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[[File:VR.jpg|thumb|right|350px|[[Claire Govier]] Showing of VR by making a heart with her hands.]]
[[File:VR.jpg|thumb|right|350px|[[Claire Govier]] Showing of VR by making a heart with her hands.]]


''This page details the VR SUpported Mode of [[Starship Simulator]].''
''This page details the VR Supported Mode of [[Starship Simulator]].''


'''VR Support Mode''' refers to an updated public demonstration version of [[Starship Simulator]] developed by [[Fleetyard Studios]]. It represents a significant update in gamplay for the game giving players the ability to play the game in '''Full Room Scale VR'''. Giving the players a new persective of the games world and to exspriance it in a new way.
'''VR Support Mode''' refers to an updated public demonstration version of [[Starship Simulator]] developed by [[Fleetyard Studios]]. It represents a significant update in gameplay for the game, giving players the ability to play in '''Full Room Scale VR'''. This provides a new perspective of the game's world and allows players to experience it in a completely immersive way.


==Release and Availability==
==Release and Availability==
The VR support mode for '''Starship Simulator'' is planned to be released as part of the [[Tech Demo 4]] update.
The VR support mode for '''Starship Simulator''' is planned to be released as part of the [[Tech Demo 4]] update.


==Content and Features==
==Content and Features==
The Release gives the players the ability to play the game in '''Full Room Scale VR'''.
The release gives players the ability to play the game in '''Full Room Scale VR'''.


==Supported VR Headsets==
==Supported VR Headsets==


{| class="wikitable" style="margin:Left"  
{| class="wikitable" style="margin:left"
! style="width: 10%; | Make
! style="width: 12%;" | Manufacturer
! style="width: 10%; | Model
! style="width: 15%;" | Model
! style="width: 10%; | Working/Tested
! style="width: 10%;" | Compatibility
! style="width: 10%; | Runs on
! style="width: 15%;" | Connection
! style="width: 10%; | Wireless/Wired<br>Support
! style="width: 12%;" | Tracked Controllers
! style="width: 10%; | Native controler support
! style="width: 12%;" | HMD Tracking
! style="width: 10%; | Controller support
! style="width: 12%;" | Hotkeys (KBM)
! style="width: 10%; | keyboard support
! style="width: 12%;" | Notes
|-
|-
| AyJayAreDii
| '''Meta'''
| Super Entertainment VR Systems
| Quest 3 / 3S
| Yes
| Untested
| Steam lunch only
| Hybrid (Link/AirLink)
| Wired Only
| Touch Plus
| Yes
| Inside-Out
| Yes
| Supported
| Yes
| Most common consumer headset.
|-
|-
| Claires
| '''Meta'''
| Giggle Glases
| Quest Pro
| Yes
| Untested
| Steam and Native system
| Hybrid (Link/AirLink)
| Both
| Pro Controllers
| Giggle Hands<br>(''not test by dev's'')
| Inside-Out
| Yes
| Supported
| Yes
| Includes Eye/Face tracking potential.
|-
|-
| Dan's VR
| '''Valve'''
| Visor v3
| Index
| not tested by dev's
| Untested
| Steam lunch only
| Wired (DisplayPort)
| Index "Knuckles"
| Outside-In (Lighthouse)
| Supported
| Industry standard for PCVR fidelity.
|-
| '''Apple'''
| Vision Pro (M5)
| Untested
| Standalone / PC-Link
| Hand Tracking
| Inside-Out
| Supported
| Requires third-party software for SteamVR.
|-
| '''HTC'''
| Vive Focus Vision
| Untested
| Hybrid (DP/Wi-Fi)
| Vive Focus Controllers
| Inside-Out
| Supported
| Features hot-swappable batteries.
|-
| '''HTC'''
| Vive Pro 2
| Untested
| Wired
| Wand / Index
| Outside-In (Lighthouse)
| Supported
| High-resolution enthusiast kit.
|-
| '''Bigscreen'''
| Beyond
| Untested
| Wired
| Wired
| No Native Controler
| Requires SteamVR Gear
| Yes
| Outside-In (Lighthouse)
| Yes
| Supported
| Ultra-compact form factor.
|-
| '''Pimax'''
| Crystal Super
| Untested
| Wired / Wireless
| Pimax Controllers
| Inside-Out
| Supported
| High-FOV and high-resolution focus.
|-
| '''Samsung'''
| Galaxy XR
| Untested
| Standalone / PC-Link
| Samsung XR Gear
| Inside-Out
| Supported
| 2026 entry into high-end XR.
|}
 
===Unsupported VR Headsets===
 
{| class="wikitable" style="margin:left"
! style="width: 15%;" | Manufacturer
! style="width: 15%;" | Model
! style="width: 15%;" | Compatibility
! Notes
|-
|-
| '''Sony'''
| PlayStation VR2
| Not Compatible
| Requires PS5 hardware which is not currently supported for this build.
|}
|}


===Support Note===
===Support Notes===


* AyJayAreDii VR Systems not avalible in stero vision mode.
* **AyJayAreDii VR Systems:** Currently not available in stereo vision mode.
* Dan's VR Visor V3 testing to be done in 2027 Q1 after launch
* **Dan's VR Visor V3:** Testing to be performed in 2027 Q1 following the initial launch phase.


==Native Controller Genaral Key Mapping==
==Native Controller General Key Mapping==


{| class="wikitable" style="margin:Left"  
{| class="wikitable" style="margin:left"
! style="width: 34%; | Action
! style="width: 34%;" | Action
! style="width: 33%; | Keyboard Default Key
! style="width: 33%;" | Keyboard Default Key
! style="width: 33%; | Controler Key
! style="width: 33%;" | Controller Key
|-
|-
| Action Key
| Action Key

Latest revision as of 14:15, 12 April 2026

This page is a Work in Progress as much of the lore/Development for the game is yet to be established.

Claire Govier Showing of VR by making a heart with her hands.

This page details the VR Supported Mode of Starship Simulator.

VR Support Mode refers to an updated public demonstration version of Starship Simulator developed by Fleetyard Studios. It represents a significant update in gameplay for the game, giving players the ability to play in Full Room Scale VR. This provides a new perspective of the game's world and allows players to experience it in a completely immersive way.

Release and Availability

The VR support mode for Starship Simulator is planned to be released as part of the Tech Demo 4 update.

Content and Features

The release gives players the ability to play the game in Full Room Scale VR.

Supported VR Headsets

Manufacturer Model Compatibility Connection Tracked Controllers HMD Tracking Hotkeys (KBM) Notes
Meta Quest 3 / 3S Untested Hybrid (Link/AirLink) Touch Plus Inside-Out Supported Most common consumer headset.
Meta Quest Pro Untested Hybrid (Link/AirLink) Pro Controllers Inside-Out Supported Includes Eye/Face tracking potential.
Valve Index Untested Wired (DisplayPort) Index "Knuckles" Outside-In (Lighthouse) Supported Industry standard for PCVR fidelity.
Apple Vision Pro (M5) Untested Standalone / PC-Link Hand Tracking Inside-Out Supported Requires third-party software for SteamVR.
HTC Vive Focus Vision Untested Hybrid (DP/Wi-Fi) Vive Focus Controllers Inside-Out Supported Features hot-swappable batteries.
HTC Vive Pro 2 Untested Wired Wand / Index Outside-In (Lighthouse) Supported High-resolution enthusiast kit.
Bigscreen Beyond Untested Wired Requires SteamVR Gear Outside-In (Lighthouse) Supported Ultra-compact form factor.
Pimax Crystal Super Untested Wired / Wireless Pimax Controllers Inside-Out Supported High-FOV and high-resolution focus.
Samsung Galaxy XR Untested Standalone / PC-Link Samsung XR Gear Inside-Out Supported 2026 entry into high-end XR.

Unsupported VR Headsets

Manufacturer Model Compatibility Notes
Sony PlayStation VR2 Not Compatible Requires PS5 hardware which is not currently supported for this build.

Support Notes

  • **AyJayAreDii VR Systems:** Currently not available in stereo vision mode.
  • **Dan's VR Visor V3:** Testing to be performed in 2027 Q1 following the initial launch phase.

Native Controller General Key Mapping

Action Keyboard Default Key Controller Key
Action Key LMB Grip
Radial Menu F A
Jump / Exit Chair Space B