Tutorial:Using the HUD
Appearance
This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page serves as a Tutorial for a specific feature or system within Starship Simulator.
Build Compatibility: This tutorial was last verified for Build 0.227.0.8. If you notice discrepancies in a newer version, please update the guide or flag it for review.
This tutorial covers the known basic elements of the Heads-Up Display (HUD) in Starship Simulator. The HUD overlays your first-person view to provide real-time information. For a full list of keybinds, see the Controls page.
HUD Elements
- Crosshair/Reticle/Reticule:
- the central marker used for selecting objects for interaction
- multiple crosshair variations can be selected in the Controls Settings menu
- Interaction Prompts:
- text prompts (e.g., "Press F To Sit") appear near the crosshair when looking at an interactive object
- these indicate the key to press Action Key (Default:
LMB) and the action that will follow - some additional options may be available by accessing the Radial Menu Key when these prompts appear (Default:
F)
- See Tutorial:Interaction Basics for more information on interactions.
- Notifications & Information:
- the HUD displays contextual messages
- known examples include tutorial instructions and hints (Tutorials), mission timers, and game version/status information (like "Tech Demo 3" shown during development)
Customization
The Crosshair element of the HUD is customisable via the game's settings menu.