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Dark Knight 2013 (talk | contribs)
Types of NPCs: Corrected/changed "Enemy's" to "Enemies/Hostiles" (perhaps we need to decide best terminology) and added a few new crew members due to recent updates.
m Updated with page intro
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'''NPC Gameplay'''
{{Page_Intro|description=This page provides an overview of the various ways players can interact with Non-Player Characters (NPCs) in ''[[Starship Simulator]]'', ranging from basic communication to complex crew management and social dynamics. Understanding these interactions is key to effectively operating the [[UNSF Magellan]] and navigating the galaxy.}}
 
This page provides an overview of the various ways players can interact with Non-Player Characters (NPCs) in ''[[Starship Simulator]]'', ranging from basic communication to complex crew management and social dynamics. Understanding these interactions is key to effectively operating the [[UNSF Magellan]] and navigating the galaxy.


== Types of NPCs ==
== Types of NPCs ==

Revision as of 10:40, 6 July 2025

NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.



Types of NPCs

Different NPCs serve different roles and offer unique interaction opportunities:

Categories of Interaction

NPC interactions can be broadly categorized by their purpose:

These interactions are gameplay elements that have been mentioned as possible or distant planned Gameplay features. The wiki will be updated as each feature will become available.
  • Crew Management & Orders:
  • Social & Casual Interaction:
  • Dialogue & Information Exchange:
  • Combat & Security:
  • Service & Amenities:
  • Trade & Negotiations

Planned Enhancements

As Starship Simulator evolves through Steam Early Access and Full Release, NPC interactions are expected to become more sophisticated, including:

  • More complex AI behaviors and routines.
  • Deeper dialogue trees and relationships.
  • Impact of player actions on NPC morale or efficiency.
  • Advanced First Contact scenarios involving alien NPCs.