Tutorial:Command Chair
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
Build Compatibility: This tutorial was last verified for Build 0.227.0.10. If you notice discrepancies in a newer version, please update the guide or flag it for review.
This tutorial explains how to use the Command Chair, the primary station for the Captain and Executive Officer on the Bridge. Sitting in this chair provides access to command-level ship oversight and control functions.
Location
The Command Chair is typically located in a central, commanding position on the Bridge, offering a clear view of the main viewscreen and surrounding officer stations like Helm and Tactical.
How to Use the Chair
1. Sitting Down
- Approach the Command Chair.
- Look directly at the chair until it highlights and an on-screen text prompt appears (e.g., "Captain's Chair").
- Press the Action Key (Default:
LMB). Your character will sit in the chair. - For more details on basic interaction, see Tutorial:Interaction Basics.
2. Accessing Controls
- Once seated, you gain access to the Command Chair's specific interfaces.
- These interfaces are displayed on nearby screens visible from the chair or integrated into the chair's armrests.
3. Using Command Interfaces
- To interact with the buttons, menus, readouts, or other elements presented on the command interfaces, you must use Mouse Mode.
- Press and hold the UI Interaction key (Default:
E) to activate the mouse cursor. - Use the mouse to click on interface elements to monitor systems, issue commands, or access information.
- Release the
Ekey to deactivate the mouse cursor. - For more details on UI interaction, see Tutorial:Interaction Basics.
Command Functions (Overview)
While seated in the Command Chair, the Captain will be presented with two UI screens to interact with.
- Command Console UI
- This console has the controls for the holodisplay.
- Alert Condition UI
- This console has the ship's alert condition controls.
Command Console UI
Can typically perform high-level functions such as:
- Switch between Holo Display Modes (Currently sensors or off).
Alert Condition UI
Can typically perform high-level functions such as:
- Switch between ship-wide Alert condition modes.
Using the Consoles
Command Console UI
The Command Console UI has 3 modes, each with its own functions.
Holo Display
The Holo display screen displays the controls to switch the holodisplay mode.
Available Functions
- Sensors - Sets the display output of the holodisplay to show the Command staff a 3D interpretation of the Sensors Console output.
- Holo-Display Off - Turns off the Holo Display.
Some functions are greyed out and are currently placeholder UI buttons. These will become available once Holo-Display outputs are created for the game.
Currently, these are as listed:
- Helm
- Comms
- Environmental Controls
- Internal Security
- Defense
- Weapons
- Engineering - Power
- Engineering - Propulsion
Shipwide Orders
The Ship Wide Orders screen will display the current live Shipwide Orders within the game Task Manager system. These can then be viewed or belayed by clicking the Cancel Order UI button.
Bridge Orders
The Bridge Orders screen will display the current live Bridge Orders within the game Task Manager system. These can then be viewed or belayed by clicking the Cancel Order UI button.
Alert Condition UI
The Alert Condition screen displays the mode selection for the ship's alert condition. When one of the modes is selected, the ship's lighting will change to represent the alert condition.
Alert Modes
The current conditions are as follows:
- Condition Normal - Ship's Main Lights are set to the room's lighting settings from the Room Lighting UI; Secondary lighting is set to the player's default lighting colour as specified in the Lighting Customisation menu.
- Yellow Alert - Ship's Main Lights are set to the room's lighting settings from the Room Lighting UI; Secondary lighting is set to a constant Yellow hue.
- Red Alert - Ship's Main Lights are set to the room's lighting settings from the Room Lighting UI; Secondary lighting is set to a Flashing Red hue.
- Emergency Lighting - Ship's Main Lights and Secondary lighting are set to a constant Red hue.
- Test: Disco Mode - Ship's Main Lights and Secondary lighting are set to a randomly changing flashing hue with each light fixture acting independently.
- Test: Green Disco - Ship's Main Lights and Secondary lighting are set to a flashing green hue with each light fixture acting independently.