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This is an example of a [https://www.mediawiki.org/wiki/Project:Sandbox Sandbox]. This page can be used to write out drafts for new pages or used to experiment with new templates and features. It uses templates from the wiki, but does not override or conflict with wiki content. | This is an example of a [https://www.mediawiki.org/wiki/Project:Sandbox Sandbox]. This page can be used to write out drafts for new pages or used to experiment with new templates and features. It uses templates from the wiki, but does not override or conflict with wiki content. | ||
= | =Interaction= | ||
'''Interaction''' is a gameplay mechanic in ''[[Starship Simulator]]'' revolving around the player's actions and their effects on the game environment. It occurs on multiple levels, including physical object placement and the actions of [[NPC Gameplay|non-player characters]]. Interaction can primarily be performed by either clicking on objects or pressing the interaction key. | |||
== | ==Overview== | ||
Most interaction mechanics are divided into two methods: default and options. The former is done instantly whilst the latter allows more options, including advanced actions. | |||
The default action is mapped to the <code>Left Mouse Button</code>. This performs the basic interaction with the target object, such as its intended purpose. For example, the basic action with a [[chair]] would be to sit in it, whilst the action with a prop would be to pick it up. | |||
Advanced options is mapped to the <code>F</code> key and offers more complicated options, such as communication options like [[command (gameplay)|orders]] and emotes. Different options are offered for different objects. For example, pressing it on the [[helm]] station will bring up a menu suggesting whether to take place there or summon an NPC to man the station, whilst interacting with the [[Pilot|officer]] will bring up a menu offering command options and the ability to dismiss them. | |||
== | ==Types of Interaction== | ||
=== | ===Technology=== | ||
Most interaction with technology is done with the default action. Most forms will prove the player with an interface that can be used to control the device. This often takes the form of a control panel with multiple options. Panels come with buttons which interacts with the ship and alters the system. For example, a [[Fusion Reactor Controls]] controls a ship's [[Fusion Reactor]] and pressing buttons to activate the [[Vacuum Pump]] and change the reactor operational mode. Buttons that can be press are highlighted in blue, whilst those which cannot or are in operation are highlighted in grey. | |||
Panels are interacted with by pressing the <code>Left Mouse Button</code> whilst the cursor is over a pressable button. This operates a control associated with the button, such as activating a light, opening a valve or activating a device's function. If the player wishes to keep their view, they can hold the <code>E</code> key to freely move the cursor without altering their view. This will allow them to press controls without altering their view of the console. | |||
== | ===Props=== | ||
:''For more information, see: [[Props]]'' | |||
Interaction with props is currently limited. The player can pick them up by holding the <code>Left Mouse Button</code> and move them around as by looking around the environment. Their distance from the player can be altered by moving the <code>Scroll Wheel</code> either forwards or backwards. Props can be rotated by pressing the <code>Q</code> key, with moving the mouse changing the rotation of the prop. A prop can also be throw by holding them and pressing the <code>Right Mouse Button</code>. Their functions are currently not implemented, with future updates likely to add different interactions to each prop. | |||
===Non-Playable Characters=== | |||
:''For more information, see: [[NPC Gameplay]] and [[Command (gameplay)]]'' | |||
Interaction with a non-playable character is currently limited to orders. After pressing the <code>F</code> whilst the cursor looks at an NPC, a menu is displayed of different interactions the player can give to the character. Depending on their department and station, these orders can vary depending on the function: for example, a [[pilot]] operating the [[Helm]] can be ordered to fly to a selected target whilst a [[sensors specialist]] can perform surveys on a selected object. NPCs can currently be either summoned or dismissed whilst hovering over a station. At times, orders also work from stations and devices such as the [[Holo-Display]]. | |||
==Development== | ==Development== | ||
[[File:Commands Helm.jpg|thumb|300px|NPC commands prototype in dev build 0.225.0.117]] | |||
Object interaction has been a major part of development in ''Starship Simulator''. Device and prop interaction have been in place during the 0.223 dev build cycle. During original cycles, <code>Left Mouse Click</code> was used to interact with technology and pick up props. Meanwhile, <code>F</code> was used only to take seat in chairs and bridge stations. | |||
< | |||
In dev build 0.225.0.109, interaction with bridge stations and NPCs were added, with actions mapped to the latter button. This added further options, such as summoning NPCs in specific stations and [[Command (gameplay)|issuing orders]] to NPCs. In the upcoming dev build 0.227.0.8, interaction with NPCs is set to change to a menu. | |||
<!--[[Category:Gameplay]] | |||
[[Category:Interaction| ]]--> | |||
Latest revision as of 10:33, 19 March 2026
This is an example of a Sandbox. This page can be used to write out drafts for new pages or used to experiment with new templates and features. It uses templates from the wiki, but does not override or conflict with wiki content.
Interaction
Interaction is a gameplay mechanic in Starship Simulator revolving around the player's actions and their effects on the game environment. It occurs on multiple levels, including physical object placement and the actions of non-player characters. Interaction can primarily be performed by either clicking on objects or pressing the interaction key.
Overview
Most interaction mechanics are divided into two methods: default and options. The former is done instantly whilst the latter allows more options, including advanced actions.
The default action is mapped to the Left Mouse Button. This performs the basic interaction with the target object, such as its intended purpose. For example, the basic action with a chair would be to sit in it, whilst the action with a prop would be to pick it up.
Advanced options is mapped to the F key and offers more complicated options, such as communication options like orders and emotes. Different options are offered for different objects. For example, pressing it on the helm station will bring up a menu suggesting whether to take place there or summon an NPC to man the station, whilst interacting with the officer will bring up a menu offering command options and the ability to dismiss them.
Types of Interaction
Technology
Most interaction with technology is done with the default action. Most forms will prove the player with an interface that can be used to control the device. This often takes the form of a control panel with multiple options. Panels come with buttons which interacts with the ship and alters the system. For example, a Fusion Reactor Controls controls a ship's Fusion Reactor and pressing buttons to activate the Vacuum Pump and change the reactor operational mode. Buttons that can be press are highlighted in blue, whilst those which cannot or are in operation are highlighted in grey.
Panels are interacted with by pressing the Left Mouse Button whilst the cursor is over a pressable button. This operates a control associated with the button, such as activating a light, opening a valve or activating a device's function. If the player wishes to keep their view, they can hold the E key to freely move the cursor without altering their view. This will allow them to press controls without altering their view of the console.
Props
- For more information, see: Props
Interaction with props is currently limited. The player can pick them up by holding the Left Mouse Button and move them around as by looking around the environment. Their distance from the player can be altered by moving the Scroll Wheel either forwards or backwards. Props can be rotated by pressing the Q key, with moving the mouse changing the rotation of the prop. A prop can also be throw by holding them and pressing the Right Mouse Button. Their functions are currently not implemented, with future updates likely to add different interactions to each prop.
Non-Playable Characters
- For more information, see: NPC Gameplay and Command (gameplay)
Interaction with a non-playable character is currently limited to orders. After pressing the F whilst the cursor looks at an NPC, a menu is displayed of different interactions the player can give to the character. Depending on their department and station, these orders can vary depending on the function: for example, a pilot operating the Helm can be ordered to fly to a selected target whilst a sensors specialist can perform surveys on a selected object. NPCs can currently be either summoned or dismissed whilst hovering over a station. At times, orders also work from stations and devices such as the Holo-Display.
Development

Object interaction has been a major part of development in Starship Simulator. Device and prop interaction have been in place during the 0.223 dev build cycle. During original cycles, Left Mouse Click was used to interact with technology and pick up props. Meanwhile, F was used only to take seat in chairs and bridge stations.
In dev build 0.225.0.109, interaction with bridge stations and NPCs were added, with actions mapped to the latter button. This added further options, such as summoning NPCs in specific stations and issuing orders to NPCs. In the upcoming dev build 0.227.0.8, interaction with NPCs is set to change to a menu.