 | [60](https://www.youtube.com/watch?v=dS0kIigWddI) | 5 hours, 19 minutes, 03 seconds |
Starship Simulator - Long Range Sensor Refactoring and UI Virtualization
| |||||||||||||||||||||||||||||
| 2024-09-25 | [61](https://www.youtube.com/watch?v=AszAgntXGkA) | 4 hours, 33 minutes, 39 seconds |
Starship Simulator - Long Range Survey Systems and Nested Data Structures
| |||||||||||||||||||||||||||||
| 2024-09-29 | [62](https://www.youtube.com/watch?v=guvueG6h0O8) | 2 hours, 36 minutes, 34 seconds |
Starship Simulator - Sensor Data Structure Overhaul and Navigation Logic
| |||||||||||||||||||||||||||||
| 2024-09-30 | [63](https://www.youtube.com/watch?v=znuocbECLwk) | 1 hour, 18 minutes, 23 seconds |
Starship Simulator - Sensor Input Refactoring and Long Range Navigation
| |||||||||||||||||||||||||||||
| 2024-10-02 | [64](https://www.youtube.com/watch?v=9oCRW5r9Eic) | 13 minutes, 30 seconds |
Starship Simulator - Sensor Overhaul: Logic Consolidation and Replication Optimization
| |||||||||||||||||||||||||||||
| 2024-10-02 | [65](https://www.youtube.com/watch?v=Bs1th0y5yNY) | 1 hour, 43 minutes, 55 seconds |
Starship Simulator - Display Alignment Refactoring and Vector Input Macros
| |||||||||||||||||||||||||||||
| 2024-10-02 | [66](https://www.youtube.com/watch?v=7qV8YqcbDCw) | 2 hours, 52 minutes, 22 seconds |
Starship Simulator - High-Performance Sensor Logic and Multi-Targeting Refactor
| |||||||||||||||||||||||||||||
| 2024-10-06 | [67](https://www.youtube.com/watch?v=epeiDsw5HW0) | 3 hours, 54 minutes, 53 seconds |
Starship Simulator - New Hardware and Medium Range Sensor Implementation
| |||||||||||||||||||||||||||||
| 2024-10-09 | [68](https://www.youtube.com/watch?v=t2Kj8xhHiOc) | 4 hours, 06 minutes, 00 seconds |
Starship Simulator - Real-World Star Data and GPU Instancing for Galaxy Rendering
| |||||||||||||||||||||||||||||
| 2024-10-13 | [69](https://www.youtube.com/watch?v=00J4y3mG5QU) | 4 hours, 26 minutes, 58 seconds |
Starship Simulator - GPS Feature Completion and Manual Sector Logic
| |||||||||||||||||||||||||||||
| 2024-10-16 | [70](https://www.youtube.com/watch?v=JQGe_H0uQSs) | 4 hours, 50 minutes, 15 seconds |
Starship Simulator - Long Range Orreries and Electrical Simulation Logic
| |||||||||||||||||||||||||||||
| 2024-10-20 | [71](https://www.youtube.com/watch?v=hZxDDp7atIQ) | 4 hours, 3 minutes, 2 seconds |
Starship Simulator - Hollow Display Alignment and Exploration Data Sync
| |||||||||||||||||||||||||||||
| 2024-10-23 | [72](https://www.youtube.com/watch?v=QZdhZgqm_Jg) | 4 hours, 3 minutes, 30 seconds |
Starship Simulator - Short Range Sensors and Surface Data Layer Toggles
| |||||||||||||||||||||||||||||
| 2024-10-28 | [73](https://www.youtube.com/watch?v=MAzCrBCvAFM) | 3 hours, 31 minutes, 42 seconds |
Starship Simulator - Hollow Display Vector Logic and Sensor UI Refinement
| |||||||||||||||||||||||||||||
| 2024-10-30 | [74](https://www.youtube.com/watch?v=WiXvY8Oo_lY) | 4 hours, 47 minutes, 58 seconds |
Starship Simulator - Dev Stream - Procedural Terrain Generation and 100% System Exploration
| |||||||||||||||||||||||||||||
| 2024-11-03 | [75](https://www.youtube.com/watch?v=6eOjNZNutzE) | 3 hours, 23 minutes, 04 seconds |
Starship Simulator - Dev Stream - New PC Setup, Key Giveaway, and Deck Framework Adjustments
| |||||||||||||||||||||||||||||
| 2024-11-06 | [76](https://www.youtube.com/watch?v=Np75e6PTt0c) | 4 hours, 12 minutes, 49 seconds |
Starship Simulator - Dev Stream - F-Deck Segmentation and Procedural Audio Concepts
| |||||||||||||||||||||||||||||
| 2024-11-10 | [77](https://www.youtube.com/watch?v=6WL7bpwEZqY) | 3 hours, 42 minutes, 44 seconds |
Starship Simulator - Dev Stream - Modeling the Keel Fin and F Deck Interconnects
| |||||||||||||||||||||||||||||
| 2024-11-13 | [78](https://www.youtube.com/watch?v=MssisqjJzmQ) | 3 hours, 56 minutes, 33 seconds |
Starship Simulator - Dev Stream - Keel Fin Architecture and Engineering Stairwell Re-alignment
| |||||||||||||||||||||||||||||
| 2024-11-20 | [79](https://www.youtube.com/watch?v=lBzD2w7r318) | 3 hours, 30 minutes, 57 seconds |
Starship Simulator - Dev Stream - First Stream from the Dev Shed and Deck F/G Floor Modularization
| |||||||||||||||||||||||||||||
| 2024-11-24 | [80](https://www.youtube.com/watch?v=USmxtXX4WWE) | 3 hours, 38 minutes, 48 seconds |
Starship Simulator - Multiplayer Replication Refactor & Engineering Modeling
| |||||||||||||||||||||||||||||
| 2024-11-27 | [81](https://www.youtube.com/watch?v=DYEMtGRbGbQ) | 4 hours, 11 minutes, 17 seconds |
Starship Simulator - Client-Side Galaxy Generation & Replication Fixes
| |||||||||||||||||||||||||||||
| 2024-12-01 | [82](https://www.youtube.com/watch?v=QzM65wZyDYk) | 4 hours, 23 minutes, 14 seconds |
Starship Simulator - Engineering Wall Paneling & Mega Lights Deep Dive
| |||||||||||||||||||||||||||||
| 2024-12-04 | [83](https://www.youtube.com/watch?v=nJuoHDmRC-M) | 4 hours, 14 minutes, 28 seconds |
Starship Simulator - FTL Civilization Logic & Fractal Life Experiments
| |||||||||||||||||||||||||||||
| 2024-12-08 | [84](https://www.youtube.com/watch?v=BQWtKS0vfzo) | 4 hours, 21 minutes, 52 seconds |
Starship Simulator - FTL Civilization Framework & Political Sector States
| |||||||||||||||||||||||||||||
| 2024-12-11 | [85](https://www.youtube.com/watch?v=zBs_hgtmTwc) | 4 hours, 23 minutes, 12 seconds |
Starship Simulator - Procedural Alien Generation & Math Weighted Curves
| |||||||||||||||||||||||||||||
| 2024-12-15 | [86](https://www.youtube.com/watch?v=g91IxNgT3ow) | 3 hours, 33 minutes, 01 seconds |
Starship Simulator - Faction Distribution & Spectral Analysis UI
| |||||||||||||||||||||||||||||
| 2024-12-22 | [87](https://www.youtube.com/watch?v=0XfBffP6m20) | 4 hours, 6 minutes, 30 seconds |
Starship Simulator - Dev Stream - Sensor Refactoring & Description Generation
| |||||||||||||||||||||||||||||
| 2024-12-29 | [88](https://www.youtube.com/watch?v=4-c7bcQLA4c) | 3 hours, 39 minutes, 16 seconds |
Starship Simulator - Refactoring Sensor Data Persistence and Knowledge Levels
| |||||||||||||||||||||||||||||
2025 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-01-01 | [89](https://www.youtube.com/watch?v=BEVzt2VFCgA) | 3 hours, 52 minutes, 30 seconds |
Starship Simulator - Macro Architecture and Stellar Limit Logic
| |||||||||||||||||||||||||||||
| 2025-01-05 | [90](https://www.youtube.com/watch?v=o-_QGR3FTdw) | 3 hours, 36 minutes, 39 seconds |
Starship Simulator - Orbital Mechanics and Scattered Disc Implementation
| |||||||||||||||||||||||||||||
| 2025-01-08 | [91](https://www.youtube.com/watch?v=ly5QMAY5UDc) | 3 hours, 26 minutes, 11 seconds |
Starship Simulator - Knowledge Level Logic and Atmospheric Science Refinement
| |||||||||||||||||||||||||||||
| 2025-01-12 | [92](https://www.youtube.com/watch?v=3irRQhqHdtE) | 5 hours, 10 minutes, 12 seconds |
Starship Simulator - Nanite Tessellation and Planetary Sensor Data Overlays
| |||||||||||||||||||||||||||||
| 2025-01-16 | [93](https://www.youtube.com/watch?v=jedJNbjOlmE) | 2 hours, 49 minutes, 5 seconds |
Starship Simulator - Kickstarter Update and UI Tutorial Development
| |||||||||||||||||||||||||||||
| 2025-01-19 | [94](https://www.youtube.com/watch?v=ZtpldWPd19A) | 2 hours, 37 minutes, 21 seconds |
Starship Simulator - Nanite Tessellation and Prop Persistence Deep Dive
| |||||||||||||||||||||||||||||
| 2025-01-22 | [95](https://www.youtube.com/watch?v=7Er_jsr4WFQ) | 0 hours, 36 minutes, 54 seconds |
Starship Simulator - Engine Migration (UE 5.5) and Physics Prop Overhaul
| |||||||||||||||||||||||||||||
| 2025-01-22 | [96](https://www.youtube.com/watch?v=uq1R9hH6JhM) | 3 hours, 27 minutes, 12 seconds |
Starship Simulator - F-Deck Framework and Lift Shaft Refinement
| |||||||||||||||||||||||||||||
| 2025-01-26 | [97](https://www.youtube.com/watch?v=aTn4QFNlLZY) | 3 hours, 11 minutes, 11 seconds |
Starship Simulator - Engine Prototyping & Multiplayer Stress Tests
| |||||||||||||||||||||||||||||
| 2025-01-29 | [98](https://www.youtube.com/watch?v=XQ_9Y-qv_Wc) | 4 hours, 7 minutes, 35 seconds |
Starship Simulator - F-Deck Maintenance Tunnels & Modding Architecture
| |||||||||||||||||||||||||||||
| 2025-02-02 | [99](https://www.youtube.com/watch?v=xptp6vxXRT8) | 4 hours, 22 minutes, 18 seconds |
Starship Simulator - Modding Star Systems & Engine Debugging
| |||||||||||||||||||||||||||||
| 2025-02-05 | [100](https://www.youtube.com/watch?v=kXYdKRpQd2U) | 4 hours, 47 minutes, 28 seconds |
Starship Simulator - Snapping Tools & Exterior Dome Design
| |||||||||||||||||||||||||||||
| 2025-02-09 | [101](https://www.youtube.com/watch?v=x-l4pIyBQ_8) | 4 hours, 41 minutes, 29 seconds |
Starship Simulator - Stairwell Refinement & Dynamic Loading Screens
| |||||||||||||||||||||||||||||
| 2025-03-05 | [102](https://www.youtube.com/watch?v=d8GJioDYXf4) | 4 hours, 6 minutes, 58 seconds |
Starship Simulator - Stairwell Refinement & Unreal 5.5 Upgrade
| |||||||||||||||||||||||||||||
| 2025-03-09 | [103](https://www.youtube.com/watch?v=XUXSC1uZV_s) | 4 hours, 13 minutes, 17 seconds |
Starship Simulator - Stairwell Refinement & Global Illumination
| |||||||||||||||||||||||||||||
| 2025-03-12 | [104](https://www.youtube.com/watch?v=-Ehk-BPHVkY) | 4 hours, 15 minutes, 41 seconds |
Starship Simulator - Science Labs & Logistics Infrastructure
| |||||||||||||||||||||||||||||
| 2025-03-16 | [105](https://www.youtube.com/watch?v=2G_-cJ9yNbA) | 4 hours, 18 minutes, 38 seconds |
Starship Simulator - Corridor Logic & Wall Panel Workflow
| |||||||||||||||||||||||||||||
| 2025-03-19 | [106](https://www.youtube.com/watch?v=SjJ1B7KNJAU) | 4 hours, 37 minutes, 16 seconds |
Starship Simulator - Science Labs & Astrometry Layouts
| |||||||||||||||||||||||||||||
| 2025-03-23 | [107](https://www.youtube.com/watch?v=XKpKJZ2eeMw) | 4 hours, 15 minutes, 16 seconds |
Starship Simulator - Roomba Logic & Crew Quarters Layouts
| |||||||||||||||||||||||||||||
| 2025-03-26 | [108](https://www.youtube.com/watch?v=BlNVo_NPIKU) | 4 hours, 56 minutes, 11 seconds |
Starship Simulator - Crew Quarters Doorways & Naming Conventions
| |||||||||||||||||||||||||||||
| 2025-03-30 | [109](https://www.youtube.com/watch?v=EeA1Pq2sl1g) | 5 hours, 23 minutes, 11 seconds |
Starship Simulator - Deck Map Overhaul & Wall Screen Optimization
| |||||||||||||||||||||||||||||
2025 Q2
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-04-02 | [110](https://www.youtube.com/watch?v=SW_txxTvWKY) | 4 hours, 46 minutes, 47 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-04-06 | [111](https://www.youtube.com/watch?v=rfNzBJg4gIs) | 3 hours, 48 minutes, 01 seconds |
Starship Simulator - Dev Stream - Live Bug Fixing and Multi-player Stress Testing
| |||||||||||||||||||||||||||||
| 2025-04-09 | [112](https://www.youtube.com/watch?v=zAvx1ZfvSDQ) | 4 hours, 6 minutes, 39 seconds |
Starship Simulator - Dev Stream - Modeling Stairs and Nav Mesh Debugging
| |||||||||||||||||||||||||||||
| 2025-04-13 | [113](https://www.youtube.com/watch?v=eaRNeOK6jLA) | 3 hours, 54 minutes, 47 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-04-16 | [114](https://www.youtube.com/watch?v=6HHSoX2H42o) | 4 hours, 8 minutes, 12 seconds |
Starship Simulator - Dev Stream - Modeling Balconies and Refining Tutorial Logic
| |||||||||||||||||||||||||||||
| 2025-04-20 | [115](https://www.youtube.com/watch?v=HsLBTeCkfIc) | 2 hours, 58 minutes, 32 seconds |
Starship Simulator - Dev Stream - Modeling Door Frames and Nav Mesh Fixes
| |||||||||||||||||||||||||||||
| 2025-04-23 | [116](https://www.youtube.com/watch?v=68hlCwxclPY) | 4 hours, 16 minutes, 11 seconds |
Starship Simulator - Dev Stream - High-Priority Bug Fixing
| |||||||||||||||||||||||||||||
| 2025-04-30 | [117](https://www.youtube.com/watch?v=RFZj3v_qWjo) | 4 hours, 37 minutes, 27 seconds |
Starship Simulator - Dev Stream - Pitcon Recap and Modeling
| |||||||||||||||||||||||||||||
| 2025-05-04 | [118](https://www.youtube.com/watch?v=4UCZ468ebf4) | 3 hours, 45 minutes, 38 seconds |
Starship Simulator - Dev Stream - Modeling Window and Door Panels
| |||||||||||||||||||||||||||||
| 2025-05-07 | [119](https://www.youtube.com/watch?v=ww6zkl5Tg7A) | 3 hours, 47 minutes, 00 seconds |
Starship Simulator - Dev Stream - Modeling Reactor Room Wall Panels
| |||||||||||||||||||||||||||||
| 2025-05-11 | [120](https://www.youtube.com/watch?v=vWu94k4X4AI) | 3 hours, 57 minutes, 46 seconds |
Starship Simulator - multi-player stability
| |||||||||||||||||||||||||||||
| 2025-05-14 | [121](https://www.youtube.com/watch?v=P2RCjAw2iMU) | 4 hours, 0 minutes, 31 seconds |
Starship Simulator - bug fixing and technical polish
| |||||||||||||||||||||||||||||
| 2025-05-18 | [122](https://www.youtube.com/watch?v=2DX69HhROCI) | 4 hours, 12 minutes, 01 seconds |
Starship Simulator - high-priority bugs
| |||||||||||||||||||||||||||||
| 2025-05-21 | [123](https://www.youtube.com/watch?v=fbttWmc2kj0) | 3 hours, 55 minutes, 45 seconds |
Starship Simulator - visual and functional bugs
| |||||||||||||||||||||||||||||
| 2025-05-28 | [124](https://www.youtube.com/watch?v=9g59sPfFRWo) | 4 hours, 31 minutes, 10 seconds |
Starship Simulator - Dev Stream - Bug Fixing
| |||||||||||||||||||||||||||||
| 2025-06-01 | [125](https://www.youtube.com/watch?v=k6omIDyfkhU) | 4 hours, 45 minutes, 20 seconds |
Starship Simulator - Sunday Funday! Chess board!
| |||||||||||||||||||||||||||||
| 2025-06-04 | [126](https://www.youtube.com/watch?v=ovCXY2dwPXs) | 2 hours, 58 minutes, 24 seconds |
Starship Simulator - Dev Stream - Interactive Holo-Display
| |||||||||||||||||||||||||||||
| 2025-06-08 | [127](https://www.youtube.com/watch?v=2xBLh7S-pfM) | 3 hours, 26 minutes, 18 seconds |
Starship Simulator Sunday Funday - Creating a Organic 3d Printer and implement into game
| |||||||||||||||||||||||||||||
| 2025-06-11 | [128](https://www.youtube.com/watch?v=-bniziYa2hs) | 4 hours, 7 minutes, 56 seconds |
Starship Simulator - Dev Stream - Creating an Interactive Holo-Display
| |||||||||||||||||||||||||||||
| 2025-06-16 | [129](https://www.youtube.com/watch?v=NpaSRQPKKrY) | 4 hours, 31 minutes, 35 seconds |
Starship Simulator
| |||||||||||||||||||||||||||||
| 2025-06-18 | [130](https://www.youtube.com/watch?v=bvn4w6W2Vd4) | 4 hours, 32 minutes, 16 seconds |
Starship Simulator - Dev Stream - New Bridge Ceiling and Hollow Display Hardware
| |||||||||||||||||||||||||||||
| 2025-06-22 | [131](https://www.youtube.com/watch?v=zYwQytjhNNA) | 4 hours, 14 minutes, 35 seconds |
Starship Simulator - Dev Stream - Bridge NPCs and Command Logic
| |||||||||||||||||||||||||||||
| 2025-06-25 | [132](https://www.youtube.com/watch?v=3f7lWr5frlk) | 4 hours, 20 minutes, 49 seconds |
Starship Simulator - Dev Stream - NPC Interaction Overhaul
| |||||||||||||||||||||||||||||
| 2025-06-29 | [133](https://www.youtube.com/watch?v=ZbDDMrL3LIc) | 4 hours, 24 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 1
| |||||||||||||||||||||||||||||
2025 Q3
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-07-02 | [134](https://www.youtube.com/watch?v=GJfl57rHL8o) | 4 hours, 01 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 2
| |||||||||||||||||||||||||||||
| 2025-07-06 | [135](https://www.youtube.com/watch?v=Kj-3G5Byb9I) | 4 hours, 05 minutes, 41 seconds |
Starship Simulator - Building A Starship From Scratch - Part 3
| |||||||||||||||||||||||||||||
| 2025-07-13 | [136](https://www.youtube.com/watch?v=m-QXNH5YK9U) | 4 hours, 17 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 4
| |||||||||||||||||||||||||||||
| 2025-07-16 | [137](https://www.youtube.com/watch?v=JQM3e4IwBKc) | 4 hours, 26 minutes, 47 seconds |
Starship Simulator - Building A Starship From Scratch - Part 5
| |||||||||||||||||||||||||||||
| 2025-07-20 | [138](https://www.youtube.com/watch?v=zjCw-8Ryj3s) | 4 hours, 4 minutes, 20 seconds |
Starship Simulator - Building A Starship From Scratch - Part 6
| |||||||||||||||||||||||||||||
| 2025-07-23 | [139](https://www.youtube.com/watch?v=l_EpdpbVKnQ) | 3 hours, 56 minutes, 42 seconds |
Starship Simulator - Building A Starship From Scratch - Part 7
| |||||||||||||||||||||||||||||
| 2025-07-27 | [140](https://www.youtube.com/watch?v=8xmnxXk_ISM) | 4 hours, 55 minutes, 52 seconds |
Starship Simulator - Building A Starship From Scratch - Part 8
| |||||||||||||||||||||||||||||
| 2025-07-30 | [141](https://www.youtube.com/watch?v=ZoApe9xMBpQ) | 3 hours, 54 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 9
| |||||||||||||||||||||||||||||
| 2025-08-03 | [142](https://www.youtube.com/watch?v=2-DFf-Lv1lI) | 4 hours, 1 minute, 1 seconds |
Starship Simulator - Building A Starship From Scratch - Part 10
| |||||||||||||||||||||||||||||
| 2025-08-06 | [143](https://www.youtube.com/watch?v=T2lQA2nsS_c) | 4 hours, 23 minutes, 18 seconds |
Starship Simulator - Building A Starship From Scratch - Part 11
| |||||||||||||||||||||||||||||
| 2025-08-10 | [144](https://www.youtube.com/watch?v=OOqhfDbOssE) | 4 hours, 08 minutes, 07 seconds |
Starship Simulator - Building A Starship From Scratch - Part 12
| |||||||||||||||||||||||||||||
| 2025-08-13 | [145](https://www.youtube.com/watch?v=4TP6mDYU_G0) | 4 hours, 07 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 13
| |||||||||||||||||||||||||||||
| 2025-08-17 | [146](https://www.youtube.com/watch?v=ql37m2Pahks) | 4 hours, 07 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 14
| |||||||||||||||||||||||||||||
| 2025-08-20 | [147](https://www.youtube.com/watch?v=7HeEqpU9pK0) | 4 hours, 31 minutes, 25 seconds |
Starship Simulator - White Dwarfs and Yes, a broken camera!
| |||||||||||||||||||||||||||||
| 2025-08-24 | [148](https://www.youtube.com/watch?v=lEZYfRGSGuw) | 4 hours, 21 minutes, 16 seconds |
Starship Simulator - Building A Starship From Scratch - Part 15
| |||||||||||||||||||||||||||||
| 2025-08-27 | [149](https://www.youtube.com/watch?v=OMiHT361usg) | 3 hours, 11 minutes, 28 seconds |
Starship Simulator - Dev Stream
| |||||||||||||||||||||||||||||
| 2025-08-31 | [150](https://www.youtube.com/watch?v=AId0-gpR7uE) | 4 hours, 12 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 16
| |||||||||||||||||||||||||||||
| 2025-09-04 | [151](https://www.youtube.com/watch?v=axF8dSQCYjg) | 3 hours, 08 minutes, 49 seconds |
Starship Simulator - Dev Build
| |||||||||||||||||||||||||||||
| 2025-09-07 | [152](https://www.youtube.com/watch?v=_JwL_XKiCQ4) | 4 hours, 21 minutes, 41 seconds |
Starship Simulator - Building A Starship From Scratch - Part 17
| |||||||||||||||||||||||||||||
| 2025-09-10 | [153](https://www.youtube.com/watch?v=tToQ1qKYcwc) | 4 hours, 19 minutes, 24 seconds |
Starship Simulator - Dev Stream - Planter Lights and Ceiling Overhaul
| |||||||||||||||||||||||||||||
| 2025-09-14 | [154](https://www.youtube.com/watch?v=wPCV93fummU) | 4 hours, 03 minutes, 01 seconds |
Starship Simulator - Building A Starship From Scratch - Part 18
| |||||||||||||||||||||||||||||
| 2025-09-17 | [155](https://www.youtube.com/watch?v=NtEyThjJtEQ) | 4 hours, 11 minutes, 41 seconds |
Starship Simulator - Dev Stream - Controller support
| |||||||||||||||||||||||||||||
| 2025-09-21 | [156](https://www.youtube.com/watch?v=eC3DKUr4s0U) | 4 hours, 13 minutes, 05 seconds |
Starship Simulator - Building A Starship From Scratch - Part 19
| |||||||||||||||||||||||||||||
| 2025-09-24 | [157](https://www.youtube.com/watch?v=W50IIzVPsNA) | 4 hours, 14 minutes, 02 seconds |
Starship Simulator - Dev Stream - Settings choices & UI
| |||||||||||||||||||||||||||||
2025 Q4
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-10-01 | [158](https://www.youtube.com/watch?v=LYKNVjzfPmg) | 4 hours, 07 minutes, 21 seconds |
Starship Simulator - Building A Starship From Scratch - Part 20
| |||||||||||||||||||||||||||||
| 2025-10-05 | [159](https://www.youtube.com/watch?v=upHOcByqRwE) | 4 hours, 02 minutes, 28 seconds |
Starship Simulator - Building A Starship From Scratch - Part 21
| |||||||||||||||||||||||||||||
| 2025-10-09 | [160](https://www.youtube.com/watch?v=Q8LL6_P5Sus) | 4 hours, 05 minutes, 00 second |
Starship Simulator - Building The Magellan Class - Part 1 (ish). VIP Suites
| |||||||||||||||||||||||||||||
| 2025-10-12 | [161](https://www.youtube.com/watch?v=jdbNgrVY5f4) | 4 hours, 07 minutes, 59 seconds |
Starship Simulator - Building A Starship From Scratch - Part 22
| |||||||||||||||||||||||||||||
| 2025-10-15 | [162](https://www.youtube.com/watch?v=GDcopb4IJSg) | 4 hours, 20 minutes, 25 seconds |
Starship Simulator - Building The Magellan Class - Part 2
| |||||||||||||||||||||||||||||
| 2025-10-19 | [163](https://www.youtube.com/watch?v=fYx9eLgrCVo) | 3 hours, 56 minutes, 49 seconds |
Starship Simulator - Building A Starship From Scratch - Part 23
| |||||||||||||||||||||||||||||
| 2025-10-22 | [164](https://www.youtube.com/watch?v=8DTtNP9_Mss) | 4 hours, 01 minute, 40 seconds |
Starship Simulator - Building The Magellan Class - Part 3
| |||||||||||||||||||||||||||||
| 2025-10-29 | [165](https://www.youtube.com/watch?v=HjWdgfd_mjs) | 4 hours, 20 minutes, 14 seconds |
Starship Simulator - Dev Stream - Experimenting With Shuttles
| |||||||||||||||||||||||||||||
| 2025-11-02 | [166](https://www.youtube.com/watch?v=assuEqdcpFk) | 4 hours, 06 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 24
| |||||||||||||||||||||||||||||
| 2025-11-09 | [167](https://www.youtube.com/watch?v=bnm9omnwo4w) | 3 hours, 51 minutes, 24 seconds |
Starship Simulator - Building A Starship From Scratch - Part 25 - Infrastructure
| |||||||||||||||||||||||||||||
| 2025-11-12 | [168](https://www.youtube.com/watch?v=nCeJVNo6p44) | 3 hours, 56 minutes, 06 seconds |
Starship Simulator - Building The Magellan Class - Part 4
| |||||||||||||||||||||||||||||
| 2025-11-14 | [169](https://www.youtube.com/watch?v=JH3Dij4UxCk) | 4 hours, 8 minutes, 37 seconds |
Starship Simulator - Random Friday - NPCs
| |||||||||||||||||||||||||||||
| 2025-11-16 | [170](https://www.youtube.com/watch?v=5D9WwrF_C8Y) | 3 hours, 52 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 26 - Cabling
| |||||||||||||||||||||||||||||
| 2025-11-19 | [171](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 12 minutes, 43 seconds |
Starship Simulator - Building The Magellan Class - Part 5
| |||||||||||||||||||||||||||||
| 2025-11-21 | [172](https://www.youtube.com/watch?v=-0jGwUELfIM) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Random Friday! Crew Rosters
| |||||||||||||||||||||||||||||
| 2025-11-23 | [173](https://www.youtube.com/watch?v=e4uQ3vEn5P8) | 3 hours, 55 minutes, 27 seconds |
Starship Simulator - Building A Starship From Scratch - Part 27 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-11-26 | [174](https://www.youtube.com/watch?v=7TRYwbjriW8) | 3 hours, 58 minutes, 31 seconds |
Starship Simulator - Building The Magellan Class - Part 6
| |||||||||||||||||||||||||||||
| 2025-11-28 | [175](https://www.youtube.com/watch?v=O-LBImMiaY0) | 3 hours, 50 minutes, 22 seconds |
Starship Simulator - Random Friday! Star System Designer
| |||||||||||||||||||||||||||||
| 2025-11-30 | [176](https://www.youtube.com/watch?v=zjSGkPZIbs0) | 3 hours, 55 minutes, 38 seconds |
Starship Simulator - Building A Starship From Scratch - Part 28 - Crew Cabins
| |||||||||||||||||||||||||||||
| 2025-12-03 | [177](https://www.youtube.com/watch?v=BG1_kmaW8Ew) | 4 hours, 0 minutes, 12 seconds |
Starship Simulator - Building The Magellan Class - Part 7
| |||||||||||||||||||||||||||||
| 2025-12-06 | [178](https://www.youtube.com/watch?v=0n3DCsmZ99U) | 3 hours, 50 minutes, 16 seconds |
Starship Simulator - Random Saturday! (Planetary Landings)
| |||||||||||||||||||||||||||||
| 2025-12-07 | [179](https://www.youtube.com/watch?v=d73np7fS2og) | 3 hours, 51 minutes, 54 seconds |
Starship Simulator - Building A Starship From Scratch - Part 29 - Hardware
| |||||||||||||||||||||||||||||
| 2025-12-12 | [180](https://www.youtube.com/watch?v=1lMms_DZv2g) | 5 hours, 34 minutes, 18 seconds |
Starship Simulator - Random Friday! (Planetary Surfaces)
| |||||||||||||||||||||||||||||
| 2025-12-14 | [181](https://www.youtube.com/watch?v=4xTsb71WUdw) | 4 hours, 07 minutes, 06 seconds |
Starship Simulator - Building A Starship From Scratch - Part 30 - RCS Hardware
| |||||||||||||||||||||||||||||
| 2025-12-17 | [182](https://www.youtube.com/watch?v=vf9UrXaDvQg) | 3 hours, 53 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 8 - Bridge Alcoves
| |||||||||||||||||||||||||||||
| 2025-12-19 | [183](https://www.youtube.com/watch?v=882OZFfyqig) | 4 hours, 29 minutes, 01 seconds |
Starship Simulator - Random Friday! (Dynamic object spawning)
| |||||||||||||||||||||||||||||
| 2024-12-21 | [184](https://www.youtube.com/watch?v=34liMv8Qjbk) | 3 hours, 59 minutes, 13 seconds |
Starship Simulator - Building A Starship From Scratch - Part 31 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2025-12-27 | [185](https://www.youtube.com/watch?v=ITOzpTxKAJg) | 24 hours, 04 minutes, 00 seconds* |
Starship Simulator - 24 Hour Charity Dev Stream!
| |||||||||||||||||||||||||||||
2026 Q1
| Date | Video Link | Video Length | Description of Work | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-01-02 | [186](https://www.youtube.com/watch?v=Q3RVRrtXlKI) | 3 hours, 59 minutes, 24 seconds |
Starship Simulator - Random Friday! - Dynamic NPC Tasks
| |||||||||||||||||||||||||||||
| 2026-01-04 | [187](https://www.youtube.com/watch?v=N3eA6zvGEIo) | 4 hours, 6 minutes, 53 seconds |
Starship Simulator - Building A Starship From Scratch - Part 32 - Sublight Flight
| |||||||||||||||||||||||||||||
| 2026-01-07 | [188](https://www.youtube.com/watch?v=tjDHPXvklWE) | 3 hours, 58 minutes, 58 seconds |
Starship Simulator - Building The Magellan Class - Part 9 - NPC Repair
| |||||||||||||||||||||||||||||
| 2026-01-09 | [189](https://www.youtube.com/watch?v=RdTTJkEPeyg) | 3 hours, 49 minutes, 36 seconds |
Starship Simulator - Random Friday! - NPC Prop Handling
| |||||||||||||||||||||||||||||
| 2026-01-11 | [190](https://www.youtube.com/watch?v=jfS2WRXzezI) | 3 hours, 54 minutes, 51 seconds |
Starship Simulator - Building A Starship From Scratch - Part 33 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-14 | [191](https://www.youtube.com/watch?v=WXMwsuzagSA) | 3 hours, 51 minutes, 42 seconds |
Starship Simulator - Building The Magellan Class - Part 10 - Storage
| |||||||||||||||||||||||||||||
| 2026-01-16 | [192](https://www.youtube.com/watch?v=ft7RoN2FW_M) | 4 hours, 6 minutes, 35 seconds |
Starship Simulator - Random Friday! - Comms Gameplay
| |||||||||||||||||||||||||||||
| 2026-01-18 | [193](https://www.youtube.com/watch?v=nsQSN9u6ZZ8) | 3 hours, 40 minutes, 37 seconds |
Starship Simulator - Building A Starship From Scratch - Part 34 - Electrics
| |||||||||||||||||||||||||||||
| 2026-01-21 | [194](https://www.youtube.com/watch?v=1BR_bRl8Uns) | 4 hours, 5 minutes, 17 seconds |
Starship Simulator - Building The Magellan Class - Part 11 - Bridge Interior Polish
| |||||||||||||||||||||||||||||
| 2026-01-23 | [195](https://www.youtube.com/watch?v=TtlxR2nF_NI) | 4 hours, 31 minutes, 31 seconds |
Starship Simulator - Random Friday! - Ship/Crew Task Management
| |||||||||||||||||||||||||||||
| 2026-01-25 | [196](https://www.youtube.com/watch?v=TRpeW2hGMEU) | 3 hours, 58 minutes, 30 seconds |
Starship Simulator - Building A Starship From Scratch - Part 35 - Moar Electrics
| |||||||||||||||||||||||||||||
| 2026-01-28 | [197](https://www.youtube.com/watch?v=2dE92S8C9Gc) | 4 hours, 25 minutes, 4 seconds |
Starship Simulator - Building The Magellan Class - Part 12 - Probes and Cargo Handling
| |||||||||||||||||||||||||||||
| 2026-01-30 | [198](https://www.youtube.com/watch?v=TinDBJsQdcc) | 4 hours, 3 minutes, 15 seconds |
Starship Simulator - Random Friday! - More Ship/Crew Task Management
| |||||||||||||||||||||||||||||
| 2026-02-01 | [199](https://www.youtube.com/watch?v=8NHeJNN7anM) | 2 hours, 45 minutes, 26 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems
| |||||||||||||||||||||||||||||
| 2026-02-01 | [200](https://www.youtube.com/watch?v=2ZSDrlkBlCQ) | 1 hour, 20 minutes, 10 seconds |
Starship Simulator - Building A Starship From Scratch - Part 36 - Bridge Systems (Part 2)
| |||||||||||||||||||||||||||||
| 2026-02-04 | [201](https://www.youtube.com/watch?v=zS6GwQKLfwo) | 3 hours, 44 minutes, 44 seconds |
Starship Simulator - Building The Magellan Class - Part 13 - Science Labs
| |||||||||||||||||||||||||||||
| 2026-02-06 | [202](https://www.youtube.com/watch?v=krDwQIrR2xE) | 4 hours, 3 minutes, 18 seconds |
Starship Simulator - Random Friday! - More NPC Task/Actions Stuff
| |||||||||||||||||||||||||||||
| 2026-02-08 | [203](https://www.youtube.com/watch?v=FVaWbl5W3O4) | 3 hours, 58 minutes, 09 seconds |
Starship Simulator - Building A Starship From Scratch - Part 37 - Bridge Design
| |||||||||||||||||||||||||||||
| 2026-02-1 | [204](https://www.youtube.com/watch?v=9wj1AhUKrbQ) | 4 hours, 5 minutes, 55 seconds |
Starship Simulator - Building The Magellan Class - Part 14 - Probe Logic & Science Samples
| |||||||||||||||||||||||||||||
| 2026-02-20 | [205](https://www.youtube.com/watch?v=7dvPO6B9-ik) | 4 hours, 30 minutes, 27 seconds |
Starship Simulator - Random Friday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||||
| 2026-02-22 | [206](https://www.youtube.com/watch?v=3ycnYwVdoDI) | 4 hours, 13 minutes, 43 seconds |
Starship Simulator - Random Sunday! - Radial Menu & New Chat System
| |||||||||||||||||||||||||||||
| 2026-02-27 | [207](https://www.youtube.com/watch?v=A1CCiABOw4c) | 4 hours, 6 minutes, 44 seconds |
Starship Simulator - Random Friday! - More Radial Menu Work
| |||||||||||||||||||||||||||||
| 2026-03-04 | [208](https://www.youtube.com/watch?v=--JI7FVG508) | 3 hours, 52 minutes, 27 seconds |
Starship Simulator - Random Wednesday! - More Radial Menu & NPC Task Stuff
| |||||||||||||||||||||||||||||
| 2026-03-06 | [209](https://www.youtube.com/watch?v=0uJrc12SiWo) | 3 hours, 58 minutes, 26 seconds |
Starship Simulator - Random Friday! - Making shipwide orders more persistent
| |||||||||||||||||||||||||||||
| 2026-03-08 | [210](https://www.youtube.com/watch?v=nrqebtxpfJc) | 3 hours, 59 minutes, 59 seconds |
Starship Simulator - Random Sunday! - More work on shipwide orders
| |||||||||||||||||||||||||||||
| 2026-03-11 | [211](https://www.youtube.com/watch?v=cG8xr85viNM) | 4 hours, 06 minutes, 52 seconds |
Starship Simulator - Random Wednesday! - More work on shipwide orders
| |||||||||||||||||||||||||||||
| 2026-03-13 | [212](https://www.youtube.com/watch?v=ZtcwbiN_VLM) | 3 hours, 58 minutes, 40 seconds |
Starship Simulator - Random Friday! - More work on shipwide orders
| |||||||||||||||||||||||||||||