Caravella Class
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.

The Caravella Class is a proprietary technological salvage ship, seeking to find alien technology that could be reverse engineered and utilised in the design of new ships for their employer, Lunara, a luxury shipbuilding company based on Earth's moon. It can house ~16 crewmembers for long term missions in corporate comfort. It is being designed and built one developer livestream at a time. It is only ever worked on during livestreams to give players the full ship building experience from start to finish.
Layout
Exterior
The Caravella class is a sleek and narrow design with an aft mounted Alcubierre Drive ring with four mounted engines accessible though the Engineering bay. RCS thruster clusters are positioned around the outer edge of the hull section for manoeuvring. A cockpit sits at Mid top Front section of Deck 1 (Originally positioned in the front of the ship on deck 2) and a shuttle bay access hatch is available through the aft. Windows will run along the sides and top of the hull.
Interior
The internal layout is a long strip of rooms connected by either a pair of flanking corridors that join amidship in a central lift and stairwell. Secondary stairwells are available in the fore and aft sections of the ship. Engineering passageways allow discreet access to ship systems. Notable features include a dedicated Cryogenic Storage facility, a Data Centre to process and store salvaged information, and a large crew quarters section.
Decks
Deck 1

Deck 1 contains the bridge, Cryogenic Storage, and Shuttle Bay.
Deck 2

Deck 2 holds the crew quarters, a galley, and the mess hall.
Deck 3

Deck 3 is dedicated to the ship's infrastructure, housing the Fusion Reactor, Data Centre, and Engineering bay.
Deck 4

Deck 4 is a small, utility-focused deck with the ship's life support systems.
Development
Development of the Caravella began on June 29, 2025, during the livestream "Building A Starship From Scratch - Part 1". The full playlist can be seen here.
During the development of the ship on the livestreams, Dan can be seen first planning out where each of the ship's rooms would be. He then revised the placement of the rooms based on the logical operations of the ship. This is seen when the Bridge and lounge/mess hall were swapped, as this gave the bridge crew better access to the operational areas of the ship and kept the mess hall a shorter distance away from the crew quarters. This change also had the benefit of more of the ship being physically visible from the bridge windows, which gives a better player visual aesthetic while playing the game.
After the placement of the rooms and corridors was finalised, Dan started work on wrapping the ship in a hull skin, with the skin's shape being dictated by the shape of the internal structure. Following this, Dan sliced up the hull into sections that would conform to the in-game lore that each ship section was built in space docks and brought to a shipyard to be welded together, mirroring naval ship construction in real life. After this, Dan built the framework from the hull to conform to the ship's structure, with cutouts for doors, windows, and stairwell/lift shafts.
Many changes were revised and changed during early development of the ship with the location of the bridge, hydroponics and positioning of rooms and corridors being changed to best suit the design and function of the ship. The central stairwell for the ship was also given a round glass elevator with smart glass projection a simulated fishtank.