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This is an example of a [https://www.mediawiki.org/wiki/Project:Sandbox Sandbox]. This page can be used to write out drafts for new pages or used to experiment with new templates and features. It uses templates from the wiki, but does not override or conflict with wiki content.
This is an example of a [https://www.mediawiki.org/wiki/Project:Sandbox Sandbox]. This page can be used to write out drafts for new pages or used to experiment with new templates and features. It uses templates from the wiki, but does not override or conflict with wiki content.


=Manual of Style=
=Interaction=
Our Manual of Style is our standards for editing the Starship Simulator Wiki. It presents how we write pages, how we format their content, the images we present and general policy regarding editing. We recommend potential editors read the page before editing to the wiki.
'''Interaction''' is a gameplay mechanic in ''[[Starship Simulator]]'' revolving around the player's actions and their effects on the game environment. It occurs on multiple levels, including physical object placement and the actions of [[NPC Gameplay|non-player characters]]. Interaction can primarily be performed by either clicking on objects or pressing the interaction key.


==Titles, Headings and Sections==
==Overview==
===Titles===
Most interaction mechanics are divided into two methods: default and options. The former is done instantly whilst the latter allows more options, including advanced actions.
Titles are the page name and how it is found on a page. They are used the search bar to find the page and generally sorted A-Z in categories. A page must have a title before it can be created. Capital letters must feature at the beginning of the title and at the start of a new word in it.


If two pages share the same name, they are divided and sorted by adding brackets <code>()</code> into the title. For example, Sirius could refer to the star Sirius or its star system of Sirius. As such, we'd use <code>Sirius (star)</code> to refer to the Star whilst we'd use <code>Sirius (star system)</code> to refer to the star system.
The default action is mapped to the <code>Left Mouse Button</code>. This performs the basic interaction with the target object, such as its intended purpose. For example, the basic action with a [[chair]] would be to sit in it, whilst the action with a prop would be to pick it up.


===Headings===
Advanced options is mapped to the <code>F</code> key and offers more complicated options, such as communication options like [[command (gameplay)|orders]] and emotes. Different options are offered for different objects. For example, pressing it on the [[helm]] station will bring up a menu suggesting whether to take place there or summon an NPC to man the station, whilst interacting with the [[Pilot|officer]] will bring up a menu offering command options and the ability to dismiss them.
Headings are used to break up sections in a wiki page. They are often inserted by <code><nowiki>=</nowiki></code> on either side of a heading on a new page section, for example: ==Gameplay== creates a Gameplay section on a head. Headings will be recorded in the page table of contents, which will take the user to a section when they press on it.


Subheadings break up sections of a page further, adding sections within section. These can be inserted by adding additional <code>=</code> to either side of the sub heading.  
==Types of Interaction==
===Technology===
Most interaction with technology is done with the default action. Most forms will prove the player with an interface that can be used to control the device. This often takes the form of a control panel with multiple options. Panels come with buttons which interacts with the ship and alters the system. For example, a [[Fusion Reactor Controls]] controls a ship's [[Fusion Reactor]] and pressing buttons to activate the [[Vacuum Pump]] and change the reactor operational mode. Buttons that can be press are highlighted in blue, whilst those which cannot or are in operation are highlighted in grey.


===Section Organisation===
Panels are interacted with by pressing the <code>Left Mouse Button</code> whilst the cursor is over a pressable button. This operates a control associated with the button, such as activating a light, opening a valve or activating a device's function. If the player wishes to keep their view, they can hold the <code>E</code> key to freely move the cursor without altering their view. This will allow them to press controls without altering their view of the console.
Generally, sections will be organised to make it but clearly separated.
<table>


==Syntax==
===Props===
===Bold===
:''For more information, see: [[Props]]''
<code><nowiki>'''Text Here'''</nowiki></code> results in: '''Text Here'''
Interaction with props is currently limited. The player can pick them up by holding the <code>Left Mouse Button</code> and move them around as by looking around the environment. Their distance from the player can be altered by moving the <code>Scroll Wheel</code> either forwards or backwards. Props can be rotated by pressing the <code>Q</code> key, with moving the mouse changing the rotation of the prop. A prop can also be throw by holding them and pressing the <code>Right Mouse Button</code>. Their functions are currently not implemented, with future updates likely to add different interactions to each prop.


===Italics===
===Non-Playable Characters===
<code><nowiki>''Text Here''</nowiki></code> results in: ''Text Here''
:''For more information, see: [[NPC Gameplay]] and [[Command (gameplay)]]''
Interaction with a non-playable character is currently limited to orders. After pressing the <code>F</code> whilst the cursor looks at an NPC, a menu is displayed of different interactions the player can give to the character. Depending on their department and station, these orders can vary depending on the function: for example, a [[pilot]] operating the [[Helm]] can be ordered to fly to a selected target whilst a [[sensors specialist]] can perform surveys on a selected object. NPCs can currently be either summoned or dismissed whilst hovering over a station. At times, orders also work from stations and devices such as the [[Holo-Display]].


==Images==
==Development==
Images are allowed and encouraged to feature on the wiki pages. They are
[[File:Commands Helm.jpg|thumb|300px|NPC commands prototype in dev build 0.225.0.117]]
[[File:UNSF Logo Transparent Black.png|300px|thumb|right|The UNSF insignia in the colour black]]
Object interaction has been a major part of development in ''Starship Simulator''. Device and prop interaction have been in place during the 0.223 dev build cycle. During original cycles, <code>Left Mouse Click</code> was used to interact with technology and pick up props. Meanwhile, <code>F</code> was used only to take seat in chairs and bridge stations.
Images can be implemented by uploading them to the wiki via the "Upload file" found in our heading (left side of the page). To implement them, type in <code><nowiki>[[File:Image name.format|thumb|Caption for the image]]</nowiki></code> into the page. <code>format</code> signifies the image format, which is required to identify the image's type. Examples of this include <code>.png</code>, <code>.jpg</code>, or <code>.gif</code>. We encourage users to include <code>|thumb|</code> in the syntax, as it makes it a thumbnail separate from the main body of writing and means text is uninterrupted by its placement. Captions can be used to describe the image content, describing to the user what exactly they are looking at.


Further formatting can be included, such as the image display. Adding <code>|right/left/centre|</code> will alter the position of the image, such as whether it is displayed on the right hand side, left hand side or in the centre of the page. Adding <code>|[num]px|</code> will alter the images size display, ensuring it remains at a chosen resolution. As an example, <code>|300px|</code> will make the image show at 300 pixels on the default page.
In dev build 0.225.0.109, interaction with bridge stations and NPCs were added, with actions mapped to the latter button. This added further options, such as summoning NPCs in specific stations and [[Command (gameplay)|issuing orders]] to NPCs. In the upcoming dev build 0.227.0.8, interaction with NPCs is set to change to a menu.


As a demonstration, the syntax <code><nowiki>[[File:UNSF Logo Transparent Black.png|300px|thumb|right|The UNSF insignia in the colour black]]</nowiki></code> was used to incorporate the image you see to your right onto this page. This includes an image, the chosen resolution, its status as a thumbnail, its display on the right-hand side of the page, and a caption describing the image.
<!--[[Category:Gameplay]]
 
[[Category:Interaction| ]]-->
==Templates==
Template are
 
===Creating Templates===
 
 
===Incorporating Media Wiki templates===
Some templates are available or widely used by Media Wiki services. However, they may not be incorporated into the Wiki either due to regulations. To incorporate these, please contact though Discord. Please provide a Media Wiki page on the template and an explanation for why it could be helpful to incorporate the template.
 
==Writing==
===Language===
Please use English only on our standard pages. We're flexible when it comes to terminology and spelling, but will prioritise British English versions (for example: "lift" rather than "elevator").
 
Non-English words
 
===Letters and Characters===
Letters: Capitals,
 
Punctuation
 
===Date/Time===
 
 
==Links==
Links are important
 
==Categories==
Categories are groups of pages which are related to each other. They help break They can be incorporated by typing in <code><nowiki>[[Category:Text Here]]</nowiki></code>

Latest revision as of 10:33, 19 March 2026

This is an example of a Sandbox. This page can be used to write out drafts for new pages or used to experiment with new templates and features. It uses templates from the wiki, but does not override or conflict with wiki content.

Interaction

Interaction is a gameplay mechanic in Starship Simulator revolving around the player's actions and their effects on the game environment. It occurs on multiple levels, including physical object placement and the actions of non-player characters. Interaction can primarily be performed by either clicking on objects or pressing the interaction key.

Overview

Most interaction mechanics are divided into two methods: default and options. The former is done instantly whilst the latter allows more options, including advanced actions.

The default action is mapped to the Left Mouse Button. This performs the basic interaction with the target object, such as its intended purpose. For example, the basic action with a chair would be to sit in it, whilst the action with a prop would be to pick it up.

Advanced options is mapped to the F key and offers more complicated options, such as communication options like orders and emotes. Different options are offered for different objects. For example, pressing it on the helm station will bring up a menu suggesting whether to take place there or summon an NPC to man the station, whilst interacting with the officer will bring up a menu offering command options and the ability to dismiss them.

Types of Interaction

Technology

Most interaction with technology is done with the default action. Most forms will prove the player with an interface that can be used to control the device. This often takes the form of a control panel with multiple options. Panels come with buttons which interacts with the ship and alters the system. For example, a Fusion Reactor Controls controls a ship's Fusion Reactor and pressing buttons to activate the Vacuum Pump and change the reactor operational mode. Buttons that can be press are highlighted in blue, whilst those which cannot or are in operation are highlighted in grey.

Panels are interacted with by pressing the Left Mouse Button whilst the cursor is over a pressable button. This operates a control associated with the button, such as activating a light, opening a valve or activating a device's function. If the player wishes to keep their view, they can hold the E key to freely move the cursor without altering their view. This will allow them to press controls without altering their view of the console.

Props

For more information, see: Props

Interaction with props is currently limited. The player can pick them up by holding the Left Mouse Button and move them around as by looking around the environment. Their distance from the player can be altered by moving the Scroll Wheel either forwards or backwards. Props can be rotated by pressing the Q key, with moving the mouse changing the rotation of the prop. A prop can also be throw by holding them and pressing the Right Mouse Button. Their functions are currently not implemented, with future updates likely to add different interactions to each prop.

Non-Playable Characters

For more information, see: NPC Gameplay and Command (gameplay)

Interaction with a non-playable character is currently limited to orders. After pressing the F whilst the cursor looks at an NPC, a menu is displayed of different interactions the player can give to the character. Depending on their department and station, these orders can vary depending on the function: for example, a pilot operating the Helm can be ordered to fly to a selected target whilst a sensors specialist can perform surveys on a selected object. NPCs can currently be either summoned or dismissed whilst hovering over a station. At times, orders also work from stations and devices such as the Holo-Display.

Development

NPC commands prototype in dev build 0.225.0.117

Object interaction has been a major part of development in Starship Simulator. Device and prop interaction have been in place during the 0.223 dev build cycle. During original cycles, Left Mouse Click was used to interact with technology and pick up props. Meanwhile, F was used only to take seat in chairs and bridge stations.

In dev build 0.225.0.109, interaction with bridge stations and NPCs were added, with actions mapped to the latter button. This added further options, such as summoning NPCs in specific stations and issuing orders to NPCs. In the upcoming dev build 0.227.0.8, interaction with NPCs is set to change to a menu.