Tutorial:Holoprojector
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This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page serves as a Tutorial for a specific feature or system within Starship Simulator.
Build Compatibility: This tutorial was last verified for Build 0.227.0.8. If you notice discrepancies in a newer version, please update the guide or flag it for review.
This tutorial explains how to use the Holoprojector, the central display for the Command Crew on the Bridge.
Location
The Holoprojector is on the Bridge and is designed to render interactive 3-D displays of the Bridge stations' various outputs.
How to Use the Holoprojector
1. Accessing Controls
Currently, accessing controls is limited to Sensors station outputs, as follows and is expected to become more functional as in-game usage increases:
- approach the display
- once within touching distance of the projection, find a Star systems or other object on the display you want to interact with
- you can use the Radial Menu on the Sensors Station to command the sensors NPC to switch between sensor modes and zoom levels to better see the target.
- point at the item you wish to interact with, then press the Action Button Default
LMB. You can holdEand you mouse to more precisely interact with the objects.
2. Using The Interfaces
- when an object is selected, you can call up the Radial Menu to give orders that relate to the selected target
- you must use the mouse to select the commands on the Radial Menu
- example commands might include Orders > Shipwide Orders > Explore Target System on the Main Radial Menu, Navigate to CMD Target on the Helm Radial Menu or Focus on CMD Target on the Sensors Radial Menu.
Holoprojector Notes
- The Holoprojector is designed for the bridge command staff to get better situational awareness when making decisions on the fly or planning ahead. The system is designed to work in conjunction with all systems on the Bridge, in order to provide up to date information to inform executive action.
- the Holoprojector's output is transmitted onto the airspace at the centre of the Bridge by means of the ring of lights located within the inner circle of the ceiling surrounding the oculus
- for more details on UI interaction, see Tutorial:Interaction Basics.