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This page serves as a '''glossary''' for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki. | This page serves as a '''glossary''' for terms, phrases, and acronyms used within [[Starship Simulator]] and this wiki. | ||
== Acronyms and Abbreviations == | == Acronyms and Abbreviations == | ||
*'''AU:''' | *'''[https://en.wikipedia.org/wiki/Astronomical_unit Astronomical Unit (AU)]''':''' A unit of distance roughly equal to the average distance between the Earth and the Sun. | ||
*'''BST:''' | *'''[https://en.wikipedia.org/wiki/British_Summer_Time British Summer Time (BST)]''':''' (UTC+1). The time zone observed in the UK during summer months, relevant for [[Developer Live Streams|Dev Stream]] schedules. | ||
*''' | *'''[https://en.wikipedia.org/wiki/Computer-aided_design Computer-Aided Design (CAD)]''':''' Software used for creating 2D and 3D models. | ||
*'''EVA:''' | *'''[https://en.wikipedia.org/wiki/Extravehicular_activity Extravehicular Activity (EVA)]''':''' Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit. | ||
*''' | *'''[https://en.wikipedia.org/wiki/Faster-than-light Faster-Than-Light (FTL)]''':''' Travel or effects exceeding the speed of light in vacuum (c). See [[Alcubierre Drive]]. | ||
*'''GMT:''' | *'''[https://en.wikipedia.org/wiki/Greenwich_Mean_Time Greenwich Mean Time (GMT)]''':''' (UTC+0). The standard time zone observed in the UK during winter months, relevant for [[Developer Live Streams|Dev Stream]] schedules. | ||
*'''GPS:''' [[Tutorial | *'''[[GPS]]:''' [[Sensors Tutorial#Galactic Positioning System (GPS)|Galactic Positioning System]]. One of the main [[Sensors]] modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world [https://en.wikipedia.org/wiki/Global_Positioning_System GPS]) | ||
*'''HUD:''' | *'''[https://en.wikipedia.org/wiki/Head-up_display Head-Up Display (HUD)]''':''' Information overlaid onto the player's first-person view. | ||
*'''LY:''' | *'''[https://en.wikipedia.org/wiki/Light-year Light Year (LY)]''':''' The distance light travels in a vacuum in one Julian year. | ||
*'''NPC:''' | *'''[https://en.wikipedia.org/wiki/Non-player_character Non-Player Character (NPC)]''':''' Characters within the game controlled by the computer/AI rather than a human player. | ||
*'''RCS:''' | *'''[https://en.wikipedia.org/wiki/Reaction_control_system Reaction Control System (RCS)]''':''' Thrusters used for fine attitude control and maneuvering of the starship. | ||
*'''SQL:''' Structured Query Language. A database language mentioned in relation to game data handling (e.g., Backer Stars, Credits). | *'''[https://en.wikipedia.org/wiki/SQL SQL]''':''' Structured Query Language. A database language mentioned in relation to game data handling (e.g., Backer Stars, Credits). | ||
*''' | *'''[https://en.wikipedia.org/wiki/Unreal_Engine_5 UE%]:''' Unreal Engine 5. The game engine used to develop Starship Simulator. | ||
*'''UNSF:''' [[United Nations Space Fleet]]. The human organization operating the player's starship. | *'''[[UNSF]]:''' [[United Nations Space Fleet]]. The human organization operating the player's starship. | ||
*'''UTC:''' | *'''[https://en.wikipedia.org/wiki/Coordinated_Universal_Time Coordinated Universal Time (UTC)]''':''' The primary time standard by which the world regulates clocks and time. | ||
*'''WIP:''' | *'''[https://en.wikipedia.org/wiki/Work_in_progress Work In Progress (WIP)]''':''' Indicates a feature or area that is not yet complete. | ||
*'''LGAS Array''' Low Gain Astrometry Survey | *'''[[LGAS Array]]:''' Low Gain Astrometry Survey | ||
*'''HGAS Array''' High Gain Astrometry Survey | *'''[[HGAS Array]]:''' High Gain Astrometry Survey | ||
*'''HIDS Array''' (''Description needed'') | *'''[[HIDS Array]]:''' (''Description needed'') | ||
*'''XNAV Dish''' Xray Navigation | *'''[[XNAV Dish]]:''' Xray Navigation | ||
== Construction == | == Construction == | ||
*'''Bow:''' The front section of the [[starship]]. See also | *'''[[Bow]]:''' The [https://en.wikipedia.org/wiki/Bow_(ship) front section] of the [[starship]]. See also Forward. | ||
*'''Bulkhead:''' Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures. | *'''[[Bulkhead]]:''' Generally refers to the internal [https://en.wikipedia.org/wiki/Bulkhead_(partition) walls and doors] structuring the interior of the starship. Can sometimes imply reinforced structures. | ||
*'''Corridor:''' An internal passageway connecting different rooms or sections of a | *'''[[Corridor]]:''' An internal [https://en.wikipedia.org/wiki/Corridor passageway] connecting different rooms or sections of a deck, or connecting different rings. | ||
*'''Deck:''' A primary level or floor within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead). | *'''[[Deck]]:''' A primary level or [https://en.wikipedia.org/wiki/Deck_(ship) floor] within the starship (e.g., [[A Deck]], [[B Deck]]). The term can also refer to the floor surface itself (the ceiling being the overhead). | ||
*'''Framework:''' The underlying structural skeleton of the starship, often visible during construction phases or behind panels. | *'''[[Framework]]:''' The underlying structural skeleton of the starship, often visible during construction phases or behind panels. | ||
*'''Hull:''' The outermost layer or shell of the starship, providing protection from the space environment. | *'''[[Hull]]:''' The outermost layer or [https://en.wikipedia.org/wiki/Hull_(watercraft) shell] of the starship, providing protection from the space environment. | ||
*'''Keel:''' The lowermost structural element along the centerline of the ship's hull, often extending ventrally. | *'''[[Keel]]:''' The lowermost structural [https://en.wikipedia.org/wiki/Keel element] along the centerline of the ship's hull, often extending ventrally. | ||
*'''Nacelle:''' External pods, typically housing main propulsion elements like engines or components of the [[ | *'''[[Nacelle]]:''' External [https://en.wikipedia.org/wiki/Nacelle pods], typically housing main propulsion elements like engines or components of the [[Alcubierre Drive]]. | ||
*'''Ring:''' Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring). | *'''[[Ring]]:''' Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring). | ||
*'''Stern:''' The rear section of the starship. See also | *'''[[Stern]]:''' The [https://en.wikipedia.org/wiki/Stern rear section] of the starship. See also Aft. | ||
*'''Tack:''' Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations. | *'''[[Tack]]:''' Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations. | ||
== Development == | == Development == | ||
*'''Blueprint:''' The Blueprint Visual Scripting system in | *'''[[Blueprint]]:''' The [https://en.wikipedia.org/wiki/Blueprint_(Unreal_Engine) Blueprint Visual Scripting system] in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. | ||
*'''CAD:''' Computer-Aided Design software, is a tool used to create and modify 2D and 3D digital models for engineering projects, such as starship design. | *'''[[CAD]]:''' [https://en.wikipedia.org/wiki/Computer-aided_design Computer-Aided Design] software, is a tool used to create and modify 2D and 3D digital models for engineering projects, such as starship design. | ||
*'''Sketchup:''' A specific [ | *'''[[Sketchup]]:''' A specific [https://en.wikipedia.org/wiki/SketchUp CAD software] mentioned as being used to create starship models for Starship Simulator. | ||
*'''Unreal Engine 5:''' The specific version of the Unreal Engine game engine used to build Starship Simulator. See also | *'''[[Unreal Engine 5]]:''' The specific version of the [https://en.wikipedia.org/wiki/Unreal_Engine#Unreal_Engine_5 Unreal Engine] game engine used to build Starship Simulator. See also UE5. | ||
== Directions ''(In relation to Ship)'' == | == Directions ''(In relation to Ship)'' == | ||
*'''Aft:''' Toward the rear end ( | *'''[[Aft]]:''' Toward the [https://en.wikipedia.org/wiki/Aft_(ship) rear end] (stern) of the starship. | ||
*'''Dorsal:''' Toward the top or "back" of the starship (relative to its usual orientation). | *'''[[Dorsal]]:''' Toward the top or "back" of the starship (relative to its usual orientation). See [https://en.wikipedia.org/wiki/Anatomical_terms_of_location#Dorsal_and_ventral Anatomical Terms]. | ||
*'''Forward:''' Toward the front end ( | *'''[[Forward]]:''' Toward the front end (bow) of the starship. See [https://en.wikipedia.org/wiki/Ship#Forward Ship Orientation]. | ||
*'''Inboard:''' Toward the centerline or center of the starship deck/room. | *'''[[Inboard]]:''' Toward the centerline or center of the starship deck/room. Related to [https://en.wikipedia.org/wiki/Anatomical_terms_of_location#Medial_and_lateral Medial]. | ||
*'''Outboard:''' Toward the outer edge or | *'''[[Outboard]]:''' Toward the outer edge or hull of the starship deck/room. Related to [https://en.wikipedia.org/wiki/Anatomical_terms_of_location#Medial_and_lateral Lateral]. | ||
*'''Port:''' The left side of the starship when facing | *'''[[Port]]:''' The [https://en.wikipedia.org/wiki/Port_and_starboard left side] of the starship when facing Forward. | ||
*'''Starboard:''' The right side of the starship when facing | *'''[[Starboard]]:''' The [https://en.wikipedia.org/wiki/Port_and_starboard right side] of the starship when facing Forward. | ||
*'''Ventral:''' Toward the bottom or "belly" ( | *'''[[Ventral]]:''' Toward the bottom or "belly" (keel) of the starship. See [https://en.wikipedia.org/wiki/Anatomical_terms_of_location#Dorsal_and_ventral Anatomical Terms]. | ||
== Engineering == | == Engineering == | ||
*'''Battery:''' A device designed to store and distribute electricity. | *'''[[Battery]]:''' A device designed to store and distribute [https://en.wikipedia.org/wiki/Electric_battery electricity]. | ||
*'''Break:''' Open | *'''[[Break]]:''' Open an electrical circuit to stop current flow. | ||
*'''Breaker:''' | *'''[[Breaker]]:''' An electrical [https://en.wikipedia.org/wiki/Circuit_breaker switch] designed to protect circuits from damage caused by excess current. | ||
*'''Bus:''' A component used to isolate and channel electrical currents. | *'''[[Bus]]:''' A component, often a [https://en.wikipedia.org/wiki/Busbar busbar], used to isolate and channel electrical currents between different circuits. | ||
*'''Cable:''' A series of wires used in transporting high levels of electricity. | *'''[[Cable]]:''' A series of [https://en.wikipedia.org/wiki/Electrical_cable wires] used in transporting high levels of electricity. | ||
*'''Capacitor:''' A circuit component that accumulates and stores | *'''[[Capacitor]]:''' A circuit component that accumulates and stores electrical [https://en.wikipedia.org/wiki/Capacitor energy]. | ||
*'''Close:''' | *'''[[Close]]:''' | ||
::''Electrical:'' Flip a switch to | ::''Electrical:'' Flip a switch to complete a circuit, allowing current to flow. | ||
::''Fluids:'' Tighten an opening to restrict | ::''Fluids:'' Tighten an opening (like a valve) to restrict or stop flow. | ||
*'''Circuit:''' | *'''[[Circuit]]:''' A series of interconnected [https://en.wikipedia.org/wiki/Electronic_circuit electronic components] forming a path for electrical current. | ||
*'''Console:''' A device used to display information and control of a system. | *'''[[Console]]:''' A device (panel, screen, interface) used to display information and allow control of a ship system. | ||
*'''Coolant:''' Material used to | *'''[[Coolant]]:''' Material ([https://en.wikipedia.org/wiki/Coolant fluid] or gas) used to absorb and transfer heat, reducing a device or system's temperature. | ||
*'''Current:''' The flow of electricity in a circuit. | *'''[[Current]]:''' The flow of [https://en.wikipedia.org/wiki/Electric_current electricity] in a circuit. | ||
*'''Electrical:''' | *'''[[Electrical]]:''' Relating to, derived from, produced by, or involving [https://en.wikipedia.org/wiki/Electricity electricity]. | ||
*'''Electronic:''' | *'''[[Electronic]]:''' Relating to devices or systems operating via the flow of electrons, typically involving [https://en.wikipedia.org/wiki/Electronic_component components] like transistors or integrated circuits. | ||
*'''Fault:''' A problem | *'''[[Fault]]:''' A problem, defect, or malfunction within a component or system, often requiring maintenance or repair. | ||
*'''Fluid:''' A | *'''[[Fluid]]:''' A substance ([https://en.wikipedia.org/wiki/Fluid liquid or gas]) that has no fixed shape and yields easily to external pressure. | ||
*'''Inflow:''' Fluid entering | *'''[[Inflow]]:''' Fluid entering a system or component. | ||
*'''Initiate:''' To start or activate a system. | *'''[[Initiate]]:''' To start or activate a system process (e.g., reactor startup). | ||
*'''Input:''' The electrical power entering | *'''[[Input]]:''' The electrical power or signal entering a system or component. | ||
*'''No Load:''' | *'''[[No Load]]:''' A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn. | ||
*'''Open:''' Loosen a valve to | *'''[[Open]]:''' Loosen a valve or similar control to allow or increase fluid flow. | ||
*'''Outflow:''' Fluid leaving | *'''[[Outflow]]:''' Fluid leaving a system or component. | ||
*'''Output:''' The power leaving | *'''[[Output]]:''' The power or signal leaving a system or component. | ||
*'''Pipe:''' A hollow tube used to transfer liquids and gases. | *'''[[Pipe]]:''' A hollow [https://en.wikipedia.org/wiki/Pipe_(fluid_conveyance) tube] used to transfer liquids and gases. | ||
*'''Power:''' The | *'''[[Power]]:''' The rate at which [https://en.wikipedia.org/wiki/Power_(physics) energy is transferred or converted] per unit time, often measured in Watts. | ||
*'''Pump:''' A device used to | *'''[[Pump]]:''' A device used to move [https://en.wikipedia.org/wiki/Pump fluids] (liquids or gases) by mechanical action. | ||
*'''Startup:''' The initial process of electrical systems | *'''[[Startup]]:''' The initial process of activating and bringing electrical or mechanical systems online. | ||
*'''Supply:''' The | *'''[[Supply]]:''' The source or available quantity of resources, materials, or power. | ||
*'''Switch:''' A component used to close or break | *'''[[Switch]]:''' A component used to complete ([https://en.wikipedia.org/wiki/Switch close]) or interrupt (break) an electrical circuit. | ||
*'''Tank:''' A container used to store fluids | *'''[[Tank]]:''' A [https://en.wikipedia.org/wiki/Storage_tank container] used to store fluids. | ||
*'''Terminate:''' | *'''[[Terminate]]:''' To bring a process or sequence to an end. | ||
*'''Test:''' | *'''[[Test]]:''' To run a diagnostic check on a component or system to determine its operational status or identify faults. | ||
*'''Vacuum:''' | *'''[[Vacuum]]:''' A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure. See [https://en.wikipedia.org/wiki/Vacuum Vacuum]. | ||
*'''Valve:''' A control device used | *'''[[Valve]]:''' A [https://en.wikipedia.org/wiki/Valve control device] used to regulate, direct, or control the flow of fluids. | ||
*'''Wire:''' A | *'''[[Wire]]:''' A metal filament or strand used to conduct [https://en.wikipedia.org/wiki/Wire electricity]. | ||
== Gameplay Terms == | == Gameplay Terms == | ||
*'''Cold & Dark Start:''' The detailed procedure for starting the ship's [[ | *'''[[Cold & Dark Start]]:''' The detailed procedure for starting the ship's [[Fusion Reactor]] and bringing all systems online from a powered-down state. A key tutorial in the game. | ||
*'''Dev Build:''' [[Development Build]]. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Build Update History]]. | *'''[[Dev Build]]:''' [[Development Build]]. A version of the game released periodically to testers/backers, containing the latest features and changes. See [[Dev Build Update History]]. | ||
*'''First Contact:''' The initial encounter and interaction with a previously unknown alien civilization. Often involves diplomacy via dialogue choices. | *'''[[First Contact]]:''' The initial encounter and interaction with a previously unknown alien civilization. Often involves diplomacy via dialogue choices. | ||
*'''Knowledge Level:''' A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range). See [[Sensors Tutorial]]. | *'''[[Knowledge Level]]:''' A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range). See [[Sensors Tutorial]]. | ||
*'''Life Signature:''' Indication of biological life detected on a celestial body, typically requiring a Level 3 | *'''[[Life Signature]]:''' Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI. | ||
*'''Long Range Survey:''' An initial scan performed by | *'''[[Long Range Survey]]:''' An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge. | ||
*'''Medium Range Scan:''' A scan performed by | *'''[[Medium Range Scan]]:''' A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the "Honk". | ||
*'''NPC:''' See | *'''[[NPC]]:''' See Acronyms and Abbreviations. | ||
*'''Short Range Scan:''' A detailed scan performed by | *'''[[Short Range Scan]]:''' A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge. | ||
*'''Tech Signature:''' Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 | *'''[[Tech Signature]]:''' Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI. | ||
*'''Tech Demo:''' A public demonstration version of the game released during development. See [[Tech Demo 1]], [[Tech Demo 2]]. | *'''[[Tech Demo]]:''' A public demonstration version of the game released during development. See [[Tech Demo 1]], [[Tech Demo 2]]. | ||
*'''WIP:''' See | *'''[[WIP]]:''' See Acronyms and Abbreviations. | ||
== Lore / Organizations == | == Lore / Organizations == | ||
*'''Fleetyard Studios:''' The independent [[Developers|developer]] of Starship Simulator. | *'''[[Fleetyard Studios]]:''' The independent [[Developers|developer]] of Starship Simulator. | ||
*'''Magellan Class:''' The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]]. | *'''[[Magellan Class]]:''' The class of the first [[United Nations Space Fleet|UNSF]] deep space exploration vessel featured in the game. See [[Magellan Class]]. | ||
*'''Sol System:''' The home star system of humanity, containing [[Earth]]. | *'''[[Sol System]]:''' The home [https://en.wikipedia.org/wiki/Solar_System star system] of humanity, containing [[Earth]]. | ||
*'''United Nations Space Fleet (UNSF):''' The human organization, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration. See [[United Nations Space Fleet]]. | *'''[[United Nations Space Fleet (UNSF)]]:''' The human organization, likely descended from the modern UN, responsible for operating the [[Magellan Class]] starship and conducting deep space exploration. See [[United Nations Space Fleet]]. | ||
*'''UNSF Magellan:''' The default name of the primary player-operated [[Magellan Class]] starship. | *'''[[UNSF Magellan]]:''' The default name of the primary player-operated [[Magellan Class]] starship. | ||
== Personnel == | == Personnel == | ||
*'''Admiral:''' A high-ranking flag officer in the [[United Nations Space Fleet|UNSF]], outranking Captains. | *'''[[Admiral]]:''' A high-ranking [https://en.wikipedia.org/wiki/Admiral flag officer] in the [[United Nations Space Fleet|UNSF]], outranking Captains. | ||
*'''Ambassador:''' An official envoy, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact). | *'''[[Ambassador]]:''' An official [https://en.wikipedia.org/wiki/Ambassador envoy], potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact). | ||
*'''Cadet:''' A student in the process of becoming a | *'''[[Cadet]]:''' A [https://en.wikipedia.org/wiki/Cadet student] in the process of becoming a commissioned officer. | ||
*'''Captain:''' The commanding officer responsible for the whole conduct and good government of the [[starship]]. The ship's company of crew and officers are commanded by the captain, who reports to the Admiralty. | *'''[[Captain]]:''' The [https://en.wikipedia.org/wiki/Captain_(naval) commanding officer] responsible for the whole conduct and good government of the [[starship]]. The ship's company of crew and officers are commanded by the captain, who reports to the Admiralty. | ||
*'''Civilian:''' Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialized researchers. | *'''[[Civilian]]:''' Personnel aboard the ship who are not enlisted members of the [[United Nations Space Fleet|UNSF]], such as passengers or potentially some specialized researchers. See [https://en.wikipedia.org/wiki/Civilian Civilian]. | ||
*'''Commander:''' A senior commissioned rank, often held by the | *'''[[Commander]]:''' A senior [https://en.wikipedia.org/wiki/Commander_(rank) commissioned rank], often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the captain. | ||
*'''Commissioned Officer:''' Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads). | *'''[[Commissioned Officer]]:''' Personnel holding rank and authority granted by the [[United Nations Space Fleet|UNSF]], typically having undergone specific training (e.g., officers serving on the [[Bridge]] or as department heads). | ||
*'''Doctor:''' The primary medical officer responsible for the physical health of the crew. | *'''[[Doctor]]:''' The primary medical officer ([https://en.wikipedia.org/wiki/Physician physician]) responsible for the physical health of the crew. | ||
*'''Engineer:''' Crew member responsible for the maintenance, repair, and operation of the ship's technical systems, including the | *'''[[Engineer]]:''' Crew member responsible for the maintenance, repair, and operation of the ship's technical systems, including the reactor and FTL drive. Based in [[Engineering Decks|Engineering]]. See [https://en.wikipedia.org/wiki/Engineer Engineer]. | ||
*'''Enlisted:''' Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers. | *'''[[Enlisted]]:''' Any member of the [[United Nations Space Fleet|UNSF]] with a rank below that of an officer. They perform many essential duties under the supervision of officers. See [https://en.wikipedia.org/wiki/Enlisted_rank Enlisted rank]. | ||
*'''Ensign:''' The most junior rank of [ | *'''[[Ensign]]:''' The most junior rank of [https://en.wikipedia.org/wiki/Ensign_(rank) commissioned officer]. Most cadets are granted the rank of ensign upon completion of officer training programs. | ||
*'''Executive Officer (XO):''' Second-in-command of the starship, typically holding the rank of | *'''[[Executive Officer (XO)]]:''' Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain. | ||
*'''Lieutenant:''' A junior commissioned officer rank, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crewmembers, such as departmental supervision. | *'''[[Lieutenant]]:''' A junior [https://en.wikipedia.org/wiki/Lieutenant commissioned officer rank], outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crewmembers, such as departmental supervision. | ||
*'''Lieutenant Commander:''' A mid-level commissioned officer rank, senior to Lieutenant. Often serve as department heads and report directly to the | *'''[[Lieutenant Commander]]:''' A mid-level [https://en.wikipedia.org/wiki/Lieutenant_commander commissioned officer rank], senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer. | ||
*'''Morale Officer:''' Crew member responsible for the crew's mental well-being, potentially serving as chef and/or bartender, listening to concerns. | *'''[[Morale Officer]]:''' Crew member responsible for the crew's mental well-being, potentially serving as chef and/or bartender, listening to concerns. | ||
*'''Pilot:''' Crew member operating the | *'''[[Pilot]]:''' Crew member operating the Helm station on the [[Bridge]], responsible for maneuvering the ship, piloting shuttles, and executing FTL jumps. See [https://en.wikipedia.org/wiki/Aircraft_pilot Pilot]. | ||
*'''Science Officer:''' Crew member operating the | *'''[[Science Officer]]:''' Crew member operating the Sensors station on the [[Bridge]] and working in [[Science Labs]], responsible for scanning, data analysis, and research. | ||
*'''Security Officer:''' Crew member responsible for internal ship security, operating the [[Brig]], and potentially serving on away teams. Uses | *'''[[Security Officer]]:''' Crew member responsible for internal ship security, operating the [[Brig]], and potentially serving on away teams. Uses Internal Security Systems. | ||
*'''Tactical Officer:''' Crew member operating the Tactical station on the [[Bridge]], responsible for ship's defenses ( | *'''[[Tactical Officer]]:''' Crew member operating the Tactical station on the [[Bridge]], responsible for ship's defenses (shields) and weaponry during combat situations. | ||
== Physics Concepts == | == Physics Concepts == | ||
*'''Alcubierre Drive:''' A theoretical concept for achieving effective | *'''[[Alcubierre Drive]]:''' A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a 'warp bubble'. The likely inspiration for the game's FTL system. See [[Alcubierre Drive]] page or [https://en.wikipedia.org/wiki/Alcubierre_drive Alcubierre Drive (Wikipedia)]. | ||
*'''Equilibrium Temperature:''' The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect. | *'''[[Equilibrium Temperature]]:''' The theoretical [https://en.wikipedia.org/wiki/Planetary_equilibrium_temperature temperature] a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect. | ||
*'''Exotic Matter:''' Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the | *'''[[Exotic Matter]]:''' Hypothetical [https://en.wikipedia.org/wiki/Exotic_matter matter] with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes. | ||
*'''Habitable Zone:''' The region around a star where conditions might be suitable for liquid water to exist on a planet's surface, a key factor in searching for Earth-like worlds. | *'''[[Habitable Zone]]:''' The region around a star where conditions might be suitable for liquid water to exist on a planet's surface, a key factor in searching for Earth-like worlds. See [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Circumstellar habitable zone]. | ||
*'''Hill Sphere:''' The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems. | *'''[[Hill Sphere]]:''' The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems. See [https://en.wikipedia.org/wiki/Hill_sphere Hill sphere]. | ||
*'''Negative Energy / Negative Mass:''' Hypothetical forms of energy/mass required by some theoretical physics concepts like the | *'''[[Negative Energy / Negative Mass]]:''' Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed. See [https://en.wikipedia.org/wiki/Negative_mass#Negative_energy Negative mass/energy]. | ||
*'''Roche Limit:''' The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body's tidal forces exceeding the first body's gravitational self-attraction. Relevant for ring formation and close orbits. | *'''[[Roche Limit]]:''' The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body's tidal forces exceeding the first body's gravitational self-attraction. Relevant for ring formation and close orbits. See [https://en.wikipedia.org/wiki/Roche_limit Roche limit]. | ||
== Piloting == | == Piloting == | ||
Describes the six degrees of freedom for starship movement in three-dimensional space. | Describes the six degrees of freedom for starship movement in three-dimensional space. See [https://en.wikipedia.org/wiki/Six_degrees_of_freedom Six degrees of freedom]. | ||
=== Rotational Movement === | === Rotational Movement === | ||
These terms describe changes in the ship's orientation around its axes. | These terms describe changes in the ship's orientation around its axes. | ||
*'''Pitch:''' The angular (rotational) up-or-down movement of the starship's | *'''[[Pitch]]:''' The angular (rotational) up-or-down movement of the starship's bow relative to its lateral (side-to-side) axis. See [https://en.wikipedia.org/wiki/Pitch_(aviation) Pitch (aviation)]. | ||
*'''Roll:''' The angular (rotational) movement of the starship around its longitudinal axis (running from | *'''[[Roll]]:''' The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion. See [https://en.wikipedia.org/wiki/Roll_(aviation) Roll (aviation)]. | ||
*'''Yaw:''' The angular (rotational) left-or-right movement of the starship's | *'''[[Yaw]]:''' The angular (rotational) left-or-right movement of the starship's bow relative to its vertical axis. See [https://en.wikipedia.org/wiki/Yaw_(rotation) Yaw (rotation)]. | ||
=== Translational Movement === | === Translational Movement === | ||
These terms describe changes in the ship's position along its axes without changing orientation. | These terms describe changes in the ship's position along its axes without changing orientation. | ||
*'''Heave:''' The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical | *'''[[Heave]]:''' The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation. | ||
*'''Surge:''' The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration. | *'''[[Surge]]:''' The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration. | ||
*'''Sway:''' The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral | *'''[[Sway]]:''' The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation. | ||
== Technology / Ship Systems == | == Technology / Ship Systems == | ||
*'''Alcubierre Drive:''' The | *'''[[Alcubierre Drive]]:''' The FTL propulsion system used by the [[Magellan Class]]. See [[Alcubierre Drive]]. Also see [https://en.wikipedia.org/wiki/Alcubierre_drive Wikipedia: Alcubierre drive]. | ||
*'''Cryogenic Storage:''' Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures, located in [[Engineering Decks|Engineering]]. See [[Cryogenic Storage]]. | *'''[[Cryogenic Storage]]:''' Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures ([https://en.wikipedia.org/wiki/Cryogenics cryogenics]), located in [[Engineering Decks|Engineering]]. See [[Cryogenic Storage]]. | ||
*'''Fusion Reactor:''' The primary power source for the [[Magellan Class]] starship, located on [[F Deck]]. See [[Fusion Reactor]]. | *'''[[Fusion Reactor]]:''' The primary power source for the [[Magellan Class]] starship, based on [https://en.wikipedia.org/wiki/Fusion_power nuclear fusion], located on [[F Deck]]. See [[Fusion Reactor]]. | ||
*'''Helm / Navigation:''' The [[Bridge]] console and associated systems responsible for controlling the ship's movement, course plotting, and FTL engagement. See [[Helm / Navigation]]. | *'''[[Helm / Navigation]]:''' The [[Bridge]] console and associated systems responsible for controlling the ship's movement, course plotting, and FTL engagement. See [[Helm / Navigation]]. | ||
*'''Holoprojector:''' The large holographic display unit located in the center of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information. | *'''[[Holoprojector]]:''' The large holographic display unit located in the center of the [[Bridge]], used to visualize sensor data, maps, and potentially tactical information. | ||
*'''Internal Security Systems:''' Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]). | *'''[[Internal Security Systems]]:''' Systems related to controlling access ([[Doors|doors]], [[Main Crew Lift|lifts]]), monitoring locations, and securing the ship ([[Brig]]). | ||
*'''Main Crew Lift:''' The primary elevator connecting decks B through F. | *'''[[Main Crew Lift]]:''' The primary elevator connecting decks B through F. | ||
*'''MIDI Interface:''' Musical Instrument Digital Interface. Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer. | *'''[[MIDI Interface]]:''' [https://en.wikipedia.org/wiki/MIDI Musical Instrument Digital Interface]. Used in-game to allow players to play the [[VIP piano]] using a real-world MIDI keyboard connected to their computer. | ||
*'''Power Distribution:''' The network of conduits, batteries, and control systems distributing energy from the | *'''[[Power Distribution]]:''' The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the [[Bridge]] entrance. See [https://en.wikipedia.org/wiki/Electric_power_distribution Power distribution]. | ||
*'''RCS Thrusters:''' Reaction Control System. Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering. | *'''[[RCS Thrusters]]:''' [https://en.wikipedia.org/wiki/Reaction_control_system Reaction Control System]. Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering. | ||
*'''Sensors:''' The suite of instruments used for detecting and analyzing objects across various ranges and providing detailed information. See [[Sensors Tutorial]]. | *'''[[Sensors]]:''' The suite of instruments used for detecting and analyzing objects across various ranges and providing detailed information. See [[Sensors Tutorial]]. Also see [https://en.wikipedia.org/wiki/Sensor Sensor (general concept)]. | ||
::*'''LGAS Array''' Low Gain Astrometry Survey | ::*'''[[LGAS Array]]:''' Low Gain Astrometry Survey | ||
::*'''HGAS Array''' High Gain Astrometry Survey | ::*'''[[HGAS Array]]:''' High Gain Astrometry Survey | ||
::*'''HIDS Array''' (''Description needed'') | ::*'''[[HIDS Array]]:''' (''Description needed'') | ||
::*'''XNAV Dish''' Xray Navigation | ::*'''[[XNAV Dish]]:''' Xray Navigation | ||
*'''Ship Lighting:''' The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels. | *'''[[Ship Lighting]]:''' The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels. | ||
*'''Tactical Systems:''' Systems related to combat, including shields and weapons (largely planned features). | *'''[[Tactical Systems]]:''' Systems related to combat, including shields and weapons (largely planned features). | ||
[[Category:Help pages]] | [[Category:Help pages]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
Revision as of 18:20, 13 April 2025
NOTICE: This page is a Work in Progress as much of the lore/Development for the game is yet to be established.
This page serves as a glossary for terms, phrases, and acronyms used within Starship Simulator and this wiki.
Acronyms and Abbreviations
- Astronomical Unit (AU): A unit of distance roughly equal to the average distance between the Earth and the Sun.
- British Summer Time (BST): (UTC+1). The time zone observed in the UK during summer months, relevant for Dev Stream schedules.
- Computer-Aided Design (CAD): Software used for creating 2D and 3D models.
- Extravehicular Activity (EVA): Actions performed by a crew member outside the protective environment of the starship, typically requiring a space suit.
- Faster-Than-Light (FTL): Travel or effects exceeding the speed of light in vacuum (c). See Alcubierre Drive.
- Greenwich Mean Time (GMT): (UTC+0). The standard time zone observed in the UK during winter months, relevant for Dev Stream schedules.
- GPS: Galactic Positioning System. One of the main Sensors modes, used for large-scale galactic navigation and coordinate viewing. (Note: Game usage differs from real-world GPS)
- Head-Up Display (HUD): Information overlaid onto the player's first-person view.
- Light Year (LY): The distance light travels in a vacuum in one Julian year.
- Non-Player Character (NPC): Characters within the game controlled by the computer/AI rather than a human player.
- Reaction Control System (RCS): Thrusters used for fine attitude control and maneuvering of the starship.
- SQL: Structured Query Language. A database language mentioned in relation to game data handling (e.g., Backer Stars, Credits).
- UE%: Unreal Engine 5. The game engine used to develop Starship Simulator.
- UNSF: United Nations Space Fleet. The human organization operating the player's starship.
- Coordinated Universal Time (UTC): The primary time standard by which the world regulates clocks and time.
- Work In Progress (WIP): Indicates a feature or area that is not yet complete.
- LGAS Array: Low Gain Astrometry Survey
- HGAS Array: High Gain Astrometry Survey
- HIDS Array: (Description needed)
- XNAV Dish: Xray Navigation
Construction
- Bow: The front section of the starship. See also Forward.
- Bulkhead: Generally refers to the internal walls and doors structuring the interior of the starship. Can sometimes imply reinforced structures.
- Corridor: An internal passageway connecting different rooms or sections of a deck, or connecting different rings.
- Deck: A primary level or floor within the starship (e.g., A Deck, B Deck). The term can also refer to the floor surface itself (the ceiling being the overhead).
- Framework: The underlying structural skeleton of the starship, often visible during construction phases or behind panels.
- Hull: The outermost layer or shell of the starship, providing protection from the space environment.
- Keel: The lowermost structural element along the centerline of the ship's hull, often extending ventrally.
- Nacelle: External pods, typically housing main propulsion elements like engines or components of the Alcubierre Drive.
- Ring: Circular corridors found on many decks, often encircling central rooms or core structures (e.g., Ring A, C Ring).
- Stern: The rear section of the starship. See also Aft.
- Tack: Small labels or markings on wall panels, potentially used for identifying maintenance access points or system locations.
Development
- Blueprint: The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.
- CAD: Computer-Aided Design software, is a tool used to create and modify 2D and 3D digital models for engineering projects, such as starship design.
- Sketchup: A specific CAD software mentioned as being used to create starship models for Starship Simulator.
- Unreal Engine 5: The specific version of the Unreal Engine game engine used to build Starship Simulator. See also UE5.
Directions (In relation to Ship)
- Aft: Toward the rear end (stern) of the starship.
- Dorsal: Toward the top or "back" of the starship (relative to its usual orientation). See Anatomical Terms.
- Forward: Toward the front end (bow) of the starship. See Ship Orientation.
- Inboard: Toward the centerline or center of the starship deck/room. Related to Medial.
- Outboard: Toward the outer edge or hull of the starship deck/room. Related to Lateral.
- Port: The left side of the starship when facing Forward.
- Starboard: The right side of the starship when facing Forward.
- Ventral: Toward the bottom or "belly" (keel) of the starship. See Anatomical Terms.
Engineering
- Battery: A device designed to store and distribute electricity.
- Break: Open an electrical circuit to stop current flow.
- Breaker: An electrical switch designed to protect circuits from damage caused by excess current.
- Bus: A component, often a busbar, used to isolate and channel electrical currents between different circuits.
- Cable: A series of wires used in transporting high levels of electricity.
- Capacitor: A circuit component that accumulates and stores electrical energy.
- Close:
- Electrical: Flip a switch to complete a circuit, allowing current to flow.
- Fluids: Tighten an opening (like a valve) to restrict or stop flow.
- Circuit: A series of interconnected electronic components forming a path for electrical current.
- Console: A device (panel, screen, interface) used to display information and allow control of a ship system.
- Coolant: Material (fluid or gas) used to absorb and transfer heat, reducing a device or system's temperature.
- Current: The flow of electricity in a circuit.
- Electrical: Relating to, derived from, produced by, or involving electricity.
- Electronic: Relating to devices or systems operating via the flow of electrons, typically involving components like transistors or integrated circuits.
- Fault: A problem, defect, or malfunction within a component or system, often requiring maintenance or repair.
- Fluid: A substance (liquid or gas) that has no fixed shape and yields easily to external pressure.
- Inflow: Fluid entering a system or component.
- Initiate: To start or activate a system process (e.g., reactor startup).
- Input: The electrical power or signal entering a system or component.
- No Load: A condition where an electrical circuit or power source is active but has no significant load connected, meaning no power is being drawn.
- Open: Loosen a valve or similar control to allow or increase fluid flow.
- Outflow: Fluid leaving a system or component.
- Output: The power or signal leaving a system or component.
- Pipe: A hollow tube used to transfer liquids and gases.
- Power: The rate at which energy is transferred or converted per unit time, often measured in Watts.
- Pump: A device used to move fluids (liquids or gases) by mechanical action.
- Startup: The initial process of activating and bringing electrical or mechanical systems online.
- Supply: The source or available quantity of resources, materials, or power.
- Switch: A component used to complete (close) or interrupt (break) an electrical circuit.
- Tank: A container used to store fluids.
- Terminate: To bring a process or sequence to an end.
- Test: To run a diagnostic check on a component or system to determine its operational status or identify faults.
- Vacuum: A space entirely devoid of matter, or a space where the pressure is significantly lower than atmospheric pressure. See Vacuum.
- Valve: A control device used to regulate, direct, or control the flow of fluids.
- Wire: A metal filament or strand used to conduct electricity.
Gameplay Terms
- Cold & Dark Start: The detailed procedure for starting the ship's Fusion Reactor and bringing all systems online from a powered-down state. A key tutorial in the game.
- Dev Build: Development Build. A version of the game released periodically to testers/backers, containing the latest features and changes. See Dev Build Update History.
- First Contact: The initial encounter and interaction with a previously unknown alien civilization. Often involves diplomacy via dialogue choices.
- Knowledge Level: A system indicating the amount of information gathered about a celestial object or system, typically progressing from Level 1 (Long Range) to Level 2 (Medium Range) to Level 3 (Short Range). See Sensors Tutorial.
- Life Signature: Indication of biological life detected on a celestial body, typically requiring a Level 3 Short Range Scan to confirm. Visible on the Sensors UI.
- Long Range Survey: An initial scan performed by Long Range Sensors on a distant star system to gain Level 1 knowledge.
- Medium Range Scan: A scan performed by Medium Range Sensors within the current star system to gain Level 2 knowledge. Sometimes referred to as the "Honk".
- NPC: See Acronyms and Abbreviations.
- Short Range Scan: A detailed scan performed by Short Range Sensors on a nearby object to gain Level 3 knowledge.
- Tech Signature: Indication of artificial technology detected on a celestial body or in space, typically requiring a Level 1 Long Range Survey to initially identify. Visible on the Sensors UI.
- Tech Demo: A public demonstration version of the game released during development. See Tech Demo 1, Tech Demo 2.
- WIP: See Acronyms and Abbreviations.
Lore / Organizations
- Fleetyard Studios: The independent developer of Starship Simulator.
- Magellan Class: The class of the first UNSF deep space exploration vessel featured in the game. See Magellan Class.
- Sol System: The home star system of humanity, containing Earth.
- United Nations Space Fleet (UNSF): The human organization, likely descended from the modern UN, responsible for operating the Magellan Class starship and conducting deep space exploration. See United Nations Space Fleet.
- UNSF Magellan: The default name of the primary player-operated Magellan Class starship.
Personnel
- Admiral: A high-ranking flag officer in the UNSF, outranking Captains.
- Ambassador: An official envoy, potentially representing Earth, the UN, or humanity in diplomatic situations (First Contact).
- Cadet: A student in the process of becoming a commissioned officer.
- Captain: The commanding officer responsible for the whole conduct and good government of the starship. The ship's company of crew and officers are commanded by the captain, who reports to the Admiralty.
- Civilian: Personnel aboard the ship who are not enlisted members of the UNSF, such as passengers or potentially some specialized researchers. See Civilian.
- Commander: A senior commissioned rank, often held by the Executive Officer or an officer in charge of a specific group or task. On a starship, they report directly to the captain.
- Commissioned Officer: Personnel holding rank and authority granted by the UNSF, typically having undergone specific training (e.g., officers serving on the Bridge or as department heads).
- Doctor: The primary medical officer (physician) responsible for the physical health of the crew.
- Engineer: Crew member responsible for the maintenance, repair, and operation of the ship's technical systems, including the reactor and FTL drive. Based in Engineering. See Engineer.
- Enlisted: Any member of the UNSF with a rank below that of an officer. They perform many essential duties under the supervision of officers. See Enlisted rank.
- Ensign: The most junior rank of commissioned officer. Most cadets are granted the rank of ensign upon completion of officer training programs.
- Executive Officer (XO): Second-in-command of the starship, typically holding the rank of Commander. Reports directly to the Captain.
- Lieutenant: A junior commissioned officer rank, outranking Ensigns but below Lieutenant Commander. Often granted to officers whose duties include the oversight of other crewmembers, such as departmental supervision.
- Lieutenant Commander: A mid-level commissioned officer rank, senior to Lieutenant. Often serve as department heads and report directly to the Executive Officer.
- Morale Officer: Crew member responsible for the crew's mental well-being, potentially serving as chef and/or bartender, listening to concerns.
- Pilot: Crew member operating the Helm station on the Bridge, responsible for maneuvering the ship, piloting shuttles, and executing FTL jumps. See Pilot.
- Science Officer: Crew member operating the Sensors station on the Bridge and working in Science Labs, responsible for scanning, data analysis, and research.
- Security Officer: Crew member responsible for internal ship security, operating the Brig, and potentially serving on away teams. Uses Internal Security Systems.
- Tactical Officer: Crew member operating the Tactical station on the Bridge, responsible for ship's defenses (shields) and weaponry during combat situations.
Physics Concepts
- Alcubierre Drive: A theoretical concept for achieving effective FTL travel by manipulating spacetime (contracting space ahead, expanding space behind) to create a 'warp bubble'. The likely inspiration for the game's FTL system. See Alcubierre Drive page or Alcubierre Drive (Wikipedia).
- Equilibrium Temperature: The theoretical temperature a planet would have based purely on absorbing and emitting energy from its star, without accounting for atmospheric effects like the greenhouse effect.
- Exotic Matter: Hypothetical matter with unusual properties not found in normal matter, such as negative mass or negative energy density, theoretically required for concepts like the Alcubierre Drive or stable wormholes.
- Habitable Zone: The region around a star where conditions might be suitable for liquid water to exist on a planet's surface, a key factor in searching for Earth-like worlds. See Circumstellar habitable zone.
- Hill Sphere: The region around a celestial body where its own gravity is dominant in attracting satellites, influencing the outer limits of planetary systems or moon systems. See Hill sphere.
- Negative Energy / Negative Mass: Hypothetical forms of energy/mass required by some theoretical physics concepts like the Alcubierre Drive. Violates known energy conditions and has not been observed. See Negative mass/energy.
- Roche Limit: The minimum distance at which a celestial body held together only by its own gravity will disintegrate due to a second celestial body's tidal forces exceeding the first body's gravitational self-attraction. Relevant for ring formation and close orbits. See Roche limit.
Piloting
Describes the six degrees of freedom for starship movement in three-dimensional space. See Six degrees of freedom.
Rotational Movement
These terms describe changes in the ship's orientation around its axes.
- Pitch: The angular (rotational) up-or-down movement of the starship's bow relative to its lateral (side-to-side) axis. See Pitch (aviation).
- Roll: The angular (rotational) movement of the starship around its longitudinal axis (running from bow to stern), causing a wing-dip motion. See Roll (aviation).
- Yaw: The angular (rotational) left-or-right movement of the starship's bow relative to its vertical axis. See Yaw (rotation).
Translational Movement
These terms describe changes in the ship's position along its axes without changing orientation.
- Heave: The linear vertical (up-or-down) movement of the starship along its vertical axis. Often controlled by vertical RCS Thrusters. Sometimes called vertical translation.
- Surge: The linear forward-or-backward movement of the starship along its longitudinal axis. Forward surge is typically achieved via main engines, while backward surge might use maneuvering thrusters. Sometimes referred to as forward/backward thrust or acceleration/deceleration.
- Sway: The linear sideways (left-or-right) movement of the starship along its lateral axis. Often controlled by lateral RCS Thrusters. Commonly referred to as strafing or lateral translation.
Technology / Ship Systems
- Alcubierre Drive: The FTL propulsion system used by the Magellan Class. See Alcubierre Drive. Also see Wikipedia: Alcubierre drive.
- Cryogenic Storage: Facilities for storing substances (like Helium, Deuterium, Helium-3) at extremely low temperatures (cryogenics), located in Engineering. See Cryogenic Storage.
- Fusion Reactor: The primary power source for the Magellan Class starship, based on nuclear fusion, located on F Deck. See Fusion Reactor.
- Helm / Navigation: The Bridge console and associated systems responsible for controlling the ship's movement, course plotting, and FTL engagement. See Helm / Navigation.
- Holoprojector: The large holographic display unit located in the center of the Bridge, used to visualize sensor data, maps, and potentially tactical information.
- Internal Security Systems: Systems related to controlling access (doors, lifts), monitoring locations, and securing the ship (Brig).
- Main Crew Lift: The primary elevator connecting decks B through F.
- MIDI Interface: Musical Instrument Digital Interface. Used in-game to allow players to play the VIP piano using a real-world MIDI keyboard connected to their computer.
- Power Distribution: The network of conduits, batteries, and control systems distributing energy from the reactor to all other systems. Includes panels like the one near the Bridge entrance. See Power distribution.
- RCS Thrusters: Reaction Control System. Small thrusters located around the hull used for precise attitude adjustments (pitch, roll, yaw) and translational maneuvering.
- Sensors: The suite of instruments used for detecting and analyzing objects across various ranges and providing detailed information. See Sensors Tutorial. Also see Sensor (general concept).
- LGAS Array: Low Gain Astrometry Survey
- HGAS Array: High Gain Astrometry Survey
- HIDS Array: (Description needed)
- XNAV Dish: Xray Navigation
- Ship Lighting: The system controlling internal and external illumination, including different modes like standard, emergency, and alert levels.
- Tactical Systems: Systems related to combat, including shields and weapons (largely planned features).