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==Overview==
==Overview==
Most interaction mechanics are mapped to the <code>left click</code> and <code>F</code> keys. The former completes the default action, which is performed as the basic interaction with the target object. For example, the basic action with a seat would be to sit in it, whilst the action with a prop would be to pick it up.
Most interaction mechanics are divided into two methods: default and options. The former is done instantly whilst the latter allows more options, including advanced actions.


The latter key offers more complicated options, such as [[command (gameplay)|commands and orders]] and emotes. For example, pressing it on the [[helm]] station will bring up a menu suggesting whether to take place there or summon an NPC to man the station.
The default action is mapped to the <code>Left Mouse Button</code>. This performs the basic interaction with the target object, such as its intended purpose. For example, the basic action with a [[chair]] would be to sit in it, whilst the action with a prop would be to pick it up.
 
Advanced options is mapped to the <code>F</code> key and offers more complicated options, such as communication options like [[command (gameplay)|orders]] and emotes. Different options are offered for different objects. For example, pressing it on the [[helm]] station will bring up a menu suggesting whether to take place there or summon an NPC to man the station, whilst interacting with the [[Helm (officer)|officer]] will bring up a menu offering command options and the ability to dismiss them.


==Types of Interaction==
==Types of Interaction==
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==Development==
==Development==
[[File:Commands Helm.jpg|thumb|300px|NPC commands prototype in dev build 0.225.0.117]]
Object interaction has been a major part of development in ''Starship Simulator''. Device and prop interaction have been in place during the 0.223 dev build cycle. During original cycles, <code>Left Mouse Click</code> was used to interact with technology and pick up props. Meanwhile, <code>F</code> was used only to take seat in chairs and bridge stations.
In dev build 0.225.0.109, interaction with bridge stations and NPCs were added, with actions mapped to the latter button. This added further options, such as summoning NPCs in specific stations and [[Command (gameplay)|issuing orders]] to NPCs.


In the upcoming dev build 0.227.0.8, interaction with NPCs is set to change to a menu.


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Revision as of 17:11, 4 March 2026

This is an example of a Sandbox. This page can be used to write out drafts for new pages or used to experiment with new templates and features. It uses templates from the wiki, but does not override or conflict with wiki content.

Interaction

Interaction is a gameplay mechanic in Starship Simulator revolving around the player's actions and their effects on the game environment. It occurs on multiple levels, including physical object placement and the actions of non-player characters. Interaction can primarily be performed by either clicking on objects or pressing the interaction key.

Overview

Most interaction mechanics are divided into two methods: default and options. The former is done instantly whilst the latter allows more options, including advanced actions.

The default action is mapped to the Left Mouse Button. This performs the basic interaction with the target object, such as its intended purpose. For example, the basic action with a chair would be to sit in it, whilst the action with a prop would be to pick it up.

Advanced options is mapped to the F key and offers more complicated options, such as communication options like orders and emotes. Different options are offered for different objects. For example, pressing it on the helm station will bring up a menu suggesting whether to take place there or summon an NPC to man the station, whilst interacting with the officer will bring up a menu offering command options and the ability to dismiss them.

Types of Interaction

Technology

Most interaction with technology is done with the default action. Most forms will prove the player with a interface that can be used to . A button will appear

Props

For more information, see: Props


Non-Playable Characters

Interaction with a play

Development

NPC commands prototype in dev build 0.225.0.117

Object interaction has been a major part of development in Starship Simulator. Device and prop interaction have been in place during the 0.223 dev build cycle. During original cycles, Left Mouse Click was used to interact with technology and pick up props. Meanwhile, F was used only to take seat in chairs and bridge stations.

In dev build 0.225.0.109, interaction with bridge stations and NPCs were added, with actions mapped to the latter button. This added further options, such as summoning NPCs in specific stations and issuing orders to NPCs.

In the upcoming dev build 0.227.0.8, interaction with NPCs is set to change to a menu.