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For a full list of keybinds, always refer to the main [[Controls]] page.
For a full list of keybinds, always refer to the main [[Controls]] page.


Interaction with the world within the game is primaraly done with two Inputs. The '''Radial Menu key''' (''default <code>F</code>'') and the '''Action key''' (''default <code>LMB</code>'').  
Interaction with the world within the game is primarily done with two Inputs. The '''Radial Menu key''' (''default <code>F</code>'') and the '''Action key''' (''default <code>LMB</code>'').  




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===How To Use===
===How To Use===


There is 2 options for using the action key.
There are 2 options for using the action key.
# Using the [[Tutorial:Using_the_HUD|HUD Crosshair/Reticle]]
# Using the [[Tutorial:Using_the_HUD|HUD Crosshair/Reticle]]
## Position yourself in front of the Screen/Console, [[Props|Object/Prop]] or Menu/UI you wish to use.
## Position yourself in front of the Screen/Console, [[Props|Object/Prop]] or Menu/UI you wish to use.
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# Unlocking the Mouse Cursor
# Unlocking the Mouse Cursor
## Position yourself in front of the Screen/Console, [[Props|Object/Prop]] or Menu/UI you wish to use.
## Position yourself in front of the Screen/Console, [[Props|Object/Prop]] or Menu/UI you wish to use.
## '''Press and hold''' the '''Mouse Cursor Unlock key''' (Defaukt <code>E</code>). This will display your mouse cursor on the screen.
## '''Press and hold''' the '''Mouse Cursor Unlock key''' (''default'' <code>E</code>). This will display your mouse cursor on the screen.
## While holding <code>E</code>, move the mouse cursor over the desired button, slider, text field, or menu option on the screen.
## While holding <code>E</code>, move the mouse cursor over the desired button, slider, text field, or menu option on the screen.
## Click the '''Left Mouse Button''' to activate the highlighted element (press a button, select an option, place cursor in text field, etc.).
## Click the '''Left Mouse Button''' to activate the highlighted element (press a button, select an option, place cursor in text field, etc.).
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*'''Notes:'''
*'''Notes:'''
** The action performed depends entirely on the object you are looking at. Pay attention to the on-screen prompt!
** The action performed depends entirely on the object you are looking at. Pay attention to the on-screen prompt!
** The '''Zoom Key''' (''Default key <code>RMB</code>'') can be used easily see a screen or pick out an object. The Zoom Percentaage can be adjusted in the Assability Tab of the Main Menu. The '''Zoom Key''' must be pressed and Held before the '''Mouse Cursor Unlock key''' is Press to keep the zoom level locked in.
** The '''Zoom Key''' (''Default key <code>RMB</code>'') can be used to easily see a screen or pick out an object. The Zoom Percentage can be adjusted in the Accessibility Tab of the Main Menu. The '''Zoom Key''' must be pressed and Held before the '''Mouse Cursor Unlock key''' is Pressed to keep the zoom level locked in.


===Context Awarness===
===Context Awareness===
On some perticular in-game objects, using the '''Action Key''' can open the [[Radial Menu]] if the context of interacting with the object/element requires it, ''For example;'' Using the '''Action Key''' on an empty [[Bridge|bridge]] chair will cause the player to sit in the chair however if the player uses the '''Action Key''' while the bridge chair is occupid with an NPC the Radial menu is opened as the default action is not applicable.
On some particular in-game objects, using the '''Action Key''' can open the [[Radial Menu]] if the context of interacting with the object/element requires it. ''For example;'' Using the '''Action Key''' on an empty [[Bridge|bridge]] chair will cause the player to sit in the chair; however, if the player uses the '''Action Key''' while the bridge chair is occupied with an NPC, the Radial menu is opened as the default action is not applicable.




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The '''Radial Menu Key''' will allow the user to interact with ''NPC'S'', Interact with ''[[Props|Object/Props]]'' Via a [[Radial Menu]]. The actions that will be performed will be Context Sensitive and Different menu items will be genarated within the menu struture.  
The '''Radial Menu Key''' will allow the user to interact with ''NPCs'' and interact with ''[[Props|Object/Props]]'' via a [[Radial Menu]]. The actions that will be performed will be Context Sensitive and different menu items will be generated within the menu structure.  


===How To Use===
===How To Use===
* Open the Menu and selecting options
* Open the Menu and selecting options
# The '''Radial Menu Key''' (''Default'' <code>F</code>) Can be pressed at any time during the genarally Gameplay to bring up the Radial Menu.
# The '''Radial Menu Key''' (''Default'' <code>F</code>) can be pressed at any time during the general gameplay to bring up the Radial Menu.
# Use the '''Action Key''' to select a menu item.  
# Use the '''Action Key''' to select a menu item.  
* Closing the Menu
* Closing the Menu
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* Open Sub Options
* Open Sub Options
** These options when selected will change the current Radial Menu for a new Sub Menu with new options related to the item select.
** These options when selected will change the current Radial Menu for a new Sub Menu with new options related to the item selected.
** Example of this type of option would be a Sub Option to open the ''Emote Sub Menu''
** Example of this type of option would be a Sub Option to open the ''Emote Sub Menu''


* Command & Close
* Command & Close
** These options when selected will issue a command and '''Close the Menu'''.
** These options when selected will issue a command and '''Close the Menu'''.
** Example of this type of Command would be a Command to "'''Explore This System'''", The Menu is closed as the order is considered fully Issued.
** Example of this type of Command would be a Command to "'''Explore This System'''". The Menu is closed as the order is considered fully Issued.


* Command & Continue
* Command & Continue
** These options when selected will issue a command and '''Keep the Menu Open''' waiting a for further commands
** These options when selected will issue a command and '''Keep the Menu Open''' waiting for further commands.
** Example of this type of Command would be a Command to "'''Zoom In'''" in the sensors station Radial Menu section, The Menu is kept open as the order is considered to be not fully complete s furthure instructions maybe queued.
** Example of this type of Command would be a Command to "'''Zoom In'''" in the sensors station Radial Menu section. The Menu is kept open as the order is considered to be not fully complete so further instructions may be queued.


* Command & Open Sub Options
* Command & Open Sub Options
** These options when selected will issue a command and will change the current Radial Menu for a new Sub Menu with new options related to the item select.
** These options when selected will issue a command and will change the current Radial Menu for a new Sub Menu with new options related to the item selected.
** Example of this type of Command would be a Command "'''Long Range Mode'''" which will command the Sensors NPC to change to Long Range Mode but will open a Sub Menu for further instuctions.  
** Example of this type of Command would be a Command "'''Long Range Mode'''" which will command the Sensors NPC to change to Long Range Mode but will open a Sub Menu for further instructions.  


* Return to Parent Menu
* Return to Parent Menu
** Labbled as the '''Back''' button and set to be located at the top of the Radial Menu. This will be displayed in any sub menu (any menu below the top Menu) and will take you back 1 step in the menu system.
** Labelled as the '''Back''' button and set to be located at the top of the Radial Menu. This will be displayed in any sub menu (any menu below the top Menu) and will take you back 1 step in the menu system.
** Will no be avalible in the '''Top Menu''' as there will be not menu to ge back to so the top space will be replaced with another menu item.
** Will not be available in the '''Top Menu''' as there will be no menu to go back to, so the top space will be replaced with another menu item.


* Close Menu
* Close Menu
** Labelled as '''Cancel''', This Element will close the Radial Menu.  
** Labelled as '''Cancel''', this element will close the Radial Menu.  


===Context Awarness===
===Context Awareness===
The Radial Menu with Have Different OPtions Based on Context. As such the Menu options may changed based on the following condidtions.
The Radial Menu will have different options based on context. As such, the menu options may change based on the following conditions:
* '''In Focused Object''' - An object hightlighted with the Crosshair or Mouse Coursor when Highlighted may bring up a Menu with option only relevent to the hightlighted object.
* '''In Focused Object''' - An object highlighted with the Crosshair or Mouse Cursor may bring up a menu with options only relevant to the highlighted object.
* '''Players Deparment/Rank''' - The players Deparment and or Rank will either unlock or hide options that is relevent to or restrited by their posistion within their Ranks.  
* '''Player's Department/Rank''' - The player's department and/or rank will either unlock or hide options that are relevant to or restricted by their position.  
* '''Players Location''' - THe player physical location within the game world (on ship, on planet, in shuttle) may change the options within the menu.
* '''Player's Location''' - The player's physical location within the game world (on ship, on planet, in shuttle) may change the options within the menu.





Revision as of 12:17, 11 March 2026

NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.


Overview

This tutorial covers the fundamental ways you, as a crew member or passenger, interact with the environment, objects, and interfaces in Starship Simulator. Mastering these basics is essential for operating ship systems and navigating the detailed world of Starship Simulator

For a full list of keybinds, always refer to the main Controls page.

Interaction with the world within the game is primarily done with two Inputs. The Radial Menu key (default F) and the Action key (default LMB).


Action Key

The Action Key will allow the user to interact with UI panels, Pick up objects and select Menu Items. The actions that will be performed will be Context Sensitive.

How To Use

There are 2 options for using the action key.

  1. Using the HUD Crosshair/Reticle
    1. Position yourself in front of the Screen/Console, Object/Prop or Menu/UI you wish to use.
    2. Align the HUD Crosshair/Reticle with the target element that needs interacting with.
    3. Press the Action Key to activate the highlighted element.
  2. Unlocking the Mouse Cursor
    1. Position yourself in front of the Screen/Console, Object/Prop or Menu/UI you wish to use.
    2. Press and hold the Mouse Cursor Unlock key (default E). This will display your mouse cursor on the screen.
    3. While holding E, move the mouse cursor over the desired button, slider, text field, or menu option on the screen.
    4. Click the Left Mouse Button to activate the highlighted element (press a button, select an option, place cursor in text field, etc.).
    5. Release the E key to return to normal view/movement mode.
  • Notes:
    • The action performed depends entirely on the object you are looking at. Pay attention to the on-screen prompt!
    • The Zoom Key (Default key RMB) can be used to easily see a screen or pick out an object. The Zoom Percentage can be adjusted in the Accessibility Tab of the Main Menu. The Zoom Key must be pressed and Held before the Mouse Cursor Unlock key is Pressed to keep the zoom level locked in.

Context Awareness

On some particular in-game objects, using the Action Key can open the Radial Menu if the context of interacting with the object/element requires it. For example; Using the Action Key on an empty bridge chair will cause the player to sit in the chair; however, if the player uses the Action Key while the bridge chair is occupied with an NPC, the Radial menu is opened as the default action is not applicable.


Radial Menu Key

The Radial Menu Key will allow the user to interact with NPCs and interact with Object/Props via a Radial Menu. The actions that will be performed will be Context Sensitive and different menu items will be generated within the menu structure.

How To Use

  • Open the Menu and selecting options
  1. The Radial Menu Key (Default F) can be pressed at any time during the general gameplay to bring up the Radial Menu.
  2. Use the Action Key to select a menu item.
  • Closing the Menu
    • Press the Radial Menu Key again or use the Action Key on the Cancel icon in the centre of the menu.

Types of Menu Options

  • Open Sub Options
    • These options when selected will change the current Radial Menu for a new Sub Menu with new options related to the item selected.
    • Example of this type of option would be a Sub Option to open the Emote Sub Menu
  • Command & Close
    • These options when selected will issue a command and Close the Menu.
    • Example of this type of Command would be a Command to "Explore This System". The Menu is closed as the order is considered fully Issued.
  • Command & Continue
    • These options when selected will issue a command and Keep the Menu Open waiting for further commands.
    • Example of this type of Command would be a Command to "Zoom In" in the sensors station Radial Menu section. The Menu is kept open as the order is considered to be not fully complete so further instructions may be queued.
  • Command & Open Sub Options
    • These options when selected will issue a command and will change the current Radial Menu for a new Sub Menu with new options related to the item selected.
    • Example of this type of Command would be a Command "Long Range Mode" which will command the Sensors NPC to change to Long Range Mode but will open a Sub Menu for further instructions.
  • Return to Parent Menu
    • Labelled as the Back button and set to be located at the top of the Radial Menu. This will be displayed in any sub menu (any menu below the top Menu) and will take you back 1 step in the menu system.
    • Will not be available in the Top Menu as there will be no menu to go back to, so the top space will be replaced with another menu item.
  • Close Menu
    • Labelled as Cancel, this element will close the Radial Menu.

Context Awareness

The Radial Menu will have different options based on context. As such, the menu options may change based on the following conditions:

  • In Focused Object - An object highlighted with the Crosshair or Mouse Cursor may bring up a menu with options only relevant to the highlighted object.
  • Player's Department/Rank - The player's department and/or rank will either unlock or hide options that are relevant to or restricted by their position.
  • Player's Location - The player's physical location within the game world (on ship, on planet, in shuttle) may change the options within the menu.


Summary

Mastering the Radial Menu Key for Radial Menu interactions and the Mouse Cursor Unlock key + Action Key for UI/Object interactions will allow you to operate most systems and objects effectively aboard the ship. Refer to specific system Tutorials for more advanced operational details.