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This roadmap provides an overview of [[Starship Simulator]]'s planned development milestones, including new features, systems, and major patch cycles as it moves toward Early Access. Each update introduces new gameplay mechanics, ship interior improvements, galactic systems, and quality-of-life enhancements, giving players a clear view of how the simulation is evolving. | This roadmap provides an overview of [[Starship Simulator]]'s planned development milestones, including new features, systems, and major patch cycles as it moves toward Early Access. Each update introduces new gameplay mechanics, ship interior improvements, galactic systems, and quality-of-life enhancements, giving players a clear view of how the simulation is evolving. | ||
Revision as of 17:41, 16 April 2025
This roadmap provides an overview of Starship Simulator's planned development milestones, including new features, systems, and major patch cycles as it moves toward Early Access. Each update introduces new gameplay mechanics, ship interior improvements, galactic systems, and quality-of-life enhancements, giving players a clear view of how the simulation is evolving.
High-Level Overview
Following the successful completion of their Kickstarter campaign, Fleetyard's focus is now on increasing the size of their team while working toward the release of Early Access.
Planned Early Access Features
- The Magellan Class vessel finished and polished
- Full NPC crew implemented
- All major player roles implemented, with per-department task generation
- VR mode implemented and polished
- Shuttles implemented
- Explorable procedural alien ship/station interiors
- Planetary landings via shuttle
- Ship vs Ship standalone game mode where the objective is to capture the opponent's bridge
Patch Cycle 0.225.0.0 — The Drake Equation
Objectives
- Remodel the Magellan Class vessel — Streamlined design with visible FTL hardware
- Galaxy Generation Improvements — Including life-generation framework
- Sensors Interface Overhaul — New UI with planetary scan mode
Patch Version 0.225.1.0
New Galaxy Additions
- Added Roche Limit calculations to star system generation
- Introduced life-generation framework; alien races appear as text descriptions
- Switched stellar data to the Gaia catalogue with a 2000 light-year range
- Added Kuiper Belt-style objects to star systems
- Implemented Hill Sphere, Orbital Period, and Orbital Velocity calculations
New Gameplay Features
- Enabled scanning of planets for surface data
- Added the ability to search and plot courses to distant sectors
- Added environmental elements like floor dirt
- Introduced a Roomba to clean the floors
Ship Interior Updates
- Added 3D planetary scanning holograms to the bridge holo-display
- Installed new wall panels
- Recreated VIP crew corridor structure
- Completed B Deck corridor and security desk
- Built new corridor and room layouts for D and E Decks
- Constructed a functional B-F lift
- Completed C Deck corridor panelling
- Added the ship's cat
- Planted flora in all available planters
Polish and Improvements
- Overhauled the Sensors console UI using UNOS design principles
- Updated the scanning and navigation tutorial
- Added keyboard indicators to tutorial textbox
- Improved holo-display with zoom and habitable Zone visual markers
- Added new names to the credits
- Enabled Steam Cloud Saves
- Created updated deck maps
Accessibility
- Added Headbob mode setting (disabled by default)
- Included right-click zoom under accessibility controls
- Provided multiple crosshair style options
Exterior Ship Model
- Created a new external hull design
- Increased vertical spacing between decks
- Built floor cavities in the ship structure in preparation for damage modeling
Delayed to Next Patch
- Atmospheric chemicals in planetary scans
- Atmospheric pressure readings
- Oceanic chemical data
- Greenhouse effect calculations
- Default ship security code setting in customization
→ Entering Testing Phase for Demo Update
Patch Cycle 0.226.0.0 — Taking Command
Objectives
- Apply final polish to the bridge interior
- Add two NPC crewmembers to the bridge with a basic command interface
- Enable generation of moons in star systems
Patch Version 0.226.1.0
New Galaxy Additions
- Enhance system data structure to support moons
- Add moons to star systems
- Introduce a star system designer tool
- Add support for saving/loading multiple custom systems
New Gameplay Features
- Enable spawning of Science and Helm NPCs on the bridge
- Add ability to issue basic commands to bridge NPCs
- Implement physical interaction with the holo-display
Ship Interior Updates
- Remove structural beam from bridge windows
- Add missing consoles to bridge alcoves
- Implement placeholder UI for:
- Tactical console (weapons)
- Communications
- Engineering
- Defence
- Internal Security
- Environmental Control
- Build holo-display hardware
- Remodel the bridge ceiling with a central window
Polish and Improvements
- Implement keybinding system
- Add full controller support
- Improve Steam Deck compatibility
Exterior Ship Model
- Continue refinement of the exterior ship model
→ Final Testing for Demo Update #3
Patch Cycle 0.227.0.0 — Sublight Engines
Objectives
This update focuses on adding proper sublight flight controls to the game, along with small objects in star systems that can be navigated around — and even collided with — at sublight speeds. This includes features like asteroids and moons.
Patch Version 0.227.1.0
New Galaxy Additions
- Overhaul how exterior space is handled to improve floating point precision and allow physical collisions with objects
- Add asteroids to star systems
- Add comets to star systems
New Gameplay Features
- Introduce sublight flight controls with full controller support
- Add procedurally generated wormholes (stable and unstable variants); destinations remain unknown until entered
- Enable players to sit on A Deck benches and lounge sofas
- Add short-range scanning mode to the sensors console for scanning comets and asteroids, with results displayed on the holo-display
Ship Interior Updates
- Expand Helm console screen space and information display
- Model a new bathroom for the empty room on A Deck
- Model the VIP lounge bathroom
Polish and Improvements
- Relocate Bridge window controls to the Environmental Controls station in the side alcove
- Introduce a nested tree format for listing star system objects, improving readability and reducing screen clutter
- Integrate sublight engines and RCS systems into the ship's electrical system
- Add off-screen target arrows to the Helm UI to improve navigational clarity
Exterior Ship Model
- Continue development and refinement of the exterior ship model
External Links
Website
Steam
Ko-fi
Kickstarter
YouTube
X (Twitter)
Discord
Join Discord
Facebook