NPC Gameplay: Difference between revisions
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This page provides an overview of the various ways players can interact with Non-Player Characters (NPCs) in ''[[Starship Simulator]]'', ranging from basic communication to complex crew management and social dynamics. Understanding these interactions is key to effectively operating the [[UNSF Magellan]] and navigating the galaxy. | |||
== Types of NPCs == | == Types of NPCs == | ||
Revision as of 05:58, 8 July 2025
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page provides an overview of the various ways players can interact with Non-Player Characters (NPCs) in Starship Simulator, ranging from basic communication to complex crew management and social dynamics. Understanding these interactions is key to effectively operating the UNSF Magellan and navigating the galaxy.
Types of NPCs
Different NPCs serve different roles and offer unique interaction opportunities:
- Player Crew: NPCs serving as part of the ship's active crew.
- Captain / Executive Officer (for specific roles if not player-controlled)
- Pilots
- Science Officer
- Tactical Officer
- Engineers
- Other Human NPC Crew
- Unique Characters: Named individuals with distinct personalities or roles.
- AVA (AI character)
- Jonesy (Ship's Cat)
- Cluck Norris
- Other In-Game Characters:
- Passengers for mission Objectives
- Enemies/Hostiles in Combat (Planned)
- Alien delegates (Planned for First Contact)
Categories of Interaction
NPC interactions can be broadly categorized by their purpose:
These interactions are gameplay elements that have been mentioned as possible or distant planned Gameplay features. The wiki will be updated as each feature will become available.
- Crew Management & Orders:
- Social & Casual Interaction:
- Dialogue & Information Exchange:
- Combat & Security:
- Service & Amenities:
- Trade & Negotiations
Planned Enhancements
As Starship Simulator evolves through Steam Early Access and Full Release, NPC interactions are expected to become more sophisticated, including:
- More complex AI behaviors and routines.
- Deeper dialogue trees and relationships.
- Impact of player actions on NPC morale or efficiency.
- Advanced First Contact scenarios involving alien NPCs.