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'''Game Versions'''
This page provides a comprehensive overview of the various public demonstrations, ongoing development builds, planned official releases, and potential platform availability for [[Starship Simulator]].
 
This page details the various public demos, development builds, planned official releases, and potential platform versions for [[Starship Simulator]].


== Public Demos ==
== Public Demos ==
[[Fleetyard Studios]] has released public demos on Steam to showcase progress, gather feedback, and allow players to experience core mechanics. To see any planned patches and releases please check out the [[Roadmap]].
[[Fleetyard Studios]] has strategically released public demos on Steam to showcase development progress, gather valuable community feedback, and allow players to experience core game mechanics. For information on planned updates and releases, please refer to the [[Roadmap]].


=== [[Tech Demo|Tech Demo 1]] ===
=== [[Tech Demo|Tech Demo 1]] ===
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* '''Platform:''' Steam (PC)
* '''Platform:''' Steam (PC)
* '''Status:''' Superseded by Tech Demo 2.
* '''Status:''' Superseded by Tech Demo 2.
* '''Content:''' Served as the first public proof-of-concept, allowing exploration of early ship interiors, basic flight, and showcasing the [[wikipedia:Unreal_Engine|Unreal Engine]] visuals and galaxy engine.
* '''Content:''' Served as the initial public proof-of-concept, enabling early exploration of ship interiors, basic flight, and demonstrating the [[wikipedia:Unreal_Engine|Unreal Engine]] visuals and [[Galaxy Generation|galaxy engine]].


=== [[Tech Demo 2]] ===
=== [[Tech Demo 2]] ===
* '''Released:''' June 19, 2023 (for Steam Next Fest)
* '''Released:''' June 19, 2023 (for Steam Next Fest)
* '''Platform:''' Steam (PC)
* '''Platform:''' Steam (PC)
* '''Status:''' Superseded by the current demo branch (moving towards Tech Demo 3). Was the main public version for an extended period, including the Kickstarter campaign.
* '''Status:''' Superseded by Tech Demo 3. This version served as the primary public release during an extended period, including the [[Kickstarter|Kickstarter campaign]].
* '''Content:''' Featured more interactive elements, including the [[Tutorial:Cold and Dark|Fusion Reactor "Cold & Dark Start" tutorial]], basic [[Helm]] and [[Sensors]] functionality, ship interior exploration, and seamless galaxy travel.
* '''Content:''' Introduced more interactive elements, including the [[Tutorial:Cold and Dark|Fusion Reactor "Cold & Dark Start" tutorial]], fundamental [[Helm]] and [[Sensors]] functionality, expanded ship interior exploration, and seamless galaxy traversal.


=== [[Tech Demo 3]] (Current/Upcoming) ===
=== [[Tech Demo 3]] (Current) ===
* '''Release:''' Expected following the major 0.225.x development cycle (Date TBD - check official announcements).
* '''Release:''' July 9, 2025.
* '''Platform:''' Steam (PC)
* '''Platform:''' Steam (PC)
* '''Status:''' In Development (as of Friday, April 18, 2025). The currently available Steam demo branch receives updates from [[Dev Build|Dev Builds]] periodically, leading towards this refined public version.
* '''Status:''' The current public version of the game, available through Steam.
* '''Content:''' Expected to include significantly overhauled [[Sensors]] systems, refined galaxy generation with real star data integration, updated [[Magellan Class]] geometry and interior layouts developed post-Kickstarter, and numerous bug fixes and quality-of-life improvements based on [[Dev Builds|recent dev builds]]. The HUD was updated to reference "Tech Demo 3" in Build 0.225.0.89.
* '''Content:''' Anticipated to include significantly overhauled [[Sensors]] systems, refined [[Galaxy Generation|galaxy generation]] with real star data integration, updated [[Magellan Class]] geometry and interior layouts developed post-Kickstarter, and numerous bug fixes and quality-of-life improvements based on recent [[Dev Builds]]. The in-game HUD was updated to reference "Tech Demo 3" in [[Dev Builds|Build 0.225.0.89]].


== [[Dev Build|Development Builds]] ==
== [[Dev Build|Development Builds]] ==
* '''Nature:''' Frequent, work-in-progress builds released privately to testers and supporters (via Steam Keys obtained through Kickstarter, [[https://ko-fi.com/starshipsimulator|Ko-fi]], or raffles).
* '''Nature:''' Frequent, work-in-progress builds released privately to dedicated testers and supporters (typically via Steam Keys obtained through [[Kickstarter]], [[https://ko-fi.com/starshipsimulator|Ko-fi]], or promotional raffles).
* '''Content:''' Contain the absolute latest features, changes, and bug fixes, but may be unstable or incomplete.
* '''Content:''' These builds contain the absolute latest features, changes, and bug fixes, but may inherently be unstable, incomplete, or contain known [[Bugs List|bugs]].
* '''Access:''' See the [[Dev Build]] page for details on access.
* '''Access:''' For detailed information on how to gain access, please refer to the [[Dev Build]] page.
* '''History:''' See the [[Dev Builds]] page for detailed changelogs.
* '''History:''' A comprehensive chronological record of changes can be found on the [[Dev Builds]] page, detailing specific updates.


== Planned PC Releases ==
== Planned PC Releases ==
The primary development target is PC ([[wikipedia:Microsoft_Windows|Windows]]), initially distributed via [[wikipedia:Steam_(service)|Steam]].
The primary development target for [[Starship Simulator]] is PC ([[wikipedia:Microsoft_Windows|Windows]]), with initial distribution planned via [[wikipedia:Steam_(service)|Steam]].


=== Steam Early Access ===
=== [[Steam Early Access]] ===
* '''Status:''' Planned.
* '''Status:''' Planned.
* '''Target Timeframe:''' Potentially late 2025 (This is an estimate based on past developer statements and is subject to change; follow official announcements).
* '''Target Timeframe:''' Potentially late 2025 (This is an estimate based on past developer statements and is subject to change; please follow official announcements for definitive dates).
* '''Content:''' Expected to offer a more polished and feature-complete version than the public demos, representing a significant step towards the full release, focusing on the core sandbox experience.
* '''Content:''' Expected to offer a substantially more polished and feature-complete experience than the public demos, representing a significant step towards the full release. The focus will be on delivering a robust core sandbox experience.


=== Full Release (Version 1.0) ===
=== [[Full Release]] (Version 1.0) ===
* '''Status:''' Planned (following Early Access).
* '''Status:''' Planned (to follow the Early Access period).
* '''Business Model:''' Intended to be '''Free-to-Play''' for the base sandbox game (full galaxy, ship simulation, procedural content). No microtransactions are planned.
* '''Business Model:''' The base sandbox game (encompassing the full galaxy, ship simulation, and procedural content) is intended to be '''Free-to-Play'''.
* '''Content:''' Will feature the complete core sandbox experience: fully explorable galaxy, detailed [[Magellan Class]] ship simulation, implemented [[:Category:Departments|Crew Roles]] and [[List of Characters in Starship Simulator#Human NPC Crew|NPCs]], exploration mechanics, and potentially basic first contact scenarios.
* '''Content:''' Will feature the complete core sandbox experience: a fully explorable galaxy, detailed [[Magellan Class]] ship simulation, implemented [[:Category:Departments|Crew Roles]] and [[List of Characters in Starship Simulator#Human NPC Crew|NPCs]], diverse exploration mechanics, and potentially initial [[First Contact]] scenarios.


=== Downloadable Content (DLC) ===
=== [[DLC|Downloadable Content (DLC)]] ===
* '''Status:''' Planned (Post-Version 1.0 Release).
* '''Status:''' Planned (for release post-Version 1.0).
* '''Business Model:''' Intended as paid content to fund ongoing development. Estimated costs cited previously are ~£10 for smaller ships and ~£29.99 for full campaign expansions.
* '''Business Model:''' Intended as paid content, primarily to fund ongoing development and future expansions.
* '''Content:''' Plans include releasing additional starships (potentially smaller vessels suited for solo or small-crew play) and story-driven campaigns (multiple chapters envisaged).
* '''Content:''' Current plans include the release of additional starships (potentially smaller vessels suited for solo or small-crew play) and narrative-driven campaigns (with multiple chapters envisaged).


=== Multiplayer & Server Support ===
=== Multiplayer & Server Support ===
* '''Multiplayer Approach:''' The game is primarily single-player, with online multiplayer offered as a co-operative, session-based experience. Players join a host's ship, each fulfilling a specific role alongside NPCs. [[wikipedia:Steam_(service)|Steam]]'s backend is used for matchmaking initially. Testing has supported 14-16+ players.
* '''Multiplayer Approach:''' While the game maintains a strong single-player focus, online multiplayer is designed as a co-operative, session-based experience. Players can join a host's ship, each fulfilling a specific role alongside [[NPC Gameplay|NPCs]]. [[wikipedia:Steam_(service)|Steam]]'s backend will be utilized for initial matchmaking services. Testing has successfully supported sessions with 14-16+ players.
* '''Dedicated Servers:''' A separate headless client for running dedicated servers is planned, allowing player groups to host persistent sessions.
* '''Dedicated Servers:''' A separate headless client for running dedicated servers is planned, which will allow player groups to host persistent gameplay sessions.
* '''Shared Galaxy (Future Plan):''' A potential future system using external MySQL databases (hosted by player groups) is envisioned to allow different player ships/groups to see each other on the galaxy map, share science data, and communicate via text within a shared persistent galaxy state. Direct real-time interaction between separate player ships is not planned for initial releases.
* '''Shared Galaxy (Future Plan):''' A potential long-term system envisions using external MySQL databases (managed by player groups) to allow different player ships/groups to perceive each other on the galaxy map, share [[Science|scientific data]], and communicate via text within a shared, persistent galaxy state. Direct real-time interaction between entirely separate player ships is not planned for initial releases.


== Other Platforms and Versions ==
== Other Platforms and Versions ==


=== VR Support ===
==VR Support==
* '''Status:''' Planned and funded as a Kickstarter stretch goal.
* '''Status:''' Planned and was a successfully funded [[Kickstarter]] stretch goal.
* '''Details:''' Native VR support is intended for the PC version. The FAQ mentioned releasing a "basic VR concept in the next few months" (relative to the FAQ's writing date), with development likely following major demo updates as indicated on the [[Roadmap]].
* '''Details:''' Native VR support is intended for the PC version of the game. Developer FAQs have previously indicated a "basic VR concept" might be released in the months following their respective writing dates, with more comprehensive VR development likely to follow major demo updates as outlined on the [[Roadmap]].
After the release of [[Tech Demo 3]] on the 9th of July 2025, work began on the VR build in Patch Cycle 0.226.0.0. This included work on integrating VR support with various locomotion and reworks of the menus for VR compatibility. Additionally, some in-game performance enhancements were implemented for better frame rates to help avoid players feeling nauseous while playing.


=== Console Versions ([[wikipedia:PlayStation|PlayStation]] / [[wikipedia:Xbox|Xbox]]) ===
=== Console Versions ([[wikipedia:PlayStation|PlayStation]] / [[wikipedia:Xbox|Xbox]]) ===
* '''Status:''' Not currently planned.
* '''Status:''' Not currently planned.
* '''Details:''' The developers have stated console ports are not an immediate focus but haven't ruled them out entirely for the distant future, depending on development resources and funding post-PC release. An Xbox port is speculated to be potentially easier to implement than PlayStation, but this is unconfirmed.
* '''Details:''' The developers have stated that console ports are not an immediate development focus but have not entirely ruled them out for the distant future. This would depend heavily on development resources and funding availability post-PC release. It has been speculated that an Xbox port might be technically easier to implement than a PlayStation version, though this remains unconfirmed.


=== Other PC Stores ([[wikipedia:Epic_Games_Store|Epic Games Store]]) ===
=== Other PC Stores ([[wikipedia:Epic_Games_Store|Epic Games Store]]) ===
* '''Status:''' Potential future release.
* '''Status:''' Potential future release.
* '''Details:''' A release on other PC storefronts like the Epic Games Store may be considered after the initial Steam launch.
* '''Details:''' A release on other PC storefronts, such as the Epic Games Store, may be considered by [[Fleetyard Studios]] after the initial [[Steam]] launch.


=== [[wikipedia:Linux_kernel|Linux]] / [[wikipedia:macOS|macOS]] ===
=== [[wikipedia:Linux_kernel|Linux]] / [[wikipedia:macOS|macOS]] ===
* '''Status:''' Not officially supported at present.
* '''Status:''' Not officially supported at present.
* '''Details:''' The game reportedly runs on Linux via the Steam Proton compatibility layer, but this is not officially supported by [[Fleetyard Studios]]. There has been no mention of a native Linux or macOS version being planned.
* '''Details:''' The game reportedly runs on Linux via the Steam Proton compatibility layer, but this compatibility is not officially supported by [[Fleetyard Studios]]. There has been no official mention of a native Linux or macOS version being planned.
 
====[https://play.geforcenow.com/games?game-id=12d7f403-574e-412b-8c4a-9cae8bf94d6d&lang=en_GB&asset-id=01_fb2a3eeb-3b49-4a8f-85cb-4c40153553e1 GeForce Now]====
* '''Status''' On ''2026-03-05'' [[Fleetyard Studios]] [https://discord.com/channels/823957955443163146/823963571149864970/1479086119604850751 announced] on verious media platform that the game is offically avalible on the '''[https://play.geforcenow.com/games?game-id=12d7f403-574e-412b-8c4a-9cae8bf94d6d&lang=en_GB&asset-id=01_fb2a3eeb-3b49-4a8f-85cb-4c40153553e1 GeForce Now]''' Cloud Gaming Service Giving user on MacOS and Linux who have not been able to play the game on their systems a way to access. This only being avalible for the Demo version of the game and will not have access to the [[Dev Build|Dev Builds]] Available.


[[Category:Development]]
[[Category:Development]]
[[Category:Starship Simulator]]
[[Category:Starship Simulator]]

Latest revision as of 11:28, 14 March 2026

NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.

Current Public Demo: Tech Demo 3


This page provides a comprehensive overview of the various public demonstrations, ongoing development builds, planned official releases, and potential platform availability for Starship Simulator.

Public Demos

Fleetyard Studios has strategically released public demos on Steam to showcase development progress, gather valuable community feedback, and allow players to experience core game mechanics. For information on planned updates and releases, please refer to the Roadmap.

Tech Demo 1

  • Released: October 3, 2022 (approx.)
  • Platform: Steam (PC)
  • Status: Superseded by Tech Demo 2.
  • Content: Served as the initial public proof-of-concept, enabling early exploration of ship interiors, basic flight, and demonstrating the Unreal Engine visuals and galaxy engine.

Tech Demo 2

  • Released: June 19, 2023 (for Steam Next Fest)
  • Platform: Steam (PC)
  • Status: Superseded by Tech Demo 3. This version served as the primary public release during an extended period, including the Kickstarter campaign.
  • Content: Introduced more interactive elements, including the Fusion Reactor "Cold & Dark Start" tutorial, fundamental Helm and Sensors functionality, expanded ship interior exploration, and seamless galaxy traversal.

Tech Demo 3 (Current)

  • Release: July 9, 2025.
  • Platform: Steam (PC)
  • Status: The current public version of the game, available through Steam.
  • Content: Anticipated to include significantly overhauled Sensors systems, refined galaxy generation with real star data integration, updated Magellan Class geometry and interior layouts developed post-Kickstarter, and numerous bug fixes and quality-of-life improvements based on recent Dev Builds. The in-game HUD was updated to reference "Tech Demo 3" in Build 0.225.0.89.

Development Builds

  • Nature: Frequent, work-in-progress builds released privately to dedicated testers and supporters (typically via Steam Keys obtained through Kickstarter, [[1]], or promotional raffles).
  • Content: These builds contain the absolute latest features, changes, and bug fixes, but may inherently be unstable, incomplete, or contain known bugs.
  • Access: For detailed information on how to gain access, please refer to the Dev Build page.
  • History: A comprehensive chronological record of changes can be found on the Dev Builds page, detailing specific updates.

Planned PC Releases

The primary development target for Starship Simulator is PC (Windows), with initial distribution planned via Steam.

Steam Early Access

  • Status: Planned.
  • Target Timeframe: Potentially late 2025 (This is an estimate based on past developer statements and is subject to change; please follow official announcements for definitive dates).
  • Content: Expected to offer a substantially more polished and feature-complete experience than the public demos, representing a significant step towards the full release. The focus will be on delivering a robust core sandbox experience.

Full Release (Version 1.0)

  • Status: Planned (to follow the Early Access period).
  • Business Model: The base sandbox game (encompassing the full galaxy, ship simulation, and procedural content) is intended to be Free-to-Play.
  • Content: Will feature the complete core sandbox experience: a fully explorable galaxy, detailed Magellan Class ship simulation, implemented Crew Roles and NPCs, diverse exploration mechanics, and potentially initial First Contact scenarios.

Downloadable Content (DLC)

  • Status: Planned (for release post-Version 1.0).
  • Business Model: Intended as paid content, primarily to fund ongoing development and future expansions.
  • Content: Current plans include the release of additional starships (potentially smaller vessels suited for solo or small-crew play) and narrative-driven campaigns (with multiple chapters envisaged).

Multiplayer & Server Support

  • Multiplayer Approach: While the game maintains a strong single-player focus, online multiplayer is designed as a co-operative, session-based experience. Players can join a host's ship, each fulfilling a specific role alongside NPCs. Steam's backend will be utilized for initial matchmaking services. Testing has successfully supported sessions with 14-16+ players.
  • Dedicated Servers: A separate headless client for running dedicated servers is planned, which will allow player groups to host persistent gameplay sessions.
  • Shared Galaxy (Future Plan): A potential long-term system envisions using external MySQL databases (managed by player groups) to allow different player ships/groups to perceive each other on the galaxy map, share scientific data, and communicate via text within a shared, persistent galaxy state. Direct real-time interaction between entirely separate player ships is not planned for initial releases.

Other Platforms and Versions

VR Support

  • Status: Planned and was a successfully funded Kickstarter stretch goal.
  • Details: Native VR support is intended for the PC version of the game. Developer FAQs have previously indicated a "basic VR concept" might be released in the months following their respective writing dates, with more comprehensive VR development likely to follow major demo updates as outlined on the Roadmap.

After the release of Tech Demo 3 on the 9th of July 2025, work began on the VR build in Patch Cycle 0.226.0.0. This included work on integrating VR support with various locomotion and reworks of the menus for VR compatibility. Additionally, some in-game performance enhancements were implemented for better frame rates to help avoid players feeling nauseous while playing.

Console Versions (PlayStation / Xbox)

  • Status: Not currently planned.
  • Details: The developers have stated that console ports are not an immediate development focus but have not entirely ruled them out for the distant future. This would depend heavily on development resources and funding availability post-PC release. It has been speculated that an Xbox port might be technically easier to implement than a PlayStation version, though this remains unconfirmed.

Other PC Stores (Epic Games Store)

  • Status: Potential future release.
  • Details: A release on other PC storefronts, such as the Epic Games Store, may be considered by Fleetyard Studios after the initial Steam launch.

Linux / macOS

  • Status: Not officially supported at present.
  • Details: The game reportedly runs on Linux via the Steam Proton compatibility layer, but this compatibility is not officially supported by Fleetyard Studios. There has been no official mention of a native Linux or macOS version being planned.

GeForce Now

  • Status On 2026-03-05 Fleetyard Studios announced on verious media platform that the game is offically avalible on the GeForce Now Cloud Gaming Service Giving user on MacOS and Linux who have not been able to play the game on their systems a way to access. This only being avalible for the Demo version of the game and will not have access to the Dev Builds Available.