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[[File:VR.jpg|thumb|right|350px|[[Claire Govier]] Showing of VR by making a heart with her hands.]] | [[File:VR.jpg|thumb|right|350px|[[Claire Govier]] Showing of VR by making a heart with her hands.]] | ||
''This page details the VR | ''This page details the VR Supported Mode of [[Starship Simulator]].'' | ||
'''VR Support Mode''' refers to an updated public demonstration version of [[Starship Simulator]] developed by [[Fleetyard Studios]]. It represents a significant update in | '''VR Support Mode''' refers to an updated public demonstration version of [[Starship Simulator]] developed by [[Fleetyard Studios]]. It represents a significant update in gameplay for the game, giving players the ability to play in '''Full Room Scale VR'''. This provides a new perspective of the game's world and allows players to experience it in a completely immersive way. | ||
==Release and Availability== | ==Release and Availability== | ||
The VR support mode for '''Starship Simulator'' is planned to be released as part of the [[Tech Demo 4]] update. | The VR support mode for '''Starship Simulator''' is planned to be released as part of the [[Tech Demo 4]] update. | ||
==Content and Features== | ==Content and Features== | ||
The | The release gives players the ability to play the game in '''Full Room Scale VR'''. | ||
==Supported VR Headsets== | ==Supported VR Headsets== | ||
{| class="wikitable" style="margin: | {| class="wikitable" style="margin:left" | ||
! style="width: | ! style="width: 12%;" | Manufacturer | ||
! style="width: | ! style="width: 15%;" | Model | ||
! style="width: 10%; | | ! style="width: 10%;" | Compatibility | ||
! style="width: | ! style="width: 15%;" | Connection | ||
! style="width: | ! style="width: 12%;" | Tracked Controllers | ||
! style="width: | ! style="width: 12%;" | HMD Tracking | ||
! style="width: | ! style="width: 12%;" | Hotkeys (KBM) | ||
! style="width: | ! style="width: 12%;" | Notes | ||
|- | |- | ||
| | | '''Meta''' | ||
| | | Quest 3 / 3S | ||
| | | Untested | ||
| | | Hybrid (Link/AirLink) | ||
| | | Touch Plus | ||
| | | Inside-Out | ||
| | | Supported | ||
| | | Most common consumer headset. | ||
|- | |- | ||
| | | '''Meta''' | ||
| | | Quest Pro | ||
| | | Untested | ||
| | | Hybrid (Link/AirLink) | ||
| | | Pro Controllers | ||
| | | Inside-Out | ||
| | | Supported | ||
| | | Includes Eye/Face tracking potential. | ||
|- | |- | ||
| | | '''Valve''' | ||
| | | Index | ||
| | | Untested | ||
| | | Wired (DisplayPort) | ||
| Index "Knuckles" | |||
| Outside-In (Lighthouse) | |||
| Supported | |||
| Industry standard for PCVR fidelity. | |||
|- | |||
| '''Apple''' | |||
| Vision Pro (M5) | |||
| Untested | |||
| Standalone / PC-Link | |||
| Hand Tracking | |||
| Inside-Out | |||
| Supported | |||
| Requires third-party software for SteamVR. | |||
|- | |||
| '''HTC''' | |||
| Vive Focus Vision | |||
| Untested | |||
| Hybrid (DP/Wi-Fi) | |||
| Vive Focus Controllers | |||
| Inside-Out | |||
| Supported | |||
| Features hot-swappable batteries. | |||
|- | |||
| '''HTC''' | |||
| Vive Pro 2 | |||
| Untested | |||
| Wired | |||
| Wand / Index | |||
| Outside-In (Lighthouse) | |||
| Supported | |||
| High-resolution enthusiast kit. | |||
|- | |||
| '''Bigscreen''' | |||
| Beyond | |||
| Untested | |||
| Wired | | Wired | ||
| | | Requires SteamVR Gear | ||
| | | Outside-In (Lighthouse) | ||
| | | Supported | ||
| Ultra-compact form factor. | |||
|- | |||
| '''Pimax''' | |||
| Crystal Super | |||
| Untested | |||
| Wired / Wireless | |||
| Pimax Controllers | |||
| Inside-Out | |||
| Supported | |||
| High-FOV and high-resolution focus. | |||
|- | |||
| '''Samsung''' | |||
| Galaxy XR | |||
| Untested | |||
| Standalone / PC-Link | |||
| Samsung XR Gear | |||
| Inside-Out | |||
| Supported | |||
| 2026 entry into high-end XR. | |||
|} | |||
===Unsupported VR Headsets=== | |||
{| class="wikitable" style="margin:left" | |||
! style="width: 15%;" | Manufacturer | |||
! style="width: 15%;" | Model | |||
! style="width: 15%;" | Compatibility | |||
! Notes | |||
|- | |- | ||
| '''Sony''' | |||
| PlayStation VR2 | |||
| Not Compatible | |||
| Requires PS5 hardware which is not currently supported for this build. | |||
|} | |} | ||
===Support | ===Support Notes=== | ||
* AyJayAreDii VR Systems not | * **AyJayAreDii VR Systems:** Currently not available in stereo vision mode. | ||
* Dan's VR Visor V3 | * **Dan's VR Visor V3:** Testing to be performed in 2027 Q1 following the initial launch phase. | ||
==Native Controller | ==Native Controller General Key Mapping== | ||
{| class="wikitable" style="margin: | {| class="wikitable" style="margin:left" | ||
! style="width: 34%; | Action | ! style="width: 34%;" | Action | ||
! style="width: 33%; | Keyboard Default Key | ! style="width: 33%;" | Keyboard Default Key | ||
! style="width: 33%; | | ! style="width: 33%;" | Controller Key | ||
|- | |- | ||
| Action Key | | Action Key | ||
Latest revision as of 14:15, 12 April 2026
This page is a Work in Progress as much of the lore/Development for the game is yet to be established.

This page details the VR Supported Mode of Starship Simulator.
VR Support Mode refers to an updated public demonstration version of Starship Simulator developed by Fleetyard Studios. It represents a significant update in gameplay for the game, giving players the ability to play in Full Room Scale VR. This provides a new perspective of the game's world and allows players to experience it in a completely immersive way.
Release and Availability
The VR support mode for Starship Simulator is planned to be released as part of the Tech Demo 4 update.
Content and Features
The release gives players the ability to play the game in Full Room Scale VR.
Supported VR Headsets
| Manufacturer | Model | Compatibility | Connection | Tracked Controllers | HMD Tracking | Hotkeys (KBM) | Notes |
|---|---|---|---|---|---|---|---|
| Meta | Quest 3 / 3S | Untested | Hybrid (Link/AirLink) | Touch Plus | Inside-Out | Supported | Most common consumer headset. |
| Meta | Quest Pro | Untested | Hybrid (Link/AirLink) | Pro Controllers | Inside-Out | Supported | Includes Eye/Face tracking potential. |
| Valve | Index | Untested | Wired (DisplayPort) | Index "Knuckles" | Outside-In (Lighthouse) | Supported | Industry standard for PCVR fidelity. |
| Apple | Vision Pro (M5) | Untested | Standalone / PC-Link | Hand Tracking | Inside-Out | Supported | Requires third-party software for SteamVR. |
| HTC | Vive Focus Vision | Untested | Hybrid (DP/Wi-Fi) | Vive Focus Controllers | Inside-Out | Supported | Features hot-swappable batteries. |
| HTC | Vive Pro 2 | Untested | Wired | Wand / Index | Outside-In (Lighthouse) | Supported | High-resolution enthusiast kit. |
| Bigscreen | Beyond | Untested | Wired | Requires SteamVR Gear | Outside-In (Lighthouse) | Supported | Ultra-compact form factor. |
| Pimax | Crystal Super | Untested | Wired / Wireless | Pimax Controllers | Inside-Out | Supported | High-FOV and high-resolution focus. |
| Samsung | Galaxy XR | Untested | Standalone / PC-Link | Samsung XR Gear | Inside-Out | Supported | 2026 entry into high-end XR. |
Unsupported VR Headsets
| Manufacturer | Model | Compatibility | Notes |
|---|---|---|---|
| Sony | PlayStation VR2 | Not Compatible | Requires PS5 hardware which is not currently supported for this build. |
Support Notes
- **AyJayAreDii VR Systems:** Currently not available in stereo vision mode.
- **Dan's VR Visor V3:** Testing to be performed in 2027 Q1 following the initial launch phase.
Native Controller General Key Mapping
| Action | Keyboard Default Key | Controller Key |
|---|---|---|
| Action Key | LMB
|
Grip
|
| Radial Menu | F
|
A
|
| Jump / Exit Chair | Space
|
B
|