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''This page details the third major public Tech Demonstration version of [[Starship Simulator]].''
''This page details the third major public Tech Demonstration version of [[Starship Simulator]].''


'''Tech Demo 3''' refers to an updated public demonstration version of [[Starship Simulator]] developed by [[Fleetyard Studios]], representing a significant iteration over [[Tech Demo 2]]. Its development and features were showcased extensively in [[Dev Builds]] leading up to its anticipated release period. The HUD was notably updated to display "Tech Demo 3" in [[Dev Builds|Build 0.225.0.89]], signaling this iteration.
'''Tech Demo 3''' refers to an updated public demonstration version of [[Starship Simulator]] developed by [[Fleetyard Studios]]. It represents a significant iteration over [[Tech Demo 2]], featuring major overhauls to core galaxy generation systems, a redesign of the [[Magellan Class|Magellan class]] starship interior and exterior, updates to the Sensors gameplay, and first implementation of the Command gameplay functions. The HUD was notably updated to display "Tech Demo 3" in [[Dev Builds|Build 0.225.0.89]], signalling this iteration.


==Release and Availability==
==Release and Availability==
Tech Demo 3 was anticipated for release around Q2 2025.
Though intended for 2024, Tech Demo 3 was delayed to Q2 2025.


According to information provided for this wiki, on May 11, 2025, [[Dan Govier|Dan]] on a [[Dev Stream]] ([https://www.youtube.com/watch?v=vWu94k4X4AI Watch here]) announced that a beta version of Tech Demo 3 would be released shortly after the stream. This beta is intended for a wider public audience to help identify bugs before the official Tech Demo 3 release.
A beta version of Tech Demo 3 was announced by [[Dan Govier]] on a [[Dev Stream]] on 2025-05-11 ([https://www.youtube.com/watch?v=vWu94k4X4AI Watch here]), to be released shortly after the stream for wider public bug hunting before the official demo release.


 
The public version of Tech Demo 3 (0.225.0.117) was released on '''2025-07-09'''.
''To access a beta version of a game on Steam right-click the game in your Steam library, select "Properties," and then navigate to the "Betas" tab. From the dropdown menu, choose the desired beta version.''


==Purpose==
==Purpose==
The primary goals of releasing Tech Demo 3 are:
The primary goals of releasing Tech Demo 3 are:
* To showcase significant advancements in core systems like [[Sensors]], [[Galaxy Generation]], and ship interactivity since [[Tech Demo 2]].
* to showcase significant advancements and overhauls in core systems like the [[Magellan Class|ship model]], [[Sensors]], and [[Galaxy Generation]] since [[Tech Demo 2]]
* To introduce and test new gameplay mechanics and content.
* to introduce and test newly implemented gameplay mechanics and content arising from these overhauls
* To gather extensive feedback on new features, stability, and performance from a broader player base.
* to gather extensive feedback on these new features, overall stability, and performance from a broader player base
* To further build the community and momentum leading towards the [[Steam Early Access]] release.
* to further build the community and momentum leading towards the [[Steam Early Access]] release
* To allow for wider bug hunting and stress-testing of new and existing systems.
* to allow for wider bug hunting and stress-testing of the updated systems


==Content and Features==
==Content and Features==
Based on development progress detailed in [[Dev Builds]] leading up to the "Tech Demo 3" designation, this version is expected to include many of the following advancements over Tech Demo 2:
Tech Demo 3 incorporates several major changes and new features based on the developer's summary and ongoing [[Dev Builds|development]]:
 
* '''Completely Rebuilt [[Magellan Class]] Ship:'''
** features a new overall ship shape
** includes improved and more fleshed-out interior layouts where development has been focussed. This continues the significant progress on the [[Framework]], [[Wall panels]], and flooring for [[Deck|Decks]] C, D, E, F, and G noted in earlier builds ([[Dev Builds|Build 0.225.0.56]] through 0.225.0.88).
 
* '''Overhauled [[Sensors]] UI & Functionality:'''
** the Sensors User Interface has been completely redesigned
** now supports proper and more detailed scanning of celestial objects
** this includes features previously developed such as distinct Short, Medium, and Long Range scan modes, detailed data readouts, functional Orrery Maps on the [[Holoprojector]] (with zoom, scaling, zone lines - [[Dev Builds|Build 0.225.0.50]], 0.225.0.51, 0.225.0.70), detection and display of [[Life and Tech Signatures]] ([[Dev Builds|Build 0.225.0.63]], 0.225.0.69), and surface map functionality ([[Dev Builds|Build 0.225.0.48]])
 
* '''Updated [[Bridge - Scanning & Navigation|Scanning & Navigation Tutorial]]:'''
** the existing tutorial has been updated to reflect the new, expanded Sensors UI and scanning mechanics. This builds upon earlier enhancements to the tutorial system like the 3D hologram breadcrumb trail ([[Dev Builds|Build 0.225.0.90]]).
 
* '''Overhauled [[Galaxy Generation]]:'''
** significant improvements to the system, incorporating more astrophysics principles
** features the "v1.0" implementation of [[Life and Tech Signatures|alien civilisations]] and their detection
** this includes more detailed stellar and planetary data points ([[Dev Builds|Build 0.225.0.30]], 0.225.0.69), advanced astrophysical rules in system generation (Proto-planetary disks, Snow Lines, Roche Limits, etc. - [[Dev Builds|Build 0.225.0.32]], 0.225.0.66, 0.225.0.67]), and diverse [[Star types]] ([[Dev Builds|Build 0.225.0.16]]).
 
* '''[[Conference Room]] YouTube Player:'''
** a functional YouTube player has been implemented in the ship's [[Conference Room]] ([[Dev Builds|Build 0.225.0.17]] and subsequent fixes)
 
* '''Bug Fixes and New Bugs:'''
** includes a "whole load of bug fixes" addressing issues from previous versions
** as a development build, it is also expected to introduce new bugs that players can help identify
 
* '''Continued Interior Development & Features:'''
** further refinements to ship interiors, potentially including elements like the functional main crew lift ([[Dev Builds|Build 0.225.0.42]]), new [[Wall panels|panel types]], LED lighting ([[Dev Builds|Build 0.225.0.80]]), and updated NPC pathing/behaviors ([[Dev Builds|Build 0.225.0.60]], 0.225.0.85)


* '''Advanced Sensors & [[Holoprojector]] Suite:'''
** Overhauled Sensors UI with distinct Short, Medium, and Long Range scan modes and detailed data readouts ([[Dev Builds|Build 0.225.0.46]] through 0.225.0.55, 0.225.0.66, 0.225.0.69, 0.225.0.70).
** Functional Orrery Maps on the Holoprojector with zoom, celestial body scaling, and zone lines (Habitable, Frost, Lava) ([[Dev Builds|Build 0.225.0.50]], 0.225.0.51, 0.225.0.70).
** Detection and display of [[Life and Tech Signatures]] ([[Dev Builds|Build 0.225.0.63]], 0.225.0.69).
** Surface map functionality for planets on Short Range sensors ([[Dev Builds|Build 0.225.0.48]]).
* '''Expanded [[Galaxy Generation]] & Celestial Objects:'''
** More detailed stellar and planetary data points available through scanning ([[Dev Builds|Build 0.225.0.30]], 0.225.0.69).
** Implementation of more astrophysical rules in system generation (e.g., Proto-planetary disks, Snow Lines, Roche Limits, Hill Spheres, Oort Cloud calculations - [[Dev Builds|Build 0.225.0.32]], 0.225.0.66, 0.225.0.67]).
** Inclusion of Kuiper Belts / Scattered Disks and more detailed [[Sol System]] dwarf planets ([[Dev Builds|Build 0.225.0.67]]).
** Groundwork for more diverse [[Star types]] (L,T,Y, T-Tauri, Wolf-Rayet, Neutron Stars, White Dwarfs - [[Dev Builds|Build 0.225.0.16]]) and [[wikipedia:Nanite (Unreal Engine)|Nanite]] tessellation for planet surfaces ([[Dev Builds|Build 0.225.0.70]], 0.225.0.72).
* '''Ship Interior Development:'''
** Significant progress on the [[Framework]], [[Wall panels]], and flooring for [[Deck|Decks]] C, D, E, F, and G, including maintenance tunnels, battery rooms, and other specialized areas ([[Dev Builds|Build 0.225.0.56]] through 0.225.0.88).
** Fully functional main crew lift with call buttons and interior panels ([[Dev Builds|Build 0.225.0.42]], 0.225.0.43, 0.225.0.62).
** New interior elements like LED lighting strips ([[Dev Builds|Build 0.225.0.80]]) and a "snapping guide" system for geometry deployment ([[Dev Builds|Build 0.225.0.80]]).
* '''NPC & Interactive Object Enhancements:'''
** Updated NPC pathing and behaviors (e.g., [[Jonesy]] pathing fixes, [[RM-84]] cleaning logic - [[Dev Builds|Build 0.225.0.60]], 0.225.0.85).
** More interactive props and environmental details (e.g., construction props, barrier tape - [[Dev Builds|Build 0.225.0.72]], 0.225.0.85).
* '''[[Tutorial:Multiplayer Basics|Multiplayer]] Improvements:'''
* '''[[Tutorial:Multiplayer Basics|Multiplayer]] Improvements:'''
** Numerous fixes for synchronization of sensors, player state, ship systems, and [[Galaxy Generation]] on client machines ([[Dev Builds|Build 0.225.0.59]], 0.225.0.60, 0.225.0.61, 0.225.0.74, 0.225.0.82 etc.]).
** ongoing fixes for synchronization and stability in multiplayer sessions are likely included
* '''Enhanced [[Tutorials|Tutorial System]]:'''
** Introduction of a dynamic 3D hologram breadcrumb trail and more robust editing tools for tutorial creation ([[Dev Builds|Build 0.225.0.90]]).
** Progress on Scanning & Navigation tutorial ([[Dev Builds|Build 0.225.0.92]], 0.225.0.94).
* '''General Fixes & Polish:'''
** Numerous bug fixes across various systems, UI elements, and ship interactions.
** Refinements to FTL effects and controls ([[Dev Builds|Build 0.225.0.90]]).


==Successor==
==Successor==
VR Build Demo
The current information suggests the next major public phase after Tech Demo 3 would be a "VR Build Demo," Check [[Roadmap]] for further planned updates


[[Category:Game Versions]]
[[Category:Demos]]
[[Category:Demos]]

Latest revision as of 15:56, 12 May 2026

This page is a Work in Progress as much of the lore/Development for the game is yet to be established.


This page details the third major public Tech Demonstration version of Starship Simulator.

Tech Demo 3 refers to an updated public demonstration version of Starship Simulator developed by Fleetyard Studios. It represents a significant iteration over Tech Demo 2, featuring major overhauls to core galaxy generation systems, a redesign of the Magellan class starship interior and exterior, updates to the Sensors gameplay, and first implementation of the Command gameplay functions. The HUD was notably updated to display "Tech Demo 3" in Build 0.225.0.89, signalling this iteration.

Release and Availability

Though intended for 2024, Tech Demo 3 was delayed to Q2 2025.

A beta version of Tech Demo 3 was announced by Dan Govier on a Dev Stream on 2025-05-11 (Watch here), to be released shortly after the stream for wider public bug hunting before the official demo release.

The public version of Tech Demo 3 (0.225.0.117) was released on 2025-07-09.

Purpose

The primary goals of releasing Tech Demo 3 are:

  • to showcase significant advancements and overhauls in core systems like the ship model, Sensors, and Galaxy Generation since Tech Demo 2
  • to introduce and test newly implemented gameplay mechanics and content arising from these overhauls
  • to gather extensive feedback on these new features, overall stability, and performance from a broader player base
  • to further build the community and momentum leading towards the Steam Early Access release
  • to allow for wider bug hunting and stress-testing of the updated systems

Content and Features

Tech Demo 3 incorporates several major changes and new features based on the developer's summary and ongoing development:

  • Completely Rebuilt Magellan Class Ship:
    • features a new overall ship shape
    • includes improved and more fleshed-out interior layouts where development has been focussed. This continues the significant progress on the Framework, Wall panels, and flooring for Decks C, D, E, F, and G noted in earlier builds (Build 0.225.0.56 through 0.225.0.88).
  • Overhauled Sensors UI & Functionality:
    • the Sensors User Interface has been completely redesigned
    • now supports proper and more detailed scanning of celestial objects
    • this includes features previously developed such as distinct Short, Medium, and Long Range scan modes, detailed data readouts, functional Orrery Maps on the Holoprojector (with zoom, scaling, zone lines - Build 0.225.0.50, 0.225.0.51, 0.225.0.70), detection and display of Life and Tech Signatures (Build 0.225.0.63, 0.225.0.69), and surface map functionality (Build 0.225.0.48)
  • Updated Scanning & Navigation Tutorial:
    • the existing tutorial has been updated to reflect the new, expanded Sensors UI and scanning mechanics. This builds upon earlier enhancements to the tutorial system like the 3D hologram breadcrumb trail (Build 0.225.0.90).
  • Overhauled Galaxy Generation:
    • significant improvements to the system, incorporating more astrophysics principles
    • features the "v1.0" implementation of alien civilisations and their detection
    • this includes more detailed stellar and planetary data points (Build 0.225.0.30, 0.225.0.69), advanced astrophysical rules in system generation (Proto-planetary disks, Snow Lines, Roche Limits, etc. - Build 0.225.0.32, 0.225.0.66, 0.225.0.67]), and diverse Star types (Build 0.225.0.16).
  • Bug Fixes and New Bugs:
    • includes a "whole load of bug fixes" addressing issues from previous versions
    • as a development build, it is also expected to introduce new bugs that players can help identify
  • Multiplayer Improvements:
    • ongoing fixes for synchronization and stability in multiplayer sessions are likely included

Successor

The current information suggests the next major public phase after Tech Demo 3 would be a "VR Build Demo," Check Roadmap for further planned updates