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{{Tutorial}}
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Playing as a '''[[Passengers|passenger]]''' aboard a starship offers a unique perspective focused on exploration and experiencing life aboard a deep space vessel, without the responsibilities of command or operational duties.
Playing as a '''[[Passengers|passenger]]''' aboard a starship offers a unique perspective focussed on experiencing life aboard a deep space vessel, without the responsibilities of command or operational duties.


== Gameplay Focus ==
== Gameplay Focus ==
As a passenger, your primary role is to exist within the ship's environment during its journey. There are no assigned tasks or jobs related to [[Ship Systems]] operation or maintenance. Gameplay revolves around:
As a passenger, your primary role is to exist within the ship's environment during its journey. There are no assigned tasks or jobs related to [[Ship Systems]], operations or maintenance. Gameplay revolves around:
* Exploring the accessible areas of the ship.
* exploring the accessible areas of the ship
* Interacting with non-critical systems and amenities.
* interacting with non-critical systems and amenities
* Observing the ship's operations and the actions of the [[Deck Crew|crew]].
* observing the ship's operations and the actions of the [[Deck Crew|crew]]
* Experiencing the journey through the simulated [[Milky Way]] galaxy.
* experiencing the journey through the simulated [[Milky Way]] galaxy
* participating in the daily routine without expectations of fulfilling mission critical tasks


== Access Restrictions ==
== Access Restrictions ==
While passengers have considerable freedom to roam, certain areas critical to ship operations or security are restricted. Access to these locations is typically limited to assigned crew members. Restricted areas are likely to include:
While passengers have considerable freedom to roam, certain areas critical to ship operations or security are restricted. Access to these locations is typically limited to assigned crew members. Restricted areas are likely to include:
* The [[Bridge]]
* the [[Bridge]]
* [[Engineering]] sections, including the [[Reactor Room]] and [[Battery Rooms]]
* [[Engineering]] sections, including the [[Reactor Room]] and [[Battery Rooms]]
* [[Tactical]] stations
* [[Tactical]] stations
* [[Operations]] centres
* [[Operations]] centres
* Secure locations like the [[Brig]] and potentially the [[Data Centre]]
* secure locations like the [[Brig]] and potentially the [[Data Centre]]
* Other areas potentially marked by signage or requiring specific keycard access (See [[Tutorial:Door Keypads]]).
* other areas potentially marked by signage or requiring specific key card access (See [[Tutorial:Door Keypads]])


Attempting to enter these areas without authorization may be impossible or could potentially trigger warnings or responses from security personnel (once fully implemented).
Attempting to enter these areas without authorisation may be impossible or could potentially invite warnings or responses from security personnel (once fully implemented).


== Accessible Areas & Activities ==
== Accessible Areas & Activities ==
Passengers can enjoy a wide range of amenities and common areas designed for comfort and recreation during long voyages. These likely include:
Passengers can enjoy a wide range of amenities and common areas designed for comfort and recreation during long voyages. These will probably include:
* '''[[The Mall]]:''' A central hub for relaxation and potentially simulated commerce or information.
* '''[[The Mall]]:''' a central hub for relaxation and potentially simulated commerce or information.
* '''Lounges:''' Including general lounges and the exclusive [[VIP Lounge]] for designated passengers. Activities might include relaxing, socializing, or playing the [[VIP piano]].
* '''Lounges:''' including general lounges and the exclusive [[VIP Lounge]] for designated passengers. Activities might include relaxing, socialising, or playing [[chess]] or the [[VIP piano]].
* '''Observation Areas:''' Decks or specific rooms designed to offer views of space (location TBD based on ship design).
* '''Observation Areas:''' decks or specific rooms designed to offer views of space (location TBD based on ship design)
* '''Recreational Facilities:''' Such as the pool table (currently static) mentioned in [[Dev Builds|Dev Build 0.225.0.21]] or the planned bowling alley (Dev Build 0.225.0.28).
* '''Recreational Facilities:''' such as the pool table (currently static) mentioned in [[Dev Builds|Dev Build 0.225.0.21]] or the planned bowling alley (Dev Build 0.225.0.28)
* '''Personal Quarters:''' (Details on passenger-specific cabins TBD).
* '''Personal Quarters:''' (details on passenger-specific cabins TBD)
* '''General Corridors & Lifts:''' Providing access between accessible decks ([[A Deck]], [[B Deck]], [[C Deck]], [[D Deck]], [[E Deck]], [[F Deck]], [[G Deck]] - noting restrictions within certain decks).
* '''General Corridors & Lifts:''' providing access between accessible decks ([[A Deck]], [[B Deck]], [[C Deck]], [[D Deck]], [[E Deck]], [[F Deck]], [[G Deck]] - noting restrictions within certain decks)
* '''Amenities:''' Using features like the [[Tutorial:Conference Room Video Player|Conference Room video player]].
* '''Amenities:''' using facilities like the [[Tutorial:Conference Room Video Player|Conference Room video player]]


== Interaction ==
== Interaction ==
Passengers may be able to interact with:
Passengers may be able to interact with:
* Non-critical ship interfaces (e.g., information screens).
* non-critical ship interfaces (e.g., information screens)
* Recreational items (piano, etc.).
* recreational items (piano, etc.)
* Crew members (potentially asking questions or receiving directions, depending on NPC implementation).
* crew members (potentially asking questions or receiving directions, depending on NPC implementation)
* Other passengers (in multiplayer scenarios).
* other passengers (in multiplayer scenarios)


== Role Evolution ==
== Role Evolution ==
As [[Starship Simulator]] is under active [[Starship Simulator Development|development]], the specifics of the passenger role, the exact boundaries of restricted areas, and the available activities are subject to change. Future updates outlined in the [[Roadmap]] may introduce more interactive elements or refine the passenger experience.
Since [[Starship Simulator]] is under active [[Starship Simulator Development|development]], the specifics of the passenger role, the exact boundaries of restricted areas, and the available activities are subject to change. Future updates outlined in the [[Roadmap]] may introduce more interactive elements or refine the passenger experience. It has occasionally been mooted in discussions with the developers that in the as yet sketchily outlined game lore that a faction will actively try to intrude upon the progress of the Magellan mission, even to the point of resorting to sabotage. Potentially, passenger gameplay might involve this aspect of shipboard life.


[[Category:Tutorials]]
[[Category:Tutorials]]

Latest revision as of 05:07, 13 May 2026

This page is a Work in Progress as much of the lore/Development for the game is yet to be established.


Playing as a passenger aboard a starship offers a unique perspective focussed on experiencing life aboard a deep space vessel, without the responsibilities of command or operational duties.

Gameplay Focus

As a passenger, your primary role is to exist within the ship's environment during its journey. There are no assigned tasks or jobs related to Ship Systems, operations or maintenance. Gameplay revolves around:

  • exploring the accessible areas of the ship
  • interacting with non-critical systems and amenities
  • observing the ship's operations and the actions of the crew
  • experiencing the journey through the simulated Milky Way galaxy
  • participating in the daily routine without expectations of fulfilling mission critical tasks

Access Restrictions

While passengers have considerable freedom to roam, certain areas critical to ship operations or security are restricted. Access to these locations is typically limited to assigned crew members. Restricted areas are likely to include:

Attempting to enter these areas without authorisation may be impossible or could potentially invite warnings or responses from security personnel (once fully implemented).

Accessible Areas & Activities

Passengers can enjoy a wide range of amenities and common areas designed for comfort and recreation during long voyages. These will probably include:

  • The Mall: a central hub for relaxation and potentially simulated commerce or information.
  • Lounges: including general lounges and the exclusive VIP Lounge for designated passengers. Activities might include relaxing, socialising, or playing chess or the VIP piano.
  • Observation Areas: decks or specific rooms designed to offer views of space (location TBD based on ship design)
  • Recreational Facilities: such as the pool table (currently static) mentioned in Dev Build 0.225.0.21 or the planned bowling alley (Dev Build 0.225.0.28)
  • Personal Quarters: (details on passenger-specific cabins TBD)
  • General Corridors & Lifts: providing access between accessible decks (A Deck, B Deck, C Deck, D Deck, E Deck, F Deck, G Deck - noting restrictions within certain decks)
  • Amenities: using facilities like the Conference Room video player

Interaction

Passengers may be able to interact with:

  • non-critical ship interfaces (e.g., information screens)
  • recreational items (piano, etc.)
  • crew members (potentially asking questions or receiving directions, depending on NPC implementation)
  • other passengers (in multiplayer scenarios)

Role Evolution

Since Starship Simulator is under active development, the specifics of the passenger role, the exact boundaries of restricted areas, and the available activities are subject to change. Future updates outlined in the Roadmap may introduce more interactive elements or refine the passenger experience. It has occasionally been mooted in discussions with the developers that in the as yet sketchily outlined game lore that a faction will actively try to intrude upon the progress of the Magellan mission, even to the point of resorting to sabotage. Potentially, passenger gameplay might involve this aspect of shipboard life.