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From Starship Simulator

NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.


The Wall Panel Labeling System is a standardized coding convention used throughout UNSF vessels to precisely identify the location of individual Wall Panels. This system is crucial for navigation, maintenance, and damage control.

Purpose and Usage

The primary functions of this labeling system are:

  • Precise Location Identification: Allows any crew member to pinpoint their exact location or the location of specific equipment relative to the ship's structure.
  • Maintenance & Repair: Enables Engineering and technical staff to quickly locate specific panels that need removal for accessing, servicing, or replacing equipment situated behind them (e.g., wiring, pipework, components). Maintenance orders or diagnostic systems would likely refer to these codes.
  • Damage Reporting: Provides a standardized way to report the location of hull breaches, system damage, or other incidents.
  • Navigation Aid: Can potentially serve as a secondary navigation reference for crew moving through the ship, especially in large or unfamiliar sections.

Understanding the Code

Every wall panel features a visible label displaying a code, typically in a format similar to the example below.

Example Format: FS-206-L

This code is broken down into distinct components:

1. Deck Code

2. Side/Sector Code

  • Format: Single Letter (e.g., S)
  • Represents: The panel's general position relative to the ship's centerline or major axis, referencing Ship Directions.
  • Known/Likely Examples:
    • S = Starboard (Right side when facing forward)
    • P = Port (Left side when facing forward)
    • F = Forward/Fore (Front section of a ring/deck)
    • A = Aft (Rear section of a ring/deck)

3. Ring/Zone Number

  • Format: Numerical Digit (e.g., 2)
  • Represents: A specific structural zone or concentric ring within a given Deck. Ring 0 often refers to the central core area (like the Reactor Room area on F/G Decks), with numbers increasing outwards. Dev logs mention Ring 0, 1, 2, 3 for various decks (e.g., F Deck, Build 0.225.0.56, 0.225.0.88).
  • Examples: 0, 1, 2, 3...

4. Panel Number

  • Format: Multi-digit Number, often zero-padded (e.g., 06, 115)
  • Represents: A sequential identifier for the specific panel within its designated Deck, Side, and Ring/Zone. Numbers likely increase along the corridor or around the ring.

5. Sub-Panel Identifier

  • Format: Single Letter (e.g., L)
  • Represents: Differentiates between multiple panels at the same numerical location or sections within a larger panel assembly.
  • Known/Likely Examples:
    • L = Left section/panel
    • R = Right section/panel
    • (Potentially T=Top, B=Bottom, C=Center, etc. - needs confirmation)

Examples

  • FS-206-L: F Deck, Starboard side, Ring 2, Panel #06, Left section.
  • BC-115-R: B Deck, Centerline/Core area, Ring 1, Panel #115, Right section.
  • GA-001-L: G Deck, Aft section, Ring 0 (Core), Panel #01, Left section.

Development Notes

The implementation of panel identification numbering across decks was noted in development updates (e.g., Build 0.225.0.87 added numbering to decks C-E). This standardized system is crucial for the detailed simulation environment Starship Simulator aims for.