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This page serves as a '''glossary''' for terms and phrases used in the ''Starship Simulator'' wiki.
This page serves as a '''glossary''' for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki.


==Construction==
== Acronyms and Abbreviations ==
*'''Bow:''' The front of the ship.
*'''AU:''' Astronomical Unit. A unit of distance roughly equal to the average distance between the Earth and the Sun.
*'''Bulkhead:''' The doors and walls of a ship.
*'''BST:''' British Summer Time (UTC+1). The time zone observed in the UK during summer months, relevant for [[Developer Live Streams|Dev Stream]] schedules.
*'''Corridor:''' A long room, usually connecting between rooms or from ring to ring.
*'''CAD:''' [[#CAD|Computer-Aided Design]]. Software used for creating 2D and 3D models.
*'''Deck:''' The floor on a starship. The ceiling is called the overhead deck. Each storey is also referred to as a deck and is designated a letter or number to help navigation.
*'''EVA:''' Extravehicular Activity. Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.
*'''Framework:''' The metalwork and points used to construct the starship.
*'''FTL:''' Faster-Than-Light. Travel or effects exceeding the speed of light in vacuum (c). See [[#Alcubierre Drive|Alcubierre Drive]].
*'''Hull:''' The outer shell and plating of the ship.
*'''GMT:''' Greenwich Mean Time (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Developer Live Streams|Dev Stream]] schedules.
*'''Keel:''' The bottom of the ship.
*'''GPS:''' [[Sensors Tutorial#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing.
*'''Ring:''' The circular corridors on the starship decks, usually surrounding the central rooms.
*'''HUD:''' Heads-Up Display. Information overlaid onto the player's first-person view.
*'''Stern:''' The rear of the ship.
*'''LY:''' Light Year. The distance light travels in a vacuum in one Julian year.
*'''Tack:''' The small writing used to designate wall panels, often used to locate systems behind panels.
*'''NPC:''' Non-Player Character. Characters within the game controlled by the computer/AI rather than a human player.
*'''RCS:''' [[#RCS Thrusters|Reaction Control System]]. Thrusters used for fine attitude control and maneuvering of the starship.
*'''SQL:''' Structured Query Language. A database language mentioned in relation to game data handling (e.g., Backer Stars, Credits).
*'''UE5:''' [[Unreal Engine 5]]. The game engine used to develop Starship Simulator.
*'''UNSF:''' [[United Nations Space Fleet]]. The human organization operating the player's starship.
*'''UTC:''' Coordinated Universal Time. The primary time standard by which the world regulates clocks and time.
*'''WIP:''' Work In Progress. Indicates a feature or area that is not yet complete.


==Development==
== Construction ==
*'''Blueprint:''' The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.
*'''Bow:''' The front section of the [[starship]]. See also [[#Forward|Forward]].
*'''CAD:''' Computer-Aided Design software, is a tool used to create and modify 2D and 3D digital models for engineering projects.
*'''Bulkhead:''' Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.
*'''Sketchup:''' The CAD software used to create starship models in Starship Simulator.
*'''Corridor:''' An internal passageway connecting different rooms or sections of a [[#Deck|deck]], or connecting different [[#Ring|rings]].
*'''Unreal:''' [[Unreal 5]] is the engine being used to build Starship Simulator.
*'''Deck:''' A primary level or floor within the starship (e.g., [[A_Deck]], [[B_Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead).
*'''Framework:''' The underlying structural skeleton of the starship, often visible during construction phases or behind panels.
*'''Hull:''' The outermost layer or shell of the starship, providing protection from the space environment.
*'''Keel:''' The lowermost structural element along the centerline of the ship's hull, often extending ventrally.
*'''Nacelle:''' External pods, typically housing main propulsion elements like engines or components of the [[#Alcubierre Drive|FTL drive]].
*'''Ring:''' Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).
*'''Stern:''' The rear section of the starship. See also [[#Aft|Aft]].
*'''Tack:''' Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.


==Directions==
== Development ==
*'''Aft:''' Toward the back side of the vessel, towards the stern.
*'''Blueprint:''' The Blueprint Visual Scripting system in [[#Unreal Engine 5|Unreal Engine]] is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. ''(Term from other version)''
*'''Dorsal:''' Toward the top of the vessel.
*'''CAD:''' Computer-Aided Design software, is a tool used to create and modify 2D and 3D digital models for engineering projects, such as starship design. ''(Term from other version)''
*'''Forward:''' Toward the front side of the vessel, towards the bow.
*'''Sketchup:''' A specific [[#CAD|CAD]] software mentioned as being used to create starship models for Starship Simulator. ''(Term from other version)''
*'''Inboard:''' Toward the side of the room closer to the vessel's centre.
*'''Unreal Engine 5:''' The specific version of the Unreal Engine game engine used to build Starship Simulator. See also [[#UE5|UE5]]. ''(Term from other version, linked to Acronym)''
*'''Outboard:''' Toward the side of the room closer to the hull.
*'''Port:''' Toward the left part of the ship.
*'''Starboard:''' Toward the right part of the ship.
*'''Ventral:''' Toward the keel of the ship


==Personnel==
== Directions ''(In relation to Ship)'' ==
*'''Admiral:''' A high ranking official in the UNSF, serving as a flag officer.
*'''Aft:''' Toward the rear end ([[#Stern|stern]]) of the starship.
*'''Ambassador:''' A political and diplomatic envoy, often representing a political faction.
*'''Dorsal:''' Toward the top or "back" of the starship (relative to its usual orientation).
*'''Cadet:''' An student in the process of becoming an officer.
*'''Forward:''' Toward the front end ([[#Bow|bow]]) of the starship.
*'''Captain:''' Responsible for the whole conduct and good government of the ship. The ships company of crew and officers are commanded by the captain.
*'''Inboard:''' Toward the centerline or center of the starship deck/room.
*'''Civilian:''' A non-enlisted member of crew who is not a member of the [[United Nations Space Fleet]].
*'''Outboard:''' Toward the outer edge or [[#Hull|hull]] of the starship deck/room.
*'''Commander:''' A senior commissioned officer of crew, usually the Executive Officer or officer in charge of a specific group or task. On a starship, they report directly to the captain.
*'''Port:''' The left side of the starship when facing [[#Forward|forward]].
*'''Commissioned Officer:''' A position of authority within the UNSF.
*'''Starboard:''' The right side of the starship when facing [[#Forward|forward]].
*'''Enlisted:''' Any member of the UNSF with a rank below that of an officer.
*'''Ventral:''' Toward the bottom or "belly" ([[#Keel|keel]]) of the starship.
*'''Ensign:''' The lowest rank of the junior officers. Most cadets are granted the rank of ensign upon completion of the officer training program.
*'''Lieutenant:''' The highest rank of the junior officers, usually granted to officers whose duties include the oversight of other crewmembers.
*'''Lieutenant Commander:''' A senior commissioned officer, serving as a junior level commander. They are often assigned as department heads and report directly to the executive officer.


==Piloting==
== Gameplay Terms ==
*'''Pitch:''' The vertical rotation of a ship.
*'''Cold & Dark Start:''' The detailed procedure for starting the ship's [[#Fusion Reactor|Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial in the game.
*'''Roll:''' A rotation around the axis running from the nose to the tail of the vehicle
*'''Dev Build:''' [[Development Build]]. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Build Update History]].
*'''Yaw:''' The horizontal rotation of a ship.
*'''First Contact:''' The initial encounter and interaction with a previously unknown alien civilization. Often involves diplomacy via dialogue choices.
*'''Knowledge Level:''' A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range). See [[Sensors Tutorial]].
*'''Life Signature:''' Indication of biological life detected on a celestial body, typically requiring a Level 3 [[#Short Range Scan|Short Range Scan]] to confirm. Visible on the [[#Sensors|Sensors]] UI.
*'''Long Range Survey:''' An initial scan performed by [[#Sensors|Long Range Sensors]] on a distant star system to gain Level 1 knowledge.
*'''Medium Range Scan:''' A scan performed by [[#Sensors|Medium Range Sensors]] within the current star system to gain Level 2 knowledge. Sometimes referred to as the "Honk".
*'''NPC:''' See [[#Acronyms and Abbreviations|Acronyms]].
*'''Short Range Scan:''' A detailed scan performed by [[#Sensors|Short Range Sensors]] on a nearby object to gain Level 3 knowledge.
*'''Tech Signature:''' Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 [[#Long Range Survey|Long Range Survey]] to initially identify. Visible on the [[#Sensors|Sensors]] UI.
*'''Tech Demo:''' A public demonstration version of the game released during development. See [[Tech Demo 1]], [[Tech Demo 2]].
*'''WIP:''' See [[#Acronyms and Abbreviations|Acronyms]].
 
== Lore / Organizations ==
*'''Fleetyard Studios:''' The independent [[Developers|developer]] of Starship Simulator.
*'''Magellan Class:''' The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]].
*'''Sol System:''' The home star system of humanity, containing [[Earth]].
*'''United Nations Space Fleet (UNSF):''' The human organization, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration. See [[United Nations Space Fleet]].
*'''UNSF Magellan:''' The default name of the primary player-operated [[Magellan Class]] starship.
 
== Personnel ==
*'''Admiral:''' A high-ranking flag officer in the [[United Nations Space Fleet|UNSF]], outranking Captains.
*'''Ambassador:''' An official envoy, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).
*'''Cadet:''' A student in the process of becoming a [[#Commissioned Officer|commissioned officer]]. ''(Term from other version)''
*'''Captain:''' The commanding officer responsible for the whole conduct and good government of the [[starship]]. The ship's company of crew and officers are commanded by the captain, who reports to the Admiralty. ''(Definition enhanced from other version)''
*'''Civilian:''' Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialized researchers.
*'''Commander:''' A senior commissioned rank, often held by the [[#Executive Officer (XO)|Executive Officer]] or an officer in charge of a specific group or task. On a starship, they report directly to the captain. ''(Definition enhanced from other version)''
*'''Commissioned Officer:''' Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads).
*'''Doctor:''' The primary medical officer responsible for the physical health of the crew.
*'''Engineer:''' Crew member responsible for the maintenance, repair, and operation of the ship's technical systems, including the [[#Fusion Reactor|reactor]] and [[#Alcubierre Drive|FTL drive]]. Based in [[Engineering Decks|Engineering]].
*'''Enlisted:''' Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers. ''(Definition slightly enhanced from other version)''
*'''Ensign:''' The most junior rank of [[#Commissioned Officer|commissioned officer]]. Most cadets are granted the rank of ensign upon completion of officer training programs. ''(Definition enhanced from other version)''
*'''Executive Officer (XO):''' Second-in-command of the starship, typically holding the rank of [[#Commander|Commander]]. Reports directly to the [[#Captain|Captain]].
*'''Lieutenant:''' A junior commissioned officer rank, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crewmembers, such as departmental supervision. ''(Definition enhanced from other version)''
*'''Lieutenant Commander:''' A mid-level commissioned officer rank, senior to Lieutenant. Often serve as department heads and report directly to the [[#Executive Officer (XO)|Executive Officer]].
*'''Morale Officer:''' Crew member responsible for the crew's mental well-being, potentially serving as chef and/or bartender, listening to concerns.
*'''Pilot:''' Crew member operating the [[#Helm / Navigation|Helm]] station on the [[Bridge]], responsible for maneuvering the ship, piloting shuttles, and executing FTL jumps.
*'''Science Officer:''' Crew member operating the [[#Sensors|Sensors]] station on the [[Bridge]] and working in [[Science Labs]], responsible for scanning, data analysis, and research.
*'''Security Officer:''' Crew member responsible for internal ship security, operating the [[Brig]], and potentially serving on away teams. Uses [[#Internal Security Systems|Internal Security Systems]].
*'''Tactical Officer:''' Crew member operating the Tactical station on the [[Bridge]], responsible for ship's defenses ([[#Tactical Systems|shields]]) and weaponry during combat situations.
 
== Physics Concepts ==
*'''Alcubierre Drive:''' A theoretical concept for achieving effective [[#FTL|FTL]] travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a 'warp bubble'. The likely inspiration for the game's FTL system. See [[Alcubierre Drive]].
*'''Equilibrium Temperature:''' The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.
*'''Exotic Matter:''' Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the [[#Alcubierre Drive|Alcubierre Drive]] or stable wormholes.
*'''Habitable Zone:''' The region around a star where conditions might be suitable for liquid water to exist on a planet's surface, a key factor in searching for Earth-like worlds.
*'''Hill Sphere:''' The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems.
*'''Negative Energy / Negative Mass:''' Hypothetical forms of energy/mass required by some theoretical physics concepts like the [[#Alcubierre Drive|Alcubierre Drive]]. Violates known energy conditions and has not been observed.
*'''Roche Limit:''' The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body's tidal forces exceeding the first body's gravitational self-attraction. Relevant for ring formation and close orbits.
 
== Piloting ==
Describes the six degrees of freedom for starship movement in three-dimensional space.
 
=== Rotational Movement ===
These terms describe changes in the ship's orientation around its axes.
*'''Pitch:''' The angular (rotational) up-or-down movement of the starship's [[#Bow|bow]] relative to its lateral (side-to-side) axis.
*'''Roll:''' The angular (rotational) movement of the starship around its longitudinal axis (running from [[#Bow|bow]] to [[#Stern|stern]]), causing a wing-dip motion.
*'''Yaw:''' The angular (rotational) left-or-right movement of the starship's [[#Bow|bow]] relative to its vertical axis.
 
=== Translational Movement ===
These terms describe changes in the ship's position along its axes without changing orientation.
*'''Heave:''' The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical [[#RCS Thrusters|RCS Thrusters]]. Sometimes called vertical translation.
*'''Surge:''' The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.
*'''Sway:''' The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral [[#RCS Thrusters|RCS Thrusters]]. Commonly referred to as strafing or lateral translation.
 
== Technology / Ship Systems ==
*'''Alcubierre Drive:''' The [[#FTL|Faster-Than-Light]] propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]].
*'''Cryogenic Storage:''' Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures, located in [[Engineering Decks|Engineering]]. See [[Cryogenic Storage]].
*'''Fusion Reactor:''' The primary power source for the [[Magellan Class]] starship, located on [[F_Deck]]. See [[Fusion Reactor]].
*'''Helm / Navigation:''' The [[Bridge]] console and associated systems responsible for controlling the ship's movement, course plotting, and FTL engagement. See [[Helm / Navigation]].
*'''Holoprojector:''' The large holographic display unit located in the center of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information.
*'''Internal Security Systems:''' Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]).
*'''Main Crew Lift:''' The primary elevator connecting decks B through F.
*'''MIDI Interface:''' Musical Instrument Digital Interface. Used in-game to allow players to play the [[VIP_piano]] using a real-world MIDI keyboard connected to their computer.
*'''Power Distribution:''' The network of conduits, batteries, and control systems distributing energy from the [[#Fusion Reactor|reactor]] to all other systems. Includes panels like the one near the [[Bridge]] entrance.
*'''RCS Thrusters:''' Reaction Control System. Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.
*'''Sensors:''' The suite of instruments used for detecting and analyzing objects across various ranges and providing detailed information. See [[Sensors Tutorial]].
*'''Ship Lighting:''' The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.
*'''Tactical Systems:''' Systems related to combat, including shields and weapons (largely planned features).


[[Category:Help pages]]
[[Category:Help pages]]
[[Category:Glossary]]
[[Category:Lists]]

Revision as of 13:51, 13 April 2025

This page serves as a glossary for terms, phrases, and acronyms used within Starship Simulator and this wiki.

Acronyms and Abbreviations

  • AU: Astronomical Unit. A unit of distance roughly equal to the average distance between the Earth and the Sun.
  • BST: British Summer Time (UTC+1). The time zone observed in the UK during summer months, relevant for Dev Stream schedules.
  • CAD: Computer-Aided Design. Software used for creating 2D and 3D models.
  • EVA: Extravehicular Activity. Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.
  • FTL: Faster-Than-Light. Travel or effects exceeding the speed of light in vacuum (c). See Alcubierre Drive.
  • GMT: Greenwich Mean Time (UTC+0). The standard time zone observed in the UK during winter months, relevant for Dev Stream schedules.
  • GPS: Galactic Positioning System. One of the main Sensors modes, used for large-scale galactic navigation and coordinate viewing.
  • HUD: Heads-Up Display. Information overlaid onto the player's first-person view.
  • LY: Light Year. The distance light travels in a vacuum in one Julian year.
  • NPC: Non-Player Character. Characters within the game controlled by the computer/AI rather than a human player.
  • RCS: Reaction Control System. Thrusters used for fine attitude control and maneuvering of the starship.
  • SQL: Structured Query Language. A database language mentioned in relation to game data handling (e.g., Backer Stars, Credits).
  • UE5: Unreal Engine 5. The game engine used to develop Starship Simulator.
  • UNSF: United Nations Space Fleet. The human organization operating the player's starship.
  • UTC: Coordinated Universal Time. The primary time standard by which the world regulates clocks and time.
  • WIP: Work In Progress. Indicates a feature or area that is not yet complete.

Construction

  • Bow: The front section of the starship. See also Forward.
  • Bulkhead: Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.
  • Corridor: An internal passageway connecting different rooms or sections of a deck, or connecting different rings.
  • Deck: A primary level or floor within the starship (e.g., A_Deck, B_Deck). The term can also refer to the floor surface itself (the ceiling being the overhead).
  • Framework: The underlying structural skeleton of the starship, often visible during construction phases or behind panels.
  • Hull: The outermost layer or shell of the starship, providing protection from the space environment.
  • Keel: The lowermost structural element along the centerline of the ship's hull, often extending ventrally.
  • Nacelle: External pods, typically housing main propulsion elements like engines or components of the FTL drive.
  • Ring: Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).
  • Stern: The rear section of the starship. See also Aft.
  • Tack: Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.

Development

  • Blueprint: The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. (Term from other version)
  • CAD: Computer-Aided Design software, is a tool used to create and modify 2D and 3D digital models for engineering projects, such as starship design. (Term from other version)
  • Sketchup: A specific CAD software mentioned as being used to create starship models for Starship Simulator. (Term from other version)
  • Unreal Engine 5: The specific version of the Unreal Engine game engine used to build Starship Simulator. See also UE5. (Term from other version, linked to Acronym)

Directions (In relation to Ship)

  • Aft: Toward the rear end (stern) of the starship.
  • Dorsal: Toward the top or "back" of the starship (relative to its usual orientation).
  • Forward: Toward the front end (bow) of the starship.
  • Inboard: Toward the centerline or center of the starship deck/room.
  • Outboard: Toward the outer edge or hull of the starship deck/room.
  • Port: The left side of the starship when facing forward.
  • Starboard: The right side of the starship when facing forward.
  • Ventral: Toward the bottom or "belly" (keel) of the starship.

Gameplay Terms

  • Cold & Dark Start: The detailed procedure for starting the ship's Fusion Reactor and bringing all systems online from a powered-down state. A key tutorial in the game.
  • Dev Build: Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See Dev Build Update History.
  • First Contact: The initial encounter and interaction with a previously unknown alien civilization. Often involves diplomacy via dialogue choices.
  • Knowledge Level: A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range). See Sensors Tutorial.
  • Life Signature: Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.
  • Long Range Survey: An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.
  • Medium Range Scan: A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the "Honk".
  • NPC: See Acronyms.
  • Short Range Scan: A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.
  • Tech Signature: Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.
  • Tech Demo: A public demonstration version of the game released during development. See Tech Demo 1, Tech Demo 2.
  • WIP: See Acronyms.

Lore / Organizations

  • Fleetyard Studios: The independent developer of Starship Simulator.
  • Magellan Class: The class of the first UNSF deep space exploration vessel featured in the game. See Magellan Class.
  • Sol System: The home star system of humanity, containing Earth.
  • United Nations Space Fleet (UNSF): The human organization, likely descended from the modern UN, responsible for operating the Magellan Class starship and conducting deep space exploration. See United Nations Space Fleet.
  • UNSF Magellan: The default name of the primary player-operated Magellan Class starship.

Personnel

  • Admiral: A high-ranking flag officer in the UNSF, outranking Captains.
  • Ambassador: An official envoy, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).
  • Cadet: A student in the process of becoming a commissioned officer. (Term from other version)
  • Captain: The commanding officer responsible for the whole conduct and good government of the starship. The ship's company of crew and officers are commanded by the captain, who reports to the Admiralty. (Definition enhanced from other version)
  • Civilian: Personnel aboard the ship who are not enlisted members of the UNSF, such as passengers or potentially some specialized researchers.
  • Commander: A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the captain. (Definition enhanced from other version)
  • Commissioned Officer: Personnel holding rank and authority granted by the UNSF, typically having undergone specific training (e.g., officers serving on the Bridge or as department heads).
  • Doctor: The primary medical officer responsible for the physical health of the crew.
  • Engineer: Crew member responsible for the maintenance, repair, and operation of the ship's technical systems, including the reactor and FTL drive. Based in Engineering.
  • Enlisted: Any member of the UNSF with a rank below that of an officer. They perform many essential duties under the supervision of officers. (Definition slightly enhanced from other version)
  • Ensign: The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs. (Definition enhanced from other version)
  • Executive Officer (XO): Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.
  • Lieutenant: A junior commissioned officer rank, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crewmembers, such as departmental supervision. (Definition enhanced from other version)
  • Lieutenant Commander: A mid-level commissioned officer rank, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.
  • Morale Officer: Crew member responsible for the crew's mental well-being, potentially serving as chef and/or bartender, listening to concerns.
  • Pilot: Crew member operating the Helm station on the Bridge, responsible for maneuvering the ship, piloting shuttles, and executing FTL jumps.
  • Science Officer: Crew member operating the Sensors station on the Bridge and working in Science Labs, responsible for scanning, data analysis, and research.
  • Security Officer: Crew member responsible for internal ship security, operating the Brig, and potentially serving on away teams. Uses Internal Security Systems.
  • Tactical Officer: Crew member operating the Tactical station on the Bridge, responsible for ship's defenses (shields) and weaponry during combat situations.

Physics Concepts

  • Alcubierre Drive: A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a 'warp bubble'. The likely inspiration for the game's FTL system. See Alcubierre Drive.
  • Equilibrium Temperature: The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.
  • Exotic Matter: Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.
  • Habitable Zone: The region around a star where conditions might be suitable for liquid water to exist on a planet's surface, a key factor in searching for Earth-like worlds.
  • Hill Sphere: The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems.
  • Negative Energy / Negative Mass: Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed.
  • Roche Limit: The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body's tidal forces exceeding the first body's gravitational self-attraction. Relevant for ring formation and close orbits.

Piloting

Describes the six degrees of freedom for starship movement in three-dimensional space.

Rotational Movement

These terms describe changes in the ship's orientation around its axes.

  • Pitch: The angular (rotational) up-or-down movement of the starship's bow relative to its lateral (side-to-side) axis.
  • Roll: The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion.
  • Yaw: The angular (rotational) left-or-right movement of the starship's bow relative to its vertical axis.

Translational Movement

These terms describe changes in the ship's position along its axes without changing orientation.

  • Heave: The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.
  • Surge: The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.
  • Sway: The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.

Technology / Ship Systems

  • Alcubierre Drive: The Faster-Than-Light propulsion system used by the Magellan Class. See Alcubierre Drive.
  • Cryogenic Storage: Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures, located in Engineering. See Cryogenic Storage.
  • Fusion Reactor: The primary power source for the Magellan Class starship, located on F_Deck. See Fusion Reactor.
  • Helm / Navigation: The Bridge console and associated systems responsible for controlling the ship's movement, course plotting, and FTL engagement. See Helm / Navigation.
  • Holoprojector: The large holographic display unit located in the center of the Bridge, used to visualize sensor data, maps, and potentially tactical information.
  • Internal Security Systems: Systems related to controlling access (doors, lifts), monitoring locations, and securing the ship (Brig).
  • Main Crew Lift: The primary elevator connecting decks B through F.
  • MIDI Interface: Musical Instrument Digital Interface. Used in-game to allow players to play the VIP_piano using a real-world MIDI keyboard connected to their computer.
  • Power Distribution: The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the Bridge entrance.
  • RCS Thrusters: Reaction Control System. Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.
  • Sensors: The suite of instruments used for detecting and analyzing objects across various ranges and providing detailed information. See Sensors Tutorial.
  • Ship Lighting: The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.
  • Tactical Systems: Systems related to combat, including shields and weapons (largely planned features).